Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 12:15:24 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3566) 3566 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 8171 Bonus ------- High Alert Combat Kills 330 Follower Combat Kills 290 Cogmind --------- Core Integrity 644/850 Matter 77/300 Energy 300/300 System Corruption 1% Temperature Cool (43) Movement Walking (140) Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Light Armored Exoskeleton > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Core Analyzer Hacking Suite System Shield > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Light Armored Exoskeleton Light Armored Exoskeleton Advanced Targeting Computer Thermal Defense Suite Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Core Analyzer Thermal Defense Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Armored Exoskeleton Light Armored Exoskeleton Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Drone Bay Mini Assault Cannon [Rating: 63] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 5 | . . . 2 1 . 2 Weapon 1 | . . 1 . . . . Parts Attached 100 | 7 10 25 10 21 20 7 Power 14 | 1 1 2 2 4 4 . Engine 9 | 1 1 2 2 3 . . Core 5 | . . . . 1 4 . Reactor . | . . . . . . . Propulsion 26 | 2 1 13 4 3 2 1 Treads . | . . . . . . . Leg 13 | 2 1 5 . 2 2 1 Wheel . | . . . . . . . Hover 12 | . . 7 4 1 . . Flight 1 | . . 1 . . . . Utility 22 | 1 2 2 4 4 4 5 Device 6 | . 1 . . 1 . 4 Storage 5 | 1 1 . . . 3 . Processor 5 | . . 1 2 2 . . Hackware 5 | . . . 2 1 1 1 Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 38 | 3 6 8 . 10 10 1 Energy Gun 7 | 1 2 1 . . 3 . Energy Cannon . | . . . . . . . Ballistic Gun 15 | 2 3 4 . 2 4 . Ballistic Cannon 9 | . . . . 6 2 1 Launcher 7 | . 1 3 . 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 2 . 3 3 . Parts Lost 10 | . . 3 . 2 2 3 Power 1 | . . . . 1 . . Propulsion 4 | . . 3 . . . 1 Utility 2 | . . . . 1 . 1 Weapon 3 | . . . . . 2 1 Highest Loss Streak 3 | . . 2 . 1 1 3 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 87 | . 92 97 99 84 81 85 Engine 5 | . 14 11 9 5 . . Core 2 | . . . . 1 6 6 Leg 15 | . 28 18 . 14 14 13 Hover 3 | . . 12 27 1 . . Device 3 | . 7 4 . 4 . 6 Storage 8 | . 14 11 9 7 6 6 Processor 14 | . . 3 14 18 21 13 Hackware 7 | . . . 11 6 8 19 Energy Gun 2 | . 7 6 . . 3 . Ballistic Gun 9 | . 17 19 18 4 9 5 Ballistic Cannon 7 | . . . . 10 6 13 Launcher 4 | . 3 5 9 7 1 . Naked Turns . | . . . . . . . Heaviest Build 36 | 12 17 21 20 36 36 36 Greatest Support 60 | 20 20 30 20 60 60 60 Greatest Overweight (x) 5 | 3 . 5 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 8 10 Most Carried 10 | 3 8 8 8 8 10 10 Average Carried 7 | 1 5 7 7 7 8 8 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 10 | 3 8 7 7 8 10 8 Class Distribution -------------------- 30% | Gunner 21% | Skirmisher 15% | Hacker-Gunner 14% | Mutant 10% | Hacker-Skirmisher 4% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -7/Storage Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 3336 | 220 134 578 176 720 1114 394 Remotely 373 | . 111 262 . . . . Salvage Created 3641 | . 151 727 176 800 1434 353 Parts 208 | . 12 38 18 58 68 14 Haulers Intercepted 9 | . 1 1 . 2 5 . Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 73 | . 5 17 4 15 24 8 Guns 35 | . 1 9 4 2 16 3 Cannons 20 | . . . . 7 8 5 AOE 18 | . 4 8 . 6 . . Classes Destroyed 14 | . 4 3 . 4 . 3 Worker 8 | . . . . 6 2 . Builder 8 | . . 1 . 4 1 2 Hauler 9 | . 1 1 . 2 5 . Recycler 3 | . . . . 1 2 . Operator 3 | . 1 1 . 1 . . Watcher 9 | . 1 1 2 4 1 . Swarmer 12 | . . 6 3 3 . . Grunt 35 | . 5 9 . 6 12 3 Brawler 1 | . . . . . . 1 Sentry 14 | . . 2 1 2 9 . Demolisher 1 | . . . . . . 1 Hunter 4 | . . . . 2 1 1 Programmer 5 | . . . . 2 2 1 Heavy 1 | . . . . . . 1 Best Kill Streak 8 | . 3 6 3 8 8 5 Combat Bots Only 6 | . 2 6 3 4 5 2 Max Kills in Single Turn 6 | . 2 2 1 6 2 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 2 . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 687 | . 18 88 22 114 334 111 Missed 241 | . 8 19 9 40 145 20 Damage Taken 5640 | . 342 805 125 890 1640 1838 Core 654 | . 111 97 16 22 202 206 Absorbed by Shields . | . . . . . . . Ignored by Resistances 27 | . . . . . . 27 Regen/Repaired (Parts) 1136 | . . . . . 762 374 Core Remaining (%) 79 | 100 55 75 97 . 68 . Volleys Fired 223 | . 17 37 22 38 81 28 Largest 3 | . 2 3 2 3 3 3 Hottest 188 | . 60 112 46 141 188 144 Shots Fired 549 | . 32 101 44 78 210 84 Gun 334 | . 25 94 44 11 137 23 Cannon 195 | . . . . 63 71 61 Launcher 20 | . 7 7 . 4 2 . Special . | . . . . . . . Kinetic 458 | . 16 68 44 74 172 84 Thermal 62 | . . 26 . . 36 . Explosive 13 | . 7 . . 4 2 . Electromagnetic 16 | . 9 7 . . . . Robot Hit Streak 16 | . 7 7 5 9 16 6 Robot Miss Streak 6 | . 3 6 3 6 5 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 4 | . . 1 1 . 2 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 296 | . 17 57 24 38 114 46 Core Hits 248 | . 22 29 11 61 103 22 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 2 | . . . 1 . 1 . Critical Strikes 13 | . . 2 1 3 3 4 Burn 1 | . . 1 . . . . Destroy 4 | . . 1 1 . 1 1 Blast 8 | . . . . 3 2 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8600 | . 786 1446 349 2111 2737 1171 Guns 3495 | . 190 914 349 80 1632 330 Cannons 2773 | . . . . 927 1005 841 Explosions 2316 | . 596 524 . 1102 94 . Melee . | . . . . . . . Ramming 16 | . . 8 . 2 6 . Kinetic 5464 | . 116 687 349 1007 2134 1171 Thermal 963 | . 157 303 . . 503 . Explosive 1635 | . 439 . . 1102 94 . Electromagnetic 522 | . 74 448 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 2 7 1 Average Corruption 2 | . . . . 1 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . . 1 24 1 Message Errors 2 | . . . . . 1 1 Matter Fused 8 | . . . . 1 7 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . . 5 . Data Loss (major) 3 | . . . . . 3 . Misfires 2 | . . . . . 2 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 32 | . . . . 29 3 . Projectiles 17 | . . . . 14 3 . Explosions 15 | . . . . 15 . . Melee . | . . . . . . . Knockbacks 18 | . . . . 3 5 10 Impact . | . . . . . . . Kinetic 16 | . . . . 3 4 9 Secondary 2 | . . . . . 1 1 Self-Inflicted Damage 268 | . 212 20 . 36 . . Shots 10 | . 7 1 . 2 . . Rammed . | . . . . . . . Targets Rammed 4 | . . 2 . 1 1 . Kicked 4 | . . 2 . 1 1 . Crushed . | . . . . . . . Highest Temperature 469 | . 26 299 4 108 469 251 Average Temperature 95 | . 8 101 2 27 123 87 Received Heat Transfer 1368 | . 72 336 18 144 537 261 Effects 5 | . . . . . 5 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 1 . . 4 . Heat Transferred 1929 | . 100 705 . . 1124 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 755 | . 227 459 433 491 755 656 Initial 343 | . . 95 193 196 133 343 Average 325 | . 137 315 331 287 403 441 Maximum Alert Level 3 | . 1 2 2 2 3 2 Low Security (%) 17 | 100 60 8 11 15 17 . Level 1 57 | . 39 53 58 80 38 41 Level 2 23 | . . 38 29 4 35 58 Level 3 2 | . . . . . 8 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 2 1 . 4 7 8 Investigation 5 | . 1 1 . 1 2 . Extermination 5 | . . . . 2 2 1 Reinforcement 5 | . 1 . . . 1 3 Assault 1 | . . . . . . 1 Garrison 6 | . . . . 1 2 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 7 | . . . 1 1 4 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 6 25 10 21 29 26 Peak Tracking Total 7 | . 2 7 4 4 5 6 Tactical Retreats 3 | . . 2 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 5 | . 1 . . 1 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 11 | . 1 1 . . 7 2 Max in Single Turn 1 | . 1 1 . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 23 | . 3 6 2 4 5 3 Terminals 14 | . 3 3 2 3 3 . Fabricators 2 | . . . . . . 2 Repair Stations 4 | . . 1 . 1 1 1 Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 67 | . 7 19 8 11 14 8 Successful 37 | . 5 10 4 4 9 5 Failed 30 | . 2 9 4 7 5 3 Catastrophic 9 | . . 3 2 2 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 40 | . 7 11 8 8 6 . Fabricators 6 | . . . . . . 6 Repair Stations 14 | . . 3 . 3 6 2 Recycling Units 1 | . . 1 . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 20 | . 5 5 4 3 3 . Record 1 | . . . 1 . . . Part Schematic 2 | . . . . 2 . . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . . . . 2 . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . 1 . . . . . Maintenance Status 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Recall Investigation 1 | . . . . 1 . . Hauler Manifests 2 | . . 1 1 . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 3 | . . . . . . 3 Network Status 1 | . . . . . . 1 Build 2 | . . . . . . 2 Repair Station Hacks 10 | . . 1 . 1 6 2 Scan Component 6 | . . 1 . 1 3 1 Repair 4 | . . . . . 3 1 Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . Used 1 | . . . . 1 . . Hacking Detections 19 | . 2 5 2 4 4 2 Full Trace Events 5 | . . 2 . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 76 | . . . . . . 76 Total Robot Build Rating 10 | . . . . . . 10 Part Schematics Acquired 3 | . . 1 . 2 . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 76 | . . . . . . 76 Total Part Build Rating 5 | . . . . . . 5 Parts Repaired 4 | . . . . . 3 1 Time 158 | . . . . . 114 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 82 | . . . . . . 82 Highest-Rated Ally 41 | . . . . . . 41 Total Orders 3 | . . . . . . 3 EXPLORE 2 | . . . . . . 2 RETURN 1 | . . . . . . 1 Ally Attacks 19 | . . . . . . 19 Total Damage 774 | . . . . . . 774 Kills 9 | . . . . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . . 4 Drone Recoveries 3 | . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 4962 | 51 351 765 196 1847 1166 586 Spaces Moved 3045 | 30 224 630 200 1254 514 193 Core 14 | 13 . 1 . . . . Treads . | . . . . . . . Legs 2325 | 17 224 262 . 1115 514 193 Wheels . | . . . . . . . Hover 706 | . . 367 200 139 . . Flight . | . . . . . . . Fastest Speed 48 | 50 120 52 52 48 140 140 Average Speed 116 | 122 120 83 52 129 140 140 Slowest Speed 300 | 200 120 300 52 140 140 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 45 44 19 34 62 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 233 | . 48 12 . 67 97 9 Melee . | . . . . . . . Projectile 49 | . . . . 15 25 9 AOE 184 | . 48 12 . 52 72 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 3990 | 41 274 791 250 1403 786 445 Wait 445 | . 5 50 . 43 137 210 Move 3039 | 29 223 629 199 1253 513 193 Hop . | . . . . . . . Pick Up 76 | 4 9 22 7 17 13 4 Fast Attach 44 | 6 5 7 4 9 13 . Attach 27 | . 1 12 . 6 3 5 Detach 1 | . . . . . . 1 Swap 31 | 1 4 6 6 7 5 2 Drop 100 | 1 10 26 12 29 20 2 Fire 223 | . 17 37 22 38 81 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . 2 . 1 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 5) 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 645 | -9/Materials | Identified exit to Mines 747 | -9/Materials | Discovered new exit (range 5) 1168 | -9/Materials | Entered another Materials area 1168 | -8/Materials | Evolved 2 slots: Utility x2 1317 | -8/Materials | Discovered new exit (range 15) 1364 | -8/Materials | Identified exit to Factory 1364 | -8/Materials | Entered Factory 1364 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1524 | -7/Factory | Found Prototype Launcher 1524 | -7/Factory | Identified Rocket Array 1527 | -7/Factory | Found Rocket Array 1600 | -7/Factory | Build established: Hacker-Skirmisher 1980 | -7/Factory | Garrison activated, responded to threat 2107 | -7/Factory | Build established: Skirmisher 2409 | -7/Factory | Discovered new exit (range 7) 2419 | -7/Factory | Identified exit to Factory 2903 | -7/Factory | Build established: Gunner 3044 | -7/Factory | Discovered new exit (range 12) 3071 | -7/Factory | Identified exit to Storage 3211 | -7/Factory | Entered Storage 3470 | -7/Storage | Repaired Lgt. Armored Exoskeleton 3515 | -7/Storage | Repaired Lgt. Armored Exoskeleton 3698 | -7/Storage | Garrison activated, responded to threat 3858 | -7/Storage | Repaired Sml. Storage Unit 3919 | -7/Storage | Garrison activated, responded to threat 4290 | -7/Storage | Discovered exit to Factory (range 19) 4377 | -7/Storage | Entered Factory 4377 | -6/Factory | Evolved 2 slots: Utility x2 4494 | -6/Factory | Build established: Hacker-Gunner 4554 | -6/Factory | Fabricated H-66 Slayer (x2) 4727 | -6/Factory | Fabricated Thermal Defense Suite (x1) 4727 | -6/Factory | First assault squad dispatched 4736 | -6/Factory | Garrison activated, responded to threat 4859 | -6/Factory | Repaired Lgt. Armored Exoskeleton 4921 | -6/Factory | Discovered new exit (range 35) 4963 | -6/Factory | Self-destructed Last Messages --------------- 04952_ Penetrated by Slug. 04953_ H-66 Slayer knocked back. 04953_ G-50 Soldier knocked back. 04953_ H-66 Slayer Flexi-carbon Leg blasted off. 04954_ Penetrated by Slug. 04955_ K-01 Serf collects debris. 04956_ Acquired 3 matter. 04957_ Penetrated by Slug. 04958_ H-66 Slayer destroyed. 04959_ Acquired 20 matter. 04959_ K-01 Serf collects debris. 04960_ Critical hit (Burn: +37). 04961_ Penetrated by Slug. 04961_ Critical hit (Destroy). 04961_ Lgt. Armored Exoskeleton destroyed. 04961_ Acquired 52 matter. 04961_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04962_ Mni. Assault Cannon severed. 04962_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????? #???????? | | ?????????????????????????????????????? #???????? | | ??????????????????????????????##+##??? ##??????? | | ?????????????????????????????? #??? T#??????? | | ??????????????????????????????# #??? ???????? | | ???????????????????????????##?# #??? #???????? | | ????????????????????##?######## #??# #???????? | | ????????????????????# ## #??# #???????? | | ????????????????????# ## #??# #???????? | | ????????????????????# ## #### #???????? | | ???????????????????## "" ""## #???????? | | ????????????????????# "" ""## % #???????? | | ????????????????????# """ G## % #???????? | | ????????????????????# "" ""## #???????? | | ????????????????????# " ""## %! #???????? | | ??????????????????"## %=% ## % % ! ######### | | ??????????????????" ###+#c##### %% =!# | | ??????????????????" [=c@ = %%%! =%# | | ??????????????????" =!g%%==% %| """ !# | | ??????????????????" = %hg=%%! """ # | | ??????????????????"###;+####### k"""" + | | ??????????????????""# %| [% ## """" !# | | ??????????????????# # / ## """" " "# | | ??????????????????# # = "## """" [ "# | | ??????????????????# ## """" """######### | | ??????????????????# ## #???????? | | ??????????????????# ## #???????? | | ?????????????????? ######### #???????? | | ?????????????????# " #???????# #???????? | | ?????????????????## " = =#???????# #???????? | | ??????????????????# """"""""##???????# #???????? | | ??????????????????###" ############### #???????? | | ????????????????????## #??? ! # ######### | | ?????????????????????# #???"""" # ^^# | | ?????????????????????# #???"""" # # | | ?????????????????????# #???"""" # # | | ?????????????????????# #?# """" # # | | ?????????????????????# ## !! + + """ """ | | ?????????????????????# #?# !* # # """ """ | | ???????############### #?############# # """ """ | | ???????# ## #?????????????# # | | ???????# ## #?????????????# ########+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -9/Materials | Scanalyzed Adv. Drone Bay | -7/Factory | Hacked Coil Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Thermal Defense Suite | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterPowerBlaster Manual? 0 Play Time 01:02:56 Cumulative 46.8 hours Start 2024.04.26 @ 07:39:28 End 2024.04.26 @ 12:15:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 59 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c7aa889-860d-475b-a201-ba3633837ed0