Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.14 @ 12:55:01 Player: Imrayya Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (76) 380 Value Destroyed (2982) 2982 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9662 Bonus ------- None Cogmind --------- Core Integrity 1098/1300 Matter 5/300 Energy 0/100 System Corruption 4% Temperature Cool (0) Movement Flying (27) Location -3/Testing Parts ------- > --- POWER (3) -------- Improved Fusion Compressor > --- PROPULSION (6) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Improved Diametric Drive > --- UTILITY (8) ------ Advanced Reaction Control System Improved Cloaking Device Improved Cloaking Device Improved Cloaking Device Improved Cloaking Device > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Electron Diverter Reaction Control System Railgun Railgun Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Visual Processing Unit Targeting Computer Reaction Control System Advanced Reaction Control System Improved Cloaking Device Improved Cloaking Device Improved Cloaking Device Improved Cloaking Device > --- WEAPON ----------- KE Penetrator > --- INVENTORY -------- Cooled Nuclear Pulse Thruster Railgun Railgun Railgun Hypervelocity Gauss Cannon [Rating: 103] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Flight Unit Nuclear Pulse Array Utility Targeting Computer Device Improved Heat Sink Storage Medium Battery Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Slots Evolved 14 | . . . 2 . 2 2 . . 2 2 2 2 . Power 2 | . . . . . 1 . . . . 1 . . . Propulsion 4 | . . . . . . 1 . . . . 1 2 . Utility 6 | . . . 1 . 1 1 . . 1 1 1 . . Weapon 2 | . . . 1 . . . . . 1 . . . . Parts Attached 76 | 5 . 4 4 3 5 10 2 . 5 23 4 8 3 Power 12 | 1 . 1 . 1 1 1 . . 2 3 1 1 . Engine 5 | 1 . 1 . 1 . . . . 1 1 . . . Core 6 | . . . . . 1 1 . . 1 2 . 1 . Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 17 | 2 . . . . 2 4 . . . 4 1 2 2 Treads 3 | . . . . . 2 . . . . 1 . . . Leg 8 | 2 . . . . . 4 . . . 2 . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . 1 1 2 2 Utility 23 | . . 2 1 2 1 3 1 . . 6 1 5 1 Device 18 | . . 1 . 2 . 2 1 . . 5 1 5 1 Storage 1 | . . 1 . . . . . . . . . . . Processor 3 | . . . 1 . . 1 . . . 1 . . . Hackware . | . . . . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 24 | 2 . 1 3 . 1 2 1 . 3 10 1 . . Energy Gun 9 | 2 . . 1 . . . . . 3 3 . . . Energy Cannon 4 | . . . . . . . 1 . . 3 . . . Ballistic Gun 4 | . . . 2 . . 1 . . . . 1 . . Ballistic Cannon 3 | . . . . . . 1 . . . 2 . . . Launcher 1 | . . . . . 1 . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 1 . 1 . . . 1 . 1 2 Parts Lost 38 | . . . . . . 1 3 . . 30 . . 4 Power 6 | . . . . . . . . . . 5 . . 1 Propulsion 7 | . . . . . . . . . . 6 . . 1 Utility 11 | . . . . . . . 2 . . 7 . . 2 Weapon 14 | . . . . . . 1 1 . . 12 . . . Highest Loss Streak 18 | . . . . . . 1 3 . . 18 . . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 3 | 2 2 4 4 4 3 4 4 3 1 3 . 4 5 Power . | . 1 1 1 1 . 1 1 1 1 . . . . Propulsion . | . . . . . . . 1 1 . . . . . Utility . | . . 1 1 . 2 2 1 1 . . . . . Weapon 1 | . 1 2 2 2 . . . . . 2 . 3 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 8 | . . 3 . . . . 1 . 1 . . . 3 Power 2 | . . 1 . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . Utility 1 | . . 1 . . . . . . . . . . . Weapon 5 | . . 1 . . . . 1 . . . . . 3 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 71 95 98 98 98 96 99 100 92 74 34 48 60 Engine 8 | . 14 14 11 11 13 12 7 7 6 5 . . . Core 3 | . . . . . 3 1 7 7 6 4 . . 4 Treads 1 | . . . . . 3 5 . . . . . . . Leg 16 | . 28 28 22 21 14 14 23 23 20 11 . . . Flight 1 | . . . . . . . . . . . 10 10 18 Device 14 | . . 12 11 10 10 19 14 15 19 16 3 17 25 Storage 6 | . . 11 11 11 9 7 7 7 6 3 . . . Processor 10 | . . . 11 11 9 10 15 15 13 11 10 9 3 Energy Gun 12 | . 28 16 22 22 20 11 7 7 6 11 . . . Energy Cannon 1 | . . . . . . . 1 7 6 2 . . . Ballistic Gun 3 | . . . 9 11 2 6 5 . . . 4 4 2 Ballistic Cannon 1 | . . . . . . 1 7 7 6 1 2 . . Special Weapon 1 | . . 11 . . . . . . . . . . . Peak Build Rating 103 | 5 5 16 21 21 23 41 41 41 52 69 54 103 103 Average Rating 37 | 3 5 14 19 17 20 33 40 41 45 50 45 70 91 On Entrance 30 | . 5 5 16 21 17 22 41 41 41 52 18 49 103 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 62 | 9 9 14 18 23 36 37 40 36 44 62 20 32 32 Greatest Support 60 | 20 20 20 20 20 46 60 60 60 60 60 26 38 38 Greatest Overweight (x) 3 | . . . . 1 1 1 . . . 3 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 3 5 5 5 5 5 5 3 5 5 2 5 5 Average Carried 3 | 2 2 4 4 4 3 4 4 3 1 3 . 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 5 5 5 4 4 3 3 4 4 2 5 5 Class Distribution -------------------- 67% | Gunner 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Matter Collected 1768 | 104 146 50 49 112 137 359 207 22 . 582 . . . Remotely . | . . . . . . . . . . . . . . Salvage Created 3497 | . . 54 50 579 287 151 444 69 . 1863 . . . Parts 150 | . . 2 3 29 13 12 19 1 . 71 . . . Haulers Intercepted 2 | . . . . 1 1 . . . . . . . . Recyclers Shooed 7 | . . 1 . 3 . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 19 1 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Combat Hostiles Destroyed 57 | . . 1 1 9 6 4 12 1 . 23 . . . Melee 4 | . . . . . . . . . . 4 . . . Guns 27 | . . 1 1 9 6 3 4 . . 3 . . . Cannons 17 | . . . . . . 1 8 1 . 7 . . . Classes Destroyed 12 | . . 1 . 5 1 2 . . . 3 . . . Worker 5 | . . . . . . 1 . . . 4 . . . Builder 2 | . . . . . . . . . . 2 . . . Hauler 2 | . . . . 1 1 . . . . . . . . Recycler 4 | . . . . 2 . . . . . 2 . . . Mechanic 1 | . . . . . . . . . . 1 . . . Watcher 5 | . . . . 2 1 . . . . 2 . . . Swarmer 12 | . . . . 4 3 . 5 . . . . . . Grunt 16 | . . . . 2 2 2 5 . . 5 . . . Duelist 1 | . . . . . 1 . . . . . . . . Sentry 10 | . . 1 1 3 . . 2 1 . 2 . . . Hunter 8 | . . . . . . . . . . 8 . . . Programmer 10 | . . . . . . 2 . . . 8 . . . Best Kill Streak 7 | . . 1 1 4 5 2 7 1 . 4 . . . Combat Bots Only 7 | . . 1 1 4 3 2 7 1 . 2 . . . Max Kills in Single Turn 2 | . . 1 1 1 1 1 2 1 . 2 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Hostile Shots Fired 653 | . . 6 8 35 28 17 82 18 . 363 . 20 76 Missed 197 | . . 1 2 5 3 6 17 8 . 103 . 14 38 Hits 456 | . . 5 6 30 25 11 65 10 . 260 . 6 38 Projectile 456 | . . 5 6 30 25 11 65 10 . 260 . 6 38 AOE 1 | . . . . . . . . . . 1 . . . Critical Strikes 20 | . . . . 1 1 . 3 . . 14 . . 1 Part Disruptions 2 | . . . . . . . . . . 2 . . . Damage Taken 6473 | . . 59 64 267 569 140 747 61 . 3879 . 133 554 Core 1568 | . . 21 21 21 353 11 72 20 . 847 . . 202 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 1763 | . . 17 18 85 73 43 223 20 . 1091 . 35 158 Regen/Repaired (Parts) 208 | . . . . 38 . 170 . . . . . . . Core Remaining (%) 76 | 100 . 91 . 89 35 . . 85 100 15 100 . . Volleys Fired 171 | . . 22 3 22 21 13 22 2 . 66 . . . Largest 4 | . . 2 3 3 3 3 3 3 . 4 . . . Hottest 274 | . . 100 120 129 156 134 155 155 . 274 . . . Shots Fired 496 | . . 23 9 66 58 37 65 6 . 232 . . . Gun 343 | . . 7 9 66 58 28 37 2 . 136 . . . Cannon 134 | . . . . . . 6 28 4 . 96 . . . Launcher 3 | . . . . . . 3 . . . . . . . Special 16 | . . 16 . . . . . . . . . . . Kinetic 123 | . . . 3 22 5 18 37 2 . 36 . . . Thermal 216 | . . 23 6 44 53 16 28 4 . 42 . . . Explosive 3 | . . . . . . 3 . . . . . . . Electromagnetic 154 | . . . . . . . . . . 154 . . . Robot Hit Streak 25 | . . 7 15 25 7 9 8 6 . 24 . . . Robot Miss Streak 4 | . . . . 3 3 1 4 . . 3 . . . Penetration Max 1 | . . . . . . . 1 . . . . . . Secondary Targets 4 | . . . . 3 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . Shots Hit Robots 385 | . . 7 8 49 39 26 44 5 . 207 . . . Core Hits 139 | . . 2 3 18 18 8 24 2 . 64 . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . . . . 1 . . . 8 . . . Critical Strikes 41 | . . . . 7 3 3 4 . . 24 . . . Burn 19 | . . . . 7 3 2 2 . . 5 . . . Destroy 1 | . . . . . . 1 . . . . . . . Blast 7 | . . . . . . . 2 . . 5 . . . Corrupt 6 | . . . . . . . . . . 6 . . . Smash 8 | . . . . . . . . . . 8 . . . Melee Attacks 30 | . . . . . . . . . . 30 . . . Impact 30 | . . . . . . . . . . 30 . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 2 . . . Damage Inflicted 7994 | . . 86 104 681 540 611 961 111 . 4900 . . . Guns 4027 | . . 86 104 678 540 378 457 25 . 1759 . . . Cannons 2443 | . . . . . . 134 504 86 . 1719 . . . Explosions 321 | . . . . . . 99 . . . 222 . . . Melee 1200 | . . . . . . . . . . 1200 . . . Ramming 3 | . . . . 3 . . . . . . . . . Kinetic 2234 | . . . 29 247 75 318 633 30 . 902 . . . Thermal 2473 | . . 86 75 431 465 194 328 81 . 813 . . . Explosive 99 | . . . . . . 99 . . . . . . . Electromagnetic 1985 | . . . . . . . . . . 1985 . . . Impact 1200 | . . . . . . . . . . 1200 . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . . . . 1 . . . . . 17 . . 4 Average Corruption 6 | . . . . 1 . . . . . 7 . . 4 Corruption Purged 10 | . . . . . . . . . . 10 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 44 | . . . . . . . . . . 44 . . . Message Errors 9 | . . . . . . . . . . 9 . . . Matter Fused 10 | . . . . . . . . . . 10 . . . Heat Flow Errors 4 | . . . . . . . . . . 4 . . . Energy Discharges 6 | . . . . . . . . . . 6 . . . Parts Rejected 5 | . . . . . . . . . . 5 . . . Parts Fused 2 | . . . . . . . . . . 2 . . . Data Loss (minor) 4 | . . . . . . . . . . 4 . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 675 | . . . . . . 50 . . . 625 . . . Projectiles 160 | . . . . . . 50 . . . 110 . . . Explosions 21 | . . . . . . . . . . 21 . . . Melee 494 | . . . . . . . . . . 494 . . . Knockbacks 19 | . . . . . . . 5 . . 14 . . . Impact 6 | . . . . . . . . . . 6 . . . Kinetic 13 | . . . . . . . 5 . . 8 . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . 12 . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 894 | . . 68 104 356 894 84 507 114 . 499 . . 53 Average Temperature 155 | . . 20 53 109 343 32 161 61 . 156 . . 13 Received Heat Transfer 975 | . . 18 36 60 171 9 360 30 . 174 . 27 90 Effects 60 | . . . . . 40 . 3 . . 17 . . . Shutdowns 18 | . . . . . 8 . . . . 10 . . . Energy Bleed 8 | . . . . . 6 . . . . 2 . . . Interference 7 | . . . . . 3 . 2 . . 2 . . . Matter Decay 7 | . . . . . 4 . . . . 3 . . . Short Circuit 4 | . . . . . 3 . 1 . . . . . . Damage (minor) 4 | . . . . . 4 . . . . . . . . Damage (major) 8 | . . . . . 8 . . . . . . . . Damage (core) 4 | . . . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . Robots Corrupted 10 | . . . . . . . . . . 10 . . . Combat Hostiles 9 | . . . . . . . . . . 9 . . . Parts Fried 26 | . . . . . . . . . . 26 . . . Impact Corruptions 18 | . . . . . . . . . . 18 . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 14 | . . 1 . 6 5 1 . . . 1 . . . Heat Transferred 7119 | . . 259 222 1702 1517 592 888 148 . 1791 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Maximum Alert Level 1 | . . . . . . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 100 100 . . 100 97 100 100 100 Level 1 . | . . . . . . . . . . 2 . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 223 | . . 10 30 121 90 57 . . 18 223 8 . 50 Initial 18 | . . . . . 18 . . . 18 . 8 . . Average 30 | . . . 8 63 33 10 . . 4 48 1 . 12 Influence Increases 1819 | . . 23 30 253 154 151 250 20 . 878 . . 60 Destroy 0b10 Robot/C 1140 | . . 20 20 180 120 80 240 20 . 460 . . . Destroy 0b10 Robot/NC 95 | . . . . 25 10 5 . . . 55 . . . Destroy Leader 254 | . . . 10 46 24 30 10 . . 134 . . . Successful Hack 3 | . . . . . . . . . . 3 . . . Disable Machine 63 | . . . . . . 9 . . . 54 . . . Destroy Structure 99 | . . 3 . 2 . 12 . . . 82 . . . Partial Spotted 15 | . . . . . . . . . . 15 . . . Lose Combat Pursuer 150 | . . . . . . 15 . . . 75 . . 60 Influence Decreases 1779 | . . 23 30 200 207 151 200 35 35 858 20 . 20 Entered New Map 79 | . . . . . 35 . . 15 17 . 12 . . Time Decay 1416 | . . 23 30 200 172 151 180 20 18 604 8 . 10 Lost Part 264 | . . . . . . . 20 . . 234 . . 10 Lost Ally 20 | . . . . . . . . . . 20 . . . Squads Dispatched 14 | . . . . . . 3 . . . 8 1 . 2 Investigation 5 | . . . . . . 1 . . . 2 . . 2 Extermination 4 | . . . . . . 1 . . . 3 . . . Reinforcement 5 | . . . . . . 1 . . . 3 1 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Distress Signals 3 | . . . . 1 . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 100 | . 1 1 1 12 9 6 11 1 . 40 2 2 14 Peak Tracking Total 10 | . 1 1 1 4 3 2 7 1 . 5 1 2 10 Tactical Retreats 8 | . . . . . . 1 . . . 5 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Traps Triggered 7 | . . . . 3 . . . . . 4 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Machines Disabled 7 | . . . . . . 1 . . . 6 . . . Max in Single Turn 5 | . . . . . . 1 . . . 5 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Machines Accessed 17 | . . . 1 6 . 2 1 . . 5 . . 2 Terminals 9 | . . . 1 3 . 1 1 . . 2 . . 1 Fabricators 2 | . . . . . . . . . . 2 . . . Repair Stations 3 | . . . . 2 . 1 . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 48 | . . . 1 13 . 8 4 . . 14 . . 8 Successful 29 | . . . 1 7 . 6 4 . . 6 . . 5 Failed 19 | . . . . 6 . 2 . . . 8 . . 3 Catastrophic 6 | . . . . 2 . . . . . 3 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 25 | . . . 1 7 . 2 4 . . 5 . . 6 Fabricators 6 | . . . . . . . . . . 6 . . . Repair Stations 11 | . . . . 5 . 6 . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . . . Garrison Access 2 | . . . . . . . . . . . . . 2 Terminal Hacks 17 | . . . 1 3 . 1 4 . . 3 . . 5 Record 5 | . . . . . . . 4 . . 1 . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . 1 Open Door 2 | . . . . 2 . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . 1 . . 1 Alert Level 1 | . . . . 1 . . . . . . . . . Locate Traps 2 | . . . . . . . . . . 1 . . 1 Transport Status 1 | . . . . . . . . . . . . . 1 Zone Layout 2 | . . . 1 . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 8 | . . . . 3 . 5 . . . . . . . Scan Component 5 | . . . . 2 . 3 . . . . . . . Repair 3 | . . . . 1 . 2 . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . . . 1 3 . 2 1 . . 5 . . 2 Full Trace Events 7 | . . . . 2 . 1 . . . 2 . . 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . 2 . . . . . . . Time 102 | . . . . 26 . 76 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Active Infowar (turns) 4321 | . . 506 113 134 . 307 814 45 112 1973 115 124 78 Optics 3514 | . . . . . . 307 814 45 112 1973 115 124 24 Sensors 753 | . . 506 113 134 . . . . . . . . . Cloaking 131 | . . . . . . . . . . . . 53 78 Robot Analysis Total 1 | . . . . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Turns Passed 5769 | 46 117 548 113 459 452 772 814 45 112 1973 115 124 79 Spaces Moved 4157 | 40 97 355 73 230 174 452 567 29 77 1393 257 232 181 Core 60 | 18 . . . . . . . . . 42 . . . Treads 199 | . . . . . 50 125 . . . 24 . . . Legs 2787 | 22 97 355 73 230 124 327 567 29 77 886 . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1111 | . . . . . . . . . . 441 257 232 181 Fastest Speed 23 | 50 120 120 120 120 160 130 130 130 130 40 37 28 23 Average Speed 107 | 88 120 120 120 148 184 138 130 130 130 101 37 36 35 Slowest Speed 240 | 120 120 120 120 190 240 200 130 130 130 200 37 37 103 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 3 . . . Potential Cave-ins 3 | . . 3 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 30 72 8 39 24 10 83 8 3 34 11 8 23 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 3 . . . . 4 . . . . . . Spaces Dug 8 | . . 8 . . . . . . . . . . . Terrain Destroyed 96 | . . 8 . . . 12 7 1 . 68 . . . Melee . | . . . . . . . . . . . . . . Projectile 27 | . . 8 . . . . 7 1 . 11 . . . AOE 69 | . . . . . . 12 . . . 57 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res Tes Total 5004 | 49 97 423 90 298 258 567 595 31 88 1766 277 268 197 Wait 451 | . . 31 9 31 45 80 . . . 215 9 24 7 Move 4138 | 39 96 354 72 229 173 451 566 28 76 1386 256 231 181 Hop 3 | . . . . . . . . . . 3 . . . Pick Up 73 | 5 1 6 2 5 5 6 3 . 4 25 4 5 2 Fast Attach 19 | 2 . 1 . 1 1 2 . . . 4 . 6 2 Attach 56 | 3 . 2 2 2 3 4 3 . 2 26 6 2 1 Detach 2 | . . 1 . . . . . . . . 1 . . Swap 25 | . . 2 2 2 5 7 . 1 4 2 . . . Drop 29 | . . 4 . 5 5 4 1 . 2 3 1 . 4 Fire 171 | . . 22 3 22 21 13 22 2 . 66 . . . Melee 28 | . . . . . . . . . . 28 . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 3 exits: [*Fac] / Upp x2) -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 11) 164 | -10/Materials | Entered Mines 169 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 203 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 205 | -10/Mines | Found Prototype Device 206 | -10/Mines | Identified Exp. Sensor Array 247 | -10/Mines | Learned Materials trap positions 284 | -10/Mines | Learned 2 Materials zone layouts 311 | -10/Mines | Build established: Mutant 594 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 684 | -10/Mines | Discovered new exit (range 8) 712 | -10/Mines | Entered Materials 712 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 713 | -9/Materials | Discovered new exit (range 7) 714 | -9/Materials | Loaded intel: 18 trap records 825 | -9/Materials | Entered Storage 862 | -9/Storage | Repaired Aluminum Leg 1000 | -9/Storage | Build established: Gunner 1207 | -9/Storage | Discovered new exit (range 15) 1284 | -9/Storage | Entered Materials 1284 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1501 | -8/Materials | Core integrity fell below 50% 1688 | -8/Materials | Discovered new exit (range 10) 1736 | -8/Materials | Entered Factory 1736 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1940 | -7/Factory | Repaired Drone Bay 1968 | -7/Factory | Repaired Med. Laser 2504 | -7/Factory | Discovered new exit (range 3) 2508 | -7/Factory | Entered Lower Caves 2593 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2906 | -7/Lower Caves | Encountered a Warlord checkpoint 2949 | -7/Lower Caves | Learned 4 Factory zone layouts 3100 | -7/Lower Caves | Discovered new exit (range 19) 3162 | -7/Lower Caves | Attracted the attention of an 0b10 base 3236 | -7/Lower Caves | Destroyed 7 combat bots 3240 | -7/Lower Caves | Lost 3 parts (2u1w) 3271 | -7/Lower Caves | Learned location of 2 exits from Upper Caves 3271 | -7/Lower Caves | Learned 8 Research zone layouts 3271 | -7/Lower Caves | Learned Research stockpile data 3322 | -7/Lower Caves | Entered another Lower Caves area 3324 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3342 | -7/Lower Caves | Discovered new exit (range 19) 3367 | -7/Lower Caves | Entered Factory 3367 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3368 | -6/Factory | Identified exit to Factory 3479 | -6/Factory | Entered another Factory area 3479 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3480 | -5/Factory | Identified exit to Upper Caves 4146 | -5/Factory | Lost 3 parts (1p1u1w) 4541 | -5/Factory | Lost 3 parts (1p1n1w) 4901 | -5/Factory | System corruption reached 10% 4942 | -5/Factory | Core integrity fell below 50% 4967 | -5/Factory | Lost 18 parts (2p4n5u7w) 5105 | -5/Factory | Spotted B-75 Beast 5111 | -5/Factory | Build established: Mutant 5111 | -5/Factory | Core integrity fell below 20% 5447 | -5/Factory | Discovered new exit (range 11) 5452 | -5/Factory | Entered another Factory area 5452 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5550 | -4/Factory | Discovered new exit (range 8) 5567 | -4/Factory | Entered Research 5567 | -3/Research | Evolved 2 slots: Propulsion x2 5603 | -3/Research | Spotted B-86 Titan 5671 | -3/Research | Discovered new exit (range 8) 5691 | -3/Research | Entered Testing 5746 | -3/Testing | Lost 3 parts (1n2u) 5770 | -3/Testing | Self-destructed Last Messages --------------- 05732_ Dropped KE Penetrator. 05732_ Dropped Reaction Control System. 05734_ Acquired Reaction Control System. 05742_ Acquired Prototype Device. 05742_ Identified Prc. Energy Filter. 05742_ Faulty integration triggers system corruption (+4). 05743_ Dropped Faulty Prc. Energy Filter. 05754_ Acquired Prototype Flight Unit. 05754_ Identified Imp. Diametric Drive. 05756_ Slug penetrates A-15 Conveyor. 05756_ Slug penetrates Wall. 05759_ Dropped Railgun. 05760_ Acquired Prototype Flight Unit. 05764_ U-05 Engineer builds a Wall. 05766_ Slug penetrates Subatomic Condenser. 05767_ Lgt. Antimatter Reactor destroyed. 05770_ Slug penetrates Subatomic Condenser. 05770_ Penetrated by Slug. 05770_ Slug penetrates Subatomic Condenser. Map ----- +----------------------------------------------------+ | # #???????????????????????????????????????????? | | # #########+##### #???????????????????????????? | | # ???????#???????????????????? | | + ????? #???????????????????? | | " # ???? #???????????????????? | | # ???? #???????????????????? | | #### #############????? #???????????????????? | | #??# #########???????? #???????????????????? | | #??# ## ######### #???????????????????? | | #??# ## """ ## #???????????????????? | | #######+## """ + #???????????????????? | | # # """ ## +???????????????????? | | # # ## #???????????????????? | | # # ##### ########???????????????????? | | # #+##+#######+#####??????????????????????? | | # + # #??????????????????????? | | # ! # # #??????????????????????? | | # ## ##### # #??????????????????????? | | # ] ## #???# / #??????????????????????? | | # = ## #???# # #??????????????????????? | | ###########/##### # ! #??????????????????????? | | ???! ! # ########??????????????????????? | | ??? + # [ us #??????????????????????? | | ????????""""" # #! s #??????????????????????? | | ?????????"""" # #hs s #??????????????????????? | | ????????""""" ?# hg""" @#??????????????????????? | | ???????? ?#A # """ #??????????????????????? | | ????????######### # """ #??????????????????????? | | ????????????????# ########??????????????????????? | | ???????????????? / ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ?????????????? ! " ?????????????????????????????? | | ?????????????### ?????????????????????????????? | | ???????????????## #?????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 80 Energy Generation 51 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 4 Corruption Block 15 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 77 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Adv. Assault Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 57% | -9/Storage Drone Bay | 13% | -7/Factory Med. Laser | 5% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Leap Before You Look Respectable Loadout Challenges ------------ None Game ------ Seed BarrageSpikedCannon Manual? 0 Play Time 01:10:56 Cumulative 9.0 hours Start 2025.10.14 @ 11:46:34 End 2025.10.14 @ 12:55:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fbd4b04-79a8-4a2c-bf62-0350b0f4832e