Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.07 @ 00:09:39 Player: Barleymor Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (98) 490 Value Destroyed (4456) 4456 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (429) 429 TOTAL SCORE: 12075 Bonus ------- High Alert Combat Kills 226 Follower Combat Kills 297 Friendly Fire -94 Cogmind --------- Core Integrity 0/1450 Matter 275/300 Energy 38/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Triangulator Advanced Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Light Quantum Reactor Matter Compressor (43) Triangulator Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Biometal Heavy Treads Flexi-carbon Leg Experimental Myomer Leg Experimental Myomer Leg Gyrokinetic Inverter Improved Antigrav System Q-thruster > --- UTILITY ---------- Improved Fusion Compressor Advanced Power Amplifier Large Storage Unit > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Stasis Beam > --- INVENTORY -------- Light Quantum Reactor Large Storage Unit Matter Compressor Cooled Plasma Rifle Matter Neutralizer Hardcell Cannon [Rating: 111] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Heavy Insulated Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Special Weapon Stasis Beam Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 6 . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 6 | . . 2 . . . 1 . . 1 . . 2 Utility 8 | . . . . . . 4 . . 1 1 2 . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 138 | 6 8 10 2 5 14 15 15 . 18 5 18 22 Power 13 | 1 1 1 . . 1 2 1 . 2 2 1 1 Engine 11 | 1 1 1 . . 1 2 . . 2 2 . 1 Core 1 | . . . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 43 | 2 2 5 . . 5 2 5 . 8 . 8 6 Treads 3 | . . . . . . . 1 . 1 . . 1 Leg 28 | 2 2 5 . . 5 2 2 . 4 . 2 4 Wheel . | . . . . . . . . . . . . . Hover 5 | . . . . . . . 1 . 1 . 3 . Flight 7 | . . . . . . . 1 . 2 . 3 1 Utility 38 | 1 2 2 . 2 2 7 5 . 3 3 5 6 Device 16 | . . . . . . 4 2 . 1 1 2 6 Storage 16 | 1 2 2 . 2 1 3 2 . 1 . 2 . Processor 3 | . . . . . . . 1 . . 1 1 . Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . 1 . . . 1 1 . . Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 3 2 2 3 6 4 4 . 5 . 4 9 Energy Gun 11 | . 2 . . . . 1 2 . . . 2 4 Energy Cannon 13 | . 1 2 . 1 2 2 1 . 1 . . 3 Ballistic Gun 7 | 2 . . 1 . . 1 1 . 1 . 1 . Ballistic Cannon 3 | . . . . . . . . . 1 . 1 1 Launcher 9 | . . . 1 2 4 . . . 2 . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . 1 2 1 . . 2 1 2 5 Parts Lost 72 | . 1 . . . 12 3 10 . 4 . 20 22 Power 7 | . . . . . 2 . 1 . . . 2 2 Propulsion 29 | . . . . . 6 . 4 . 3 . 8 8 Utility 14 | . . . . . . 1 2 . . . 8 3 Weapon 22 | . 1 . . . 4 2 3 . 1 . 2 9 Highest Loss Streak 13 | . 1 . . . 10 3 5 . 3 . 13 8 Average Slot Usage (%) 84 | . 95 100 100 99 82 81 90 100 87 94 75 36 Engine 6 | . 14 11 11 11 5 4 . . 4 10 5 1 Core 1 | . . . . . . . 5 6 . . . . Leg 27 | . 28 44 44 44 37 24 14 26 20 31 19 7 Hover 1 | . . . . . . . 3 . 2 . 1 6 Flight 1 | . . . . . . . 4 . 1 . 1 2 Device 6 | . . . . . . 14 18 13 6 5 8 2 Storage 16 | . 24 22 22 22 17 19 16 20 17 10 11 3 Processor 2 | . . . . . . . 4 6 5 10 8 . Protection 1 | . . . . . 4 . . . 3 9 3 . Energy Gun 2 | . 4 . . . . 4 5 6 . . 3 1 Energy Cannon 6 | . 5 18 11 10 6 6 3 . 2 . . 1 Ballistic Gun 3 | . 17 3 4 . . 4 8 13 4 5 . . Launcher 3 | . . . 5 11 9 . . . 2 5 2 . Naked Turns 9 | . . . . . . . . . . . . 9 Heaviest Build 85 | 12 26 39 39 37 39 68 69 51 71 78 85 58 Greatest Support 139 | 20 20 43 43 43 43 86 91 91 121 121 139 75 Greatest Overweight (x) 4 | 1 1 . . . 2 . . . 1 . 2 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 12 16 14 16 14 20 16 14 14 14 16 10 Average Capacity 12 | 5 8 13 14 14 12 15 11 14 14 10 12 9 Most Carried 16 | 4 8 14 14 14 14 16 16 11 14 13 10 10 Average Carried 10 | 2 6 10 13 13 11 10 10 11 11 10 7 7 Final Capacity 16 | 6 10 14 14 14 10 16 14 14 14 10 10 4 Final Carried 16 | 2 8 13 13 14 10 16 11 11 14 10 9 4 Class Distribution -------------------- 53% | Scavenger-Mutant 21% | Mutant 14% | Scavenger-Gunner 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Matter Collected 3171 | 268 103 178 26 20 262 412 586 . 266 20 606 424 Remotely . | . . . . . . . . . . . . . Salvage Created 3982 | 76 220 403 . . 194 452 709 . 530 320 516 562 Parts 167 | 3 14 26 . . 3 25 19 . 21 16 20 20 Haulers Intercepted 1 | . . . . . . . . . . 1 . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 23 . 15 . . . . . Prevented 1 | . . . . . . . 1 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed 75 | . 6 7 . . 9 6 10 . 16 3 12 6 Guns 25 | . 5 1 . . . 2 9 . 3 . 4 1 Cannons 22 | . 1 6 . . 2 4 1 . 3 . 1 4 AOE 26 | . . . . . 7 . . . 10 3 6 . Classes Destroyed 13 | 1 3 1 . . 1 3 1 . 1 1 1 . Worker 5 | . . . . . . 1 . . . 2 1 1 Builder 5 | . . . . . . 1 . . 3 1 . . Tunneler 1 | . . . . . . . . . 1 . . . Hauler 1 | . . . . . . . . . . 1 . . Recycler 4 | 1 . 1 . . . . . . . 1 . 1 Operator 1 | . . . . . . 1 . . . . . . Watcher 6 | . 1 1 . . . 2 . . . 2 . . Swarmer 11 | . 2 . . . 2 . 1 . 4 . 2 . Grunt 43 | . 4 5 . . 5 5 7 . 10 2 2 3 Brawler 2 | . . . . . . . 1 . 1 . . . Sentry 10 | . . 2 . . . 1 1 . . 1 4 1 Hunter 3 | . . . . . 2 . . . 1 . . . Programmer 6 | . . . . . . . . . . . 4 2 Best Kill Streak 9 | 1 4 3 . . 4 3 4 . 5 9 3 5 Combat Bots Only 4 | . 4 3 . . 4 2 4 . 4 2 3 2 Max Kills in Single Turn 3 | 1 1 1 . . 2 2 1 . 3 3 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . . 3 2 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Damage Taken 11741 | . 310 126 78 . 1857 576 1185 . 787 88 2218 4516 Core 2477 | . 40 14 30 . 334 101 158 . 76 . 253 1471 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 75 | 100 84 . . . 5 . . 69 92 100 80 . Volleys Fired 288 | 2 19 19 2 . 25 27 33 . 33 10 65 53 Largest 3 | 2 2 2 2 . 2 3 3 . 3 1 2 2 Hottest 201 | 40 80 128 91 . 136 187 193 . 201 80 94 144 Shots Fired 483 | 4 38 38 4 . 31 62 96 . 62 10 72 66 Gun 259 | 4 30 16 2 . . 34 77 . 30 . 43 23 Cannon 145 | . 8 22 2 . 15 26 19 . 19 . 7 27 Launcher 63 | . . . . . 16 2 . . 13 10 22 . Special 16 | . . . . . . . . . . . . 16 Kinetic 148 | 4 19 16 2 . . 17 47 . 26 . 7 10 Thermal 240 | . 19 22 2 . 15 43 33 . 23 . 43 40 Explosive 63 | . . . . . 16 2 . . 13 10 22 . Electromagnetic 16 | . . . . . . . 16 . . . . . Robot Hit Streak 29 | 3 8 9 4 . 13 28 20 . 18 18 29 12 Robot Miss Streak 6 | . 1 2 1 . 4 5 6 . 2 . 2 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . Shots Hit Robots 349 | 3 28 19 3 . 22 42 73 . 45 8 61 45 Core Hits 243 | 1 12 12 . . 28 32 48 . 42 20 34 14 Critical Hits 7 | 1 . 1 . . 2 . . . 1 . . 2 Critical Kills 5 | 1 . 1 . . . . . . 1 . . 2 Critical Parts Destroyed 2 | . . . . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13042 | 27 405 390 51 . 1660 1332 1417 . 2862 1335 2295 1268 Guns 3733 | 27 316 75 31 . . 356 1012 . 507 . 983 426 Cannons 3025 | . 89 315 20 . 164 712 308 . 467 . 108 842 Explosions 6284 | . . . . . 1496 264 97 . 1888 1335 1204 . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 1876 | 27 155 75 31 . . 219 571 . 426 . 108 264 Thermal 5277 | . 250 315 20 . 164 849 611 . 548 533 983 1004 Explosive 5530 | . . . . . 1496 140 . . 1888 802 1204 . Electromagnetic 359 | . . . . . . 124 235 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 28 | . 1 . . . 2 . . . . . 28 20 Average Corruption 9 | . 1 . . . 2 . . . . . 27 15 Corruption Purged . | . . . . . . . . . . . . . Effects 46 | . . . . . 5 . . . . . 20 21 Message Errors 4 | . . . . . 1 . . . . . . 3 Matter Fused 2 | . . . . . . . . . . . 2 . Heat Flow Errors 6 | . . . . . 2 . . . . . 2 2 Energy Discharges 6 | . . . . . 2 . . . . . 1 3 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . . . . . 1 2 Misfires 3 | . . . . . . . . . . . 2 1 Alerts 2 | . . . . . . . . . . . 2 . Misdirections 5 | . . . . . . . . . . . 2 3 Targeting Errors 11 | . . . . . . . . . . . 5 6 Weapon Failures 2 | . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 408 | . . . . . 85 20 . . 150 89 34 30 Projectiles 129 | . . . . . . 20 . . 45 . 34 30 Explosions 279 | . . . . . 85 . . . 105 89 . . Melee . | . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 3 . . 2 Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 3 . . 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 214 | . . . . . 137 11 . . 1 7 58 . Shots 15 | . . . . . 6 1 . . 1 1 6 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 535 | . 214 138 51 . 198 535 294 . 272 9 117 510 Average Temperature 101 | . 82 42 28 . 57 148 109 . 80 9 39 211 Received Heat Transfer 1992 | . 147 72 27 . 108 258 357 . 177 9 225 612 Effects 12 | . . . . . . 5 3 . . . . 4 Shutdowns 2 | . . . . . . 2 . . . . . . Energy Bleed 3 | . . . . . . 3 . . . . . . Interference 4 | . . . . . . . 3 . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 1 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . 1 1 Parts Melted 9 | . 1 . . . . . 1 . . . 4 3 Heat Transferred 6850 | . 592 518 37 . 296 734 984 . 607 300 1668 1114 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Peak Influence 741 | 5 165 197 74 . . 233 . . 387 704 741 329 Average Influence 194 | 2 70 87 53 . . 106 . . 155 390 494 220 Maximum Alert Level 3 | . . . . . . 1 . . 1 3 3 1 Low Security (%) 64 | 100 100 100 100 . . 93 . . 62 17 . 44 Level 1 22 | . . . . . . 6 . . 37 54 20 55 Level 2 12 | . . . . . . . . . . 6 77 . Level 3 1 | . . . . . . . . . . 22 1 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . . 2 . . . 1 . . 2 . 9 4 Investigation . | . . . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . 2 1 Reinforcement 8 | . . 2 . . . 1 . . 2 . . 3 Assault 1 | . . . . . . . . . . . 1 . Garrison 6 | . . . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Distress Signals 2 | . . 1 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 123 | . 9 12 2 . 13 12 18 . 17 5 19 16 Peak Tracking Total 8 | . 5 3 2 . 6 4 5 . 4 4 8 7 Tactical Retreats 9 | . . . . . 1 1 3 . 2 . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Traps Triggered 2 | . 2 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Machines Disabled 24 | . . 1 . . . 5 . . 4 12 1 1 Max in Single Turn 11 | . . 1 . . . 5 . . 1 11 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Machines Accessed 2 | . . 1 . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 3 | . . 2 . . . . 1 . . . . . Successful 3 | . . 2 . . . . 1 . . . . . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . . 3 . 1 2 . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Total Allies 3 | . . . 1 2 . . . . . . . . Largest Group 2 | . . . 1 2 2 . . . . . . . Highest-Rated Group 188 | . . . 31 188 188 . . . . . . . Highest-Rated Ally 94 | . . . 31 94 94 . . . . . . . Total Orders 2 | . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . Ally Attacks 34 | . . . 5 . 29 . . . . . . . Total Damage 996 | . . . 106 . 890 . . . . . . . Kills 8 | . . . 2 . 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 1 . 1 . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Turns Passed 7226 | 128 422 538 160 1259 695 633 1216 48 618 181 611 717 Spaces Moved 4514 | 76 227 276 119 959 464 315 753 41 371 125 371 417 Core 82 | 11 . . . . . . . . . . . 71 Treads 20 | . . . . . . . . . . . . 20 Legs 4250 | 65 227 276 119 959 464 315 753 41 371 125 298 237 Wheels . | . . . . . . . . . . . . . Hover 162 | . . . . . . . . . . . 73 89 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 71 50 Average Speed 118 | 115 126 120 120 120 121 120 120 120 123 120 109 102 Slowest Speed 250 | 120 150 120 120 120 180 120 120 120 150 120 180 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . 1 . . . . . 2 . Exploration Rate (%) 30 | 5 45 23 34 73 69 10 84 6 11 4 9 17 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 5 | . . . 1 4 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 1 . . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 440 | . . 2 . . 99 14 9 . 94 121 96 5 Melee . | . . . . . . . . . . . . . Projectile 20 | . . 2 . . . 6 . . 4 . 3 5 AOE 420 | . . . . . 99 8 9 . 90 121 93 . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Total 5929 | 112 324 445 133 1069 564 515 990 40 480 144 502 611 Wait 788 | 23 48 119 5 95 49 138 172 . 21 . 33 85 Move 4502 | 75 226 275 118 958 463 314 752 40 370 124 370 417 Hop . | . . . . . . . . . . . . . Pick Up 137 | 6 15 15 3 3 7 19 12 . 21 2 11 23 Fast Attach 10 | 2 2 . . 2 . . 1 . 1 . . 2 Attach 91 | 4 2 3 1 1 12 13 11 . 8 2 16 18 Detach 12 | . . . . 1 3 1 . . 2 . 4 1 Swap 37 | . 4 7 1 2 2 2 3 . 9 3 2 2 Drop 62 | . 8 7 3 7 1 1 6 . 15 3 1 10 Fire 288 | 2 19 19 2 . 25 27 33 . 33 10 65 53 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Fac] / Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 8) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Propulsion x2 854 | -9/Materials | Build established: Scavenger-Mutant 988 | -9/Materials | Discovered new exit (range 6) 1089 | -9/Materials | Entered Mines 1092 | -9/Mines | Received a Mining Laser from a helpful Derelict 1233 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1249 | -9/Mines | Entered Zion 1249 | -7/Zion | Accompanied by 1 ally 1271 | -7/Zion | Given A8's code to call for help 1287 | -7/Zion | Learned Factory emergency access door positions 1353 | -7/Zion | Learned Factory security intel 1536 | -7/Zion | Found Prototype Launcher 1599 | -7/Zion | Found Prototype Launcher 1825 | -7/Zion | Learned location of Warlord (-5) 2070 | -7/Zion | Learned location of Armory (-4) 2239 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2244 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2443 | -7/Zion | Found Prototype Device 2456 | -7/Zion | Discovered new exit (range 8) 2499 | -7/Zion | Identified Gui. Missile Launcher (x2) 2508 | -7/Zion | Entered Proximity Caves 2508 | -6/Proximity Caves | Accompanied by 2 allies 2547 | -6/Proximity Caves | Crushed by falling debris 2913 | -6/Proximity Caves | Core integrity fell below 50% 2918 | -6/Proximity Caves | Core integrity fell below 20% 2948 | -6/Proximity Caves | Lost 10 parts (1p5n4w) 3000 | -6/Proximity Caves | Learned Factory stockpile data 3158 | -6/Proximity Caves | Build established: Mutant 3189 | -6/Proximity Caves | Discovered new exit (range 9) 3203 | -6/Proximity Caves | Entered Factory 3203 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3203 | -6/Factory | Identified Bomb Factory No. 2 3305 | -6/Factory | Lost 3 parts (1u2w) 3712 | -6/Factory | Build established: Scavenger-Tank 3786 | -6/Factory | Discovered new exit (range 8) 3836 | -6/Factory | Entered Lower Caves 3926 | -6/Lower Caves | Lost 4 parts (1p2n1w) 4055 | -6/Lower Caves | Encountered a Warlord checkpoint 4210 | -6/Lower Caves | Spotted B-75 Beast 4482 | -6/Lower Caves | Build established: Scavenger-Gunner 4546 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4622 | -6/Lower Caves | Lost 5 parts (1n2u2w) 4993 | -6/Lower Caves | Discovered new exit (range 8) 5052 | -6/Lower Caves | Entered another Lower Caves area 5052 | -6/Lower Caves | Discovered new exit (range 6) 5100 | -6/Lower Caves | Entered Factory 5100 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5101 | -5/Factory | Identified exit to Upper Caves 5183 | -5/Factory | Lost 3 parts (2n1w) 5278 | -5/Factory | Found Hvy. Insulated Plating 5406 | -5/Factory | Found Prototype Launcher 5406 | -5/Factory | Identified Mni. Smartbomb Launcher 5594 | -5/Factory | Discovered new exit (range 6) 5598 | -5/Factory | Build established: Scavenger-Mutant 5718 | -5/Factory | Entered another Factory area 5718 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5749 | -4/Factory | Discovered new exit (range 10) 5899 | -4/Factory | Entered Research 5899 | -3/Research | Evolved 2 slots: Utility x2 6187 | -3/Research | First assault squad dispatched 6252 | -3/Research | Garrison activated, responded to threat 6292 | -3/Research | Crushed by falling debris 6292 | -3/Research | System corruption reached 10% 6293 | -3/Research | Crushed by falling debris 6324 | -3/Research | Lost 13 parts (2p5n5u1w) 6500 | -3/Research | Discovered new exit (range 15) 6510 | -3/Research | Entered another Research area 6510 | -2/Research | Evolved 2 slots: Propulsion x2 6645 | -2/Research | Spotted B-90 Cyclops 6917 | -2/Research | Build established: Mutant 6952 | -2/Research | System corruption reached 10% 7003 | -2/Research | Lost 8 parts (4n1u3w) 7129 | -2/Research | Core integrity fell below 50% 7150 | -2/Research | Lost 7 parts (1p2n4w) 7165 | -2/Research | Spotted B-90 Cyclops 7181 | -2/Research | Core integrity fell below 20% 7227 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07191_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R009. 07191_ O-32 Director locks terminal. 07191_ Penetrated by Slug. 07192_ Acquired Prototype Device. 07193_ Identified Exp. Thermal Generator. 07196_ Acquired Triangulator. 07197_ Penetrated by Slug. 07197_ Slug penetrates Wall. 07198_ Exp. Thermal Generator destroyed. 07198_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R016. 07200_ Penetrated by Slug. 07200_ Slug penetrates Wall. 07201_ Door malfunctions. 07203_ System corrupted: Heat flow error (+200). 07210_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R007. 07221_ Acquired Adv. Transmission Jammer. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? ###???? | | ???????????????????????????????????????# ????? | | ???????????????????????????????????????# ????? | | ???????????????????????????????????????# ?????? | | ???????????????????????????????????????# ?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ?????????????????######????????????????# #?????? | | ?????????????????# ????????????????# #?????? | | ?????????????????# ???????????????# #?????? | | ?????????????????# "" ???????????????# #?????? | | ?????????????????# "" ############### #?????? | | ?????????????????# "" # #?????? | | ?????????????????# S + +?????? | | ?????????????????# "" # #?????? | | ?????????????????# "" # ############### #?????? | | ?????????????????# "" ?# #?????????????# #?????? | | ?????????????????# ?# #?????????????# #?????? | | ?????????????????# ??# #?????????????#/####### | | ?????????????????######??# #?????????????# ! | | ?????????????????????????# #?????????????# ! | | ?????????????????????????# #?????????????# "" | | ?????????????????????????# #?????????????#""" | | ?????????????????????????#p#?????????????#"T * | | ???????????????????????###p####??????????#"" | | ???????????????????????# @ #??????????#"" | | ???????????????????????# #??????????#"" " | | ???????????????????????# #??????????# " | | ???????????????????????# #??????????# " | | ???????????????????????# #??????????# | | ???????????????????????# #??????????# | | ???????????????????????########??????????#### #### | | ????????????????????????????????????????????##???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 32 Energy Capacity 1150 Matter Stores 330 Matter Capacity 550 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 16 Armor Coverage 750 Resistance: KI 20 Resistance: EX 50 Resistance: EM 30 Evasion (%) 51 Targeting Accuracy 8 Launcher Accuracy 40 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Dangerous Findings Help From High Places I'm Back, Baby! It Was An Accident, I Swear It's Just You Leap Before You Look Respectable Loadout Robot Respite Challenges ------------ None Game ------ Seed TractorBarrageDesublimator Manual? 0 Play Time 02:24:06 Cumulative 17.0 hours Start 2020.04.06 @ 20:52:08 End 2020.04.07 @ 00:09:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ff1f2b9-18a6-4e4c-aff6-5e5935c1c363