Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 12:19:51

Player: Edited09

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (51)      255
Value Destroyed (1498)     1498
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (20)                 20
              TOTAL SCORE: 4973

 Bonus
-------
Follower Combat Kills      20

 Cogmind 
---------
Core Integrity             0/700
Matter                     124/300
Energy                     160/160
System Corruption          8%
Temperature                Cool (16)
Movement                   Core (650) Ox12
Location                   -7/Factory

 Parts 
-------
>            --- POWER (2) --------
       Light Nuclear Core
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (5) ------
             Heat Sink
       Large Storage Unit
    Improved Propulsion Shielding
    Hardened Light Armor Plating
             Hacking Suite
>            --- WEAPON (3) -------
    Advanced Beam Cannon
             Mace
>            --- INVENTORY (15) ---
       Light Nuclear Core
             Energy Filter
             Flak Gun
             Flak Cannon
  Long-range Missile Launcher
        Mini Smartbomb Launcher

 Peak State 
------------
>            --- POWER ------------
             Antimatter Reactor
             Antimatter Reactor
>            --- PROPULSION -------
    Advanced Treads
       Heavy Treads
>            --- UTILITY ----------
             Heat Sink
       Large Storage Unit
    Improved Sensor Array
    Hardened Light Armor Plating
             Hacking Suite
>            --- WEAPON -----------
       Heavy Beamcaster
    Advanced Beam Cannon
             Neutron Missile Launcher
>            --- INVENTORY --------
       Light Nuclear Core
       Light Nuclear Core
       Light Nuclear Core
    Advanced Treads
             Energy Filter
    Improved Propulsion Shielding
    Hardened Light Armor Plating
             Flak Gun
       Heavy Battle Rifle
       Heavy Battle Rifle
             Flak Cannon
       Heavy Shock Bomb Launcher
  Long-range Missile Launcher
        Mini Smartbomb Launcher
             Mace
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Improved Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   2   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             98   | 8   13  20  .   4   29  2   9   13  
  Power                    16   | 1   1   2   .   2   6   .   1   3   
    Engine                 10   | 1   1   2   .   2   4   .   .   .   
    Core                   4    | .   .   .   .   .   2   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   1   1   
  Propulsion               18   | 2   4   5   .   .   4   1   1   1   
    Treads                 17   | 2   4   5   .   .   4   .   1   1   
    Leg                    1    | .   .   .   .   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  24   | 3   4   5   .   .   6   1   3   2   
    Device                 8    | 2   3   1   .   .   1   1   .   .   
    Storage                3    | 1   1   .   .   .   .   .   1   .   
    Processor              1    | .   .   1   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             11   | .   .   3   .   .   4   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   4   8   .   2   13  .   4   7   
    Energy Gun             4    | 1   1   .   .   .   1   .   1   .   
    Energy Cannon          5    | .   .   1   .   .   3   .   .   1   
    Ballistic Gun          16   | 1   .   4   .   .   7   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   3   1   .   2   .   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   1   .   .   1   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   .   1   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   .   3   .   
Parts Lost                 27   | .   2   5   .   .   12  .   .   8   
  Power                    5    | .   .   1   .   .   3   .   .   1   
  Propulsion               6    | .   1   1   .   .   2   .   .   2   
  Utility                  7    | .   .   3   .   .   2   .   .   2   
  Weapon                   9    | .   1   .   .   .   5   .   .   3   
  Highest Loss Streak      10   | .   1   2   .   .   10  .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  86  100 98  87  97  92  88  
  Engine                   8    | .   13  10  11  18  9   .   .   .   
  Core                     3    | .   .   .   .   .   4   15  8   3   
  Reactor                  2    | .   .   .   .   .   .   .   6   10  
  Treads                   16   | .   26  12  22  18  14  15  15  14  
  Device                   11   | .   22  9   .   .   3   15  15  14  
  Storage                  8    | .   4   11  11  9   9   7   7   7   
  Processor                2    | .   .   2   11  9   7   .   .   .   
  Hackware                 2    | .   .   .   .   .   1   7   7   7   
  Protection               9    | .   .   18  22  18  10  7   7   6   
  Energy Gun               5    | .   13  .   .   .   1   7   7   6   
  Energy Cannon            3    | .   .   2   .   .   2   15  11  5   
  Ballistic Gun            8    | .   6   10  11  9   17  .   .   2   
  Launcher                 4    | .   7   6   .   7   2   .   2   4   
  Special Melee Weapon     1    | .   .   2   11  9   1   .   .   .   
Peak Build Rating          61   | 9   9   18  18  20  35  39  58  61  
  Average Rating           24   | 6   8   12  18  19  21  37  51  54  
  On Entrance              22   | .   9   8   18  18  20  34  39  56  
Naked Turns                4    | .   4   .   .   .   .   .   .   .   
Heaviest Build             79   | 13  30  36  29  35  50  48  61  79  
  Greatest Support         92   | 40  40  44  44  44  44  44  92  92  
  Greatest Overweight (x)  14   | .   3   11  .   .   14  1   1   12  
  Average Overweight (x)   .    | .   .   1   .   .   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         13   | 5   8   15  15  15  15  15  15  15  
  Most Carried             15   | 3   7   15  15  14  15  12  15  15  
  Average Carried          11   | 1   4   12  15  13  12  11  14  13  
  Final Capacity           15   | 5   15  15  15  15  15  15  15  15  
  Final Carried            15   | 3   7   15  15  14  12  12  14  6   

 Class Distribution 
--------------------
 42% | Mutant
 32% | Scavenger-Tank
 15% | Scavenger-Mutant
  3% | Scavenger-Bomber
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -8/Storage
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Waste
   Scavenger-Tank | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Matter Collected           1651 | 249 84  359 .   .   642 22  158 137 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1729 | 53  189 391 .   .   783 117 .   196 
  Parts                    119  | 14  10  34  .   .   43  6   .   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Combat Hostiles Destroyed  36   | .   8   9   .   .   13  .   .   6   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     25   | .   4   6   .   .   12  .   .   3   
  Cannons                  3    | .   .   .   .   .   1   .   .   2   
  AOE                      7    | .   4   3   .   .   .   .   .   .   
Classes Destroyed          12   | 1   4   4   .   .   2   .   .   1   
  Worker                   2    | .   1   .   .   .   1   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   1   .   .   
  Operator                 3    | .   1   .   .   .   2   .   .   .   
  Watcher                  4    | .   .   2   .   .   1   1   .   .   
  Swarmer                  12   | .   6   3   .   .   .   .   .   3   
  Grunt                    8    | .   2   1   .   .   3   .   .   2   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   12   | .   .   4   .   .   8   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 2   4   5   .   .   3   2   .   3   
  Combat Bots Only         5    | .   3   5   .   .   2   .   .   3   
Max Kills in Single Turn   3    | 1   3   3   .   .   2   1   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   2   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  
Hostile Shots Fired        434  | .    77   98   .    4    180  .    .    75   
  Missed                   125  | .    23   33   .    4    54   .    .    11   
Damage Taken               4591 | .    540  793  .    .    1694 .    .    1564 
  Core                     1201 | .    80   113  .    .    295  .    .    713  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  69   | .    .    13   .    .    56   .    .    .    
Core Remaining (%)         71   | 100  68   .    71   .    46   .    .    .    
Volleys Fired              187  | 11   43   36   .    .    67   2    .    28   
  Largest                  3    | 2    2    2    .    .    3    3    .    3    
  Hottest                  196  | 60   70   83   .    .    196  196  .    182  
Shots Fired                326  | 13   54   59   .    .    135  6    .    59   
  Gun                      253  | 13   51   35   .    .    108  2    .    44   
  Cannon                   61   | .    .    21   .    .    21   4    .    15   
  Launcher                 12   | .    3    3    .    .    6    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  205  | 11   31   35   .    .    107  .    .    21   
  Thermal                  106  | 2    20   21   .    .    21   4    .    38   
  Explosive                12   | .    3    3    .    .    6    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    1    2    .    .    
  Robot Hit Streak         16   | 9    16   6    .    .    7    3    .    5    
  Robot Miss Streak        5    | 1    5    3    .    .    4    1    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    
Shots Hit Robots           216  | 10   39   41   4    .    85   4    .    33   
  Core Hits                90   | 4    17   19   .    .    37   3    .    10   
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    1    .    .    1    
    Destroy                1    | .    .    .    .    .    1    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              27   | .    .    5    4    .    7    .    .    11   
  Impact                   12   | .    .    .    .    .    1    .    .    11   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16   | .    .    5    4    .    7    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3947 | 81   592  768  .    .    1515 142  .    849  
  Guns                     2324 | 81   336  343  .    .    1010 80   .    474  
  Cannons                  653  | .    .    246  .    .    227  62   .    118  
  Explosions               629  | .    256  179  .    .    194  .    .    .    
  Melee                    327  | .    .    .    .    .    70   .    .    257  
  Ramming                  14   | .    .    .    .    .    14   .    .    .    
  Kinetic                  1879 | 70   190  343  .    .    1010 .    .    266  
  Thermal                  1018 | 11   146  246  .    .    227  62   .    326  
  Explosive                629  | .    256  179  .    .    194  .    .    .    
  Electromagnetic          80   | .    .    .    .    .    .    80   .    .    
  Impact                   327  | .    .    .    .    .    70   .    .    257  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    7    
  Average Corruption       3    | .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            113  | .    .    .    .    .    57   .    .    56   
  Projectiles              5    | .    .    .    .    .    3    .    .    2    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    108  | .    .    .    .    .    54   .    .    54   
Knockbacks                 1    | .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      28   | .    3    8    .    .    17   .    .    .    
  Shots                    3    | .    1    1    .    .    1    .    .    .    
  Rammed                   2    | .    .    .    .    .    2    .    .    .    
Targets Rammed             2    | .    .    .    .    .    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        697  | 20   76   222  .    .    153  228  .    697  
  Average Temperature      132  | 15   20   72   .    .    35   120  .    278  
  Received Heat Transfer   954  | .    156  168  .    .    360  .    .    270  
  Effects                  40   | .    .    .    .    .    .    .    .    40   
    Shutdowns              7    | .    .    .    .    .    .    .    .    7    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    2    
    Interference           4    | .    .    .    .    .    .    .    .    4    
    Matter Decay           7    | .    .    .    .    .    .    .    .    7    
    Short Circuit          4    | .    .    .    .    .    .    .    .    4    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    
    Damage (major)         9    | .    .    .    .    .    .    .    .    9    
    Damage (core)          6    | .    .    .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    1    2    .    .    
  Impact Corruptions       4    | .    .    .    .    .    2    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    
  Heat Transferred         1978 | 25   325  518  .    .    481  111  .    518  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Peak Influence             273  | 15  166 264 58  22  273 92  32  110 
  Initial                  65   | .   9   6   58  22  9   65  32  .   
  Average                  74   | 7   55  72  58  22  144 72  25  53  
Maximum Alert Level        1    | .   .   1   .   .   1   .   .   .   
  Low Security (%)         93   | 100 100 98  100 100 71  100 100 100 
  Level 1                  6    | .   .   1   .   .   28  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   .   .   3   .   .   3   
  Investigation            1    | .   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            4    | .   1   .   .   .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Distress Signals           6    | .   1   2   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              58   | .   13  15  .   1   18  1   .   10  
  Peak Tracking Total      7    | .   3   7   .   1   4   1   .   4   
  Tactical Retreats        4    | .   1   1   .   .   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Traps Triggered            5    | .   4   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Machines Disabled          5    | .   .   1   .   .   3   .   .   1   
  Max in Single Turn       2    | .   .   1   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Machines Accessed          8    | .   2   3   .   .   2   .   .   1   
  Terminals                3    | .   .   2   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                26   | .   7   13  .   .   4   .   .   2   
  Successful               17   | .   5   9   .   .   2   .   .   1   
  Failed                   9    | .   2   4   .   .   2   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   .   11  .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   
  Recycling Units          9    | .   5   2   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             8    | .   .   7   .   .   1   .   .   .   
  Record                   4    | .   .   4   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   4   2   .   .   .   .   .   1   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   
  Process                  2    | .   1   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   
  Retrieve Matter          3    | .   2   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   .   1   .   .   1   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   
  Recycled Matter          242  | .   78  164 .   .   .   .   .   .   
  Retrieved Matter         294  | .   78  216 .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   4   3   .   5   .   .   .   
  Non-combat               12   | .   .   4   3   .   5   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        13   | .   .   5   3   .   5   .   .   .   
  parse_system             2    | .   .   2   .   .   .   .   .   .   
  no_distress              9    | .   .   2   3   .   4   .   .   .   
  find_recycling           1    | .   .   1   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   .   .   12  
  Total Damage             134  | .   .   .   .   .   .   .   .   134 
  Kills                    1    | .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  
Turns Passed               4541 | 163  829  1086 80   75   1010 179  495  624  
Spaces Moved               2097 | 83   444  425  53   49   367  76   291  309  
  Core                     82   | 5    14   46   .    .    15   .    .    2    
  Treads                   2015 | 78   430  379  53   49   352  76   291  307  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   145  145  145  145  225  152  145  
  Average Speed            183  | 153  160  223  145  145  209  225  158  160  
  Slowest Speed            750  | 160  240  600  145  145  750  225  225  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    55   33   13   5    48   3    86   3    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    .    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          85   | .    17   29   .    .    39   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      85   | .    17   29   .    .    39   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac 
Total                      2502 | 104 507 506 56  52  498 81  330 368 
  Wait                     .    | .   .   .   .   .   .   .   .   .   
  Move                     2090 | 82  443 424 52  48  366 76  290 309 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  55   | 3   7   14  .   .   14  1   14  2   
  Fast Attach              29   | 7   10  6   .   .   3   1   2   .   
  Attach                   28   | .   2   4   .   2   11  1   .   8   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     41   | 1   1   10  .   2   15  .   7   5   
  Drop                     43   | .   1   7   .   .   13  .   17  5   
  Fire                     187  | 11  43  36  .   .   67  2   .   28  
  Melee                    27   | .   .   5   4   .   7   .   .   11  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   2   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  164 | -11/Scrapyard | Entered Materials
  263 | -10/Materials | Discovered new exit (range 15)
  317 | -10/Materials | Build established: Mutant
  668 | -10/Materials | Discovered new exit (range 3)
  993 | -10/Materials | Entered another Materials area
  993 | -9/Materials  | Evolved 2 slots: Utility x2
 1972 | -9/Materials  | Discovered new exit (range 7)
 2078 | -9/Materials  | Identified exit to Mines
 2079 | -9/Materials  | Entered Mines
 2110 | -9/Mines      | Met a Derelict bent on vengeance
 2130 | -9/Mines      | Discovered new exit (range 9)
 2146 | -9/Mines      | Identified exit to Materials
 2154 | -9/Mines      | Assembled infested the area
 2159 | -9/Mines      | Entered Materials
 2159 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2163 | -8/Materials  | Discovered new exit (range 14)
 2201 | -8/Materials  | Build established: Scavenger-Mutant
 2218 | -8/Materials  | Identified exit to Storage
 2234 | -8/Materials  | Entered Storage
 2591 | -8/Storage    | Lost 10 parts (2p2n2u4w)
 2874 | -8/Storage    | Garrison activated, responded to threat
 2901 | -8/Storage    | Core integrity fell below 50%
 3098 | -8/Storage    | Discovered new exit (range 15)
 3244 | -8/Storage    | Entered Factory
 3244 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3330 | -7/Factory    | Build established: Scavenger-Tank
 3423 | -7/Factory    | Sucked down chute
 3423 | -7/Factory    | Entered Waste
 3423 | -7/Waste      | The area was eerily silent
 3424 | -7/Waste      | Met a frightened Derelict
 3508 | -7/Waste      | Found Damper Plating
 3747 | -7/Waste      | Found Prototype Launcher
 3748 | -7/Waste      | Identified Mni. Smartbomb Launcher
 3762 | -7/Waste      | Discovered new exit (range 16)
 3918 | -7/Waste      | Entered Factory
 3918 | -7/Factory    | Accompanied by 1 ally
 4348 | -7/Factory    | Core integrity fell below 50%
 4434 | -7/Factory    | Core integrity fell below 20%
 4542 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
G-47 Trooper destroyed.
Acquired 36 matter.
R-06 Scavenger collects VTOL Module.
Dropped Broken Hvy. Battle Rifle.
Dropped Broken Antimatter Reactor.
R-06 Scavenger collects VTOL Module.
Dropped Broken Hvy. Treads.
Hvy. Beamcaster destroyed.
System corrupted: Matter fused (-10).
Imp. Sensor Array destroyed.
Destroyed Gravmag System.
P-60 Hacker system corrupted by crushing effect.
Acquired 42 matter.
Adv. Treads destroyed.
P-60 Hacker knocked back.
Adv. Treads destroyed.
Acquired 49 matter.
Hvy. Battle Rifle destroyed.
System corrupted: Lgt. Nuclear Core rejected.
Destroyed Gravmag System.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????################### |
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| ???????????????????#  ?????????#                 ! |
| ???????????????????#  ?????????# !                 |
| ???????????????????#   ????????#                   |
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| ???????????????????#    ?????#                     |
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| ???????????????????#     ????#=                    |
| ?????????????????#+#     #####[                    |
| ??????????             p @   =*     %              |
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| ?????????????????????????#        ===% #     ##    |
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| ?????????????????????????#   """" """"[#  """##    |
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| ?????????????????????????#   """" """"[#     ##    |
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| ?????????????????????????#             #     ##    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Power Shielding            66
Propulsion Shielding       66
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpreadAnalysisMace
  Manual?         0
Play Time         00:36:51
  Cumulative      3.8 hours
  Start           2025.02.27 @ 14:42:35
  End             2025.03.01 @ 12:19:51
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          11
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 010507a3-fc84-48cc-8a83-897e0bcdb37e