Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2023.01.30 @ 20:20:37 Player: kasaphescent Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (27) 135 Value Destroyed (1098) 1098 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (964) 964 TOTAL SCORE: 9297 Bonus ------- Pacifist 834 High Alert Combat Kills 130 Cogmind --------- Core Integrity 0/1600 Matter 220/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Terrain Scan Processor Transport Network Coupler Experimental Melee Analysis Suite Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Experimental Q-thruster > --- UTILITY ---------- Experimental Optical Array Advanced Signal Interpreter Terrain Scan Processor Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Transport Network Coupler Improved Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Improved System Shield > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Fusion Reactor Improved Antigrav System Improved Antigrav System Experimental Gyrokinetic Inverter Mini Grenade Launcher [Rating: 87] Favorites ----------- Power Fusion Reactor Engine Ion Engine Reactor Fusion Reactor Propulsion Flight Unit Treads Light Treads Wheel Compact Wheel Hover Unit Experimental Gyrokinetic Inverter Flight Unit Flight Unit Utility Advanced Terrain Scan Processor Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved System Shield Protection Light Armor Plating Weapon Maul Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 18 | . . 2 2 2 2 2 2 2 2 . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 77 | 7 1 4 2 10 3 12 . 6 6 9 14 3 Power 12 | 2 . 1 . . . 4 . . 1 1 2 1 Engine 6 | 2 . 1 . . . 2 . . 1 . . . Core . | . . . . . . . . . . . . . Reactor 6 | . . . . . . 2 . . . 1 2 1 Propulsion 26 | 2 . 2 . 4 1 1 . . 4 5 6 1 Treads 1 | 1 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . 4 . Flight 20 | . . 2 . 4 1 1 . . 4 5 2 1 Utility 31 | 1 1 1 2 4 1 7 . 6 . 3 4 1 Device 9 | . . . . 1 . 3 . 2 . 2 1 . Storage 1 | 1 . . . . . . . . . . . . Processor 16 | . . . 2 3 1 3 . 3 . 1 3 . Hackware 3 | . . . . . . 1 . 1 . . . 1 Protection 2 | . 1 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 8 | 2 . . . 2 1 . . . 1 . 2 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . 1 . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . 1 . . . 6 2 . Parts Lost 44 | . . . 1 2 2 1 . . 8 9 11 10 Power 5 | . . . 1 . . . . . 1 . 2 1 Propulsion 15 | . . . . 2 1 . . . 2 4 3 3 Utility 21 | . . . . . 1 1 . . 5 4 6 4 Weapon 3 | . . . . . . . . . . 1 . 2 Highest Loss Streak 8 | . . . 1 2 1 1 . . 7 4 6 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 92 58 42 55 59 71 78 80 78 59 56 33 Engine 1 | . 14 11 6 . . . . . . . . . Reactor 1 | . . . . . . 3 5 4 2 . 1 1 Flight 6 | . . 13 18 14 13 6 5 4 7 7 3 2 Device 5 | . . . . 1 . 8 15 14 7 2 1 . Storage 4 | . 14 11 9 7 6 5 5 4 4 . . . Processor 31 | . . . 9 27 31 35 36 41 42 40 39 19 Hackware 3 | . . . . . . 2 5 4 8 5 4 4 Ballistic Gun 1 | . 28 7 . . . . . . . . . . Impact Weapon 3 | . . . . 3 6 5 5 4 4 2 3 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 25 | 14 17 22 8 8 8 22 22 22 22 15 17 25 Greatest Support 31 | 16 16 16 8 8 9 22 22 22 23 18 31 31 Greatest Overweight (x) 1 | . 1 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 5 5 5 Most Carried 8 | 6 7 8 8 8 6 8 8 8 8 5 5 3 Average Carried 5 | 3 6 7 7 7 5 6 7 8 6 4 2 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 7 8 8 6 5 8 8 8 5 3 . 1 Class Distribution -------------------- 55% | Mutant 26% | Scout 7% | Hacker-Scout 5% | Hacker-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scout | -4/Factory Scout | -3/Research Hacker-Scout | -2/Research Scout | -2/Testing Sprinter | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Matter Collected 857 | 270 . . . 161 10 160 . 20 . . 210 26 Remotely . | . . . . . . . . . . . . . Salvage Created 1202 | . . . . 135 51 436 . . . . 580 . Parts 27 | . . . . 1 . 13 . . . . 13 . Haulers Intercepted 3 | . . . . . . 3 . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Combat Hostiles Destroyed 13 | . . . . 1 . 2 . . . . 10 . Melee 4 | . . . . . . 2 . . . . 2 . AOE 7 | . . . . . . . . . . . 7 . Classes Destroyed 9 | . . . . 2 2 2 . . . . 3 . Tunneler 1 | . . . . . . . . . . . 1 . Hauler 3 | . . . . . . 3 . . . . . . Recycler 2 | . . . . 1 . . . . . . 1 . Operator 1 | . . . . . 1 . . . . . . . Watcher 7 | . . . . . 1 5 . . . . 1 . Swarmer 4 | . . . . . . 2 . . . . 2 . Grunt 6 | . . . . . . . . . . . 6 . Sentry 1 | . . . . 1 . . . . . . . . Programmer 2 | . . . . . . . . . . . 2 . Best Kill Streak 8 | . . . . 2 1 5 . . . . 8 . Combat Bots Only 7 | . . . . 1 . 2 . . . . 7 . Max Kills in Single Turn 3 | . . . . 1 1 1 . . . . 3 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . Melee 1 | . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Damage Taken 6033 | . . 74 88 325 147 51 23 343 643 1292 1698 1349 Core 3174 | . . 46 42 189 36 24 23 88 274 835 903 714 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 22 | . . . . . . 22 . . . . . . Core Remaining (%) 85 | 100 100 88 92 73 95 97 98 93 . 23 . . Volleys Fired 13 | . 1 . . . 2 . . . 2 . 8 . Largest 2 | . 2 . . . 1 . . . 1 . 1 . Hottest 40 | . 40 . . . 30 . . . 30 . 30 . Shots Fired 14 | . 2 . . . 2 . . . 2 . 8 . Gun 2 | . 2 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 12 | . . . . . 2 . . . 2 . 8 . Special . | . . . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 12 | . . . . . 2 . . . 2 . 8 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 4 | . . . . . . . . . . . 4 . Robot Miss Streak 2 | . 2 . . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 38 | . . . . 8 2 12 . . . . 16 . Core Hits 33 | . . . . 1 . 5 . . . . 27 . Critical Kills 2 | . . . . . . 1 . . . . 1 . Critical Parts Destroyed 8 | . . . . 2 1 2 . . . . 3 . Critical Strikes 10 | . . . . 2 1 3 . . . . 4 . Smash 10 | . . . . 2 1 3 . . . . 4 . Melee Attacks 67 | . . . . 10 5 18 1 11 5 3 14 . Impact 67 | . . . . 10 5 18 1 11 5 3 14 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . 1 1 4 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2966 | . . . . 300 121 681 . . . . 1864 . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 1244 | . . . . . . . . . . . 1244 . Melee 1722 | . . . . 300 121 681 . . . . 620 . Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 1244 | . . . . . . . . . . . 1244 . Electromagnetic . | . . . . . . . . . . . . . Impact 1722 | . . . . 300 121 681 . . . . 620 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . . 3 15 Average Corruption 8 | . . . . . . . . . . . 2 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . . . 9 Matter Fused 3 | . . . . . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 734 | . . . . 128 99 226 . . . . 281 . Projectiles . | . . . . . . . . . . . . . Explosions 6 | . . . . . . . . . . . 6 . Melee 728 | . . . . 128 99 226 . . . . 275 . Knockbacks 6 | . . . . . 2 2 . . . . 2 . Impact 6 | . . . . . 2 2 . . . . 2 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 245 | . . 12 . . . . . . . . . 245 Average Temperature 102 | . . 11 . . . . . . . . . 113 Received Heat Transfer 627 | . . 63 36 114 . . 9 . 117 36 189 63 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 17 | . . . . 1 3 7 . . . . 6 . Impact Corruptions 26 | . . . . 4 5 9 . . . . 8 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Peak Influence 597 | . 39 106 169 132 207 230 17 271 137 517 597 406 Initial 313 | . . 16 44 76 64 108 . 8 40 61 307 313 Average 169 | . 21 41 78 86 136 150 2 113 93 217 395 323 Maximum Alert Level 2 | . . . . . 1 1 . 1 . 2 2 2 Low Security (%) 66 | 100 100 100 100 100 95 71 100 79 100 64 . . Level 1 25 | . . . . . 4 28 . 20 . 20 55 97 Level 2 7 | . . . . . . . . . . 15 44 2 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . . . 1 1 2 . . 2 . 3 5 2 Investigation 5 | . . . . 1 1 . . . . 1 1 1 Extermination 2 | . . . . . . . . 1 . . 1 . Reinforcement 9 | . . . 1 . 1 . . 1 . 2 3 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Distress Signals 6 | . . . . . . 1 . 2 . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 144 | . 3 7 9 2 5 9 1 20 10 33 26 19 Peak Tracking Total 15 | . 2 6 7 2 3 6 1 10 9 15 11 13 Tactical Retreats 12 | . . . 1 . 1 . . 2 1 4 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Traps Triggered 2 | . . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Machines Disabled 2 | . . . . . . . . . . 2 . . Max in Single Turn 1 | . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Machines Accessed 39 | . 1 . 1 5 3 9 1 3 2 5 7 2 Terminals 26 | . 1 . 1 1 1 3 1 3 2 5 6 2 Fabricators 7 | . . . . 2 1 3 . . . . 1 . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 3 | . . . . 2 . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 92 | . 1 . 2 8 7 26 4 9 5 13 9 8 Successful 43 | . 1 . 1 4 4 13 2 3 3 7 3 2 Failed 49 | . . . 1 4 3 13 2 6 2 6 6 6 Catastrophic 16 | . . . . 1 1 4 . 1 1 1 4 3 Database Lockouts . | . . . . . . . . . . . . . Manual 46 | . 1 . 2 4 5 12 3 6 3 5 5 . Terminals 65 | . 1 . 2 1 3 11 4 9 5 13 8 8 Fabricators 15 | . . . . 3 2 9 . . . . 1 . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 6 | . . . . 4 . 2 . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 14 | . 1 . . . . 3 1 . 1 3 3 2 Record 2 | . . . . . . 1 . . 1 . . . Part Schematic 1 | . . . . . . 1 . . . . . . Open Door 4 | . . . . . . . . . . 1 3 . Level Access Points 1 | . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . . . . Disengage Seal 1 | . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . 2 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . 2 . 1 . . . . . . Report Inventory 3 | . . . . 2 . 1 . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 19 | . . . 1 2 2 4 1 3 2 4 . . Terminals 15 | . . . 1 . 2 2 1 3 2 4 . . Assimilate 4 | . . . 1 . 1 . . 1 . 1 . . Botnet 11 | . . . . . 1 2 1 2 2 3 . . Fabricators 4 | . . . . 2 . 2 . . . . . . Fabnet 4 | . . . . 2 . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 31 | . 1 . . 4 3 8 1 3 2 4 3 2 Full Trace Events 4 | . . . . 1 1 . . . . 1 . 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 38 | . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . 6 2 6 2 . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Total Allies 3 | . . . 1 . . . . 1 . 1 . . Largest Group 1 | . . . 1 1 . . . 1 . 1 . . Highest-Rated Group 45 | . . . 10 10 . . . 26 . 45 . . Highest-Rated Ally 45 | . . . 10 10 . . . 26 . 45 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Turns Passed 2474 | 67 81 139 102 191 122 413 44 406 142 230 340 197 Spaces Moved 4327 | 59 70 183 204 371 283 673 83 564 217 586 623 411 Core 40 | 13 . . . . . . . . . 18 . 9 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 150 | 46 70 34 . . . . . . . . . . Hover 317 | . . . . . . . . . . . 168 149 Flight 3820 | . . 149 204 371 283 673 83 564 217 568 455 253 Fastest Speed 20 | 50 100 37 37 37 34 34 40 40 40 20 20 40 Average Speed 40 | 88 109 51 37 37 35 38 40 40 41 34 31 46 Slowest Speed 120 | 100 115 120 37 37 37 40 40 40 42 50 60 60 Overloaded Moves 1 | . . . . . . . . . . 1 . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 36 | . . 4 2 1 . . . 2 1 18 2 6 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 21 | 4 16 26 29 11 7 24 3 21 9 81 22 22 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . . . 1 1 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 23 | . . . . 2 2 . 1 9 5 1 3 . Terrain Destroyed 67 | . . . . 2 19 . 1 9 29 1 6 . Melee 23 | . . . . 2 2 . 1 9 5 1 3 . Projectile . | . . . . . . . . . . . . . AOE 44 | . . . . . 17 . . . 24 . 3 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Total 4871 | 70 72 228 227 404 293 787 94 719 255 589 722 411 Wait 364 | . . 25 22 6 . 79 4 137 24 5 61 1 Move 4245 | 58 69 174 199 368 282 672 82 559 214 549 618 401 Hop 34 | . . 4 2 1 . . . 2 1 18 2 4 Pick Up 27 | 5 1 5 1 2 . 2 4 1 1 . 3 2 Fast Attach 50 | 6 1 3 2 6 1 9 . 6 . 7 7 2 Attach 22 | . . . . 2 2 2 . . 5 3 7 1 Detach 14 | . . 6 . . 1 4 . . 1 1 1 . Swap 6 | 1 . 1 . 2 . 1 . . 1 . . . Drop 29 | . . 10 1 7 . . 3 3 1 3 1 . Fire 13 | . 1 . . . 2 . . . 2 . 8 . Melee 67 | . . . . 10 5 18 1 11 5 3 14 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Identified exit to Materials 149 | -10/Materials | Entered another Materials area 149 | -9/Materials | Evolved 2 slots: Utility x2 282 | -9/Materials | Discovered new exit (range 15) 288 | -9/Materials | Entered another Materials area 288 | -8/Materials | Evolved 2 slots: Utility x2 315 | -8/Materials | Build established: Mutant 381 | -8/Materials | Discovered new exit (range 9) 390 | -8/Materials | Entered Factory 390 | -7/Factory | Accompanied by 1 ally 390 | -7/Factory | Evolved 2 slots: Utility x2 577 | -7/Factory | Discovered new exit (range 12) 581 | -7/Factory | Entered another Factory area 581 | -6/Factory | Evolved 2 slots: Utility x2 698 | -6/Factory | Discovered new exit (range 9) 703 | -6/Factory | Entered another Factory area 703 | -5/Factory | Evolved 2 slots: Utility x2 844 | -5/Factory | Repaired Cesium-ion Thruster 984 | -5/Factory | Discovered new exit (range 12) 1116 | -5/Factory | Entered another Factory area 1116 | -4/Factory | Evolved 2 slots: Utility x2 1134 | -4/Factory | Discovered new exit (range 14) 1160 | -4/Factory | Entered Research 1160 | -3/Research | Evolved 2 slots: Utility x2 1402 | -3/Research | Build established: Scout 1557 | -3/Research | Discovered new exit (range 16) 1566 | -3/Research | Identified exit to Research 1566 | -3/Research | Entered another Research area 1566 | -2/Research | Evolved 2 slots: Utility x2 1639 | -2/Research | Spotted B-90 Cyclops 1687 | -2/Research | Discovered new exit (range 16) 1708 | -2/Research | Identified exit to Testing 1708 | -2/Research | Entered Testing 1738 | -2/Testing | Lost 7 parts (1p2n4u) 1760 | -2/Testing | Found Prototype Processor 1760 | -2/Testing | Identified Spectral Analyzer 1766 | -2/Testing | Spotted Striker 1767 | -2/Testing | Spotted Striker 1852 | -2/Testing | Spotted PD-B16UXI9HRC 1869 | -2/Testing | Core integrity fell below 50% 1877 | -2/Testing | Lost 4 parts (1n2u1w) 1919 | -2/Testing | Spotted PD-WJQU9VGDUJ 1935 | -2/Testing | Discovered new exit (range 9) 1937 | -2/Testing | Identified exit to Access 1938 | -2/Testing | Entered Access 1938 | -1/Access | Evolved 2 slots: Utility x2 1945 | -1/Access | Found Prototype Processor 1945 | -1/Access | Identified Exp. Melee Analysis Suite 1946 | -1/Access | Found Exp. Melee Analysis Suite 1951 | -1/Access | Lost 4 parts (3n1u) 2198 | -1/Access | Lost 6 parts (1p2n3u) 2201 | -1/Access | Destroyed 7 combat bots 2221 | -1/Access | Search patrols dispatched 2252 | -1/Access | Lost 3 parts (1p1n1u) 2257 | -1/Access | Core integrity fell below 50% 2274 | -1/Access | Discovered new exit (range 7) 2278 | -1/Access | Entered Command 2364 | -1/Command | System corruption reached 10% 2366 | -1/Command | Core integrity fell below 20% 2410 | -1/Command | Lost 8 parts (1p2n3u2w) 2427 | -1/Command | Spotted B-99 Colossus 2469 | -1/Command | Disengaged cave seal 2469 | -1/Command | Wild derelicts emerged from the dark tunnel 2475 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02441_ Slug penetrates Wall. 02446_ System corrupted: Heat flow error (+292). 02459_ O-32 Director uses terminal to summon reinforcements. 02459_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal C009. 02459_ O-32 Director locks terminal. 02463_ System corrupted: Substantial component data lost. 02465_ Connecting with Cave Seal Controls... >>Control(Seal) Accessing seal controls... Disengaging subsurface cave network seal C912. Warning: Hostile activity detected below. Feedback: System corruption (+1%). 02465_ ALERT: Suspicious activity at Terminal C016. Dispatching Investigation squad. 02471_ SS-V4O(g): "What is this place...? Who cares, let's loot it!" 02471_ P-80 Master destroyed. 02472_ Slug penetrates Terminal. 02472_ Field Propulsion Array destroyed. 02472_ Slug penetrates Terminal. Map ----- +----------------------------------------------------+ | ?????????????????????# #?????????# #????# | | ?????????????????????# #?????????# #????### | | ?????????????????????# ##????????# #??????# | | ?????????????????????# +????????# #??????# | | ?????????????????????# ##????????" #??????###### | | ?????????????????????# #?????????# #???????????? | | ?????????????????????# #?????????# #???????????? | | ?????????????????????# #?????????# #???????????? | | ?????????????????????# #?????????# #???????????? | | ?????????????????????# #?????????# #???????????? | | ?????????????????????# #?????????? ????????????? | | ?????????????????????# #######+## ???????????? | | ?????????????????????# ???????????? | | ?????????????????????# ???????????? | | ?????????????????????# ###+###### ???????????? | | ?????????????????????# #?????? #????????????????? | | ?????????????????????# # ?????! ????????????????? | | ?????????????????????+ # ??? #????????????????? | | ?????????????????????+ # ??= ###############??? | | ???????????????????? + #? ?= ## #??? | | ???????????????????? + #?? ## T #??? | | ???????????????????### #??? H ## #??? | | ?????????????????????# #???##/### " #??? | | ?????????????????????# ##### p #= #??? | | ?????????????????????# Y o hT"[#| = #??? | | ?????????????????????# @ ""h/%= #??? | | ?????????????????????######## !#* #??? | | ????????????????????????????###### #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????##############??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 785 ECM Strength 2 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 300 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 36 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Xenon Bombardment Thruster | -6/Factory | Scanalyzed Mic. Fission Core | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedSeismicLeg Manual? 0 Play Time 00:45:36 Cumulative 304.3 hours Start 2023.01.30 @ 19:35:19 End 2023.01.30 @ 20:20:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type - Total 18 Types 15/0/2/1/0/0/0/0/0 Lore% 68 Gallery% 84 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e501861-ce52-43cf-9d95-36bcab304afb