Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.01 @ 12:12:32 Player: Departed Result: Destroyed by Y-45 Defender via exploding Fusion Modulator Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (57) 285 Value Destroyed (1255) 1255 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 2596 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 265/265 System Corruption 2% Temperature Warm (135) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Heat Sink Heat Sink Heat Sink Large Storage Unit ECM Suite Hardened Light Armor Plating EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg VTOL Module Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Heat Sink Large Storage Unit Improved Targeting Computer ECM Suite EM Shotgun Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Flail Flail [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Flail Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 49 | 6 10 33 Power 8 | 1 2 5 Engine 8 | 1 2 5 Core . | . . . Reactor . | . . . Propulsion 17 | 2 2 13 Treads 6 | . . 6 Leg 4 | 2 . 2 Wheel . | . . . Hover 4 | . 2 2 Flight 3 | . . 3 Utility 7 | 1 1 5 Device 1 | . 1 . Storage 4 | 1 . 3 Processor 2 | . . 2 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 17 | 2 5 10 Energy Gun 5 | 2 2 1 Energy Cannon 6 | . . 6 Ballistic Gun 4 | . 2 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . 1 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 3 | . . 3 Corrupted Parts 1 | . . 1 System Corruption 2 | . . 2 Parts Lost 9 | . 1 8 Power 1 | . . 1 Propulsion 5 | . . 5 Utility . | . . . Weapon 3 | . 1 2 Highest Loss Streak 6 | . 1 6 To Critical Strikes . | . . . Average Slot Usage (%) 83 | . 84 82 Engine 11 | . 14 10 Treads 16 | . . 21 Leg 5 | . 13 2 Hover 5 | . 14 3 Flight 1 | . . 1 Storage 11 | . 14 10 Processor 8 | . . 11 Energy Gun 6 | . 10 5 Energy Cannon 9 | . . 12 Ballistic Gun 4 | . 11 1 Impact Weapon 1 | . 1 1 Naked Turns . | . . . Heaviest Build 35 | 11 18 35 Greatest Support 80 | 20 20 80 Greatest Overweight (x) 5 | 1 5 3 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 8 15 Average Capacity 12 | 7 8 13 Most Carried 15 | 2 8 15 Average Carried 10 | . 6 12 Final Capacity 15 | 8 8 15 Final Carried 13 | 2 8 13 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 867 | 209 228 430 Remotely . | . . . Salvage Created 1970 | . 452 1518 Parts 138 | . 34 104 Haulers Intercepted 2 | . . 2 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 38 | . 8 30 Melee 2 | . . 2 Guns 13 | . 8 5 Cannons 19 | . . 19 AOE 1 | . . 1 Classes Destroyed 10 | . 5 5 Worker 6 | . 1 5 Builder 2 | . 1 1 Tunneler 1 | . . 1 Hauler 2 | . . 2 Recycler 3 | . 2 1 Watcher 5 | . . 5 Swarmer 12 | . 3 9 Grunt 18 | . 5 13 Duelist 1 | . . 1 Sentry 7 | . . 7 Best Kill Streak 8 | . 4 8 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | . 2 2 Gunslinging . | . . . Exploded 1 | . . 1 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1593 | . 266 1327 Core 544 | . 73 471 Absorbed by Shields . | . . . Regen/Repaired (Parts) 205 | . . 205 Core Remaining (%) 85 | 100 70 . Volleys Fired 107 | . 43 64 Largest 2 | . 2 2 Hottest 136 | . 68 136 Shots Fired 192 | . 73 119 Gun 115 | . 73 42 Cannon 77 | . . 77 Launcher . | . . . Special . | . . . Kinetic 54 | . 42 12 Thermal 107 | . . 107 Explosive . | . . . Electromagnetic 31 | . 31 . Robot Hit Streak 25 | . 25 22 Robot Miss Streak 3 | . 3 1 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 154 | . 54 100 Core Hits 63 | . 19 44 Critical Kills 1 | . . 1 Critical Parts Destroyed 3 | . . 3 Critical Strikes 7 | . 2 5 Burn 1 | . . 1 Meltdown 1 | . . 1 Destroy 1 | . . 1 Corrupt 2 | . 2 . Smash 2 | . . 2 Melee Attacks 17 | . . 17 Impact 17 | . . 17 Slashing . | . . . Piercing . | . . . Sneak Attacks 3 | . . 3 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2936 | . 681 2255 Guns 1196 | . 655 541 Cannons 1254 | . . 1254 Explosions 26 | . 26 . Melee 440 | . . 440 Ramming 20 | . . 20 Kinetic 407 | . 309 98 Thermal 1723 | . 26 1697 Explosive . | . . . Electromagnetic 346 | . 346 . Impact 440 | . . 440 Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 19 | . . 19 Message Errors 4 | . . 4 Matter Fused 2 | . . 2 Heat Flow Errors 3 | . . 3 Energy Discharges 3 | . . 3 Data Loss (minor) 4 | . . 4 Alerts 2 | . . 2 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 269 | . . 269 Projectiles 2 | . . 2 Explosions . | . . . Melee 267 | . . 267 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 3 | . . 3 Targets Rammed 3 | . . 3 Kicked . | . . . Crushed . | . . . Highest Temperature 421 | . 144 421 Average Temperature 103 | . 40 124 Received Heat Transfer 696 | . 138 558 Effects 6 | . . 6 Shutdowns 1 | . . 1 Energy Bleed 1 | . . 1 Matter Decay 1 | . . 1 Short Circuit 1 | . . 1 Damage (minor) 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 6 | . . 6 Impact Corruptions 9 | . . 9 Robots Melted 2 | . . 2 Combat Hostiles 1 | . . 1 Parts Melted 8 | . . 8 Heat Transferred 3343 | . 50 3293 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 531 | . 268 531 Initial 40 | . . 40 Average 225 | . 111 273 Maximum Alert Level 2 | . 1 2 Low Security (%) 46 | 100 85 31 Level 1 44 | . 14 56 Level 2 9 | . . 12 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 2 4 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . . 5 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 60 | . 16 44 Peak Tracking Total 6 | . 5 6 Tactical Retreats 4 | . 2 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 10 | . 5 5 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 2 | . 1 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 24 | . 11 13 Successful 14 | . 5 9 Failed 10 | . 6 4 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 6 | . 6 . Terminals 11 | . 10 1 Fabricators . | . . . Repair Stations 7 | . . 7 Recycling Units 4 | . 1 3 Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 5 | . 4 1 Prototype ID Bank 1 | . . 1 Level Access Points 1 | . 1 . Locate Traps 2 | . 2 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 6 | . . 6 Scan Component 3 | . . 3 Repair 3 | . . 3 Recycling Unit Hacks 2 | . 1 1 Retrieve Components 2 | . 1 1 Scanalyzer 1 | . . 1 Insert Component 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 3 3 Full Trace Events 3 | . 3 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 3 | . . 3 Time 109 | . . 109 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 20 | . 10 10 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1906 | 60 465 1381 Spaces Moved 1105 | 43 354 708 Core 11 | 4 1 6 Treads 456 | . . 456 Legs 214 | 39 126 49 Wheels . | . . . Hover 418 | . 227 191 Flight 6 | . . 6 Fastest Speed 48 | 50 56 48 Average Speed 117 | 115 86 132 Slowest Speed 300 | 120 300 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 41 | 3 57 63 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . 2 . Melee . | . . . Projectile . | . . . AOE 2 | . 2 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1502 | 50 448 1004 Wait 151 | . 12 139 Move 1103 | 42 353 708 Hop . | . . . Pick Up 35 | 2 13 20 Fast Attach 30 | 6 7 17 Attach 8 | . . 8 Detach 10 | . 2 8 Swap 12 | . 3 9 Drop 28 | . 15 13 Fire 107 | . 43 64 Melee 15 | . . 15 Ram . | . . . Kick . | . . . Crush 3 | . . 3 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Identified exit to Materials 342 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 6) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Propulsion x2 686 | -9/Materials | Core integrity fell below 50% 712 | -9/Materials | Lost 6 parts (1p4n1w) 1113 | -9/Materials | Repaired Lgt. Treads 1147 | -9/Materials | Repaired Imp. Ion Engine 1178 | -9/Materials | Discovered new exit (range 16) 1263 | -9/Materials | Core integrity fell below 20% 1606 | -9/Materials | Repaired Adv. Beam Cannon 1744 | -9/Materials | Discovered new exit (range 6) 1907 | -9/Materials | Destroyed by Y-45 Defender via exploding Fusion Modulator Last Messages --------------- 01814_ Acquired Unknown Storage. 01814_ Identified Sml. Battery. 01816_ Dropped Sml. Battery. 01818_ Acquired Lrg. Storage Unit. 01821_ Discarded Imp. Targeting Computer. 01824_ Acquired Heat Sink. 01827_ Acquired Adv. Beam Cannon. 01832_ Acquired Lrg. Storage Unit. 01834_ Acquired Imp. Ion Engine. 01837_ Acquired EM Shotgun. 01840_ Acquired Mni. Grenade Launcher. 01844_ Acquired ECM Suite. 01848_ System corrupted: Component data lost. 01866_ System corrupted: Adv. Beam Cannon failed to cycle. 01866_ S-10 Pest destroyed. 01872_ Flight Unit melted. 01872_ S-10 Pest destroyed. 01876_ Acquired 15 matter. 01894_ YFR5HDCCKQWXDWSCY0/5Z 01907_ Fusion Modulator explodes. 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