Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.04 @ 07:58:41 Player: yota99 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1413) 1413 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 3584 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/550 Matter 261/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Reinforced Ion Engine Improved Heat Sink Disposable Heat Sink Disposable Heat Sink Medium Matter Pod (100) Large Matter Pod (9) Structural Scanner Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit Improved Targeting Computer Propulsion Shielding Medium Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Reinforced Ion Engine Improved Heat Sink Disposable Heat Sink Disposable Heat Sink Medium Matter Pod Large Matter Pod Structural Scanner Medium Armor Plating Medium Armor Plating Medium Armor Plating Small Laser Light EM Pulse Cannon Particle Cannon EMP Blaster Mining Laser [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 60 | 9 5 20 14 12 Power 11 | 1 1 4 2 3 Engine 9 | 1 1 3 1 3 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 7 | 2 2 1 2 . Treads 6 | 2 2 1 1 . Leg 1 | . . . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 1 6 3 3 Device 2 | 1 . 1 . . Storage 3 | 1 1 1 . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 8 | . . 3 2 3 Artifact . | . . . . . Weapon 27 | 4 1 9 7 6 Energy Gun 5 | 2 . 1 1 1 Energy Cannon 5 | . . . 2 3 Ballistic Gun 8 | 1 . 4 3 . Ballistic Cannon 3 | . 1 1 1 . Launcher 3 | . . 2 . 1 Special Weapon 3 | 1 . 1 . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 35 | . 1 8 8 18 Power 6 | . . 1 1 4 Propulsion 6 | . 1 1 2 2 Utility 11 | . . 3 3 5 Weapon 12 | . . 3 2 7 Highest Loss Streak 18 | . 1 5 7 18 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 93 95 90 66 Engine 9 | . 14 6 8 6 Core 2 | . . 4 2 . Treads 14 | . 21 18 9 5 Leg 3 | . . . 7 6 Device 10 | . 14 6 11 8 Storage 12 | . 14 14 11 9 Processor 7 | . . 11 9 7 Protection 7 | . . 11 8 12 Energy Gun 5 | . 9 . 7 . Energy Cannon 3 | . . . 7 11 Ballistic Gun 9 | . 14 14 5 . Ballistic Cannon 3 | . 4 5 1 . Naked Turns . | . . . . . Heaviest Build 60 | 12 48 59 59 60 Greatest Support 40 | 40 40 40 40 23 Greatest Overweight (x) 17 | . 2 2 17 15 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 Most Carried 20 | 8 17 20 15 18 Average Carried 12 | 5 10 15 12 14 Final Capacity 20 | 8 20 20 20 20 Final Carried 17 | 6 17 13 15 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1330 | 307 147 523 335 18 Remotely . | . . . . . Salvage Created 1767 | 122 453 668 308 216 Parts 96 | 8 16 46 17 9 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | 1 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 38 | . 7 19 8 4 Guns 23 | . 5 11 7 . Cannons 9 | . 2 3 1 3 AOE 6 | . . 5 . 1 Classes Destroyed 10 | 3 1 5 1 . Worker 3 | 1 1 1 . . Builder 3 | . . 3 . . Tunneler 2 | 2 . . . . Hauler 1 | . . 1 . . Recycler 4 | 1 2 1 . . Watcher 2 | . . 2 . . Swarmer 10 | . . 8 2 . Grunt 25 | . 7 9 5 4 Brawler 1 | . . . 1 . Sentry 2 | . . 2 . . Best Kill Streak 7 | 2 3 7 3 3 Combat Bots Only 5 | . 3 5 3 3 Max Kills in Single Turn 3 | 1 1 3 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 4195 | . 578 1057 845 1715 Core 1029 | . 92 170 205 562 Absorbed by Shields . | . . . . . Redirected to Shielding 44 | . . . 11 33 Core Remaining (%) 56 | 100 63 . 6 . Volleys Fired 170 | 18 50 60 23 19 Largest 2 | 2 2 2 2 2 Hottest 112 | 100 70 73 96 112 Shots Fired 307 | 35 100 113 39 20 Gun 229 | 34 88 74 33 . Cannon 69 | . 12 35 6 16 Launcher 7 | . . 4 . 3 Special 2 | 1 . . . 1 Kinetic 202 | 17 62 97 26 . Thermal 82 | 18 38 12 8 6 Explosive 4 | . . 4 . . Electromagnetic 19 | . . . 5 14 Robot Hit Streak 14 | 5 10 12 14 14 Robot Miss Streak 4 | 3 3 4 4 1 Penetration Max . | . . . . . Secondary Targets 6 | . 2 2 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 201 | 21 73 63 26 18 Core Hits 87 | 7 23 35 13 9 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 2 2 . 2 Burn 2 | . . 2 . . Destroy 1 | . 1 . . . Blast 1 | . 1 . . . Corrupt 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3428 | 215 791 1536 459 427 Guns 1808 | 215 598 662 333 . Cannons 1018 | . 193 403 104 318 Explosions 576 | . . 471 22 83 Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 1796 | 103 463 964 266 . Thermal 839 | 112 328 148 89 162 Explosive 424 | . . 424 . . Electromagnetic 367 | . . . 104 263 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 1 6 12 9 Average Corruption 9 | . 1 6 11 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 80 | . . 16 60 4 Message Errors 15 | . . . 15 . Matter Fused 18 | . . 5 11 2 Heat Flow Errors 12 | . . 3 9 . Energy Discharges 12 | . . 4 7 1 Parts Rejected 3 | . . . 2 1 Data Loss (minor) 11 | . . 1 10 . Data Loss (major) 5 | . . 2 3 . Misfires 2 | . . 1 1 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 55 | . . 32 . 23 Projectiles 4 | . . . . 4 Explosions 51 | . . 32 . 19 Melee . | . . . . . Knockbacks 7 | . 4 3 . . Impact . | . . . . . Kinetic 7 | . 4 3 . . Secondary . | . . . . . Self-Inflicted Damage 88 | . . 32 . 56 Shots 5 | . . 2 . 3 Rammed 6 | . . . . 6 Targets Rammed 6 | . . . . 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 543 | 100 368 543 223 80 Average Temperature 103 | 38 110 163 72 38 Received Heat Transfer 1451 | . 321 360 257 513 Effects 10 | . 1 8 1 . Shutdowns 1 | . 1 . . . Energy Bleed 3 | . . 2 1 . Interference 4 | . . 4 . . Matter Decay 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 2274 | 333 962 494 200 285 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 522 | 20 186 522 194 150 Initial 114 | . 13 . 114 . Average 125 | 11 75 342 58 33 Maximum Alert Level 2 | . . 2 . . Low Security (%) 77 | 100 100 5 100 100 Level 1 11 | . . 48 . . Level 2 10 | . . 46 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 1 . 3 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . 2 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 15 27 37 8 Peak Tracking Total 21 | . 4 5 21 4 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 6 | . . 5 . 1 Max in Single Turn 2 | . . 2 . 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 6 | . 3 2 . 1 Terminals 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 17 | . 10 5 . 2 Successful 9 | . 5 2 . 2 Failed 7 | . 5 2 . . Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual 21 | . 9 8 2 2 Terminals 10 | . 5 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 6 | . 4 2 . . Robot Analysis 4 | . 2 2 . . Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . . 2 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Restock 1 | . . . . 1 Reprogram 1 | . . . . 1 Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 2 . 1 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 4 | . . . 1 3 Largest Group 3 | . . . 1 3 Highest-Rated Group 41 | . . . 31 41 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 11 | . . . . 11 Total Damage 115 | . . . . 115 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 4 | . 2 2 . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3651 | 182 887 865 1456 261 Spaces Moved 1031 | 70 291 241 388 41 Core 38 | 7 . . 29 2 Treads 980 | 63 291 241 346 39 Legs 13 | . . . 13 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 320 Average Speed 281 | 149 228 260 351 340 Slowest Speed 900 | 160 320 320 900 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 31 | 7 41 30 70 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . 1 . Spaces Dug 1 | 1 . . . . Terrain Destroyed 39 | 1 . 35 3 . Melee . | . . . . . Projectile 1 | 1 . . . . AOE 38 | . . 35 3 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1458 | 117 424 367 443 107 Wait 109 | . 61 20 3 25 Move 1027 | 69 290 240 387 41 Hop . | . . . . . Pick Up 66 | 17 15 16 14 4 Fast Attach . | . . . . . Attach 41 | 8 1 11 10 11 Detach 1 | . . 1 . . Swap 19 | 1 4 9 4 1 Drop 19 | 4 3 10 2 . Fire 170 | 18 50 60 23 19 Melee . | . . . . . Ram 5 | . . . . 5 Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Sto) History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 15) 183 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 999 | -10/Materials | Discovered new exit (range 16) 1070 | -10/Materials | Entered another Materials area 1070 | -9/Materials | Evolved 2 slots: Utility x2 1329 | -9/Materials | Central database locked down 1361 | -9/Materials | Discovered new exit (range 10) 1363 | -9/Materials | Crushed by falling debris 1516 | -9/Materials | Identified exit to Mines 1645 | -9/Materials | Lost 5 parts (1p1n1u2w) 1935 | -9/Materials | Entered Mines 2090 | -9/Mines | Assembled infested the area 2095 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2108 | -9/Mines | Core integrity fell below 50% 2108 | -9/Mines | System corruption reached 10% 2163 | -9/Mines | Lost 7 parts (1p2n3u1w) 2367 | -9/Mines | Core integrity fell below 20% 2431 | -9/Mines | Learned location of 2 exits from Materials 2831 | -9/Mines | Identified exit to Materials 2915 | -9/Mines | Escorted by a lone wolf Derelict 3391 | -9/Mines | Entered Materials 3391 | -8/Materials | Accompanied by 1 ally 3391 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3392 | -8/Materials | Identified exit to Factory 3392 | -8/Materials | Identified exit to Storage 3505 | -8/Materials | Garrison activated, responded to threat 3610 | -8/Materials | Core integrity fell below 50% 3640 | -8/Materials | Core integrity fell below 20% 3652 | -8/Materials | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03622_ R-06 Scavenger collects Corrupted Aluminum Leg. 03622_ U-05 Engineer lays Concrete. 03622_ R-06 Scavenger collects Corrupted Particle Gun. 03624_ U-05 Engineer lays Concrete. 03625_ Slammed into G-47 Trooper. 03626_ K-01 Serf collects debris. 03627_ U-05 Engineer repairs door. 03627_ Med. Armor Plating destroyed. 03630_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 03630_ K-01 Serf collects debris. 03633_ Slammed into G-47 Trooper. 03634_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 03635_ System corrupted: Disposable Heat Sink rejected. 03635_ Critical hit (Burn: +37). 03638_ R-06 Scavenger collects Disposable Heat Sink. 03640_ Slammed into G-47 Trooper. 03642_ P-60 Hacker resets R-06 Scavenger, system corruption cleaned. 03642_ K-01 Serf collects debris. 03647_ Slammed into G-47 Trooper. 03650_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????>??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????########?? #??????? | | ??????????????????????????????#!![[!!#? +??????? | | ???????????????????????????????!![[!!#? #??????? | | ??????????????????????????????? #? #??????? | | ???????????????????????????????# ## #??????? | | ??????????????????????????????## #??????? | | ??????????????????????????????? #??????? | | ???????????????????????????????# #??????? | | ???????????????????????????##### #??????? | | ??????????????########?????# " # #??????? | | ??????????????#! ????#"G"# #?????? | | ??????????????# ! #### # #?????? | | ??????????????# k #t w #?????? | | ??????????????# /@ p% #??????" | | ??????????????# #g % """ #????# " | | ??????????????# ?#% """ ^ !! #????# " | | ??????????????# ??# % """ ^ ! #????# " | | ??????????????# ! ????# % % ^ ! #?????? | | ??????????????#####?????#% % ^ ##?????? | | ????????????????????????# "%" """ ####### | | ???????????????????????? "%" """ | | ??????????????????????? "%" """ | | ?????????????????????? ! | | ????????????????????? !! | | ?????????????????????############################# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Hunted Challenges ------------ None Game ------ Seed HeartHardenedMachine Manual? 0 Play Time 00:42:40 Cumulative 12.2 hours Start 2023.01.04 @ 07:15:16 End 2023.01.04 @ 07:58:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c139e04f-04dd-43ea-9c47-2aae5e636e5b