Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 19:49:38 Player: tsintsir Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3456) 3456 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1375) 1375 TOTAL SCORE: 8836 Bonus ------- High Alert Combat Kills 444 Follower Combat Kills 131 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Triangulator > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Light Treads Large Matter Pod (150) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Hybrid Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Treads Light Treads Advanced Heat Sink Advanced Heat Sink Compact Battery Large Matter Pod Mapping Drone Bay Heavy Particle Gun Advanced Beam Rifle Gatling Laser Thermic Laser Ion Cannon Heavy Plasma Cannon Remote Datajack [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Hybrid Fission Core Propulsion Light Treads Treads Light Treads Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon 3 | . . 2 . . . . 1 Parts Attached 69 | 6 1 13 4 11 . 3 31 Power 10 | 1 . 3 . . . 1 5 Engine 9 | 1 . 3 . . . 1 4 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 11 | 2 . 2 . . . . 7 Treads 11 | 2 . 2 . . . . 7 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 1 2 2 4 . 2 8 Device 10 | . . . 1 2 . 1 6 Storage 3 | 1 1 . . . . 1 . Processor 2 | . . 2 . . . . . Hackware . | . . . . . . . . Protection 5 | . . . 1 2 . . 2 Artifact . | . . . . . . . . Weapon 28 | 2 . 6 2 7 . . 11 Energy Gun 9 | . . 3 . 5 . . 1 Energy Cannon 7 | . . . 1 . . . 6 Ballistic Gun 8 | 2 . 2 1 1 . . 2 Ballistic Cannon 2 | . . 1 . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 6 | . . . . 6 . . . Parts Lost 16 | . . 5 . . . . 11 Power 4 | . . 1 . . . . 3 Propulsion 5 | . . 2 . . . . 3 Utility . | . . . . . . . . Weapon 7 | . . 2 . . . . 5 Highest Loss Streak 5 | . . 3 . . . . 5 To Critical Strikes . | . . . . . . . . Average Backups 8 | 1 2 5 7 8 8 7 11 Power . | . 1 . 1 1 1 1 . Propulsion . | . . . 1 1 1 1 . Utility 2 | . . 1 1 2 3 3 3 Weapon 3 | . 1 1 3 2 2 1 6 Tool/Special . | . . . . . . . . Unused Backups 15 | . . 3 . 4 . . 8 Power 3 | . . 1 . . . . 2 Propulsion 2 | . . . . . . . 2 Utility 3 | . . 1 . 1 . . 1 Weapon 5 | . . 1 . 3 . . 1 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 96 | . 95 91 98 99 100 100 90 Engine 9 | . 14 11 9 9 9 9 8 Treads 18 | . 28 17 18 18 18 18 17 Device 9 | . . . 9 9 9 10 12 Storage 8 | . 23 12 9 9 9 9 5 Processor 7 | . . 7 9 9 9 9 5 Protection 6 | . . . 8 9 9 7 5 Energy Gun 12 | . . 15 5 15 18 18 2 Energy Cannon 10 | . . . 2 8 9 9 17 Ballistic Gun 11 | . 28 23 26 11 9 9 7 Peak Build Rating 63 | 6 7 13 19 28 28 34 63 Average Rating 31 | 4 6 9 16 26 28 29 46 On Entrance 16 | . 6 7 13 19 28 28 30 Avg Prop Armor Cover (%) 6 | . . . . . . . 6 Naked Turns 167 | . . . . . . . 167 Heaviest Build 92 | 14 17 22 30 30 29 44 92 Greatest Support 70 | 40 40 40 40 40 40 40 70 Greatest Overweight (x) 2 | . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 Average Capacity 10 | 6 8 8 8 8 8 9 14 Most Carried 15 | 2 4 8 8 8 8 10 15 Average Carried 8 | 1 2 5 7 7 8 8 11 Final Capacity 15 | 8 8 8 8 8 8 15 5 Final Carried 10 | 2 4 8 8 8 8 10 4 Class Distribution -------------------- 49% | Commander-Gunner 38% | Scavenger-Gunner 6% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 2238 | 239 33 536 . 404 18 30 978 Remotely . | . . . . . . . . Salvage Created 3936 | . 41 701 55 541 60 . 2538 Parts 210 | . . 48 3 36 4 . 119 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 75 | . 1 22 1 8 1 . 42 Guns 34 | . 1 19 1 4 . . 9 Cannons 35 | . . 3 . 4 1 . 27 AOE 1 | . . . . . . . 1 Classes Destroyed 14 | . 1 3 . 3 . . 7 Worker 4 | . . . . 3 . . 1 Builder 6 | . . . . . . . 6 Recycler 2 | . . 1 . . . . 1 Operator 1 | . . . . 1 . . . Watcher 5 | . . . . 1 . . 4 Swarmer 18 | . . 12 . . . . 6 Grunt 26 | . 1 6 . 4 . . 15 Brawler 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 15 | . . 4 1 4 1 . 5 Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . . . 2 Programmer 9 | . . . . . . . 9 Heavy 1 | . . . . . . . 1 Best Kill Streak 11 | . 1 11 1 4 1 . 6 Combat Bots Only 6 | . 1 6 1 3 1 . 4 Max Kills in Single Turn 3 | . 1 2 1 1 1 . 3 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 363 | . 2 137 . 13 2 . 209 Missed 91 | . . 37 . 2 1 . 51 Hits 272 | . 2 100 . 11 1 . 158 Projectile 272 | . 2 100 . 11 1 . 158 Critical Strikes 10 | . . 3 . 1 . . 6 Part Disruptions 1 | . . . . . . . 1 Damage Taken 4456 | . 22 1032 . 232 122 . 3048 Core 1022 | . 11 148 . . 11 . 852 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 95 | . . . 95 . . . . Core Remaining (%) 89 | 100 95 63 . . . 98 . Volleys Fired 142 | . 2 44 1 21 2 . 72 Largest 5 | . 2 4 4 4 4 . 5 Hottest 421 | . 40 130 128 207 207 . 421 Shots Fired 600 | . 4 161 4 78 8 . 345 Gun 322 | . 4 141 3 59 6 . 109 Cannon 278 | . . 20 1 19 2 . 236 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 243 | . 4 104 3 31 2 . 99 Thermal 357 | . . 57 1 47 6 . 246 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 32 | . 2 13 2 13 17 . 32 Robot Miss Streak 7 | . 1 6 1 4 1 . 7 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 4 . . . . . Max Gunslinging Chain 2 | . . 2 . . . . . Shots Hit Robots 312 | . 3 79 2 40 6 . 182 Core Hits 141 | . 2 33 2 21 2 . 81 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . . 3 . 4 1 . 5 Burn 11 | . . 3 . 4 1 . 3 Meltdown 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8146 | . 44 1031 30 815 115 . 6111 Guns 2772 | . 44 925 30 581 69 . 1123 Cannons 4899 | . . 106 . 231 46 . 4516 Explosions 464 | . . . . . . . 464 Melee . | . . . . . . . . Ramming 11 | . . . . 3 . . 8 Kinetic 1793 | . 44 604 30 198 15 . 902 Thermal 6342 | . . 427 . 614 100 . 5201 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 2 2 . 4 Average Corruption 2 | . . . . 2 2 . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 61 | . . . . 5 7 . 49 Message Errors 17 | . . . . 2 1 . 14 Matter Fused 9 | . . . . 1 1 . 7 Heat Flow Errors 10 | . . . . . 3 . 7 Energy Discharges 5 | . . . . 1 . . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 11 | . . . . 1 2 . 8 Misfires 2 | . . . . . . . 2 Alerts 3 | . . . . . . . 3 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 189 | . . . . . . . 189 Projectiles 119 | . . . . . . . 119 Explosions 70 | . . . . . . . 70 Melee . | . . . . . . . . Knockbacks 3 | . . 1 . . . . 2 Impact . | . . . . . . . . Kinetic 3 | . . 1 . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 77 | . . . . . . . 77 Shots 1 | . . . . . . . 1 Rammed 5 | . . . . 2 . . 3 Targets Rammed 6 | . . . . 2 . . 4 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 716 | . . 506 30 220 204 . 716 Average Temperature 176 | . . 175 20 58 77 . 206 Received Heat Transfer 1428 | . 12 309 . 90 54 . 963 Effects 53 | . . 6 . . . . 47 Shutdowns 7 | . . 2 . . . . 5 Energy Bleed 7 | . . 1 . . . . 6 Interference 14 | . . . . . . . 14 Matter Decay 6 | . . 1 . . . . 5 Short Circuit 9 | . . 2 . . . . 7 Damage (minor) 3 | . . . . . . . 3 Damage (major) 6 | . . . . . . . 6 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . . . . . 5 Combat Hostiles 5 | . . . . . . . 5 Parts Melted 35 | . . 1 . 3 . . 31 Heat Transferred 11103 | . . 1410 . 1443 259 . 7991 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Maximum Alert Level 4 | . . 1 . . . . 4 Low Security (%) 57 | 100 100 21 100 100 100 . 26 Level 1 17 | . . 78 . . . . 18 Level 2 17 | . . . . . . . 37 Level 3 5 | . . . . . . . 12 Level 4 2 | . . . . . . . 4 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1202 | . 35 316 80 87 34 . 1202 Initial 80 | . . . 80 12 . . . Average 225 | . 4 208 46 19 1 . 424 Influence Increases 2810 | . 41 547 50 319 39 . 1814 Destroy 0b10 Robot/C 1540 | . 20 440 20 160 20 . 880 Destroy 0b10 Robot/NC 95 | . . 5 . 25 . . 65 Destroy Leader 410 | . . 100 10 52 . . 248 Allied During Kill 44 | . . . . . 14 . 30 Successful Hack 82 | . 6 . 20 35 5 . 16 Disable Machine 165 | . . . . 30 . . 135 Destroy Structure 84 | . . 2 . 2 . . 80 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 375 | . 15 . . 15 . . 345 Influence Decreases 1613 | . 41 356 211 349 39 . 617 Entered New Map 129 | . . . 111 18 . . . Time Decay 1234 | . 41 306 100 321 39 . 427 Lost Part 160 | . . 50 . . . . 110 Lost Ally 90 | . . . . 10 . . 80 Squads Dispatched 22 | . . 2 . . . . 20 Investigation 7 | . . 1 . . . . 6 Extermination 7 | . . . . . . . 7 Reinforcement 6 | . . 1 . . . . 5 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 8 | . . 1 2 2 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 2 30 2 22 1 . 76 Peak Tracking Total 11 | . 2 5 2 5 . . 11 Tactical Retreats 11 | . 1 . . 1 . . 9 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 6 | . . 1 . 1 . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 10 | . . . . 10 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 11 | . . . . 2 . . 9 Max in Single Turn 2 | . . . . 1 . . 2 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 39 | . 1 2 4 11 3 6 12 Terminals 19 | . 1 1 2 9 3 . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 1 1 . . . Recycling Units 5 | . . . . . . . 5 Scanalyzers 3 | . . 1 1 . . . 1 Garrison Access 3 | . . . . 1 . . 2 Total Hacks 106 | . 2 4 16 20 9 29 26 Successful 61 | . 1 . 8 9 3 29 11 Failed 43 | . 1 4 7 11 6 . 14 Catastrophic 7 | . . 1 1 1 . . 4 Database Lockouts 2 | . . . 1 . . . 1 Manual 52 | . 2 3 6 16 10 . 15 Terminals 44 | . 2 3 6 17 9 . 7 Fabricators 1 | . . . . . . . 1 Repair Stations 6 | . . . 4 2 . . . Recycling Units 9 | . . . . . . . 9 Scanalyzers 14 | . . 1 6 . . . 7 Garrison Access 3 | . . . . 1 . . 2 Terminal Hacks 41 | . 1 . 2 6 2 29 1 Record 24 | . . . . . . 24 . Robot Analysis 5 | . . . . . . 5 . Terminal Index 4 | . 1 . 1 1 1 . . Locate Traps 3 | . . . . 2 1 . . Disarm Traps 2 | . . . . 2 . . . Investigation Status 1 | . . . . . . . 1 Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . 2 1 . . . Scan Component 2 | . . . 1 1 . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . 4 . . . 3 Retrieve Study 7 | . . . 4 . . . 3 Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 8 | . . . . 1 1 . 6 Terminals 3 | . . . . 1 1 . 1 Assimilate 2 | . . . . 1 . . 1 Operators 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . . . 5 Fedlink 5 | . . . . . . . 5 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 22 | . 1 2 4 6 3 . 6 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 7 | . . . 4 . . . 3 Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 12 | . . . . 11 . . 1 Largest Group 10 | . . . . 10 10 8 8 Highest-Rated Group 173 | . . . . 173 173 141 141 Highest-Rated Ally 36 | . . . . 29 29 29 36 Total Orders 11 | . . . . . . 11 . STAY 1 | . . . . . . 1 . ROAM 3 | . . . . . . 3 . FOLLOW 1 | . . . . . . 1 . EXPLORE 3 | . . . . . . 3 . RETURN 3 | . . . . . . 3 . Ally Attacks 36 | . . . . . . . 36 Total Damage 517 | . . . . . . . 517 Kills 3 | . . . . . . . 3 Allies Corrupted 6 | . . . . . . . 6 Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Active Infowar (turns) 62 | . . . . . . . 62 Triangulation 62 | . . . . . . . 62 Robot Analysis Total 5 | . . . . . . 5 . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . . . . 3 . Drone Recoveries 3 | . . . . . . 3 . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 9833 | 70 349 723 210 1351 651 3639 2840 Spaces Moved 5026 | 40 199 316 108 743 395 1696 1529 Core 435 | 4 . . . . . . 431 Treads 4591 | 36 199 316 108 743 395 1696 1098 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 Average Speed 164 | 149 160 160 160 160 160 175 156 Slowest Speed 285 | 160 160 160 160 160 160 240 285 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 5 37 30 11 98 68 94 37 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 85 | . . . . 1 . . 84 Melee . | . . . . . . . . Projectile 76 | . . . . 1 . . 75 AOE 9 | . . . . . . . 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 6264 | 48 226 429 143 859 410 2362 1787 Wait 898 | . 22 37 26 56 14 652 91 Move 5019 | 39 198 315 107 742 394 1695 1529 Hop . | . . . . . . . . Pick Up 48 | 3 3 10 2 5 . 5 20 Fast Attach 55 | 5 . 9 3 12 . 2 24 Attach 20 | 1 1 4 2 . . . 12 Detach 6 | . . 3 . . . . 3 Swap 13 | . . . . 4 . 2 7 Drop 57 | . . 7 2 17 . 6 25 Fire 142 | . 2 44 1 21 2 . 72 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush 3 | . . . . 2 . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Weapon x2 676 | -9/Materials | Lost 3 parts (2n1w) 1106 | -9/Materials | Discovered new exit (range 16) 1143 | -9/Materials | Entered another Materials area 1143 | -8/Materials | Evolved 2 slots: Utility x2 1203 | -8/Materials | Build established: Scavenger-Gunner 1246 | -8/Materials | Repaired Assault Rifle 1296 | -8/Materials | Central database locked down 1309 | -8/Materials | Discovered new exit (range 12) 1353 | -8/Materials | Entered Storage 1622 | -8/Storage | Met 01-MTF 1979 | -8/Storage | Discovered new exit (range 9) 2057 | -8/Storage | Lost 3 allies 2193 | -8/Storage | Discovered new exit (range 5) 2456 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2704 | -8/Storage | Entered Recycling 2704 | -8/Recycling | Accompanied by 11 allies (01-MTF) 2747 | -8/Recycling | Build established: Commander-Gunner 3250 | -8/Recycling | Scanned before Scraplab entrance 3307 | -8/Recycling | Entered Scraplab 3309 | -8/Recycling | Lost 3 allies 3331 | -8/Recycling | Discovered new exit (range 2) 3355 | -8/Recycling | Entered Scraptown 3355 | -8/Scraptown | Accompanied by 8 allies 3355 | -8/Scraptown | System corruption cleaned by C-Scrubber 3968 | -8/Scraptown | Discovered new exit (range 5) 4114 | -8/Scraptown | Visited Cave Peace 4160 | -8/Scraptown | Visited TADAMA 4208 | -8/Scraptown | Visited Assassins FH 4291 | -8/Scraptown | Visited Red Mages 4408 | -8/Scraptown | Visited Symbiants 4463 | -8/Scraptown | Visited CPS Storage 4775 | -8/Scraptown | Visited Awakened 4816 | -8/Scraptown | Visited UFD Registry 4816 | -8/Scraptown | Registered with UFD as "Bladedriver" 4879 | -8/Scraptown | Visited Cartography Club 4954 | -8/Scraptown | Discovered new exit (range 39) 5862 | -8/Scraptown | Visited Abandonware Association 5874 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 5880 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 5920 | -8/Scraptown | Visited Botcube Research 5937 | -8/Scraptown | Found Botcube 5963 | -8/Scraptown | Visited Curators Association 6009 | -8/Scraptown | Visited Scrap Suit Storage 6053 | -8/Scraptown | Visited Analyses Database 6086 | -8/Scraptown | Visited Research Penetration Think Tank 6125 | -8/Scraptown | Visited Supply Room 6846 | -8/Scraptown | Met Optimus 6846 | -8/Scraptown | Accepted into 0bPrime 6994 | -8/Scraptown | Entered Factory 6994 | -6/Factory | Accompanied by 8 allies 6994 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 7395 | -6/Factory | Lost 5 allies 7501 | -6/Factory | Central database locked down 7631 | -6/Factory | Build established: Scavenger-Gunner 7635 | -6/Factory | Loaded intel: 8 recycling unit locations 7784 | -6/Factory | Botcube activated 7792 | -6/Factory | Botcube completed mutation into legged form (unarmed). 7948 | -6/Factory | Learned location of Protoforge (-3) 8188 | -6/Factory | Discovered new exit (range 5) 8873 | -6/Factory | Cargo convoy interrupted 9066 | -6/Factory | Discovered new exit (range 12) 9605 | -6/Factory | Released all parts (11) 9636 | -6/Factory | Lost 5 parts (2n3w) 9660 | -6/Factory | Core integrity fell below 50% 9728 | -6/Factory | Core integrity fell below 20% 9794 | -6/Factory | First assault squad dispatched 9834 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Trojan loaded successfully. Testing... System interface override in place. 09701_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09708_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 09727_ Triggered Tesla Bomb Trap. 09727_ A bubble of electromagnetic force engulfs the area. 09727_ Power Conduit explodes. 09727_ Terminal disabled. 09730_ Critical hit (Burn: +37). 09735_ System corrupted: Matter fused (-5). 09765_ System corrupted: Matter fused (-10). 09772_ Acquired Triangulator. 09781_ U-05 Engineer lays Concrete. 09784_ U-05 Engineer builds a Wall. 09794_ ALERT: Unidentified disturbance in Zone 4D, multiple assault carriers dispatched. 09799_ FXTRARRT=Q/KCDILJJ|6MR1VWL9Z 09818_ LLHFUEOF2R8WZ/T2O8X7JFNH9OJYFD 1F5 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ?????????? | | ????????????????????????????????????? ???????? | | ????????????????????????????????????? #????? | | ????????????????????????????????????? ###??? | | ????????????????????????????????????? ? | | ????????????????????????????????????? ? | | ????????????????????????????????????# | | ???????????????????????????????????? | | ????????????????????????????????????# ? | | ????????????????????????????????????# ?? | | ????????????????????????????????????# ???? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ?????????????????????# ############## #????? | | ?????????????????????# u@ g #????? | | ?????????????????????# ############## #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #???## | | ????????????????????????????????????# #???# | | ????????????????????????????????????# #???# | | ????????????????????????????????????# #???# | | ??????????????????????############### #???# | | ??????????????????????# = ## ##??# | | ??????????????????????# # #??# | | ??????????????????????# # #??# | | ??????????????????????# # #??# | | ??????????????????????# # #??## | | ??????????????????????# = + #???? | | ??????????????????????# # #???? | | ??????????????????????# ! # #???? | | ??????????????????????# # #???? | | ??????????????????????# # #???? | | ??????????????????????# ### ###???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 1090 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 5% | -8/Materials Studied --------- Minigun | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Hvy. Plasma Cannon | -6/Factory | Hacked Hvy. Assault Rifle | -6/Factory | Hacked Lgt. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Brute Force Frienemies \\IAMDERELICT Challenges ------------ None Game ------ Seed AssemblyDisassembledStorage Manual? 0 Play Time 01:25:44 Cumulative 59.2 hours Start 2025.12.27 @ 18:19:41 End 2025.12.27 @ 19:49:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e8066b9-75e2-4635-9e09-674d27234d45