Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.04 @ 20:46:40 Player: TehFrederick Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2332) 2332 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (869) 869 TOTAL SCORE: 6866 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 365 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -270 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Location -7/Garrison Parts ------- Power (1) Propulsion (4) Utility (6) Large Storage Unit Improved Signal Interpreter Hacking Suite Weapon (2) Inventory (10) Improved Terrain Scan Processor Relay Coupler [Swarmer] (36) Relay Coupler [Swarmer] (44) Relay Coupler [Grunt] (23) Peak State ------------ Power Light Deuterium Engine Propulsion Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System Utility Experimental Heat Sink Large Storage Unit Improved Signal Interpreter Improved Propulsion Shielding Improved Medium Armor Plating Hacking Suite Weapon Beamcaster Beamcaster Inventory Light Nuclear Core Gravmag System Gravmag System Gravmag System Terrain Scan Processor Improved Shield Generator Light Assault Rifle Flak Cannon Rocket Launcher Rocket Launcher [Rating: 51] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Light Cannon Energy Gun Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 4 | . . . 1 2 1 . . . Weapon . | . . . . . . . . . Parts Attached 93 | 5 12 . 26 28 4 4 2 12 Power 13 | 1 2 . 2 5 . . . 3 Engine 9 | 1 2 . 2 4 . . . . Core 4 | . . . . 1 . . . 3 Reactor . | . . . . . . . . . Propulsion 27 | 2 . . 12 8 1 . . 4 Treads . | . . . . . . . . . Leg 12 | 2 . . 10 . . . . . Wheel . | . . . . . . . . . Hover 13 | . . . . 8 1 . . 4 Flight 2 | . . . 2 . . . . . Utility 20 | . 4 . 4 9 1 2 . . Device 8 | . 3 . . 3 . 2 . . Storage 2 | . . . 2 . . . . . Processor 5 | . 1 . 1 3 . . . . Hackware 2 | . . . . 2 . . . . Protection 3 | . . . 1 1 1 . . . Artifact . | . . . . . . . . . Weapon 33 | 2 6 . 8 6 2 2 2 5 Energy Gun 9 | 1 1 . 3 1 . 2 . 1 Energy Cannon 5 | . . . 2 3 . . . . Ballistic Gun 10 | 1 1 . 3 1 1 . 1 2 Ballistic Cannon 4 | . 2 . . 1 . . . 1 Launcher 5 | . 2 . . . 1 . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . 1 . . Parts Lost 30 | . . . 4 7 . . . 19 Power 5 | . . . . 1 . . . 4 Propulsion 8 | . . . 1 . . . . 7 Utility 6 | . . . . 3 . . . 3 Weapon 11 | . . . 3 3 . . . 5 Highest Loss Streak 18 | . . . 1 3 . . . 18 Average Slot Usage (%) 95 | . 96 100 95 97 91 99 100 76 Engine 9 | . 14 14 11 7 7 7 7 1 Leg 18 | . 28 28 30 7 . . . . Hover 9 | . . . . 18 30 30 30 23 Device 6 | . 13 14 3 5 . 6 7 5 Storage 6 | . . . 8 9 7 7 7 7 Processor 15 | . 11 14 18 23 7 7 7 7 Hackware 2 | . . . . 3 7 7 7 7 Protection 3 | . . . 1 1 14 15 15 7 Energy Gun 5 | . 4 14 5 1 . 9 9 4 Energy Cannon 3 | . . . 4 8 5 . . . Ballistic Gun 5 | . 6 . 6 6 . . 3 3 Ballistic Cannon 4 | . 13 14 4 1 7 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 42 | 8 13 9 33 33 40 42 42 41 Greatest Support 44 | 20 20 20 30 33 44 44 44 44 Greatest Overweight (x) 10 | 2 . . 10 10 . . . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 4 4 4 10 10 10 10 10 10 Average Capacity 8 | 4 4 4 8 10 10 10 10 10 Most Carried 10 | 2 4 4 10 10 10 10 10 10 Average Carried 7 | 1 3 4 7 9 9 9 9 7 Final Capacity 10 | 4 4 4 10 10 10 10 10 10 Final Carried 10 | 2 4 4 10 9 9 10 10 4 Class Distribution -------------------- 64% | Mutant 26% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Matter Collected 2093 | 197 271 . 734 429 12 212 77 161 Remotely . | . . . . . . . . . Salvage Created 2955 | . 374 . 1485 899 65 . 57 75 Parts 166 | . 20 . 89 50 2 . 2 3 Haulers Intercepted 9 | . 1 . 6 2 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 67 | . 11 . 31 17 3 . 1 4 Guns 27 | . 2 . 14 9 . . 1 1 Cannons 33 | . 5 . 15 8 3 . . 2 AOE 6 | . 3 . 2 . . . . 1 Classes Destroyed 9 | . 4 . 4 1 . . . . Builder 2 | . . . . 2 . . . . Tunneler 1 | . . . 1 . . . . . Hauler 9 | . 1 . 6 2 . . . . Recycler 2 | . . . 1 1 . . . . Watcher 4 | . 2 . 1 1 . . . . Swarmer 29 | . 6 . 10 7 2 . . 4 Grunt 24 | . 5 . 13 5 1 . . . Brawler 1 | . . . 1 . . . . . Sentry 13 | . . . 7 5 . . 1 . Best Kill Streak 6 | . 4 . 6 6 2 . 1 3 Combat Bots Only 6 | . 3 . 6 6 2 . 1 3 Max Kills in Single Turn 2 | . 2 . 1 2 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . 1 . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Damage Taken 4887 | . 284 . 1131 1133 303 . 178 1858 Core 1154 | . 50 . 224 163 17 . 18 682 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 100 . 80 44 70 . . . . Volleys Fired 285 | . 36 . 112 69 15 19 7 27 Largest 2 | . 2 . 2 2 2 2 2 2 Hottest 150 | . 85 . 128 131 112 150 108 119 Shots Fired 490 | . 68 . 194 114 30 31 14 39 Gun 251 | . 16 . 110 61 . 28 9 27 Cannon 219 | . 41 . 84 53 29 2 . 10 Launcher 20 | . 11 . . . 1 1 5 2 Special . | . . . . . . . . . Kinetic 265 | . 55 . 116 52 15 2 2 23 Thermal 153 | . 2 . 44 44 14 28 7 14 Explosive 9 | . . . . . 1 1 5 2 Electromagnetic 63 | . 11 . 34 18 . . . . Robot Hit Streak 16 | . 16 . 10 16 3 5 7 7 Robot Miss Streak 10 | . 4 . 3 2 10 3 1 5 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 333 | . 38 . 131 86 19 23 9 27 Core Hits 158 | . 18 . 60 36 12 7 8 17 Critical Hits 3 | . 1 . 1 1 . . . . Critical Kills 2 | . 1 . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6496 | . 941 . 2293 1511 214 680 236 621 Guns 2814 | . 148 . 960 770 . 525 147 264 Cannons 2639 | . 378 . 1166 738 204 68 . 85 Explosions 1040 | . 415 . 167 . 10 87 89 272 Melee . | . . . . . . . . . Ramming 3 | . . . . 3 . . . . Kinetic 2602 | . 514 . 1062 637 163 68 . 158 Thermal 2117 | . 50 . 616 547 41 525 147 191 Explosive 458 | . . . . . 10 87 89 272 Electromagnetic 1316 | . 377 . 615 324 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 1 1 . 7 . . . . Average Corruption 3 | . 1 1 . 5 . . . . Corruption Purged . | . . . . . . . . . Effects 29 | . 4 1 . 24 . . . . Message Errors 6 | . 1 . . 5 . . . . Matter Fused 6 | . . . . 6 . . . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 4 | . 2 1 . 1 . . . . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 5 | . . . . 5 . . . . Misfires 1 | . . . . 1 . . . . Targeting Errors 2 | . . . . 2 . . . . Weapon Failures 3 | . 1 . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 89 | . . . 85 . . . . 4 Projectiles 44 | . . . 44 . . . . . Explosions 45 | . . . 41 . . . . 4 Melee . | . . . . . . . . . Knockbacks 19 | . 2 . 7 . 5 . . 5 Impact . | . . . . . . . . . Kinetic 18 | . 2 . 6 . 5 . . 5 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 286 | . 19 . 146 1 . . 88 32 Shots 6 | . 1 . 2 . . . 2 1 Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 404 | . 96 . 328 404 402 26 180 198 Average Temperature 87 | . 25 . 66 125 161 8 71 68 Received Heat Transfer 1050 | . 84 . 303 360 18 . 24 261 Effects 12 | . . . 1 9 2 . . . Shutdowns 3 | . . . 1 1 1 . . . Energy Bleed 1 | . . . . 1 . . . . Interference 5 | . . . . 5 . . . . Matter Decay 1 | . . . . 1 . . . . Damage (minor) 2 | . . . . 1 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 5 | . 3 . 1 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 2 2 . . . . Heat Transferred 3896 | . 37 . 1384 999 74 925 259 218 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 3 . 3 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Peak Influence 522 | . 244 70 460 522 275 134 182 333 Average Influence 179 | . 109 70 180 320 201 41 93 231 Maximum Alert Level 2 | . 1 . 2 2 1 . . 1 Low Security (%) 59 | . . . . . . . . . Level 1 31 | . . . . . . . . . Level 2 9 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 3 . 2 2 4 . 1 . Investigation 2 | . . . . 2 . . . . Extermination . | . . . . . . . . . Reinforcement 8 | . 3 . 2 . 2 . 1 . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Distress Signals 8 | . 2 . 3 2 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 134 | . 23 . 50 31 6 5 3 16 Peak Tracking Total 8 | . 6 . 6 7 2 5 1 8 Tactical Retreats 7 | . 1 . 1 2 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Traps Triggered 6 | . 1 . . 4 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Machines Disabled 9 | . 1 . 5 1 1 . . 1 Max in Single Turn 2 | . 1 . 2 1 1 . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Machines Accessed 13 | . 1 . 2 5 2 . 3 . Terminals 5 | . . . 1 2 . . 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 4 | . 1 . 1 . 2 . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 21 | . 1 . 3 12 2 . 3 . Successful 18 | . 1 . 3 9 2 . 3 . Failed 3 | . . . . 3 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . . . 2 4 . . 2 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . 6 . . . . Recycling Units 4 | . 1 . 1 . 2 . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 5 | . . . 2 1 . . 2 . Prototype ID Bank 1 | . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Security Status 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . . Scan Component 4 | . . . . 4 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 4 | . 1 . 1 . 2 . . . Report Inventory 4 | . 1 . 1 . 2 . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . 4 . . 1 . Full Trace Events 2 | . . . . 2 . . . . Feedback Events 2 | . . . . 2 . . . . Corruption 1 | . . . . 1 . . . . Hackware Fried 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 90 | . . . . 90 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Total Allies 18 | . . . . . . 18 . . Largest Group 18 | . . . . . . 18 3 3 Highest-Rated Group 446 | . . . . . . 446 75 75 Highest-Rated Ally 35 | . . . . . . 35 31 31 Total Orders . | . . . . . . . . . Ally Attacks 185 | . . . . . . 143 20 22 Total Damage 5288 | . . . . . . 4495 356 437 Kills 20 | . . . . . . 13 2 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Turns Passed 4648 | 61 641 180 1868 872 176 222 392 236 Spaces Moved 3656 | 48 424 151 1120 678 237 303 525 170 Core 27 | 17 . . 1 1 . . . 8 Treads . | . . . . . . . . . Legs 1865 | 31 424 151 1118 141 . . . . Wheels . | . . . . . . . . . Hover 1763 | . . . . 536 237 303 525 162 Flight 1 | . . . 1 . . . . . Fastest Speed 40 | 50 120 120 120 42 40 40 40 40 Average Speed 87 | 109 120 120 128 72 40 40 40 57 Slowest Speed 550 | 150 120 120 550 550 40 40 40 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 67 56 76 45 7 95 13 22 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 135 | . 7 . 50 . 2 6 68 2 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 135 | . 7 . 50 . 2 6 68 2 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Total 4632 | 54 487 150 1371 946 288 371 692 273 Wait 498 | . 1 . 77 139 27 41 155 58 Move 3649 | 47 423 150 1119 677 237 302 524 170 Hop . | . . . . . . . . . Pick Up 41 | 2 4 . 13 11 3 3 2 3 Fast Attach 48 | 5 9 . 14 15 1 1 . 3 Attach 24 | . . . 6 8 2 1 . 7 Detach 14 | . 2 . 5 7 . . . . Swap 21 | . 3 . 6 5 1 2 2 2 Drop 51 | . 9 . 19 14 2 2 2 3 Fire 285 | . 36 . 112 69 15 19 7 27 Melee . | . . . . . . . . . Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 13) 662 | -10/Materials | Discovered new exit (range 16) 703 | -10/Materials | Entered Mines 843 | -10/Mines | Discovered new exit (range 14) 883 | -10/Mines | Entered Materials 883 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 990 | -9/Materials | Discovered new exit (range 8) 1167 | -9/Materials | Discovered new exit (range 11) 2022 | -9/Materials | Build established: Scavenger-Mutant 2414 | -9/Materials | Core integrity fell below 50% 2505 | -9/Materials | Discovered new exit (range 14) 2751 | -9/Materials | Entered another Materials area 2751 | -8/Materials | Evolved 2 slots: Utility x2 3165 | -8/Materials | Discovered new exit (range 15) 3455 | -8/Materials | Build established: Mutant 3463 | -8/Materials | Lost 3 parts (1p2w) 3529 | -8/Materials | Repaired Aerolev Unit 3533 | -8/Materials | Hacking Suite fried by hacking feedback 3547 | -8/Materials | Repaired Aerolev Unit 3623 | -8/Materials | Identified exit to Factory 3623 | -8/Materials | Entered Factory 3623 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3679 | -7/Factory | Garrison activated, responded to threat 3799 | -7/Factory | Sucked down chute 3799 | -7/Factory | Entered Waste 3814 | -7/Waste | Spotted C-40 Crusher 3816 | -7/Waste | Spotted C-40 Crusher 3824 | -7/Waste | Spotted C-40 Crusher 3830 | -7/Waste | Warlord forces began an assault 3858 | -7/Waste | Spotted C-40 Crusher 3868 | -7/Waste | Allies destroyed C-40 Crusher 3880 | -7/Waste | Allies destroyed C-40 Crusher 3889 | -7/Waste | Spotted C-40 Crusher 3892 | -7/Waste | Allies destroyed C-40 Crusher 3935 | -7/Waste | Allies destroyed C-40 Crusher 3976 | -7/Waste | Discovered new exit (range 12) 4011 | -7/Waste | Identified exit to Factory 4021 | -7/Waste | Entered Factory 4021 | -7/Factory | Accompanied by 3 allies 4150 | -7/Factory | Identified exit to Garrison 4413 | -7/Factory | Entered Garrison 4413 | -7/Garrison | Accompanied by 3 allies 4416 | -7/Garrison | Installed Relay Interface Framework 4452 | -7/Garrison | Triggered checkpoint 4472 | -7/Garrison | Garrison Relay disabled 4513 | -7/Garrison | Triggered checkpoint 4610 | -7/Garrison | Core integrity fell below 50% 4642 | -7/Garrison | Core integrity fell below 20% 4649 | -7/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04572_ Slug penetrates Wall. 04572_ Flak Cannon destroyed. 04573_ Aerolev Unit destroyed. 04575_ Slug penetrates Wall. 04577_ Lgt. Nuclear Core destroyed. 04577_ Beamcaster destroyed. 04580_ Lrn. Sensor Array destroyed. 04581_ Slug penetrates Wall. 04582_ Acquired 22 matter. 04582_ Acquired 24 matter. 04584_ Acquired Autogun. 04600_ Critical hit. 04600_ Autogun destroyed. 04605_ Acquired 37 matter. 04614_ Gravmag System destroyed. 04634_ Slug penetrates Wall. 04637_ Acquired Lgt. Nuclear Core. 04640_ Lgt. Nuclear Core destroyed. 04643_ S-27 Virus destroyed. 04649_ Penetrated by Slug. 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"? | | ?????????????????????????????????# ## ## #? | | ?????????????????????????????????# #? #? #? | | ????????????????????????????????? ? ??? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Gravmag System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed BiometalChargeBattery Manual? 0 Play Time 00:53:32 Cumulative 11.0 hours Start 2019.11.04 @ 19:54:14 End 2019.11.04 @ 20:46:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b1e0908-e4b1-4b24-b582-9c82cc752646