Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 17:01:05 Player: Err. String Expected Got Nil Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (285) 1425 Value Destroyed (9603) 9603 Prototype IDs (55) 1100 Alien Tech Used (0) 0 Bonus (3348) 3348 TOTAL SCORE: 23376 Bonus ------- High Alert Combat Kills 264 Follower Combat Kills 25 Aligned with FarCom 300 Win 3000 Friendly Fire -241 Cogmind --------- Core Integrity 1336/1600 Matter 300/300 Energy 76/250 System Corruption 9% Temperature Cool (40) Movement Hovering (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Advanced Heat Sink Medium Storage Unit Advanced Melee Analysis Suite Advanced Target Analyzer Nanoactuators Advanced Actuator Array Improved Reaction Control System Graphene Brace Hacking Suite Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (4) ------- Heavy Gauss Cannon Power Sword Vibroblade > --- INVENTORY (10) --- Light Quantum Reactor Combat Antigrav System Cooled Linear Gravjet Weapon Mount Nanoactuators Experimental Transmission Jammer Advanced Phase Shifter Improved Cloaking Device Improved Medium Armor Plating Missile Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Advanced Melee Analysis Suite Advanced Target Analyzer Nanoactuators Advanced Actuator Array Advanced Force Booster Improved Medium Armor Plating Graphene Brace Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Heavy Phase Cannon Power Sword Power Sword Vibroblade > --- INVENTORY -------- Light Quantum Reactor Combat Airjet Improved Antigrav System Improved Antigrav System Weapon Mount Nanoactuators Improved Reaction Control System Advanced Phase Shifter Improved Cloaking Device Missile Launcher [Rating: 166] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Hover Unit Combat Airjet Utility Hacking Suite Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Power Sword Energy Gun Improved Spread Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . . . . . 1 . . . . 1 . Utility 11 | . . . . . . . 2 . 2 2 . . . 2 1 1 1 Weapon 2 | . . . . . . . . . . . 1 . . . . . 1 Parts Attached 287 | 6 11 1 18 6 . 8 23 25 27 36 18 . 27 20 12 22 27 Power 15 | 1 2 . 2 . . . . 1 2 1 1 . 1 . 1 1 2 Engine 6 | 1 2 . 2 . . . . 1 . . . . . . . . . Core 3 | . . . . . . . . . 2 1 . . . . . . . Reactor 6 | . . . . . . . . . . . 1 . 1 . 1 1 2 Propulsion 66 | 2 . . 7 2 . 2 6 4 4 10 6 . 6 1 2 4 10 Treads 26 | 2 . . 7 2 . 2 6 4 3 . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 40 | . . . . . . . . . 1 10 6 . 6 1 2 4 10 Flight . | . . . . . . . . . . . . . . . . . . Utility 99 | 1 2 . 2 2 . . 5 . 8 18 8 . 13 12 6 10 12 Device 53 | . . . 2 2 . . 2 . 3 9 3 . 7 6 3 6 10 Storage 3 | 1 1 . . . . . . . . 1 . . . . . . . Processor 8 | . . . . . . . . . . 2 1 . 2 1 1 1 . Hackware 9 | . . . . . . . 1 . 2 1 2 . . 1 . 2 . Protection 26 | . 1 . . . . . 2 . 3 5 2 . 4 4 2 1 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 107 | 2 7 1 7 2 . 6 12 20 13 7 3 . 7 7 3 7 3 Energy Gun 12 | 1 1 1 4 . . . . 2 3 . . . . . . . . Energy Cannon 41 | . . . 2 1 . 3 7 14 6 . . . 3 2 1 1 1 Ballistic Gun 6 | 1 2 . 1 . . . 1 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 1 Launcher 13 | . 1 . . 1 . 3 2 1 3 1 1 . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . Impact Weapon 6 | . 3 . . . . . 2 1 . . . . . . . . . Slashing Weapon 25 | . . . . . . . . . 1 4 2 . 4 5 2 6 1 Piercing Weapon 2 | . . . . . . . . . . 2 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 3 . . . 2 5 3 . 1 . . . . 4 1 Parts Lost 35 | . 1 1 7 2 . 1 3 . 1 . . . 5 . 2 3 9 Power 2 | . 1 . . . . . . . . . . . . . . . 1 Propulsion 14 | . . . 4 1 . 1 2 . . . . . 1 . 1 1 3 Utility 13 | . . . 1 1 . . 1 . . . . . 4 . 1 2 3 Weapon 6 | . . 1 2 . . . . . 1 . . . . . . . 2 Highest Loss Streak 3 | . 1 1 3 1 . 1 2 . 1 . . . 2 . 1 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 98 100 96 99 100 99 98 99 99 98 99 100 98 100 99 99 98 Engine 4 | . 14 14 11 11 11 11 9 8 1 . . . . . . . . Core 1 | . . . . . . . . . 5 6 2 . . . . . . Reactor 1 | . . . . . . . . . . . 2 5 4 5 9 8 7 Treads 20 | . 28 28 43 43 44 43 34 36 29 . . . . . . . . Hover 10 | . . . . . . . . . . 24 28 29 28 26 23 25 23 Device 9 | . . . 4 10 11 11 10 9 7 12 10 11 8 10 15 12 15 Storage 7 | . 14 14 11 11 11 11 9 9 7 6 5 5 5 5 4 4 4 Processor 3 | . . . . . . . . . . 5 4 5 7 10 9 13 9 Hackware 13 | . . . . . . . 9 9 23 19 17 17 17 21 19 20 19 Protection 5 | . 12 14 3 . . . 7 9 6 5 4 5 4 4 2 . 3 Energy Gun 2 | . 13 27 18 . . . . . 4 . . . . . . . . Energy Cannon 8 | . . . 2 22 22 21 16 17 10 . . . . . . . 3 Slashing Weapon 5 | . . . . . . . . . . 8 17 17 16 14 13 12 11 Peak Build Rating 166 | 6 10 10 18 20 21 23 40 45 55 69 84 84 88 102 114 132 166 Average Rating 60 | 4 8 9 15 19 20 21 34 41 51 64 79 83 83 95 111 124 154 On Entrance 50 | . 6 10 10 18 20 21 23 39 42 55 69 84 84 85 98 108 132 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 14 95 94 97 97 97 97 108 110 111 105 45 42 59 52 65 59 76 Greatest Support 80 | 40 40 40 80 80 80 80 80 80 80 80 58 56 58 58 60 76 76 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 1 1 1 1 1 . 2 . 1 . 1 Average Overweight (x) . | . 1 2 1 1 1 1 1 1 1 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 Average Capacity 18 | 6 19 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 Most Carried 25 | 4 21 21 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 Average Carried 17 | 3 14 20 22 24 24 24 24 24 24 10 9 9 9 9 9 9 9 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 Final Carried 25 | 4 21 20 25 24 25 25 25 25 25 10 10 10 9 10 9 9 10 Class Distribution -------------------- 38% | Mutant 32% | Hacker-Gladiator 16% | Hacker-Mutant 4% | Wizard-Gladiator 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Gladiator | -6/Factory Hacker-Gladiator | -5/Factory Hacker-Gladiator | -5/Waste Hacker-Gladiator | -5/Factory Hacker-Gladiator | -4/Factory Hacker-Gladiator | -3/Research Hacker-Gladiator | -2/Research Wizard-Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 3534 | 161 181 99 205 70 . 99 257 216 357 387 187 . 413 88 243 248 323 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 12870 | . 262 99 1425 605 . 29 1022 1372 1330 801 531 . 1015 338 486 842 2713 Parts 712 | . 22 2 88 24 . 9 58 84 65 51 31 . 39 24 28 42 145 Haulers Intercepted 34 | . 1 . 3 . . . 5 6 2 2 1 . 5 . 1 3 5 Recyclers Shooed 6 | . . . . . . . 3 1 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 166 | . 8 2 20 12 . 8 8 22 24 13 7 . 6 3 5 5 23 Melee 60 | . 1 . . . . . . . . 10 7 . 6 3 5 5 23 Guns 23 | . 1 2 15 . . . . . 5 . . . . . . . . Cannons 59 | . . . 2 10 . . 7 21 19 . . . . . . . . AOE 22 | . 6 . 3 2 . 8 . . . 3 . . . . . . . Classes Destroyed 16 | . 6 . 5 . . 1 . 1 1 1 . . . . . . 1 Worker 17 | . . . 3 1 . . 2 3 3 . . . 2 . . . 3 Builder 9 | . 1 . 3 . . . . 1 2 . . . . 1 . . 1 Tunneler 3 | . . . . . . 1 . . . . . . . . . 1 1 Hauler 34 | . 1 . 3 . . . 5 6 2 2 1 . 5 . 1 3 5 Recycler 13 | . 1 . 2 . . . 3 2 2 . . . . . . 1 2 Mechanic 1 | . . . . . . . . . . 1 . . . . . . . Operator 10 | . . . 2 . . . 3 1 . . 1 . . 2 1 . . Drone 1 | . . . . . . . . . . . . . . . . . 1 Watcher 31 | . 2 . 3 . . . 1 2 1 3 4 . 2 2 1 2 8 Swarmer 33 | . 6 . 3 . . 8 . 3 . 6 4 . . . . . 3 Grunt 64 | . 2 2 9 11 . . 7 7 16 1 . . . . 2 . 7 Brawler 3 | . . . 1 2 . . . . . . . . . . . . . Duelist 5 | . . . 2 1 . . . 1 1 . . . . . . . . Sentry 24 | . . . 5 . . . 1 10 1 3 1 . 1 . . 1 1 Hunter 3 | . . . . . . . . 1 . . . . . 1 . . 1 Programmer 35 | . . . . . . . . . 6 3 2 . 5 2 3 4 10 Best Kill Streak 9 | . 9 2 9 3 . 5 5 5 5 5 4 . 3 3 2 6 5 Combat Bots Only 6 | . 6 2 5 3 . 4 2 4 3 5 4 . 2 2 2 2 5 Max Kills in Single Turn 4 | . 4 1 3 2 . 3 2 2 2 2 1 . 1 1 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 4 | . 4 . 1 2 . 2 . . . 2 . . . . . . . Melee 2 | . 1 . . . . . . . . 1 1 . 1 1 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Hostile Shots Fired 956 | . 24 7 100 39 . 18 75 89 154 110 26 . 76 16 72 26 124 Missed 327 | . 10 . 23 7 . 3 25 36 42 57 10 . 24 6 27 16 41 Damage Taken 10560 | . 276 103 1228 446 . 119 661 698 1555 486 332 . 1316 164 1091 239 1846 Core 1475 | . 53 14 109 89 . 6 44 69 154 59 58 . 248 58 250 . 264 Absorbed by Shields 106 | . . . . . . . 106 . . . . . . . . . . Regen/Repaired (Parts) 1464 | . . . . . . . 219 65 211 116 210 . 478 . 38 . 127 Core Remaining (%) 81 | 100 . 73 . . . 49 . 79 78 93 . . 69 94 80 100 83 Volleys Fired 400 | . 16 6 75 23 . 6 58 85 85 3 . . 5 8 1 1 28 Largest 2 | . 2 2 2 2 . 1 2 2 2 1 . . 1 1 1 1 1 Hottest 175 | . 70 100 136 136 . 33 135 175 175 36 . . 90 90 90 90 90 Shots Fired 720 | . 30 12 148 43 . 6 114 153 167 3 . . 5 8 1 1 29 Gun 207 | . 28 12 138 . . . . . 29 . . . . . . . . Cannon 498 | . . . 10 42 . . 114 152 136 . . . 5 8 1 1 29 Launcher 15 | . 2 . . 1 . 6 . 1 2 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 28 | . 13 2 10 . . . . . . . . . . . . . 3 Thermal 549 | . 15 10 10 42 . . 114 152 165 . . . 5 8 1 1 26 Explosive 15 | . 2 . . 1 . 6 . 1 2 3 . . . . . . . Electromagnetic 128 | . . . 128 . . . . . . . . . . . . . . Robot Hit Streak 14 | . 8 7 10 7 . . 11 14 14 2 . . . 3 . . . Robot Miss Streak 10 | . 3 2 10 3 . . 5 5 7 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 4 . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . . . . . . . Shots Hit Robots 724 | . 24 9 91 26 . . 66 79 113 42 26 . 51 17 41 28 111 Core Hits 385 | . 13 5 43 18 . 11 29 48 79 23 11 . 18 11 14 12 50 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . . . . . Critical Strikes 58 | . 3 1 5 . . . . . . 3 5 . 5 2 11 5 18 Burn 2 | . 1 1 . . . . . . . . . . . . . . . Corrupt 5 | . . . 5 . . . . . . . . . . . . . . Smash 2 | . 2 . . . . . . . . . . . . . . . . Sever 48 | . . . . . . . . . . 2 5 . 5 2 11 5 18 Impale 1 | . . . . . . . . . . 1 . . . . . . . Melee Attacks 694 | . 7 . . . . . 7 1 1 123 59 . 105 41 80 80 190 Impact 15 | . 7 . . . . . 7 1 . . . . . . . . . Slashing 657 | . . . . . . . . . 1 101 59 . 105 41 80 80 190 Piercing 22 | . . . . . . . . . . 22 . . . . . . . Sneak Attacks 49 | . 1 . . . . . . . . 3 9 . 9 2 3 8 14 Combat Hostiles 6 | . . . . . . . . . . . 5 . . . . . 1 Follow-up Attacks 109 | . . . . . . . . . . 9 8 . 12 7 19 10 44 Damage Inflicted 29799 | . 1042 117 1839 731 . 436 1584 2928 3354 1939 1607 . 2583 821 1889 1772 7157 Guns 2231 | . 221 117 1287 . . . . . 606 . . . . . . . . Cannons 8020 | . . . 144 653 . . 1546 2922 2684 . . . . 36 . . 35 Explosions 1730 | . 547 . 401 78 . 436 . . 64 204 . . . . . . . Melee 17805 | . 274 . . . . . 38 . . 1735 1607 . 2583 785 1889 1772 7122 Ramming 13 | . . . 7 . . . . 6 . . . . . . . . . Kinetic 194 | . 97 13 84 . . . . . . . . . . . . . . Thermal 9418 | . 287 104 545 653 . . 1546 2922 3290 . . . . 36 . . 35 Explosive 1166 | . 384 . . 78 . 436 . . 64 204 . . . . . . . Electromagnetic 1203 | . . . 1203 . . . . . . . . . . . . . . Impact 312 | . 274 . . . . . 38 . . . . . . . . . . Slashing 17147 | . . . . . . . . . . 1389 1607 . 2583 785 1889 1772 7122 Piercing 346 | . . . . . . . . . . 346 . . . . . . . Highest Corruption 16 | . 1 1 . . . . . . 3 1 3 3 16 . 8 . 9 Average Corruption 3 | . 1 1 . . . . . . 1 1 2 3 8 . 3 . 3 Corruption Purged 6 | . . . . . . . . . 6 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 170 | . 5 . . . . . . . 35 9 16 1 55 . 19 . 30 Message Errors 38 | . 1 . . . . . . . 6 1 3 . 17 . 3 . 7 Matter Fused 39 | . 1 . . . . . . . 4 4 6 . 10 . 7 . 7 Heat Flow Errors 26 | . 2 . . . . . . . 6 1 2 . 8 . 2 . 5 Energy Discharges 24 | . . . . . . . . . 7 1 2 1 6 . 3 . 4 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . Parts Fused 4 | . . . . . . . . . 3 . 1 . . . . . . Data Loss (minor) 21 | . . . . . . . . . 2 2 2 . 8 . 3 . 4 Data Loss (major) 7 | . . . . . . . . . 1 . . . 4 . 1 . 1 Misfires 6 | . 1 . . . . . . . 4 . . . . . . . 1 Alerts 4 | . . . . . . . . . 2 . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2202 | . 176 . 204 . . 40 50 10 25 27 248 . 177 58 155 240 792 Projectiles 90 | . . . . . . . 50 10 25 . . . . . . . 5 Explosions 338 | . 94 . 204 . . 40 . . . . . . . . . . . Melee 1774 | . 82 . . . . . . . . 27 248 . 177 58 155 240 787 Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 440 | . 123 . 284 33 . . . . . . . . . . . . . Shots 8 | . 3 . 4 1 . . . . . . . . . . . . . Rammed 2 | . . . 1 . . . . 1 . . . . . . . . . Targets Rammed 4 | . . . 3 . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . . . . . . Highest Temperature 407 | . 223 284 282 388 . . 153 244 303 131 250 . 214 40 249 . 407 Average Temperature 72 | . 50 133 78 124 . . 41 59 64 52 106 . 74 22 101 . 110 Received Heat Transfer 2437 | . 72 60 297 231 . . 442 261 621 111 9 . 99 9 63 9 153 Effects 10 | . . 1 . 1 . . . . 2 . 1 . . . . . 5 Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . Energy Bleed 5 | . . 1 . . . . . . 1 . 1 . . . . . 2 Interference 3 | . . . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 11 | . 1 . 10 . . . . . . . . . . . . . . Impact Corruptions 2 | . 2 . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 . . . . . . . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . . . . . . . Parts Melted 21 | . . 3 2 4 . . 1 4 6 . . . . . 1 . . Heat Transferred 13260 | . 544 370 709 1184 . . 2553 3867 3959 . . . . 37 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 5 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Peak Influence 832 | . 344 40 429 358 . 249 137 307 306 491 209 21 139 160 129 196 832 Initial 168 | . . . 15 166 . . 96 . 80 142 168 21 14 22 23 56 49 Average 124 | . 107 36 203 117 . 81 27 108 143 186 101 21 31 57 63 110 403 Maximum Alert Level 3 | . 1 . 2 1 . 1 . 1 1 2 1 . . . . . 3 Low Security (%) 77 | 100 80 100 46 80 . 74 100 81 70 50 95 100 100 100 100 100 14 Level 1 17 | . 19 . 47 19 . 25 . 18 29 41 4 . . . . . 28 Level 2 4 | . . . 5 . . . . . . 7 . . . . . . 50 Level 3 . | . . . . . . . . . . . . . . . . . 6 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . . . 1 . . . 4 . 12 6 2 . 4 5 6 2 9 Investigation 13 | . . . . . . . 1 . 3 2 . . 1 2 2 . 2 Extermination 22 | . . . . . . . . . 5 3 1 . 3 3 2 2 3 Reinforcement 13 | . . . 1 . . . 3 . 4 1 1 . . . 2 . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 2 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 22 | . 2 . 2 . . . 1 3 . 2 1 . . 3 1 . 7 Communications Jammed 3 | . . . . . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . . . . . 3 Times Spotted 285 | . 16 2 30 13 . 5 11 29 30 33 11 7 22 10 16 9 41 Peak Tracking Total 12 | . 8 2 7 3 . 4 2 4 3 6 5 6 9 4 4 2 12 Tactical Retreats 33 | . 1 . 1 . . . . 2 2 7 1 1 4 1 4 2 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 19 | . 1 . . . . . . . 2 2 3 . 3 . 4 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . 6 . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 12 | . 2 . 3 . . 2 . 3 . . . . 1 . . . 1 Max in Single Turn 3 | . 2 . 3 . . 2 . 1 . . . . 1 . . . 1 Garrison Access 10 | . . . . . . . . 1 1 1 2 . . . 2 . 3 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 105 | . 2 . 4 1 2 . 6 12 10 15 10 . 10 7 6 6 14 Terminals 63 | . 2 . 4 . . . 5 10 5 9 4 . 6 5 2 4 7 Fabricators 9 | . . . . . . . . . 2 2 . . 2 2 . . 1 Repair Stations 12 | . . . . . . . 1 1 1 2 2 . 2 . 1 . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 1 1 1 . . . . 2 . Garrison Access 13 | . . . . . . . . 1 1 1 3 . . . 3 . 4 Total Hacks 339 | . 4 . 9 1 5 . 16 26 36 54 37 . 47 33 14 15 42 Successful 181 | . 3 . 3 1 5 . 6 13 17 34 24 . 26 19 5 7 18 Failed 157 | . 1 . 6 . . . 10 13 19 20 13 . 21 13 9 8 24 Catastrophic 13 | . . . 1 . . . 1 1 1 1 1 . 2 1 . 3 1 Database Lockouts 1 | . . . . . . . . . . . . . . 1 . . . Manual 158 | . 3 . 8 . 1 . 9 11 12 29 10 . 23 24 5 10 13 Terminals 211 | . 4 . 9 . . . 14 21 16 35 18 . 30 23 5 13 23 Fabricators 40 | . . . . . . . . . 12 10 . . 5 10 . . 3 Repair Stations 46 | . . . . . . . 2 2 3 5 14 . 12 . 2 . 6 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . 3 3 1 . . . . 2 . Garrison Access 27 | . . . . . . . . 3 2 1 4 . . . 7 . 10 Terminal Hacks 78 | . 2 . 2 1 5 . 3 7 5 14 9 . 10 9 . 3 8 Record 7 | . . . . . 4 . . . . . . . . . . . 3 Part Schematic 6 | . . . . . . . . 1 2 2 . . . 1 . . . Robot Analysis 2 | . . . . . . . . . . 1 . . 1 . . . . Prototype ID Bank 5 | . . . . . . . . 2 . 2 . . 1 . . . . Open Door 3 | . . . . 1 . . . 2 . . . . . . . . . Level Access Points 4 | . . . . . . . . . . 1 1 . . 1 . 1 . Branch Access Points 6 | . . . 1 . . . 1 . 1 1 1 . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 Terminal Index 10 | . 1 . 1 . . . . 1 1 1 1 . 1 1 . 1 1 Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Index 2 | . . . . . . . . . . . 1 . 1 . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . . . Unreport Threat 5 | . . . . . . . 1 1 . 1 . . 2 . . . . Locate Traps 5 | . 1 . . . . . . . . 1 . . 2 1 . . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . . . . . . Transport Status 1 | . . . . . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . Recall Extermination 2 | . . . . . . . . . . . . . 1 1 . . . Hauler Manifests 3 | . . . . . . . 1 . . 1 1 . . . . . . Registered Components 2 | . . . . . . . . . . 1 . . . . . . 1 Zone Layout 7 | . . . . . . . . . 1 1 1 . . 1 . 1 2 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 17 | . . . . . . . . . 5 5 . . 1 5 . . 1 Network Status 5 | . . . . . . . . . 1 1 . . 1 1 . . 1 Load Schematic 6 | . . . . . . . . . 2 2 . . . 2 . . . Build 6 | . . . . . . . . . 2 2 . . . 2 . . . Repair Station Hacks 36 | . . . . . . . 2 2 2 4 9 . 11 . 2 . 4 Scan Component 20 | . . . . . . . 1 1 1 2 6 . 6 . 1 . 2 Repair 16 | . . . . . . . 1 1 1 2 3 . 5 . 1 . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . 1 3 . . . . . 2 . Insert Component 4 | . . . . . . . . . 1 1 . . . . . 2 . Analyze 2 | . . . . . . . . . . 2 . . . . . . . Garrison Access Hacks 10 | . . . . . . . . 1 1 1 2 . . . 2 . 3 Seal Access 10 | . . . . . . . . 1 1 1 2 . . . 2 . 3 Unauthorized Hacks 34 | . 1 . 1 . . . 1 3 3 7 4 . 4 5 1 2 2 Terminals 26 | . 1 . 1 . . . 1 3 1 4 4 . 3 3 1 2 2 Assimilate 5 | . . . . . . . . . . 1 . . 1 2 . 1 . Botnet 15 | . . . . . . . . 2 . 3 3 . 2 1 1 1 2 Operators 6 | . 1 . 1 . . . 1 1 1 . 1 . . . . . . Fabricators 8 | . . . . . . . . . 2 3 . . 1 2 . . . Prioritize 5 | . . . . . . . . . 1 2 . . . 2 . . . Haulers 3 | . . . . . . . . . 1 1 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . 1 . . . . . 2 . . . Used 2 | . . . . . . . . . . . . . . 2 . . . Hacking Detections 81 | . 2 . 3 . . . 6 8 9 10 8 . 9 7 5 3 11 Full Trace Events 11 | . . . . . . . 1 . 3 2 . . 1 2 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . 1 2 3 . . . 1 . . . Parts Built 11 | . . . . . . . . . 4 3 . . . 4 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 245 | . . . . . . . . . 94 80 . . . 71 . . . Total Part Build Rating 56 | . . . . . . . . . 20 14 . . . 22 . . . Parts Repaired 16 | . . . . . . . 1 1 1 2 3 . 5 . 1 . 2 Time 608 | . . . . . . . 38 51 22 114 101 . 224 . 16 . 42 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 7 | . . . . 3 . . . . . 1 . . 1 1 . 1 . Largest Group 3 | . . . . 3 . . . . . 1 . . 1 1 . 1 . Highest-Rated Group 40 | . . . . 40 . . . . . 10 . . 26 23 . 10 . Highest-Rated Ally 26 | . . . . 16 . . . . . 10 . . 26 23 . 10 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . 15 . . . . . . . . . . . . . Total Damage 143 | . . . . 143 . . . . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total 2 | . . . . . . . . . . 1 . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 26199 | 85 1326 250 1146 1423 551 722 2439 3255 4347 2291 1492 124 1800 1016 1388 912 1632 Spaces Moved 15985 | 48 487 72 353 555 229 290 823 1068 1381 2406 1785 188 1302 833 952 895 2318 Core 5 | 5 . . . . . . . . . . . . . . . . . Treads 5333 | 43 487 72 353 555 229 290 823 1068 1381 32 . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 10647 | . . . . . . . . . . 2374 1785 188 1302 833 952 895 2318 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 160 320 240 240 240 240 242 250 250 52 54 61 56 63 63 49 27 Average Speed 120 | 148 248 320 240 240 240 240 247 250 250 56 56 61 72 63 83 50 39 Slowest Speed 320 | 160 320 320 240 240 240 242 250 250 250 250 144 61 191 63 131 59 119 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 82 25 37 96 61 55 72 90 27 49 36 76 27 19 28 26 53 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . 1 1 . . 1 . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . 1 1 . . . . . . . . Scrap Searched 5 | . . . . 3 . 2 . . . . . . . . . . . Spaces Dug 233 | . 1 . . . . . 6 8 1 67 18 . 33 17 18 26 38 Terrain Destroyed 440 | . 12 . 59 14 . 43 16 34 11 72 18 . 33 19 18 26 65 Melee 194 | . 1 . . . . . 3 1 1 60 18 . 28 12 17 25 28 Projectile 62 | . . . . . . . 13 17 . . . . 5 7 1 1 18 AOE 184 | . 11 . 59 14 . 43 . 16 10 12 . . . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Total 21636 | 61 559 81 501 604 231 308 1112 1447 2087 3220 2230 197 2042 1284 1476 1292 2904 Wait 4158 | . 17 3 20 15 2 1 159 236 551 637 370 8 619 384 449 305 382 Move 15967 | 47 486 71 352 554 228 289 822 1067 1380 2405 1784 187 1301 832 951 894 2317 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 163 | 8 19 . 23 2 1 2 20 6 18 8 8 1 8 6 6 9 18 Fast Attach 86 | 2 1 . 1 1 . . 7 9 9 13 8 . 10 3 2 13 7 Attach 66 | 4 1 1 8 1 . 1 5 . 3 10 4 . 6 4 4 4 10 Detach 20 | . . . . . . . . . 4 5 3 . 2 3 1 . 2 Swap 136 | . 9 . 9 4 . 7 11 16 15 13 6 . 11 13 6 6 10 Drop 152 | . 3 . 10 4 . 2 23 18 21 25 6 1 4 5 4 13 13 Fire 400 | . 16 6 75 23 . 6 58 85 85 3 . . 5 8 1 1 28 Melee 475 | . 7 . . . . . 7 1 1 101 40 . 76 26 52 47 117 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 4 | . . . 3 . . . . 1 . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . 8 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Ext x2) -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research -2/Research (discovered 4 exits: *Acc x3 / *Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 5) 599 | -10/Materials | Discovered new exit (range 7) 969 | -10/Materials | Discovered new exit (range 14) 1412 | -10/Materials | Entered Mines 1479 | -10/Mines | Learned 4 Materials zone layouts 1639 | -10/Mines | Discovered new exit (range 7) 1662 | -10/Mines | Entered Materials 1662 | -9/Materials | Evolved 2 slots: Propulsion x2 1663 | -9/Materials | Identified exit to Materials 2212 | -9/Materials | Lost 3 parts (2n1u) 2330 | -9/Materials | Identified exit to Mines 2488 | -9/Materials | Lost 3 parts (2n1w) 2808 | -9/Materials | Entered Mines 2813 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3176 | -9/Mines | Discovered exit to Materials (range 12) 3431 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3653 | -9/Mines | Found the Drone Emporium 3749 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4133 | -9/Mines | Discovered exit to Materials (range 15) 4219 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4221 | -9/Mines | Discovered new exit (range 5) 4231 | -9/Mines | Entered Exiles 4289 | -9/Exiles | Met 8R-AWN 4327 | -9/Exiles | Met EX-HEX 4395 | -9/Exiles | Met EX-BIN 4426 | -9/Exiles | Aligned with FarCom system 4428 | -9/Exiles | Given EX-Vault access code 4488 | -9/Exiles | Opened EX-Vault 4500 | -9/Exiles | Found Cloak of Protection 4552 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4621 | -9/Exiles | Met EX-DEC 4643 | -9/Exiles | Learned location of Zion (-6) 4755 | -9/Exiles | Discovered new exit (range 14) 4782 | -9/Exiles | Left Exiles lab with Cloak of Protection 4782 | -9/Exiles | Entered Mines 5192 | -8/Mines | Core integrity fell below 50% 5339 | -8/Mines | Discovered exit to Materials (range 15) 5504 | -8/Mines | Entered Materials 5504 | -8/Materials | Evolved 2 slots: Utility x2 5741 | -8/Materials | Met 7R-MNS 5807 | -8/Materials | Build established: Scavenger-Mutant 6587 | -8/Materials | Discovered new exit (range 11) 6587 | -8/Materials | Discovered new exit (range 3) 6613 | -8/Materials | Build established: Mutant 6928 | -8/Materials | Identified exit to Storage 7199 | -8/Materials | Repaired Arm. Treads 7236 | -8/Materials | Discovered new exit (range 15) 7943 | -8/Materials | Entered Storage 9046 | -8/Storage | Discovered new exit (range 8) 9549 | -8/Storage | Repaired Cld. Ion Engine 11198 | -8/Storage | Entered Factory 11198 | -7/Factory | Evolved 2 slots: Utility x2 11320 | -7/Factory | Discovered new exit (range 11) 11467 | -7/Factory | Build established: Hacker-Mutant 12310 | -7/Factory | Repaired Imp. Medium Armor Plating 13790 | -7/Factory | Identified exit to Lower Caves 14862 | -7/Factory | Fabricated Cmb. Airjet? 15193 | -7/Factory | Fabricated Cmb. Airjet (x2) 15503 | -7/Factory | Discovered new exit (range 16) 15545 | -7/Factory | Entered another Factory area 15545 | -6/Factory | Evolved 2 slots: Utility x2 15915 | -6/Factory | Build established: Hacker-Gladiator 16149 | -6/Factory | Identified exit to Lower Caves 16935 | -6/Factory | Fabricated Power Sword (x2) 17161 | -6/Factory | Discovered new exit (range 16) 17288 | -6/Factory | Repaired Imp. Medium Armor Plating 17360 | -6/Factory | Repaired Imp. Airjet 17562 | -6/Factory | Discovered new exit (range 11) 17588 | -6/Factory | Identified exit to Factory 17728 | -6/Factory | Fabricated Cld. Airjet (x1) 17836 | -6/Factory | Entered another Factory area 17836 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 18865 | -5/Factory | Repaired Imp. Medium Armor Plating 18952 | -5/Factory | Identified exit to Factory 18952 | -5/Factory | Identified exit to Upper Caves 18952 | -5/Factory | Identified exit to Extension 19131 | -5/Factory | Repaired Broken Cld. Airjet 19174 | -5/Factory | Repaired Broken Imp. Reaction Control System 19328 | -5/Factory | Sucked down chute 19328 | -5/Factory | Entered Waste 19350 | -5/Waste | Spotted C-40 Crusher 19379 | -5/Waste | Spotted C-40 Crusher 19386 | -5/Waste | Spotted C-40 Crusher 19393 | -5/Waste | Spotted C-40 Crusher 19397 | -5/Waste | Spotted C-40 Crusher 19436 | -5/Waste | Spotted C-40 Crusher 19443 | -5/Waste | Discovered new exit (range 16) 19452 | -5/Waste | Entered Factory 19763 | -5/Factory | Discovered exit to Extension (range 10) 19925 | -5/Factory | Discovered exit to Extension (range 15) 20519 | -5/Factory | System corruption reached 10% 20665 | -5/Factory | Discovered exit to Factory (range 10) 20720 | -5/Factory | Repaired Cmb. Airjet 20767 | -5/Factory | Repaired Imp. Medium Armor Plating 20848 | -5/Factory | Repaired Cold Fusion Reactor 20998 | -5/Factory | Repaired Cmb. Airjet 21024 | -5/Factory | Repaired Cmb. Airjet 21252 | -5/Factory | Entered another Factory area 21252 | -4/Factory | Evolved 2 slots: Utility x2 21524 | -4/Factory | Fabricated Imp. Medium Armor Plating (x2) 21888 | -4/Factory | Fabricated Nanoactuators (x2) 22112 | -4/Factory | Identified exit to Upper Caves 22112 | -4/Factory | Identified exit to Research 22112 | -4/Factory | Central database locked down 22268 | -4/Factory | Entered Research 22268 | -3/Research | Evolved 2 slots: Power x1, Utility x1 23294 | -3/Research | Repaired Power Sword 23460 | -3/Research | Spotted B-86 Titan 23634 | -3/Research | Discovered new exit (range 15) 23655 | -3/Research | Identified exit to Research 23656 | -3/Research | Entered another Research area 23656 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 23738 | -2/Research | Found Prototype Device 23738 | -2/Research | Identified Exp. ECM Suite 24187 | -2/Research | Discovered new exit (range 13) 24192 | -2/Research | Identified exit to Quarantine 24456 | -2/Research | Build established: Wizard-Gladiator 24525 | -2/Research | Identified exit to Access 24568 | -2/Research | Entered Access 24568 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 24869 | -1/Access | Lost 3 parts (1p1n1u) 24975 | -1/Access | Garrison activated, responded to threat 25211 | -1/Access | Found Adv. Force Booster 25461 | -1/Access | Found Prototype Device 25607 | -1/Access | Repaired Cold Fusion Reactor 25678 | -1/Access | Spotted B-99 Colossus 25685 | -1/Access | Build established: Wizard-Sprinter 25923 | -1/Access | Repaired Power Sword 26123 | -1/Access | Energy Cycler disabled 26129 | -1/Access | Lost 3 parts (1u2w) 26199 | -1/Access | Discovered new exit (range 6) 26200 | *** | Escaped! Last Messages --------------- 26153_ K-01 Serf cleans the Anti-Orbital Battery. 26153_ Triggered Ambush Trap. 26153_ B-74 Champion emerges from a hatch in the floor. 26153_ G-73 Enforcer emerges from a hatch in the floor. 26155_ Sneak attack on T-07 Excavator. 26155_ Destroyed Lgt. Ion Engine. 26155_ T-07 Excavator destroyed. 26155_ K-01 Serf cleans the Anti-Orbital Battery. 26156_ Acquired 17 matter. 26158_ Acquired 16 matter. 26168_ VUIY2QFGEF3AO3 MA7 /A%,< 26179_ Destroyed Antigrav System. 26181_ W-44 Eye destroyed. 26199_ The Access Shell folds into the floor. 26199_ EXIT=FOUND 26200_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | #![ "#?# "" ###### #############? | | # ""#?# # | | # ""#?# ##### # | | # ""#?# #???# % + [ | | # ""####+#+#######?# # | | +%! T"# #?# # | | # =! ""# ### #?// | | #[ ""# * + #?/ | | # ""# ############### #??###### | | # ""# o #????# ! # #???????? | | # "# !/ #????# # #????#### | | # + !! #????# "" # ###### | | +% # / #????# "" !# | | ######### # #????# "Y # | | #? ?????### ! #????# "" |# ####### | | #?????????# #????# "" [/ #?????## | | ########??# #????#! %# #??????# | | #??##############????# !# #??????# | | #????????????????????########## #??????# | | #?????????????????????###?????# #??????# | | #????????????########## ####### #??????# | | #????????????" #??????# | | #??????BB????" #??????### | | #??????BB????" #????????? | | ???????????" #????????? | | ?????????" "@ #????????? | | ????????" "" #????????? | | ????????" #????????? | | ######+### ??BB????" #????????? | | ??????????????BB????" """ """k #????????# | | ????????????????????" """T""" #????????+ | | ????????????????????########## ####### #????????# | | ?????????????????????????????###?????# #????????? | | ?????????Y???????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 ECM Strength 3 Jamming Range 12 Cloak Strength 5 Armor Coverage 450 Melee Speed Boost 50 Evasion (%) 68 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 4 Force Boost 40 Offensive Hacking 44 Defensive Hacking 26 Item Schematics ----------------- Imp. Light Armor Plating | -8/Storage | Hacked Imp. Medium Armor Plating | -7/Factory | Hacked Cmb. Airjet | -7/Factory | Hacked Cld. Airjet | -6/Factory | Hacked Enh. Nuclear Core | -6/Factory | Scanalyzed Power Sword | -6/Factory | Hacked Nanoactuators | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Power Sword | x2 | -6/Factory Cld. Airjet | x1 | -6/Factory Imp. Medium Armor Plating | x2 | -4/Factory Nanoactuators | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Rockin' Loadout Challenges ------------ None Game ------ Seed HelicalComponentRipteeth Manual? 0 Play Time 04:37:11 Cumulative 69.6 hours Start 2025.02.24 @ 12:14:18 End 2025.02.24 @ 17:01:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 39 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d20073f3-136f-438b-9f8c-21d63e3b02f6