Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 08:08:55 Player: star Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (88) 440 Value Destroyed (3093) 3093 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (857) 857 TOTAL SCORE: 9070 Bonus ------- High Alert Combat Kills 357 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 224/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Warm (119) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Precision Matter Filter Relay Coupler [Duelist] (20) Component Analysis Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Improved Thermal Generator Advanced Heat Sink Improved Cooling System Encrypted Comm Array Targeting Computer Target Analyzer > --- WEAPON ----------- Carbide Saw Carbide Saw Carbide Saw Carbide Saw > --- INVENTORY -------- Precision Matter Filter Relay Coupler [Duelist] Component Analysis Suite Improved Grenade Launcher [Rating: 51] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Target Analyzer Device Improved Cooling System Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Carbide Saw Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Slots Evolved 8 | . . 2 . 2 . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 4 | . . . . . . . 2 . . . . 2 . Weapon 2 | . . . . 2 . . . . . . . . . Parts Attached 119 | 8 . 16 6 2 19 8 15 2 11 4 . 28 . Power 16 | 2 . 3 1 . 1 1 4 . 1 . . 3 . Engine 15 | 2 . 3 1 . 1 1 3 . 1 . . 3 . Core 1 | . . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 40 | 2 . 8 3 . 9 3 8 . 2 . . 5 . Treads 25 | . . . 3 . 9 3 8 . 2 . . . . Leg 1 | . . . . . . . . . . . . 1 . Wheel 5 | 2 . . . . . . . . . . . 3 . Hover 9 | . . 8 . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . Utility 22 | 1 . 1 1 . . . 3 2 2 3 . 9 . Device 9 | . . . . . . . . 1 . 1 . 7 . Storage 3 | 1 . . 1 . . . . . . . . 1 . Processor 3 | . . 1 . . . . 1 . . . . 1 . Hackware 1 | . . . . . . . . . 1 . . . . Protection 6 | . . . . . . . 2 1 1 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 41 | 3 . 4 1 2 9 4 . . 6 1 . 11 . Energy Gun 10 | 1 . . . . 1 1 . . 4 1 . 2 . Energy Cannon 1 | . . . . . . . . . . . . 1 . Ballistic Gun 18 | 2 . 4 1 2 5 3 . . 1 . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . Launcher 2 | . . . . . . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 3 . . . . . . 6 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 1 . 1 . . . 1 . Corrupted Parts 1 | . . . . . . . 1 . . . . . . System Corruption 1 | . . . . . . . 1 . . . . . . Parts Lost 51 | . . 6 2 1 8 . 3 4 2 . . 25 . Power 7 | . . 1 1 . 1 . 1 . . . . 3 . Propulsion 19 | . . 5 . 1 2 . 1 3 . . . 7 . Utility 5 | . . . . . . . . . . . . 5 . Weapon 20 | . . . 1 . 5 . 1 1 2 . . 10 . Highest Loss Streak 12 | . . 3 2 1 3 . 2 3 1 . . 12 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 85 83 90 89 94 99 97 72 46 70 46 66 6 Engine 6 | . 14 10 10 9 5 9 6 5 2 6 . 2 . Treads 19 | . . . 16 27 35 36 29 22 3 15 15 3 . Wheel 1 | . 28 . . . . . . . . . . 5 . Hover 3 | . . 29 18 1 . . . . . . . . . Device 2 | . . . . . . . . . . . . 19 . Storage 6 | . 14 11 11 9 9 9 7 5 . . . 2 . Processor 11 | . . 10 11 9 9 9 14 15 15 15 15 12 6 Hackware 1 | . . . . . . . . . 4 7 7 . . Protection 1 | . . . . . . . 6 2 4 6 . . . Energy Gun 4 | . 14 . . . . 9 7 7 10 10 . 4 . Ballistic Gun 17 | . 14 21 22 33 29 26 21 11 3 7 7 1 . Slashing Weapon 2 | . . . . . 5 . . . . . . 6 . Peak Build Rating 51 | 6 6 19 19 24 29 33 40 43 23 27 13 51 6 Average Rating 25 | 4 6 16 17 23 23 30 37 30 16 24 13 35 6 On Entrance 16 | . 6 6 17 19 24 25 33 40 9 23 13 13 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 48 | 14 14 16 31 37 37 39 48 48 23 27 3 38 . Greatest Support 92 | 32 32 25 60 60 87 92 92 89 40 40 3 42 3 Greatest Overweight (x) 11 | . . 2 1 . . . . . 7 . . 11 . Average Overweight (x) . | . . . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 5 10 5 Average Capacity 10 | 6 8 8 9 15 15 15 15 12 5 5 5 6 5 Most Carried 15 | 2 8 8 11 12 15 15 15 15 5 5 5 5 4 Average Carried 9 | . 4 6 8 11 13 15 14 12 4 4 5 4 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 2 8 8 11 12 15 15 15 5 4 5 5 4 4 Class Distribution -------------------- 39% | Mutant 29% | Scavenger-Gunner 29% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Matter Collected 3046 | 272 . 458 151 210 604 341 419 30 122 108 . 331 . Remotely . | . . . . . . . . . . . . . . Salvage Created 3596 | . 52 497 107 285 1088 496 472 . 122 . . 477 . Parts 200 | . 5 33 5 20 63 20 29 . 9 . . 16 . Haulers Intercepted 7 | . . 3 . . . 3 1 . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Combat Hostiles Destroyed 76 | . 3 14 2 9 26 6 6 . 2 . . 8 . Melee 2 | . . . . . 1 . . . . . . 1 . Guns 68 | . 3 14 2 9 25 6 6 . 1 . . 2 . Cannons 2 | . . . . . . . . . . . . 2 . AOE 4 | . . . . . . . . . 1 . . 3 . Classes Destroyed 11 | . 1 4 1 . 1 1 1 . . . . 2 . Worker 1 | . . . . . . . . . . . . 1 . Hauler 7 | . . 3 . . . 3 1 . . . . . . Recycler 3 | . . . 1 . . . 1 . . . . 1 . Watcher 1 | . . . . . . 1 . . . . . . . Swarmer 19 | . 3 6 . 3 4 . . . . . . 3 . Grunt 24 | . . 3 . 5 7 4 1 . . . . 4 . Duelist 3 | . . 1 . . 2 . . . . . . . . Sentry 23 | . . 4 2 1 10 2 2 . 2 . . . . Hunter 1 | . . . . . . . . . . . . 1 . Programmer 5 | . . . . . 3 . 2 . . . . . . Heavy 1 | . . . . . . . 1 . . . . . . Best Kill Streak 10 | . 3 3 3 3 10 3 3 . 1 . . 4 . Combat Bots Only 10 | . 3 3 2 3 10 2 2 . 1 . . 4 . Max Kills in Single Turn 2 | . 1 2 1 2 2 1 1 . 1 . . 2 . Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 2 | . . . . . . . . . 1 . . 2 . Melee 1 | . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Hostile Shots Fired 593 | . 22 55 16 19 136 14 35 5 84 4 11 192 . Missed 172 | . 5 17 3 9 31 5 10 1 32 2 6 51 . Damage Taken 6427 | . 141 570 190 107 1505 147 684 189 432 35 50 2377 . Core 1377 | . 17 125 41 8 220 31 46 55 173 12 23 626 . Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 35 | . . . . . . . 35 . . . . . . Core Remaining (%) 71 | 100 93 . 58 . . 52 . . . . 55 . . Volleys Fired 172 | . 7 41 9 13 49 16 16 . 5 . . 16 . Largest 4 | . 2 2 2 4 4 4 4 . 4 . . 3 . Hottest 196 | . 60 50 50 98 102 132 132 . 196 . . 191 . Shots Fired 506 | . 14 82 18 52 164 63 55 . 13 3 . 42 . Gun 495 | . 14 82 18 52 164 63 55 . 13 3 . 31 . Cannon 8 | . . . . . . . . . . . . 8 . Launcher 3 | . . . . . . . . . . . . 3 . Special . | . . . . . . . . . . . . . . Kinetic 427 | . 7 82 18 52 160 48 38 . 3 2 . 17 . Thermal 65 | . . . . . 4 15 17 . 6 1 . 22 . Explosive 3 | . . . . . . . . . . . . 3 . Electromagnetic 11 | . 7 . . . . . . . 4 . . . . Robot Hit Streak 18 | . 3 8 8 7 12 9 15 . 9 . . 18 . Robot Miss Streak 8 | . 5 8 3 5 4 2 4 . 2 1 . 3 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 13 | . . 1 1 1 7 1 . . . . . 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . . . 1 . Shots Hit Robots 376 | . 6 59 16 31 115 45 37 . 11 . . 56 . Core Hits 184 | . 3 28 8 19 54 19 19 . 5 . . 29 . Critical Kills 6 | . . 2 . 1 3 . . . . . . . . Critical Parts Destroyed 16 | . . 2 1 4 5 4 . . . . . . . Critical Strikes 36 | . . 4 1 5 10 6 . . 1 . . 9 . Burn 5 | . . . . . 1 2 . . 1 . . 1 . Destroy 23 | . . 4 1 5 9 4 . . . . . . . Sever 8 | . . . . . . . . . . . . 8 . Melee Attacks 54 | . . . . . 22 . . . . . . 32 . Impact . | . . . . . . . . . . . . . . Slashing 54 | . . . . . 22 . . . . . . 32 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 . . . . . . 4 . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . Damage Inflicted 6974 | . 88 1061 359 593 1906 728 669 . 178 . . 1392 . Guns 5883 | . 88 1061 353 593 1828 716 669 . 178 . . 397 . Cannons 158 | . . . . . . . . . . . . 158 . Explosions 241 | . . . . . . . . . . . . 241 . Melee 667 | . . . . . 78 . . . . . . 589 . Ramming 25 | . . . 6 . . 12 . . . . . 7 . Kinetic 5070 | . 54 1061 353 593 1785 535 394 . 46 . . 249 . Thermal 905 | . . . . . 43 181 275 . 100 . . 306 . Explosive 241 | . . . . . . . . . . . . 241 . Electromagnetic 66 | . 34 . . . . . . . 32 . . . . Impact . | . . . . . . . . . . . . . . Slashing 667 | . . . . . 78 . . . . . . 589 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . 4 4 5 22 22 22 22 5 5 Average Corruption 8 | . . . . . 3 4 3 11 22 22 22 5 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 138 | . . . . . 31 11 8 3 18 37 2 27 1 Message Errors 36 | . . . . . 9 2 3 1 3 11 1 6 . Matter Fused 26 | . . . . . 6 3 1 . 4 7 . 5 . Heat Flow Errors 21 | . . . . . 4 1 . . 4 5 . 6 1 Energy Discharges 8 | . . . . . 3 2 . . . 2 . 1 . Parts Rejected 3 | . . . . . . . . . 2 . . 1 . Parts Fused 3 | . . . . . 2 . 1 . . . . . . Data Loss (minor) 16 | . . . . . 3 1 1 1 1 5 . 4 . Data Loss (major) 11 | . . . . . 3 1 . . 2 1 1 3 . Misfires 6 | . . . . . . . 1 . 1 3 . 1 . Alerts 5 | . . . . . 1 . 1 . 1 2 . . . Misdirections 2 | . . . . . . . . 1 . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 16 | . . . . . . . . . . . . 16 . Projectiles . | . . . . . . . . . . . . . . Explosions 14 | . . . . . . . . . . . . 14 . Melee 2 | . . . . . . . . . . . . 2 . Knockbacks 4 | . . . . . . . . . . . . 4 . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . 4 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 35 | . . . . . . . . . . . . 35 . Shots 1 | . . . . . . . . . . . . 1 . Rammed 4 | . . . 1 . . . . . . . . 3 . Targets Rammed 5 | . . . 1 . . 1 . . . . . 3 . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . Highest Temperature 269 | . . 33 29 59 205 263 165 . 267 269 . 254 . Average Temperature 62 | . . 6 14 23 47 80 63 . 94 90 . 99 . Received Heat Transfer 1440 | . . 132 72 36 504 90 48 . 78 9 39 432 . Effects 3 | . . . . . . 1 . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . . . . . . . Interference 2 | . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . . . . . . Heat Transferred 2146 | . . . . . 185 555 481 . 259 . . 666 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Peak Influence 943 | . 85 487 171 322 943 657 324 89 176 . . 106 . Initial 459 | . . 35 131 . 211 459 217 74 34 . . 14 . Average 299 | . 40 262 130 127 629 554 210 71 142 . . 40 . Maximum Alert Level 3 | . . 2 . 1 3 2 1 . . . . . . Low Security (%) 48 | 100 100 31 100 71 . . 31 100 100 . . 100 . Level 1 21 | . . 51 . 28 21 . 68 . . . . . . Level 2 16 | . . 17 . . 26 100 . . . . . . . Level 3 14 | . . . . . 52 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . . 1 . 4 . 1 7 . . . . 2 . Investigation 1 | . . . . 1 . . . . . . . . . Extermination 3 | . . . . . . . 2 . . . . 1 . Reinforcement 7 | . . 1 . 1 . 1 3 . . . . 1 . Assault 1 | . . . . . . . 1 . . . . . . Garrison 3 | . . . . 2 . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Distress Signals 9 | . . 4 . 4 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 122 | . 4 27 2 13 26 9 6 6 4 5 3 17 . Peak Tracking Total 9 | . 4 8 2 5 9 4 2 6 3 5 3 7 . Tactical Retreats 9 | . . 3 . 2 1 1 . . 1 1 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Traps Triggered 4 | . . . . . 1 . 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Machines Disabled 5 | . 1 2 . . 1 . . . . . . 1 . Max in Single Turn 1 | . 1 1 . . 1 . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Machines Accessed 9 | . . . . 2 2 . 4 . 1 . . . . Terminals 2 | . . . . . 2 . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . 1 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 29 | . . . . 15 3 . 9 . 2 . . . . Successful 19 | . . . . 11 1 . 6 . 1 . . . . Failed 10 | . . . . 4 2 . 3 . 1 . . . . Catastrophic 3 | . . . . . 1 . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 3 | . . . . . 3 . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 6 | . . . . . . . 6 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 17 | . . . . 13 . . 2 . 2 . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . . Scan Component 3 | . . . . . . . 3 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 13 | . . . . 10 . . 2 . 1 . . . . Insert Component 7 | . . . . 5 . . 1 . 1 . . . . Analyze 6 | . . . . 5 . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . . . . 2 2 . 4 . 1 . . . . Full Trace Events 2 | . . . . 1 1 . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 5 . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . Time 26 | . . . . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . 5 . . 1 . 1 . . . . Part Schematics Acquired 6 | . . . . 5 . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . Machine Destruction 4 | . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Turns Passed 6409 | 51 155 507 472 263 1516 424 793 124 376 730 32 962 4 Spaces Moved 3783 | 41 124 371 303 119 726 221 423 105 265 483 63 532 7 Core 437 | 3 . . . . . . . 44 207 52 63 61 7 Treads 2281 | . . . 168 119 726 221 423 61 58 431 . 74 . Legs 99 | . . . . . . . . . . . . 99 . Wheels 439 | 38 124 . . . . . . . . . . 277 . Hover 527 | . . 371 135 . . . . . . . . 21 . Flight . | . . . . . . . . . . . . . . Fastest Speed 48 | 50 100 48 116 160 160 158 158 50 50 50 50 50 50 Average Speed 138 | 96 100 82 140 160 160 158 158 113 128 148 50 141 50 Slowest Speed 600 | 100 100 180 160 160 162 162 170 163 400 160 50 600 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 31 32 51 10 72 21 12 84 3 65 17 9 4 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . Known Exits Taken 2 | . . . . 1 . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . 1 . . 1 1 1 . . Scrap Searched 4 | . . . 3 . . . . . . 1 . . . Spaces Dug 9 | . . . . . 8 . . . . . . 1 . Terrain Destroyed 64 | . . . . . 8 . . . . . . 56 . Melee 8 | . . . . . 8 . . . . . . . . Projectile 1 | . . . . . . . . . . . . 1 . AOE 55 | . . . . . . . . . . . . 55 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Low Low Fac Low Total 4473 | 48 141 491 330 159 941 260 511 108 287 497 62 631 7 Wait 275 | . 1 49 5 20 123 5 45 . 4 5 . 18 . Move 3770 | 40 123 370 302 119 723 220 423 104 264 482 62 531 7 Hop . | . . . . . . . . . . . . . . Pick Up 39 | . 8 9 6 4 2 3 4 1 1 1 . . . Fast Attach 54 | 6 . 3 2 . 6 1 5 . 9 1 . 21 . Attach 22 | . . 7 2 2 2 . 2 . 2 1 . 4 . Detach 6 | . . . . . . . . . 1 2 . 3 . Swap 43 | 2 . 6 2 . 11 7 8 2 . 2 . 3 . Drop 34 | . 2 6 1 1 3 7 8 1 1 3 . 1 . Fire 172 | . 7 41 9 13 49 16 16 . 5 . . 16 . Melee 53 | . . . . . 22 . . . . . . 31 . Ram 1 | . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . Crush 4 | . . . 1 . . 1 . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 207 | -10/Materials | Entered another Materials area 207 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Build established: Mutant 446 | -9/Materials | Lost 3 parts (3n) 576 | -9/Materials | Discovered new exit (range 12) 714 | -9/Materials | Entered Mines 762 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 785 | -9/Mines | Found a hidden stash of uninstalled traps 918 | -9/Mines | Discovered new exit (range 15) 1186 | -9/Mines | Entered Materials 1186 | -8/Materials | Evolved 2 slots: Weapon x2 1263 | -8/Materials | Found Powered Armor 1277 | -8/Materials | Found Powered Armor 1326 | -8/Materials | Garrison activated, responded to threat 1449 | -8/Materials | Identified exit to Garrison 1449 | -8/Materials | Entered Garrison 1469 | -8/Garrison | Triggered checkpoint 1507 | -8/Garrison | Build established: Gunner 1842 | -8/Garrison | Lost 3 parts (1p2n) 1865 | -8/Garrison | Destroyed 10 combat bots 1875 | -8/Garrison | Triggered checkpoint 1948 | -8/Garrison | Rescued a captive Derelict 1952 | -8/Garrison | Rescued a captive Derelict 2004 | -8/Garrison | Discovered new exit (range 14) 2029 | -8/Garrison | Discovered new exit (range 66) 2029 | -8/Garrison | Discovered new exit (range 7) 2029 | -8/Garrison | Discovered new exit (range 51) 2173 | -8/Garrison | Build established: Scavenger-Gunner 2371 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2667 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2883 | -8/Garrison | Triggered checkpoint 2965 | -8/Garrison | Entered Materials 3343 | -8/Materials | Discovered new exit (range 16) 3389 | -8/Materials | Entered Factory 3389 | -7/Factory | Evolved 2 slots: Utility x2 3525 | -7/Factory | Build established: Gunner 3878 | -7/Factory | Repaired Lgt. Treads 4038 | -7/Factory | Garrison activated, responded to threat 4182 | -7/Factory | Sucked down chute 4182 | -7/Factory | Entered Waste 4182 | -7/Waste | Met up with 1 ally sucked down the chute earlier 4197 | -7/Waste | EMP discharged 4197 | -7/Waste | System corruption reached 10% 4218 | -7/Waste | Spotted C-40 Crusher 4224 | -7/Waste | Spotted C-40 Crusher 4226 | -7/Waste | Spotted C-40 Crusher 4230 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4234 | -7/Waste | Spotted C-40 Crusher 4269 | -7/Waste | Spotted C-40 Crusher 4273 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4283 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4284 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4284 | -7/Waste | Spotted C-40 Crusher 4297 | -7/Waste | EMP discharged 4298 | -7/Waste | Discovered new exit (range 16) 4306 | -7/Waste | Entered Factory 4315 | -7/Factory | Lost 3 parts (2n1w) 4323 | -7/Factory | Discovered new exit (range 15) 4682 | -7/Factory | Entered Lower Caves 4688 | -7/Lower Caves | Met a Warlord Commander 4689 | -7/Lower Caves | Learned location of Warlord (-5) 4690 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4712 | -7/Lower Caves | Found Encrypted Comm Array 4805 | -7/Lower Caves | Build established: Mutant 5125 | -7/Lower Caves | Encountered a Warlord checkpoint 5260 | -7/Lower Caves | Learned location of Zion (-6) 5372 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5409 | -7/Lower Caves | Discovered new exit (range 6) 5412 | -7/Lower Caves | Entered another Lower Caves area 5429 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5436 | -7/Lower Caves | Discovered new exit (range 5) 5444 | -7/Lower Caves | Entered Factory 5444 | -6/Factory | Evolved 2 slots: Utility x2 5445 | -6/Factory | Identified exit to Lower Caves 5668 | -6/Factory | Lost 4 parts (1p1n1u1w) 5912 | -6/Factory | Lost 3 parts (1p2w) 5966 | -6/Factory | Lost 5 parts (1p1n3w) 6345 | -6/Factory | Core integrity fell below 50% 6406 | -6/Factory | Entered Lower Caves 6410 | -6/Lower Caves | Self-destructed Last Messages --------------- 06374_ U-05 Engineer builds a Wall. 06374_ Penetrated by Slug. 06374_ Target Analyzer destroyed. 06374_ Penetrated by Slug. 06374_ Adv. Heat Sink destroyed. 06377_ Penetrated by Slug. 06377_ Slug penetrates R-10 Processor. 06380_ Penetrated by Slug. 06380_ Com. Wheel destroyed. 06384_ K-01 Serf collects debris. 06384_ U-05 Engineer builds a Door. 06385_ U-05 Engineer builds a Wall. 06386_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 06389_ Slammed into W-25 Informer. 06391_ Slug penetrates Wall. 06396_ Encrypted Comm Array destroyed. 06400_ Imp. Cooling System destroyed. LOCATION=LOWER CAVES GOAL=ESCAPE 06410_ System corrupted: Heat flow error (+119). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????" ????????????????? | | ??????????????????????????" #????????????????? | | ??????????????????????????" #????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????"???"" ?????????????????? | | ???????????????????""" """" ??????????????????? | | ??????????????????"""" """" #??????????????????? | | ??????????????????"""" """" #??????????????????? | | ??????????????# """" """" ##?????????????????? | | ??????????????# """" """" #?????????????????? | | ?????????????## #?????????????????? | | ?????????? #?????????????????? | | ?????????? @ #?????????????????? | | ??????????????#### ####### #####?????????????? | | ??????????????????????### ##????????????? | | ??????????????????????# #????????????? | | ??????????????????????# ### #????????????? | | ??????????????????????# ##?## ##????????????? | | ??????????????????????####????## ##?????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Hpw. Shotgun | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Salvage Targeting Computer | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Powered Armor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningScanSink Manual? 0 Play Time 00:47:00 Cumulative 138.7 hours Start 2025.01.13 @ 07:50:17 End 2025.01.14 @ 08:08:55 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 232 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d052528b-1b09-4274-9c8c-0829ca4be95f