Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 00:50:06 Player: CanadianCogs Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1329) 1329 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 4755 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/700 Matter 177/300 Energy 67/150 System Corruption 35% Temperature Critical (565) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (4) ------ Improved Melee Analysis Suite Transmission Jammer > --- WEAPON (4) ------- Gatling Laser Plasma Cannon Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY (5) ---- High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Makeshift Leg Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer > --- WEAPON ----------- Beamcaster Beamcaster Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Flight Unit Improved Melee Analysis Suite ECM Suite High-powered Shock Rifle Plasma Cannon [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device ECM Suite Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . 2 . . . . . Weapon 2 | . . . . 2 . . . . Parts Attached 92 | 5 2 15 16 18 8 11 . 17 Power 6 | 1 . 1 . 2 1 . . 1 Engine 4 | 1 . 1 . . 1 . . 1 Core 2 | . . . . 2 . . . . Reactor . | . . . . . . . . . Propulsion 32 | 2 . 9 6 9 1 4 . 1 Treads 3 | . . . . 1 . 2 . . Leg 6 | . . . . 4 1 . . 1 Wheel 5 | 2 . . . 3 . . . . Hover 6 | . . 6 . . . . . . Flight 12 | . . 3 6 1 . 2 . . Utility 15 | . 2 . 3 2 . 2 . 6 Device 5 | . . . . 1 . . . 4 Storage . | . . . . . . . . . Processor 8 | . 2 . 2 1 . 2 . 1 Hackware 1 | . . . 1 . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 39 | 2 . 5 7 5 6 5 . 9 Energy Gun 11 | 1 . . 1 2 1 3 . 3 Energy Cannon 5 | . . . . . 1 1 . 3 Ballistic Gun 13 | 1 . 5 4 1 2 . . . Ballistic Cannon 10 | . . . 2 2 2 1 . 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Corrupted Parts 4 | . . . . 3 . 1 . . System Corruption 29 | . . . . 25 . 4 . . Parts Lost 40 | . . 13 5 11 . 3 5 3 Power 5 | . . 2 . 2 . . 1 . Propulsion 16 | . . 7 2 5 . 1 1 . Utility 6 | . . 1 1 . . 1 . 3 Weapon 13 | . . 3 2 4 . 1 3 . Highest Loss Streak 5 | . . 4 4 4 . 2 5 2 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 77 | . 91 77 62 84 79 93 76 31 Engine 4 | . 14 5 . . 4 7 6 2 Treads 4 | . . . . . . 11 14 . Leg 5 | . . . . 14 14 2 . 2 Wheel 3 | . 28 12 . 5 . . . . Hover 2 | . . 11 . . . . . . Flight 6 | . . 5 15 2 . 13 5 . Device 3 | . . . . 6 7 1 . 13 Processor 21 | . 20 22 27 23 23 24 21 6 Energy Gun 9 | . 14 3 2 2 13 18 21 . Ballistic Gun 5 | . 14 16 9 . 9 2 . . Ballistic Cannon 6 | . . . . 24 3 7 5 . Naked Turns 27 | . . . . . . . 12 15 Heaviest Build 36 | 7 7 11 10 27 36 36 33 36 Greatest Support 50 | 20 20 24 12 40 30 50 50 20 Greatest Overweight (x) 4 | . . 2 1 2 1 1 . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 2 5 5 5 5 5 5 5 Average Carried 4 | 1 . 3 2 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 4 5 5 3 5 4 1 Class Distribution -------------------- 52% | Scavenger-Gunner 26% | Mutant 8% | Gunner 7% | Scavenger-Mutant 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2162 | 107 . 570 92 637 177 408 3 168 Remotely . | . . . . . . . . . Salvage Created 1647 | . 115 665 10 508 69 144 . 136 Parts 86 | . 7 45 1 21 1 3 . 8 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 5 . 7 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 37 | . 3 20 1 7 1 2 . 3 Guns 25 | . 3 20 1 . 1 . . . Cannons 11 | . . . . 7 . 1 . 3 Classes Destroyed 12 | . 1 5 . 3 . 1 . 2 Worker 2 | . . . . 2 . . . . Builder 2 | . . . . 2 . . . . Hauler 1 | . . 1 . . . . . . Recycler 4 | . . . . 4 . . . . Operator 2 | . . 2 . . . . . . Watcher 3 | . . 3 . . . . . . Swarmer 15 | . . 12 1 1 . . . 1 Grunt 14 | . 3 6 . 5 . . . . Sentry 5 | . . 2 . 1 1 1 . . Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . . 1 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 10 | . 3 10 1 5 1 1 . 2 Combat Bots Only 10 | . 3 10 1 2 1 1 . 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 586 | . 12 174 86 119 18 45 54 78 Missed 205 | . 6 49 34 43 6 17 21 29 Damage Taken 5361 | . 66 1261 745 1199 94 410 888 698 Core 1428 | . 33 331 325 155 21 37 264 262 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 60 | 100 86 17 40 . . . . . Volleys Fired 137 | . 8 71 5 33 2 6 2 10 Largest 4 | . 2 2 2 4 4 4 3 4 Hottest 283 | . 70 70 86 176 171 283 225 261 Shots Fired 333 | . 16 136 10 110 9 23 6 23 Gun 200 | . 16 136 10 2 9 15 6 6 Cannon 133 | . . . . 108 . 8 . 17 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 262 | . 8 115 9 108 5 9 . 8 Thermal 65 | . 8 21 1 1 2 12 6 14 Explosive . | . . . . . . . . . Electromagnetic 6 | . . . . 1 2 2 . 1 Robot Hit Streak 17 | . 8 17 7 5 4 11 1 4 Robot Miss Streak 6 | . 2 3 5 5 3 4 5 6 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 192 | . 11 97 7 48 4 13 1 11 Core Hits 74 | . 6 33 1 16 5 7 . 6 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . 1 . 3 . 1 . . Burn 2 | . . . . 1 . 1 . . Destroy 1 | . . 1 . . . . . . Blast 2 | . . . . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3661 | . 136 1395 109 1369 61 320 17 254 Guns 2003 | . 136 1395 109 17 61 207 17 61 Cannons 1658 | . . . . 1352 . 113 . 193 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2938 | . 63 1191 93 1352 51 163 . 25 Thermal 649 | . 73 204 16 17 . 118 17 204 Explosive . | . . . . . . . . . Electromagnetic 74 | . . . . . 10 39 . 25 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 35 | . . . . 28 28 32 32 35 Average Corruption 30 | . . . . 24 28 31 32 33 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 137 | . . . . 22 28 48 16 23 Message Errors 34 | . . . . 3 8 15 3 5 Matter Fused 37 | . . . . 3 7 15 1 11 Heat Flow Errors 14 | . . . . 1 3 6 2 2 Energy Discharges 14 | . . . . 3 5 4 2 . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 13 | . . . . 2 1 5 3 2 Data Loss (major) 5 | . . . . 3 1 . . 1 Misfires 5 | . . . . 1 2 1 1 . Alerts 2 | . . . . 1 . . . 1 Misdirections 5 | . . . . 2 . . 3 . Weapon Failures 7 | . . . . 3 1 2 1 . Overload Shots . | . . . . . . . . . Overflow Damage 33 | . . . . 33 . . . . Projectiles 33 | . . . . 33 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . . 6 . . . 1 Impact . | . . . . . . . . . Kinetic 7 | . . . . 6 . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 565 | . 113 22 . 446 188 366 429 565 Average Temperature 137 | . 65 13 . 153 74 137 193 175 Received Heat Transfer 1152 | . 36 366 243 393 30 72 . 12 Effects 11 | . . . . 4 . 1 1 5 Shutdowns 2 | . . . . 1 . . . 1 Energy Bleed 4 | . . . . 2 . 1 1 . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 3 | . . . . 1 . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 7 | . . 2 . . . 1 . 4 Heat Transferred 1618 | . 222 592 37 111 . 272 9 375 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 612 | . 70 612 446 403 . . . . Initial 256 | . . 29 256 202 . . . . Average 275 | . 31 311 301 270 . . . . Maximum Alert Level 2 | . . 2 2 2 . . . . Low Security (%) 31 | 100 100 38 . 19 . . . . Level 1 54 | . . 33 92 80 . . . . Level 2 14 | . . 28 7 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 5 2 4 . . . . Investigation 8 | . 1 3 2 2 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . 2 . 1 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 3 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 3 40 23 18 1 2 7 5 Peak Tracking Total 16 | . 4 9 16 7 1 1 5 3 Tactical Retreats 13 | . . 6 2 1 . . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . . 2 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 11 | . 1 4 3 2 . 1 . . Terminals 5 | . 1 3 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 3 | . . 1 2 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 41 | . 4 13 19 4 . 1 . . Successful 24 | . 1 5 17 . . 1 . . Failed 16 | . 3 8 1 4 . . . . Catastrophic 3 | . . 1 . 2 . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 22 | . 4 11 7 . . . . . Terminals 20 | . 4 10 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers 16 | . . 3 13 . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 3 | . . . 2 . . 1 . . Robot Schematic 1 | . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 13 | . . 2 11 . . . . . Insert Component 6 | . . 1 5 . . . . . Analyze 7 | . . 1 6 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 1 3 4 . . . . . Terminals 5 | . 1 2 2 . . . . . Botnet 4 | . 1 2 1 . . . . . Disrupt 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 2 . . . . . Extract 3 | . . 1 2 . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 4 1 2 . . . . Full Trace Events 7 | . 1 3 1 2 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 20 | . . 11 9 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . 1 5 . . . . . Part Schematics Acquired 6 | . . 1 5 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 3801 | 30 71 684 152 532 608 1047 222 455 Spaces Moved 2703 | 30 52 529 237 345 419 551 147 393 Core 336 | 12 . . 5 . . . 22 297 Treads 490 | . . . . . . 365 125 . Legs 854 | . . . . 153 419 186 . 96 Wheels 393 | 18 52 219 . 104 . . . . Hover 134 | . . 134 . . . . . . Flight 496 | . . 176 232 88 . . . . Fastest Speed 34 | 50 80 37 34 34 130 160 50 50 Average Speed 113 | 68 80 72 38 109 138 176 143 95 Slowest Speed 260 | 80 80 200 120 260 200 210 160 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . . 2 7 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 17 44 28 10 63 73 12 47 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched 13 | . . . . . 3 7 . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 11 | . . . . 4 . 1 . 6 Melee . | . . . . . . . . . Projectile 11 | . . . . 4 . 1 . 6 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 3155 | 39 65 689 278 420 445 608 154 457 Wait 147 | . 2 58 14 14 5 28 1 25 Move 2677 | 29 51 524 222 344 418 550 146 393 Hop 9 | . . 2 7 . . . . . Pick Up 54 | 5 2 11 11 4 4 9 1 7 Fast Attach 28 | . . 7 2 11 5 1 . 2 Attach 53 | 5 2 6 11 6 3 5 . 15 Detach 12 | . . 1 2 4 . . . 5 Swap 11 | . . 2 3 1 . 5 . . Drop 27 | . . 7 1 3 8 4 4 . Fire 137 | . 8 71 5 33 2 6 2 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 12) 31 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 8) 102 | -10/Materials | Entered another Materials area 102 | -9/Materials | Evolved 2 slots: Propulsion x2 316 | -9/Materials | Build established: Mutant 633 | -9/Materials | Destroyed 10 combat bots 699 | -9/Materials | Lost 3 parts (2n1w) 740 | -9/Materials | Core integrity fell below 50% 778 | -9/Materials | Core integrity fell below 20% 780 | -9/Materials | Discovered new exit (range 16) 786 | -9/Materials | Entered another Materials area 786 | -8/Materials | Evolved 2 slots: Utility x2 814 | -8/Materials | Lost 4 parts (1p1n1u1w) 914 | -8/Materials | Lost 4 parts (2n2w) 917 | -8/Materials | Central database locked down 925 | -8/Materials | Discovered new exit (range 15) 929 | -8/Materials | Core integrity fell below 50% 938 | -8/Materials | Identified exit to Factory 938 | -8/Materials | Entered Factory 938 | -7/Factory | Evolved 2 slots: Weapon x2 1053 | -7/Factory | Garrison activated, responded to threat 1181 | -7/Factory | System corruption reached 10% 1395 | -7/Factory | Lost 4 parts (1p1n2w) 1460 | -7/Factory | Discovered new exit (range 3) 1464 | -7/Factory | Identified exit to Lower Caves 1470 | -7/Factory | Entered Lower Caves 1496 | -7/Lower Caves | Lost 4 parts (2n2w) 1705 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1780 | -7/Lower Caves | Learned 4 Factory zone layouts 1819 | -7/Lower Caves | Encountered a Warlord checkpoint 1836 | -7/Lower Caves | Learned Factory stockpile data 2014 | -7/Lower Caves | Build established: Scavenger-Gunner 2048 | -7/Lower Caves | Discovered new exit (range 10) 2076 | -7/Lower Caves | Identified exit to Lower Caves 2078 | -7/Lower Caves | Entered another Lower Caves area 2080 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2098 | -7/Lower Caves | System corruption reached 30% 2161 | -7/Lower Caves | Discovered new exit (range 9) 2176 | -7/Lower Caves | Identified exit to Factory 2439 | -7/Lower Caves | Spotted B-75 Beast 2468 | -7/Lower Caves | Destroyed B-75 Beast 2632 | -7/Lower Caves | Encountered a Warlord checkpoint 2940 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3052 | -7/Lower Caves | Discovered new exit (range 15) 3074 | -7/Lower Caves | Identified exit to Zion 3125 | -7/Lower Caves | Entered Zion 3206 | -7/Zion | Found GAL Module 3229 | -7/Zion | Attacked by Zionites 3287 | -7/Zion | Spotted 5G-FBM(B) 3287 | -7/Zion | Spotted T0-9HW(B) 3317 | -7/Zion | CL-ANK came to Zion's defense 3335 | -7/Zion | Released all parts (5) 3336 | -7/Zion | Core integrity fell below 50% 3339 | -7/Zion | Discovered new exit (range 15) 3347 | -7/Zion | Entered Proximity Caves 3356 | -6/Proximity Caves | Learned Factory security intel 3365 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 3598 | -6/Proximity Caves | Core integrity fell below 20% 3748 | -6/Proximity Caves | Learned location of Extension (-6) 3774 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3803 | -6/Proximity Caves | Core destroyed Last Messages --------------- 03733_ Identified Gauss Cannon. 03737_ Acquired Magnetic Acceleration Cannon. 03741_ Acquired Drone Bay. 03746_ System corrupted: Heat flow error (+127). 03748_ Acquired derelict log, extracted data. World map updated: -6/Extension. 03762_ System corrupted: Matter fused (-6). 03774_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03777_ System corrupted: Drone Bay rejected. 03787_ S-27 Virus knocked back. 03791_ VTOL Module melted. 03791_ S-27 Virus destroyed. 03796_ Overheating: Imp. Melee Analysis Suite damaged (-9). 03797_ Overheating: Plasma Cannon damaged (-6). 03797_ System corrupted: Component data lost. 03798_ Power failure, Lgt. Angular Momentum Engine shutdown. 03798_ Hrd. Light Armor Plating destroyed. 03799_ Plasma Cannon broken. 03799_ Overheating: Short circuit. 03803_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????## ##???????????????????????????? | | ####??????#####?## #???????????????????????????? | | #??????# ### #???????????????????????????? | | # #??????# #????????????????????????????? | | # #??????## ##??####??????????????????????? | | # #?????### #???# ??????????????????????? | | ###??## #???# #??????????????????????? | | #### % #???# #??????????????????????? | | #### #???# #??????????????????????? | | #??###???# #??????????????????????? | | ## ###????????# #??????????????????????? | | *%#### #??????????# #??????????????????????? | | ##??### ##?????????## #??????????????????????? | | #?????###?????????## @#??????????????????????? | | #????????????????## #;#?????????????????????? | | ########????????## "# #????????????????????? | | ####???### "####????????????????????? | | #???# %"#???????????????????????? | | ## # #???# [ #???????????????????????? | | ##??# #???## s %######### ?????????????? | | #???# #???#; ???????????? | | #???# #???## ???????????? | | ##???# =##### ##### ???????????? | | #??### #????? ## ????????????? | | #??# #???????#????????????????? | | #??# ## ##????????????????????????? | | #### ### #????#????????????????????? | | ###### #? ### ????????????????????? | | ##????## ### ????????????????????? | | #??????# ### #????????????????????? | | ???????# #????????????????????? | | ???????## ## #????????????????????? | | ????###### #? #????????????????????? | | #??## #### #?? #???????????????????? | | ##?# ### "#### ##?? ???????????????????? | | ### "### #???? ???????????????????? | | " " #??????????????????????????? | | "" " #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 EM Shielding 2 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 10 Melee Accuracy 6 Target Analysis 9 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Sml. Battery | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Mining Laser | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted Datajack | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted Adv. Targeting Computer | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Extracted Imp. Targeting Computer | -8/Materials | Extracted Pulse Rifle | -8/Materials | Extracted Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Field Laser | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Extracted Robot Schematics ------------------ G-47 Trooper | -8/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingLinkedAmplifier Manual? 0 Play Time 00:50:19 Cumulative 27.6 hours Start 2024.05.14 @ 23:38:52 End 2024.05.15 @ 00:50:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7abdd96-1ef1-417a-9c6a-f2e27dbc3642