Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 04:09:14

Player: KamenAya

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (109)     545
Value Destroyed (3888)     3888
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (974)                974
              TOTAL SCORE: 12587

 Bonus
-------
High Alert Combat Kills    26
Follower Combat Kills      377
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -329

 Cogmind 
---------
Core Integrity             0/1300
Matter                     44/300
Energy                     28/100
System Corruption          4%
Temperature                Cool (39)
Movement                   Core (200) Ox3
Location                   -3/Research

 Parts 
-------
>              --- POWER (4) --------
                   (None)
>              --- PROPULSION (4) ---
        Combat Gravmag System
>              --- UTILITY (8) ------
               0b10 Decoder Chip [Scout]
  Experimental Field Recycling Unit
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (5) ----
               VSS Leg

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Fission Core
>          --- PROPULSION -------
           Gravmag Array
           Gravmag Array
>          --- UTILITY ----------
   Compact Battery
           Machine Analyzer
           0b10 Decoder Chip [Scout]
  Improved Actuator Array
           Force Booster
           Force Field
           Point Defense System
>          --- WEAPON -----------
           Lightning Gun
     Heavy Disruptor Cannon
           Flak Cannon
     Heavy Pick
>          --- INVENTORY --------
           VSS Leg
  Hardened Medium Armor Plating
  Improved Shock Absorption System
[Rating: 88]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Advanced ECM Suite
  Storage                  Compact Battery
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Heavy Riot Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Array
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   .   .   .   2   .   .   .   2   .   .   2   2   
  Power                    3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  6    | .   .   .   .   1   1   .   .   .   1   .   .   .   1   .   .   1   1   
  Weapon                   3    | .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             178  | 6   9   13  .   26  14  13  1   17  14  15  8   11  4   1   11  6   9   
  Power                    29   | 1   1   3   .   7   3   .   .   5   2   1   1   2   1   .   1   1   .   
    Engine                 21   | 1   1   3   .   6   3   .   .   1   1   1   1   1   1   .   1   .   .   
    Core                   8    | .   .   .   .   1   .   .   .   4   1   .   .   1   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   4   4   .   2   6   2   .   5   4   3   1   2   .   1   1   1   1   
    Treads                 9    | 2   .   .   .   2   2   .   .   1   1   .   .   .   .   1   .   .   .   
    Leg                    9    | .   .   .   .   .   .   .   .   .   3   3   1   2   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   3   1   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Flight                 13   | .   4   4   .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 1   .   1   .   5   4   5   .   2   2   2   1   3   3   .   5   2   5   
    Device                 21   | .   .   .   .   .   2   1   .   1   2   1   .   2   3   .   3   1   5   
    Storage                2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              6    | .   .   .   .   3   .   .   .   .   .   .   1   1   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             11   | .   .   1   .   2   2   4   .   1   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   4   5   .   12  1   6   1   5   6   9   5   4   .   .   4   2   3   
    Energy Gun             27   | 2   .   1   .   6   .   2   1   .   .   7   2   3   .   .   2   .   1   
    Energy Cannon          5    | .   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
    Ballistic Gun          15   | .   1   2   .   4   .   4   .   1   2   .   .   1   .   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   .   1   1   .   .   2   2   2   1   .   .   .   2   .   1   
    Launcher               7    | .   2   1   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   4   .   .   .   
Parts Lost                 81   | .   2   2   .   14  .   2   .   10  8   16  .   1   .   8   .   1   17  
  Power                    13   | .   .   .   .   4   .   1   .   1   2   2   .   .   .   1   .   .   2   
  Propulsion               16   | .   1   .   .   3   .   .   .   3   1   4   .   1   .   1   .   .   2   
  Utility                  20   | .   .   .   .   2   .   .   .   2   2   3   .   .   .   3   .   .   8   
  Weapon                   32   | .   1   2   .   5   .   1   .   4   3   7   .   .   .   3   .   1   5   
  Highest Loss Streak      15   | .   1   1   .   10  .   1   .   7   3   5   .   1   .   5   .   1   15  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     70   | .   84  84  88  84  91  82  69  71  87  76  35  88  92  52  42  71  48  
  Engine                   6    | .   14  11  11  13  15  9   .   6   3   2   .   6   11  3   .   5   2   
  Core                     2    | .   .   .   .   .   .   .   .   6   8   5   .   3   5   1   .   1   2   
  Treads                   2    | .   13  .   .   8   9   .   .   2   3   .   .   .   .   .   .   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   8   10  6   12  11  5   .   .   .   
  Wheel                    1    | .   .   .   .   .   5   11  7   2   .   .   .   .   .   .   .   .   .   
  Flight                   2    | .   14  33  33  10  .   .   .   1   .   .   .   .   .   .   .   .   .   
  Device                   9    | .   .   .   .   .   7   6   7   7   11  12  13  17  15  13  11  19  13  
  Processor                12   | .   .   .   .   11  15  15  15  15  13  8   12  14  17  14  8   10  7   
  Protection               3    | .   .   6   11  12  7   7   7   5   5   .   .   .   .   .   .   1   2   
  Energy Gun               6    | .   19  3   11  12  7   5   7   .   .   19  .   13  11  2   4   4   .   
  Energy Cannon            1    | .   2   16  .   .   .   .   .   .   5   .   .   6   5   1   .   3   2   
  Ballistic Gun            5    | .   3   4   11  12  15  15  15  11  8   2   .   .   5   3   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   6   7   7   6   11  3   .   5   .   .   4   5   2   
Peak Build Rating          88   | 6   9   12  12  21  37  42  32  43  54  45  46  59  67  66  48  88  86  
  Average Rating           32   | 5   7   10  12  15  27  36  32  29  44  37  20  52  65  36  35  76  59  
  On Entrance              30   | .   6   8   12  12  14  37  28  32  35  38  20  46  58  66  6   48  81  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 12  12  15  9   29  42  43  22  49  61  40  37  55  67  67  38  72  70  
  Greatest Support         75   | 40  40  13  13  40  44  44  28  28  58  45  33  48  35  75  20  40  40  
  Greatest Overweight (x)  11   | .   1   1   .   2   8   1   .   11  2   7   1   3   1   3   5   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   1   1   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 4   8   4   3   5   5   5   2   5   3   5   5   5   5   5   5   4   4   
  Average Carried          2    | 1   4   1   3   2   3   3   2   1   .   .   4   2   4   3   2   2   1   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   3   3   1   5   3   2   .   2   .   1   5   4   3   4   3   1   

 Class Distribution 
--------------------
 34% | Mutant
 19% | Scavenger-Gunner
 17% | Derelict-Gunner
 17% | Gunner
  5% | Scavenger-Tank
  3% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
   Scavenger-Tank | -9/Mines
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Data Miner
           Mutant | -6/Proximity Caves
           Gunner | -6/Factory
  Derelict-Gunner | -6/Lower Caves
           Mutant | -6/Zion
  Derelict-Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
           Mutant | -5/Waste
  Derelict-Mutant | -5/Factory
    Derelict-Tank | -4/Factory
             Tank | -3/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res 
Matter Collected           3392 | 180 194 146 .   443 102 510 .   470 532 453 136 147 .   .   22  52  5   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3397 | .   331 146 .   610 102 473 .   263 699 346 .   375 .   .   .   52  .   
  Parts                    181  | .   26  11  .   36  3   17  .   28  32  15  .   12  .   .   .   1   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      57   | .   .   .   .   .   .   17  .   23  .   6   1   10  .   .   .   .   .   
  Prevented                11   | .   .   .   .   .   .   .   .   .   .   4   .   7   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res 
Combat Hostiles Destroyed  91   | .   10  8   .   10  1   12  .   11  17  13  .   8   .   .   .   1   .   
  Guns                     44   | .   7   3   .   9   1   7   .   4   4   3   .   6   .   .   .   .   .   
  Cannons                  24   | .   .   5   .   .   .   5   .   .   9   2   .   2   .   .   .   1   .   
  AOE                      22   | .   3   .   .   1   .   .   .   7   4   7   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   4   1   .   4   1   1   .   .   4   .   .   1   .   .   .   .   .   
  Worker                   2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   3   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  37   | .   5   7   .   .   .   .   .   10  6   5   .   4   .   .   .   .   .   
  Grunt                    33   | .   5   .   .   3   .   11  .   .   6   6   .   2   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   1   .   6   .   .   .   .   2   1   .   1   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   4   4   .   5   1   5   .   4   6   7   .   4   .   .   .   1   .   
  Combat Bots Only         7    | .   3   4   .   2   1   5   .   4   5   7   .   4   .   .   .   1   .   
Max Kills in Single Turn   4    | .   2   1   .   2   2   2   .   4   3   2   .   2   .   .   .   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   1   .   .   .   4   2   2   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Was  Fac  Fac  Res  
Hostile Shots Fired        777   | .    60   72   .    89   .    73   .    70   88   86   .    31   .    6    1    24   177  
  Missed                   236   | .    21   17   .    22   .    17   .    21   32   34   .    11   .    .    .    8    53   
Damage Taken               10778 | .    409  507  .    1192 3    1221 .    1009 1245 1413 .    366  .    206  34   200  2973 
  Core                     2899  | .    62   127  .    317  .    332  .    312  52   241  .    56   .    55   10   9    1326 
  Absorbed by Shields      249   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   10   121  84   
Core Remaining (%)         67    | 100  75   .    68   42   .    .    .    8    .    .    .    58   .    .    93   99   .    
Volleys Fired              249   | .    33   30   .    53   3    29   .    23   32   18   .    12   .    1    .    7    8    
  Largest                  5     | .    2    3    .    3    4    4    .    4    5    5    .    4    .    4    .    2    2    
  Hottest                  295   | .    100  160  .    157  156  179  .    171  250  295  .    269  .    258  .    154  154  
Shots Fired                611   | .    63   56   .    113  12   99   .    47   108  44   .    46   .    4    .    10   9    
  Gun                      372   | .    50   23   .    101  9    76   .    25   29   33   .    23   .    3    .    .    .    
  Cannon                   203   | .    8    31   .    5    3    23   .    10   73   7    .    23   .    1    .    10   9    
  Launcher                 36    | .    5    2    .    7    .    .    .    12   6    4    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  315   | .    1    17   .    48   9    85   .    34   80   13   .    12   .    1    .    7    8    
  Thermal                  209   | .    57   37   .    50   3    14   .    1    22   .    .    23   .    2    .    .    .    
  Explosive                36    | .    5    2    .    7    .    .    .    12   6    4    .    .    .    .    .    .    .    
  Electromagnetic          51    | .    .    .    .    8    .    .    .    .    .    27   .    11   .    1    .    3    1    
  Robot Hit Streak         15    | .    13   10   .    10   6    8    .    8    15   9    .    14   .    3    .    6    5    
  Robot Miss Streak        8     | .    4    4    .    4    3    7    .    3    8    4    .    5    .    1    .    8    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           377   | .    35   25   .    65   7    62   .    29   61   34   .    34   .    3    .    8    14   
  Core Hits                316   | .    21   9    .    39   5    43   .    26   75   50   .    32   .    .    .    7    9    
  Critical Kills           3     | .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         6     | .    1    .    .    2    .    1    .    .    1    .    .    1    .    .    .    .    .    
    Burn                   2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Meltdown               1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10487 | .    826  416  .    1488 183  1332 .    1297 2220 1360 .    861  .    49   .    156  299  
  Guns                     3651  | .    338  85   .    736  122  949  .    255  305  461  .    370  .    30   .    .    .    
  Cannons                  2871  | .    69   294  .    48   54   383  .    109  1023 82   .    448  .    .    .    125  236  
  Explosions               3838  | .    419  37   .    702  .    .    .    933  887  817  .    43   .    .    .    .    .    
  Melee                    111   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    31   61   
  Ramming                  16    | .    .    .    .    2    7    .    .    .    5    .    .    .    .    .    .    .    2    
  Kinetic                  3704  | .    .    64   .    267  128  1108 .    344  1071 155  .    220  .    28   .    118  201  
  Thermal                  2553  | .    407  315  .    626  48   224  .    20   369  38   .    506  .    .    .    .    .    
  Explosive                3424  | .    419  37   .    481  .    .    .    933  775  779  .    .    .    .    .    .    .    
  Electromagnetic          679   | .    .    .    .    112  .    .    .    .    .    388  .    135  .    2    .    7    35   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    
  Piercing                 92    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   61   
Highest Corruption         26    | .    2    .    .    .    .    .    .    1    1    26   26   .    .    20   20   3    4    
  Average Corruption       13    | .    2    .    .    .    .    .    .    1    1    15   26   .    .    11   20   1    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95    | .    4    .    .    .    .    .    .    3    1    50   11   .    .    11   15   .    .    
    Message Errors         23    | .    .    .    .    .    .    .    .    .    .    14   1    .    .    4    4    .    .    
    Matter Fused           17    | .    1    .    .    .    .    .    .    .    .    9    5    .    .    .    2    .    .    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    1    .    5    1    .    .    .    .    .    .    
    Energy Discharges      18    | .    1    .    .    .    .    .    .    1    1    5    3    .    .    1    6    .    .    
    Data Loss (minor)      15    | .    1    .    .    .    .    .    .    1    .    8    1    .    .    2    2    .    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
    Weapon Failures        2     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            248   | .    .    .    .    34   .    .    .    52   132  30   .    .    .    .    .    .    .    
  Projectiles              27    | .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    
  Explosions               221   | .    .    .    .    34   .    .    .    52   105  30   .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 38    | .    .    .    .    .    2    12   .    1    14   .    .    5    .    .    .    3    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  38    | .    .    .    .    .    2    12   .    1    14   .    .    5    .    .    .    3    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      534   | .    .    .    .    106  3    .    .    78   201  146  .    .    .    .    .    .    .    
  Shots                    18    | .    .    .    .    3    .    .    .    2    7    6    .    .    .    .    .    .    .    
  Rammed                   8     | .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             9     | .    .    .    .    3    1    .    .    .    1    .    .    .    .    .    .    .    4    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        916   | .    240  511  .    582  180  916  .    314  333  235  79   607  .    192  .    144  313  
  Average Temperature      172   | .    88   194  .    201  94   342  .    89   111  90   44   205  .    97   .    68   97   
  Received Heat Transfer   2716  | .    150  54   .    405  .    495  .    416  198  165  .    54   .    .    4    .    775  
  Effects                  73    | .    .    5    .    24   .    26   .    .    1    .    .    17   .    .    .    .    .    
    Shutdowns              22    | .    .    2    .    7    .    8    .    .    .    .    .    5    .    .    .    .    .    
    Energy Bleed           8     | .    .    1    .    1    .    3    .    .    .    .    .    3    .    .    .    .    .    
    Interference           16    | .    .    .    .    5    .    7    .    .    .    .    .    4    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          7     | .    .    1    .    2    .    3    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         5     | .    .    1    .    1    .    1    .    .    1    .    .    1    .    .    .    .    .    
    Damage (major)         9     | .    .    .    .    5    .    1    .    .    .    .    .    3    .    .    .    .    .    
    Damage (core)          3     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    5    .    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    5    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Heat Transferred         4817  | .    923  679  .    1260 74   444  .    37   450  50   .    900  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res 
Peak Influence             594  | .   275 309 120 282 51  .   .   .   594 .   .   .   44  15  6   20  50  
  Initial                  120  | .   .   45  120 46  .   .   .   .   .   .   .   .   44  15  .   .   10  
  Average                  91   | .   120 216 120 114 10  .   .   .   189 .   .   .   44  5   3   2   11  
Maximum Alert Level        2    | .   1   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Low Security (%)         84   | 100 90  36  100 87  100 .   .   .   56  .   .   .   100 100 100 100 100 
  Level 1                  13   | .   9   63  .   12  .   .   .   .   33  .   .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   .   2   2   .   .   .   9   .   .   .   .   .   .   1   3   
  Investigation            2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   1   
  Reinforcement            6    | .   1   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res 
Distress Signals           5    | .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   15  10  .   22  3   18  .   11  27  18  .   11  .   6   4   3   12  
  Peak Tracking Total      8    | .   5   4   .   4   2   5   .   4   3   7   .   4   .   6   3   2   8   
  Tactical Retreats        14   | .   .   1   .   2   .   2   .   1   2   1   .   1   .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res 
Traps Triggered            5    | .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res 
Machines Disabled          17   | .   .   1   .   1   .   .   .   .   14  1   .   .   .   .   .   .   .   
  Max in Single Turn       11   | .   .   1   .   1   .   .   .   .   11  1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res 
Machines Accessed          15   | .   .   1   .   2   3   1   4   1   2   .   .   .   1   .   .   .   .   
  Terminals                4    | .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                54   | .   .   2   .   5   6   1   31  1   4   .   .   .   4   .   .   .   .   
  Successful               40   | .   .   1   .   2   2   1   31  1   1   .   .   .   1   .   .   .   .   
  Failed                   14   | .   .   1   .   3   4   .   .   .   3   .   .   .   3   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   .   .   .   4   4   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   .   .   .   1   1   1   31  1   .   .   .   .   .   .   .   .   .   
  Record                   13   | .   .   .   .   1   .   .   11  1   .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   .   1   2   .   .   .   2   .   .   .   1   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res 
Total Allies               9    | .   .   .   .   .   .   .   .   1   .   .   4   .   .   1   3   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   1   1   .   4   4   .   1   3   .   .   
  Highest-Rated Group      154  | .   .   .   .   .   .   .   .   96  96  .   154 154 .   31  93  .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  96  .   40  40  .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               52   | .   .   .   .   .   .   .   .   6   16  .   .   9   .   7   14  .   .   
  Total Damage             1845 | .   .   .   .   .   .   .   .   306 685 .   .   604 .   63  187 .   .   
  Kills                    12   | .   .   .   .   .   .   .   .   2   5   .   .   4   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   1   .   2   .   .   1   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         28   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   10  7   5   
  Traps                    19   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   8   3   2   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exits                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Was  Fac  Fac  Res  
Turns Passed               14073 | 178  486  284  27   1355 627  1003 78   2004 982  1468 2584 1559 259  173  361  327  318  
Spaces Moved               7820  | 53   238  289  51   671  447  803  78   902  379  736  1532 738  123  157  211  275  137  
  Core                     296   | 11   .    .    .    3    1    .    .    121  .    7    .    .    .    71   17   .    65   
  Treads                   1184  | 42   96   .    .    364  168  .    .    334  175  .    .    .    .    5    .    .    .    
  Legs                     3407  | .    .    .    .    .    .    .    .    .    204  729  1532 738  123  81   .    .    .    
  Wheels                   1606  | .    .    .    .    .    278  803  78   447  .    .    .    .    .    .    .    .    .    
  Hover                    541   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    194  275  72   
  Flight                   786   | .    142  289  51   304  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            34    | 50   112  34   34   34   100  100  100  100  120  120  120  120  190  50   60   106  50   
  Average Speed            147   | 137  133  41   34   153  126  105  100  210  221  183  123  192  190  100  115  106  86   
  Slowest Speed            600   | 160  160  110  34   187  450  115  100  600  320  400  190  330  190  330  300  106  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    52   18   14   35   12   64   69   87   13   89   91   90   3    92   4    6    4    
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    1    .    
  Unknown Exits Taken      11    | 1    1    1    1    .    1    1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             16    | .    .    .    .    .    .    3    .    2    .    6    3    2    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          424   | .    16   12   .    86   .    1    .    85   159  59   .    6    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19    | .    .    .    .    1    .    1    .    1    12   .    .    4    .    .    .    .    .    
  AOE                      405   | .    16   12   .    85   .    .    .    84   147  59   .    2    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Was  Fac  Fac  Res  
Total                      9938 | 158  347  406  59   909  503  901  78   971  448  817  2226 849  151  169  328  298  320  
  Wait                     1461 | 93   50   57   9    128  10   42   .    16   5    31   674  72   21   7    94   5    147  
  Move                     7803 | 52   237  286  50   671  446  802  77   901  378  735  1531 737  123  156  210  274  137  
  Hop                      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  144  | 7    9    10   .    20   16   3    .    10   14   12   7    10   1    1    12   5    7    
  Fast Attach              9    | .    .    .    .    .    .    2    .    .    .    .    4    3    .    .    .    .    .    
  Attach                   135  | 6    8    6    .    20   7    6    1    16   13   13   6    3    4    1    11   5    9    
  Detach                   22   | .    6    1    .    1    2    2    .    4    1    1    2    .    2    .    .    .    .    
  Swap                     36   | .    1    7    .    6    7    5    .    1    1    2    .    5    .    .    .    1    .    
  Drop                     58   | .    3    8    .    8    11   10   .    .    3    4    2    7    .    1    1    .    .    
  Fire                     249  | .    33   30   .    53   3    29   .    23   32   18   .    12   .    1    .    7    8    
  Melee                    10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    8    
  Ram                      6    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    4    
  Kick                     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves (discovered 2 exits: Low / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / Ext)
-4/Factory
-3/Research (discovered 1 exit: Tes)

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
   179 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   513 | -10/Materials      | Discovered new exit (range 3)
   665 | -10/Materials      | Entered another Materials area
   665 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
   755 | -9/Materials       | Discovered new exit (range 13)
   949 | -9/Materials       | Entered Mines
   953 | -9/Mines           | Met a Derelict bent on vengeance
   962 | -9/Mines           | Discovered new exit (range 12)
   976 | -9/Mines           | Entered Materials
   976 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  1215 | -8/Materials       | Discovered new exit (range 15)
  1247 | -8/Materials       | Build established: Scavenger-Tank
  1332 | -8/Materials       | Identified exit to Factory
  1696 | -8/Materials       | Core integrity fell below 50%
  1721 | -8/Materials       | Lost 10 parts (2p2n2u4w)
  2036 | -8/Materials       | Build established: Scavenger-Gunner
  2331 | -8/Materials       | Entered Factory
  2331 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2947 | -7/Factory         | Discovered new exit (range 11)
  2958 | -7/Factory         | Entered Lower Caves
  2964 | -7/Lower Caves     | Identified exit to Lower Caves
  3030 | -7/Lower Caves     | Build established: Gunner
  3956 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  3961 | -7/Lower Caves     | Entered Data Miner
  3962 | -7/Data Miner      | Discovered new exit (range 6)
  3982 | -7/Data Miner      | Met Data Miner
  4000 | -7/Data Miner      | Learned location of Section 7 (-2)
  4000 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4016 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4039 | -7/Data Miner      | Entered Proximity Caves
  4079 | -6/Proximity Caves | Spotted B-75 Beast
  4174 | -6/Proximity Caves | Learned Factory emergency access door positions
  4200 | -6/Proximity Caves | Found DCF Scrap (11 items)
  4376 | -6/Proximity Caves | Core integrity fell below 50%
  4432 | -6/Proximity Caves | Learned 4 Factory zone layouts
  4632 | -6/Proximity Caves | Core integrity fell below 20%
  4637 | -6/Proximity Caves | Allies destroyed B-75 Beast
  4643 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4665 | -6/Proximity Caves | Lost 7 parts (1p2n1u3w)
  4927 | -6/Proximity Caves | Build established: Mutant
  6017 | -6/Proximity Caves | Discovered new exit (range 8)
  6043 | -6/Proximity Caves | Entered Factory
  6043 | -6/Factory         | Accompanied by 1 ally
  6043 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6103 | -6/Factory         | Incoming investigation squad redirected
  6209 | -6/Factory         | Build established: Gunner
  6482 | -6/Factory         | Garrison activated, responded to threat
  6514 | -6/Factory         | Lost 3 parts (1p1n1w)
  6621 | -6/Factory         | Found Prototype Launcher
  6624 | -6/Factory         | Found Prototype Launcher
  6625 | -6/Factory         | Identified Rocket Array (x2)
  6843 | -6/Factory         | Build established: Scavenger-Gunner
  6999 | -6/Factory         | Discovered new exit (range 12)
  7025 | -6/Factory         | Entered Lower Caves
  7108 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7384 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  7415 | -6/Lower Caves     | Destroyed 7 combat bots
  7420 | -6/Lower Caves     | Lost 3 parts (1n2w)
  7608 | -6/Lower Caves     | Crushed by falling debris
  7608 | -6/Lower Caves     | System corruption reached 10%
  7639 | -6/Lower Caves     | Lost 5 parts (2n2u1w)
  7680 | -6/Lower Caves     | Build established: Derelict-Gunner
  8464 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  8485 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8493 | -6/Lower Caves     | Entered Zion
  8521 | -6/Zion            | Lost 5 parts (2p1u2w)
  8541 | -6/Zion            | Found Relay Coupler [Programmer]
  8553 | -6/Zion            | Found Relay Coupler [Programmer]
  8682 | -6/Zion            | System corruption cleaned by Quarantine Array
  8791 | -6/Zion            | Build established: Mutant
  9591 | -6/Zion            | Met Imprinter
  9622 | -6/Zion            | Imprinted
  9625 | -6/Zion            | Declared Zion's savior
  9866 | -6/Zion            | Learned location of Armory (-3)
 10485 | -6/Zion            | Discovered new exit (range 12)
 11077 | -6/Zion            | Entered Proximity Caves
 11077 | -5/Proximity Caves | Accompanied by 4 allies
 11215 | -5/Proximity Caves | Build established: Derelict-Gunner
 11792 | -5/Proximity Caves | Learned Factory emergency access door positions
 11803 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11985 | -5/Proximity Caves | Identified exit to Factory
 12289 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 12597 | -5/Proximity Caves | Build established: Scavenger-Gunner
 12636 | -5/Proximity Caves | Entered Factory
 12636 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12895 | -5/Factory         | Sucked down chute
 12895 | -5/Factory         | Entered Waste
 12896 | -5/Waste           | Met a frightened Derelict
 12907 | -5/Waste           | Spotted C-40 Crusher
 12910 | -5/Waste           | EMP discharged
 12937 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12943 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12946 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 12977 | -5/Waste           | Lost 3 parts (1p2w)
 12986 | -5/Waste           | Spotted C-40 Crusher
 12989 | -5/Waste           | Spotted C-40 Crusher
 12991 | -5/Waste           | Spotted C-40 Crusher
 13006 | -5/Waste           | Spotted C-40 Crusher
 13010 | -5/Waste           | EMP discharged
 13010 | -5/Waste           | System corruption reached 10%
 13022 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 13024 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 13034 | -5/Waste           | Spotted C-40 Crusher
 13061 | -5/Waste           | Discovered new exit (range 16)
 13068 | -5/Waste           | Entered Factory
 13077 | -5/Factory         | Lost 5 parts (1n3u1w)
 13189 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 13298 | -5/Factory         | Identified exit to Factory
 13390 | -5/Factory         | Identified exit to Extension
 13429 | -5/Factory         | Entered another Factory area
 13429 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13455 | -4/Factory         | Lost 3 allies
 13480 | -4/Factory         | Build established: Derelict-Mutant
 13565 | -4/Factory         | Identified exit to Research
 13756 | -4/Factory         | Entered Research
 13756 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 13790 | -3/Research        | Spotted B-86 Titan
 13818 | -3/Research        | Identified exit to Testing
 13932 | -3/Research        | Garrison activated, responded to threat
 14013 | -3/Research        | Core integrity fell below 50%
 14044 | -3/Research        | Lost 15 parts (2p2n7u4w)
 14065 | -3/Research        | Core integrity fell below 20%
 14074 | -3/Research        | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
14025_ B-86 Titan exits siege mode.
14025_ U-05 Engineer builds a Wall.
14030_ Critical hit (Burn: +50).
14040_ Acquired Prototype Device. <x2>
14043_ Identified Exp. Field Recycling Unit.
14052_ Acquired Cmb. Gravmag System.
14056_ Slammed into L-61 Swordsman.
14057_ Imp. Shock Absorption System destroyed.
14059_ Faulty Exp. Field Recycling Unit severed.
14060_ Acquired Adv. Datajack.
14062_ Jacked G-73 Enforcer...
14062_ Command string: <<fuckyou
14062_ No effect.
14062_ Jacked G-73 Enforcer...
>>parse_system
Reading system data...
14064_ Jacked G-67 Veteran...
14068_ Adv. Datajack destroyed.
14073_ Slammed into G-67 Veteran.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????????+??? |
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| ?????????????????????#    u                        |
| ?????????????????????#          BB            %    |
| ?????????????????????#   b      BB                 |
| ?????????????????????#  g@g                        |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          44
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             3
Armor Coverage             230
Point Defense Rating       80
Evasion (%)                63
Targeting Accuracy         10
Recoil Reduction           2
Particle Charging          20
Kinecelleration            30
Force Boost                20
Salvage Targeting          1
Defensive Hacking          10

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
             Biomechanical Wings | -7/Data Miner | Free
         Exp. Targeting Computer | -7/Data Miner | Free
                 Com. Ion Cannon | -7/Data Miner | Free
             Cmb. Gravmag System | -7/Data Miner | Free
 Adv. Salvage Targeting Computer | -7/Data Miner | Free
              Imp. Plasma Cutter | -7/Data Miner | Free
                   Phase Shifter | -7/Data Miner | Free
                     Tesla Rifle | -7/Data Miner | Free
                     HERF Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
  G-50 Soldier | -7/Data Miner | Free
   H-66 Slayer | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free
  L-41 Fighter | -7/Data Miner | Free
      E-15 Imp | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Adventurer
Backstab
Close Call
Dangerous Findings
I'm Back, Baby!
It Was An Accident, I Swear
Leap Before You Look
Librarian
More Dakka Please
Novice Programmer
Power Corrupts
Serviceable Loadout
System Compromised
The One
The Oracle
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              CooledNovaSpecial
  Manual?         0
Play Time         01:48:24
  Cumulative      5.1 hours
  Start           2025.04.14 @ 02:16:11
  End             2025.04.16 @ 04:09:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f319d141-2a0d-43fe-be06-5b0a1e3a9f31