Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 09:24:29

Player: Alexis

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (25)      125
Value Destroyed (779)      779
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-15)                -15
              TOTAL SCORE: 2889

 Bonus
-------
Follower Combat Kills      84
Friendly Fire              -99

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (3) ------
         Weapon Shielding
>        --- WEAPON (3) -------
   Heavy Mace
>        --- INVENTORY (4) ----
   Small Storage Unit
  Medium Matter Pod (100)

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
>         --- PROPULSION -------
  Armored Treads
  Armored Treads
>         --- UTILITY ----------
          Weapon Shielding
>         --- WEAPON -----------
          Particle Gun
          Assault Cannon
    Heavy Mace
>         --- INVENTORY --------
    Small Storage Unit
   Medium Matter Pod
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Makeshift Salvage Targeting Computer
  Protection               Weapon Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             31   | 7   .   3   4   5   12  
  Power                    5    | 2   .   .   .   1   2   
    Engine                 3    | 2   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   .   2   4   
    Treads                 2    | .   .   .   .   .   2   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  4    | 2   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   .   1   2   .   2   
    Device                 2    | .   .   .   2   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   2   2   2   4   
    Energy Gun             5    | 2   .   1   .   .   2   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          3    | .   .   .   1   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 26   | .   .   2   2   10  12  
  Power                    4    | .   .   .   .   2   2   
  Propulsion               7    | .   .   .   .   3   4   
  Utility                  4    | .   .   .   1   .   3   
  Weapon                   11   | .   .   2   1   5   3   
  Highest Loss Streak      10   | .   .   2   2   10  3   
Average Slot Usage (%)     63   | .   85  93  75  49  41  
  Engine                   6    | .   14  14  11  2   .   
  Core                     2    | .   .   .   .   .   5   
  Treads                   5    | .   .   .   .   .   11  
  Wheel                    13   | .   28  28  22  13  1   
  Device                   4    | .   .   .   11  22  3   
  Storage                  4    | .   14  14  1   .   .   
  Processor                3    | .   .   8   4   .   .   
  Protection               3    | .   .   .   .   .   7   
  Energy Gun               8    | .   28  23  4   .   1   
  Ballistic Gun            1    | .   .   .   6   8   .   
  Ballistic Cannon         1    | .   .   .   .   .   3   
  Launcher                 3    | .   .   3   11  .   .   
  Impact Weapon            2    | .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             18   | 13  13  15  18  10  18  
  Greatest Support         40   | 32  32  32  32  20  40  
  Greatest Overweight (x)  4    | .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   4   4   
  Average Capacity         4    | 4   6   6   4   4   4   
  Most Carried             4    | 2   3   4   4   4   4   
  Average Carried          2    | .   2   2   3   2   2   
  Final Capacity           6    | 6   6   6   4   4   4   
  Final Carried            3    | 1   3   2   3   2   2   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           743  | 131 .   123 150 100 239 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            633  | .   .   72  110 29  422 
  Parts                    41   | .   .   9   10  7   15  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  22   | .   .   3   2   4   13  
  Guns                     1    | .   .   .   1   .   .   
  Cannons                  6    | .   .   .   .   1   5   
  AOE                      12   | .   .   3   1   3   5   
Classes Destroyed          7    | .   .   3   2   .   2   
  Tunneler                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  8    | .   .   1   .   4   3   
  Grunt                    11   | .   .   2   .   .   9   
  Sentry                   2    | .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   1   
  Zionite                  1    | .   .   1   .   .   .   
Best Kill Streak           5    | .   .   1   2   4   5   
  Combat Bots Only         5    | .   .   1   1   4   5   
Max Kills in Single Turn   5    | .   .   2   1   3   5   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 5    | .   .   1   1   3   5   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               3149 | .    .    240  150  682  2077 
  Core                     848  | .    .    80   .    207  561  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    68   .    48   .    
Volleys Fired              56   | .    .    10   5    7    34   
  Largest                  3    | .    .    2    3    3    2    
  Hottest                  118  | .    .    80   118  109  109  
Shots Fired                80   | .    .    17   13   15   35   
  Gun                      32   | .    .    13   6    10   3    
  Cannon                   39   | .    .    .    3    4    32   
  Launcher                 9    | .    .    4    4    1    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  47   | .    .    .    5    10   32   
  Thermal                  4    | .    .    .    1    .    3    
  Explosive                9    | .    .    4    4    1    .    
  Electromagnetic          20   | .    .    13   3    4    .    
  Robot Hit Streak         16   | .    .    2    6    8    16   
  Robot Miss Streak        5    | .    .    4    2    5    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           61   | .    .    4    8    9    40   
  Core Hits                36   | .    .    8    7    5    16   
  Critical Hits            3    | .    .    .    1    .    2    
  Critical Kills           2    | .    .    .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              23   | .    .    .    .    .    23   
  Impact                   23   | .    .    .    .    .    23   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3009 | .    .    380  130  261  2238 
  Guns                     150  | .    .    24   41   58   27   
  Cannons                  607  | .    .    .    38   20   549  
  Explosions               1593 | .    .    356  51   183  1003 
  Melee                    654  | .    .    .    .    .    654  
  Ramming                  5    | .    .    .    .    .    5    
  Kinetic                  648  | .    .    .    41   58   549  
  Thermal                  201  | .    .    174  .    .    27   
  Explosive                1419 | .    .    182  51   183  1003 
  Electromagnetic          82   | .    .    24   38   20   .    
  Impact                   654  | .    .    .    .    .    654  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            641  | .    .    2    7    8    624  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               463  | .    .    2    7    8    446  
  Melee                    178  | .    .    .    .    .    178  
Knockbacks                 6    | .    .    .    .    .    6    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  4    | .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      284  | .    .    27   60   .    197  
  Shots                    5    | .    .    1    2    .    2    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        70   | .    .    66   60   39   70   
  Average Temperature      25   | .    .    21   27   20   29   
  Received Heat Transfer   864  | .    .    81   18   .    765  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    
  Impact Corruptions       7    | .    .    .    .    .    7    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         374  | .    .    300  .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             289  | .   14  183 157 146 289 
  Initial                  70   | .   .   5   70  61  25  
  Average                  115  | .   9   83  92  106 164 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         81   | 100 100 100 100 100 58  
  Level 1                  18   | .   .   .   .   .   41  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   1   .   5   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   .   9   6   3   24  
  Peak Tracking Total      7    | .   .   3   3   2   7   
  Tactical Retreats        6    | .   .   .   1   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          4    | .   .   1   1   .   2   
  Max in Single Turn       2    | .   .   1   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          4    | .   4   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   8   .   .   .   .   
  Successful               5    | .   5   .   .   .   .   
  Failed                   3    | .   3   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Zone Layout              3    | .   3   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   
  Highest-Rated Group      54   | .   .   54  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               20   | .   .   18  2   .   .   
  Total Damage             292  | .   .   250 42  .   .   
  Kills                    4    | .   .   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Mat 
Turns Passed               1295 | 57  51  283 278 48  578 
Spaces Moved               858  | 37  50  241 226 22  282 
  Core                     7    | 1   .   .   .   .   6   
  Treads                   167  | .   .   .   .   .   167 
  Legs                     16   | .   .   .   .   .   16  
  Wheels                   668  | 36  50  241 226 22  93  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 80  80  
  Average Speed            113  | 98  100 100 100 89  141 
  Slowest Speed            250  | 100 100 100 100 100 250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 3   16  58  30  16  26  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          94   | .   .   31  21  11  31  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      93   | .   .   31  21  11  30  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      1056 | 57  51  266 266 37  379 
  Wait                     61   | 7   .   11  29  .   14  
  Move                     853  | 36  49  240 225 21  282 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  29   | 7   2   2   3   4   11  
  Fast Attach              2    | .   .   .   1   .   1   
  Attach                   27   | 6   .   3   2   5   11  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     2    | 1   .   .   1   .   .   
  Drop                     1    | .   .   .   .   .   1   
  Fire                     56   | .   .   10  5   7   34  
  Melee                    23   | .   .   .   .   .   23  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
   83 | -10/Materials | Discovered new exit (range 15)
  109 | -10/Materials | Entered Mines
  250 | -10/Mines     | Learned Materials emergency access door positions
  291 | -10/Mines     | Learned location of 1 exit from Materials
  308 | -10/Mines     | Build established: Mutant
  368 | -10/Mines     | Discovered new exit (range 14)
  392 | -10/Mines     | Entered Materials
  392 | -9/Materials  | Accompanied by 1 ally
  392 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  393 | -9/Materials  | Identified exit to Mines
  397 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  610 | -9/Materials  | Met 8R-AWN
  670 | -9/Materials  | Entered Mines
  671 | -9/Mines      | Assembled infested the area
  673 | -9/Mines      | Attacked by 8R-AWN
  674 | -9/Mines      | Met a Derelict bent on vengeance
  712 | -9/Mines      | Discovered new exit (range 9)
  714 | -9/Mines      | Core integrity fell below 50%
  718 | -9/Mines      | Entered Materials
  718 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  741 | -8/Materials  | Lost 10 parts (2p3n5w)
  775 | -8/Materials  | Garrison activated, responded to threat
  864 | -8/Materials  | Lost 3 parts (1n2u)
  888 | -8/Materials  | Core integrity fell below 50%
  920 | -8/Materials  | Lost 3 parts (1p1n1u)
 1277 | -8/Materials  | Core integrity fell below 20%
 1296 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01164_ T-07 Excavator system terminally corrupted.
01164_ Seismic Analyzer fried.
01168_ K-01 Serf cleans the Material Processor.
01182_ Acquired Particle Gun.
01205_ Destroyed Particle Gun.
01205_ G-47 Trooper system corrupted by crushing effect.
01208_ Destroyed Imp. Heat Sink.
01208_ G-47 Trooper system corrupted by crushing effect.
01209_ G-47 Trooper system terminally corrupted.
01209_ Aluminum Leg fried.
01213_ K-01 Serf collects debris.
01213_ Acquired 10 matter.
01213_ K-01 Serf collects debris. <x2>
01219_ K-01 Serf cleans the Nuclear Reactor.
01220_ K-01 Serf collects debris.
01223_ K-01 Serf cleans the Nuclear Reactor. <x2>
01226_ Particle Gun destroyed.
01241_ Lgt. Nuclear Core destroyed.
01261_ K-01 Serf cleans the Electrolysis Chamber.
01284_ Arm. Treads destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|    !    +    T  ####/#####    #??????????????????? |
|   *%    ### =   #??#          #??????????????????? |
|        [# #  !  #??#       ####??????????????????? |
|         # ### ###??#       #?????????????????????? |
|     =   # #?# ######       #?????????????????????? |
| #####+#######    %         #?????????????????????? |
|  #    +   %  =             #?????????????????????? |
|  #    ##### =              #?????????????????????? |
|  #    #???#  =      "##### #?????????????????????? |
|  #    #???#         T#???# #?????????????????????? |
|  #    #???#         "#???# #?????????????????????? |
|  #   *#???#          #???# #?????????????????????? |
|  #    #???#          #???# #?????????????????????? |
| =#    #???#     """  #???# #?????????????????????? |
| ##    #???#     """  #???# #?????????????????????? |
| ?######???#     """  #???# #?????????????????????? |
| ??????????#          #???# #?????????????????????? |
| #?????????#          #???# #?????????????????????? |
| #?????????#          #???#/#########?????????????? |
| #?????????#          #???#         #?????????????? |
| #?????????###+###### #???# """ """ #?????????????? |
| #??????????????????? #???# """ """ #?????????????? |
| #????????????????????#???# """ """ #?????????????? |
| #????????????????????????#g        #?????????????? |
| #???????????????????????##gg      [#?????????????? |
| #???????????????????????#@]!       #?????????????? |
| #???????????????????????##Y! Y  =  #?????????????? |
| #????????????????????????#####+#####?????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                44
Recoil Reduction           2
Salvage Targeting          4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              AccelerationArmoredPurifier
  Manual?         0
Play Time         00:20:16
  Cumulative      12.8 hours
  Start           2020.10.09 @ 09:06:24
  End             2020.10.09 @ 09:24:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           18
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          20
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc53be19-872a-4839-9441-cc0790427691