Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.24 @ 20:13:02

Player: Neo

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (27)      135
Value Destroyed (528)      528
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 863

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     243/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (6)
Movement                   Core (350) Ox6
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
        Heat Sink
  Large Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (15) ---
  Light Ion Engine
  Light Ion Engine
        Aluminum Leg
        Aluminum Leg
  Large Storage Unit
        ECM Suite
        Particle Gun

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
         Heat Sink
  Medium Storage Unit
>        --- WEAPON -----------
         Particle Gun
         Beam Cannon
>        --- INVENTORY --------
   Light Ion Engine
   Light Ion Engine
         Aluminum Leg
         Aluminum Leg
         Particle Gun
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             18   | 5   13  
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               5    | 2   3   
    Treads                 .    | .   .   
    Leg                    5    | 2   3   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | .   4   
    Device                 2    | .   2   
    Storage                2    | .   2   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   7    | 2   5   
    Energy Gun             4    | 1   3   
    Energy Cannon          2    | .   2   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 7    | .   7   
  Power                    1    | .   1   
  Propulsion               3    | .   3   
  Utility                  .    | .   .   
  Weapon                   3    | .   3   
  Highest Loss Streak      5    | .   5   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     89   | .   89  
  Engine                   13   | .   13  
  Leg                      27   | .   27  
  Device                   10   | .   10  
  Storage                  9    | .   9   
  Energy Gun               13   | .   13  
  Energy Cannon            9    | .   9   
  Ballistic Gun            3    | .   3   
Naked Turns                .    | .   .   
Heaviest Build             32   | 6   32  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  2    | .   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 15   | 5   15  
  Average Capacity         9    | 5   10  
  Most Carried             7    | 4   7   
  Average Carried          4    | .   5   
  Final Capacity           15   | 5   15  
  Final Carried            7    | 1   7   

 Class Distribution 
--------------------
 67% | Scavenger-Mutant
 32% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           500  | 277 223 
  Remotely                 .    | .   .   
Salvage Created            915  | 57  858 
  Parts                    61   | 4   57  
Haulers Intercepted        2    | .   2   
Recyclers Shooed           3    | .   3   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  10   | 1   9   
  Guns                     8    | 1   7   
  Cannons                  2    | .   2   
Classes Destroyed          8    | 2   6   
  Worker                   1    | 1   .   
  Builder                  7    | .   7   
  Hauler                   2    | .   2   
  Recycler                 2    | .   2   
  Mechanic                 1    | .   1   
  Operator                 2    | .   2   
  Watcher                  2    | .   2   
  Grunt                    10   | 1   9   
Best Kill Streak           4    | 1   4   
  Combat Bots Only         2    | 1   2   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               1082 | 43   1039 
  Core                     252  | 12   240  
  Absorbed by Shields      .    | .    .    
  Regen/Repaired (Parts)   24   | .    24   
Core Remaining (%)         95   | 95   .    
Volleys Fired              102  | 9    93   
  Largest                  2    | 2    2    
  Hottest                  125  | 60   125  
Shots Fired                199  | 18   181  
  Gun                      160  | 18   142  
  Cannon                   39   | .    39   
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  55   | 9    46   
  Thermal                  144  | 9    135  
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         9    | 3    9    
  Robot Miss Streak        5    | 2    5    
  Penetration Max          .    | .    .    
  Secondary Targets        1    | .    1    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           108  | 9    99   
  Core Hits                40   | 3    37   
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
  Critical Strikes         3    | .    3    
    Burn                   3    | .    3    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1516 | 106  1410 
  Guns                     1107 | 106  1001 
  Cannons                  409  | .    409  
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  422  | 84   338  
  Thermal                  1094 | 22   1072 
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         12   | .    12   
  Average Corruption       4    | .    4    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
  Effects                  32   | .    32   
    Message Errors         11   | .    11   
    Matter Fused           6    | .    6    
    Heat Flow Errors       6    | .    6    
    Energy Discharges      4    | .    4    
    Data Loss (minor)      1    | .    1    
    Data Loss (major)      2    | .    2    
    Misfires               1    | .    1    
    Weapon Failures        1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            13   | .    13   
  Projectiles              13   | .    13   
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      .    | .    .    
  Shots                    .    | .    .    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        314  | 24   314  
  Average Temperature      75   | 16   77   
  Received Heat Transfer   615  | 24   591  
  Effects                  1    | .    1    
    Energy Bleed           1    | .    1    
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             8    | .    8    
  Heat Transferred         2674 | 50   2624 
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             234  | 25  234 
  Initial                  16   | .   16  
  Average                  86   | 5   92  
Maximum Alert Level        1    | .   1   
  Low Security (%)         88   | 100 87  
  Level 1                  11   | .   12  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              27   | 1   26  
  Peak Tracking Total      4    | 1   4   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            11   | .   11  
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          2    | .   2   
  Max in Single Turn       1    | .   1   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          2    | .   2   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                3    | .   3   
  Successful               3    | .   3   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   1    | .   1   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          2    | .   2   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       2    | .   2   
  Scan Component           1    | .   1   
  Repair                   1    | .   1   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         1    | .   1   
  Terminals                1    | .   1   
    Operators              1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       1    | .   1   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             1    | .   1   
  Time                     26   | .   26  
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Scr  Mat  
Turns Passed               1703 | 116  1587 
Spaces Moved               807  | 87   720  
  Core                     37   | 37   .    
  Treads                   .    | .    .    
  Legs                     770  | 50   720  
  Wheels                   .    | .    .    
  Hover                    .    | .    .    
  Flight                   .    | .    .    
  Fastest Speed            50   | 50   120  
  Average Speed            157  | 90   166  
  Slowest Speed            260  | 120  260  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       50   | 8    93   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 .    | .    .    
Terrain Destroyed          .    | .    .    
  Melee                    .    | .    .    
  Projectile               .    | .    .    
  AOE                      .    | .    .    
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      1033 | 106 927 
  Wait                     87   | .   87  
  Move                     806  | 86  720 
  Hop                      .    | .   .   
  Pick Up                  18   | 6   12  
  Fast Attach              2    | .   2   
  Attach                   10   | 5   5   
  Detach                   .    | .   .   
  Swap                     6    | .   6   
  Drop                     2    | .   2   
  Fire                     102  | 9   93  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   90 | -11/Scrapyard | Discovered new exit (range 8)
  117 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  652 | -10/Materials | Discovered new exit (range 11)
  823 | -10/Materials | Build established: Scavenger-Mutant
  987 | -10/Materials | Discovered new exit (range 11)
 1069 | -10/Materials | Discovered new exit (range 10)
 1179 | -10/Materials | Discovered new exit (range 10)
 1262 | -10/Materials | Repaired Heat Sink
 1430 | -10/Materials | Discovered new exit (range 15)
 1539 | -10/Materials | System corruption reached 10%
 1659 | -10/Materials | Core integrity fell below 50%
 1696 | -10/Materials | Core integrity fell below 20%
 1704 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01580_ Extracted 4 energy. <x3>
01584_ System corrupted: Matter fused (-8).
01591_ Triggered Alarm Trap.
01591_ An alarm sounds.
01591_ ALERT: Alarm triggered, dispatching investigation squad.
01596_ U-05 Engineer lays Concrete.
01609_ System corrupted: Energy discharge (-50).
01628_ UDHS<&ZSLT1J#/P%VM&5GO:QV RV
01649_ System corrupted: Energy discharge (-55).
01662_ G-34 Mercenary destroyed.
01663_ K-01 Serf collects debris. <x2>
01665_ Aluminum Leg destroyed.
01666_ K-01 Serf collects debris.
01668_ Particle Gun destroyed.
01669_ K-01 Serf collects debris.
01675_ UQFX,/XR94P|C4J#ZL,LFNU,Y
01679_ Ion Engine destroyed.
01692_ System corrupted: Matter fused (-9).
01693_ Beam Cannon destroyed.
01701_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Storm Trooper
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              WeightGuidanceBiocell
  Manual?         0
Play Time         00:20:07
  Cumulative      1.8 hours
  Start           2022.06.24 @ 19:53:41
  End             2022.06.24 @ 20:13:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9116db3b-2459-4dbd-99f0-9342adb24374