Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 21:01:16 Player: TechnicalFowl Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (103) 515 Value Destroyed (2718) 2718 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3308) 3308 TOTAL SCORE: 14421 Bonus ------- High Alert Combat Kills 8 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1575/1600 Matter 291/300 Energy 75/160 System Corruption 4% Temperature Hot (205) Movement Flying (17) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (8) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Cooled Field Propulsion Drive Diametric Drive > --- UTILITY (13) ----- Advanced Heat Sink Structural Scanner Enhanced Optical Array Improved Melee Analysis Suite Armor Integrity Analyzer Advanced Transmission Jammer (fused) Advanced Reaction Control System Advanced Thermal Shield Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor Linear Accelerator Heavy Shock Bomb Launcher Advanced Remote Datajack Shock Maul Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module Nuclear Pulse Thruster Impulse Thruster Cooled Field Propulsion Drive Diametric Drive > --- UTILITY ---------- Advanced Heat Sink Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Armor Integrity Analyzer Advanced Transmission Jammer Advanced Reaction Control System Advanced Thermal Shield Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon Lance > --- INVENTORY -------- Micro Antimatter Reactor Linear Accelerator Heavy Shock Bomb Launcher Advanced Remote Datajack Shock Maul [Rating: 132] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Xenon Bombardment Thruster Leg Improved Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility System Shield Device Structural Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Weapon Katana Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . . . 1 1 . . . 1 . . 1 1 Utility 11 | . . . 1 . . . 1 1 . . 1 1 2 2 1 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 122 | 7 10 . 14 17 . 2 8 . . 13 13 5 5 14 8 6 Power 16 | 2 2 . 2 3 . . 2 . . 1 2 . . 1 1 . Engine 10 | 2 . . 1 3 . . 2 . . . 1 . . 1 . . Core 6 | . 2 . 1 . . . . . . 1 1 . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 35 | 2 3 . 7 7 . . 3 . . 4 2 1 . 1 2 3 Treads . | . . . . . . . . . . . . . . . . . Leg 19 | 2 3 . 7 7 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . . . Flight 15 | . . . . . . . 3 . . 3 2 1 . 1 2 3 Utility 41 | 1 3 . 2 1 . 1 2 . . 3 9 1 3 9 4 2 Device 27 | . 1 . 1 1 . . 2 . . 3 4 1 2 6 4 2 Storage 2 | 1 1 . . . . . . . . . . . . . . . Processor 7 | . 1 . . . . 1 . . . . 2 . 1 2 . . Hackware 5 | . . . 1 . . . . . . . 3 . . 1 . . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 30 | 2 2 . 3 6 . 1 1 . . 5 . 3 2 3 1 1 Energy Gun 3 | 1 . . 1 1 . . . . . . . . . . . . Energy Cannon 7 | . 1 . . . . . . . . . . 1 1 2 1 1 Ballistic Gun 5 | 1 . . . 3 . . . . . 1 . . . . . . Ballistic Cannon 3 | . 1 . 2 . . . . . . . . . . . . . Launcher 3 | . . . . 1 . 1 . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . Slashing Weapon 5 | . . . . 1 . . 1 . . 1 . 1 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 7 | . . . . . . . 2 . . 1 . 1 . 1 1 1 Parts Lost 37 | . 2 . 7 9 . 1 . . . 4 4 . . 8 1 1 Power 6 | . . . 1 2 . . . . . . 1 . . 1 . 1 Propulsion 11 | . 1 . 3 4 . . . . . 1 1 . . 1 . . Utility 11 | . 1 . . . . 1 . . . 2 2 . . 5 . . Weapon 9 | . . . 3 3 . . . . . 1 . . . 1 1 . Highest Loss Streak 6 | . 2 . 5 6 . 1 . . . 2 4 . . 6 1 1 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 92 | . 94 100 98 90 100 98 89 76 76 83 95 99 99 89 95 90 Engine 5 | . 10 . . 7 11 11 9 7 7 1 6 5 5 1 4 3 Core 4 | . 3 14 10 1 . . . . . 5 5 5 5 4 3 4 Leg 13 | . 24 28 32 28 33 33 . . . . . . . . . . Flight 15 | . . . . . . . 27 23 23 29 32 34 31 27 28 30 Device 14 | . 2 14 11 11 11 6 17 15 15 16 19 17 21 18 19 19 Storage 5 | . 14 14 11 11 11 11 . . . . . . . . . . Processor 7 | . 9 . . . . 2 9 7 7 7 7 11 15 16 17 13 Hackware 9 | . . . 10 11 11 11 9 7 7 7 8 11 10 10 13 12 Energy Gun 1 | . 1 . 5 8 . . . . . . . . . . . . Energy Cannon 2 | . 12 14 5 . . . . . . . . . 5 4 3 3 Ballistic Gun 3 | . 8 . . 2 22 17 . . . 2 6 4 . . . . Ballistic Cannon 3 | . 5 14 10 8 . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 8 7 7 6 6 4 4 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 36 | 14 34 34 34 33 27 28 11 11 11 15 26 26 29 32 35 36 Greatest Support 51 | 20 26 26 39 39 30 30 15 15 15 27 28 34 34 36 43 51 Greatest Overweight (x) 2 | . 2 1 1 1 . . . . . . 1 . . 1 . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 6 13 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 5 8 6 14 15 12 12 10 3 3 5 5 5 5 5 5 5 Average Carried 7 | 1 5 6 10 14 12 11 3 3 3 4 4 4 3 4 3 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 13 | 2 6 6 13 12 12 11 3 3 3 5 5 5 5 3 5 5 Class Distribution -------------------- 28% | Mutant 21% | Hacker-Scout 19% | Scout 17% | Scavenger-Mutant 5% | Hacker-Ninja 3% | Hacker-Sprinter 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scout | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 1974 | 154 368 16 353 343 . . . . . 287 88 25 41 164 60 75 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3326 | . 626 67 825 431 . 152 36 . . 111 257 113 35 396 147 130 Parts 231 | . 34 3 62 33 . 6 9 . . 13 16 5 5 19 14 12 Haulers Intercepted 4 | . 1 . 1 . . . . . . . . 1 . 1 . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 60 | . 10 2 14 18 . 3 . . . 1 4 . . 4 2 2 Melee 12 | . . . . 1 . . . . . . 4 . . 3 2 2 Guns 14 | . 2 . 1 9 . 2 . . . . . . . . . . Cannons 29 | . 8 2 11 8 . . . . . . . . . . . . AOE 4 | . . . 2 . . 1 . . . 1 . . . . . . Classes Destroyed 15 | . 5 . 4 2 . . . . . 2 1 . . 1 . . Worker 12 | . 1 . 2 2 . . . . . 3 2 1 1 . . . Builder 11 | . . . 5 . . . 2 . . 1 . . 1 1 1 . Tunneler 3 | . . . . 1 . 2 . . . . . . . . . . Hauler 4 | . 1 . 1 . . . . . . . . 1 . 1 . . Recycler 5 | . 2 . 2 1 . . . . . . . . . . . . Operator 2 | . . . . . . . . . . 1 1 . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . Watcher 7 | . 2 . 3 . . . . . . 1 . . . 1 . . Swarmer 14 | . . . . 14 . . . . . . . . . . . . Grunt 25 | . 10 2 6 2 . 3 . . . . 2 . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . Sentry 8 | . . . 6 2 . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . 1 . . Programmer 9 | . . . . . . . . . . 1 1 . . 3 2 2 Best Kill Streak 10 | . 6 2 10 4 . 5 2 . . 3 4 1 1 5 2 1 Combat Bots Only 5 | . 2 2 5 4 . 3 . . . 1 2 . . 2 2 1 Max Kills in Single Turn 5 | . 2 1 5 2 . 2 1 . . 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . 1 . . . 1 . . . . . . Melee 1 | . . . . 1 . . . . . . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 392 | . 69 7 59 141 . 10 2 . 1 16 32 . . 31 12 12 Missed 123 | . 20 2 20 37 . 4 1 . 1 12 10 . . 5 7 4 Damage Taken 4206 | . 569 66 793 982 . 103 15 . . 272 408 . . 692 116 190 Core 731 | . 107 10 141 205 . 19 15 . . 79 37 . . 93 . 25 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 130 | . . . . . . . . . . 31 . . . . 75 24 Core Remaining (%) 84 | 100 . 53 . . . 8 97 . . 88 95 100 100 92 100 98 Volleys Fired 239 | . 43 4 68 59 . 6 . . . 3 . . . 5 45 6 Largest 2 | . 2 2 2 2 . 2 . . . 1 . . . 1 1 1 Hottest 120 | . 103 103 103 89 . 53 . . . 33 . . . 113 113 120 Shots Fired 404 | . 86 8 134 105 . 12 . . . 3 . . . 5 45 6 Gun 129 | . 20 . 42 59 . 8 . . . . . . . . . . Cannon 268 | . 66 8 92 46 . . . . . . . . . 5 45 6 Launcher 7 | . . . . . . 4 . . . 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 179 | . 43 4 67 57 . 8 . . . . . . . . . . Thermal 217 | . 43 4 67 48 . . . . . . . . . 4 45 6 Explosive 7 | . . . . . . 4 . . . 3 . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . 1 . . Robot Hit Streak 11 | . 5 6 11 6 . 5 . . . 7 . . . 2 . . Robot Miss Streak 5 | . 5 1 4 5 . 3 . . . 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 250 | . 46 6 73 49 . 6 2 . . 11 16 4 3 23 5 6 Core Hits 126 | . 23 3 31 25 . 9 2 . . 9 9 2 . 8 2 3 Critical Kills 1 | . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 20 | . 1 . 5 4 . . . . . 1 5 . . 4 . . Burn 4 | . . . 2 2 . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 . . Blast 6 | . 1 . 3 2 . . . . . . . . . . . . Sever 7 | . . . . . . . . . . 1 5 . . 1 . . Impale 2 | . . . . . . . . . . . . . . 2 . . Melee Attacks 317 | . . . . 1 . . 41 9 . 53 61 22 15 45 39 31 Impact . | . . . . . . . . . . . . . . . . . Slashing 236 | . . . . 1 . . 41 9 . 53 61 22 15 34 . . Piercing 81 | . . . . . . . . . . . . . . 11 39 31 Sneak Attacks 19 | . . . . . . . 2 . . 4 3 2 3 4 1 . Combat Hostiles 2 | . . . . . . . . . . . 1 . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7584 | . 891 134 1677 870 . 336 138 . . 726 616 223 185 1134 318 336 Guns 776 | . 149 . 229 368 . 30 . . . . . . . . . . Cannons 2536 | . 742 134 1092 467 . . . . . . . . . 101 . . Explosions 918 | . . . 356 . . 306 . . . 256 . . . . . . Melee 3354 | . . . . 35 . . 138 . . 470 616 223 185 1033 318 336 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 1875 | . 482 52 803 508 . 30 . . . . . . . . . . Thermal 1609 | . 409 82 518 327 . . . . . 172 . . . 101 . . Explosive 746 | . . . 356 . . 306 . . . 84 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2125 | . . . . 35 . . 138 . . 470 616 223 185 458 . . Piercing 1229 | . . . . . . . . . . . . . . 575 318 336 Highest Corruption 4 | . . . . . . . 1 . . 1 1 . . 4 . 4 Average Corruption 1 | . . . . . . . 1 . . 1 1 . . 3 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . 3 3 . . 7 . 4 Message Errors 5 | . . . . . . . . . . 2 . . . 2 . 1 Matter Fused 2 | . . . . . . . . . . . . . . 1 . 1 Heat Flow Errors 4 | . . . . . . . . . . . 1 . . 2 . 1 Energy Discharges 3 | . . . . . . . . . . . 2 . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 499 | . 10 . 82 16 . . . . . 76 25 . 96 112 82 . Projectiles 47 | . 10 . 21 16 . . . . . . . . . . . . Explosions 96 | . . . 61 . . . . . . 35 . . . . . . Melee 356 | . . . . . . . . . . 41 25 . 96 112 82 . Knockbacks 16 | . 2 1 8 5 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 16 | . 2 1 8 5 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 346 | . . . 204 . . . . . . 142 . . . . . . Shots 5 | . . . 2 . . . . . . 3 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 444 | . 444 231 324 168 . 24 . . . 8 241 81 104 126 204 103 Average Temperature 73 | . 156 119 106 61 . 15 . . . 8 19 29 37 30 71 20 Received Heat Transfer 1011 | . 309 39 204 162 . 54 9 . . 9 216 . . 9 . . Effects 3 | . 2 . 1 . . . . . . . . . . . . . Shutdowns 2 | . 1 . 1 . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Parts Melted 6 | . . . . 3 . . . . . . . . . 3 . . Heat Transferred 3554 | . 740 148 1332 1110 . . . . . 150 . . . 74 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 404 | . 246 87 404 365 . 94 123 88 45 144 240 158 111 115 151 216 Initial 84 | . . 37 33 84 . . 36 55 30 31 58 49 77 57 54 84 Average 116 | . 63 85 179 216 . 31 58 70 31 75 98 103 96 68 93 130 Maximum Alert Level 2 | . 1 . 2 1 . . . . . . 1 . . . . 1 Low Security (%) 88 | 100 93 100 73 55 . 100 100 100 100 100 95 100 100 100 100 98 Level 1 11 | . 6 . 23 44 . . . . . . 4 . . . . 1 Level 2 . | . . . 2 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . 3 . . . 2 1 . 5 9 . . 3 4 5 Investigation 16 | . 2 . 1 . . . 2 . . 2 6 . . . 1 2 Extermination 6 | . . . . . . . . . . 1 1 . . 2 1 1 Reinforcement 11 | . . . 2 . . . . 1 . 2 2 . . 1 2 1 Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . 2 . 3 . . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 113 | . 16 2 20 28 . 3 4 1 4 8 12 2 . 6 5 2 Peak Tracking Total 9 | . 5 2 6 9 . 3 6 1 4 3 3 1 . 3 2 2 Tactical Retreats 14 | . . . . 4 . . 2 . . 5 3 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . . . 1 . . . 1 1 . 1 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . . . 2 2 . . . . . 2 . . . . . . Max in Single Turn 2 | . . . 2 1 . . . . . 2 . . . . . . Garrison Access 4 | . . . . . . . . 1 . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 57 | . 2 . 6 . 4 . 4 5 . 6 11 3 1 4 5 6 Terminals 36 | . 2 . 6 . . . 4 2 . 3 7 2 1 2 3 4 Fabricators 3 | . . . . . . . . 1 . 1 . . . 1 . . Repair Stations 6 | . . . . . . . . . . 2 2 . . . 1 1 Recycling Units 2 | . . . . . . . . . . . 1 . . 1 . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . 1 1 . . 1 1 Total Hacks 209 | . 6 . 22 . 49 . 11 8 . 22 34 8 2 14 15 18 Successful 103 | . 1 . 9 . 49 . . 3 . 6 6 6 . 6 5 12 Failed 104 | . 5 . 13 . . . 11 5 . 16 28 2 2 8 10 4 Catastrophic 37 | . 3 . 3 . . . 7 2 . 1 13 1 1 2 3 1 Database Lockouts 2 | . . . . . . . . . . . . . . . . 2 Manual 62 | . 1 . 15 . . . 11 2 . 5 21 3 2 . 2 . Terminals 116 | . 6 . 22 . . . 11 5 . 11 23 7 2 11 6 12 Fabricators 4 | . . . . . . . . 1 . 2 . . . 1 . . Repair Stations 27 | . . . . . . . . . . 9 7 . . . 6 5 Recycling Units 4 | . . . . . . . . . . . 2 . . 2 . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . Garrison Access 8 | . . . . . . . . 1 . . 2 1 . . 3 1 Terminal Hacks 81 | . 1 . 9 . 49 . . 1 . 1 1 5 . 5 1 8 Record 64 | . . . . . 49 . . . . . 1 2 . 5 . 7 Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . . . 1 . 1 . 1 . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . . . . . . . 2 . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 15 | . . . . . . . . . . 5 3 . . . 4 3 Scan Component 10 | . . . . . . . . . . 3 3 . . . 2 2 Repair 5 | . . . . . . . . . . 2 . . . . 2 1 Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . . 1 1 . . . 1 Seal Access 4 | . . . . . . . . 1 . . 1 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . Hacking Detections 43 | . 2 . 3 . . . 4 3 . 5 10 1 1 4 5 5 Full Trace Events 15 | . 2 . . . . . 2 . . 2 6 . . . 1 2 Feedback Events 3 | . . . . . . . . . . . 2 . . . . 1 Corruption 2 | . . . . . . . . . . . 1 . . . . 1 Hackware Fried 1 | . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . 46 . . Total Part Build Rating 18 | . . . . . . . . . . . . . . 18 . . Parts Repaired 5 | . . . . . . . . . . 2 . . . . 2 1 Time 120 | . . . . . . . . . . 56 . . . . 50 14 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 6926 | 40 525 263 627 1127 563 79 215 135 24 784 615 138 184 533 613 461 Spaces Moved 7734 | 26 204 133 321 649 470 51 254 242 71 1210 1092 295 401 688 822 805 Core 8 | 8 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 1846 | 18 204 133 321 649 470 51 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5880 | . . . . . . . 254 242 71 1210 1092 295 401 688 822 805 Fastest Speed 17 | 50 120 190 120 120 120 120 34 34 34 27 27 24 24 24 21 17 Average Speed 53 | 98 180 190 121 138 120 120 34 34 34 31 30 24 24 24 21 19 Slowest Speed 260 | 120 260 190 190 190 120 120 34 34 34 34 102 27 24 104 24 21 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 48 28 43 76 89 25 29 9 73 41 34 8 10 18 23 21 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . . . . 1 . 1 . 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 . . . 1 . 1 . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . . . Spaces Dug 288 | . . . . . . . 39 9 . 44 41 17 12 24 73 29 Terrain Destroyed 383 | . . . 22 4 . 33 39 9 . 79 41 17 12 24 74 29 Melee 236 | . . . . . . . 39 9 . 44 41 17 12 22 29 23 Projectile 58 | . . . 1 4 . . . . . . . . . 2 45 6 AOE 89 | . . . 21 . . 33 . . . 35 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 9627 | 40 275 136 421 772 469 58 324 281 70 1527 1280 327 465 972 1151 1059 Wait 1063 | . . . 3 36 . . 11 30 . 231 82 . 37 212 228 193 Move 7715 | 25 203 132 320 648 469 50 253 242 70 1207 1091 294 400 687 820 804 Hop 1 | . . . . . . . . . . 1 . . . . . . Pick Up 88 | 8 13 . 16 8 . . 2 . . 10 10 4 4 4 6 3 Fast Attach 29 | . . . . 1 . . . . . 9 2 . 2 9 2 4 Attach 60 | 6 3 . 9 8 . 1 7 . . 3 8 2 2 5 5 1 Detach 1 | . . . . . . . . . . . . . . . 1 . Swap 33 | 1 7 . 5 8 . 1 1 . . 1 3 3 1 . 1 1 Drop 50 | . 6 . . 2 . . 9 . . 9 5 2 4 5 3 5 Fire 239 | . 43 4 68 59 . 6 . . . 3 . . . 5 45 6 Melee 317 | . . . . 1 . . 41 9 . 53 61 22 15 45 39 31 Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . 18 . . . 1 11 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 12) 566 | -10/Materials | Entered Mines 571 | -10/Mines | Met a Derelict bent on vengeance 615 | -10/Mines | Learned location of Zion (-6) 822 | -10/Mines | Discovered new exit (range 5) 829 | -10/Mines | Entered Materials 829 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 914 | -9/Materials | Identified exit to Mines 914 | -9/Materials | Identified exit to Storage 1179 | -9/Materials | Lost 5 parts (3n2w) 1456 | -9/Materials | Entered Mines 1490 | -9/Mines | Build established: Scavenger-Mutant 1695 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1768 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1768 | -9/Mines | Discovered new exit (range 5) 1873 | -9/Mines | Assembled infested the area 1884 | -9/Mines | Build established: Mutant 2110 | -9/Mines | Discovered new exit (range 6) 2133 | -9/Mines | Core integrity fell below 50% 2274 | -9/Mines | Learned Materials non-interactive machine intel 2335 | -9/Mines | Core integrity fell below 20% 2360 | -9/Mines | Lost 6 parts (1p2n3w) 2583 | -9/Mines | Entered Exiles 2615 | -9/Exiles | Met 8R-AWN 2635 | -9/Exiles | Met EX-HEX 2643 | -9/Exiles | Build established: Scavenger-Mutant 2694 | -9/Exiles | Met EX-BIN 2708 | -9/Exiles | Aligned with FarCom system 2709 | -9/Exiles | Given EX-Vault access code 2832 | -9/Exiles | Met EX-DEC 2941 | -9/Exiles | Visited The Gauntlet 3137 | -9/Exiles | Discovered new exit (range 10) 3146 | -9/Exiles | Entered Mines 3206 | -8/Mines | Discovered new exit (range 17) 3225 | -8/Mines | Entered Materials 3225 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3226 | -8/Materials | Loaded intel: 39 non-interactive machine locations 3429 | -8/Materials | Discovered new exit (range 3) 3440 | -8/Materials | Entered Factory 3440 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3485 | -7/Factory | Identified exit to Factory 3486 | -7/Factory | Build established: Scout 3575 | -7/Factory | Sucked down chute 3575 | -7/Factory | Entered Waste 3580 | -7/Waste | Spotted C-40 Crusher 3582 | -7/Waste | Spotted C-40 Crusher 3587 | -7/Waste | Spotted C-40 Crusher 3588 | -7/Waste | Spotted C-40 Crusher 3588 | -7/Waste | Spotted C-40 Crusher 3595 | -7/Waste | Discovered new exit (range 13) 3595 | -7/Waste | Spotted C-40 Crusher 3599 | -7/Waste | Entered Factory 3667 | -7/Factory | Repaired Broken Structural Scanner 4106 | -7/Factory | Repaired Katana 4383 | -7/Factory | Entered another Factory area 4383 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4784 | -6/Factory | Imp. Hacking Suite fried by hacking feedback 4815 | -6/Factory | Lost 4 parts (1p1n2u) 4995 | -6/Factory | Discovered new exit (range 9) 4998 | -6/Factory | Entered another Factory area 4998 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5043 | -5/Factory | Identified exit to Factory 5136 | -5/Factory | Entered another Factory area 5136 | -4/Factory | Evolved 2 slots: Utility x2 5296 | -4/Factory | Discovered new exit (range 3) 5320 | -4/Factory | Entered Research 5320 | -3/Research | Evolved 2 slots: Utility x2 5340 | -3/Research | Spotted B-86 Titan 5522 | -3/Research | Build established: Hacker-Scout 5733 | -3/Research | Lost 6 parts (1n4u1w) 5821 | -3/Research | Fabricated Lgt. Quantum Reactor (x2) 5823 | -3/Research | Discovered new exit (range 21) 5853 | -3/Research | Identified exit to Research 5853 | -3/Research | Entered another Research area 5853 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5980 | -2/Research | Repaired Nuclear Pulse Thruster 6007 | -2/Research | Repaired Lgt. Fission Core 6044 | -2/Research | Identified exit to Access 6079 | -2/Research | Spotted B-90 Cyclops 6418 | -2/Research | Spotted B-90 Cyclops 6466 | -2/Research | Entered Access 6466 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6581 | -1/Access | Central database locked down 6737 | -1/Access | Repaired Xenon Bombardment Thruster 6780 | -1/Access | Central database locked down 6855 | -1/Access | Garrison activated, responded to threat 6926 | -1/Access | Discovered new exit (range 6) 6927 | *** | Escaped! Last Messages --------------- 06893_ System corrupted: Adv. Transmission Jammer fused. 06903_ Connecting with Repair Station... >>Scan(Xenon Bombardment Thruster) Scanning Xenon Bombardment Thruster... Ready to Repair: Xenon Bombardment Thruster Rating: 4 Time: 14 Feedback: System corruption (+1%). 06903_ ALERT: Suspicious activity at Repair Station A002. Dispatching Investigation squad. 06906_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06912_ System corrupted: Matter fused (-9). 06926_ The Access Shell folds into the floor. 06926_ EXIT=FOUND 06927_ System corrupted: Heat flow error (+197). [Achievement: 10k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##"????????"##?????????????????? | | ??????????????????##""""""""""##?????????????????? | | ??????????????????## ##???????????????### | | ??????????????????## ##???????????????### | | ??????????????????## ##???????????? | | ??????????????????## "" ##?????????????????? | | ??????????????????## "@ ##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## ##?????????????????? | | ?????????????????### ###????????????????? | | ?????????????????### ###????????????????? | | ?????????????????## ##????????????????? | | ?????????????????###"" ###????????????????? | | ?????????????????###"" ###????????????????? | | ??????????????????##"" ##?????????????????? | | ??????????????????##T ##?????????????????? | | ??????????????????##"" ##?????????????????? | | ?????????###########"" ############# | | ?????????###########"" ###################+ | | ????? | | ????? A | | ?????##/###########################+######+####### | | ????? ################# # | | ???????????????????????????????## # | | ???????????????????????????????## """# | | ???????????????????????????????## """# | | ???????????????????????????????## R"# | | ???????????????????????????????## """# | | ???????????????????????????????## "" # | | ???????????????????????????????## # | | ???????????????????????????????## " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 EM Shielding 4 Resistance: TH 30 Phase Shifting 5 Evasion (%) 80 Targeting Accuracy 5 Melee Accuracy 6 Armor Integrity Analysis 30 Salvage Targeting 2 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Catch Me Dangerous Findings Deadly Force Denied? Dodgeball, But With Guns Epsilon Run Party Time root@ Challenges ------------ None Game ------ Seed GuidanceMinesnifferExpander Manual? 0 Play Time 02:00:06 Cumulative 8.0 hours Start 2024.04.08 @ 01:03:21 End 2024.04.09 @ 21:01:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f67bd06-6a16-488a-8044-4a9ff2c69127