Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 19:14:45 Player: zzxc Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (329) 1645 Value Destroyed (8968) 8968 Prototype IDs (96) 1920 Alien Tech Used (2) 400 Bonus (32405) 32405 TOTAL SCORE: 55638 Bonus ------- High Alert Combat Kills 1230 Follower Combat Kills 1868 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 134 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -227 Cogmind --------- Core Integrity 1551/1600 Matter 280/300 Energy 1266/1500 System Corruption 0% Temperature Cool (8) Movement Hovering (42) Location 0b11 Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (5) --- Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (16) ----- Large Storage Unit Lightpack 2.0 Advanced Energy Well Enhanced Optical Array Advanced Reaction Control System Experimental Phase Shifter Improved Propulsion Shielding Improved Medium Armor Plating Centrium Medium Armor Plating Experimental Powered Armor Assault Drone Bay (0/2) Assault Drone Bay (0/2) Minesniffer Drone Bay (2/10) > --- WEAPON (2) ------- Phasing Sabre Enhanced Force Lance > --- INVENTORY (30) --- Enhanced Nuclear Core Cooled Antimatter Reactor Quantum Reactor Improved Gyrokinetic Inverter Cooled Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Coolant Network Experimental Matter Compressor (500) Quantum Shading Machine Precision Matter Filter Advanced ECM Suite Centrium Heavy Armor Plating Advanced Remote Shield Antimissile System Antimissile System Antimissile System Antimissile System Improved System Restoration Module Assault Drone Bay (0/2) Assault Drone Bay (0/2) Enhanced Nova Cannon Gamma Bomb Array Mini Smartbomb Launcher Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Lightpack 2.0 Advanced Energy Well Advanced Reaction Control System Improved Medium Armor Plating Centrium Medium Armor Plating Experimental Powered Armor Advanced Remote Shield Antimissile System Advanced Hacking Suite Improved System Restoration Module Assault Drone Bay Assault Drone Bay > --- WEAPON ----------- Mini Smartbomb Launcher Enhanced Force Lance > --- INVENTORY -------- Enhanced Nuclear Core Cooled Antimatter Reactor Quantum Reactor Improved Gyrokinetic Inverter Cooled Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Experimental Matter Compressor Quantum Shading Machine Precision Matter Filter Advanced ECM Suite Experimental Phase Shifter Improved Propulsion Shielding Antimissile System Antimissile System Antimissile System Assault Drone Bay Assault Drone Bay Assault Drone Bay Assault Drone Bay Minesniffer Drone Bay Enhanced Nova Cannon Gamma Bomb Array Advanced Micro-nuke Launcher Phasing Sabre [Rating: 226] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Cooled Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Cooled Antigrav System Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Launcher Mini Smartbomb Launcher Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . Utility 14 | . . . 2 . . . 1 . . 4 . . . . 1 . . . . 2 . . . . 1 . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 443 | . 15 10 15 6 5 6 32 23 . 58 10 5 . 15 19 4 4 3 7 36 6 . 20 3 21 13 13 48 46 Power 16 | . . 2 . 2 . . 2 1 . 3 . . . . . . . . . 2 . . . . 1 1 . 1 1 Engine 8 | . . 2 . 1 . . 2 1 . 2 . . . . . . . . . . . . . . . . . . . Core 5 | . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Propulsion 51 | . 2 . 3 2 . . 8 2 . 5 . . . 1 5 . . . . 9 . . 2 . 2 . 3 4 3 Treads 12 | . 2 . 3 2 . . 5 . . . . . . . . . . . . . . . . . . . . . . Leg 12 | . . . . . . . 3 2 . 5 . . . 1 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 27 | . . . . . . . . . . . . . . . 4 . . . . 9 . . 2 . 2 . 3 4 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 231 | . 4 1 5 2 5 . 6 2 . 20 6 2 . 4 12 4 4 3 5 20 6 . 14 3 17 12 6 34 34 Device 123 | . . . 2 . . . . . . 10 4 1 . 2 6 2 4 . 3 5 5 . 8 2 13 11 3 23 19 Storage 28 | . 1 . 1 . 4 . 1 . . . . . . . 2 . . 1 . 5 . . 3 . 1 . . 5 4 Processor 14 | . . . . 1 . . 2 . . 2 1 . . . 2 . . . 1 2 . . . . . 1 1 . 1 Hackware 14 | . . . . . . . . . . 1 . . . . . 1 . 1 1 3 . . . . 1 . . 2 4 Protection 52 | . 3 1 2 1 1 . 3 2 . 7 1 1 . 2 2 1 . 1 . 5 1 . 3 1 2 . 2 4 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 145 | . 9 7 7 . . 6 16 18 . 30 4 3 . 10 2 . . . 2 5 . . 4 . 1 . 4 9 8 Energy Gun 28 | . 6 4 4 . . . 8 1 . 1 . . . 3 . . . . . . . . 1 . . . . . . Energy Cannon 14 | . . . . . . . 1 . . . 2 . . 1 . . . . . . . . 1 . . . 2 4 3 Ballistic Gun 37 | . 1 . 2 . . 3 3 7 . 16 2 1 . 2 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . 1 3 1 . . 3 4 4 . 4 . . . 2 . . . . 1 1 . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . . . . . . 6 . 9 . 2 . 2 2 . . . 1 1 . . . . . . . . 1 Piercing Weapon 15 | . . . . . . . . . . . . . . . . . . . . 3 . . 2 . . . 2 5 3 Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . . . 1 1 . 1 . . . . . . . 2 . . . . 7 . . . . . 2 Parts Lost 27 | . 2 2 1 1 . . 2 2 . 7 1 1 . 4 . . . . 3 . . . . . . . . . 1 Power 3 | . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . . 2 . 2 . . . 1 . . . . . . . . . . . . . . . Utility 12 | . . . 1 . . . 1 . . 3 1 1 . 1 . . . . 3 . . . . . . . . . 1 Weapon 7 | . 2 1 . . . . 1 . . 1 . . . 2 . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 1 1 1 . . 1 1 . 2 1 1 . 2 . . . . 3 . . . . . . . . . 1 Average Slot Usage (%) 98 | . 100 99 99 99 99 100 99 99 100 97 100 99 100 98 98 100 99 99 96 98 100 100 95 94 94 95 95 95 90 Engine 5 | . 14 14 11 9 11 11 9 9 9 5 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . 1 . . . . . . 6 6 6 6 5 5 5 5 5 5 5 5 5 5 1 . . 4 2 Treads 8 | . 10 28 22 22 22 22 25 . . . . . . . . . . . . . . . . . . . . . . Leg 7 | . 17 . . . . . 1 26 27 19 20 20 20 19 2 . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . 20 23 23 23 23 20 21 21 21 21 22 23 21 20 20 Device 6 | . . . 11 2 . . . . . 7 12 12 13 10 15 16 16 17 14 11 14 10 10 10 11 9 13 8 15 Storage 19 | . 14 14 21 22 21 22 26 27 27 20 20 20 20 20 10 12 11 12 11 14 10 10 13 15 15 19 17 22 19 Processor 9 | . . . . 8 11 11 9 9 9 6 19 20 20 20 18 17 17 13 12 11 10 10 5 5 4 8 11 8 2 Hackware 6 | . . . . . . . . . . 5 6 6 6 6 5 5 5 8 8 17 21 21 21 21 22 19 14 19 13 Protection 7 | . 14 14 11 11 10 11 7 9 9 16 . . . . 4 4 5 3 5 4 5 10 5 5 1 . 4 . 4 Energy Gun 4 | . 16 23 21 . . . 14 . . . . . . 3 . . . . . . . . . . . . . . . Ballistic Gun 6 | . 11 . . 22 22 20 3 17 18 9 12 8 6 6 . . . . . . . . . . . . . . . Launcher 1 | . . 4 . . . 1 . . . . . . . . . . . . . 1 5 5 5 5 3 4 4 4 3 Slashing Weapon 1 | . . . . . . . . . . 2 . 3 6 1 9 11 11 11 10 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 7 5 5 4 5 4 4 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 137 | 12 44 51 84 84 84 84 121 118 115 126 125 119 117 126 120 64 74 68 66 69 64 64 74 62 81 83 89 128 137 Greatest Support 148 | 20 46 46 46 40 40 40 63 60 55 56 51 51 51 56 71 66 66 66 66 82 64 64 74 74 89 89 89 129 148 Greatest Overweight (x) 20 | . 2 1 2 2 2 2 2 2 2 3 2 2 2 2 1 . 1 1 . 1 . . 1 . 20 . . 1 . Average Overweight (x) . | . . . 1 1 1 2 1 1 2 2 2 2 2 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 54 | . 12 12 20 20 32 20 28 28 28 28 28 28 28 28 28 16 16 16 16 18 16 16 36 36 42 42 42 54 52 Average Capacity 26 | . 11 12 19 20 19 20 27 28 28 28 28 28 28 28 15 16 16 16 16 16 16 16 31 36 38 42 42 51 40 Most Carried 54 | . 12 12 20 20 20 20 28 28 27 28 28 28 28 28 26 16 16 16 16 16 16 16 35 36 42 42 42 54 52 Average Carried 25 | . 10 11 17 19 19 19 27 27 27 27 27 27 28 27 14 15 15 15 15 15 16 16 30 35 37 41 41 48 39 Final Capacity 52 | 6 12 12 20 20 20 20 28 28 28 28 28 28 28 28 16 16 16 16 16 16 16 16 36 36 42 42 42 52 30 Final Carried 52 | 6 12 12 20 20 20 20 28 27 27 28 28 28 28 27 16 16 16 16 16 16 16 16 35 36 42 42 42 52 30 Class Distribution -------------------- 57% | Hauler-Mutant 8% | Mutant 7% | Hacker-Ninja 7% | Hacker-Mutant 4% | Hacker-Scout 4% | Wizard-Ninja 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Recycling Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Wizard-Ninja | -3/Research Hacker-Scout | -3/Armory Hacker-Scout | -2/Research Wizard-Scout | -1/Access Wizard-Ninja | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Matter Collected 8219 | 200 276 204 120 95 . 332 431 962 120 846 171 39 . 391 171 71 40 . 76 429 110 . 357 102 730 271 360 737 578 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15995 | . 615 355 506 . . 537 1989 2616 435 2138 131 42 . 468 116 34 21 . 46 978 . . 40 50 1804 57 112 996 1909 Parts 707 | . 32 26 33 . . 29 101 133 22 93 4 4 . 19 10 3 . . 11 43 1 . . 3 57 9 . 42 32 Haulers Intercepted 32 | . 1 . 2 . . . 6 6 . 2 . . . . . . . . . 4 . . . . 7 . 1 3 . Recyclers Shooed 20 | . 3 1 1 . . 1 1 . 4 7 . . . . 1 . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 121 | . . . . . . . . . . . 3 4 . 19 . 5 2 . 7 . 1 . 77 3 . . . . . Prevented 26 | . . . . . . . . . . . 2 . . 5 . . . . . . . . 19 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Combat Hostiles Destroyed 194 | . 10 14 9 . . 12 28 37 7 26 2 1 . 9 . . . . 5 1 1 . 1 . 2 11 . 15 3 Melee 15 | . . . . . . . . 6 . 7 . . . . . . . . . . . . . . . . . . 2 Guns 89 | . 7 8 7 . . 6 19 20 7 8 1 1 . 5 . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 81 | . 3 6 2 . . 6 8 9 . 8 . . . 3 . . . . 5 1 1 . 1 . 2 11 . 15 . Classes Destroyed 20 | . 6 1 2 . . 2 3 2 1 2 . . . . . 1 . . . . . . . . . . . . . Worker 31 | . . . . . . 3 . 1 . 3 . . . . 4 . . . . 5 . . . . 10 . . 3 2 Builder 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 32 | . 1 . 2 . . . 6 6 . 2 . . . . . . . . . 4 . . . . 7 . 1 3 . Recycler 37 | . 4 1 . . . 1 2 3 5 4 . . . . . . . . . 3 . . . . 6 . . 4 4 Minesweeper 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Mechanic 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . 1 Operator 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Watcher 21 | . 2 . 2 . . . 5 2 . 2 . . . . 1 . . . . 1 . . . 1 2 . . 2 1 Swarmer 58 | . 6 3 2 . . 6 8 1 . 3 . . . 3 . . . . 5 . 1 . . . . 5 . 15 . Saboteur 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 6 . . . Grunt 68 | . 4 6 4 . . 5 9 22 . 9 . . . 4 . . . . . 1 . . 1 . 2 . . . 1 Brawler 6 | . . . . . . . 1 2 . 3 . . . . . . . . . . . . . . . . . . . Duelist 6 | . . . 1 . . 1 . 1 . 3 . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 20 | . . . 2 . . . 7 9 . 1 1 . . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . . . 3 1 . . 1 . . . . . . . . . . . . . . . . . . Programmer 9 | . . . . . . . . . . 6 . 1 . 2 . . . . . . . . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 4 5 2 . . 6 6 10 6 8 1 1 . 4 3 1 1 . 5 4 1 . 1 1 6 8 1 7 2 Combat Bots Only 8 | . 3 5 2 . . 6 5 6 2 6 1 1 . 4 . . . . 5 1 1 . 1 . 2 8 . 5 1 Max Kills in Single Turn 4 | . 2 2 2 . . 3 2 2 1 3 1 1 . 2 1 1 1 . 4 1 1 . 1 1 2 4 1 2 1 Gunslinging 1 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 2 . . 3 2 2 . 3 . . . 2 . . . . 4 1 1 . 1 . 1 4 . 2 . Melee 1 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Damage Taken 9451 | . 402 572 324 123 . 187 959 1226 . 2057 315 73 . 872 . . 39 . 520 103 . . 286 195 117 . . 256 825 Core 928 | . 52 64 46 7 . 20 110 144 . 171 40 . . 96 . . . . 50 20 . . . 37 22 . . 24 25 Absorbed by Shields 218 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218 Core Remaining (%) 82 | 100 . 53 . . . 81 . . 53 . . . . 63 . . . . 95 . . . . 95 . 93 100 . 96 Volleys Fired 546 | . 58 19 37 . . 33 80 119 21 67 9 4 . 37 3 . . . 2 1 3 . 10 . 6 6 4 20 7 Largest 2 | . 2 2 2 . . 2 2 2 2 2 2 2 . 2 2 . . . 1 1 1 . 1 . 1 1 1 1 1 Hottest 150 | . 90 90 131 . . 50 100 50 50 75 150 56 . 89 89 . . . 43 80 80 . 110 . 80 80 110 120 120 Shots Fired 971 | . 113 34 73 . . 60 150 226 42 118 18 8 . 64 6 . . . 2 1 3 . 10 . 6 6 4 20 7 Gun 847 | . 110 30 72 . . 54 140 214 42 106 14 8 . 51 6 . . . . . . . . . . . . . . Cannon 27 | . . . . . . . . . . . 4 . . 7 . . . . . . . . 2 . . . 4 5 5 Launcher 97 | . 3 4 1 . . 6 10 12 . 12 . . . 6 . . . . 2 1 3 . 8 . 6 6 . 15 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 564 | . 73 . . . . 54 21 214 42 96 14 8 . 39 3 . . . . . . . . . . . . . . Thermal 111 | . 27 . 46 . . . . . . . . . . 19 3 . . . . . . . 2 . . . 4 5 5 Explosive 66 | . 3 4 1 . . 6 8 . . 1 . . . . . . . . 2 1 3 . 8 . 6 6 . 15 2 Electromagnetic 230 | . 10 30 26 . . . 121 12 . 21 4 . . 6 . . . . . . . . . . . . . . . Robot Hit Streak 30 | . 9 4 6 . . 12 24 14 5 19 22 10 . 30 6 . . . . . . . 2 . . . . 6 8 Robot Miss Streak 8 | . 8 3 4 . . 2 4 3 4 2 1 . . 1 1 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 13 | . 1 1 2 . . 2 1 4 . 2 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 852 | . 62 15 46 . . 40 122 166 20 147 15 7 . 49 15 1 5 . . 26 . . 2 2 40 . 3 22 47 Core Hits 537 | . 30 21 17 . . 27 77 85 13 65 2 2 . 22 5 1 1 . 7 17 1 . 28 1 35 13 1 42 24 Critical Hits 20 | . . . . . . . . 4 . 3 . . . 2 . . . . . 1 . . . . 2 . . 1 7 Critical Kills 7 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . 1 2 Critical Parts Destroyed 7 | . . . . . . . . 1 . 2 . . . 2 . . . . . . . . . . 1 . . . 1 Melee Attacks 446 | . 1 . . . . . . 16 . 71 . 5 . 15 19 13 8 . 10 73 1 . 4 10 69 18 18 36 59 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 169 | . . . . . . . . 16 . 71 . 5 . 15 19 13 8 . 10 5 . . . . . . . . 7 Piercing 276 | . . . . . . . . . . . . . . . . . . . . 68 1 . 4 10 69 18 18 36 52 Sneak Attacks 78 | . 1 . . . . . . 2 . 11 . . . . 8 1 1 . . 14 . . . 1 24 . 1 8 6 Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . 7 Damage Inflicted 39200 | . 992 796 978 14 . 1037 3670 4506 406 5492 335 159 . 1510 1063 121 287 . 246 2273 106 . 1317 144 4292 1126 199 4405 3726 Guns 11270 | . 842 263 796 . . 667 2536 2624 406 1635 235 159 . 979 128 . . . . . . . . . . . . . . Cannons 209 | . . . . . . . . . . . 100 . . 18 . . . . . . . . . . . . . . 91 Explosions 13362 | . 150 533 182 . . 365 1126 1400 . 1577 . . . 513 . . . . 246 180 106 . 1317 . 929 1126 . 3006 606 Melee 14332 | . . . . . . . . 482 . 2280 . . . . 935 121 287 . . 2093 . . . 144 3363 . 199 1399 3029 Ramming 27 | . . . . 14 . 5 8 . . . . . . . . . . . . . . . . . . . . . . Kinetic 7128 | . 440 . . . . 667 298 2624 406 1476 235 159 . 755 68 . . . . . . . . . . . . . . Thermal 2405 | . 261 39 602 . . . 450 145 . 515 . . . 242 60 . . . . . . . . . . . . . 91 Explosive 9377 | . 150 494 108 . . 365 568 135 . 250 . . . . . . . . 246 180 106 . 1317 . 720 1126 . 3006 606 Electromagnetic 5931 | . 141 263 268 . . . 2346 1120 . 971 100 . . 513 . . . . . . . . . . 209 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4509 | . . . . . . . . 482 . 2280 . . . . 935 121 287 . . 134 . . . . . . . . 270 Piercing 9823 | . . . . . . . . . . . . . . . . . . . . 1959 . . . 144 3363 . 199 1399 2759 Highest Corruption 14 | . . . . 2 2 2 . . . 3 1 2 2 5 . . 1 1 14 . . . . . . . . . 3 Average Corruption 2 | . . . . 2 2 2 . . . 1 1 1 2 4 . . 1 1 12 . . . . . . . . . 2 Corruption Purged 9 | . . . . . . . . . . 5 . . . . . . . . 1 . . . . . . . . . 3 Effects 96 | . . . . 9 6 11 . . . 16 4 11 . 31 . . 1 . 6 . . . . . . . . . 1 Message Errors 27 | . . . . 3 2 2 . . . 6 . 5 . 7 . . 1 . 1 . . . . . . . . . . Matter Fused 9 | . . . . . . . . . . 4 . . . 5 . . . . . . . . . . . . . . . Heat Flow Errors 13 | . . . . 4 . 5 . . . 1 . 2 . 1 . . . . . . . . . . . . . . . Energy Discharges 13 | . . . . . 3 4 . . . . . . . 6 . . . . . . . . . . . . . . . Data Loss (minor) 15 | . . . . 2 1 . . . . 1 3 4 . 2 . . . . 1 . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Misfires 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Targeting Errors 10 | . . . . . . . . . . 4 1 . . 4 . . . . 1 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2134 | . . 66 . . . 28 33 32 . 385 34 . . 2 285 . 121 . 4 124 . . 2 . 638 99 . 281 . Projectiles 34 | . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . Explosions 539 | . . 66 . . . 28 33 . . 61 . . . 2 . . . . 4 . . . 2 . 39 99 . 205 . Melee 1561 | . . . . . . . . 32 . 324 . . . . 285 . 121 . . 124 . . . . 599 . . 76 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 621 | . 2 173 . . . . 192 147 . 72 . . . 33 . . . . . . . . . . . . . 2 . Shots 28 | . 1 5 . . . . 7 8 . 4 . . . 2 . . . . . . . . . . . . . 1 . Rammed 6 | . . 1 . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . 1 . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 267 | . 199 207 196 267 . 250 199 29 16 209 42 266 . 187 . . . . . 28 56 . 114 . 30 28 120 108 128 Average Temperature 54 | . 59 60 70 121 . 68 53 8 4 73 24 129 . 30 . . . . . 17 25 . 46 . 16 13 52 27 45 Received Heat Transfer 1694 | . 123 74 102 . . 81 189 414 . 378 60 . . 237 . . . . 9 . . . 9 18 . . . . . Effects 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . 1 . . . 1 2 . 3 1 . . 1 . . . . . . . . . . . . . . . Combat Hostiles 8 | . . . . . . . 1 2 . 3 1 . . 1 . . . . . . . . . . . . . . . Parts Fried 30 | . 3 . 2 . . . 12 5 . 4 3 . . 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 3 . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3718 | . 666 . 1173 . . . 500 250 . 500 . . . 444 111 . . . . . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | . . 1 1 . . . 10 4 . 4 . . . . . . . . . . . . . . . . . . . Missiles Intercepted 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Peak Influence 1111 | . 199 135 158 1 . 232 417 1111 291 990 . . . . 107 . . . . 471 . . . . 636 565 264 1095 792 Initial 938 | . . 47 8 1 . . 46 113 291 938 . . . . . . . . . 69 . . . . 3 300 197 80 700 Average 279 | . 52 61 60 . . 60 182 761 173 515 . . . . 30 . . . . 168 . . . . 227 308 203 593 521 Maximum Alert Level 4 | . . . . . . 1 2 4 1 3 . . . . . . . . . 2 . . . . 2 2 1 3 3 Low Security (%) 53 | . 100 100 100 100 . 90 51 3 65 . . . . . 100 . . . . 74 . . . . 68 27 28 38 . Level 1 17 | . . . . . . 9 45 1 34 21 . . . . . . . . . 9 . . . . . 54 71 . 25 Level 2 18 | . . . . . . . 3 28 . 66 . . . . . . . . . 15 . . . . 30 17 . 12 48 Level 3 10 | . . . . . . . . 54 . 12 . . . . . . . . . . . . . . . . . 48 25 Level 4 1 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 1 . . . . 2 9 . 6 . . . . 1 . . . 1 6 . . . . 6 1 1 5 4 Investigation 5 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 1 Extermination 13 | . . . . . . . . . . 4 . . . . . . . . . 4 . . . . 2 1 . 1 1 Reinforcement 14 | . 1 . . . . . 1 4 . 1 . . . . . . . . . 1 . . . . 3 . 1 1 1 Assault 9 | . . . . . . . . 3 . 1 . . . . . . . . 1 1 . . . . . . . 2 1 Garrison 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Distress Signals 29 | . . . 2 . . . 4 4 . . . . . . . . . . . . . . . . . . 7 . 12 Communications Jammed 17 | . . . . . . . . . . . . . . . . . . . . . . . . 10 4 . . 3 . Distress Signals 17 | . . . . . . . . . . . . . . . . . . . . . . . . 10 4 . . 3 . Times Spotted 390 | . 19 17 25 3 . 11 40 63 26 32 4 1 . 11 4 . 1 . 12 20 . . 25 4 17 4 1 19 31 Peak Tracking Total 24 | . 3 5 3 . . 3 4 5 5 5 4 1 . 4 2 . 1 . 9 4 2 . 24 3 4 5 1 7 8 Tactical Retreats 27 | . 1 1 1 . . . . 3 . 2 . . . . . . . . 4 2 1 . 3 1 4 1 . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Traps Triggered 11 | . . . . . . . . 3 . 6 . . . . . . . . . . . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Triggered 24 | . . . . 1 . . . . . . . . . . . . . . . . . . 20 . . 3 . . . Exploded 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Machines Disabled 40 | . 2 3 2 . . . 3 11 1 9 . . . . 1 . . . . . . . . . 1 4 2 . 1 Max in Single Turn 3 | . 1 3 1 . . . 1 2 1 3 . . . . . . . . . . . . . . 1 2 1 . . Garrison Access 7 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . 1 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Machines Accessed 145 | . 7 2 9 1 4 1 12 8 6 11 . 1 4 . 9 . 1 8 . 17 1 . 3 1 11 4 3 10 11 Terminals 83 | . 7 . 9 1 . 1 11 6 5 7 . . . . 6 . 1 . . 10 . . . 1 5 2 . 2 9 Fabricators 9 | . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 2 . 2 . Repair Stations 13 | . . . . . . . 1 . . 1 . . . . 1 . . . . 4 . . . . 3 . 1 1 1 Recycling Units 4 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 1 Scanalyzers 4 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . Garrison Access 9 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . 2 3 . Total Hacks 556 | . 30 2 34 3 40 6 45 23 13 31 . 1 23 . 27 . 3 47 . 66 1 . 4 5 41 18 6 38 49 Successful 429 | . 20 2 23 1 40 5 27 15 7 18 . 1 23 . 19 . 2 47 . 52 1 . 4 2 34 12 6 30 38 Failed 127 | . 10 . 11 2 . 1 18 8 6 13 . . . . 8 . 1 . . 14 . . . 3 7 6 . 8 11 Catastrophic 9 | . . . . . . . 2 2 2 2 . . . . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 202 | . 13 . 14 . 1 6 14 14 3 14 . . . . 13 . 2 . . 31 . . 2 4 8 4 4 15 40 Terminals 312 | . 30 . 34 3 . 6 43 19 12 23 . . . . 17 . 3 . . 41 . . . 5 15 6 . 10 45 Fabricators 51 | . . . . . . . . . . 3 . . . . 5 . . . . 9 . . . . 12 12 . 10 . Repair Stations 41 | . . . . . . . 2 . . 3 . . . . 5 . . . . 11 . . . . 12 . 2 4 2 Recycling Units 10 | . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . 4 2 Scanalyzers 8 | . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . 3 . Garrison Access 16 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 2 . 4 7 . Terminal Hacks 253 | . 11 2 14 1 40 4 16 9 6 11 . 1 23 . 4 . 1 47 . 16 1 . 4 1 8 3 . 6 24 Record 89 | . . . . . 39 . . . . . . . 11 . . . 1 35 . . . . 2 . 1 . . . . Part Schematic 13 | . . . . . . . . 1 . . . . 5 . . . . 4 . 2 . . . . 1 . . . . Robot Schematic 5 | . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . Robot Analysis 15 | . . . 1 . . . 2 . 1 . . . . . . . . 4 . . . . . . 1 . . . 6 Prototype ID Bank 24 | . 2 . 4 . . 3 3 2 . . . . 3 . 1 . . 4 . 2 . . . . . . . . . Open Door 10 | . . 2 . . . . . 1 . . . 1 . . . . . . . . 1 . 2 1 . 1 . . 1 Level Access Points 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 8 | . . . 2 . . . 1 . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . Emergency Access Points 4 | . . . 1 . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Terminal Index 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Alert Level 16 | . 1 . 1 . . . 1 2 3 4 . . . . 1 . . . . 1 . . . . . . . . 2 Unreport Threat 14 | . . . 1 . . . 1 2 1 4 . . . . . . . . . . . . . . . . . . 5 Locate Traps 12 | . 4 . 2 . . . 2 . . 1 . . . . . . . . . . . . . . . 1 . 1 1 Maintenance Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigation Status 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recall Assault 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 12 | . 2 . 1 1 . . 2 1 . . . . . . 1 . . . . 2 . . . . 1 . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 34 | . . . . . . . . . . 1 . . . . 4 . . . . 7 . . . . 9 6 . 7 . Network Status 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 1 . 2 . Load Schematic 10 | . . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . 1 2 . 1 . Build 17 | . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 5 3 . 4 . Repair Station Hacks 34 | . . . . . . . 2 . . 1 . . . . 5 . . . . 10 . . . . 9 . 2 3 2 Scan Component 19 | . . . . . . . 1 . . 1 . . . . 3 . . . . 5 . . . . 5 . 1 2 1 Repair 15 | . . . . . . . 1 . . . . . . . 2 . . . . 5 . . . . 4 . 1 1 1 Recycling Unit Hacks 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . 2 . Insert Component 7 | . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . 2 . Garrison Access Hacks 6 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . 2 . Seal Access 6 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . 2 . Unauthorized Hacks 91 | . 9 . 9 . . 1 9 3 . 3 . . . . 6 . 1 . . 14 . . . 1 6 3 4 10 12 Terminals 71 | . 9 . 9 . . 1 9 2 . 3 . . . . 6 . 1 . . 12 . . . 1 3 1 . 3 11 Track 26 | . 4 . 4 . . 1 4 1 . 1 . . . . 1 . 1 . . 4 . . . . . . . 1 4 Assimilate 10 | . 1 . . . . . 1 . . . . . . . 3 . . . . 2 . . . . 1 . . . 2 Botnet 25 | . 3 . 4 . . . 4 1 . 2 . . . . 2 . . . . 4 . . . . 1 1 . 1 2 Detonate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . 2 Operators 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Fabricators 9 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 2 . 2 . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prioritize 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . Siphon 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 1 Reject 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mask 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . Broadcast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Reprogram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 105 | . 6 . 9 1 . 1 12 7 5 10 . . . . 9 . 1 . . 12 . . . 1 7 4 1 8 11 Full Trace Events 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 1 . . . . 5 . . . . 4 . 2 . . . . 1 . . . . Parts Built 18 | . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 4 3 . 7 . Matter 3919 | . . . . . . . . . . . . . . . 318 . . . . 664 . . . . 997 965 . 975 . Time 1361 | . . . . . . . . . . . . . . . 169 . . . . 312 . . . . 418 232 . 230 . Total Part Build Rating 134 | . . . . . . . . . . . . . . . 6 . . . . 16 . . . . 30 21 . 61 . Parts Repaired 15 | . . . . . . . 1 . . . . . . . 2 . . . . 5 . . . . 4 . 1 1 1 Time 563 | . . . . . . . 32 . . . . . . . 76 . . . . 216 . . . . 134 . 62 14 29 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . check_alert 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Total Allies 22 | . . . . . . . 1 10 . . . . . 1 2 . . . . 2 . . . . 1 3 1 . 1 Largest Group 10 | . . . . . . . 1 10 . . . . . 1 2 1 . . . 1 . . . . 1 3 1 . 1 Highest-Rated Group 173 | . . . . . . . 10 173 . . . . . 94 120 26 . . . 44 . . . . 26 149 51 . 44 Highest-Rated Ally 94 | . . . . . . . 10 29 . . . . . 94 94 26 . . . 44 . . . . 26 60 51 . 44 Total Orders 54 | . . . . . . . . . . . 1 1 . 1 2 1 3 . . 1 . . . . 2 5 . 8 29 STAY 6 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 2 1 ROAM 3 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 GUARD 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . RETURN 40 | . . . . . . . . . . . 1 1 . 1 . . 1 . . . . . . . 1 2 . 6 27 Ally Attacks 535 | . . . . . . . . 91 . . . . . 23 2 . 10 . . . . . . . . 4 . 8 397 Total Damage 11309 | . . . . . . . . 1249 . . . . . 700 . . 232 . . . . . . . . 56 . 182 8890 Kills 41 | . . . . . . . . 14 . . . . . 4 . . 1 . . . . . . . . . . 3 19 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Robot Analysis Total 15 | . . . 1 . . . 2 . 1 . . . . . . . . 4 . . . . . . 1 . . . 6 Derelict Logs Recovered 13 | . . 2 . 2 . . . . . . 2 2 . . . 1 2 . 1 . 1 . . . . . . . . Drone Launches 104 | . . . . . . . . . . . 1 1 . 2 . . 2 . . . . . . . 1 5 . 24 68 Drone Recoveries 82 | . . . . . . . . . . . 1 1 . 2 . . 2 . . . . . . . 1 5 . 24 46 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Turns Passed 29460 | . 1060 1272 1081 1299 1054 1263 3488 2107 536 2825 632 1475 147 954 707 440 321 141 241 1650 272 211 1285 284 1304 858 522 1054 977 Spaces Moved 21179 | 1 476 648 483 643 519 563 1181 822 263 1225 318 606 81 450 571 553 509 159 246 1953 436 435 1417 534 1956 643 934 1377 1177 Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Treads 4127 | . 216 648 483 643 519 563 1055 . . . . . . . . . . . . . . . . . . . . . . Legs 4192 | 1 260 . . . . . 126 822 263 1225 318 606 81 450 40 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12859 | . . . . . . . . . . . . . . . 531 553 509 159 246 1953 436 435 1417 534 1955 643 934 1377 1177 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 120 120 160 180 180 180 200 160 160 186 156 183 183 183 153 48 48 48 48 48 43 43 43 43 43 38 38 38 36 40 Average Speed 98 | 120 162 179 187 195 199 200 177 163 186 184 183 183 183 174 55 48 48 53 48 48 43 43 45 43 38 38 38 45 40 Slowest Speed 1050 | 120 180 180 200 200 200 200 200 186 186 215 183 183 183 183 152 48 103 103 48 115 43 43 98 43 1050 38 40 102 42 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 59 | 2 71 96 54 100 93 97 91 90 77 34 53 66 70 59 13 69 74 62 52 44 61 55 95 54 31 33 34 25 43 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 11 | . . 3 . 1 1 . . . . . 1 . 1 . . . . 3 1 . . . . . . . . . . Known Exits Taken 22 | . . . 1 . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 2 . 2 . 1 . . . . 6 2 . 1 . 2 2 . 1 . 1 . . 5 . . . . . Spaces Dug 267 | . 3 22 . . . 21 . 11 . 42 . 5 . 20 8 11 3 . 10 31 1 . 6 8 18 12 14 13 8 Terrain Destroyed 955 | . 3 32 7 . . 55 88 26 . 51 . 5 . 20 8 11 3 . 41 40 34 . 130 8 98 84 14 163 34 Melee 159 | . . . . . . . . . . 10 . 5 . 14 8 11 3 . 10 31 1 . 4 8 18 12 11 8 5 Projectile 19 | . . . . . . . . . . . . . . 6 . . . . . . . . 2 . . . 3 5 3 AOE 777 | . 3 32 7 . . 55 88 26 . 41 . . . . . . . . 31 9 33 . 124 . 80 72 . 150 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Acc Com Total 28391 | . 657 723 585 684 539 658 2426 1416 285 1605 347 955 80 527 938 715 573 214 353 2562 513 458 2039 571 2396 1221 1068 1712 1571 Wait 5175 | . 61 36 22 29 . 51 1089 408 2 121 6 333 . 9 297 141 48 46 87 448 65 23 554 22 301 509 84 188 195 Move 21149 | . 475 647 482 642 518 562 1180 821 262 1224 317 605 80 449 570 552 508 158 245 1952 435 434 1416 533 1955 642 933 1376 1176 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 254 | . 24 5 16 . 9 2 19 9 . 25 2 2 . 2 6 2 1 2 1 21 . . 20 2 23 9 7 20 25 Fast Attach 106 | . 5 1 6 2 3 . 11 . . 14 1 . . . 9 2 2 3 1 16 3 . 10 . 6 . 3 3 5 Attach 95 | . 3 3 4 1 . . 3 3 . 11 1 1 . 3 10 1 1 . 2 10 . . 4 . 3 1 3 8 19 Detach 63 | . 3 . 1 1 . . 4 . . 1 1 . . . 5 1 1 1 1 8 1 . 5 . 3 . 2 6 18 Swap 244 | . 7 6 5 3 2 6 18 20 . 33 8 4 . 12 . 1 1 1 4 10 3 . 6 3 12 13 7 37 22 Drop 266 | . 20 5 12 4 7 2 21 10 . 23 2 1 . . 21 3 3 3 . 29 2 . 10 1 18 13 7 12 37 Fire 546 | . 58 19 37 . . 33 80 119 21 67 9 4 . 37 3 . . . 2 1 3 . 10 . 6 6 4 20 7 Melee 430 | . 1 . . . . . . 16 . 71 . 5 . 15 17 12 8 . 10 67 1 . 4 10 69 18 18 36 52 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . 1 . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . 10 . 15 . . . . . . . . . . . . . . . . . 4 . Rewire 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 . . . Trap 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Miscellaneous 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 15 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory (discovered 2 exits: *Res / *Lab) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access -1/Command (discovered 2 exits: *Sur x2) 0b11 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 9) 971 | -10/Materials | Discovered new exit (range 9) 1034 | -10/Materials | Discovered new exit (range 10) 1061 | -10/Materials | Entered Mines 1070 | -10/Mines | Met a Derelict bent on vengeance 1072 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1298 | -10/Mines | Learned location of Recycling (-8) 1610 | -10/Mines | Discovered new exit (range 8) 1696 | -10/Mines | Learned location of Storage (-8) 1833 | -10/Mines | Assembled infested the area 1899 | -10/Mines | Discovered new exit (range 12) 1977 | -10/Mines | Met a Derelict shopkeep closing up shop 2333 | -10/Mines | Entered Materials 2333 | -9/Materials | Evolved 2 slots: Utility x2 2663 | -9/Materials | Build established: Hauler-Mutant 3187 | -9/Materials | Identified exit to Mines 3198 | -9/Materials | Discovered new exit (range 5) 3414 | -9/Materials | Entered Mines 3476 | -9/Mines | Learned location of Zion (-7) 3494 | -9/Mines | Learned Materials security intel 3581 | -9/Mines | Discovered new exit (range 7) 3664 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3889 | -9/Mines | Discovered new exit (range 8) 3927 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3927 | -9/Mines | Discovered new exit (range 5) 4713 | -9/Mines | Entered Exiles 4739 | -9/Exiles | Discovered new exit (range 15) 4787 | -9/Exiles | Met 8R-AWN 4819 | -9/Exiles | Met EX-HEX 4909 | -9/Exiles | Met EX-DEC 4946 | -9/Exiles | Visited The Gauntlet 5291 | -9/Exiles | Met EX-BIN 5427 | -9/Exiles | Aligned with FarCom system 5429 | -9/Exiles | Given EX-Vault access code 5477 | -9/Exiles | Opened EX-Vault 5492 | -9/Exiles | Found Lightpack 2.0 5572 | -9/Exiles | Exiles lab attacked by MAIN.C 5751 | -9/Exiles | Discovered new exit (range 10) 5767 | -9/Exiles | Left Exiles lab with Lightpack 2.0 5767 | -9/Exiles | Entered Mines 5773 | -8/Mines | Identified exit to Materials 7030 | -8/Mines | Entered Materials 7030 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7237 | -8/Materials | Discovered new exit (range 6) 7501 | -8/Materials | Repaired Med. Armor Plating 8119 | -8/Materials | Discovered new exit (range 15) 9325 | -8/Materials | Discovered new exit (range 16) 9433 | -8/Materials | Garrison activated, responded to threat 9998 | -8/Materials | Discovered new exit (range 15) 10000 | -8/Materials | Identified exit to Storage 10518 | -8/Materials | Entered Storage 10570 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10637 | -8/Storage | Garrison activated, responded to threat 10798 | -8/Storage | Used back door to open Recycling access 10798 | -8/Storage | Discovered new exit (range 5) 11620 | -8/Storage | Discovered new exit (range 16) 11718 | -8/Storage | First assault squad dispatched 12625 | -8/Storage | Entered Recycling 12653 | -8/Recycling | Spotter reported a threat 12653 | -8/Recycling | Spotter reported a threat 12668 | -8/Recycling | Spotter reported a threat 12689 | -8/Recycling | Spotter reported a threat 12785 | -8/Recycling | Spotter reported a threat 12787 | -8/Recycling | Spotter reported a threat 12793 | -8/Recycling | Spotter reported a threat 12793 | -8/Recycling | Spotter reported a threat 12856 | -8/Recycling | Spotter reported a threat 12862 | -8/Recycling | Spotter reported a threat 12863 | -8/Recycling | Spotter reported a threat 12866 | -8/Recycling | Spotter reported a threat 12872 | -8/Recycling | Spotter reported a threat 12896 | -8/Recycling | Spotter reported a threat 12925 | -8/Recycling | Spotter reported a threat 12949 | -8/Recycling | Spotter reported a threat 12951 | -8/Recycling | Spotter reported a threat 12954 | -8/Recycling | Spotter reported a threat 12958 | -8/Recycling | Spotter reported a threat 12978 | -8/Recycling | Spotter reported a threat 13031 | -8/Recycling | Spotter reported a threat 13040 | -8/Recycling | Spotter reported a threat 13040 | -8/Recycling | Spotter reported a threat 13040 | -8/Recycling | Spotter reported a threat 13093 | -8/Recycling | Spotter reported a threat 13129 | -8/Recycling | Discovered new exit (range 15) 13145 | -8/Recycling | Spotter reported a threat 13161 | -8/Recycling | Entered Factory 13161 | -6/Factory | Evolved 4 slots: Utility x4 13497 | -6/Factory | Discovered new exit (range 16) 13505 | -6/Factory | Identified exit to Lower Caves 13505 | -6/Factory | Identified exit to Extension 13616 | -6/Factory | Found Prototype Processor 13669 | -6/Factory | Identified Exp. Terrain Scan Processor 14790 | -6/Factory | Discovered new exit (range 15) 15611 | -6/Factory | First assault squad dispatched 15986 | -6/Factory | Entered Lower Caves 16019 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16151 | -6/Lower Caves | Learned location of 1 exit from Factory 16586 | -6/Lower Caves | Discovered new exit (range 14) 16616 | -6/Lower Caves | Identified exit to Lower Caves 16617 | -6/Lower Caves | Ambushed by wild Derelicts 16618 | -6/Lower Caves | Entered another Lower Caves area 16620 | -6/Lower Caves | Encountered a Warlord checkpoint 16710 | -6/Lower Caves | Discovered new exit (range 15) 16783 | -6/Lower Caves | Identified exit to Factory 16818 | -6/Lower Caves | Learned 12 Factory zone layouts 17785 | -6/Lower Caves | Discovered new exit (range 10) 17903 | -6/Lower Caves | Identified exit to Data Miner 18093 | -6/Lower Caves | Entered Data Miner 18093 | -6/Data Miner | Discovered new exit (range 7) 18104 | -6/Data Miner | Identified exit to Proximity Caves 18128 | -6/Data Miner | Met Data Miner 18167 | -6/Data Miner | Learned location of Section 7 (-3) 18167 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18198 | -6/Data Miner | Received God Mode back door access code from Data Miner 18240 | -6/Data Miner | Entered Proximity Caves 18340 | -5/Proximity Caves | Escorted by Enhanced Grunt 18340 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19168 | -5/Proximity Caves | Discovered exit to Factory (range 13) 19194 | -5/Proximity Caves | Entered Factory 19194 | -5/Factory | Accompanied by 1 ally 19194 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19195 | -5/Factory | Identified exit to Factory 19454 | -5/Factory | Identified exit to Upper Caves 19566 | -5/Factory | Build established: Ninja 19573 | -5/Factory | Repaired Adv. Sensor Array 19612 | -5/Factory | Repaired Hrd. Medium Armor Plating 19799 | -5/Factory | Fabricated Combat Drone Bay? 19899 | -5/Factory | Build established: Scout 19901 | -5/Factory | Entered Upper Caves 19901 | -5/Upper Caves | Accompanied by 2 allies 20259 | -5/Upper Caves | Learned Factory trap positions 20265 | -5/Upper Caves | Discovered new exit (range 10) 20266 | -5/Upper Caves | Build established: Ninja 20341 | -5/Upper Caves | Identified exit to Upper Caves 20341 | -5/Upper Caves | Entered another Upper Caves area 20411 | -5/Upper Caves | Encountered a Warlord checkpoint 20515 | -5/Upper Caves | Spotted B-75 Beast 20602 | -5/Upper Caves | Discovered new exit (range 11) 20620 | -5/Upper Caves | Learned Factory trap positions 20661 | -5/Upper Caves | Identified exit to Zhirov 20662 | -5/Upper Caves | Entered Zhirov 20662 | -5/Zhirov | Discovered new exit (range 4) 20671 | -5/Zhirov | Met Zhirov 20680 | -5/Zhirov | Learned location of Quarantine (-3) 20680 | -5/Zhirov | Learned location of Testing (-2) 20680 | -5/Zhirov | Learned location of Command (-1) 20689 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20699 | -5/Zhirov | Found Alien Artifact 20699 | -5/Zhirov | Identified Integrated Reactor 20699 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20716 | -5/Zhirov | Found Alien Artifact 20751 | -5/Zhirov | Identified exit to Proximity Caves 20803 | -5/Zhirov | Entered Proximity Caves 20805 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 20946 | -4/Proximity Caves | Crushed by falling debris 20946 | -4/Proximity Caves | System corruption reached 10% 20977 | -4/Proximity Caves | Lost 3 parts (3u) 21027 | -4/Proximity Caves | Discovered exit to Factory (range 16) 21044 | -4/Proximity Caves | Spotted B-86 Titan 21044 | -4/Proximity Caves | Entered Factory 21044 | -4/Factory | Evolved 2 slots: Utility x2 21045 | -4/Factory | Loaded intel: 86 trap records 21138 | -4/Factory | Repaired Cld. Aerolev Unit? 21402 | -4/Factory | Identified exit to Upper Caves 21421 | -4/Factory | Build established: Hacker-Ninja 21777 | -4/Factory | Repaired Enh. Nuclear Core 21798 | -4/Factory | Discovered new exit (range 4) 21800 | -4/Factory | Identified exit to Research 21962 | -4/Factory | Identified Transdimensional Reconstructor 22130 | -4/Factory | Fabricated Exp. Signal Interpreter? 22211 | -4/Factory | Fabricated Exp. Sensor Array (x1) 22298 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 22317 | -4/Factory | Found Prototype Processor 22360 | -4/Factory | Repaired Cld. Aerolev Unit 22435 | -4/Factory | Repaired Imp. Antigrav System? 22435 | -4/Factory | Local fabrication network quarantined 22498 | -4/Factory | Repaired Enh. Nuclear Core 22516 | -4/Factory | Discovered exit to Research (range 11) 22544 | -4/Factory | First assault squad dispatched 22647 | -4/Factory | Identified Exp. Melee Analysis Suite 22694 | -4/Factory | Entered Upper Caves 22727 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 22948 | -4/Upper Caves | Discovered new exit (range 9) 22951 | -4/Upper Caves | Identified exit to Upper Caves 22966 | -4/Upper Caves | Entered another Upper Caves area 22967 | -4/Upper Caves | Identified exit to Warlord 23003 | -4/Upper Caves | Encountered a Warlord checkpoint 23177 | -4/Upper Caves | Entered Warlord 23208 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 23252 | -4/Warlord | Build established: Hacker-Mutant 23261 | -4/Warlord | Found Prototype Device 23261 | -4/Warlord | Identified Minesniffer Drone Bay 23417 | -4/Warlord | Met Warlord 23421 | -4/Warlord | Opened Warlord's prototype stash 23425 | -4/Warlord | Found Prototype Device 23425 | -4/Warlord | Identified Exp. Phase Shifter 23441 | -4/Warlord | Found Prototype Processor 23442 | -4/Warlord | Warlord's base attacked by MAIN.C 23452 | -4/Warlord | Found Prototype Device 23454 | -4/Warlord | Identified Exp. Focal Shield 23458 | -4/Warlord | Found Prototype Reactor 23485 | -4/Warlord | Found Minesniffer Drone Bay 23515 | -4/Warlord | Found Prototype Energy Gun 23515 | -4/Warlord | Identified Vortex Rail 23519 | -4/Warlord | Found Vortex Rail 23521 | -4/Warlord | Found Vortex Rail 23523 | -4/Warlord | Found Vortex Rail 23708 | -4/Warlord | Opened side exit 23792 | -4/Warlord | Warlord forces counterattacked 24447 | -4/Warlord | Spotted B-90 Cyclops 24448 | -4/Warlord | Spotted Striker 24449 | -4/Warlord | Spotted Executioner 24449 | -4/Warlord | Spotted Executioner 24453 | -4/Warlord | Spotted B-86 Titan 24458 | -4/Warlord | Discovered new exit (range 9) 24461 | -4/Warlord | Identified exit to Proximity Caves 24462 | -4/Warlord | Entered Proximity Caves 24646 | -3/Proximity Caves | Entered a huge 0b10 base via the front door 24707 | -3/Proximity Caves | Spotted B-86 Titan 24746 | -3/Proximity Caves | Entered Research 24746 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 24821 | -3/Research | Fabricated Adv. Cloaking Device? 24929 | -3/Research | Fabricated Assault Drone Bay? 25075 | -3/Research | Fabricated Assault Drone Bay? 25194 | -3/Research | Repaired Exp. Sensor Array 25223 | -3/Research | Incoming investigation squad redirected 25240 | -3/Research | Repaired Mni. Smartbomb Launcher? 25362 | -3/Research | Fabricated Assault Drone Bay (x1) 25386 | -3/Research | Found Gamma Bomb Array 25502 | -3/Research | Build established: Wizard-Ninja 25523 | -3/Research | Identified exit to Armory 25523 | -3/Research | Identified exit to Quarantine 25647 | -3/Research | Local fabrication network quarantined 25657 | -3/Research | Found Prototype Launcher 25816 | -3/Research | Identified Vortex Chain Reactor 25835 | -3/Research | Identified Exp. Core Analyzer 25882 | -3/Research | Identified Adv. Micro-nuke Launcher 25912 | -3/Research | Repaired Cld. Antigrav System 25927 | -3/Research | Repaired Med. Insulated Plating 26050 | -3/Research | Entered Armory 26250 | -3/Armory | Fabricated Assault Drone Bay? 26722 | -3/Armory | Destroyed 8 combat bots 26733 | -3/Armory | Warped through subspace to slip node 26733 | -3/Armory | Discovered new exit (range 1) 26733 | -3/Armory | Identified exit to Lab 26834 | -3/Armory | Fabricated Assault Drone Bay? 26859 | -3/Armory | Found Antimissile System 26861 | -3/Armory | Found Antimissile System 26863 | -3/Armory | Found Antimissile System 26877 | -3/Armory | Discovered new exit (range 5) 26891 | -3/Armory | Fabricated Assault Drone Bay? 26901 | -3/Armory | Identified exit to Research 26908 | -3/Armory | Entered Research 26908 | -2/Research | Accompanied by 1 ally 26908 | -2/Research | Warlord forces began assault on 0b10 26908 | -2/Research | Evolved 2 slots: Utility x2 26933 | -2/Research | Met up with Warlord 27018 | -2/Research | Research machine network offline 27033 | -2/Research | Repaired Imp. Antigrav System 27213 | -2/Research | Build established: Hacker-Scout 27226 | -2/Research | Discovered new exit (range 9) 27229 | -2/Research | Identified exit to Testing 27416 | -2/Research | Discovered new exit (range 15) 27422 | -2/Research | Borebot progress halted 27430 | -2/Research | Identified exit to Access 27430 | -2/Research | Entered Access 27430 | -1/Access | Evolved 2 slots: Power x1, Utility x1 27512 | -1/Access | Identified exit to Command 27553 | -1/Access | Fabricated Cmb. Linear Gravjet (x2) 27587 | -1/Access | Fabricated Cmb. Linear Gravjet (x2) 27622 | -1/Access | Fabricated Cmb. Linear Gravjet? 27674 | -1/Access | Found Antimissile System 27759 | -1/Access | Fabricated Assault Drone Bay (x1) 27834 | -1/Access | Local fabrication network quarantined 27906 | -1/Access | Build established: Wizard-Mutant 28136 | -1/Access | Repaired Imp. Medium Armor Plating 28180 | -1/Access | First assault squad dispatched 28199 | -1/Access | Incoming assault squad redirected 28384 | -1/Access | Found Enh. Force Lance 28484 | -1/Access | Entered Command 28632 | -1/Command | Repaired Mni. Smartbomb Launcher 28688 | -1/Command | Discovered new exit (range 18) 28715 | -1/Command | Identified exit to Surface 28792 | -1/Command | Disengaged cave seal 28792 | -1/Command | Derelicts emerged from the dark tunnel 28792 | -1/Command | Welcomed Warlord to Command 28898 | -1/Command | P-80 Master assimilated allied HD-R8L(s) 29009 | -1/Command | First assault squad dispatched 29019 | -1/Command | Disengaged cave seal 29019 | -1/Command | Derelicts emerged from the dark tunnel 29101 | -1/Command | Incoming investigation squad redirected 29175 | -1/Command | Spotted M Guard 29175 | -1/Command | Spotted M Guard 29175 | -1/Command | Spotted Combat Programmer 29175 | -1/Command | Spotted Combat Programmer 29182 | -1/Command | Warlord commented on Warlord statues 29187 | -1/Command | Combat Programmer assimilated allied KP-F49(L) 29192 | -1/Command | Spotted KP-F49(L) 29198 | -1/Command | Combat Programmer assimilated allied 4W-DZR(l) 29199 | -1/Command | Combat Programmer assimilated allied 0E-M7Z(l) 29205 | -1/Command | Combat Programmer assimilated allied Y7-6CN(l) 29226 | -1/Command | Combat Programmer assimilated allied 0I-4Z9(M) 29234 | -1/Command | Allies destroyed Combat Programmer 29244 | -1/Command | Allies destroyed M Guard 29244 | -1/Command | Destroyed all MAIN.C guards 29258 | -1/Command | Found Prototype Protection 29258 | -1/Command | Identified Exp. Powered Armor 29329 | -1/Command | Met MAIN.C 29331 | -1/Command | Warlord shut down involuntarily 29335 | -1/Command | 0b10 Conduit disabled 29349 | -1/Command | Destroyed MAIN.C Shell 29352 | -1/Command | MAIN.C activated Command garrisons 29415 | -1/Command | Destroyed MAIN.C 29421 | -1/Command | Found Prototype Protection 29430 | -1/Command | Spotted B-99 Colossus 29461 | *** | Establishing 0b11! Last Messages --------------- 29417_ Slug penetrates P-80 Master. 29417_ P-80 Master knocked back. 29419_ Assault Drone system terminally corrupted. 29421_ Acquired Prototype Protection. 29421_ Assault Drone retrieved by Assault Drone Bay. 29423_ Acquired Enh. Optical Array. 29423_ Assault Drone retrieved by Assault Drone Bay. 29424_ Acquired Prototype Device. 29434_ Penetrated by Slug. 29434_ Slug penetrates Wall. 29437_ Quantum Router disabled. 29437_ Penetrated by Slug. 29446_ Minesniffer Drone released from Minesniffer Drone Bay. 29447_ Slug penetrates Wall. 29448_ Minesniffer Drone released from Minesniffer Drone Bay. 29451_ Assault Drone released from Assault Drone Bay. 29451_ Minesniffer Drone released from Minesniffer Drone Bay. 29452_ Assault Drone released from Assault Drone Bay. 29452_ Minesniffer Drone released from Minesniffer Drone Bay. 29454_ Minesniffer Drone retrieved by Minesniffer Drone Bay. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????#n n #????????????????????? | | ???????????????????????# @nn#????????????????????? | | ???????????????????????# n #????????????????????? | | ??????????#????????????###nn#????????????????????? | | ??????????? ?????????????# #????????????????????# | | ????????????%????????????# n#???????????????????"" | | ????????????# ???????????#nn#??????????????????#"" | | ????????????# ############ #??????????????????#"" | | ????????????# #??????????????????#"" | | ????????????# #??????????????????#" | | ????????????# ###############?????????#"" | | ????????????# #? ] #?????????#"" | | ????????????# # #?????????# " | | ????????????#+## # #?????????# " | | ???????????????# / #?????????# | | ???????????????# # #?????????# " | | ???????????????# # #?????????#" | | ???????????????# #?###############???????# | | ???????????????# ############### #???????# | | ???????????????# ]] ######### | | ???????????????# ] BB | | ???????????????# BB | | ???????????????# | | ???????????????# """" ######### | | ???????????????# ### """" ##???????# | | ???????????????# ??# "" #????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 65 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 12 Cloak Strength 4 Additional Mass Support 20 Armor Coverage 850 Resistance: EM 20 Core Shielding 20 Propulsion Shielding 66 Point Defense Rating 960 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 90 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 64 Defensive Hacking 14 Item Schematics ----------------- System Backup Module | -8/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Signal Interpreter | -4/Factory | Hacked Exp. Sensor Array | -4/Factory | Hacked Imp. Q-thruster | -3/Research | Hacked Robot Schematics ------------------ L-41 Fighter | -6/Factory | Hacked S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -5/Factory Exp. Signal Interpreter | x1 | -4/Factory Exp. Sensor Array | x1 | -4/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Adv. Cloaking Device | x1 | -3/Research | Preloaded Assault Drone Bay | x1 | -3/Research Assault Drone Bay | x1 | -3/Research Assault Drone Bay | x1 | -3/Research Assault Drone Bay | x1 | -3/Armory Assault Drone Bay | x1 | -3/Armory Assault Drone Bay | x1 | -3/Armory Cmb. Linear Gravjet | x2 | -1/Access | Preloaded Cmb. Linear Gravjet | x2 | -1/Access | Preloaded Cmb. Linear Gravjet | x2 | -1/Access | Preloaded Assault Drone Bay | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberReinforcedCoupler Manual? 0 Play Time 10:01:14 Cumulative 340.6 hours Start 2020.09.14 @ 21:51:50 End 2020.09.19 @ 19:14:45 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 578 Rogue 578 Adventurer 0 Explorer 0 Win Type 1 Total 50 Types 37/4/3/2/1/1/2/0/0 Lore% 91 Gallery% 89 Achievement% 72 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52e46088-cb81-4acb-b671-20cdad574a79