Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.22 @ 02:40:14 Player: soymachine Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (100) 500 Value Destroyed (4840) 4840 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3014) 3014 TOTAL SCORE: 15114 Bonus ------- High Alert Combat Kills 494 Follower Combat Kills 1826 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -706 Cogmind --------- Core Integrity 0/1300 Matter 209/300 Energy 98/100 System Corruption 15% Temperature Cool (6) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Advanced Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Gamma Rifle Heavy Disruptor Cannon Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Target Analyzer Advanced Armor Integrity Analyzer Precision Energy Filter > --- WEAPON ----------- Gamma Rifle Heavy Gatling Laser > --- INVENTORY -------- Light Antimatter Reactor Biometal Heavy Treads Large Storage Unit Improved Sensor Array Hacking Drone Bay Heavy Disruptor Cannon KE Penetrator Hypervelocity Railgun Mass Driver Hypervelocity Mass Driver Gamma Bomb Array Neutron Missile Launcher Fusion Bomb Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores Heavy Pick [Rating: 143] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility 0b10 Decoder Chip [Generic] Device Improved Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware System Mapper Weapon Rocket Array Energy Gun Force Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Rocket Array Special Weapon RU-N14's Throwing Claymores Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Slots Evolved 14 | . . 2 . . . 6 . . . 2 . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . Utility 11 | . . 2 . . . 3 . . . 2 . 2 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 103 | . 6 10 1 7 . 9 2 . 3 2 3 5 27 28 Power 8 | . . . . 1 . 1 . . . . . 2 2 2 Engine 2 | . . . . 1 . 1 . . . . . . . . Core 1 | . . . . . . . . . . . . 1 . . Reactor 5 | . . . . . . . . . . . . 1 2 2 Propulsion 21 | . 2 1 . . . 3 . . 2 . 2 . 3 8 Treads 18 | . 2 1 . . . 3 . . 2 . 2 . 3 5 Leg 3 | . . . . . . . . . . . . . . 3 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 28 | . 2 2 . 2 . 4 1 . . 2 1 2 8 4 Device 14 | . 1 1 . . . 1 . . . 1 1 . 5 4 Storage 3 | . 1 . . . . 1 . . . . . . 1 . Processor 10 | . . 1 . 2 . 2 1 . . 1 . 1 2 . Hackware 1 | . . . . . . . . . . . . 1 . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 46 | . 2 7 1 4 . 1 1 . 1 . . 1 14 14 Energy Gun 12 | . 2 3 1 . . . 1 . . . . . 4 1 Energy Cannon 4 | . . . . . . . . . . . . 1 2 1 Ballistic Gun 6 | . . . . . . . . . 1 . . . 1 4 Ballistic Cannon 6 | . . 3 . . . . . . . . . . 3 . Launcher 5 | . . . . 2 . . . . . . . . 1 2 Special Weapon 4 | . . . . 1 . . . . . . . . 1 2 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . 1 . . . . . . . . . 1 Piercing Weapon 6 | . . . . . . 1 . . . . . . 2 3 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 3 . 1 . . . . . 1 3 1 Parts Lost 29 | . . 2 . . . . . . . . . . 3 24 Power 4 | . . . . . . . . . . . . . . 4 Propulsion 4 | . . . . . . . . . . . . . . 4 Utility 12 | . . . . . . . . . . . . . 3 9 Weapon 9 | . . 2 . . . . . . . . . . . 7 Highest Loss Streak 16 | . . 2 . . . . . . . . . . 1 16 Average Slot Usage (%) 91 | . 95 82 100 100 100 86 95 100 100 100 90 84 85 80 Engine 8 | . 14 11 11 11 11 13 13 13 13 11 11 6 . . Core 1 | . . . . . . . . . . . . . 4 3 Reactor 1 | . . . . . . . . . . . . 2 3 3 Treads 18 | . 22 22 22 22 22 25 26 26 26 23 13 10 9 8 Device 11 | . 10 13 22 13 11 6 6 6 6 11 11 10 13 13 Storage 7 | . 14 11 11 11 11 6 6 6 6 5 5 5 4 3 Processor 24 | . . 3 11 19 22 20 28 33 33 35 35 35 34 37 Energy Gun 5 | . 26 7 11 4 . . 1 6 6 5 5 5 1 2 Ballistic Gun 1 | . 1 . . . . . . . 5 5 5 3 1 . Ballistic Cannon 2 | . . 14 11 2 . . . . . . . . 1 . Launcher 2 | . . . . 8 11 6 6 6 . . . . . . Special Weapon 1 | . . . . 6 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 88 | 13 30 38 36 41 35 62 64 64 64 63 64 78 83 88 Greatest Support 150 | 20 40 43 43 43 43 93 93 93 109 109 140 140 140 150 Greatest Overweight (x) 14 | . . . . . . . . . . . . . . 14 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 17 | . 13 15 15 15 15 19 20 20 20 20 20 20 20 19 Most Carried 20 | . 8 15 15 15 15 15 18 18 20 19 20 20 20 20 Average Carried 15 | . 5 12 15 14 15 13 15 18 19 17 18 19 16 16 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 6 15 15 15 15 15 18 18 20 17 20 20 20 5 Class Distribution -------------------- 41% | Mutant 35% | Derelict-Mutant 11% | Derelict-Assassin 9% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Derelict-Mutant | -5/DSF Derelict-Mutant | -4/Factory Derelict-Skirmisher | -3/Research Derelict-Assassin | -3/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Matter Collected 2632 | 200 30 320 78 98 108 46 124 . 74 24 46 66 722 696 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4791 | . 284 629 78 . 336 101 87 . 235 30 . 269 1044 1698 Parts 216 | . 9 42 2 . 12 2 . . 11 2 . 7 48 81 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 22 . 7 . 5 . . . . . Prevented 16 | . . . . . 2 . 2 . 12 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Combat Hostiles Destroyed 81 | . 3 20 2 . 11 3 . . 2 . . 1 13 26 Melee 4 | . . . . . 2 . . . . . . . . 2 Guns 26 | . 2 7 1 . . . . . 2 . . . 3 11 Cannons 22 | . . 12 1 . . . . . . . . 1 7 1 AOE 23 | . . 1 . . 9 3 . . . . . . 1 9 Classes Destroyed 15 | . 3 4 1 . . . . . 1 1 . 2 2 1 Builder 3 | . . . . . . . . . . . . . 3 . Tunneler 1 | . . . . . . . . . . 1 . . . . Hauler 1 | . . 1 . . . . . . . . . . . . Recycler 4 | . 1 1 . . . . . . . . . 1 1 . Operator 2 | . . 2 . . . . . . . . . . . . Watcher 6 | . 2 1 . . . . . . . . . . 3 . Swarmer 15 | . . 10 . . 5 . . . . . . . . . Grunt 25 | . 3 6 1 . 5 3 . . . . . . 4 3 Duelist 5 | . . . 1 . 1 . . . . . . . . 3 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 14 | . . 4 . . . . . . 1 . . . 2 7 Specialist 2 | . . . . . . . . . . . . 1 . 1 Hunter 7 | . . . . . . . . . 1 . . . 1 5 Programmer 12 | . . . . . . . . . . . . . 6 6 Packrat 1 | . . . . . . . 1 . . . . . . . Wizard 1 | . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 9 | . 3 8 2 . 5 3 . . 1 1 . 1 3 9 Combat Bots Only 9 | . 2 8 2 . 5 3 . . 1 . . 1 3 9 Max Kills in Single Turn 5 | . 1 2 1 . 5 2 1 . 1 1 . 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . . 1 . . 5 2 . . . . . . 1 2 Melee 1 | . . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Damage Taken 7290 | . 96 470 35 . 269 . 48 . 98 . 56 181 1366 4671 Core 1461 | . 8 80 18 . 48 . 4 . . . . . 215 1088 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 93 | 100 96 . . . 63 . . . 99 . 100 100 . . Volleys Fired 230 | . 12 51 3 . 2 2 2 . 12 1 5 8 64 68 Largest 2 | . 2 2 2 . 1 1 1 . 2 2 2 2 2 2 Hottest 175 | . 80 94 94 . 45 45 80 . 113 113 113 161 166 175 Shots Fired 387 | . 24 99 6 . 2 2 2 . 22 2 10 16 99 103 Gun 207 | . 24 41 3 . . . 1 . 22 2 10 11 27 66 Cannon 144 | . . 58 3 . . . . . . . . 5 64 14 Launcher 16 | . . . . . 2 2 1 . . . . . . 11 Special 20 | . . . . . . . . . . . . . 8 12 Kinetic 195 | . . 58 3 . . . . . 11 1 5 3 59 55 Thermal 48 | . . . . . . . 1 . 11 1 5 8 14 8 Explosive 36 | . . . . . 2 2 1 . . . . . 8 23 Electromagnetic 108 | . 24 41 3 . . . . . . . . 5 18 17 Robot Hit Streak 22 | . 9 22 5 . 6 5 12 . 13 8 10 14 9 21 Robot Miss Streak 3 | . 1 3 2 . 1 3 . . 1 . 1 2 3 2 Penetration Max 1 | . . . . . . . . . . . . . 1 1 Secondary Targets 3 | . 1 1 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . 1 Shots Hit Robots 332 | . 21 80 5 . 6 2 3 . 17 1 8 14 77 98 Core Hits 256 | . 9 48 6 . 45 14 5 . 8 1 4 8 38 70 Critical Kills 13 | . . . . . . . . . . . . . 4 9 Critical Parts Destroyed 18 | . . . . . . . . . . . . 1 6 11 Critical Strikes 41 | . . . . . . . . . . . . 1 14 26 Burn 1 | . . . . . . . . . . . . . 1 . Destroy 32 | . . . . . . . . . . . . 1 10 21 Blast 1 | . . . . . . . . . . . . . 1 . Sever 6 | . . . . . . . . . . . . . 1 5 Puncture 1 | . . . . . . . . . . . . . 1 . Melee Attacks 60 | . . 2 . 1 5 . 1 . . . . . 15 36 Impact . | . . . . . . . . . . . . . . . Slashing 18 | . . 2 . 1 5 . . . . . . . . 10 Piercing 42 | . . . . . . . 1 . . . . . 15 26 Sneak Attacks 4 | . . . . . . . 1 . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12820 | . 454 1208 83 . 1300 477 193 . 438 24 174 447 4068 3954 Guns 2823 | . 319 359 32 . . . 23 . 438 24 174 215 450 789 Cannons 3143 | . . 659 51 . . . . . . . . 132 1950 351 Explosions 5356 | . 135 190 . . 1150 477 61 . . . . 100 1143 2100 Melee 1016 | . . . . . 150 . 109 . . . . . 301 456 Ramming . | . . . . . . . . . . . . . . . Kinetic 2917 | . . 659 51 . . . . . 161 . 103 48 1412 483 Thermal 1429 | . 27 190 . . . . 23 . 277 24 71 267 317 233 Explosive 4833 | . . . . . 1150 477 61 . . . . . 1045 2100 Electromagnetic 2143 | . 427 359 32 . . . . . . . . 132 769 424 Impact . | . . . . . . . . . . . . . . . Slashing 779 | . . . . . 150 . . . . . . . 224 405 Piercing 719 | . . . . . . . 109 . . . . . 301 309 Highest Corruption 15 | . . . . . . . . . . . . . 8 15 Average Corruption 8 | . . . . . . . . . . . . . 7 9 Corruption Purged . | . . . . . . . . . . . . . . . Effects 87 | . . . . . . . . . . . . . 37 50 Message Errors 20 | . . . . . . . . . . . . . 10 10 Matter Fused 19 | . . . . . . . . . . . . . 6 13 Heat Flow Errors 11 | . . . . . . . . . . . . . 4 7 Energy Discharges 8 | . . . . . . . . . . . . . 4 4 Parts Rejected 5 | . . . . . . . . . . . . . 1 4 Data Loss (minor) 8 | . . . . . . . . . . . . . 4 4 Data Loss (major) 7 | . . . . . . . . . . . . . 4 3 Misfires 6 | . . . . . . . . . . . . . 2 4 Weapon Failures 3 | . . . . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 412 | . . 41 . . 1 . 104 . . . . . 236 30 Projectiles 120 | . . 5 . . . . . . . . . . 97 18 Explosions 61 | . . 36 . . 1 . . . . . . . 24 . Melee 231 | . . . . . . . 104 . . . . . 115 12 Knockbacks 49 | . . 25 1 . . . . . . . . . 23 . Impact . | . . . . . . . . . . . . . . . Kinetic 44 | . . 25 1 . . . . . . . . . 18 . Secondary 5 | . . . . . . . . . . . . . 5 . Self-Inflicted Damage 231 | . . 46 . . 121 . . . . . . . 28 36 Shots 10 | . . 2 . . 6 . . . . . . . 1 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 447 | . 123 313 . . . . 4 . 4 . . 186 447 375 Average Temperature 102 | . 48 87 . . . . 3 . 3 . . 69 115 117 Received Heat Transfer 849 | . 54 168 24 . 36 . 12 . 9 . . 78 81 387 Effects 5 | . . . . . . . . . . . . . 3 2 Shutdowns 2 | . . . . . . . . . . . . . 1 1 Interference 1 | . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . 1 . . . . . . . . . . . 2 3 Combat Hostiles 6 | . 1 . . . . . . . . . . . 2 3 Parts Fried 13 | . 4 1 . . . . . . 1 . . . 4 3 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . . 2 . . . . . Heat Transferred 2022 | . . 250 . . . . 37 . 407 37 111 359 471 350 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 3 . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Peak Influence 817 | . 77 425 168 . . 539 . . . 9 130 245 335 817 Initial 193 | . . 27 118 . . 193 . . . . 4 59 102 124 Average 210 | . 35 269 165 . . 445 . . . . 73 102 115 339 Maximum Alert Level 3 | . . 2 . . . 2 . . . . . 1 1 3 Low Security (%) 56 | . 100 16 100 . . 4 . . . 100 100 89 84 35 Level 1 27 | . . 79 . . . 30 . . . . . 10 15 25 Level 2 12 | . . 4 . . . 65 . . . . . . . 28 Level 3 2 | . . . . . . . . . . . . . . 10 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 26 | . . 3 . . . 3 . . . 1 1 5 5 8 Investigation 3 | . . 1 . . . . . . . 1 . . . 1 Extermination 5 | . . . . . . . . . . . . 1 2 2 Reinforcement 14 | . . 2 . . . . . . . . 1 4 3 4 Assault 1 | . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Distress Signals 10 | . . 3 . . . . . . . . . 1 4 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 157 | . 4 32 2 . 12 6 5 . 7 . 4 8 27 50 Peak Tracking Total 8 | . 3 6 2 . 5 3 4 . 2 . 3 5 8 7 Tactical Retreats 8 | . . 2 . . . . . . . . . . . 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Traps Triggered 3 | . 2 . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Machines Disabled 20 | . 1 3 . . . . . . . . . 1 3 12 Max in Single Turn 1 | . 1 1 . . . . . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Machines Accessed 15 | . 4 2 . . . 2 . 4 . 1 . . 1 1 Terminals 8 | . 4 1 . . . 1 . . . 1 . . 1 . Fabricators 2 | . . . . . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 49 | . 9 6 . . . 2 . 29 . 1 . . 1 1 Successful 42 | . 3 6 . . . 1 . 29 . 1 . . 1 1 Failed 7 | . 6 . . . . 1 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 45 | . 9 . . 3 . 3 . 2 . 2 . 6 16 4 Terminals 13 | . 9 1 . . . 1 . . . 1 . . 1 . Fabricators 2 | . . . . . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 33 | . . 1 . . . 1 . 29 . 1 . . 1 . Record 11 | . . . . . . . . 11 . . . . . . Part Schematic 10 | . . . . . . . . 10 . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . Prototype ID Bank 4 | . . 1 . . . . . 3 . . . . . . Open DSF 3 | . . . . . . 1 . . . 1 . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 4 2 . . . 1 . . . 1 . . . 1 Full Trace Events 2 | . . 1 . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 4 . . . 5 . . . . . . Robots Built 3 | . . . . . . . . . . . . . . 3 Authchips . | . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . . 102 Total Robot Build Rating 24 | . . . . . . . . . . . . . . 24 Part Schematics Acquired 26 | . . 2 . 14 . . . 10 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 1 . . . . . 1 . Hacks Repelled 1 | . . . . . . . . . . . . . 1 . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Total Allies 36 | . . . . 11 . 1 1 . 2 . 1 4 10 6 Largest Group 11 | . . . . 11 11 9 10 7 7 5 6 9 9 3 Highest-Rated Group 572 | . . . . 467 464 543 572 428 487 407 436 551 565 225 Highest-Rated Ally 165 | . . . . 95 95 165 165 165 165 155 155 155 75 75 Zionite Dispatches 9 | . . . . . . 1 . . . . . 2 5 1 Fire 1 | . . . . . . . . . . . . 1 . . Hacker 3 | . . . . . . . . . . . . . 2 1 Demo 1 | . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . 1 . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . 1 . . Total Orders 3 | . . . . . . . . . . . . . 3 . DROP 2 | . . . . . . . . . . . . . 2 . EXPLORE 1 | . . . . . . . . . . . . . 1 . Ally Attacks 343 | . . . . . 50 52 39 . 52 . 19 35 60 36 Total Damage 10105 | . . . . . 1459 1151 1326 . 1715 . 706 1089 1420 1239 Kills 57 | . . . . . 7 7 9 . 4 . 4 8 11 7 Allies Corrupted 2 | . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . . . 3 . . . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . Decoded 0b10 Intel 525 | . . . . . . 45 . . . 27 32 35 175 211 Traps 57 | . . . . . . 6 . . . 3 6 1 28 13 Emergency Access 43 | . . . . . . 2 . . . 3 1 2 14 21 Items 299 | . . . . . . 28 . . . 20 23 24 95 109 Machines 18 | . . . . . . . . . . . . 2 10 6 Garrisons 4 | . . . . . . 1 . . . . . 2 1 . Patrols 54 | . . . . . . . . . . 1 1 1 15 36 Investigations 2 | . . . . . . . . . . . . . . 2 Reinforcements 9 | . . . . . . . . . . . 1 2 1 5 Guards 37 | . . . . . . 7 . . . . . 1 11 18 Exits 2 | . . . . . . 1 . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Turns Passed 10601 | . 637 1183 125 2009 430 483 561 161 1360 251 210 323 1441 1427 Spaces Moved 5565 | 1 362 604 72 1212 251 274 334 97 812 149 100 160 524 613 Core 14 | . . . . . . . . . . . . . . 14 Treads 5469 | . 291 604 72 1212 251 274 334 97 812 149 100 160 524 589 Legs 82 | 1 71 . . . . . . . . . . . . 10 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 160 160 160 160 160 180 145 50 Average Speed 159 | 120 152 160 160 160 160 160 160 160 160 160 174 180 169 146 Slowest Speed 750 | 120 160 160 160 160 160 160 160 160 160 160 180 180 180 750 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 44 | 1 56 56 22 90 53 8 55 80 93 5 80 8 18 42 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . . . 2 . . . 1 1 . . . . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 . . 1 1 . Scrap Searched 12 | . . . . 3 1 . 3 . 5 . . . . . Spaces Dug 21 | . . 1 . . . . . . . . . . 12 8 Terrain Destroyed 444 | . 3 10 . . 46 33 24 . 2 . . 6 72 248 Melee 17 | . . 1 . . . . . . . . . . 8 8 Projectile 15 | . . . . . . . . . 2 . . . 12 1 AOE 412 | . 3 9 . . 46 33 24 . . . . 6 52 239 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm Total 6777 | . 424 718 75 1284 267 315 355 103 851 161 128 178 944 974 Wait 681 | . 37 35 . 41 10 24 13 7 17 5 8 2 282 200 Move 5551 | . 361 603 71 1211 250 273 333 96 811 148 99 159 523 613 Hop . | . . . . . . . . . . . . . . . Pick Up 87 | . 4 13 . 11 . 5 4 . 5 2 7 1 18 17 Fast Attach 10 | . 1 2 . 2 . . . . . . . 4 1 . Attach 53 | . 2 3 . 2 . 7 1 . . 2 2 . 12 22 Detach 6 | . . . . . . 2 . . . . . . 2 2 Swap 40 | . 3 5 1 3 . 2 1 . 3 . 1 1 14 6 Drop 58 | . 4 4 . 13 . . . . 3 3 5 3 13 10 Fire 230 | . 12 51 3 . 2 2 2 . 12 1 5 8 64 68 Melee 60 | . . 2 . 1 5 . 1 . . . . . 15 36 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory -3/Research -3/Armory (discovered 1 exit: Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 8) 522 | -10/Materials | Discovered new exit (range 15) 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Utility x2 802 | -9/Materials | Destroyed 8 combat bots 1451 | -9/Materials | Discovered new exit (range 3) 1808 | -9/Materials | Discovered new exit (range 6) 1821 | -9/Materials | Entered Mines 1889 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1922 | -9/Mines | Found a hidden stash of uninstalled traps 1946 | -9/Mines | Entered Zion 2264 | -7/Zion | Gained Derelict followers 2360 | -7/Zion | Visited the Megawrench Repair Shop 2407 | -7/Zion | Found Prototype Launcher 2407 | -7/Zion | Identified Rocket Array 2450 | -7/Zion | Given A8's code to call for help 2483 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2492 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2688 | -7/Zion | Found Prototype Special Weapon 2690 | -7/Zion | Found Prototype Special Weapon 2691 | -7/Zion | Identified RU-N14's Throwing Claymores (x2) 2979 | -7/Zion | Given the Hacking Drone Bay 2980 | -7/Zion | Found Prototype Device 3235 | -7/Zion | Imprinted 3237 | -7/Zion | Declared Zion's savior 3440 | -7/Zion | Megawrench repaired 6 parts 3650 | -7/Zion | Discovered new exit (range 13) 3955 | -7/Zion | Entered Proximity Caves 3955 | -6/Proximity Caves | Accompanied by 11 allies 3960 | -6/Proximity Caves | Spotted B-75 Beast 3969 | -6/Proximity Caves | Allies destroyed B-75 Beast 4016 | -6/Proximity Caves | Learned Factory stockpile data 4370 | -6/Proximity Caves | Discovered new exit (range 4) 4385 | -6/Proximity Caves | Entered Factory 4385 | -6/Factory | Accompanied by 9 allies 4385 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4389 | -6/Factory | Identified Hacking Drone Bay 4422 | -6/Factory | Garrison activated, responded to threat 4685 | -6/Factory | Build established: Derelict-Mutant 4746 | -6/Factory | Zion hero teleported in (ME-RLN) 4803 | -6/Factory | Identified exit to Lower Caves 4868 | -6/Factory | Entered Lower Caves 4868 | -6/Lower Caves | Accompanied by 9 allies (ME-RLN) 5225 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5309 | -6/Lower Caves | ME-RLN assimilated hostile G-50 Soldier 5407 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5429 | -6/Lower Caves | Entered Data Miner 5429 | -6/Data Miner | Accompanied by 7 allies (ME-RLN) 5429 | -6/Data Miner | Discovered new exit (range 6) 5450 | -6/Data Miner | Met Data Miner 5489 | -6/Data Miner | Learned location of Section 7 (-2) 5489 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5527 | -6/Data Miner | Received God Mode back door access code from Data Miner 5590 | -6/Data Miner | Entered Proximity Caves 5590 | -5/Proximity Caves | Accompanied by 7 allies (ME-RLN) 5592 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5737 | -5/Proximity Caves | Escorted by Enhanced Grunt 5787 | -5/Proximity Caves | Learned location of Armory (-3) 6017 | -5/Proximity Caves | Learned Factory terminal intel 6562 | -5/Proximity Caves | Spotted B-75 Beast 6592 | -5/Proximity Caves | Allies destroyed B-75 Beast 6801 | -5/Proximity Caves | Discovered new exit (range 18) 6950 | -5/Proximity Caves | Entered Factory 6950 | -5/Factory | Accompanied by 5 allies (ME-RLN) 6950 | -5/Factory | Evolved 2 slots: Utility x2 6951 | -5/Factory | Loaded intel: 28 terminal locations 7201 | -5/Factory | Identified exit to DSF 7201 | -5/Factory | Entered DSF 7201 | -5/DSF | Accompanied by 5 allies (ME-RLN) 7247 | -5/DSF | Additional patrols routed to DSF 7249 | -5/DSF | Build established: Derelict-Skirmisher 7304 | -5/DSF | Discovered new exit (range 14) 7411 | -5/DSF | Entered Factory 7411 | -4/Factory | Accompanied by 5 allies (ME-RLN) 7411 | -4/Factory | Evolved 2 slots: Utility x2 7529 | -4/Factory | Zion Fire squad teleported in 7581 | -4/Factory | Build established: Derelict-Mutant 7583 | -4/Factory | Zion Hacking Resupply teleported in 7639 | -4/Factory | Discovered new exit (range 21) 7659 | -4/Factory | Found Prototype Hackware 7659 | -4/Factory | Identified System Mapper 7734 | -4/Factory | Entered Research 7734 | -3/Research | Accompanied by 1 ally 7734 | -3/Research | Evolved 2 slots: Utility x2 8465 | -3/Research | Zion Hacker squad teleported in 8610 | -3/Research | Found Gamma Bomb Array 8620 | -3/Research | Zion Explosive Resupply teleported in 8629 | -3/Research | Found Fusion Bomb Launcher 8698 | -3/Research | Zion Hacker squad teleported in 8791 | -3/Research | Zion Demo squad teleported in 8820 | -3/Research | Cargo convoy interrupted 8834 | -3/Research | Build established: Derelict-Assassin 8834 | -3/Research | Incoming assault squad redirected 8887 | -3/Research | Zion Heavy Resupply teleported in 9067 | -3/Research | Discovered new exit (range 22) 9175 | -3/Research | Entered Armory 9175 | -3/Armory | Accompanied by 1 ally 9197 | -3/Armory | Build established: Derelict-Skirmisher 9359 | -3/Armory | Zion Hacker squad teleported in 9527 | -3/Armory | Build established: Derelict-Assassin 9853 | -3/Armory | System corruption reached 10% 9925 | -3/Armory | First assault squad dispatched 9951 | -3/Armory | Incoming assault squad redirected 9985 | -3/Armory | Incoming investigation squad redirected 10126 | -3/Armory | Fabricated B-74 Champion? 10170 | -3/Armory | Lost 6 parts (1p1n3u1w) 10181 | -3/Armory | Identified exit to Research 10379 | -3/Armory | Destroyed 7 combat bots 10412 | -3/Armory | Build established: Derelict-Mutant 10510 | -3/Armory | Core integrity fell below 50% 10522 | -3/Armory | Destroyed 9 combat bots 10532 | -3/Armory | Crushed by falling debris 10593 | -3/Armory | Core integrity fell below 20% 10602 | -3/Armory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 10583_ Gamma Bomb Array destroyed. 10584_ Slug penetrates Wall. 10585_ Slug penetrates H-77 Assassin. 10586_ X-77 Beamer destroyed. 10587_ Slug penetrates Wall. 10587_ Myomer Leg destroyed. 10588_ Wall collapses. 10588_ Slug penetrates Wall. 10590_ Penetrated by Slug. 10592_ >> DECODED: Unknown Energy Cannon location. 10592_ System corrupted: Component data lost. 10593_ Myomer Leg destroyed. 10593_ Penetrated by Slug. 10596_ Slug penetrates Wall. 10597_ >> DECODED: Reinforcement location. 10597_ Dropped Hcp. Storage Unit. 10597_ Hvy. Pick destroyed. 10597_ P-80 Master resets H-77 Assassin, system corruption cleaned. 10597_ Acquired 80 matter. 10602_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????? ??????????# ## " # #######?????#??????? | | ???? ???????????# ## """ # ########???????????? | | ????????????????# ## """ # # """""""??????????? | | ????????????????# ## # """"""" #?#??????? | | ???????|