Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.25 @ 16:07:54 Player: C0-2MO Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (161) 805 Value Destroyed (11364) 11364 Prototype IDs (394) 7880 Alien Tech Used (13) 2600 Bonus (60052) 60052 TOTAL SCORE: 91601 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1344 Follower Combat Kills 704 Entered Garrisons 400 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -196 Cogmind --------- Core Integrity 804/1600 Matter 280/300 Energy 586/590 System Corruption 0% Temperature Cool (0) +ITN Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer Experimental Weapon Cycler Advanced Reaction Control System Graphene Brace AEGIS Remote Shield > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Experimental Energy Well (600) High-powered Transdimensional Reconstructor LU-1G1's Laser Shovel Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Experimental Weapon Cycler Advanced Reaction Control System Architect God Chip D Experimental System Purifier > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Experimental Energy Well Graphene Brace High-powered Transdimensional Reconstructor Sigix Corpse [Rating: 254] Favorites ----------- Power Meta Core Engine Ion Engine Power Core Meta Core Reactor Zero-point Reactor Propulsion Cooled Impulse Thruster Treads Light Treads Leg Sigix Exoskeleton Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cooled Impulse Thruster Utility Experimental Terrain Scan Processor Device Advanced Sensor Array Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware Ghost Barrier Protection Core Shielding Weapon Companion Sword Energy Gun Gatling Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Linear Accelerator Launcher Grenade Launcher Special Weapon LU-1G1's Laser Shovel Slashing Weapon Companion Sword Build | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 10 . . . 2 . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . . . 4 . . . . . . . . 1 . . 1 . . . . . Utility 11 | . . . . . 6 . . . 1 . . . . 1 . . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 224 | 8 15 7 5 4 24 10 . 5 19 . 6 8 1 6 16 13 29 15 6 7 11 9 Power 28 | 2 2 1 . 1 . 1 . . 3 . 2 . . 1 2 4 5 1 . . 3 . Engine 6 | 2 2 . . 1 . . . . 1 . . . . . . . . . . . . . Core 6 | . . 1 . . . 1 . . 1 . 1 . . . . 1 1 . . . . . Reactor 16 | . . . . . . . . . 1 . 1 . . 1 2 3 4 1 . . 3 . Propulsion 44 | 2 5 2 2 . 8 6 . . 4 . 3 2 . 5 . 1 3 1 . . . . Treads 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . Hover 5 | . 1 . . . 4 . . . . . . . . . . . . . . . . . Flight 29 | . . . . . 4 6 . . 4 . 3 2 . 5 . 1 3 1 . . . . Utility 131 | 2 4 1 1 . 16 3 . 5 12 . 1 6 1 . 14 8 21 13 5 7 6 5 Device 75 | 1 2 . . . 3 1 . 2 5 . 1 3 1 . 9 7 16 9 3 6 4 2 Storage 7 | 1 1 . . . . . . . . . . 1 . . 1 . . 2 1 . . . Processor 23 | . . . . . 7 . . 2 3 . . . . . 2 . 3 2 1 1 2 . Hackware 8 | . . . . . 3 . . . 1 . . 1 . . . . 1 . . . . 2 Protection 18 | . 1 1 1 . 3 2 . 1 3 . . 1 . . 2 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 21 | 2 4 3 2 3 . . . . . . . . . . . . . . 1 . 2 4 Energy Gun 6 | . 3 . 1 . . . . . . . . . . . . . . . . . . 2 Energy Cannon 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 6 | 2 . 1 . . . . . . . . . . . . . . . . . . 2 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . . 2 2 . . . 2 . . 6 . . 1 . 4 7 3 2 5 8 Parts Lost 33 | . 5 2 . 1 2 7 . 2 . 1 4 . 2 . . 5 2 . . . . . Power 6 | . 1 . . 1 . . . . . . 1 . . . . 2 1 . . . . . Propulsion 15 | . 2 1 . . . 4 . 1 . 1 3 . 2 . . . 1 . . . . . Utility 9 | . . . . . 2 3 . 1 . . . . . . . 3 . . . . . . Weapon 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . 2 1 . 1 1 4 . 2 . 1 2 . 1 . . 1 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 5 | 1 6 4 4 3 4 4 5 4 4 4 5 4 5 4 4 5 3 4 7 8 8 4 Power . | . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . . 1 1 . . . . . . Utility 2 | . 1 1 1 1 2 2 3 2 3 3 4 4 4 3 2 2 1 1 2 3 3 1 Weapon . | 1 2 2 1 . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 12 | . . . . 2 . . . . 1 . . . 1 . 1 . . 1 3 . 1 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility 6 | . . . . 1 . . . . 1 . . . 1 . 1 . . . . . 1 1 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Tool/Special 4 | . . . . 1 . . . . . . . . . . . . . . 2 . . 1 Average Slot Usage (%) 83 | . 91 99 86 76 58 82 70 75 84 89 87 85 87 88 90 90 91 91 85 61 67 71 Engine 3 | . 13 11 . . . . . . 3 4 . 2 4 . . . . . . . . . Core 4 | . . 2 14 13 . 3 5 3 4 4 7 4 4 4 4 4 3 4 2 . . . Reactor 2 | . . . . . . . . . . . . . . 3 4 3 3 4 6 9 9 9 Treads 1 | . 17 . . . . . . . . . . . . . . . . . . . . . Leg 4 | . 5 16 1 . . . . . . . . . . . . . . . 3 9 9 9 Wheel 5 | . . 10 26 28 . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . 6 29 29 27 26 30 29 28 28 31 33 33 33 31 20 . . . Device 14 | . 10 1 . . 1 5 . 2 9 18 17 18 18 19 23 26 26 27 23 25 19 35 Storage 2 | . 9 . . . . . . . . . . . . . . . . . 5 9 8 . Processor 7 | . . . . . 18 17 17 22 22 13 13 13 13 12 12 12 13 12 7 . 7 9 Hackware 1 | . . . . . 5 1 . . 3 4 4 3 4 4 4 4 3 4 2 . . . Protection 9 | . 7 26 15 14 9 12 11 12 8 9 9 8 9 8 4 1 2 4 2 . . . Energy Gun 3 | . 12 6 7 5 . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 11 1 . . . . . . . . . . . . . . . 2 4 . 8 Ballistic Gun 2 | . 12 2 6 . . . . . . . . . . . . . . . . . 4 . Special Weapon 1 | . . 7 . . . . . . . . . . . . . . . . 3 4 7 . Slashing Weapon 3 | . . . 12 14 5 5 5 5 4 4 4 4 4 4 4 4 3 4 2 . . . Peak Build Rating 254 | 7 9 16 22 27 69 68 42 59 112 108 105 118 124 173 173 176 190 192 227 240 249 254 Average Rating 105 | 5 7 12 20 21 46 53 42 48 91 106 99 103 120 161 170 170 183 185 199 226 231 249 On Entrance 102 | . 7 9 15 22 20 68 42 42 55 107 103 93 118 118 168 171 167 187 186 203 217 246 Avg Prop Armor Cover (%) 6 | 30 8 5 8 . 15 10 . . 1 . . . . . . 6 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 15 31 21 35 32 29 26 18 20 38 35 35 35 32 48 48 47 43 44 55 58 70 71 Greatest Support 86 | 40 40 20 32 32 43 27 20 20 42 42 40 42 42 55 55 55 62 70 86 70 70 70 Greatest Overweight (x) 9 | . 9 2 3 . 1 1 . . 1 . . 1 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 6 | 7 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 9 5 Most Carried 10 | 3 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Carried 5 | 1 6 4 4 3 4 4 5 4 4 4 5 4 4 4 4 5 3 4 7 9 9 4 Final Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 Final Carried 10 | 3 5 5 5 5 5 5 5 4 4 5 5 5 5 5 5 5 5 5 9 10 10 4 Class Distribution -------------------- 29% | Mutant 19% | Alien-Sigix 17% | Hacker-Ninja 15% | Scavenger-Mutant 5% | Scavenger-Ninja 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Scavenger-Sprinter | -5/Garrison Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/DSF Scavenger-Scout | -4/Factory Scavenger-Ninja | -4/Upper Caves Scavenger-Ninja | -4/Upper Caves Scavenger-Scout | -4/Warlord Scavenger-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Garrison Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Alien-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Matter Collected 5346 | 346 547 87 319 63 230 140 . 3 202 100 70 . 135 70 135 465 440 302 312 99 946 335 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11515 | 144 767 201 282 . 510 533 . . 219 322 504 . 100 328 90 247 366 195 394 245 1917 4151 Parts 567 | 13 36 20 8 . 13 28 . . 24 13 23 . 1 13 3 11 10 6 18 5 55 267 Haulers Intercepted 7 | . 1 . . . 2 . . . 1 . . . . 1 . . 1 . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . 15 . . . . . . . 12 24 . 4 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 114 | . 14 7 . . 4 9 . . . 4 10 . 1 . . 5 1 1 2 . 13 43 Melee 33 | . . . . . 4 8 . . . 4 10 . 1 . . 4 1 1 . . . . Guns 18 | . 11 1 . . . 1 . . . . . . . . . 1 . . . . 2 2 Cannons 57 | . . 3 . . . . . . . . . . . . . . . . 2 . 11 41 AOE 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . Classes Destroyed 19 | 2 4 3 1 . 3 1 . . . . 1 . . . . . 1 . 2 1 . . Worker 4 | . 1 . . . . . . . 1 . . . . . . . 2 . . . . . Builder 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . Tunneler 6 | 5 . . . . . . . . 1 . . . . . . . . . . . . . Hauler 7 | . 1 . . . 2 . . . 1 . . . . 1 . . 1 . . 1 . . Recycler 11 | 1 1 . 3 . . . . . . . . . . 1 . . 1 1 1 1 1 . Operator 4 | . . . . . 1 . . . 1 . . . . 1 . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Turret 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 11 | . 3 . . . 1 . . . 1 . . . . 1 2 . 2 1 . . . . Swarmer 19 | . . 3 . . . 4 . . . . 5 . . . . 3 . . . . 4 . Grunt 25 | . 14 2 . . . 2 . . . 3 2 . . . . 2 . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 7 | . . . . . 2 2 . . . 1 1 . 1 . . . . . . . . . Specialist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Programmer 5 | . . . . . 2 . . . . . . . . . . . . . . . 3 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 22 | . . . . . . . . . . . . . . . . . . . . . . 22 Enhanced Sentry 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Subdweller 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 10 | 5 2 3 3 . 2 3 . . 3 1 3 . 1 2 1 2 1 1 2 2 5 10 Combat Bots Only 10 | . 2 3 . . 2 3 . . . 1 3 . 1 . . 2 1 1 2 . 5 10 Max Kills in Single Turn 2 | 1 2 2 1 . 1 1 . . 1 1 1 . 1 1 1 1 1 1 1 2 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 2 . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . . . 1 1 . 1 . . 1 1 1 . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1425 | . 101 40 . 31 30 105 . 5 4 32 47 . 10 6 2 174 15 22 63 25 134 579 Missed 593 | . 26 14 . 8 11 27 . 3 3 10 18 . 4 4 . 58 9 11 32 20 49 286 Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . 9 . Deflected 93 | . . . . . . 29 . . . . . . . . . 64 . . . . . . Hits 832 | . 75 26 . 23 19 78 . 2 1 22 29 . 6 2 2 116 6 11 31 5 85 293 Melee 13 | . . . . . . 2 . . . . . . . . . 3 . . . . . 8 Projectile 819 | . 75 26 . 23 19 76 . 2 1 22 29 . 6 2 2 113 6 11 31 5 85 285 AOE 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 49 | . 2 . . 1 1 1 . . . 2 2 . . . 1 4 . . 2 . 5 28 Actively Blocked 15 | . . . . . 1 1 . . . . . . . . . . . . 2 . 3 8 Damage Taken 9789 | . 924 306 . 322 401 820 . 156 20 443 513 . 168 28 63 1131 229 242 391 96 1112 2424 Core 2202 | . 174 29 . 41 119 142 . . 8 41 34 . 40 6 13 248 42 42 110 30 338 745 Absorbed by Shields 3081 | . . . . . . 77 . . . . . . . . . 166 . . . . 553 2285 Redirected to Shielding 328 | . 23 6 . . 154 63 . . . 27 40 . 15 . . . . . . . . . Ignored by Resistances 6673 | . . 28 . . . . . . . . . . . . . . . . 327 98 1698 4522 Regen/Repaired (Parts) 2246 | . . . . 288 . . . . . . . 125 . . 25 . . . . . . 1808 Core Remaining (%) 67 | 100 . . . 2 . . . 73 . . . . 89 . . 79 . . 79 . . 50 Volleys Fired 358 | 11 98 47 . . . . . . . . . . . . . . . . 4 5 52 141 Largest 2 | 2 2 2 . . . . . . . . . . . . . . . . 1 1 1 2 Hottest 180 | 40 115 120 . . . . . . . . . . . . . . . . 180 180 180 180 Shots Fired 446 | 22 162 55 . . . . . . . . . . . . . . . . 4 5 52 146 Gun 216 | 22 161 12 . . . . . . . . . . . . . . . . . . 11 10 Cannon 193 | . . 7 . . . . . . . . . . . . . . . . 4 5 41 136 Launcher 10 | . 1 9 . . . . . . . . . . . . . . . . . . . . Special 27 | . . 27 . . . . . . . . . . . . . . . . . . . . Kinetic 143 | 22 95 5 . . . . . . . . . . . . . . . . . . 11 10 Thermal 107 | . 66 41 . . . . . . . . . . . . . . . . . . . . Explosive 10 | . 1 9 . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 186 | . . . . . . . . . . . . . . . . . . . 4 5 41 136 Robot Hit Streak 40 | 7 11 18 . . . . . . . . . . . . . . . . 8 11 40 18 Robot Miss Streak 14 | 1 3 1 . . . . . . . . . . . . . . . . 2 2 8 14 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Capacitor 50 | . . . . . . . . . . . . . . . . . . . . 5 41 4 Shots Hit Robots 493 | 16 118 13 5 . 19 23 . . 9 19 23 . 7 5 7 25 13 5 11 2 48 125 Core Hits 459 | 7 34 13 1 . 11 11 . . 7 8 9 . 2 3 4 9 3 2 9 5 67 254 Critical Kills 8 | . . 1 . . . . . . . . . . . . . . . . . . 5 2 Critical Parts Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Critical Strikes 37 | . 3 1 . . . . . . . . . . . . 2 2 . . 3 1 9 16 Burn 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Destroy 13 | . . . . . . . . . . . . . . . . . . . . . 5 8 Sever 16 | . . . . . . . . . . . . . . . . . . . 3 1 4 8 Melee Attacks 304 | . . . 5 2 22 43 . . 21 23 33 . 9 19 20 40 35 20 12 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 304 | . . . 5 2 22 43 . . 21 23 33 . 9 19 20 40 35 20 12 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 46 | . . . 5 . 4 2 . . 5 2 6 . 2 2 1 5 5 3 4 . . . Combat Hostiles 10 | . . . . . . 1 . . . 2 2 . 2 . . 2 . 1 . . . . Follow-up Attacks 8 | . . . . . . 3 . . . . 3 . . . . 2 . . . . . . Damage Inflicted 44881 | 189 1692 450 331 . 1121 1299 . . 727 885 1342 . 405 369 409 1507 856 349 1452 411 9792 21295 Guns 2069 | 189 1609 97 . . . . . . . . . . . . . . . . . . 56 118 Cannons 32346 | . . 141 . . . . . . . . . . . . . . . . 881 411 9736 21177 Explosions 287 | . 75 212 . . . . . . . . . . . . . . . . . . . . Melee 10171 | . . . 331 . 1121 1299 . . 727 885 1342 . 405 369 409 1507 856 349 571 . . . Ramming 8 | . 8 . . . . . . . . . . . . . . . . . . . . . Kinetic 1256 | 189 862 31 . . . . . . . . . . . . . . . . . . 56 118 Thermal 954 | . 747 207 . . . . . . . . . . . . . . . . . . . . Explosive 287 | . 75 212 . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 42376 | . . . 331 . 1121 1299 . . 727 885 1342 . 405 369 409 1507 856 349 1452 411 9736 21177 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . 2 2 2 2 2 2 2 2 . . . . . . . . . 1 1 . 1 1 Average Corruption 1 | . 1 2 2 2 1 2 2 2 . . . . . . . . . 1 1 . 1 1 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . 2 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 59 | . 17 25 3 . 2 4 . 1 . . . . . . . . . 5 2 . . . Message Errors 20 | . 5 12 . . . 2 . . . . . . . . . . . 1 . . . . Matter Fused 18 | . 5 5 3 . 2 . . . . . . . . . . . . 2 1 . . . Heat Flow Errors 4 | . 1 . . . . 1 . . . . . . . . . . . 2 . . . . Energy Discharges 6 | . . 4 . . . . . 1 . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Misfires 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Alerts 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1451 | . . . 130 . 236 45 . . 71 6 192 . . 76 . 90 266 118 78 3 54 86 Projectiles 143 | . . . . . . . . . . . . . . . . . . . . 3 54 86 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 1308 | . . . 130 . 236 45 . . 71 6 192 . . 76 . 90 266 118 78 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 460 | . 460 77 . 55 212 237 . . 129 126 206 . 8 86 99 28 159 214 256 74 173 5 Average Temperature 53 | . 78 32 . 23 114 63 . . 42 42 54 . 8 25 28 10 49 43 166 44 106 5 Received Heat Transfer 1583 | . 549 120 . 106 45 60 . . . 156 169 . 9 12 . 83 9 . 18 9 76 162 Thermoelectric Energy+ 1578 | . . . . . . . . . . . . . . . . . . . 1418 . 160 . Effects 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . . . . . . . . . . 1 . 1 2 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 5 1 . . . . . . . . . . . . . 1 . . . . 1 . Heat Transferred 2398 | . 2051 347 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . . 2 1 . . . . . . 1 1 2 2 2 5 5 5 . Low Security (%) 52 | 100 100 . 100 . 100 38 . 100 100 . . . . 73 91 34 . . . . . . Level 1 10 | . . . . . . 50 100 . . . . . . 26 8 33 18 26 22 . . . Level 2 15 | . . . . . . 11 . . . . . . . . . 31 81 73 48 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . 6 . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . 58 19 . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . 80 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . 29 35 . . Peak Influence 1792 | 10 118 . 170 . 78 487 255 197 164 . . . . 341 221 596 471 589 1712 1792 1447 . Initial 1146 | . . . 155 . . 42 255 182 92 . . . . . 191 46 343 255 301 1100 1146 . Average 260 | 1 44 . 115 . 17 223 255 182 109 . . . . 92 134 278 412 474 809 1328 1310 . Influence Increases 10461 | 30 556 415 80 . 193 535 5 15 252 105 297 . 20 447 195 695 386 542 457 480 806 3950 Destroy 0b10 Robot/C 1680 | . 280 120 . . 80 240 . . . 80 260 . 20 . . 260 . . 80 . 260 . Destroy 0b10 Robot/NC 250 | 30 30 . 20 . 20 5 . . 35 . 5 . . 20 10 . 35 15 5 10 10 . Destroy Leader 216 | . 78 10 . . 36 . . . 4 10 20 . . 4 4 20 6 2 . 2 20 . Allied During Kill 183 | . . . . . . 4 . . . . 12 . . . . 69 . . . 2 96 . Successful Hack 457 | . 27 . . . 10 10 5 . 73 . . . . 14 105 . 63 142 8 . . . Select Force Hacks 190 | . 100 . 60 . . . . . . . . . . . . . 30 . . . . . Disable Machine 630 | . 15 . . . 15 15 . . . . . . . 45 30 15 . 30 150 30 135 150 Anti-Garrison Action 650 | . . . . . . 100 . . . . . . . 200 . 150 . 200 . . . . Destroy Structure 4570 | . 11 . . . 2 56 . . 20 . . . . 44 16 31 57 33 64 226 225 3785 Partial Spotted 480 | . . . . . 15 15 . . 30 . . . . 60 15 60 75 45 120 30 . 15 Lose Combat Pursuer 1155 | . 15 285 . . 15 90 . 15 90 15 . . . 60 15 90 120 75 30 180 60 . Influence Decreases 8060 | 30 450 197 339 65 132 109 232 98 265 202 272 92 20 106 474 146 542 460 346 885 876 1722 Entered New Map 4790 | . . 52 169 65 . 19 232 78 85 62 13 92 . . 150 16 268 200 236 685 646 1722 Time Decay 2510 | 30 400 145 170 . 122 . . . 170 130 219 . 20 106 294 . 254 230 90 60 70 . Lost Part 270 | . 50 . . . 10 70 . 20 . 10 40 . . . . 50 20 . . . . . Lost Ally 490 | . . . . . . 20 . . 10 . . . . . 30 80 . 30 20 140 160 . Squads Dispatched 64 | . 4 . . . 7 . . . 7 . . . . 8 3 . 13 4 11 7 . . Investigation 25 | . 4 . . . 4 . . . 4 . . . . 3 1 . 7 2 . . . . Extermination 13 | . . . . . 1 . . . 1 . . . . 1 2 . 5 2 1 . . . Reinforcement 13 | . . . . . 2 . . . 2 . . . . 4 . . 1 . 3 1 . . Assault 12 | . . . . . . . . . . . . . . . . . . . 6 6 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Distress Signals 43 | . 2 . . . 1 . . . 2 . . . . . . . . . 3 1 34 . Communications Jammed 14 | . . . . . . . . . . . . . . 4 1 . 7 . 2 . . . Distress Signals 12 | . . . . . . . . . . . . . . 4 1 . 5 . 2 . . . Times Spotted 354 | . 22 15 . 5 15 32 . 2 13 5 11 . 3 12 9 39 20 11 28 18 36 58 Peak Tracking Total 17 | . 3 4 . 5 5 11 . 1 7 1 3 . 2 3 2 17 4 4 15 15 10 13 Tactical Retreats 38 | . 1 4 . . 1 3 . 1 2 1 . . . 2 1 3 6 4 2 2 3 2 Traps | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Traps Triggered 23 | . 7 1 . . . 6 . . . . . . . . 1 7 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Reprogrammed 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Machines Disabled 64 | . 1 4 . 4 1 3 . . . . . 1 . 3 2 3 . 2 12 2 9 17 Max in Single Turn 3 | . 1 2 . 1 1 1 . . . . . 1 . 1 1 1 . 1 2 1 1 3 Garrison Access 3 | . . . . . . . . . 1 . . . . 1 . . . 1 . . . . Garrison Relay 4 | . . . . . . 2 . . . . . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Machines Accessed 92 | . 8 2 2 4 6 1 2 . 13 . . 2 . 6 12 1 19 9 3 . . 2 Terminals 52 | . 6 . . . 1 1 2 . 8 . . . . 3 9 1 12 6 3 . . . Fabricators 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . 1 . . . 1 . . . . . 1 . . . . . . . Recycling Units 11 | . 2 . 2 . . . . . 2 . . . . 2 . . 3 . . . . . Scanalyzers 9 | . . . . . 2 . . . 1 . . . . . 1 . 3 2 . . . . Garrison Access 5 | . . . . . 1 . . . 1 . . . . 1 1 . . 1 . . . . Total Hacks 289 | . 17 6 2 15 23 2 3 . 34 . . 3 . 16 34 3 71 35 6 . . 19 Successful 155 | . 10 6 2 15 11 1 1 . 17 . . 3 . 8 18 . 23 17 4 . . 19 Failed 132 | . 7 . . . 11 1 2 . 16 . . . . 8 16 3 48 18 2 . . . Catastrophic 32 | . 1 . . . 7 . . . 2 . . . . 2 4 1 13 1 1 . . . Database Lockouts 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . Manual 150 | . 13 . 2 . 7 . 2 . 25 . . . . 16 21 . 40 21 3 . . . Terminals 173 | . 14 . . . 2 2 3 . 25 . . . . 13 28 3 49 28 6 . . . Fabricators 7 | . . . . . 4 . . . . . . . . . . . 3 . . . . . Repair Stations 7 | . . . . . 2 . . . 2 . . . . . 3 . . . . . . . Recycling Units 15 | . 3 . 2 . . . . . 2 . . . . 2 . . 6 . . . . . Scanalyzers 34 | . . . . . 11 . . . 4 . . . . . 1 . 13 5 . . . . Garrison Access 10 | . . . . . 4 . . . 1 . . . . 1 2 . . 2 . . . . Terminal Hacks 68 | . 3 6 . 15 . 1 1 . 2 . . 3 . . 4 . 7 5 2 . . 19 Record 29 | . . 5 . 6 . . . . . . . 2 . . . . . . . . . 16 Robot Analysis 10 | . 3 . . 7 . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . . . . . . . . . 1 . 1 4 . . . . Open Door 4 | . . . . 1 . . . . . . . 1 . . . . . . 2 . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . . Locate Traps 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Proto ID Catalog 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . Network Status 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . 7 . . . 3 . . . . . 1 . 2 1 . . . . Insert Component 3 | . . . . . 1 . . . 1 . . . . . . . . 1 . . . . Analyze 5 | . . . . . 4 . . . 1 . . . . . . . . . . . . . Retrieve Study 6 | . . . . . 2 . . . 1 . . . . . 1 . 2 . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . 1 . . . . . 1 . . . . . . . Unlock Access 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 66 | . 7 . 2 . 2 . . . 11 . . . . 8 10 . 13 11 2 . . . Terminals 52 | . 4 . . . 2 . . . 9 . . . . 5 10 . 10 10 2 . . . Track 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . Assimilate 9 | . . . . . . . . . 1 . . . . 2 3 . 1 2 . . . . Botnet 13 | . 1 . . . 1 . . . 2 . . . . 1 2 . 2 3 1 . . . Skim 25 | . . . . . 1 . . . 6 . . . . 1 5 . 6 5 1 . . . Sabotage 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 3 . 2 . . . . . 2 . . . . 2 . . 2 . . . . . Reject 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Fedlink 6 | . . . . . . . . . 2 . . . . 2 . . 2 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Extract 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . Jam 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 4 . . . 6 1 1 . 10 . . . . 3 10 1 17 7 1 . . . Full Trace Events 16 | . 3 . . . 4 . . . 2 . . . . . 1 1 4 1 . . . . Feedback Events 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Corruption 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 56 | . . . . . 1 . . . 5 4 3 2 2 4 9 7 9 2 8 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . 2 . . . 1 . . . . . 1 . 2 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Time 31 | . . . . . . . . . . . . . . . 31 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . . 4 8 . . . . . . . . . 7 . . . . . . Machine Destruction 15 | . . . . . . 8 . . . . . . . . . 7 . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . 1 . . . . 2 . . . . 9 . 1 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Total Allies 92 | . . . . . . 1 . . 1 . 2 . . 1 3 9 . 3 1 25 46 . Largest Group 12 | . . . . . . 1 . . 1 . 2 2 . 1 1 8 . 1 1 12 10 . Highest-Rated Group 326 | . . . . . . 41 . . 26 . 96 96 . 26 45 326 . 26 55 169 141 . Highest-Rated Ally 68 | . . . . . . 41 . . 26 . 49 49 . 26 45 68 . 26 55 15 15 . Initial UFD Resources 92 | . . . . . 38 38 38 38 40 54 54 54 58 58 72 72 74 88 88 92 92 92 Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 104 | . . . . . . 10 . . . . 5 . . . . 35 . . . 18 36 . Total Damage 2594 | . . . . . . 364 . . . . 165 . . . . 1358 . . . 229 478 . Kills 16 | . . . . . . 3 . . . . 3 . . . . 8 . . . 1 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Active Infowar (turns) 4878 | 40 594 . . . 45 . . 4 349 275 494 152 211 314 653 502 544 492 203 4 2 . Optics 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Sensors 4198 | . . . . . 45 . . 4 349 275 494 152 211 314 653 502 542 490 166 1 . . IFF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Terrain 3943 | . . . . . . . . . 227 275 494 152 211 314 653 470 542 425 179 1 . . Seismic 634 | 40 594 . . . . . . . . . . . . . . . . . . . . . Cloaking 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Jamming 3377 | . . . . . . . . . 59 275 404 . 20 268 653 469 535 492 202 . . . ECM 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Robot Analysis Total 10 | . 3 . . 7 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . 1 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Turns Passed 12707 | 150 1396 1606 359 1548 511 377 6 47 349 275 494 152 211 314 653 530 544 492 275 210 1315 893 Spaces Moved 18314 | 70 658 852 327 1181 771 388 26 92 937 474 748 490 345 787 1261 673 1739 923 942 497 2261 1872 Core 53 | 8 45 . . . . . . . . . . . . . . . . . . . . . Treads 463 | 62 401 . . . . . . . . . . . . . . . . . . . . . Legs 5574 | . 201 572 . . . . . . . . . . . . . . . . 171 497 2261 1872 Wheels 1811 | . . 280 327 1181 23 . . . . . . . . . . . . . . . . . Hover 433 | . 11 . . . 422 . . . . . . . . . . . . . . . . . Flight 9980 | . . . . . 326 388 26 92 937 474 748 490 345 787 1261 673 1739 923 771 . . . Fastest Speed 5 | 50 60 95 95 100 37 20 23 23 19 19 17 17 17 14 14 14 10 5 5 30 30 30 Average Speed 40 | 147 157 145 99 100 51 25 23 24 22 19 18 18 18 14 14 14 16 13 14 30 30 30 Slowest Speed 500 | 160 500 260 125 100 120 104 23 26 101 21 21 98 24 24 14 23 20 14 30 30 30 90 Overloaded Moves 313 | . . . . . . . . . . . . . . . . . . 12 301 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . 9 3 . 3 6 . . . . 3 2 2 3 8 1 . . . Potential Cave-ins 16 | . . . . . . . . . 2 . . . . 2 . . . 4 . 2 2 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 56 | 3 94 42 51 86 26 51 2 86 29 58 85 71 59 31 85 46 50 85 63 20 80 92 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 7 | . . 1 2 . . . . . 1 1 1 . . . 1 . . . . . . . Known Exits Taken 12 | . . . . . 1 . 1 . 1 1 1 1 1 1 1 . 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . . . . 1 1 . Scrap Searched 17 | . . 3 . 5 . . . . . 3 3 . 3 . . . . . . . . . Spaces Dug 354 | . . 4 . 11 1 3 . . 12 2 2 . 2 24 8 3 19 13 18 67 29 136 Terrain Destroyed 1651 | . 9 35 . 9 1 3 . . 12 2 2 . 2 24 8 3 19 13 18 81 112 1298 Melee 59 | . . . . . 1 3 . . 8 2 2 . 2 11 8 3 12 7 . . . . Projectile 1435 | . . 4 . . . . . . . . . . . . . . . . . 51 83 1297 AOE 40 | . 9 31 . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac DSF Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Ac0 Total 22755 | 91 851 1101 352 1548 836 601 25 112 1037 619 1059 549 480 956 1693 1043 1917 1250 1057 556 2887 2135 Wait 2925 | . 58 173 9 350 17 53 . 11 32 122 268 39 121 139 371 190 76 259 34 34 501 68 Move 18215 | 69 657 851 326 1180 753 381 25 85 924 473 747 489 344 780 1257 669 1732 907 939 496 2260 1871 Hop 37 | . . . . . 8 3 . 3 6 . . . . 3 2 1 3 7 1 . . . Pick Up 73 | 2 6 2 1 3 . . . 1 2 1 . . 1 1 1 . 6 10 16 3 12 5 Fast Attach 176 | 7 13 6 4 2 23 10 . 6 14 . 5 9 . 3 2 9 3 9 15 5 14 17 Attach 52 | . 5 . . . 1 2 . . 4 . . 1 . 3 . . 8 4 4 3 11 6 Detach 26 | . . . . 1 1 2 . . 3 . . 1 . 2 . . 3 1 2 1 8 1 Swap 175 | 1 7 15 1 3 . 1 . . 7 . 2 1 3 3 30 19 45 11 8 3 10 5 Drop 168 | 1 6 7 6 7 11 6 . 5 10 . 3 9 2 3 2 6 6 19 13 6 19 21 Fire 358 | 11 98 47 . . . . . . . . . . . . . . . . 4 5 52 141 Melee 296 | . . . 5 2 22 40 . . 21 23 30 . 9 19 20 38 35 20 12 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 102 | . . . . . . 63 . . . . . . . . 8 24 . . 7 . . . Rewire 151 | . . . . . . 40 . 1 14 . 4 . . . . 87 . 3 2 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: Fac x2 / Upp x2 / Gar) -5/Garrison -5/Factory -5/DSF -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / Gar) -3/Garrison (discovered 2 exits: *Res x2) -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 151 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 14) 451 | -10/Materials | Discovered new exit (range 3) 1016 | -10/Materials | Discovered new exit (range 16) 1234 | -10/Materials | Core integrity fell below 50% 1434 | -10/Materials | Discovered new exit (range 15) 1500 | -10/Materials | Discovered new exit (range 9) 1547 | -10/Materials | Entered Subcaves 1564 | -10/Subcaves | Build established: Scavenger-Mutant 1729 | -10/Subcaves | Visited 4L-MR0's lab 1746 | -10/Subcaves | Found Meta Core 1786 | -10/Subcaves | Shifting Twisted Machinery released Humpback 2030 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2197 | -10/Subcaves | Learned location of Zion (-7) 2197 | -10/Subcaves | Met a Zionite searching for "candidates" 2207 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2799 | -10/Subcaves | Visited Clippyterm 2804 | -10/Subcaves | Learned Factory fabricator intel 2804 | -10/Subcaves | Learned 40 Factory zone layouts 2925 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3144 | -10/Subcaves | Discovered new exit (range 10) 3153 | -10/Subcaves | Core integrity fell below 20% 3153 | -10/Subcaves | Entered Recycling 3154 | -7/Recycling | Met a Zionite searching for Scraptown 3467 | -7/Recycling | Build established: Mutant 3489 | -7/Recycling | Scanned before Scraplab entrance 3503 | -7/Recycling | Entered Scraplab 3511 | -7/Recycling | Discovered new exit (range 2) 3512 | -7/Recycling | Entered Scraptown 3512 | -7/Scraptown | System corruption cleaned by C-Scrubber 3628 | -7/Scraptown | Visited UFD Registry 3628 | -7/Scraptown | Registered with UFD as "Fissionnuts" 3642 | -7/Scraptown | Visited The Evicted 3655 | -7/Scraptown | Visited Cyclists 3662 | -7/Scraptown | Entered Cyclist Reading Room 3683 | -7/Scraptown | Visited Shadow of the Wyrm 3692 | -7/Scraptown | Visited Awakened 3712 | -7/Scraptown | Visited Bundlers 3795 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 3798 | -7/Scraptown | Learned Research stockpile data 3830 | -7/Scraptown | Guru changed UFD alias to "Fissionsourcer" 3848 | -7/Scraptown | Discovered new exit (range 11) 4040 | -7/Scraptown | Visited Fellowship of the Rings 4055 | -7/Scraptown | Visited CR-KLE's Repair Center 4093 | -7/Scraptown | Visited Sword Containment 4104 | -7/Scraptown | Found Prototype Slashing Weapon 4104 | -7/Scraptown | Identified Companion Sword 4128 | -7/Scraptown | Visited Scrapoid Pod Storage 4138 | -7/Scraptown | Received an X-ray algorithm 4143 | -7/Scraptown | Visited Curators Association 4229 | -7/Scraptown | Visited LU-1G1's Boring Crew 4251 | -7/Scraptown | Visited Research Penetration Think Tank 4272 | -7/Scraptown | Visited Analyses Database 4289 | -7/Scraptown | Visited Science Guys 4357 | -7/Scraptown | Visited Abandonware Association 4367 | -7/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 4367 | -7/Scraptown | Learned abandonware demo "REBOOT5.EXE" 4394 | -7/Scraptown | Visited Chapter 10 4410 | -7/Scraptown | Visited Infowarlord's Domain 4418 | -7/Scraptown | Found Exp. Terrain Scan Processor 4483 | -7/Scraptown | CR-KLE repaired 4 parts 4583 | -7/Scraptown | Met Optimus 4583 | -7/Scraptown | Accepted into 0bPrime 4983 | -7/Scraptown | Civil war broke out across Scraptown 4990 | -7/Scraptown | Found Prototype Special Weapon 4990 | -7/Scraptown | Identified LU-1G1's Laser Shovel 5028 | -7/Scraptown | Found Field Manipulator 5033 | -7/Scraptown | Discovered new exit (range 6) 5060 | -7/Scraptown | Entered Factory 5060 | -5/Factory | Evolved 10 slots: Propulsion x4, Utility x6 5061 | -5/Factory | Identified exit to Factory 5061 | -5/Factory | Identified exit to Upper Caves 5062 | -5/Factory | Loaded intel: 6 fabricator locations 5070 | -5/Factory | Lost 6 allies 5184 | -5/Factory | Identified exit to Garrison 5548 | -5/Factory | Central database locked down 5571 | -5/Factory | Entered Garrison 5615 | -5/Garrison | Triggered checkpoint 5673 | -5/Garrison | Lost 4 parts (2n2u) 5681 | -5/Garrison | Garrison Relay disabled 5785 | -5/Garrison | Triggered checkpoint 5803 | -5/Garrison | Triggered checkpoint 5867 | -5/Garrison | Garrison Relay disabled 5885 | -5/Garrison | Triggered checkpoint 5937 | -5/Garrison | Discovered new exit (range 8) 5948 | -5/Garrison | Entered Factory 5954 | -5/Factory | Identified exit to DSF 5954 | -5/Factory | Entered DSF 5978 | -5/DSF | Additional patrols routed to DSF 5993 | -5/DSF | Discovered exit to Factory (range 12) 6001 | -5/DSF | Entered Factory 6001 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6002 | -4/Factory | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 6020 | -4/Factory | Spotted B-86 Titan 6100 | -4/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 6118 | -4/Factory | Discovered new exit (range 14) 6169 | -4/Factory | Found Imp. Powered Armor 6188 | -4/Factory | Loaded intel: 8 recycling unit locations 6204 | -4/Factory | Learned location of Protoforge (-2) 6232 | -4/Factory | Learned Quarantine emergency access door positions 6256 | -4/Factory | Found Imp. Powered Armor 6262 | -4/Factory | Learned location of 2 exits from Research 6278 | -4/Factory | Central database locked down 6284 | -4/Factory | Loaded intel: 101 trap records 6296 | -4/Factory | Learned Research terminal intel 6297 | -4/Factory | Learned Research garrison access intel 6298 | -4/Factory | Learned location of 2 exits from Research 6299 | -4/Factory | Learned 4 Research zone layouts 6310 | -4/Factory | Learned 4 Upper Caves zone layouts 6319 | -4/Factory | Discovered new exit (range 12) 6321 | -4/Factory | Tech Extrapolator generated special schematic: Wartreads 6332 | -4/Factory | Identified exit to Research 6333 | -4/Factory | Learned location of 1 exit from Proximity Caves 6340 | -4/Factory | Discovered new exit (range 8) 6350 | -4/Factory | Identified exit to Upper Caves 6350 | -4/Factory | Entered Upper Caves 6413 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6580 | -4/Upper Caves | Build established: Scavenger-Ninja 6598 | -4/Upper Caves | Discovered new exit (range 13) 6619 | -4/Upper Caves | Learned location of Quarantine (-3) 6621 | -4/Upper Caves | Identified exit to Upper Caves 6625 | -4/Upper Caves | Tech Extrapolator generated special schematic: Energy Deflector 6625 | -4/Upper Caves | Entered another Upper Caves area 6636 | -4/Upper Caves | Discovered exit to Research (range 14) 6796 | -4/Upper Caves | Encountered a Warlord checkpoint 6833 | -4/Upper Caves | Learned location of Armory (-3) 6983 | -4/Upper Caves | Spotted B-86 Titan 6997 | -4/Upper Caves | Discovered new exit (range 13) 7092 | -4/Upper Caves | Identified exit to Warlord 7119 | -4/Upper Caves | Entered Warlord 7119 | -4/Warlord | Accompanied by 2 allies 7210 | -4/Warlord | Found Prototype Device 7210 | -4/Warlord | Identified Exp. Phase Shifter 7215 | -4/Warlord | Found Prototype Device 7215 | -4/Warlord | Identified Exp. Focal Shield 7220 | -4/Warlord | Found Prototype Hackware 7220 | -4/Warlord | Identified Ghost Barrier 7236 | -4/Warlord | Visited the Vortex Lab 7257 | -4/Warlord | Discovered new exit (range 12) 7259 | -4/Warlord | Warlord's base attacked by MAIN.C 7259 | -4/Warlord | Identified exit to Proximity Caves 7271 | -4/Warlord | Entered Proximity Caves 7356 | -3/Proximity Caves | Build established: Scavenger-Scout 7388 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 7405 | -3/Proximity Caves | Spotted B-86 Titan 7482 | -3/Proximity Caves | Entered Research 7482 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7483 | -3/Research | Identified exit to Research 7483 | -3/Research | Identified exit to Quarantine 7486 | -3/Research | Loaded intel: 22 terminal locations 7487 | -3/Research | Loaded intel: 3 garrison access locations 7687 | -3/Research | Loaded intel: 5 recycling unit locations 7794 | -3/Research | Spotted B-90 Cyclops 7796 | -3/Research | Entered Quarantine 7802 | -3/Quarantine | Found Alien Artifact 7819 | -3/Quarantine | Build established: Hacker-Ninja 7855 | -3/Quarantine | Repaired Adv. Power Amplifier 7866 | -3/Quarantine | Found Alien Artifact 7866 | -3/Quarantine | Identified Core Reset Matrix 7866 | -3/Quarantine | Identified Subatomic Replicator 7866 | -3/Quarantine | Used Core Reset Matrix 7870 | -3/Quarantine | Detected hypermatrix surge 7870 | -3/Quarantine | Sensed 8 artifacts in vicinity 7903 | -3/Quarantine | Cryocooling Duct disabled 7918 | -3/Quarantine | Ambient heat levels rising (+20) 7918 | -3/Quarantine | Non-combat units ordered to evacuate 7962 | -3/Quarantine | Tech Extrapolator generated special schematic: Wartreads 8008 | -3/Quarantine | Discovered exit to Research (range 12) 8084 | -3/Quarantine | Tech Extrapolator generated special schematic: Deep Structural Scanner 8101 | -3/Quarantine | Loaded intel: 14 terminal locations 8165 | -3/Quarantine | Learned location of 1 exit from Research 8218 | -3/Quarantine | Learned Section 7 trap positions 8262 | -3/Quarantine | Learned Research trap positions 8298 | -3/Quarantine | Learned Research emergency access door positions 8324 | -3/Quarantine | Learned Access repair station intel 8392 | -3/Quarantine | Learned location of Armory (-3) 8432 | -3/Quarantine | Learned 12 Access zone layouts 8449 | -3/Quarantine | Identified exit to Garrison 8449 | -3/Quarantine | Entered Garrison 8459 | -3/Garrison | Triggered checkpoint 8493 | -3/Garrison | Triggered checkpoint 8530 | -3/Garrison | Found Unknown Device 8530 | -3/Garrison | Identified Adv. Force Booster 8574 | -3/Garrison | Garrison Relay disabled 8686 | -3/Garrison | Garrison Relay disabled 8776 | -3/Garrison | Found Adv. Force Booster 8811 | -3/Garrison | Attempted to install RIF, but system incompatible 8860 | -3/Garrison | Spotted B-86 Titan 8869 | -3/Garrison | Triggered checkpoint 8869 | -3/Garrison | Tech Extrapolator generated special schematic: Energy Deflector 8921 | -3/Garrison | Allies destroyed B-86 Titan 8926 | -3/Garrison | Lost 4 allies 8963 | -3/Garrison | Triggered checkpoint 8979 | -3/Garrison | Entered Research 8979 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8980 | -2/Research | Identified exit to Testing 8981 | -2/Research | Loaded intel: 101 trap records 8983 | -2/Research | Loaded intel: 5 recycling unit locations 9036 | -2/Research | Spotted B-90 Cyclops 9121 | -2/Research | Discovered new exit (range 15) 9269 | -2/Research | Spotted B-90 Cyclops 9340 | -2/Research | Found Prototype Device 9360 | -2/Research | Identified exit to Access 9399 | -2/Research | Identified Exp. Transmission Jammer 9494 | -2/Research | Learned Access trap positions 9523 | -2/Research | Entered Testing 9547 | -2/Testing | Tech Extrapolator generated special schematic: Heat Bomb Trap 9557 | -2/Testing | Found Unknown Device 9560 | -2/Testing | Identified Launcher Loader 9791 | -2/Testing | Discovered exit to Access (range 10) 9807 | -2/Testing | Found Prototype Energy Gun 9809 | -2/Testing | Identified Warp Gun 9810 | -2/Testing | Identified exit to Protoforge 9831 | -2/Testing | Spotted Fortress 9842 | -2/Testing | Discovered new exit (range 5) 9843 | -2/Testing | Identified exit to Section 7 9864 | -2/Testing | Learned Access terminal intel 9907 | -2/Testing | Learned Access terminal intel 9975 | -2/Testing | Learned Access emergency access door positions 9998 | -2/Testing | Learned Research scanalyzer intel 10015 | -2/Testing | Entered Section 7 10016 | -2/Section 7 | Detected hypermatrix surge 10016 | -2/Section 7 | Sensed 23 artifacts in vicinity 10017 | -2/Section 7 | Loaded intel: 22 trap records 10023 | -2/Section 7 | Spotted S7 Guard 10026 | -2/Section 7 | Found Core Regenerator 10055 | -2/Section 7 | Spotted B-90 Cyclops 10056 | -2/Section 7 | Found Integrity Redistributor 10089 | -2/Section 7 | Found Integrated Reactor 10089 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10095 | -2/Section 7 | Spotted Alpha 7 10096 | -2/Section 7 | Spotted Alpha 7 10102 | -2/Section 7 | Found Integrated Dissipator 10102 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 10109 | -2/Section 7 | Spotted S7 Guard 10112 | -2/Section 7 | Found Integrated Thermoelectric Network 10112 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 10145 | -2/Section 7 | Spotted B-99 Colossus 10153 | -2/Section 7 | Found LRC Energy Well 10153 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 10155 | -2/Section 7 | Found LRC Inertial Stabilizer 10155 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 10170 | -2/Section 7 | Spotted Striker 10170 | -2/Section 7 | Spotted Striker 10177 | -2/Section 7 | Spotted Striker 10177 | -2/Section 7 | Spotted Striker 10177 | -2/Section 7 | Found Sigix Shearcannon 10186 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 10187 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 10188 | -2/Section 7 | Found Transdimensional Reconstructor 10189 | -2/Section 7 | Found Transdimensional Reconstructor 10194 | -2/Section 7 | Integrated with Sigix Exoskeleton 10210 | -2/Section 7 | Spotted Executioner 10214 | -2/Section 7 | Spotted Executioner 10215 | -2/Section 7 | Destroyed Executioner 10219 | -2/Section 7 | Destroyed Executioner 10225 | -2/Section 7 | Found Exp. Core Analyzer 10226 | -2/Section 7 | Found Prototype Device 10226 | -2/Section 7 | Identified Adv. Kinecellerator 10266 | -2/Section 7 | Spotted Executioner 10266 | -2/Section 7 | Spotted Executioner 10275 | -2/Section 7 | Scanned by Researcher 10276 | -2/Section 7 | Intercept squad dispatched 10282 | -2/Section 7 | Warped through subspace 10290 | -2/Section 7 | Entered Access 10290 | -1/Access | Evolved 2 slots: Utility x2 10292 | -1/Access | Loaded intel: 71 trap records 10294 | -1/Access | Loaded intel: 22 terminal locations 10295 | -1/Access | Emitted hypermatrix ping 10295 | -1/Access | Loaded intel: 4 repair station locations 10300 | -1/Access | Assembled emerged from beneath the floor 10313 | -1/Access | Assembled emerged from beneath the floor 10314 | -1/Access | Found Unknown Device 10314 | -1/Access | Identified Quantum Capacitor 10326 | -1/Access | Found Prototype Processor 10373 | -1/Access | Lost 3 allies 10434 | -1/Access | Identified Spectral Analyzer 10448 | -1/Access | Assembled emerged from beneath the floor 10473 | -1/Access | Assembled emerged from beneath the floor 10483 | -1/Access | Lost 4 allies 10489 | -1/Access | Discovered new exit (range 15) 10490 | -1/Access | Build established: Alien-Sigix 10496 | -1/Access | Spotted B-99 Colossus 10497 | -1/Access | Spotted B-99 Colossus 10500 | -1/Access | Entered Command 10505 | -1/Command | Emitted hypermatrix ping 10510 | -1/Command | Assembled emerged from beneath the floor 10543 | -1/Command | Assembled emerged from beneath the floor 10567 | -1/Command | Spotted Combat Programmer 10567 | -1/Command | Spotted Combat Programmer 10569 | -1/Command | Spotted M Guard 10570 | -1/Command | Spotted M Guard 10575 | -1/Command | Destroyed Combat Programmer 10576 | -1/Command | Destroyed Combat Programmer 10584 | -1/Command | Destroyed M Guard 10591 | -1/Command | Destroyed M Guard 10591 | -1/Command | All MAIN.C guards destroyed 10593 | -1/Command | Found Prototype Device 10593 | -1/Command | Identified AEGIS Remote Shield 10598 | -1/Command | Found Prototype Reactor 10598 | -1/Command | Identified Zero-point Reactor 10602 | -1/Command | Found Zero-point Reactor 10604 | -1/Command | Found Prototype Processor 10604 | -1/Command | Identified Exp. Targeting Computer 10616 | -1/Command | Lost 8 allies 10630 | -1/Command | Met MAIN.C 10633 | -1/Command | 0b10 Conduit disabled 10641 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 10641 | -1/Command | Destroyed MAIN.C Shell 10641 | -1/Command | Spotted M Shell/Def 10641 | -1/Command | Spotted M Shell/Atk 10641 | -1/Command | Spotted M Shell/Def 10641 | -1/Command | Spotted M Shell/Atk 10641 | -1/Command | Spotted M Shell/Atk 10641 | -1/Command | Spotted M Shell/Atk 10641 | -1/Command | Spotted M Shell/Def 10641 | -1/Command | Spotted M Shell/Def 10642 | -1/Command | MAIN.C activated Command garrisons 10651 | -1/Command | Discovered new exit (range 16) 10652 | -1/Command | Spotted B-99 Colossus 10709 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 10715 | -1/Command | Found Zero-point Reactor 10717 | -1/Command | Found Prototype Device 10717 | -1/Command | Identified Exp. Cloaking Device 10736 | -1/Command | Destroyed MAIN.C 10738 | -1/Command | Discovered new exit (range 32) 10738 | -1/Command | Discovered new exit (range 106) 10738 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 10740 | -1/Command | Found Exp. System Purifier 11190 | -1/Command | Found Hyp. Multirail 11457 | -1/Command | Assembled emerged from beneath the floor 11511 | -1/Command | Assembled emerged from beneath the floor 11545 | -1/Command | Assembled emerged from beneath the floor 11571 | -1/Command | Assembled emerged from beneath the floor 11614 | -1/Command | Assembled emerged from beneath the floor 11737 | -1/Command | Used Subatomic Replicator to replicate Hyp. Multirail 11807 | -1/Command | Warped through subspace to slip node 11807 | -1/Command | Discovered new exit (range 4) 11815 | -1/Command | Entered Access_0 11816 | -1/Access_0 | Sensed 4 artifacts in vicinity 11818 | -1/Access_0 | Met Architect 11843 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 11858 | -1/Access_0 | Destroyed A8 11859 | -1/Access_0 | Architect warped through subspace 11865 | -1/Access_0 | Found Prototype Device 11865 | -1/Access_0 | Identified Desublimator 11867 | -1/Access_0 | Found Exp. Weapon Cycler 11879 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 11908 | -1/Access_0 | Found Integrated Dissipator 11908 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11921 | -1/Access_0 | Architect warped through subspace 11944 | -1/Access_0 | A6 warped into view 11949 | -1/Access_0 | Subspace Access Node disabled 11968 | -1/Access_0 | Destroyed A6 11973 | -1/Access_0 | Architect warped through subspace 11990 | -1/Access_0 | Subspace Access Node disabled 12003 | -1/Access_0 | Found Sigix Corpse 12028 | -1/Access_0 | Architect warped through subspace 12042 | -1/Access_0 | A5 warped into view 12064 | -1/Access_0 | Destroyed A5 12065 | -1/Access_0 | Architect warped through subspace 12071 | -1/Access_0 | Found Core Regenerator 12071 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 12122 | -1/Access_0 | Architect warped through subspace 12128 | -1/Access_0 | Subspace Access Node disabled 12133 | -1/Access_0 | A4 warped into view 12146 | -1/Access_0 | Destroyed A4 12155 | -1/Access_0 | Subspace Access Node disabled 12189 | -1/Access_0 | Crushed by falling debris 12200 | -1/Access_0 | Destroyed A2 12201 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 12217 | -1/Access_0 | Started Test 138-B, establishing a local singularity 12217 | -1/Access_0 | Singularity Gate disabled 12230 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-305) 12247 | -1/Access_0 | Destroyed Architect 12248 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 12249 | -1/Access_0 | Found Prototype Protection 12249 | -1/Access_0 | Identified Centrium Linked Plating 12252 | -1/Access_0 | Found Prototype Hackware 12252 | -1/Access_0 | Identified Architect God Chip D 12254 | -1/Access_0 | Found Prototype Hackware 12254 | -1/Access_0 | Identified Architect God Chip A 12260 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 12314 | -1/Access_0 | A3 warped into view 12315 | -1/Access_0 | Destroyed 10 combat bots 12322 | -1/Access_0 | Destroyed A3 12326 | -1/Access_0 | Found Prototype Ballistic Gun 12326 | -1/Access_0 | Identified A3's Sniper Rifle 12391 | -1/Access_0 | Singularity Gate disabled 12700 | -1/Access_0 | Warped through subspace to slip node 12700 | -1/Access_0 | Discovered new exit (range 8) 12708 | *** | Heading to fleet! Last Messages --------------- 12684_ Quantum Shear penetrates Wall. 12684_ Quantum Shear penetrates Enhanced Sentry. 12684_ Quantum Shear penetrates Wall. 12684_ Quantum Shear penetrates Enhanced Sentry. 12685_ Enhanced Sentry destroyed. 12685_ Quantum Shear penetrates Wall. 12685_ Quantum Shear penetrates Earth. 12700_ Warped through subspace, drawn to slip node. 12700_ EXIT=FOUND 12706_ Quantum Shear penetrates Wall. 12706_ Quantum Shear penetrates Dimensional Slip Node. 12706_ Dimensional Slip Node implodes. 12706_ Quantum Shear penetrates Earth. 12706_ Quantum Shear penetrates Wall. 12706_ Quantum Shear penetrates Earth. 12708_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????#################################???????? | | ????????##################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????################## ##################?????? | | ???????################# ################??????? | | ??????################## X ################??????? | | ???????################; ################??????? | | ???????############### ################??????? | | ???????############# ###############?????? | | ???????############# ##############??????? | | ???????############ #############??????? | | ???????############ #############??????? | | ??????############# ##############?????? | | ??????############# #############??????? | | ???????############ # #############??????? | | ???????############# ##############??????? | | ???????############# # ##############??????? | | ???????############### ###############??????? | | ???????################ ##################???????? | | ????????############### ##################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ?#?????????????###################??#????????????? | | #######?????????##########################???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 175 Energy Generation 91 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 22 Power Amplification 30 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 240 Projectile Deflection 75 Weapon Cycling 30 Evasion (%) 81 Melee Accuracy 30 Target Analysis 8 Core Analysis 8 Recoil Reduction 2 Energy Filtering 50 Force Boost 40 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Mak. Power Source | -3/Quarantine | Extrapolated Wartreads | -3/Quarantine | Extrapolated Mak. Coolant Network | -3/Quarantine | Extrapolated Deep Structural Scanner | -3/Quarantine | Extrapolated Mak. Terrain Scan Processor | -3/Quarantine | Extrapolated Mak. Salvage Targeting Computer | -3/Quarantine | Extrapolated Mak. Transmission Jammer | -3/Quarantine | Extrapolated Mak. Light Armor Plating | -3/Quarantine | Extrapolated Mak. Medium Armor Plating | -3/Garrison | Extrapolated Mak. Heavy Armor Plating | -3/Garrison | Extrapolated Mak. Kinetic Plating | -3/Garrison | Extrapolated Mak. Thermal Plating | -3/Garrison | Extrapolated Mak. Ablative Armor | -3/Garrison | Extrapolated Energy Deflector | -3/Garrison | Extrapolated Mak. Hacking Suite | -3/Garrison | Extrapolated Mak. System Shield | -2/Research | Extrapolated Mak. System Restoration Module | -2/Research | Extrapolated Mapping Drone Bay | -2/Research | Extrapolated Mak. Laser | -2/Research | Extrapolated Hvy. Beamcaster | -2/Research | Extrapolated Multitool | -2/Research | Extrapolated Plasma Flamer | -2/Research | Extrapolated Mak. Hammer | -2/Research | Extrapolated Core Analyzer | -2/Research | Extracted Heat Bomb Trap | -2/Testing | Extrapolated Mak. Terrain Scanner | -2/Testing | Extrapolated Ragnarok Missile Launcher | -2/Section 7 | Archive Exp. Matter Compressor | -2/Section 7 | Archive Adv. EM Shield | -2/Section 7 | Archive Adv. Dynamic Insulation System | -2/Section 7 | Archive Tactical Quantum Warhead | -2/Section 7 | Archive Exp. Hacking Suite | -2/Section 7 | Archive Imp. Diametric Drive | -2/Section 7 | Archive Adv. Plasma Rifle | -2/Section 7 | Archive Robot Schematics ------------------ K-01 Serf | -2/Section 7 | Archive C-65 Expert | -2/Section 7 | Archive Fabricated ------------ Nothing Repaired ---------- Adv. Power Amplifier | 19% | -3/Quarantine Studied --------- Lgt. Particle Reactor | -3/Quarantine | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Lgt. Antimatter Reactor | -2/Research | Hacked Alien Tech Used ----------------- Core Reset Matrix Integrated Reactor Integrated Dissipator Integrated Thermoelectric Network LRC Energy Well LRC Inertial Stabilizer Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon High-powered Transdimensional Reconstructor Subatomic Replicator Core Regenerator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed LegParticleArmor Manual? 0 Play Time 03:45:03 Cumulative 905.3 hours Start 2026.01.24 @ 17:55:30 End 2026.01.25 @ 16:07:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 348 Adventurer 0 Explorer 0 Win Type 2 Total 94 Types 44/6/17/8/8/1/1/3/1/5 Lore% 98 Gallery% 91 Achievement% 86 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e1e6ccf-f0f1-4866-bdea-0c6161d23f7f