Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 16:09:25 Player: Benkyo Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (51268) 51268 TOTAL SCORE: 58408 Bonus ------- Pacifist 10869 Entered DSFs 500 Win 3000 Win Speed 36899 Cogmind --------- Core Integrity 631/1600 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (4) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (12) -- Experimental Q-thruster > --- UTILITY (9) ------ Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Grenade Launcher Heavy Rocket Launcher Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Linear Gravjet > --- UTILITY ---------- Advanced Sensor Array Signal Interpreter Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Signal Interpreter Grenade Launcher Heavy Rocket Launcher Maul [Rating: 25] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Hover Unit Improved Linear Gravjet Flight Unit Experimental Q-thruster Utility Signal Interpreter Device Advanced Sensor Array Processor Signal Interpreter Hackware Improved System Shield Protection Centrium Heavy Armor Plating Weapon None Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . 2 . . 2 2 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 10 | . . 2 1 1 . 1 . 1 . . . 2 2 Utility 7 | . . . 1 1 2 . . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 11 | 2 . 2 . . . . . 1 . 3 . . 3 Power . | . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 5 | 2 . 1 . . . . . 1 . . . . 1 Treads 3 | 2 . 1 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . Flight 1 | . . . . . . . . . . . . . 1 Utility 6 | . . 1 . . . . . . . 3 . . 2 Device 1 | . . . . . . . . . . 1 . . . Storage . | . . . . . . . . . . . . . . Processor 1 | . . 1 . . . . . . . . . . . Hackware 3 | . . . . . . . . . . 2 . . 1 Protection 1 | . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 2 Parts Lost 8 | . . . 1 1 1 . . . . 2 . 3 . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 1 . . . . 1 . . . Utility 4 | . . . . . . . . . . 1 . 3 . Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 1 2 . . . . 2 . 2 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 15 | . 28 40 34 23 13 5 5 8 10 15 14 6 2 Treads 6 | . 28 31 25 15 6 . . . . . . . . Processor 4 | . . 9 9 7 6 5 5 5 5 5 4 1 . Hackware 2 | . . . . . . . . . . 3 9 4 . Naked Turns 105 | . . . . . . . . . . . . 17 88 Heaviest Build 1 | . . . . . . . . . . 1 . . . Greatest Support 10 | 3 3 3 3 3 3 3 3 10 10 10 3 3 6 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 2 2 3 3 4 4 4 4 4 4 5 Average Carried 3 | . . 1 1 2 2 3 3 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | . 1 1 2 2 3 3 4 4 4 4 4 4 4 Class Distribution -------------------- 68% | Mutant 27% | Hacker-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Matter Collected 253 | 142 . . . . . . 4 . . 10 . 27 70 Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Hostile Shots Fired 368 | . 8 14 49 24 25 . 9 . . 46 30 71 92 Missed 168 | . 2 4 22 9 10 . 4 . . 27 15 31 44 Damage Taken 3730 | . 75 140 336 108 164 . 277 . . 377 267 997 989 Core 3089 | . 24 15 129 56 137 . 277 . . 287 267 928 969 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 90 96 76 92 83 . 72 . . 75 79 36 39 Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits 1 | . . . 1 . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 32 | . . . 7 . 14 . . . . 11 . . . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 32 | . . . 7 . 14 . . . . 11 . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . . . 3 . 7 . . . . 5 . . . Shots . | . . . . . . . . . . . . . . Rammed 4 | . . . 1 . 1 . . . . 2 . . . Targets Rammed 4 | . . . 1 . 1 . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . Received Heat Transfer 384 | . 45 69 36 24 72 . . . . 39 . 36 63 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Peak Influence 377 | . 30 42 67 45 21 9 6 2 15 55 41 60 377 Initial 44 | . . 12 17 30 16 9 6 2 . 10 26 22 44 Average 46 | . 21 20 43 32 15 9 6 2 12 32 36 34 129 Maximum Alert Level 1 | . . . . . . . . . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 100 100 100 100 100 100 100 100 83 Level 1 3 | . . . . . . . . . . . . . 16 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 1 . 1 . . . . 3 . 2 1 Investigation 4 | . . . 1 . 1 . . . . 1 . 1 . Extermination . | . . . . . . . . . . . . . . Reinforcement 6 | . 1 1 . . . . . . . 2 . 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Distress Signals 2 | . . . . . . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 93 | . 6 5 13 1 4 . 2 . 3 15 4 14 26 Peak Tracking Total 19 | . 8 6 12 1 4 . 2 . 3 13 4 13 19 Tactical Retreats 5 | . . . . . . . . . . 1 . 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Traps Triggered 3 | . . . . . . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Machines Accessed 7 | . . . 1 . 1 1 . . . 1 . 1 2 Terminals 7 | . . . 1 . 1 1 . . . 1 . 1 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 22 | . . . 2 . 4 2 . . . 5 . 5 4 Successful 5 | . . . . . . 1 . . . 1 . 1 2 Failed 17 | . . . 2 . 4 1 . . . 4 . 4 2 Catastrophic 5 | . . . 1 . 2 . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 14 | . . . . . 4 . . . . 5 . 5 . Terminals 22 | . . . 2 . 4 2 . . . 5 . 5 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 5 | . . . . . . 1 . . . 1 . 1 2 Open Door 1 | . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . 1 . . . . . . . Level Access Points 3 | . . . . . . . . . . 1 . 1 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . . . 1 . 1 1 . . . 1 . 1 2 Full Trace Events 4 | . . . 1 . 1 . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Turns Passed 715 | 13 35 60 56 33 30 2 28 24 30 96 98 79 131 Spaces Moved 1536 | 21 67 113 107 66 57 3 54 52 75 196 195 158 372 Core 1056 | 21 67 113 107 66 57 3 54 11 . 34 195 158 170 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 278 | . . . . . . . . 41 75 162 . . . Flight 202 | . . . . . . . . . . . . . 202 Fastest Speed 20 | 50 50 50 50 50 50 50 50 40 40 40 50 50 20 Average Speed 44 | 50 50 50 50 50 50 50 50 42 40 41 50 50 33 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 40 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 21 | 3 23 20 22 5 2 . 85 3 65 8 13 11 19 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 . . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Res Res Acc Total 1545 | 22 67 114 108 65 58 2 54 53 74 208 194 157 369 Wait . | . . . . . . . . . . . . . . Move 1510 | 20 66 112 106 65 57 2 53 52 74 195 194 157 357 Hop 7 | . . . . . . . . . . . . . 7 Pick Up 5 | . 1 . 1 . 1 . 1 . . . . . 1 Fast Attach 10 | 2 . 2 . . . . . 1 . 3 . . 2 Attach 1 | . . . . . . . . . . . . . 1 Detach . | . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . Drop 1 | . . . . . . . . . . . . . 1 Fire . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ram 3 | . . . 1 . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 14 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 4) 49 | -10/Materials | Entered another Materials area 49 | -9/Materials | Evolved 2 slots: Propulsion x2 104 | -9/Materials | Discovered new exit (range 10) 108 | -9/Materials | Identified exit to Materials 109 | -9/Materials | Entered another Materials area 109 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 162 | -8/Materials | Discovered new exit (range 6) 164 | -8/Materials | Identified exit to Factory 165 | -8/Materials | Entered Factory 165 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 189 | -7/Factory | Discovered new exit (range 16) 198 | -7/Factory | Identified exit to Factory 198 | -7/Factory | Entered another Factory area 198 | -6/Factory | Evolved 2 slots: Utility x2 224 | -6/Factory | Discovered new exit (range 9) 228 | -6/Factory | Identified exit to Factory 228 | -6/Factory | Entered another Factory area 228 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 230 | -5/Factory | Identified exit to DSF 230 | -5/Factory | Entered DSF 250 | -5/DSF | Additional patrols routed to DSF 251 | -5/DSF | Discovered new exit (range 14) 258 | -5/DSF | Identified exit to Factory 258 | -5/DSF | Entered Factory 258 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 282 | -4/Factory | Sucked down chute 282 | -4/Factory | Entered Waste 285 | -4/Waste | Spotted C-40 Crusher 302 | -4/Waste | Spotted C-40 Crusher 303 | -4/Waste | Spotted C-40 Crusher 304 | -4/Waste | Build established: Mutant 306 | -4/Waste | Discovered new exit (range 15) 307 | -4/Waste | Spotted C-40 Crusher 307 | -4/Waste | Spotted C-40 Crusher 307 | -4/Waste | Spotted C-40 Crusher 312 | -4/Waste | Identified exit to Factory 312 | -4/Waste | Entered Factory 373 | -4/Factory | Identified exit to Research 389 | -4/Factory | Spotted B-86 Titan 408 | -4/Factory | Entered Research 408 | -3/Research | Evolved 2 slots: Utility x2 498 | -3/Research | Discovered new exit (range 15) 505 | -3/Research | Identified exit to Research 506 | -3/Research | Entered another Research area 506 | -2/Research | Evolved 2 slots: Propulsion x2 535 | -2/Research | Identified exit to Access 575 | -2/Research | Core integrity fell below 50% 585 | -2/Research | Entered Access 585 | -1/Access | Evolved 2 slots: Propulsion x2 626 | -1/Access | Spotted B-99 Colossus 628 | -1/Access | Found Prototype Protection 628 | -1/Access | Identified Centrium Heavy Armor Plating 683 | -1/Access | Identified exit to Surface 698 | -1/Access | Core integrity fell below 50% 716 | *** | Escaped! Last Messages --------------- 00674_ Identified Exp. Q-thruster. 00682_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (254,60) Map updated. 00700_ C-30 ARC bursts open, deploying its payload. 00700_ S-43 Plague unfolds itself. 00700_ S-43 Plague destroyed. 00700_ Acquired 70 matter. 00700_ K-01 Serf collects debris. 00702_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 00715_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 00715_ The Access Shell folds into the floor. [Achievement: Streaker] [Achievement: Pacifist] [Achievement: Expert Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????##+#+####################+#???????????? | | ???????????# u ???????????? | | ???????????+ k ????????????? | | ???????????# ####### ""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# T#?????????????????? | | ########+### #?????# ""#?????????????????? | | #?????# ""#?????????????????? | | #????## ""##????????????????? | | ########+#########?# #????????????????? | | # # #?## ##????????????????? | | # # #??# #?????????????????? | | + # #??# #?????????????????? | | # # #??# #?????????????????? | | # # " #??# @" #?????????????????? | | #? # """ #??# "" #?????????????????? | | #? # """ #??# #?????????????????? | | ??? # " #??# #?????????????????? | | ??? # #??# #?????????????????? | | #??? # ! #??#""""""""""#?????????????????? | | #??? # " #???????????????????????????????? | | #???? # ""???#???????????????????????????????? | | #???? # """???????????????????????????????????? | | #?????## "????????????????????????????????????? | | #??????# ?????????????????????????????????????? | | #??????# ??????????????????????????????????????? | | ????????###??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 66 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Expert Speedrunner Pacifist Streaker Challenges ------------ None Game ------ Seed RecoilChromaticFragment Manual? 0 Play Time 00:28:07 Cumulative 525.1 hours Start 2024.03.20 @ 15:17:50 End 2024.03.20 @ 16:09:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 95 Adventurer 1 Explorer 6 Win Type 0 Total 44 Types 15/3/14/1/1/1/7/1/1 Lore% 88 Gallery% 92 Achievement% 86 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a8a9254-3393-47ba-b2b1-2c1b8e4a585c