Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 12:40:29 Player: Fusha Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2341) 2341 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1455) 1455 TOTAL SCORE: 7731 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -145 Cogmind --------- Core Integrity 0/700 Matter 46/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Zionite Biocell (600) Compact Matter Pod (0) Zionite Laser-S Datajack Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Hover Unit Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Improved Cooling System Medium Storage Unit > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Improved Assault Rifle Enhanced Autogun Molecular Deconstructor > --- INVENTORY -------- Zionite Light DM Reactor Zionite Composite Leg I Zionite Composite Leg I Zionite Biocell Compact Matter Pod Long-range Tractor Beam Zionite Laser-S Datajack Great Axe [Rating: 73] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Zionite Weapon Casing Weapon High-powered Shotgun Energy Gun Zionite Laser-S Ballistic Gun High-powered Shotgun Launcher Guided Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility . | . . . . . . . . . . Weapon 4 | . . . 2 . 2 . . . . Parts Attached 108 | 7 . 2 19 37 5 . 6 28 4 Power 11 | 2 . . 5 3 . . . 1 . Engine 9 | 2 . . 4 3 . . . . . Core 1 | . . . 1 . . . . . . Reactor 1 | . . . . . . . . 1 . Propulsion 37 | 2 . 2 5 16 1 . . 9 2 Treads . | . . . . . . . . . . Leg 32 | 2 . 2 5 16 1 . . 4 2 Wheel . | . . . . . . . . . . Hover 5 | . . . . . . . . 5 . Flight . | . . . . . . . . . . Utility 19 | 1 . . 1 5 1 . 1 10 . Device 12 | . . . 1 5 . . 1 5 . Storage 4 | 1 . . . . 1 . . 2 . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . . . . . 3 . Artifact . | . . . . . . . . . . Weapon 41 | 2 . . 8 13 3 . 5 8 2 Energy Gun 5 | . . . . 2 . . . 3 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 29 | 2 . . 8 9 3 . 3 4 . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . . 2 1 . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . . . 5 . . 2 6 1 Parts Lost 26 | . . . 1 8 . . . 6 11 Power 1 | . . . . . . . . . 1 Propulsion 8 | . . . . 2 . . . 2 4 Utility 4 | . . . . 2 . . . 1 1 Weapon 13 | . . . 1 4 . . . 3 5 Highest Loss Streak 11 | . . . 1 3 . . . 4 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 85 85 95 94 100 100 99 95 70 Engine 7 | . 14 14 7 9 7 7 7 5 . Leg 27 | . 28 28 22 35 30 30 30 20 1 Hover 2 | . . . . . . . . 8 20 Device 6 | . . . 8 8 7 7 7 5 4 Storage 8 | . 14 14 11 9 7 7 7 7 6 Energy Gun 1 | . . . . . . . . 4 9 Ballistic Gun 37 | . 28 28 42 27 46 46 45 36 12 Naked Turns 16 | . . . . . . . . . 16 Heaviest Build 43 | 13 13 13 21 26 38 38 41 43 42 Greatest Support 79 | 20 20 20 20 52 55 55 55 79 48 Greatest Overweight (x) 1 | . . . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 9 10 10 10 9 Most Carried 10 | 2 3 5 8 8 10 10 10 10 9 Average Carried 7 | 1 2 3 6 7 7 10 9 9 8 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 5 Final Carried 10 | 2 3 5 8 8 10 10 10 9 5 Class Distribution -------------------- 41% | Executioner 21% | Scavenger-Gunner 12% | Scavenger-Executioner 9% | Mutant 6% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Executioner | -7/Factory Executioner | -7/Lower Caves Executioner | -7/Zion Executioner | -7/Deep Caves Scavenger-Executioner | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Matter Collected 2303 | 290 . 88 506 748 . 196 50 425 . Remotely 287 | . . . . . . . . 287 . Salvage Created 3066 | 73 . 217 1032 1195 . 198 . 351 . Parts 144 | 2 . 9 50 55 . 8 . 20 . Haulers Intercepted 3 | . . . 1 2 . . . . . Recyclers Shooed 10 | . . 1 8 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 6 4 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Combat Hostiles Destroyed 52 | . . 5 16 19 . 4 . 8 . Melee 4 | . . . . 4 . . . . . Guns 43 | . . 5 16 12 . 4 . 6 . AOE 2 | . . . . . . . . 2 . Classes Destroyed 12 | 1 . 2 3 4 . . . 2 . Tunneler 1 | . . . . 1 . . . . . Hauler 3 | . . . 1 2 . . . . . Recycler 7 | 1 . 1 4 1 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 6 | . . . 3 3 . . . . . Swarmer 7 | . . 3 4 . . . . . . Grunt 30 | . . 2 8 17 . 3 . . . Duelist 2 | . . . . 1 . 1 . . . Sentry 4 | . . . 4 . . . . . . Hunter 1 | . . . . 1 . . . . . Z-Technician 1 | . . . . . . . . 1 . Z-Light 8 | . . . . . . . . 8 . Savage 1 | . . . . . . . . 1 . Best Kill Streak 6 | 1 . 3 6 3 . 3 . 4 . Combat Bots Only 5 | . . 3 5 3 . 3 . 4 . Max Kills in Single Turn 2 | 1 . 1 2 2 . 1 . 1 . Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Hostile Shots Fired 430 | . . 22 74 104 . 12 . 72 146 Missed 145 | . . 3 22 31 . 7 . 22 60 Damage Taken 5071 | . . 255 633 1196 . 72 . 1485 1430 Core 928 | . . 38 106 83 . 28 . 207 466 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 140 | . . . . . . . . 140 . Core Remaining (%) 85 | 100 . 84 73 84 . . . . . Volleys Fired 183 | 5 . 17 67 56 1 4 . 32 1 Largest 6 | 2 . 2 4 4 6 6 . 6 1 Hottest 183 | 40 . 40 86 100 151 151 . 183 60 Shots Fired 603 | 10 . 34 241 166 6 24 . 121 1 Gun 591 | 10 . 34 241 166 6 24 . 109 1 Cannon . | . . . . . . . . . . Launcher 12 | . . . . . . . . 12 . Special . | . . . . . . . . . . Kinetic 587 | 10 . 34 241 166 6 24 . 106 . Thermal 4 | . . . . . . . . 3 1 Explosive 12 | . . . . . . . . 12 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | 2 . 6 15 13 1 5 . 7 . Robot Miss Streak 10 | 5 . 2 6 4 5 2 . 10 . Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . . 1 5 1 . . . 3 . Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 . Shots Hit Robots 356 | 4 . 22 147 128 1 11 . 43 . Core Hits 170 | 2 . 10 54 58 1 9 . 36 . Critical Kills 2 | . . 1 1 . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . Critical Strikes 6 | . . 1 1 4 . . . . . Destroy 3 | . . 1 1 1 . . . . . Smash 1 | . . . . 1 . . . . . Sever 2 | . . . . 2 . . . . . Melee Attacks 30 | . . . . 28 . . . . 2 Impact 15 | . . . . 15 . . . . . Slashing 15 | . . . . 13 . . . . 2 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6111 | 52 . 239 1405 2358 19 197 . 1841 . Guns 4237 | 52 . 239 1405 1597 19 197 . 728 . Cannons . | . . . . . . . . . . Explosions 1113 | . . . . . . . . 1113 . Melee 761 | . . . . 761 . . . . . Ramming . | . . . . . . . . . . Kinetic 4210 | 52 . 239 1405 1597 19 197 . 701 . Thermal 27 | . . . . . . . . 27 . Explosive 1113 | . . . . . . . . 1113 . Electromagnetic . | . . . . . . . . . . Impact 485 | . . . . 485 . . . . . Slashing 276 | . . . . 276 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 168 | . . . . 113 . . . 55 . Projectiles . | . . . . . . . . . . Explosions 55 | . . . . . . . . 55 . Melee 113 | . . . . 113 . . . . . Knockbacks 8 | . . . . 8 . . . . . Impact 7 | . . . . 7 . . . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 341 | . . 25 79 97 24 81 . 341 . Average Temperature 56 | . . 10 24 31 16 36 . 164 . Received Heat Transfer 1593 | . . 141 258 675 . 45 . 450 24 Effects 2 | . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . Impact Corruptions 4 | . . . . 4 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 37 | . . . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Peak Influence 387 | 5 8 138 360 387 50 . . . . Initial 53 | . 3 3 53 26 35 . . . . Average 165 | 1 7 90 212 203 46 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . . Low Security (%) 58 | 100 100 100 39 42 100 . . . . Level 1 41 | . . . 60 57 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 . 1 2 . . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . 1 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Distress Signals 4 | . . . 1 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . . 4 25 32 1 5 . 8 11 Peak Tracking Total 11 | . . 2 6 5 1 4 . 4 11 Tactical Retreats 3 | . . . 1 1 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Machines Disabled 4 | . . . . 2 . . . 1 1 Max in Single Turn 1 | . . . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Machines Accessed 13 | . 1 1 7 3 . . 1 . . Terminals 10 | . 1 1 5 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 3 3 16 12 . . 4 . . Successful 23 | . 1 2 9 7 . . 4 . . Failed 15 | . 2 1 7 5 . . . . . Catastrophic 3 | . 1 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 3 2 11 10 . . 6 . 1 Terminals 32 | . 3 3 14 12 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . . 2 5 5 . . 4 . . Part Schematic 4 | . . . . . . . 4 . . Robot Analysis 3 | . . 1 . 2 . . . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 2 | . . . 1 1 . . . . . Unreport Threat 3 | . . . 2 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Dispatch Records 2 | . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 1 . 4 2 . . . . . Terminals 6 | . 1 . 3 2 . . . . . Botnet 5 | . 1 . 3 1 . . . . . Operators 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Reject 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 1 5 3 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Total Allies 9 | . . . . . . . 9 . . Largest Group 9 | . . . . . . . 9 6 . Highest-Rated Group 264 | . . . . . . . 264 144 . Highest-Rated Ally 42 | . . . . . . . 42 37 . Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . . . . . 21 . Total Damage 335 | . . . . . . . . 335 . Kills 5 | . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Robot Analysis Total 3 | . . 1 . 2 . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Turns Passed 4739 | 77 43 304 781 922 257 317 1105 766 167 Spaces Moved 3506 | 47 36 204 430 457 197 224 889 755 267 Core 39 | 7 . . . . . . . . 32 Treads . | . . . . . . . . . . Legs 2829 | 40 36 204 430 457 197 224 889 338 14 Wheels . | . . . . . . . . . . Hover 638 | . . . . . . . . 417 221 Flight . | . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 120 122 122 122 48 48 Average Speed 107 | 109 120 120 120 120 122 122 122 81 57 Slowest Speed 190 | 120 120 120 190 122 123 122 122 130 121 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 5 10 56 42 34 6 29 84 83 28 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . 2 . . . 1 2 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 1 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 57 | . . . . . . 1 . 56 . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . 1 . 2 . AOE 54 | . . . . . . . . 54 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Dee Pro Total 4078 | 61 36 232 569 675 211 260 912 846 276 Wait 150 | . . 6 38 63 3 31 7 2 . Move 3497 | 46 35 203 429 456 196 223 888 754 267 Hop . | . . . . . . . . . . Pick Up 34 | 2 1 2 4 8 3 1 3 10 . Fast Attach 47 | 6 . . 4 18 1 . 2 15 1 Attach 25 | 1 . . 1 7 2 . 3 8 3 Detach 4 | 1 . . . . 1 . 1 1 . Swap 36 | . . 2 14 12 2 . 1 5 . Drop 72 | . . 2 12 27 2 1 7 19 2 Fire 183 | 5 . 17 67 56 1 4 . 32 1 Melee 30 | . . . . 28 . . . . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 14) 121 | -10/Materials | Entered Mines 150 | -10/Mines | Learned Materials stockpile data 291 | -10/Mines | Learned location of Storage (-8) 307 | -10/Mines | Build established: Mutant 405 | -10/Mines | Discovered new exit (range 4) 425 | -10/Mines | Entered Materials 425 | -9/Materials | Evolved 2 slots: Weapon x2 835 | -9/Materials | Build established: Scavenger-Gunner 1155 | -9/Materials | Discovered new exit (range 10) 1206 | -9/Materials | Entered another Materials area 1206 | -8/Materials | Evolved 2 slots: Propulsion x2 1323 | -8/Materials | Lost 3 parts (3w) 2099 | -8/Materials | Discovered new exit (range 12) 2128 | -8/Materials | Entered Factory 2128 | -7/Factory | Evolved 2 slots: Weapon x2 2322 | -7/Factory | Discovered new exit (range 5) 2385 | -7/Factory | Entered Lower Caves 2655 | -7/Lower Caves | Build established: Executioner 2660 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2686 | -7/Lower Caves | Encountered a Warlord checkpoint 2686 | -7/Lower Caves | Learned location of Zion (-7) 2702 | -7/Lower Caves | Entered Zion 2820 | -7/Zion | Found Prototype Launcher 2827 | -7/Zion | Identified Rocket Array 2830 | -7/Zion | Found Prototype Launcher 2830 | -7/Zion | Identified Gui. Missile Launcher 3022 | -7/Zion | Gained Derelict followers 3169 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3259 | -7/Zion | Imprinted 3262 | -7/Zion | Declared Zion's savior 3363 | -7/Zion | Given A8's code to call for help 3707 | -7/Zion | Learned location of Warlord (-5) 3776 | -7/Zion | Opened final containment barrier to the Deep Caves 3792 | -7/Zion | Discovered new exit (range 5) 3795 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3807 | -7/Zion | Entered Deep Caves 3807 | -7/Deep Caves | Accompanied by 9 allies 4006 | -7/Deep Caves | Z-Facility disabled 4022 | -7/Deep Caves | Attacked by Z-Imprinter 4043 | -7/Deep Caves | Allies destroyed Z-Imprinter 4245 | -7/Deep Caves | Lost 3 allies 4266 | -7/Deep Caves | Lost 4 parts (2n2w) 4283 | -7/Deep Caves | Found Prototype Protection 4283 | -7/Deep Caves | Identified Zio. Weapon Casing 4326 | -7/Deep Caves | Found Zio. Weapon Casing 4547 | -7/Deep Caves | Spotted AG-60822 4571 | -7/Deep Caves | Discovered new exit (range 6) 4573 | -7/Deep Caves | Entered Proximity Caves 4588 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4594 | -6/Proximity Caves | Found Prototype Special Weapon 4594 | -6/Proximity Caves | Identified Molecular Deconstructor 4634 | -6/Proximity Caves | Build established: Scavenger-Executioner 4652 | -6/Proximity Caves | Spotted B-75 Beast 4668 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 4672 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 4717 | -6/Proximity Caves | Core integrity fell below 50% 4724 | -6/Proximity Caves | Released all parts (4) 4731 | -6/Proximity Caves | Core integrity fell below 20% 4740 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04673_ Knocked back. 04673_ Zio. Laser-S destroyed. 04676_ Zio. Glidesys I destroyed. 04682_ Slug penetrates Wall. 04687_ P-70 Sage resets B-75 Beast, system corruption cleaned. 04687_ Zio. Laser-S destroyed. 04687_ Knocked back. 04696_ Imp. Assault Rifle destroyed. 04697_ Imp. Cooling System destroyed. 04699_ Zio. Glidesys I destroyed. 04708_ Enh. Autogun destroyed. 04711_ Hover Unit destroyed. 04711_ Penetrated by Slug. 04711_ Molecular Deconstructor destroyed. 04716_ Penetrated by Slug. 04718_ P-70 Sage resets X-72 Disruptor, system corruption cleaned. 04723_ Zio. Light DM Reactor destroyed. 04724_ Released Med. Storage Unit. 04724_ Released Zio. Composite Leg I. 04724_ Released Great Axe. Map ----- +----------------------------------------------------+ | ???????????????### | | ??????????????## | | ??????????????# ## ##### | | ??????????????# ### ##??# | | ??????????????## ## #??# | | ???????????????# ### #?## | | ???????????????## #?## ##### | | ????????????????# #??### ###??# | | ????????????????# #????## ###????## | | ????????????????# #????## ##???????## | | ????????????????## ##????# ###?????????# | | ?????????????????###?????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????## ### #???????????? | | ??????????????????????????###?# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# ##??????????? | | ?????????????????####?????????# #????####### | | ????????????????## #?????????## #???## # | | ????????????????# #?????????## ##### | | ????????????????# ###??????## ## | | ????????????????# ####??## | | ??????????????### s#### % | | ??????????????# @ s p = # | | ??????????????# s s =!! ## | | ??????????????####### ### / ####? | | ????????????????????######### ##?## ####???? | | ????????????????????????????####???####??????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 280 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 100 Evasion (%) 59 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed CombatShrapnelThruster Manual? 0 Play Time 01:07:22 Cumulative 97.7 hours Start 2024.04.27 @ 11:32:22 End 2024.04.27 @ 12:40:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae51457f-756e-4308-9532-0cbcbe19f65f