Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 22:55:38 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1891) 1891 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5486 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 224/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -6/Waste Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Improved Titanium Leg > --- UTILITY (6) ------ Seismic Detector Improved Targeting Computer > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (5) ---- Heavy Armored Exoskeleton Improved Shield Generator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Improved Targeting Computer Transmission Jammer Layered Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Minigun Flak Gun Powered Hammer > --- INVENTORY -------- Micro Nuclear Core Improved Titanium Leg Flexi-carbon Leg Heavy Armored Exoskeleton Improved Heat Sink Compact Matter Pod Improved Shield Generator Plasma Rifle Proton Cannon Heavy Ion Cannon Flak Gun Heavy Rocket Launcher [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . 1 1 . 1 . Utility 4 | . . 1 1 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 66 | 4 2 9 18 25 3 5 Power 5 | . . . 1 2 1 1 Engine 2 | . . . 1 . 1 . Core 3 | . . . . 2 . 1 Reactor . | . . . . . . . Propulsion 27 | 2 . 5 6 10 1 3 Treads 14 | 2 . 5 6 1 . . Leg 13 | . . . . 9 1 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 1 1 8 6 1 . Device 5 | 1 1 . . 2 1 . Storage 1 | . . 1 . . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 10 | . . . 6 4 . . Artifact . | . . . . . . . Weapon 16 | 1 1 3 3 7 . 1 Energy Gun 2 | . 1 . . 1 . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 12 | 1 . 3 3 5 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 11 | . . 4 1 1 . 5 Power 1 | . . . . 1 . . Propulsion 5 | . . 3 . . . 2 Utility 2 | . . . . . . 2 Weapon 3 | . . 1 1 . . 1 Highest Loss Streak 5 | . . 3 1 1 . 5 To Critical Strikes . | . . . . . . . Average Backups 12 | 2 4 5 14 14 14 11 Power . | . 1 1 1 . 1 . Propulsion 3 | . . . 3 4 3 2 Utility 4 | . . 1 5 4 5 3 Weapon 4 | 1 2 2 4 5 5 4 Tool/Special . | . . . . . . . Unused Backups 23 | . . 1 10 5 1 6 Power 3 | . . . 3 . . . Propulsion 2 | . . . . 1 . 1 Utility 9 | . . . 4 2 . 3 Weapon 9 | . . 1 3 2 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 61 51 93 99 91 89 Engine 3 | . . . 7 2 5 4 Core 1 | . . . . 4 . . Treads 16 | . 28 27 34 2 . . Leg 14 | . . . . 27 28 28 Device 4 | . 11 . . 6 8 12 Storage 7 | . . 5 9 7 6 5 Processor 6 | . . . 7 7 6 6 Protection 12 | . . . 15 14 13 11 Ballistic Gun 18 | . 14 18 18 21 13 11 Peak Build Rating 56 | 4 6 8 23 50 55 56 Average Rating 30 | 2 4 4 19 43 49 50 On Entrance 20 | . 4 4 8 22 47 55 Naked Turns . | . . . . . . . Heaviest Build 70 | 3 4 24 45 65 65 70 Greatest Support 92 | 20 3 60 80 82 92 80 Greatest Overweight (x) 1 | . 1 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 Average Capacity 13 | 5 5 10 15 15 15 14 Most Carried 15 | 4 5 10 15 15 15 15 Average Carried 12 | 2 4 5 14 14 14 13 Final Capacity 15 | 5 5 15 15 15 15 5 Final Carried 15 | 3 5 10 15 15 15 5 Class Distribution -------------------- 33% | Scavenger-Mutant 29% | Mutant 20% | Tank 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 2204 | 239 52 302 727 732 152 . Remotely . | . . . . . . . Salvage Created 2698 | 81 52 516 1028 869 152 . Parts 157 | 7 6 41 55 43 5 . Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 4 | . . 1 1 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 51 | . 3 18 16 14 . . Guns 51 | . 3 18 16 14 . . Classes Destroyed 10 | 2 1 2 3 2 . . Worker 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Hauler 2 | . . . 1 1 . . Recycler 8 | 1 . . 2 4 1 . Swarmer 18 | . 3 11 . 4 . . Grunt 18 | . . 4 10 4 . . Brawler 2 | . . . 1 1 . . Sentry 9 | . . 3 4 2 . . Hunter 1 | . . . 1 . . . Programmer 3 | . . . . 3 . . Best Kill Streak 7 | 2 3 7 4 4 1 . Combat Bots Only 7 | . 3 7 3 4 . . Max Kills in Single Turn 1 | 1 1 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 389 | . 12 116 103 154 . 4 Missed 121 | . 2 38 31 50 . . Hits 268 | . 10 78 72 104 . 4 Melee 9 | . . . 3 2 . 4 Projectile 259 | . 10 78 69 102 . . Critical Strikes 14 | . . 2 4 5 . 3 Part Disruptions 1 | . . . . 1 . . Damage Taken 3173 | . 75 835 1149 966 . 148 Core 420 | . 7 119 110 184 . . Absorbed by Shields 199 | . . . . 199 . . Ignored by Resistances 176 | . . . . 131 . 45 Regen/Repaired (Parts) 85 | . . . 85 . . . Core Remaining (%) 84 | 100 97 70 80 73 . . Volleys Fired 193 | 4 7 52 75 46 . 9 Largest 3 | 1 2 2 2 3 . 3 Hottest 118 | 20 60 43 48 81 . 118 Shots Fired 417 | 4 13 102 151 136 . 11 Gun 408 | 4 13 102 151 136 . 2 Cannon 9 | . . . . . . 9 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 402 | 4 7 102 151 136 . 2 Thermal 15 | . 6 . . . . 9 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 28 | 4 4 14 28 20 . 3 Robot Miss Streak 8 | . 2 4 4 8 . 2 Penetration Max . | . . . . . . . Secondary Targets 12 | . . 8 . 4 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 288 | 4 6 70 105 99 2 2 Core Hits 138 | 2 3 28 41 63 1 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Destroy 1 | . . 1 . . . . Melee Attacks 3 | . . . . 1 2 . Impact 3 | . . . . 1 2 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4601 | 49 73 779 1672 1808 170 50 Guns 4389 | 49 73 777 1672 1794 . 24 Cannons 26 | . . . . . . 26 Explosions 14 | . . . . 14 . . Melee 170 | . . . . . 170 . Ramming 2 | . . 2 . . . . Kinetic 4366 | 49 50 777 1672 1794 . 24 Thermal 49 | . 23 . . . . 26 Explosive 14 | . . . . 14 . . Electromagnetic . | . . . . . . . Impact 170 | . . . . . 170 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 2 3 . . Average Corruption 1 | . . . 2 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . 13 9 . . Message Errors 5 | . . . 1 4 . . Matter Fused 5 | . . . 4 1 . . Energy Discharges 5 | . . . 3 2 . . Data Loss (major) 5 | . . . 3 2 . . Misfires 1 | . . . 1 . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 37 | . . . . . 37 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 37 | . . . . . 37 . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 97 | . . . . 97 . . Shots 1 | . . . . 1 . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 260 | . 15 2 204 260 . 176 Average Temperature 64 | . 10 1 43 84 . 81 Received Heat Transfer 1025 | . . 204 549 272 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 87 | . 50 . . . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 91 | 100 100 36 100 96 100 100 Level 1 8 | . . 63 . 3 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 392 | 5 70 392 161 217 5 3 Initial 142 | . . 18 142 58 . . Average 86 | 1 32 238 74 89 . . Influence Increases 1723 | 10 76 574 562 493 5 3 Destroy 0b10 Robot/C 1020 | . 60 360 320 280 . . Destroy 0b10 Robot/NC 60 | 10 . . 15 30 5 . Destroy Leader 244 | . 10 80 82 72 . . Successful Hack 79 | . 6 44 23 6 . . Select Force Hacks 30 | . . . 30 . . . Disable Machine 45 | . . . 30 15 . . Destroy Structure 35 | . . . 2 30 . 3 Lose Combat Pursuer 210 | . . 90 60 60 . . Influence Decreases 1723 | 10 30 282 770 623 5 3 Entered New Map 296 | . . 28 196 72 . . Time Decay 1119 | 10 30 214 429 428 5 3 Lost Part 60 | . . 40 10 10 . . Purge Threat 248 | . . . 135 113 . . Squads Dispatched 10 | . 1 1 3 5 . . Investigation 2 | . . . 2 . . . Extermination 4 | . . . . 4 . . Reinforcement 4 | . 1 1 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 8 25 25 22 . 6 Peak Tracking Total 7 | . 5 7 6 4 . 6 Tactical Retreats 8 | . . 3 2 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 3 | . . . 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 3 | . . . 2 1 . . Max in Single Turn 2 | . . . 2 1 . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 18 | . 2 3 7 6 . . Terminals 13 | . 2 3 4 4 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . . . 1 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 48 | . 6 12 15 15 . . Successful 24 | . 3 6 11 4 . . Failed 24 | . 3 6 4 11 . . Catastrophic 3 | . . 1 . 2 . . Database Lockouts . | . . . . . . . Manual 34 | . 5 9 11 9 . . Terminals 41 | . 6 12 11 12 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . . . 1 2 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Terminal Hacks 12 | . 3 3 3 3 . . Robot Analysis 5 | . 2 1 2 . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Unreport Threat 3 | . . . 1 2 . . Registered Components 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 9 | . . 3 5 1 . . Terminals 8 | . . 3 4 1 . . Botnet 7 | . . 3 3 1 . . Disrupt 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 2 3 5 5 . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 3 | . . . . . . 3 Total Damage 43 | . . . . . . 43 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Active Infowar (turns) 2143 | 10 100 34 337 1195 281 186 Optics 337 | . . . 337 . . . Seismic 1896 | 10 100 34 90 1195 281 186 Jamming 25 | . . . . . 25 . Robot Analysis Total 5 | . 2 1 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 3885 | 62 119 451 1237 1509 281 226 Spaces Moved 2367 | 72 151 296 582 955 199 112 Core 422 | 70 151 201 . . . . Treads 737 | 2 . 95 582 58 . . Legs 1208 | . . . . 897 199 112 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 160 125 122 126 Average Speed 125 | 53 60 87 160 129 129 129 Slowest Speed 240 | 160 100 240 160 160 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 32 18 38 28 5 63 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . 1 . 2 Terrain Destroyed 30 | . . . . 27 . 3 Melee 1 | . . . . 1 . . Projectile 3 | . . . . . . 3 AOE 26 | . . . . 26 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 2972 | 89 166 397 771 1144 222 183 Wait 205 | 6 . 21 49 66 12 51 Move 2362 | 71 150 295 581 954 199 112 Hop . | . . . . . . . Pick Up 53 | 4 2 8 19 16 3 1 Fast Attach 24 | 3 1 5 7 7 1 . Attach 20 | 1 2 4 3 7 1 2 Detach 8 | . 3 3 1 . . 1 Swap 39 | . . 3 13 19 1 3 Drop 64 | . 1 5 23 28 3 4 Fire 193 | 4 7 52 75 46 . 9 Melee 3 | . . . . 1 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -6/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 10) 97 | -10/Materials | Discovered new exit (range 5) 182 | -10/Materials | Entered another Materials area 182 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 472 | -9/Materials | Discovered new exit (range 8) 484 | -9/Materials | Destroyed 7 combat bots 492 | -9/Materials | Lost 3 parts (2n1w) 633 | -9/Materials | Entered another Materials area 633 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 918 | -8/Materials | Build established: Scavenger-Mutant 1237 | -8/Materials | Repaired Lgt. Treads 1328 | -8/Materials | Discovered new exit (range 15) 1870 | -8/Materials | Entered Factory 1870 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2195 | -7/Factory | Build established: Scavenger-Tank 2826 | -7/Factory | Build established: Tank 3002 | -7/Factory | Discovered new exit (range 10) 3369 | -7/Factory | Discovered new exit (range 8) 3379 | -7/Factory | Entered another Factory area 3379 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3467 | -6/Factory | Build established: Mutant 3660 | -6/Factory | Sucked down chute 3660 | -6/Factory | Entered Waste 3661 | -6/Waste | Met a frightened Derelict 3736 | -6/Waste | Spotted C-40 Crusher 3742 | -6/Waste | Spotted C-40 Crusher 3786 | -6/Waste | Spotted C-40 Crusher 3817 | -6/Waste | Spotted C-40 Crusher 3826 | -6/Waste | Spotted C-40 Crusher 3829 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3832 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3850 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3850 | -6/Waste | Spotted C-40 Crusher 3867 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3875 | -6/Waste | Discovered new exit (range 12) 3886 | -6/Waste | Self-destructed Last Messages --------------- 03850_ VSS Leg crushed. 03850_ Hvy. Ion Cannon crushed. 03850_ Transmission Jammer destroyed. 03853_ Hvy. Ion Cannon crushed. 03855_ VSS Leg crushed. 03867_ Lyr. Light Armor Plating crushed. 03867_ Imp. Titanium Leg crushed. 03867_ Lrg. Storage Unit crushed. 03870_ Med. Reactive Plating crushed. 03870_ Imp. Heat Sink crushed. 03871_ Imp. Titanium Leg crushed. 03871_ Plasma Rifle crushed. 03873_ Lrg. Storage Unit crushed. 03873_ Imp. Titanium Leg crushed. 03875_ Flak Gun crushed. 03875_ Proton Cannon crushed. 03875_ EXIT=FOUND 03876_ Com. Matter Pod crushed. 03876_ Hvy. Rocket Launcher crushed. 03877_ Powered Hammer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????? ???????????????????????????? | | ?????????????? #??????????????????????????? | | ??????????????? #??????????????????????????? | | ??????????????? #??????????????????????????? | | ??????????????? ???????????????????????????? | | ???######?????? ????????????????????????????? | | ???# #??????# #????????????????????????????? | | ???# #??????# #????????????????????????????? | | ???# #??????# #????????????????????????????? | | ???# #??????# #????????????????????????????? | | #### ######## ###??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | = " #??????????????????????????? | | #### ######## ###??????????????????????????? | | ???# #??????# #??############??????????????? | | ???# #??????# #??# #??????????????? | | ???# #??????# #??# #??????????????? | | ???# ######## CC#### ] #??????????????? | | ???# CC #??????????????? | | ???# CC] #??????????????? | | ???# @ < #??????????????? | | ???# #??????????????? | | ???# ######## #### #??????????????? | | ???# #??????# #??# #??????????????? | | ???? ???????# #??# #??????????????? | | ???????????????#[ #??############??????????????? | | ???????????????# #????????????????????????????? | | ??????????????? ????????????????????????????? | | ?????????????? ????????????????????????????? | | ????????????? ????????????????????????????? | | ???????????? ????????????????????????????? | | ????????????#### #????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 39% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveZioniteHammer Manual? 0 Play Time 00:46:34 Cumulative 98.1 hours Start 2025.07.29 @ 22:10:22 End 2025.07.29 @ 22:55:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 45 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10740e83-2f14-467f-9f24-1f2587e2836e