Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 17:26:48 Player: Runagate Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (292) 1460 Value Destroyed (8410) 8410 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (859) 859 TOTAL SCORE: 15409 Bonus ------- High Alert Combat Kills 499 Follower Combat Kills 565 Friendly Fire -205 Cogmind --------- Core Integrity 0/1000 Matter 139/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Large Matter Pod (150) High-capacity Matter Pod (200) Hardened Medium Armor Plating Heavy Beamcaster Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Enhanced Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Neutron Cannon Neutron Cannon Heavy Machine Gun > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Light Treads Carbon-fiber Leg Advanced Cooling System Large Matter Pod High-capacity Matter Pod Hardened Medium Armor Plating High-powered Tractor Beam Heavy Beamcaster Heavy Beamcaster Plasma Cannon Neutron Cannon Enhanced Gauss Cannon Improved Grenade Launcher [Rating: 87] Favorites ----------- Power Antimatter Reactor Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Slots Evolved 10 | . . 2 . 2 2 . . 2 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 7 | . . . . 1 2 . . 2 2 . Weapon 1 | . . 1 . . . . . . . . Parts Attached 157 | 10 9 21 14 14 29 12 17 10 21 . Power 14 | 2 1 3 1 1 2 1 . 1 2 . Engine 10 | 2 . 3 1 1 2 . . 1 . . Core 2 | . 1 . . . . . . . 1 . Reactor 2 | . . . . . . 1 . . 1 . Propulsion 51 | 2 2 7 5 9 13 2 4 2 5 . Treads 45 | 2 2 7 5 9 13 2 4 1 . . Leg 4 | . . . . . . . . . 4 . Wheel 2 | . . . . . . . . 1 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 48 | 3 3 2 2 1 7 6 10 5 9 . Device 27 | 2 2 1 1 1 4 3 5 2 6 . Storage 10 | 1 1 1 1 . 1 1 2 1 1 . Processor 5 | . . . . . 1 1 1 2 . . Hackware . | . . . . . . . . . . . Protection 6 | . . . . . 1 1 2 . 2 . Artifact . | . . . . . . . . . . . Weapon 44 | 3 3 9 6 3 7 3 3 2 5 . Energy Gun 4 | 1 1 . . . 1 1 . . . . Energy Cannon 11 | . . 1 2 2 4 . . . 2 . Ballistic Gun 17 | 2 2 8 1 1 . . 1 1 1 . Ballistic Cannon 7 | . . . 1 . . 2 2 1 1 . Launcher 2 | . . . . . 1 . . . 1 . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . 1 2 1 . 3 . . . 2 . Parts Lost 44 | . . 3 . . 13 . 5 5 18 . Power 3 | . . . . . . . . 1 2 . Propulsion 14 | . . 1 . . 6 . 2 1 4 . Utility 14 | . . 1 . . 3 . 3 . 7 . Weapon 13 | . . 1 . . 4 . . 3 5 . Highest Loss Streak 10 | . . 1 . . 10 . 2 3 5 . To Critical Strikes 2 | . . . . . . . . 2 . . Average Backups 14 | 1 11 14 15 19 19 5 10 14 13 5 Power 2 | . 1 2 1 2 2 . 2 2 2 . Propulsion 1 | . 1 1 1 3 2 . . . 1 1 Utility 5 | . 3 4 5 7 7 1 2 5 4 3 Weapon 5 | . 4 5 5 6 6 2 4 5 5 1 Tool/Special . | . . . . . . . . . . . Unused Backups 33 | . 4 1 5 2 12 . . 1 5 3 Power 8 | . . 1 1 . 4 . . 1 1 . Propulsion 3 | . . . 2 . 1 . . . . . Utility 8 | . . . 1 . 4 . . . 1 2 Weapon 14 | . 4 . 1 2 3 . . . 3 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 100 99 98 60 84 96 78 . Engine 5 | . 4 7 11 9 6 3 . 2 1 . Core 1 | . 9 3 . . . . . . 2 . Reactor 1 | . . . . . . 1 7 3 . . Treads 25 | . 28 32 33 36 29 11 17 24 6 . Device 15 | . 14 10 11 17 20 7 18 20 15 . Storage 8 | . 14 11 11 9 6 2 7 6 4 . Processor 4 | . . . . . 6 6 1 16 15 . Protection 1 | . . . . . 1 6 6 2 3 . Energy Gun 1 | . 10 . . . 2 5 . . . . Energy Cannon 6 | . . . 7 17 18 . . . 8 . Ballistic Gun 11 | . 17 32 17 8 . . 4 1 3 . Ballistic Cannon 4 | . . . 6 . . 13 17 15 1 . Peak Build Rating 87 | 7 15 20 21 34 50 68 64 58 87 1 Average Rating 34 | 5 13 17 19 30 42 44 54 52 66 1 On Entrance 23 | . 7 15 20 21 32 1 64 51 48 1 Avg Prop Armor Cover (%) 9 | . . . . . . . . 15 8 . Naked Turns 328 | . . . . . 3 88 . . 72 165 Heaviest Build 129 | 14 32 38 63 70 81 129 129 72 79 . Greatest Support 140 | 40 40 60 60 88 112 140 140 90 73 3 Greatest Overweight (x) 2 | . 1 . 1 . 1 1 1 1 2 . Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 15 15 20 20 20 25 25 15 15 5 Average Capacity 15 | 7 14 15 15 20 19 12 14 15 14 5 Most Carried 20 | 3 15 15 20 20 20 7 15 15 15 5 Average Carried 14 | 1 11 14 15 19 19 5 10 14 13 5 Final Capacity 25 | 8 15 15 20 20 5 25 15 15 5 5 Final Carried 20 | 3 15 15 20 20 5 7 15 15 5 5 Class Distribution -------------------- 48% | Gunner 16% | Mutant 8% | Scavenger-Gunner 8% | Commander-Gunner 8% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Commander-Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Waste Tank | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Matter Collected 6946 | 295 398 1444 601 471 308 611 1097 923 798 . Remotely 1278 | . . . . . . . 620 658 . . Salvage Created 11692 | 189 545 2030 747 1617 2714 986 1107 505 1252 . Parts 602 | 14 40 131 45 77 142 6 81 22 44 . Haulers Intercepted 20 | . 2 4 5 3 4 . 2 . . . Recyclers Shooed 9 | . . 3 1 1 . . . 1 3 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Combat Hostiles Destroyed 169 | . 9 37 9 24 41 . 16 12 21 . Melee 4 | . . . . . . . 2 1 1 . Guns 67 | . 9 37 3 11 2 . 1 1 3 . Cannons 90 | . . . 5 13 33 . 13 10 16 . AOE 1 | . . . . . . . . . 1 . Classes Destroyed 18 | 3 6 1 1 1 5 . . . 1 . Worker 32 | 2 3 6 1 1 10 . 7 2 . . Builder 16 | . 3 3 1 1 3 . 4 1 . . Tunneler 13 | 4 2 2 . . 3 . 2 . . . Hauler 20 | . 2 4 5 3 4 . 2 . . . Recycler 18 | 1 . 1 1 3 4 . 5 1 2 . Operator 3 | . 1 . . 1 . . . 1 . . Watcher 20 | . 3 4 . 4 4 . 2 . 3 . Swarmer 35 | . 5 6 . 6 10 . 6 2 . . Grunt 75 | . 4 23 7 8 15 . 3 3 12 . Brawler 2 | . . . 1 . . . . 1 . . Duelist 1 | . . . . . . . . . 1 . Protector 1 | . . . . . 1 . . . . . Sentry 30 | . . 8 2 9 5 . 3 1 2 . Demolisher 1 | . . . . . 1 . . . . . Specialist 1 | . . . . . 1 . . . . . Hunter 9 | . . . . 1 2 . 1 4 1 . Programmer 14 | . . . . . 5 . 3 1 5 . Heavy 1 | . . . . . 1 . . . . . Best Kill Streak 12 | 5 3 9 3 5 12 . 7 3 3 . Combat Bots Only 8 | . 3 5 3 4 8 . 4 3 3 . Max Kills in Single Turn 2 | 1 1 2 2 1 2 . 2 2 1 . Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . . . . . . . 1 . Melee 1 | . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Hostile Shots Fired 1175 | . 35 149 10 89 321 . 203 119 230 19 Missed 338 | . 8 40 1 29 103 . 48 38 64 7 Hits 837 | . 27 109 9 60 218 . 155 81 166 12 Melee 10 | . . . . . 1 . . . 9 . Projectile 827 | . 27 109 9 60 217 . 155 81 157 12 AOE 1 | . . . . . . . . . 1 . Critical Strikes 31 | . . 3 . 4 5 . 3 4 12 . Damage Taken 12997 | . 274 1312 111 835 3126 . 1784 1405 3866 284 Core 2120 | . 41 165 . 115 406 . 143 234 732 284 Absorbed by Shields 147 | . . . . . 147 . . . . . Reduced by Siege Mode 93 | . . . . . . . 93 . . . Regen/Repaired (Parts) 165 | . 17 . . . . . . 148 . . Core Remaining (%) 68 | 100 83 . 58 79 . . 21 72 . . Volleys Fired 675 | 15 55 123 58 83 134 29 70 44 64 . Largest 3 | 2 2 3 3 3 3 3 3 3 3 . Hottest 228 | 70 88 114 159 185 228 177 177 128 210 . Shots Fired 1825 | 30 108 353 168 243 385 74 196 109 159 . Gun 850 | 30 108 351 96 83 39 17 55 25 46 . Cannon 968 | . . 2 70 160 344 57 141 84 110 . Launcher 5 | . . . . . 2 . . . 3 . Special 2 | . . . 2 . . . . . . . Kinetic 1064 | 15 58 351 132 83 3 57 191 109 65 . Thermal 756 | 15 50 2 36 160 380 17 5 . 91 . Explosive 5 | . . . . . 2 . . . 3 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 27 | 4 27 17 14 26 16 10 9 9 14 . Robot Miss Streak 7 | 4 3 3 5 7 4 2 7 5 3 . Penetration Max 2 | . . . . . . . 2 1 . . Secondary Targets 4 | . 1 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 1065 | 17 70 238 69 144 229 39 77 69 113 . Core Hits 461 | 9 31 91 18 54 101 11 43 37 66 . Critical Kills 27 | 1 . . 2 . 1 3 18 2 . . Critical Parts Destroyed 28 | 1 . 2 1 . . 4 18 2 . . Critical Strikes 83 | 2 3 2 4 . 1 18 38 13 2 . Burn 4 | . 3 . . . . 1 . . . . Meltdown 2 | . . . 1 . 1 . . . . . Destroy 64 | 2 . 2 2 . . 17 37 4 . . Blast 13 | . . . 1 . . . 1 9 2 . Melee Attacks 10 | . . . 8 2 . . . . . . Impact . | . . . . . . . . . . . Slashing 10 | . . . 8 2 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 25216 | 185 1020 3668 1402 2753 6450 1010 2487 1692 4549 . Guns 8319 | 185 1002 3590 509 661 412 234 568 367 791 . Cannons 15054 | . . . 815 2047 5604 776 1810 1209 2793 . Explosions 1241 | . . . . . 393 . . . 848 . Melee 45 | . . . 45 . . . . . . . Ramming 557 | . 18 78 33 45 41 . 109 116 117 . Kinetic 11605 | 48 517 3590 830 661 77 776 2332 1576 1198 . Thermal 12147 | 137 485 . 494 2047 5939 234 46 . 2765 . Explosive 862 | . . . . . 393 . . . 469 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 45 | . . . 45 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . 2 . 3 3 5 1 12 12 Average Corruption 3 | . . . 1 . 1 3 3 1 6 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 122 | . . . 17 . 9 21 33 2 33 7 Message Errors 24 | . . . 5 . . 5 7 . 5 2 Matter Fused 24 | . . . 2 . 2 6 3 1 8 2 Heat Flow Errors 13 | . . . 1 . 1 1 5 . 4 1 Energy Discharges 17 | . . . 5 . 2 3 3 . 4 . Parts Rejected 1 | . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 18 | . . . 2 . 1 4 5 1 4 1 Data Loss (major) 7 | . . . 1 . 2 . 3 . 1 . Misfires 5 | . . . . . . . 2 . 3 . Alerts 3 | . . . . . . . 3 . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 8 | . . . 1 . . 2 2 . 3 . Overload Shots 8 | . . . . . 8 . . . . . Overflow Damage 217 | . . . 15 33 58 . 43 13 55 . Projectiles 188 | . . . . 33 58 . 43 13 41 . Explosions 14 | . . . . . . . . . 14 . Melee 15 | . . . 15 . . . . . . . Knockbacks 34 | . . 2 3 . . 1 13 10 5 . Impact 4 | . . 2 1 . . . . 1 . . Kinetic 26 | . . . 2 . . 1 10 9 4 . Secondary 4 | . . . . . . . 3 . 1 . Self-Inflicted Damage 196 | . . . . . . . . . 196 . Shots 4 | . . . . . . . . . 4 . Rammed 83 | . 5 14 7 6 5 . 20 13 13 . Targets Rammed 104 | . 5 16 7 7 6 . 25 14 24 . Kicked 11 | . . . . . . . . . 11 . Crushed 10 | . . 2 . 1 1 . 5 1 . . Highest Temperature 688 | 80 196 117 141 198 384 363 688 28 286 114 Average Temperature 87 | 31 63 35 43 47 87 163 149 14 78 74 Received Heat Transfer 3390 | . 111 582 45 333 705 . 426 162 954 72 Effects 14 | . . . . . . 4 10 . . . Shutdowns 4 | . . . . . . 1 3 . . . Interference 4 | . . . . . . 1 3 . . . Matter Decay 2 | . . . . . . 1 1 . . . Short Circuit 2 | . . . . . . 1 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . Damage (major) 1 | . . . . . . . 1 . . . Siege Activations 3 | . . . . . . . 3 . . . Total Turns 56 | . . . . . . . 56 . . . Longest Duration 33 | . . . . . . . 33 . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 7 | . . . 1 . 6 . . . . . Combat Hostiles 7 | . . . 1 . 6 . . . . . Parts Melted 35 | . 2 . 3 6 24 . . . . . Heat Transferred 17912 | 407 1443 . 841 3730 10673 444 74 . 300 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Maximum Alert Level 3 | . . 2 2 2 3 1 1 . 2 . Low Security (%) 56 | 100 100 65 23 5 4 78 97 100 75 . Level 1 24 | . . 12 38 82 34 21 2 . 20 . Level 2 16 | . . 21 37 11 41 . . . 3 . Level 3 2 | . . . . . 18 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 889 | 10 132 497 557 647 889 298 210 124 441 . Initial 298 | . . 9 204 234 291 298 . 100 57 . Average 223 | . 48 211 354 291 508 100 80 43 117 . Influence Increases 6941 | 35 389 1105 1124 947 1334 6 638 396 967 . Destroy 0b10 Robot/C 3780 | . 180 740 600 480 800 . 320 240 420 . Destroy 0b10 Robot/NC 635 | 35 70 105 55 65 145 . 110 25 25 . Destroy Leader 1000 | . 50 196 120 164 216 . 98 60 96 . Allied During Kill 230 | . . . 230 . . . . . . . Successful Hack 70 | . 13 25 24 4 . . . 4 . . Disable Machine 330 | . . 30 90 30 45 . 45 30 60 . Anti-Garrison Action 300 | . . . . 150 . . . . 150 . Destroy Structure 251 | . 1 9 5 9 23 6 50 22 126 . Partial Spotted 30 | . . . . . . . . 15 15 . Lose Combat Pursuer 315 | . 75 . . 45 105 . 15 . 75 . Influence Decreases 6791 | 35 367 642 1055 858 1124 859 432 484 656 279 Entered New Map 1847 | . . 13 281 320 352 555 . 106 61 159 Time Decay 4250 | 35 367 599 574 518 632 304 389 328 424 80 Lost Part 424 | . . 30 . . 130 . 43 50 171 . Lost Ally 270 | . . . 200 20 10 . . . . 40 Squads Dispatched 42 | . 1 4 3 6 14 . 4 2 8 . Investigation 3 | . 1 1 . . . . . . 1 . Extermination 10 | . . . . . 4 . 3 1 2 . Reinforcement 15 | . . 3 . 2 6 . 1 1 2 . Assault 8 | . . . 3 2 1 . . . 2 . Garrison 6 | . . . . 2 3 . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Distress Signals 12 | . . 4 4 2 2 . . . . . Communications Jammed 9 | . . . . . . . 4 3 2 . Distress Signals 6 | . . . . . . . 4 2 . . Times Spotted 292 | . 19 48 41 37 63 . 22 15 40 7 Peak Tracking Total 8 | . 6 5 8 5 7 . 4 3 8 7 Tactical Retreats 9 | . 2 . . 2 3 . 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Traps Triggered 14 | . 2 1 2 . 1 . 3 2 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Machines Disabled 24 | . . 2 6 3 3 . 3 2 5 . Max in Single Turn 2 | . . 1 1 2 1 . 1 1 1 . Garrison Access 3 | . . . . 1 . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Machines Accessed 27 | . 7 8 6 2 . . 1 1 2 . Terminals 21 | . 6 7 6 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 64 | . 17 24 9 3 . . 2 4 5 . Successful 37 | . 9 14 6 2 . . 1 3 2 . Failed 27 | . 8 10 3 1 . . 1 1 3 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 46 | . 14 21 8 3 . . . . . . Terminals 46 | . 14 20 9 3 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . 3 . . . . . . 4 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . 4 . . . . . . 3 . Garrison Access 4 | . . . . . . . 2 . 2 . Terminal Hacks 3 | . 1 1 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . 2 . . . . . . 3 . . Scan Component 3 | . 1 . . . . . . 2 . . Repair 2 | . 1 . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . 4 . . . . . . 2 . Retrieve Study 6 | . . 4 . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 22 | . 6 9 5 2 . . . . . . Terminals 22 | . 6 9 5 2 . . . . . . Botnet 3 | . 1 2 . . . . . . . . Operators 1 | . . 1 . . . . . . . . Skim 18 | . 5 6 5 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 5 7 4 1 . . . 1 2 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . 3 . . . . . . 1 . Parts Repaired 2 | . 1 . . . . . . 1 . . Time 88 | . 38 . . . . . . 50 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . 1 . . . . 2 . Machine Destruction 3 | . . . . 1 . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Total Allies 15 | . . . 12 . 1 . . . . 2 Largest Group 10 | . . . 10 1 1 . . . . 2 Highest-Rated Group 110 | . . . 110 31 40 . . . . 60 Highest-Rated Ally 40 | . . . 31 31 40 . . . . 30 Total Orders 1 | . . . . . 1 . . . . . EXPLORE 1 | . . . . . 1 . . . . . Ally Attacks 144 | . . . 142 . . . . . . 2 Total Damage 1493 | . . . 1399 . . . . . . 94 Kills 24 | . . . 24 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Active Infowar (turns) 4587 | 90 450 81 . . . 841 1188 1038 899 . Sensors 1333 | . . . . . . . . 460 873 . Seismic 621 | 90 450 81 . . . . . . . . Machine Analysis 989 | . . . . . . 841 148 . . . Jamming 2757 | . . . . . . 374 1139 1038 206 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Turns Passed 14270 | 168 1384 2510 1741 1436 2202 940 1525 1038 1161 165 Spaces Moved 7315 | 71 683 1250 821 699 1045 535 740 507 659 305 Core 599 | 3 . . . . 6 175 . . 110 305 Treads 6121 | 68 683 1250 821 699 1039 360 740 461 . . Legs 62 | . . . . . . . . . 62 . Wheels 533 | . . . . . . . . 46 487 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 50 50 155 115 50 50 Average Speed 148 | 155 160 160 169 147 156 137 157 153 116 50 Slowest Speed 260 | 160 240 160 240 160 230 240 232 160 260 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 6 92 88 96 65 36 96 25 12 18 44 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 7 | . . 3 4 . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . . 1 . . Unknown Exits Taken 3 | 1 . . . . . . 1 . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 5 | . . . 2 2 1 . . . . . Terrain Destroyed 203 | . . . 2 13 17 17 62 21 71 . Melee 4 | . . . 2 2 . . . . . . Projectile 140 | . . . . 11 2 17 62 21 27 . AOE 59 | . . . . . 15 . . . 44 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Total 9222 | 97 866 1510 1030 912 1314 675 941 666 894 317 Wait 704 | 1 80 75 87 81 58 89 74 68 83 8 Move 7306 | 70 682 1249 820 698 1045 534 739 506 658 305 Hop . | . . . . . . . . . . . Pick Up 90 | 1 19 7 16 5 12 7 11 6 6 . Fast Attach 42 | 7 4 1 . . 1 8 6 5 10 . Attach 33 | . . 4 . 2 6 5 3 4 9 . Detach 2 | . . . . . . . 1 1 . . Swap 125 | 3 10 20 16 20 24 1 10 12 9 . Drop 94 | . 11 14 18 14 19 2 2 6 8 . Fire 675 | 15 55 123 58 83 134 29 70 44 64 . Melee 10 | . . . 8 2 . . . . . . Ram 13 | . . . . . . . . . 13 . Kick 11 | . . . . . . . . . 11 . Crush 80 | . 5 16 7 7 6 . 25 14 . . Escape Stasis 23 | . . . . . . . . . 23 . Rewire 14 | . . 1 . . 9 . . . . 4 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 16) 587 | -10/Materials | Discovered new exit (range 5) 669 | -10/Materials | Derelicts attacked the area 809 | -10/Materials | Discovered new exit (range 3) 1045 | -10/Materials | Identified exit to Materials 1045 | -10/Materials | Identified exit to Subcaves 1045 | -10/Materials | Learned location of 1 exit from Materials 1078 | -10/Materials | Learned Recycling recycling unit intel 1116 | -10/Materials | Learned Storage security intel 1118 | -10/Materials | Learned location of 2 exits from Materials 1119 | -10/Materials | Learned 2 Mines zone layouts 1137 | -10/Materials | Learned Storage emergency access door positions 1296 | -10/Materials | Repaired Lgt. Nuclear Core 1553 | -10/Materials | Entered another Materials area 1553 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1554 | -9/Materials | Identified exit to Materials 1554 | -9/Materials | Identified exit to Mines 1554 | -9/Materials | Identified exit to Storage 1855 | -9/Materials | Build established: Gunner 3534 | -9/Materials | Build established: Scavenger-Gunner 3735 | -9/Materials | Learned location of 1 exit from Recycling 3864 | -9/Materials | Loaded intel: 6 trap records 3896 | -9/Materials | Learned Materials trap positions 3938 | -9/Materials | Learned Storage interactive machine intel 4063 | -9/Materials | Entered Storage 4064 | -9/Storage | Identified exit to Recycling 4067 | -9/Storage | Loaded intel: 18 interactive machine locations 4473 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4775 | -9/Storage | Build established: Commander-Gunner 4841 | -9/Storage | Used back door to open Recycling access 5263 | -9/Storage | First assault squad dispatched 5317 | -9/Storage | Learned location of Zion (-6) 5330 | -9/Storage | Loaded intel: 20 trap records 5331 | -9/Storage | Learned Materials emergency access door positions 5336 | -9/Storage | Learned location of 1 exit from Storage 5718 | -9/Storage | Met a pair of Derelict thieves 5791 | -9/Storage | Lost 7 allies 5804 | -9/Storage | Entered Materials 5804 | -8/Materials | Accompanied by 1 ally 5804 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5805 | -8/Materials | Identified exit to Factory 5806 | -8/Materials | Loaded intel: 14 trap records 6043 | -8/Materials | Build established: Gunner 7240 | -8/Materials | Entered Factory 7240 | -7/Factory | Evolved 2 slots: Utility x2 7821 | -7/Factory | Garrison activated, responded to threat 7930 | -7/Factory | Destroyed 8 combat bots 8550 | -7/Factory | Cargo convoy interrupted 9240 | -7/Factory | First assault squad dispatched 9401 | -7/Factory | Discovered new exit (range 15) 9428 | -7/Factory | Core integrity fell below 50% 9439 | -7/Factory | Released all parts (3) 9442 | -7/Factory | Sucked down chute 9442 | -7/Factory | Entered Waste 9442 | -7/Waste | The area was eerily silent 9464 | -7/Waste | Discovered new exit (range 16) 9470 | -7/Waste | Lost 10 parts (4n3u3w) 9897 | -7/Waste | Build established: Tank 10382 | -7/Waste | Entered Factory 10508 | -7/Factory | Build established: Scavenger-Tank 11265 | -7/Factory | Build established: Tank 11843 | -7/Factory | Discovered new exit (range 16) 11907 | -7/Factory | Entered another Factory area 11907 | -6/Factory | Evolved 2 slots: Utility x2 12002 | -6/Factory | Discovered new exit (range 14) 12087 | -6/Factory | Identified exit to Lower Caves 12432 | -6/Factory | Repaired Bore Cannon 12599 | -6/Factory | Lost 3 parts (1p2w) 12895 | -6/Factory | Discovered new exit (range 7) 12903 | -6/Factory | Identified exit to Factory 12945 | -6/Factory | Entered another Factory area 12945 | -5/Factory | Evolved 2 slots: Utility x2 13182 | -5/Factory | Lost 4 parts (3u1w) 13229 | -5/Factory | Build established: Gunner 13650 | -5/Factory | Lost 3 parts (1p2n) 13810 | -5/Factory | Garrison activated, responded to threat 13890 | -5/Factory | Lost 5 parts (1p2u2w) 14033 | -5/Factory | Released all parts (9) 14044 | -5/Factory | Core integrity fell below 50% 14063 | -5/Factory | Lost 4 parts (2u2w) 14097 | -5/Factory | System corruption reached 10% 14098 | -5/Factory | Discovered new exit (range 16) 14106 | -5/Factory | Entered Upper Caves 14199 | -5/Upper Caves | Encountered a Warlord checkpoint 14255 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14258 | -5/Upper Caves | Core integrity fell below 20% 14271 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 14238_ /M|ISU FD:ZPUV 99V|S:0I|BM= RE 14255_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 14255_ G-50 Soldier springs to life. 14255_ S-27 Virus springs to life. 14258_ Attempting to rewire B-60 Warrior. 14259_ Y-72 Warden: "REQUESTING BACKUP." 14259_ Attempting to rewire B-60 Warrior. 14260_ Slug penetrates B-60 Warrior. 14260_ Attempting to rewire B-60 Warrior. 14260_ B-60 Warrior rewired. 14262_ Attempting to rewire B-60 Warrior. 14262_ B-60 Warrior rewired. 14264_ Warrior 6a suffers critical hit (Burn). 14265_ Slug penetrates Warrior 6a. 14265_ Warrior 6a destroyed. 14266_ Destroyed VTOL Module. 14266_ S-27 Virus system corrupted by crushing effect. 14269_ Warrior 6b destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ?????# #??# | | ??????????????????????????????# ????## #??# | | ??????????????????????????????# ????? #??# | | ?????????????????????????????## #?????# #??# | | ?????????????????????????????# ##????# #### | | ?????????????????????????????? #?##### ## | | ???????????????????????????????# ### ## ## | | ????????????????????????????????# ## | | ????????????????????????????????# | | ?????????????????????????????????# | | ???????????????????????????????### | | ???????????????????????????????# | | ???????????????????????????????## #### | | ????????????????????????????????# ##??# # | | ????????????????????????????????## ##??# ##### | | ?????????????????????????????????## #######???? | | ?????????????????????????????????## #??????? | | ????????????????????????????????## #??????? | | ??????????????????????????????### ## #??????? | | ?????????????????????????????## #?# ??? | | ?????????????????????????????# #??# | | ?????????????????????????????# ##??# ? | | ??????????????????????????#### ###?# ? | | ??????????????????????????? ## #### ? | | ????????????????????????#### ## #?#### ?? | | ????????????????????#"??#@ # ## ##???????? | | ????????????????????#" #%= %s;# "###????????? | | ????????????????????#" g * ## #???????????? | | ????????????????????#" gY #???????????? | | ????????????????????#" # ##???????????? | | ????????????????????#" # # # ##????????????? | | ????????????????????###+####g ## #?????????????? | | ?????????????????????? ??? ### #?????????????? | | ??????????????????????#?? ## #?# #????????????? | | ???????????????????????# ##?# ?## ##????????????? | | ???????????????????????#???? ??###?????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? ##?????????????????? | | ???????????????????????????? ##??????????????????? | | ???????????????????????????? ????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 50 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 750 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 66% | -10/Materials Bore Cannon | 10% | -6/Factory Studied --------- Autogun | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Gauss Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Treasure Hunter Challenges ------------ None Game ------ Seed RelayShockboltAutohacker Manual? 0 Play Time 01:15:57 Cumulative 236.9 hours Start 2025.11.03 @ 03:35:06 End 2025.11.03 @ 17:26:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 370 Rogue 368 Adventurer 0 Explorer 2 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0516f500-cab2-4107-bc06-661623cef070