Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 09:19:47

Player: Lancetekk

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (678)      678
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 1434

 Bonus
-------
Follower Combat Kills      21
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/250
Matter                     239/300
Energy                     122/125
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
             Aluminum Leg
             Carbon-fiber Leg
>            --- UTILITY (2) ------
       Large Storage Unit
             Signal Interpreter
>            --- WEAPON (2) -------
             Battle Cannon
             Rocket Launcher
>            --- INVENTORY (15) ---
  Subdweller Power Source
    Improved Heat Sink
             Structural Scanner
             Visual Processing Unit
             Terrain Scanner
   Makeshift Light Armor Plating
             Bomb Drone Bay
  Subdweller Beam Cannon
       Light Assault Rifle
       Light Assault Rifle
             Mining Laser

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             Aluminum Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
       Large Storage Unit
             Signal Interpreter
>            --- WEAPON -----------
             Particle Gun
  Subdweller Beam Cannon
>            --- INVENTORY --------
       Light Ion Engine
             Aluminum Leg
    Improved Heat Sink
             Structural Scanner
             Visual Processing Unit
             Terrain Scanner
   Makeshift Light Armor Plating
             Bomb Drone Bay
             Particle Gun
       Light Assault Rifle
       Light Assault Rifle
             Rocket Launcher
             Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 6   6   10  5   
  Power                    4    | 2   .   1   1   
    Engine                 3    | 2   .   .   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   1   3   1   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   1   3   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   5   .   .   
    Device                 1    | .   1   .   .   
    Storage                2    | .   2   .   .   
    Processor              1    | .   1   .   .   
    Hackware               1    | .   1   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   .   6   3   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | 2   .   3   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               1    | .   .   .   1   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   3   3   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   2   1   
  Highest Loss Streak      3    | .   .   3   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   97  99  98  
  Engine                   6    | .   14  1   7   
  Core                     6    | .   .   12  5   
  Leg                      27   | .   28  28  27  
  Device                   2    | .   8   .   .   
  Storage                  13   | .   12  14  14  
  Processor                10   | .   3   14  14  
  Energy Gun               6    | .   .   11  3   
  Energy Cannon            2    | .   .   .   11  
  Ballistic Gun            16   | .   28  15  1   
  Ballistic Cannon         2    | .   .   .   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 8   29  29  36  
  Greatest Support         25   | 20  20  25  25  
  Greatest Overweight (x)  2    | .   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         13   | 5   11  15  15  
  Most Carried             15   | 5   12  15  15  
  Average Carried          11   | 2   8   13  12  
  Final Capacity           15   | 5   15  15  15  
  Final Carried            15   | 3   12  15  12  

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           829  | 84  433 206 106 
  Remotely                 .    | .   .   .   .   
Salvage Created            741  | .   348 189 204 
  Parts                    58   | .   33  7   18  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      17   | .   .   .   17  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  24   | .   9   5   10  
  Guns                     13   | .   9   4   .   
  Cannons                  8    | .   .   .   8   
  AOE                      2    | .   .   .   2   
Classes Destroyed          7    | .   6   .   1   
  Worker                   2    | .   2   .   .   
  Builder                  1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  10   | .   3   1   6   
  Grunt                    10   | .   6   4   .   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           6    | .   6   2   4   
  Combat Bots Only         4    | .   3   2   4   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        161  | .   54  52  55  
  Missed                   54   | .   19  14  21  
Damage Taken               1396 | .   380 509 507 
  Core                     287  | .   59  91  137 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              106  | .   46  37  23  
  Largest                  2    | .   2   2   2   
  Hottest                  145  | .   40  100 145 
Shots Fired                203  | .   92  65  46  
  Gun                      155  | .   92  60  3   
  Cannon                   41   | .   .   .   41  
  Launcher                 2    | .   .   .   2   
  Special                  5    | .   .   5   .   
  Kinetic                  152  | .   92  40  20  
  Thermal                  49   | .   .   25  24  
  Explosive                2    | .   .   .   2   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         18   | .   6   18  6   
  Robot Miss Streak        6    | .   6   4   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           116  | .   52  38  26  
  Core Hits                47   | .   25  12  10  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   1   .   
    Burn                   1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1605 | .   568 406 631 
  Guns                     968  | .   563 405 .   
  Cannons                  507  | .   .   .   507 
  Explosions               124  | .   .   .   124 
  Melee                    .    | .   .   .   .   
  Ramming                  6    | .   5   1   .   
  Kinetic                  1029 | .   563 269 197 
  Thermal                  446  | .   .   136 310 
  Explosive                124  | .   .   .   124 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   2   2   
  Average Corruption       2    | .   2   2   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  36   | .   8   20  8   
    Message Errors         6    | .   1   3   2   
    Matter Fused           15   | .   3   10  2   
    Heat Flow Errors       1    | .   .   .   1   
    Energy Discharges      4    | .   .   3   1   
    Data Loss (minor)      7    | .   2   4   1   
    Misfires               2    | .   1   .   1   
    Weapon Failures        1    | .   1   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            14   | .   .   .   14  
  Projectiles              .    | .   .   .   .   
  Explosions               14   | .   .   .   14  
  Melee                    .    | .   .   .   .   
Knockbacks                 4    | .   1   .   3   
  Impact                   1    | .   1   .   .   
  Kinetic                  3    | .   .   .   3   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      75   | .   .   .   75  
  Shots                    2    | .   .   .   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             2    | .   1   1   .   
  Kicked                   2    | .   1   1   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        368  | .   18  368 74  
  Average Temperature      64   | .   9   88  15  
  Received Heat Transfer   543  | .   165 312 66  
  Effects                  1    | .   .   1   .   
    Shutdowns              1    | .   .   1   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              1    | .   .   1   .   
  Combat Hostiles          1    | .   .   1   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         814  | .   .   407 407 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             181  | .   181 147 .   
  Initial                  .    | .   .   .   .   
  Average                  59   | .   102 32  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   17  7   14  
  Peak Tracking Total      5    | .   5   3   2   
  Tactical Retreats        4    | .   1   1   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          7    | .   6   1   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   14  1   .   
  Successful               8    | .   7   1   .   
  Failed                   7    | .   7   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   14  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   7   1   .   
  Record                   1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Zone Layout              4    | .   4   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               4    | .   .   4   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       31   | .   .   31  16  
Total Orders               1    | .   .   1   .   
  FOLLOW                   1    | .   .   1   .   
Ally Attacks               24   | .   .   12  12  
  Total Damage             102  | .   .   102 .   
  Kills                    3    | .   .   3   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    4    | .   .   2   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2673 | 43   838  1215 577  
Spaces Moved               1283 | 35   424  565  259  
  Core                     17   | 17   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1266 | 18   424  565  259  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  
  Average Speed            177  | 86   158  190  191  
  Slowest Speed            260  | 120  190  190  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       44   | 3    68   82   24   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             3    | .    .    1    2    
Spaces Dug                 5    | .    .    5    .    
Terrain Destroyed          24   | .    .    5    19   
  Melee                    .    | .    .    .    .    
  Projectile               11   | .    .    5    6    
  AOE                      13   | .    .    .    13   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1488 | 46  508 636 298 
  Wait                     31   | .   17  11  3   
  Move                     1280 | 34  423 564 259 
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 6   12  9   4   
  Fast Attach              3    | 2   1   .   .   
  Attach                   12   | 3   2   3   4   
  Detach                   1    | .   1   .   .   
  Swap                     12   | 1   3   7   1   
  Drop                     10   | .   2   4   4   
  Fire                     106  | .   46  37  23  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   1   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   44 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 16)
  389 | -10/Materials | Discovered new exit (range 12)
  503 | -10/Materials | Discovered new exit (range 13)
  873 | -10/Materials | Identified exit to Mines
  882 | -10/Materials | Entered Mines
  901 | -10/Mines     | Learned location of 1 exit from Materials
  938 | -10/Mines     | Discovered new exit (range 12)
  957 | -10/Mines     | Identified exit to Materials
 1037 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1040 | -10/Mines     | Lost 3 parts (1p2w)
 1281 | -10/Mines     | Discovered exit to Materials (range 15)
 1358 | -10/Mines     | Core integrity fell below 50%
 1401 | -10/Mines     | Build established: Scavenger-Mutant
 1547 | -10/Mines     | Found the Drone Emporium
 1558 | -10/Mines     | Found Prototype Device
 1675 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2027 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2080 | -10/Mines     | Discovered new exit (range 9)
 2093 | -10/Mines     | Identified exit to Subcaves
 2097 | -10/Mines     | Entered Subcaves
 2097 | -10/Subcaves  | Accompanied by 3 allies
 2166 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2181 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
 2184 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 2254 | -10/Subcaves  | Lost 3 allies
 2339 | -10/Subcaves  | Core integrity fell below 20%
 2456 | -10/Subcaves  | Learned Materials terminal intel
 2518 | -10/Subcaves  | Learned Materials interactive machine intel
 2538 | -10/Subcaves  | Build established: Mutant
 2673 | -10/Subcaves  | Disturbed a concealed Subdweller
 2674 | -10/Subcaves  | Destroyed self with Rocket Launcher

 Last Messages 
---------------
  repair.
02617_ Sub. Beam Cannon shoots sparks and powers
  down.
02622_ S-10 Pest destroyed.
02622_ Destroyed Flight Unit.
02622_ S-10 Pest destroyed.
02625_ Flight Unit fries itself beyond repair.
02629_ Acquired 2 matter.
02631_ Acquired 10 matter.
02636_ Lgt. Assault Rifle fries itself beyond
  repair.
02637_ Flight Unit fries itself beyond repair.
02672_ Searching scrap...
02672_ Found Flamer.
02672_ Found Sub. Beam Cannon.
02672_ Found 33 Matter.
02673_ L8-FSU(R) angrily emerges from the
  Twisted Machinery.
02673_ Acquired 33 matter.
[Achievement: Let's See Who's Tougher]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????##$##         ##????????????? |
| ?????????????????????#$& ##<        #????????????? |
| ??????????????????????# R ]         #????????????? |
| ?????????????????????#$ #@#"        #????????????? |
| ?????????????????????#??###    ###  #????????????? |
| ??????????????????????????#   ##?# ##????????????? |
| ??????????????????????????## ##?## #?????????????? |
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| ?????????????????????#     ##  #   #?????????????? |
| ?????????????????????#             #?????????????? |
| ???????????????????????#          # #????????????? |
| ???????????????????????###       ####????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              GravmagAntigravRifle
  Manual?         0
Play Time         00:29:18
  Cumulative      5.4 hours
  Start           2024.04.08 @ 08:47:15
  End             2024.04.08 @ 09:19:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          11
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/SmallcapsGlow++
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19fff715-d06a-4001-9c15-ce725c8ff5b2