Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.19 @ 00:17:08 // Halloween2020/ForbiddenLore Player: _Cogmind Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (825) 825 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3510 Bonus ------- None Cogmind --------- Core Integrity 378/700 Matter 35/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Sensor Array Signal Interpreter > --- WEAPON (4) ------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY (8) ---- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Medium Armor Plating Improved Medium Armor Plating Gauss Cannon Mining Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Gauss Rifle Flak Gun Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Improved Medium Armor Plating Gauss Cannon Gauss Cannon Grenade Launcher Mining Laser [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 37 | 6 6 2 2 10 11 Power 3 | 1 . . . 1 1 Engine 1 | 1 . . . . . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 11 | 2 2 2 . 4 1 Treads . | . . . . . . Leg 11 | 2 2 2 . 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 . . 1 1 Device 1 | . 1 . . . . Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 18 | 2 2 . 2 4 8 Energy Gun 4 | 1 1 . . 2 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | 1 1 . 1 . 2 Ballistic Cannon 3 | . . . . . 3 Launcher 2 | . . . 1 . 1 Special Weapon 3 | . . . . 1 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 9 | . 1 . . . 8 Power . | . . . . . . Propulsion 2 | . 1 . . . 1 Utility 1 | . . . . . 1 Weapon 6 | . . . . . 6 Highest Loss Streak 6 | . 1 . . . 6 Average Slot Usage (%) 97 | . 91 100 100 97 97 Engine 4 | . 14 11 11 . . Core 4 | . . . . 8 7 Leg 33 | . 27 44 44 36 29 Device 8 | . 6 11 11 9 7 Storage 9 | . 14 11 11 9 7 Processor 4 | . . . . 9 7 Protection 2 | . . . . . 6 Energy Gun 11 | . 14 11 11 13 9 Energy Cannon 1 | . . . . 5 1 Ballistic Gun 8 | . 14 11 3 3 8 Ballistic Cannon 1 | . . . . . 4 Launcher 1 | . . . 7 . 2 Naked Turns . | . . . . . . Heaviest Build 47 | 13 18 17 19 27 47 Greatest Support 72 | 20 20 40 40 72 72 Greatest Overweight (x) 3 | 3 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 Most Carried 8 | 2 8 8 8 8 8 Average Carried 6 | 1 7 6 8 7 6 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 6 Class Distribution -------------------- 33% | Mutant 28% | Skirmisher 19% | Scavenger-Mutant 18% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 702 | 260 130 23 45 95 149 Remotely . | . . . . . . Salvage Created 871 | . 318 26 79 121 327 Parts 57 | . 24 3 3 5 22 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 21 | . 9 . 3 2 7 Guns 14 | . 9 . 2 . 3 Cannons 3 | . . . . 1 2 AOE 3 | . . . 1 1 1 Classes Destroyed 5 | . 3 . 1 1 . Watcher 4 | . 1 1 . 1 1 Swarmer 7 | . 3 . . . 4 Grunt 7 | . 6 . 1 . . Sentry 4 | . . . 2 1 1 Hunter 3 | . . . . 1 2 Best Kill Streak 5 | . 5 1 2 1 4 Combat Bots Only 4 | . 4 . 2 1 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 2662 | . 446 . 243 213 1760 Core 505 | . 84 . 61 38 322 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 66 . 84 93 . Volleys Fired 75 | . 25 3 9 12 26 Largest 4 | . 2 2 2 3 4 Hottest 172 | . 70 60 70 160 172 Shots Fired 188 | . 50 6 17 31 84 Gun 139 | . 50 6 9 19 55 Cannon 37 | . . . . 10 27 Launcher 8 | . . . 8 . . Special 4 | . . . . 2 2 Kinetic 75 | . 25 3 . 1 46 Thermal 45 | . 25 . . 12 8 Explosive 8 | . . . 8 . . Electromagnetic 60 | . . 3 9 18 30 Robot Hit Streak 15 | . 11 1 12 15 10 Robot Miss Streak 10 | . 4 2 . 4 10 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 115 | . 36 2 11 17 49 Core Hits 57 | . 17 2 8 4 26 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2109 | . 494 29 391 337 858 Guns 1188 | . 494 29 70 124 471 Cannons 441 | . . . . 90 351 Explosions 456 | . . . 321 99 36 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 608 | . 232 9 . 7 360 Thermal 647 | . 262 . . 213 172 Explosive 321 | . . . 321 . . Electromagnetic 533 | . . 20 70 117 326 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 64 | . . . 45 19 . Projectiles . | . . . . . . Explosions 64 | . . . 45 19 . Melee . | . . . . . . Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 7 | . . . . . 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 579 | . 192 14 27 312 579 Average Temperature 131 | . 79 10 20 93 203 Received Heat Transfer 411 | . 243 . 78 18 72 Effects 12 | . . . . . 12 Shutdowns 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Matter Decay 3 | . . . . . 3 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . . . 1 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1297 | . 777 . . 248 272 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 320 | . 320 135 108 184 250 Initial 135 | . . 135 8 41 83 Average 113 | . 171 22 52 110 139 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 76 | 100 44 100 100 100 64 Level 1 23 | . 55 . . . 35 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 . 1 1 4 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 7 | . 3 . 1 1 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 15 5 5 4 15 Peak Tracking Total 5 | . 5 3 2 2 5 Tactical Retreats 3 | . 2 . 1 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 3 | . 1 1 . 1 . Terminals 3 | . 1 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 3 4 . 2 . Successful 6 | . 3 2 . 1 . Failed 3 | . . 2 . 1 . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 3 4 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 2 . 1 . Prototype ID Bank 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 1643 | 62 294 200 119 353 615 Spaces Moved 1011 | 39 156 151 76 221 368 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1001 | 29 156 151 76 221 368 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 123 120 120 120 120 120 Slowest Speed 200 | 200 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 3 35 15 25 18 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 64 | . . . 41 10 13 Melee . | . . . . . . Projectile 8 | . . . . 3 5 AOE 56 | . . . 41 7 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1277 | 53 213 164 86 283 478 Wait 105 | 1 15 7 . 21 61 Move 1006 | 38 155 150 75 220 368 Hop . | . . . . . . Pick Up 36 | 8 9 2 . 9 8 Fast Attach 2 | . 1 . . 1 . Attach 17 | 6 1 2 . 2 6 Detach . | . . . . . . Swap 18 | . 4 . 2 7 5 Drop 18 | . 3 . . 11 4 Fire 75 | . 25 3 9 12 26 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 8) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Propulsion x2 512 | -9/Materials | Discovered new exit (range 9) 557 | -9/Materials | Entered Mines 557 | -9/Mines | Discovered new exit (range 14) 566 | -9/Mines | Identified exit to Materials 656 | -9/Mines | Build established: Scavenger-Mutant 676 | -9/Mines | Entered Materials 676 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 995 | -8/Materials | Discovered new exit (range 13) 1028 | -8/Materials | Identified exit to Factory 1029 | -8/Materials | Entered Factory 1029 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1146 | -7/Factory | Build established: Skirmisher 1564 | -7/Factory | Build established: Scavenger-Skirmisher 1565 | -7/Factory | Garrison activated, responded to threat 1644 | -7/Factory | Self-destructed Last Messages --------------- area. 01598_ Penetrated by Slug. 01599_ Imp. Medium Armor Plating destroyed. 01599_ U-05 Engineer builds a Wall. 01600_ Overheating: Matter decay (-3). 01601_ Penetrated by Slug. 01602_ H-55 Commando IFF system glitched. 01602_ Slug penetrates U-05 Engineer. 01602_ U-05 Engineer destroyed. 01604_ Penetrated by Slug. 01604_ Gauss Cannon destroyed. 01606_ Power failure, Mic. Nuclear Core shutdown. 01617_ Penetrated by Slug. 01619_ U-05 Engineer lays Concrete. 01620_ Penetrated by Slug. 01620_ Gauss Cannon destroyed. 01620_ U-05 Engineer lays Concrete. 01623_ Penetrated by Slug. 01623_ U-05 Engineer lays Concrete. 01643_ H-55 Commando IFF system glitched. 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