Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 04:09:14 Player: KamenAya Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (109) 545 Value Destroyed (3888) 3888 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (974) 974 TOTAL SCORE: 12587 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 377 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -329 Cogmind --------- Core Integrity 0/1300 Matter 44/300 Energy 28/100 System Corruption 4% Temperature Cool (39) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Combat Gravmag System > --- UTILITY (8) ------ 0b10 Decoder Chip [Scout] Experimental Field Recycling Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- VSS Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Compact Battery Machine Analyzer 0b10 Decoder Chip [Scout] Improved Actuator Array Force Booster Force Field Point Defense System > --- WEAPON ----------- Lightning Gun Heavy Disruptor Cannon Flak Cannon Heavy Pick > --- INVENTORY -------- VSS Leg Hardened Medium Armor Plating Improved Shock Absorption System [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Targeting Computer Device Advanced ECM Suite Storage Compact Battery Processor Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Heavy Riot Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . . . 2 . . . 2 . . 2 2 Power 3 | . . . . 1 . . . . . . . . 1 . . . 1 Propulsion 2 | . . 1 . . . . . . . . . . . . . 1 . Utility 6 | . . . . 1 1 . . . 1 . . . 1 . . 1 1 Weapon 3 | . . 1 . . 1 . . . 1 . . . . . . . . Parts Attached 178 | 6 9 13 . 26 14 13 1 17 14 15 8 11 4 1 11 6 9 Power 29 | 1 1 3 . 7 3 . . 5 2 1 1 2 1 . 1 1 . Engine 21 | 1 1 3 . 6 3 . . 1 1 1 1 1 1 . 1 . . Core 8 | . . . . 1 . . . 4 1 . . 1 . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 39 | 2 4 4 . 2 6 2 . 5 4 3 1 2 . 1 1 1 1 Treads 9 | 2 . . . 2 2 . . 1 1 . . . . 1 . . . Leg 9 | . . . . . . . . . 3 3 1 2 . . . . . Wheel 5 | . . . . . 3 1 . 1 . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 1 1 1 Flight 13 | . 4 4 . . 1 1 . 3 . . . . . . . . . Utility 41 | 1 . 1 . 5 4 5 . 2 2 2 1 3 3 . 5 2 5 Device 21 | . . . . . 2 1 . 1 2 1 . 2 3 . 3 1 5 Storage 2 | 1 . . . . . . . . . . . . . . 1 . . Processor 6 | . . . . 3 . . . . . . 1 1 . . 1 . . Hackware 1 | . . . . . . . . . . 1 . . . . . . . Protection 11 | . . 1 . 2 2 4 . 1 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 69 | 2 4 5 . 12 1 6 1 5 6 9 5 4 . . 4 2 3 Energy Gun 27 | 2 . 1 . 6 . 2 1 . . 7 2 3 . . 2 . 1 Energy Cannon 5 | . 1 1 . . . . . 1 . . 1 . . . . 1 . Ballistic Gun 15 | . 1 2 . 4 . 4 . 1 2 . . 1 . . . . . Ballistic Cannon 12 | . . . . 1 1 . . 2 2 2 1 . . . 2 . 1 Launcher 7 | . 2 1 . 1 . . . 1 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 3 | . 1 . . . . . . . 1 . . . . . . . 1 Corrupted Parts 2 | . . . . . . . . . . 1 . . . 1 . . . System Corruption 14 | . . . . . . . . . . 10 . . . 4 . . . Parts Lost 81 | . 2 2 . 14 . 2 . 10 8 16 . 1 . 8 . 1 17 Power 13 | . . . . 4 . 1 . 1 2 2 . . . 1 . . 2 Propulsion 16 | . 1 . . 3 . . . 3 1 4 . 1 . 1 . . 2 Utility 20 | . . . . 2 . . . 2 2 3 . . . 3 . . 8 Weapon 32 | . 1 2 . 5 . 1 . 4 3 7 . . . 3 . 1 5 Highest Loss Streak 15 | . 1 1 . 10 . 1 . 7 3 5 . 1 . 5 . 1 15 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 70 | . 84 84 88 84 91 82 69 71 87 76 35 88 92 52 42 71 48 Engine 6 | . 14 11 11 13 15 9 . 6 3 2 . 6 11 3 . 5 2 Core 2 | . . . . . . . . 6 8 5 . 3 5 1 . 1 2 Treads 2 | . 13 . . 8 9 . . 2 3 . . . . . . . . Leg 4 | . . . . . . . . . 8 10 6 12 11 5 . . . Wheel 1 | . . . . . 5 11 7 2 . . . . . . . . . Flight 2 | . 14 33 33 10 . . . 1 . . . . . . . . . Device 9 | . . . . . 7 6 7 7 11 12 13 17 15 13 11 19 13 Processor 12 | . . . . 11 15 15 15 15 13 8 12 14 17 14 8 10 7 Protection 3 | . . 6 11 12 7 7 7 5 5 . . . . . . 1 2 Energy Gun 6 | . 19 3 11 12 7 5 7 . . 19 . 13 11 2 4 4 . Energy Cannon 1 | . 2 16 . . . . . . 5 . . 6 5 1 . 3 2 Ballistic Gun 5 | . 3 4 11 12 15 15 15 11 8 2 . . 5 3 . . . Ballistic Cannon 3 | . . . . . 6 7 7 6 11 3 . 5 . . 4 5 2 Peak Build Rating 88 | 6 9 12 12 21 37 42 32 43 54 45 46 59 67 66 48 88 86 Average Rating 32 | 5 7 10 12 15 27 36 32 29 44 37 20 52 65 36 35 76 59 On Entrance 30 | . 6 8 12 12 14 37 28 32 35 38 20 46 58 66 6 48 81 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 12 12 15 9 29 42 43 22 49 61 40 37 55 67 67 38 72 70 Greatest Support 75 | 40 40 13 13 40 44 44 28 28 58 45 33 48 35 75 20 40 40 Greatest Overweight (x) 11 | . 1 1 . 2 8 1 . 11 2 7 1 3 1 3 5 1 6 Average Overweight (x) . | . . . . . . . . 1 1 . . 1 1 . 1 1 . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 8 4 3 5 5 5 2 5 3 5 5 5 5 5 5 4 4 Average Carried 2 | 1 4 1 3 2 3 3 2 1 . . 4 2 4 3 2 2 1 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 3 3 1 5 3 2 . 2 . 1 5 4 3 4 3 1 Class Distribution -------------------- 34% | Mutant 19% | Scavenger-Gunner 17% | Derelict-Gunner 17% | Gunner 5% | Scavenger-Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Mutant | -6/Proximity Caves Gunner | -6/Factory Derelict-Gunner | -6/Lower Caves Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -5/Waste Derelict-Mutant | -5/Factory Derelict-Tank | -4/Factory Tank | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Matter Collected 3392 | 180 194 146 . 443 102 510 . 470 532 453 136 147 . . 22 52 5 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3397 | . 331 146 . 610 102 473 . 263 699 346 . 375 . . . 52 . Parts 181 | . 26 11 . 36 3 17 . 28 32 15 . 12 . . . 1 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . 17 . 23 . 6 1 10 . . . . . Prevented 11 | . . . . . . . . . . 4 . 7 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Combat Hostiles Destroyed 91 | . 10 8 . 10 1 12 . 11 17 13 . 8 . . . 1 . Guns 44 | . 7 3 . 9 1 7 . 4 4 3 . 6 . . . . . Cannons 24 | . . 5 . . . 5 . . 9 2 . 2 . . . 1 . AOE 22 | . 3 . . 1 . . . 7 4 7 . . . . . . . Classes Destroyed 16 | . 4 1 . 4 1 1 . . 4 . . 1 . . . . . Worker 2 | . . . . 1 . . . . 1 . . . . . . . . Builder 2 | . . . . 1 . . . . 1 . . . . . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . Recycler 2 | . . . . 1 . . . . 1 . . . . . . . . Mechanic 2 | . . . . . . . . . 2 . . . . . . . . Watcher 6 | . 3 . . 2 . . . . 1 . . . . . . . . Swarmer 37 | . 5 7 . . . . . 10 6 5 . 4 . . . . . Grunt 33 | . 5 . . 3 . 11 . . 6 6 . 2 . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . Sentry 11 | . . 1 . 6 . . . . 2 1 . 1 . . . . . Specialist 1 | . . . . . . . . . 1 . . . . . . . . Hunter 4 | . . . . 1 . . . 1 . 1 . 1 . . . . . Programmer 3 | . . . . . 1 . . . 1 . . . . . . 1 . Heavy 1 | . . . . . . . . . 1 . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 4 4 . 5 1 5 . 4 6 7 . 4 . . . 1 . Combat Bots Only 7 | . 3 4 . 2 1 5 . 4 5 7 . 4 . . . 1 . Max Kills in Single Turn 4 | . 2 1 . 2 2 2 . 4 3 2 . 2 . . . 1 . Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . Exploded 4 | . 2 . . 1 . . . 4 2 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Hostile Shots Fired 777 | . 60 72 . 89 . 73 . 70 88 86 . 31 . 6 1 24 177 Missed 236 | . 21 17 . 22 . 17 . 21 32 34 . 11 . . . 8 53 Damage Taken 10778 | . 409 507 . 1192 3 1221 . 1009 1245 1413 . 366 . 206 34 200 2973 Core 2899 | . 62 127 . 317 . 332 . 312 52 241 . 56 . 55 10 9 1326 Absorbed by Shields 249 | . . . . . . . . . . . . . . 34 10 121 84 Core Remaining (%) 67 | 100 75 . 68 42 . . . 8 . . . 58 . . 93 99 . Volleys Fired 249 | . 33 30 . 53 3 29 . 23 32 18 . 12 . 1 . 7 8 Largest 5 | . 2 3 . 3 4 4 . 4 5 5 . 4 . 4 . 2 2 Hottest 295 | . 100 160 . 157 156 179 . 171 250 295 . 269 . 258 . 154 154 Shots Fired 611 | . 63 56 . 113 12 99 . 47 108 44 . 46 . 4 . 10 9 Gun 372 | . 50 23 . 101 9 76 . 25 29 33 . 23 . 3 . . . Cannon 203 | . 8 31 . 5 3 23 . 10 73 7 . 23 . 1 . 10 9 Launcher 36 | . 5 2 . 7 . . . 12 6 4 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 315 | . 1 17 . 48 9 85 . 34 80 13 . 12 . 1 . 7 8 Thermal 209 | . 57 37 . 50 3 14 . 1 22 . . 23 . 2 . . . Explosive 36 | . 5 2 . 7 . . . 12 6 4 . . . . . . . Electromagnetic 51 | . . . . 8 . . . . . 27 . 11 . 1 . 3 1 Robot Hit Streak 15 | . 13 10 . 10 6 8 . 8 15 9 . 14 . 3 . 6 5 Robot Miss Streak 8 | . 4 4 . 4 3 7 . 3 8 4 . 5 . 1 . 8 6 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . 1 . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . 1 . . . . . . . Shots Hit Robots 377 | . 35 25 . 65 7 62 . 29 61 34 . 34 . 3 . 8 14 Core Hits 316 | . 21 9 . 39 5 43 . 26 75 50 . 32 . . . 7 9 Critical Kills 3 | . 1 . . 1 . 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . . Critical Strikes 6 | . 1 . . 2 . 1 . . 1 . . 1 . . . . . Burn 2 | . . . . 1 . . . . . . . 1 . . . . . Meltdown 1 | . 1 . . . . . . . . . . . . . . . . Destroy 3 | . . . . 1 . 1 . . 1 . . . . . . . . Melee Attacks 10 | . . . . . . . . . . . . . . 1 . 1 8 Impact . | . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . 1 . . . Piercing 5 | . . . . . . . . . . . . . . . . 1 4 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10487 | . 826 416 . 1488 183 1332 . 1297 2220 1360 . 861 . 49 . 156 299 Guns 3651 | . 338 85 . 736 122 949 . 255 305 461 . 370 . 30 . . . Cannons 2871 | . 69 294 . 48 54 383 . 109 1023 82 . 448 . . . 125 236 Explosions 3838 | . 419 37 . 702 . . . 933 887 817 . 43 . . . . . Melee 111 | . . . . . . . . . . . . . . 19 . 31 61 Ramming 16 | . . . . 2 7 . . . 5 . . . . . . . 2 Kinetic 3704 | . . 64 . 267 128 1108 . 344 1071 155 . 220 . 28 . 118 201 Thermal 2553 | . 407 315 . 626 48 224 . 20 369 38 . 506 . . . . . Explosive 3424 | . 419 37 . 481 . . . 933 775 779 . . . . . . . Electromagnetic 679 | . . . . 112 . . . . . 388 . 135 . 2 . 7 35 Impact . | . . . . . . . . . . . . . . . . . . Slashing 19 | . . . . . . . . . . . . . . 19 . . . Piercing 92 | . . . . . . . . . . . . . . . . 31 61 Highest Corruption 26 | . 2 . . . . . . 1 1 26 26 . . 20 20 3 4 Average Corruption 13 | . 2 . . . . . . 1 1 15 26 . . 11 20 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 95 | . 4 . . . . . . 3 1 50 11 . . 11 15 . . Message Errors 23 | . . . . . . . . . . 14 1 . . 4 4 . . Matter Fused 17 | . 1 . . . . . . . . 9 5 . . . 2 . . Heat Flow Errors 7 | . . . . . . . . 1 . 5 1 . . . . . . Energy Discharges 18 | . 1 . . . . . . 1 1 5 3 . . 1 6 . . Data Loss (minor) 15 | . 1 . . . . . . 1 . 8 1 . . 2 2 . . Data Loss (major) 5 | . . . . . . . . . . 4 . . . . 1 . . Misfires 1 | . . . . . . . . . . 1 . . . . . . . Alerts 3 | . . . . . . . . . . 3 . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . 4 . . . Weapon Failures 2 | . 1 . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 248 | . . . . 34 . . . 52 132 30 . . . . . . . Projectiles 27 | . . . . . . . . . 27 . . . . . . . . Explosions 221 | . . . . 34 . . . 52 105 30 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 38 | . . . . . 2 12 . 1 14 . . 5 . . . 3 1 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 38 | . . . . . 2 12 . 1 14 . . 5 . . . 3 1 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 534 | . . . . 106 3 . . 78 201 146 . . . . . . . Shots 18 | . . . . 3 . . . 2 7 6 . . . . . . . Rammed 8 | . . . . 3 1 . . . . . . . . . . . 4 Targets Rammed 9 | . . . . 3 1 . . . 1 . . . . . . . 4 Kicked 1 | . . . . . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 916 | . 240 511 . 582 180 916 . 314 333 235 79 607 . 192 . 144 313 Average Temperature 172 | . 88 194 . 201 94 342 . 89 111 90 44 205 . 97 . 68 97 Received Heat Transfer 2716 | . 150 54 . 405 . 495 . 416 198 165 . 54 . . 4 . 775 Effects 73 | . . 5 . 24 . 26 . . 1 . . 17 . . . . . Shutdowns 22 | . . 2 . 7 . 8 . . . . . 5 . . . . . Energy Bleed 8 | . . 1 . 1 . 3 . . . . . 3 . . . . . Interference 16 | . . . . 5 . 7 . . . . . 4 . . . . . Matter Decay 3 | . . . . 2 . 1 . . . . . . . . . . . Short Circuit 7 | . . 1 . 2 . 3 . . . . . 1 . . . . . Damage (minor) 5 | . . 1 . 1 . 1 . . 1 . . 1 . . . . . Damage (major) 9 | . . . . 5 . 1 . . . . . 3 . . . . . Damage (core) 3 | . . . . 1 . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Parts Fried 6 | . . . . . . . . . . 5 . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 5 2 . . . . . . . . . 2 . . . . . Heat Transferred 4817 | . 923 679 . 1260 74 444 . 37 450 50 . 900 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . . . 1 . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Peak Influence 594 | . 275 309 120 282 51 . . . 594 . . . 44 15 6 20 50 Initial 120 | . . 45 120 46 . . . . . . . . 44 15 . . 10 Average 91 | . 120 216 120 114 10 . . . 189 . . . 44 5 3 2 11 Maximum Alert Level 2 | . 1 1 . 1 . . . . 2 . . . . . . . . Low Security (%) 84 | 100 90 36 100 87 100 . . . 56 . . . 100 100 100 100 100 Level 1 13 | . 9 63 . 12 . . . . 33 . . . . . . . . Level 2 1 | . . . . . . . . . 9 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . 2 2 . . . 9 . . . . . . 1 3 Investigation 2 | . . . . 1 . . . . 1 . . . . . . . . Extermination 5 | . . . . . 2 . . . 1 . . . . . . 1 1 Reinforcement 6 | . 1 . . 1 . . . . 4 . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . 3 . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Distress Signals 5 | . 2 . . 3 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 160 | . 15 10 . 22 3 18 . 11 27 18 . 11 . 6 4 3 12 Peak Tracking Total 8 | . 5 4 . 4 2 5 . 4 3 7 . 4 . 6 3 2 8 Tactical Retreats 14 | . . 1 . 2 . 2 . 1 2 1 . 1 . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Traps Triggered 5 | . 1 . . . . . . . 1 . . . 1 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . Most Traps Carried 1 | . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Machines Disabled 17 | . . 1 . 1 . . . . 14 1 . . . . . . . Max in Single Turn 11 | . . 1 . 1 . . . . 11 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Machines Accessed 15 | . . 1 . 2 3 1 4 1 2 . . . 1 . . . . Terminals 4 | . . . . 1 2 . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Total Hacks 54 | . . 2 . 5 6 1 31 1 4 . . . 4 . . . . Successful 40 | . . 1 . 2 2 1 31 1 1 . . . 1 . . . . Failed 14 | . . 1 . 3 4 . . . 3 . . . 3 . . . . Catastrophic 3 | . . . . . . . . . 2 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 9 | . . . . 4 4 . . 1 . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 4 . . . . Repair Stations 3 | . . . . . . . . . 3 . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 2 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Terminal Hacks 35 | . . . . 1 1 1 31 1 . . . . . . . . . Record 13 | . . . . 1 . . 11 1 . . . . . . . . . Part Schematic 11 | . . . . . . . 11 . . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 1 1 . . . . . . . . . . . . Insert Component 2 | . . . . 1 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . 1 . 1 2 . . . 2 . . . 1 . . . . Full Trace Events 2 | . . . . 1 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Total Allies 9 | . . . . . . . . 1 . . 4 . . 1 3 . . Largest Group 4 | . . . . . . . . 1 1 . 4 4 . 1 3 . . Highest-Rated Group 154 | . . . . . . . . 96 96 . 154 154 . 31 93 . . Highest-Rated Ally 96 | . . . . . . . . 96 96 . 40 40 . 31 31 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 52 | . . . . . . . . 6 16 . . 9 . 7 14 . . Total Damage 1845 | . . . . . . . . 306 685 . . 604 . 63 187 . . Kills 12 | . . . . . . . . 2 5 . . 4 . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 . 2 . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . . . . . . . 6 . 10 7 5 Traps 19 | . . . . . . . . . . . . . 6 . 8 3 2 Emergency Access 4 | . . . . . . . . . . . . . . . . 2 2 Garrisons 1 | . . . . . . . . . . . . . . . . 1 . Exits 4 | . . . . . . . . . . . . . . . 2 1 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Turns Passed 14073 | 178 486 284 27 1355 627 1003 78 2004 982 1468 2584 1559 259 173 361 327 318 Spaces Moved 7820 | 53 238 289 51 671 447 803 78 902 379 736 1532 738 123 157 211 275 137 Core 296 | 11 . . . 3 1 . . 121 . 7 . . . 71 17 . 65 Treads 1184 | 42 96 . . 364 168 . . 334 175 . . . . 5 . . . Legs 3407 | . . . . . . . . . 204 729 1532 738 123 81 . . . Wheels 1606 | . . . . . 278 803 78 447 . . . . . . . . . Hover 541 | . . . . . . . . . . . . . . . 194 275 72 Flight 786 | . 142 289 51 304 . . . . . . . . . . . . . Fastest Speed 34 | 50 112 34 34 34 100 100 100 100 120 120 120 120 190 50 60 106 50 Average Speed 147 | 137 133 41 34 153 126 105 100 210 221 183 123 192 190 100 115 106 86 Slowest Speed 600 | 160 160 110 34 187 450 115 100 600 320 400 190 330 190 330 300 106 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 41 | 4 52 18 14 35 12 64 69 87 13 89 91 90 3 92 4 6 4 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 . . . 1 . . . . . . Known Exits Taken 4 | . . . . 1 . . . . . . . 1 . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 1 1 1 . . . . . . Scrap Searched 16 | . . . . . . 3 . 2 . 6 3 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 424 | . 16 12 . 86 . 1 . 85 159 59 . 6 . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 19 | . . . . 1 . 1 . 1 12 . . 4 . . . . . AOE 405 | . 16 12 . 85 . . . 84 147 59 . 2 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res Total 9938 | 158 347 406 59 909 503 901 78 971 448 817 2226 849 151 169 328 298 320 Wait 1461 | 93 50 57 9 128 10 42 . 16 5 31 674 72 21 7 94 5 147 Move 7803 | 52 237 286 50 671 446 802 77 901 378 735 1531 737 123 156 210 274 137 Hop 1 | . . 1 . . . . . . . . . . . . . . . Pick Up 144 | 7 9 10 . 20 16 3 . 10 14 12 7 10 1 1 12 5 7 Fast Attach 9 | . . . . . . 2 . . . . 4 3 . . . . . Attach 135 | 6 8 6 . 20 7 6 1 16 13 13 6 3 4 1 11 5 9 Detach 22 | . 6 1 . 1 2 2 . 4 1 1 2 . 2 . . . . Swap 36 | . 1 7 . 6 7 5 . 1 1 2 . 5 . . . 1 . Drop 58 | . 3 8 . 8 11 10 . . 3 4 2 7 . 1 1 . . Fire 249 | . 33 30 . 53 3 29 . 23 32 18 . 12 . 1 . 7 8 Melee 10 | . . . . . . . . . . . . . . 1 . 1 8 Ram 6 | . . . . . 1 . . . . . . . . 1 . . 4 Kick 1 | . . . . . . . . . 1 . . . . . . . . Crush 2 | . . . . 2 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 3) 665 | -10/Materials | Entered another Materials area 665 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 755 | -9/Materials | Discovered new exit (range 13) 949 | -9/Materials | Entered Mines 953 | -9/Mines | Met a Derelict bent on vengeance 962 | -9/Mines | Discovered new exit (range 12) 976 | -9/Mines | Entered Materials 976 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1215 | -8/Materials | Discovered new exit (range 15) 1247 | -8/Materials | Build established: Scavenger-Tank 1332 | -8/Materials | Identified exit to Factory 1696 | -8/Materials | Core integrity fell below 50% 1721 | -8/Materials | Lost 10 parts (2p2n2u4w) 2036 | -8/Materials | Build established: Scavenger-Gunner 2331 | -8/Materials | Entered Factory 2331 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2947 | -7/Factory | Discovered new exit (range 11) 2958 | -7/Factory | Entered Lower Caves 2964 | -7/Lower Caves | Identified exit to Lower Caves 3030 | -7/Lower Caves | Build established: Gunner 3956 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3961 | -7/Lower Caves | Entered Data Miner 3962 | -7/Data Miner | Discovered new exit (range 6) 3982 | -7/Data Miner | Met Data Miner 4000 | -7/Data Miner | Learned location of Section 7 (-2) 4000 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4016 | -7/Data Miner | Received God Mode back door access code from Data Miner 4039 | -7/Data Miner | Entered Proximity Caves 4079 | -6/Proximity Caves | Spotted B-75 Beast 4174 | -6/Proximity Caves | Learned Factory emergency access door positions 4200 | -6/Proximity Caves | Found DCF Scrap (11 items) 4376 | -6/Proximity Caves | Core integrity fell below 50% 4432 | -6/Proximity Caves | Learned 4 Factory zone layouts 4632 | -6/Proximity Caves | Core integrity fell below 20% 4637 | -6/Proximity Caves | Allies destroyed B-75 Beast 4643 | -6/Proximity Caves | Escorted by Enhanced Grunt 4665 | -6/Proximity Caves | Lost 7 parts (1p2n1u3w) 4927 | -6/Proximity Caves | Build established: Mutant 6017 | -6/Proximity Caves | Discovered new exit (range 8) 6043 | -6/Proximity Caves | Entered Factory 6043 | -6/Factory | Accompanied by 1 ally 6043 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6103 | -6/Factory | Incoming investigation squad redirected 6209 | -6/Factory | Build established: Gunner 6482 | -6/Factory | Garrison activated, responded to threat 6514 | -6/Factory | Lost 3 parts (1p1n1w) 6621 | -6/Factory | Found Prototype Launcher 6624 | -6/Factory | Found Prototype Launcher 6625 | -6/Factory | Identified Rocket Array (x2) 6843 | -6/Factory | Build established: Scavenger-Gunner 6999 | -6/Factory | Discovered new exit (range 12) 7025 | -6/Factory | Entered Lower Caves 7108 | -6/Lower Caves | Encountered a Warlord checkpoint 7384 | -6/Lower Caves | Attracted the attention of an 0b10 base 7415 | -6/Lower Caves | Destroyed 7 combat bots 7420 | -6/Lower Caves | Lost 3 parts (1n2w) 7608 | -6/Lower Caves | Crushed by falling debris 7608 | -6/Lower Caves | System corruption reached 10% 7639 | -6/Lower Caves | Lost 5 parts (2n2u1w) 7680 | -6/Lower Caves | Build established: Derelict-Gunner 8464 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8485 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8493 | -6/Lower Caves | Entered Zion 8521 | -6/Zion | Lost 5 parts (2p1u2w) 8541 | -6/Zion | Found Relay Coupler [Programmer] 8553 | -6/Zion | Found Relay Coupler [Programmer] 8682 | -6/Zion | System corruption cleaned by Quarantine Array 8791 | -6/Zion | Build established: Mutant 9591 | -6/Zion | Met Imprinter 9622 | -6/Zion | Imprinted 9625 | -6/Zion | Declared Zion's savior 9866 | -6/Zion | Learned location of Armory (-3) 10485 | -6/Zion | Discovered new exit (range 12) 11077 | -6/Zion | Entered Proximity Caves 11077 | -5/Proximity Caves | Accompanied by 4 allies 11215 | -5/Proximity Caves | Build established: Derelict-Gunner 11792 | -5/Proximity Caves | Learned Factory emergency access door positions 11803 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11985 | -5/Proximity Caves | Identified exit to Factory 12289 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 12597 | -5/Proximity Caves | Build established: Scavenger-Gunner 12636 | -5/Proximity Caves | Entered Factory 12636 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12895 | -5/Factory | Sucked down chute 12895 | -5/Factory | Entered Waste 12896 | -5/Waste | Met a frightened Derelict 12907 | -5/Waste | Spotted C-40 Crusher 12910 | -5/Waste | EMP discharged 12937 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12943 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12946 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12977 | -5/Waste | Lost 3 parts (1p2w) 12986 | -5/Waste | Spotted C-40 Crusher 12989 | -5/Waste | Spotted C-40 Crusher 12991 | -5/Waste | Spotted C-40 Crusher 13006 | -5/Waste | Spotted C-40 Crusher 13010 | -5/Waste | EMP discharged 13010 | -5/Waste | System corruption reached 10% 13022 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13024 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13034 | -5/Waste | Spotted C-40 Crusher 13061 | -5/Waste | Discovered new exit (range 16) 13068 | -5/Waste | Entered Factory 13077 | -5/Factory | Lost 5 parts (1n3u1w) 13189 | -5/Factory | Allied Derelicts emerged from ambush trap array 13298 | -5/Factory | Identified exit to Factory 13390 | -5/Factory | Identified exit to Extension 13429 | -5/Factory | Entered another Factory area 13429 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13455 | -4/Factory | Lost 3 allies 13480 | -4/Factory | Build established: Derelict-Mutant 13565 | -4/Factory | Identified exit to Research 13756 | -4/Factory | Entered Research 13756 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13790 | -3/Research | Spotted B-86 Titan 13818 | -3/Research | Identified exit to Testing 13932 | -3/Research | Garrison activated, responded to threat 14013 | -3/Research | Core integrity fell below 50% 14044 | -3/Research | Lost 15 parts (2p2n7u4w) 14065 | -3/Research | Core integrity fell below 20% 14074 | -3/Research | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 14025_ B-86 Titan exits siege mode. 14025_ U-05 Engineer builds a Wall. 14030_ Critical hit (Burn: +50). 14040_ Acquired Prototype Device. 14043_ Identified Exp. Field Recycling Unit. 14052_ Acquired Cmb. Gravmag System. 14056_ Slammed into L-61 Swordsman. 14057_ Imp. Shock Absorption System destroyed. 14059_ Faulty Exp. Field Recycling Unit severed. 14060_ Acquired Adv. Datajack. 14062_ Jacked G-73 Enforcer... 14062_ Command string: <>parse_system Reading system data... 14064_ Jacked G-67 Veteran... 14068_ Adv. Datajack destroyed. 14073_ Slammed into G-67 Veteran. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????+??? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ####????????????????""""??# | | ?????????????????????# ????????????????""""??# | | ?????????????????????# ????????????????""""??# | | ?????????????????????# ????????????????""""??# | | ?????????????????????# ??????????????????????/ | | ?????????????????????# #??????????????????????# | | ?????????????????????# #??????????????????????# | | ?????????????????????# ######################## | | ?????????????????????# u | | ?????????????????????# BB % | | ?????????????????????# b BB | | ?????????????????????# g@g | | ????????????????????#####g#############+######/### | | ????????????????????# lg #?# # ] | | ????????????????????# #?# # | | ????????????????????# ! #?# """# % | | ????????????????????# #?# """# % | | ????????????????????# #?# """# | | ????????????????????# #?# ! # [! | | ????????????????????# !== #?# # % | | ????????????????????# !== #?# # | | ????????????????????###########?# ######### | | ????????????????????????????????########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 44 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Armor Coverage 230 Point Defense Rating 80 Evasion (%) 63 Targeting Accuracy 10 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Force Boost 20 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Phase Shifter | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Backstab Close Call Dangerous Findings I'm Back, Baby! It Was An Accident, I Swear Leap Before You Look Librarian More Dakka Please Novice Programmer Power Corrupts Serviceable Loadout System Compromised The One The Oracle Universal Adapter Challenges ------------ None Game ------ Seed CooledNovaSpecial Manual? 0 Play Time 01:48:24 Cumulative 5.1 hours Start 2025.04.14 @ 02:16:11 End 2025.04.16 @ 04:09:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f319d141-2a0d-43fe-be06-5b0a1e3a9f31