Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.13 @ 23:20:18 Player: odium reigns Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (94) 470 Value Destroyed (2845) 2845 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 8953 Bonus ------- Follower Combat Kills 58 Cogmind --------- Core Integrity 0/1300 Matter 292/300 Energy 87/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Improved Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Actuator Array Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Advanced Weight Redist. System Advanced Signal Interpreter Melee Analysis Suite Advanced Melee Analysis Suite Improved Point Defense System Advanced Hacking Suite Improved Component Analysis Suite Improved Component Analysis Suite > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Biometal Medium Treads Biometal Medium Treads Antigrav Array Improved Plasma Cutter [Rating: 119] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Airjet Flight Unit Cooled Field Propulsion Drive Utility Medium Storage Unit Device Actuator Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Great Maul Energy Gun High-powered Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 5 | . . . . . 1 . 1 1 . 2 Utility 7 | . . . 2 . 1 2 1 . 1 . Weapon 1 | . . . . . . . . . 1 . Parts Attached 139 | 7 3 4 6 1 7 15 41 11 24 20 Power 27 | 1 . 2 . 1 1 4 7 3 5 3 Engine 14 | 1 . 2 . 1 1 1 5 1 2 . Core 7 | . . . . . . 3 2 1 1 . Reactor 6 | . . . . . . . . 1 2 3 Propulsion 46 | 2 . 1 2 . 2 2 19 3 6 9 Treads 3 | 2 . 1 . . . . . . . . Leg 19 | . . . 2 . 2 . 13 . . 2 Wheel . | . . . . . . . . . . . Hover 14 | . . . . . . . 5 3 4 2 Flight 10 | . . . . . . 2 1 . 2 5 Utility 42 | 2 2 . 2 . 1 5 11 4 10 5 Device 24 | 1 . . 1 . . 3 5 4 7 3 Storage 4 | 1 1 . . . . 1 1 . . . Processor 11 | . 1 . 1 . 1 1 3 . 3 1 Hackware 2 | . . . . . . . 1 . . 1 Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 1 1 2 . 3 4 4 1 3 3 Energy Gun 1 | . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 2 . 1 2 . 2 2 . . . . Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 1 | . . . . . . 1 . . . . Special Weapon 2 | . 1 . . . . 1 . . . . Impact Weapon 6 | . . . . . . . 2 1 3 . Slashing Weapon 3 | . . . . . 1 . 2 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . 1 . Parts Lost 72 | . . . . . 10 7 7 9 17 22 Power 13 | . . . . . 2 . . 3 4 4 Propulsion 19 | . . . . . 4 1 1 2 4 7 Utility 25 | . . . . . 1 1 6 3 5 9 Weapon 15 | . . . . . 3 5 . 1 4 2 Highest Loss Streak 19 | . . . . . 5 5 2 9 8 19 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 4 8 10 9 10 8 5 8 7 6 4 Power 1 | . 1 1 1 1 . 1 1 1 . . Propulsion 1 | 1 1 1 1 2 . . 1 2 1 1 Utility 3 | . 3 4 2 3 5 3 4 3 4 1 Weapon 1 | 1 2 2 3 3 2 1 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 33 | . 4 3 3 1 4 . 8 1 3 6 Power 4 | . . 1 . . 1 . 1 1 . . Propulsion 9 | . 2 . 1 . . . 3 . . 3 Utility 11 | . . 1 . . 3 . 2 . 3 2 Weapon 8 | . 2 1 2 1 . . 2 . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 100 100 98 100 87 73 82 83 80 72 Engine 4 | . 14 14 11 11 7 . 2 1 . . Core 1 | . . . . . . 4 3 7 . . Reactor 1 | . . . . . . . . . 4 8 Treads 5 | . 28 28 8 . . . . . . . Leg 6 | . . . 13 22 20 . 13 . . . Hover 5 | . . . . . . . 2 16 15 7 Flight 2 | . . . . . . 8 1 . 5 11 Device 12 | . 1 . 11 11 8 14 11 6 23 22 Storage 6 | . 14 14 11 11 8 4 5 5 2 . Processor 21 | . 12 14 21 22 26 29 28 27 16 14 Ballistic Gun 7 | . 27 28 22 22 14 8 . . . . Impact Weapon 2 | . . . . . . . . 5 10 3 Slashing Weapon 2 | . . . . . 1 1 7 4 . . Peak Build Rating 119 | 9 9 10 20 22 29 36 64 74 91 119 Average Rating 45 | 5 7 9 16 21 23 28 48 70 77 108 On Entrance 29 | . 9 8 10 20 22 9 26 63 68 91 Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 14 18 21 24 27 27 19 35 41 63 57 Greatest Support 89 | 40 40 40 40 30 45 8 89 61 64 61 Greatest Overweight (x) 7 | . . . 1 . 7 4 4 1 4 1 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 8 10 10 10 5 Average Capacity 8 | 7 8 10 10 10 9 6 9 10 7 5 Most Carried 10 | 7 10 10 10 10 10 8 10 10 10 5 Average Carried 7 | 4 8 9 9 10 8 5 8 9 7 4 Final Capacity 10 | 8 10 10 10 10 5 8 10 10 5 5 Final Carried 10 | 7 10 10 10 10 5 5 10 10 5 4 Class Distribution -------------------- 50% | Mutant 24% | Gladiator 7% | Scavenger-Gladiator 3% | Sprinter 3% | Scavenger-Skirmisher 3% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Gladiator | -5/Factory Gladiator | -4/Factory Sprinter | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Matter Collected 2675 | 467 112 162 31 97 257 238 767 30 318 196 Remotely . | . . . . . . . . . . . Salvage Created 4992 | 243 164 148 71 23 263 335 1179 . 1978 588 Parts 172 | 18 8 8 6 3 6 15 57 . 38 13 Haulers Intercepted 6 | . 1 . 1 . 1 . 2 . 1 . Recyclers Shooed 8 | . 3 . . . 1 . 1 . 3 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 54 | . 1 7 . 1 3 7 16 . 16 3 Melee 29 | . . . . . . 2 16 . 10 1 Guns 15 | . 1 7 . 1 3 3 . . . . AOE 2 | . . . . . . 2 . . . . Classes Destroyed 13 | 3 2 2 . . 1 2 2 . . 1 Worker 10 | 2 . . . . . . 1 . 6 1 Builder 1 | . . . . . 1 . . . . . Tunneler 8 | 6 . . 1 . . . . . 1 . Hauler 6 | . 1 . 1 . 1 . 2 . 1 . Recycler 16 | 1 1 . . . 2 1 1 . 7 3 Watcher 1 | . . . . . . . . . . 1 Swarmer 17 | . . 3 . . 1 3 3 . 4 3 Grunt 16 | . 1 2 . 1 2 2 3 . 5 . Duelist 1 | . . . . . . 1 . . . . Sentry 5 | . . . . . . 1 3 . 1 . Hunter 5 | . . . . . . . 3 . 2 . Programmer 8 | . . . . . . . 4 . 4 . Assembled 2 | . . 2 . . . . . . . . Best Kill Streak 7 | 4 2 4 2 1 3 2 6 . 7 4 Combat Bots Only 5 | . 1 4 . 1 2 2 5 . 4 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . Melee 1 | . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 1117 | . 6 39 . 4 151 69 289 163 169 227 Missed 382 | . 1 8 . . 45 16 99 71 47 95 Hits 735 | . 5 31 . 4 106 53 190 92 122 132 Melee 33 | . . 3 . . . 18 . 12 . . Projectile 702 | . 5 28 . 4 106 35 190 80 122 132 AOE 2 | . . . . . . . 1 . . 1 Critical Strikes 27 | . . . . . 6 6 4 4 4 3 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 12457 | . 55 444 . 45 1593 1248 2090 1741 2223 3018 Core 3760 | . 10 149 . . 442 621 316 270 645 1307 Absorbed by Shields 86 | . . . . . . . . . . 86 Regen/Repaired (Parts) 37 | . . . . . . . 37 . . . Core Remaining (%) 55 | 100 . 36 . 100 19 11 62 73 43 . Volleys Fired 138 | 29 22 27 4 4 31 19 . . . 2 Largest 2 | 2 2 2 2 2 2 2 . . . 2 Hottest 102 | 40 100 43 50 50 50 100 . . . 102 Shots Fired 261 | 58 42 54 8 8 58 29 . . . 4 Gun 252 | 58 41 54 8 8 58 25 . . . . Cannon 4 | . . . . . . . . . . 4 Launcher 2 | . . . . . . 2 . . . . Special 3 | . 1 . . . . 2 . . . . Kinetic 256 | 58 41 54 8 8 58 25 . . . 4 Thermal 3 | . 1 . . . . 2 . . . . Explosive 2 | . . . . . . 2 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 8 | 8 7 7 2 2 6 7 . . . 1 Robot Miss Streak 5 | 5 3 3 3 4 5 3 . . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 2 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . Shots Hit Robots 306 | 31 21 36 4 6 46 30 64 . 55 13 Core Hits 116 | 14 7 12 2 3 23 15 26 . 11 3 Critical Kills 4 | . . . . . . . . . 4 . Critical Parts Destroyed 22 | . . 1 . . 2 . . . 13 6 Critical Strikes 37 | . . 1 . . 2 1 10 . 17 6 Destroy 5 | . . 1 . . 2 . . . . 2 Smash 21 | . . . . . . . . . 17 4 Sever 11 | . . . . . . 1 10 . . . Melee Attacks 192 | . . . . . 3 12 83 4 77 13 Impact 99 | . . . . . . . 7 2 77 13 Slashing 93 | . . . . . 3 12 76 2 . . Piercing . | . . . . . . . . . . . Sneak Attacks 29 | . . . . . . 2 8 . 15 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . 10 2 8 . Damage Inflicted 10280 | 332 202 378 85 93 973 948 3057 . 3326 886 Guns 2321 | 332 202 376 83 80 973 275 . . . . Cannons 58 | . . . . . . . . . . 58 Explosions 268 | . . . . . . 268 . . . . Melee 7561 | . . . . . . 350 3057 . 3326 828 Ramming 24 | . . 2 2 13 . 7 . . . . Kinetic 2379 | 332 202 376 83 80 973 275 . . . 58 Thermal 48 | . . . . . . 48 . . . . Explosive 268 | . . . . . . 268 . . . . Electromagnetic . | . . . . . . . . . . . Impact 4433 | . . . . . . . 279 . 3326 828 Slashing 3128 | . . . . . . 350 2778 . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 6 . 10 3 Average Corruption 5 | . . . . . . . 4 . 7 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 51 | . . . . . . . 29 . 21 1 Message Errors 9 | . . . . . . . 4 . 5 . Matter Fused 14 | . . . . . . . 11 . 3 . Heat Flow Errors 3 | . . . . . . . 1 . 1 1 Energy Discharges 9 | . . . . . . . 5 . 4 . Parts Rejected 2 | . . . . . . . 1 . 1 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . . 5 . 5 . Data Loss (major) 2 | . . . . . . . 1 . 1 . Alerts 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2068 | . . . . . . 86 180 . 1436 366 Projectiles 11 | . . . . . . . . . . 11 Explosions 5 | . . . . . . 5 . . . . Melee 2052 | . . . . . . 81 180 . 1436 355 Knockbacks 23 | . . . . 1 . . 1 . 12 9 Impact 20 | . . . . 1 . . 1 . 11 7 Kinetic 1 | . . . . . . . . . . 1 Secondary 2 | . . . . . . . . . 1 1 Self-Inflicted Damage 129 | . . . . . . 129 . . . . Shots 2 | . . . . . . 2 . . . . Rammed 2 | . . 1 . . . 1 . . . . Targets Rammed 6 | . . 1 1 3 . 1 . . . . Kicked 4 | . . . 1 3 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 244 | . 20 9 . 1 120 48 244 . 149 155 Average Temperature 43 | . 9 5 . 1 56 19 128 . 80 56 Received Heat Transfer 1797 | . 30 108 . 24 756 96 354 9 174 246 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 17 | . . . . . . . . . 13 4 Combat Hostiles 8 | . . . . . . . . . 6 2 Parts Fried 34 | . . . . . . . 2 . 26 6 Impact Corruptions 56 | . . . . . . . 3 . 43 10 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 100 | . . . . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Maximum Alert Level 1 | . . . . . . . 1 . 1 . Low Security (%) 97 | 100 100 100 100 100 100 100 93 100 96 100 Level 1 2 | . . . . . . . 6 . 3 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 235 | 10 30 90 77 30 82 80 235 134 217 127 Initial 110 | . . . . 14 . 37 . 110 7 21 Average 52 | 1 5 15 14 2 8 34 79 59 103 26 Influence Increases 2294 | 45 72 120 87 30 204 253 506 39 686 252 Destroy 0b10 Robot/C 1080 | . 20 100 40 20 60 140 320 . 320 60 Destroy 0b10 Robot/NC 215 | 45 10 . 15 . 20 5 20 . 75 25 Destroy Leader 236 | . 12 20 14 10 12 20 84 . 62 2 Allied During Kill 10 | . . . 10 . . . . . . . Successful Hack 117 | . . . 8 . 5 5 19 24 56 . Disable Machine 105 | . 30 . . . . 15 30 . 30 . Destroy Structure 21 | . . . . . 2 8 3 . 8 . Partial Spotted 30 | . . . . . . . 15 . . 15 Lose Combat Pursuer 480 | . . . . . 105 60 15 15 135 150 Influence Decreases 2289 | 45 72 120 50 67 122 335 280 250 661 287 Entered New Map 211 | . . . . 23 . 45 . 116 8 19 Time Decay 1471 | 45 72 120 30 44 67 193 250 110 443 97 Lost Part 500 | . . . . . 55 70 30 4 170 171 Lost Ally 80 | . . . 20 . . . . 20 40 . Purge Threat 27 | . . . . . . 27 . . . . Squads Dispatched 21 | . 1 . . 1 4 1 4 2 3 5 Investigation 3 | . 1 . . 1 . 1 . . . . Extermination 8 | . . . . . . . 3 . 3 2 Reinforcement 10 | . . . . . 4 . 1 2 . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Distress Signals 9 | . . . 1 . 3 . 1 . 1 3 Communications Jammed 37 | . . . . . . . 37 . . . Distress Signals 37 | . . . . . . . 37 . . . Times Spotted 160 | . 3 8 5 1 24 11 28 22 25 33 Peak Tracking Total 17 | . 1 3 4 1 9 3 5 13 5 17 Tactical Retreats 15 | . . . . . 2 3 1 1 4 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 9 | . 1 . . . . 2 1 . 1 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 7 | . 2 . . . . 1 2 . 2 . Max in Single Turn 1 | . 1 . . . . 1 1 . 1 . Garrison Access 3 | . . . . . 1 . 1 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 22 | . . . 1 1 2 2 6 3 5 2 Terminals 13 | . . . 1 . 1 2 4 . 3 2 Fabricators 4 | . . . . . . . . 3 1 . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Total Hacks 45 | . . . 4 1 5 12 8 3 9 3 Successful 27 | . . . 3 1 2 7 5 3 6 . Failed 18 | . . . 1 . 3 5 3 . 3 3 Catastrophic 3 | . . . . . 1 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 34 | . . . 4 . 3 12 5 . 7 3 Fabricators 4 | . . . . . . . . 3 1 . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . 1 . 1 . Terminal Hacks 18 | . . . 3 1 1 7 2 . 4 . Record 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . . Open DSF 2 | . . . . . . . 1 . 1 . Branch Access Points 1 | . . . . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . 2 . . . . Locate Traps 1 | . . . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . . . Transport Status 2 | . . . . . 1 . . . 1 . Investigation Status 1 | . . . . . . . . . 1 . Reinforcement Status 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . . 3 1 . Network Status 1 | . . . . . . . . 1 . . Build 3 | . . . . . . . . 2 1 . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . Seal Access 3 | . . . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . . . 1 . 1 2 4 1 2 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 4 | . . . . . . . . 2 2 . Authchips . | . . . . . . . . . . . Time 219 | . . . . . . . . 50 169 . Total Robot Build Rating 22 | . . . . . . . . 10 12 . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 139 | . . . . . . . . 139 . . Total Part Build Rating 18 | . . . . . . . . 18 . . Parts Repaired 1 | . . . . . . . 1 . . . Time 44 | . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Total Allies 7 | . . 3 . . . . . 2 2 . Largest Group 3 | . . 3 3 . . . . 2 2 . Highest-Rated Group 98 | . . 40 40 . . . . 40 98 . Highest-Rated Ally 49 | . . 16 16 . . . . 20 49 . Total Orders . | . . . . . . . . . . . Ally Attacks 17 | . . . 10 . . . . . 7 . Total Damage 326 | . . . 128 . . . . . 198 . Kills 3 | . . . 3 . . . . . . . Allies Corrupted 2 | . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Active Infowar (turns) 4909 | 26 21 . 210 340 301 468 1857 306 1105 275 Optics 3725 | . . . . . 284 468 1857 306 758 52 Sensors 2550 | . . . 210 340 271 257 902 . 347 223 Terrain 47 | 26 21 . . . . . . . . . Jamming 1108 | . . . . . . . 673 . 231 204 ECM 14 | . . . . . . . 14 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Turns Passed 6684 | 323 314 770 210 340 301 468 1857 306 1341 454 Spaces Moved 4365 | 143 149 426 136 266 168 234 1023 238 776 806 Core 282 | 3 . . . . 50 117 64 . 7 41 Treads 757 | 140 149 426 42 . . . . . . . Legs 1214 | . . . 94 266 118 . 733 . . 3 Wheels . | . . . . . . . . . . . Hover 1461 | . . . . . . . 226 238 769 228 Flight 651 | . . . . . . 117 . . . 534 Fastest Speed 32 | 50 160 160 120 120 50 50 66 58 50 32 Average Speed 103 | 157 160 160 132 120 106 149 118 59 83 39 Slowest Speed 400 | 160 160 160 190 120 400 250 270 126 250 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 7 31 75 21 67 23 6 20 8 17 26 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 4 | . . 2 . 2 . . . . . . Spaces Dug 9 | . . . . . 3 . 3 . 3 . Terrain Destroyed 30 | . . . . . 3 21 3 . 3 . Melee 9 | . . . . . 3 . 3 . 3 . Projectile . | . . . . . . . . . . . AOE 21 | . . . . . . 21 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Total 6008 | 185 187 471 158 279 226 306 1552 395 1336 913 Wait 1000 | . . . . 3 11 23 354 131 455 23 Move 4355 | 142 148 425 135 265 167 233 1022 237 775 806 Hop . | . . . . . . . . . . . Pick Up 90 | 7 7 6 5 1 4 3 21 9 11 16 Fast Attach 80 | 7 1 1 4 . 3 10 27 5 14 8 Attach 43 | . . . 2 . 4 4 2 6 12 13 Detach 7 | . . . . . . . 1 . 2 4 Swap 31 | . 3 3 . 1 . 1 17 2 1 3 Drop 91 | . 6 8 7 2 3 . 40 3 5 17 Fire 138 | 29 22 27 4 4 31 19 . . . 2 Melee 159 | . . . . . 3 12 68 2 61 13 Ram 1 | . . . . . . 1 . . . . Kick 4 | . . . 1 3 . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 324 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 12) 638 | -10/Materials | Entered Mines 659 | -10/Mines | Learned location of Zion (-6) 855 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 897 | -10/Mines | Assembled infested the area 928 | -10/Mines | Core integrity fell below 50% 1287 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1371 | -10/Mines | Discovered new exit (range 3) 1391 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1408 | -10/Mines | Entered Materials 1408 | -9/Materials | Accompanied by 3 allies 1408 | -9/Materials | Evolved 2 slots: Utility x2 1562 | -9/Materials | Discovered new exit (range 16) 1591 | -9/Materials | Identified exit to Mines 1618 | -9/Materials | Entered Mines 1642 | -9/Mines | Found a hidden stash of uninstalled traps 1709 | -9/Mines | Learned 4 Materials zone layouts 1736 | -9/Mines | Met a Derelict shopkeep closing up shop 1909 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1912 | -9/Mines | Found Prototype Device 1944 | -9/Mines | Discovered new exit (range 12) 1956 | -9/Mines | Identified exit to Materials 1958 | -9/Mines | Entered Materials 1958 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1959 | -8/Materials | Identified exit to Factory 2170 | -8/Materials | Lost 5 parts (1p2n2w) 2223 | -8/Materials | Core integrity fell below 50% 2237 | -8/Materials | Core integrity fell below 20% 2259 | -8/Materials | Entered Factory 2259 | -7/Factory | Evolved 2 slots: Utility x2 2260 | -7/Factory | Lost 4 parts (1p2n1u) 2344 | -7/Factory | Identified Exp. Sensor Array 2668 | -7/Factory | Core integrity fell below 50% 2681 | -7/Factory | Discovered new exit (range 16) 2705 | -7/Factory | Lost 5 parts (1n4w) 2717 | -7/Factory | Core integrity fell below 20% 2718 | -7/Factory | Identified exit to Factory 2727 | -7/Factory | Entered another Factory area 2727 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4166 | -6/Factory | Build established: Scavenger-Gladiator 4471 | -6/Factory | Repaired Great Axe 4493 | -6/Factory | Discovered new exit (range 19) 4515 | -6/Factory | Identified exit to Factory 4584 | -6/Factory | Entered another Factory area 4584 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4651 | -5/Factory | Fabricated R-10 Processor (x2) 4780 | -5/Factory | Build established: Gladiator 4830 | -5/Factory | Fabricated Lgt. Quantum Reactor? 4878 | -5/Factory | Discovered new exit (range 6) 4880 | -5/Factory | Identified exit to Factory 4890 | -5/Factory | Entered another Factory area 4890 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4900 | -4/Factory | Lost 9 parts (3p2n3u1w) 5187 | -4/Factory | Lost 3 parts (1p1n1w) 5292 | -4/Factory | Fabricated Y-64 Sentinel? 5608 | -4/Factory | Lost 3 parts (1p1n1u) 5713 | -4/Factory | Core integrity fell below 50% 5746 | -4/Factory | Lost 8 parts (1p1n4u2w) 5809 | -4/Factory | Identified exit to Upper Caves 6016 | -4/Factory | Build established: Mutant 6208 | -4/Factory | System corruption reached 10% 6218 | -4/Factory | Discovered new exit (range 13) 6230 | -4/Factory | Identified exit to Research 6231 | -4/Factory | Entered Research 6231 | -3/Research | Evolved 2 slots: Propulsion x2 6611 | -3/Research | Spotted B-86 Titan 6662 | -3/Research | Core integrity fell below 50% 6669 | -3/Research | Core integrity fell below 20% 6685 | -3/Research | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- 06666_ Slug penetrates B-86 Titan. 06666_ Imp. Antigrav System destroyed. 06666_ U-05 Engineer builds a Wall. 06667_ Penetrated by Slug. 06667_ Slug penetrates Antimatter Diverter. 06667_ Antigrav Array destroyed. 06668_ Critical hit (Burn: +37). 06669_ Penetrated by Slug. 06670_ System corrupted: Heat flow error (+192). 06670_ Knocked back. 06670_ Acquired 34 matter. 06672_ Penetrated by Slug. 06672_ Acquired 2 matter. 06672_ Acquired 3 matter. 06673_ Penetrated by Slug. 06673_ Adv. Melee Analysis Suite destroyed. 06673_ Slug penetrates Wall. 06675_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06685_ Adv. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????#####+#""" | | ?????????????????# " | | ?????????????????# " | | ?????????????????# % # | | ?????????????????# #% | | ?????????????????# + | | ?????????????????# # === | | ?????????????????# # [ == | | ?????????????????# # % == | | ?????????????????# ### *## #####+## | | ?????????????????############ ^#" ## | | ???????????????????????????## "##### | | ???????????????????????????## "#???# """" | | ????????## ????########???### ###??# """" | | ????????# ??# ! #???# #??# """" | | ?????????# # ##### #??# """" | | ?????????# + ! #??# | | ?????????# # #??# | | ?????????# ??# ##### #??####### | | ?????????#!????# #???# #????????? | | ???????????????### ###???########????##### | | ?????????????????# #?????????????????# | | ?????????????????# #?????????????????# | | ?????????????????# #?????????????????# | | ?????????????????# ####??????????????# | | ?????????????????#@ #??????????????# | | ???????????????? #????????????# | | ?????????????? H #????????????# | | ???????????? #????######??# | | ???????????# k #???# """" ?# | | ???????????# =#???# """" ?# | | ???????????# | c #???# """" # | | ???????????#########+#c###???# """" # | | ?????????????????????? #?????# + | | ???????????????????????#?????# # | | ?????????????????????????????# # | | ?????????????????????????????# ?# | | ?????????????????????????????# ?# | | ?????????????????????????????########?# | | ????????????????????????????????# ### | | ????????????????????????????????# | | ????????????????????????????????# ####### | | ????????????????????????????????#####?????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 45 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 150 Point Defense Rating 160 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 13 Core Analysis 9 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x2 | -5/Factory | Preloaded Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Y-64 Sentinel | x2 | -4/Factory | Preloaded Repaired ---------- Great Axe | 32% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeParticleMatterbank Manual? 0 Play Time 01:38:22 Cumulative 80.0 hours Start 2025.09.11 @ 09:49:07 End 2025.09.13 @ 23:20:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: e226c357-9380-4046-b032-071b18ea526a