Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.22 @ 02:40:14

Player: soymachine

Result: Destroyed by X-77 Beamer with Gatling Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (100)     500
Value Destroyed (4840)     4840
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (3014)               3014
              TOTAL SCORE: 15114

 Bonus
-------
High Alert Combat Kills    494
Follower Combat Kills      1826
Entered DSFs               500
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -706

 Cogmind 
---------
Core Integrity             0/1300
Matter                     209/300
Energy                     98/100
System Corruption          15%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -3/Armory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (13) -----
       Enhanced Optical Array
                0b10 Decoder Chip [Looter]
                0b10 Decoder Chip [Skirmisher]
       Advanced Armor Integrity Analyzer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
                Hacking Drone Bay (1/1)
                Gamma Rifle
          Heavy Disruptor Cannon
  Hypervelocity Mass Driver

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Particle Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Improved Terrain Scanner
                0b10 Decoder Chip [Generic]
                0b10 Decoder Chip [Generic]
                0b10 Decoder Chip [Looter]
                0b10 Decoder Chip [Scout]
                0b10 Decoder Chip [Skirmisher]
       Advanced Target Analyzer
       Advanced Armor Integrity Analyzer
      Precision Energy Filter
>               --- WEAPON -----------
                Gamma Rifle
          Heavy Gatling Laser
>               --- INVENTORY --------
          Light Antimatter Reactor
                Biometal Heavy Treads
          Large Storage Unit
       Improved Sensor Array
                Hacking Drone Bay
          Heavy Disruptor Cannon
                KE Penetrator
  Hypervelocity Railgun
                Mass Driver
  Hypervelocity Mass Driver
                Gamma Bomb Array
                Neutron Missile Launcher
                Fusion Bomb Launcher
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
          Heavy Pick
[Rating: 143]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    0b10 Decoder Chip [Generic]
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                0b10 Decoder Chip [Generic]
  Hackware                 System Mapper
Weapon                     Rocket Array
  Energy Gun               Force Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Array
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Axe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm 
Slots Evolved              14   | .   .   2   .   .   .   6   .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   2   .   .   .   3   .   .   .   2   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             103  | .   6   10  1   7   .   9   2   .   3   2   3   5   27  28  
  Power                    8    | .   .   .   .   1   .   1   .   .   .   .   .   2   2   2   
    Engine                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Propulsion               21   | .   2   1   .   .   .   3   .   .   2   .   2   .   3   8   
    Treads                 18   | .   2   1   .   .   .   3   .   .   2   .   2   .   3   5   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | .   2   2   .   2   .   4   1   .   .   2   1   2   8   4   
    Device                 14   | .   1   1   .   .   .   1   .   .   .   1   1   .   5   4   
    Storage                3    | .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Processor              10   | .   .   1   .   2   .   2   1   .   .   1   .   1   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | .   2   7   1   4   .   1   1   .   1   .   .   1   14  14  
    Energy Gun             12   | .   2   3   1   .   .   .   1   .   .   .   .   .   4   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
    Ballistic Gun          6    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   4   
    Ballistic Cannon       6    | .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   
    Launcher               5    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   2   
    Special Weapon         4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        6    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   3   .   1   .   .   .   .   .   1   3   1   
Parts Lost                 29   | .   .   2   .   .   .   .   .   .   .   .   .   .   3   24  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   9   
  Weapon                   9    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   7   
  Highest Loss Streak      16   | .   .   2   .   .   .   .   .   .   .   .   .   .   1   16  
Average Slot Usage (%)     91   | .   95  82  100 100 100 86  95  100 100 100 90  84  85  80  
  Engine                   8    | .   14  11  11  11  11  13  13  13  13  11  11  6   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   3   
  Treads                   18   | .   22  22  22  22  22  25  26  26  26  23  13  10  9   8   
  Device                   11   | .   10  13  22  13  11  6   6   6   6   11  11  10  13  13  
  Storage                  7    | .   14  11  11  11  11  6   6   6   6   5   5   5   4   3   
  Processor                24   | .   .   3   11  19  22  20  28  33  33  35  35  35  34  37  
  Energy Gun               5    | .   26  7   11  4   .   .   1   6   6   5   5   5   1   2   
  Ballistic Gun            1    | .   1   .   .   .   .   .   .   .   5   5   5   3   1   .   
  Ballistic Cannon         2    | .   .   14  11  2   .   .   .   .   .   .   .   .   1   .   
  Launcher                 2    | .   .   .   .   8   11  6   6   6   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             88   | 13  30  38  36  41  35  62  64  64  64  63  64  78  83  88  
  Greatest Support         150  | 20  40  43  43  43  43  93  93  93  109 109 140 140 140 150 
  Greatest Overweight (x)  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  15  15  15  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | .   13  15  15  15  15  19  20  20  20  20  20  20  20  19  
  Most Carried             20   | .   8   15  15  15  15  15  18  18  20  19  20  20  20  20  
  Average Carried          15   | .   5   12  15  14  15  13  15  18  19  17  18  19  16  16  
  Final Capacity           20   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   6   15  15  15  15  15  18  18  20  17  20  20  20  5   

 Class Distribution 
--------------------
 41% | Mutant
 35% | Derelict-Mutant
 11% | Derelict-Assassin
  9% | Derelict-Skirmisher

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -9/Mines
              Mutant | -7/Zion
              Mutant | -6/Proximity Caves
     Derelict-Mutant | -6/Factory
     Derelict-Mutant | -6/Lower Caves
     Derelict-Mutant | -6/Data Miner
     Derelict-Mutant | -5/Proximity Caves
 Derelict-Skirmisher | -5/Factory
     Derelict-Mutant | -5/DSF
     Derelict-Mutant | -4/Factory
 Derelict-Skirmisher | -3/Research
   Derelict-Assassin | -3/Armory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Dat  Pro  Fac  DSF  Fac  Res  Arm  
Matter Collected           2632 | 200  30   320  78   98   108  46   124  .    74   24   46   66   722  696  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4791 | .    284  629  78   .    336  101  87   .    235  30   .    269  1044 1698 
  Parts                    216  | .    9    42   2    .    12   2    .    .    11   2    .    7    48   81   
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    .    .    22   .    7    .    5    .    .    .    .    .    
  Prevented                16   | .    .    .    .    .    2    .    2    .    12   .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm 
Combat Hostiles Destroyed  81   | .   3   20  2   .   11  3   .   .   2   .   .   1   13  26  
  Melee                    4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Guns                     26   | .   2   7   1   .   .   .   .   .   2   .   .   .   3   11  
  Cannons                  22   | .   .   12  1   .   .   .   .   .   .   .   .   1   7   1   
  AOE                      23   | .   .   1   .   .   9   3   .   .   .   .   .   .   1   9   
Classes Destroyed          15   | .   3   4   1   .   .   .   .   .   1   1   .   2   2   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Operator                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   1   .   .   .   .   .   .   .   .   .   .   3   .   
  Swarmer                  15   | .   .   10  .   .   5   .   .   .   .   .   .   .   .   .   
  Grunt                    25   | .   3   6   1   .   5   3   .   .   .   .   .   .   4   3   
  Duelist                  5    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   3   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   4   .   .   .   .   .   .   1   .   .   .   2   7   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   5   
  Programmer               12   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   3   8   2   .   5   3   .   .   1   1   .   1   3   9   
  Combat Bots Only         9    | .   2   8   2   .   5   3   .   .   1   .   .   1   3   9   
Max Kills in Single Turn   5    | .   1   2   1   .   5   2   1   .   1   1   .   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   1   .   .   5   2   .   .   .   .   .   .   1   2   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   
--------                   Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Dat  Pro  Fac  DSF  Fac  Res  Arm  
Damage Taken               7290  | .    96   470  35   .    269  .    48   .    98   .    56   181  1366 4671 
  Core                     1461  | .    8    80   18   .    48   .    4    .    .    .    .    .    215  1088 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         93    | 100  96   .    .    .    63   .    .    .    99   .    100  100  .    .    
Volleys Fired              230   | .    12   51   3    .    2    2    2    .    12   1    5    8    64   68   
  Largest                  2     | .    2    2    2    .    1    1    1    .    2    2    2    2    2    2    
  Hottest                  175   | .    80   94   94   .    45   45   80   .    113  113  113  161  166  175  
Shots Fired                387   | .    24   99   6    .    2    2    2    .    22   2    10   16   99   103  
  Gun                      207   | .    24   41   3    .    .    .    1    .    22   2    10   11   27   66   
  Cannon                   144   | .    .    58   3    .    .    .    .    .    .    .    .    5    64   14   
  Launcher                 16    | .    .    .    .    .    2    2    1    .    .    .    .    .    .    11   
  Special                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    12   
  Kinetic                  195   | .    .    58   3    .    .    .    .    .    11   1    5    3    59   55   
  Thermal                  48    | .    .    .    .    .    .    .    1    .    11   1    5    8    14   8    
  Explosive                36    | .    .    .    .    .    2    2    1    .    .    .    .    .    8    23   
  Electromagnetic          108   | .    24   41   3    .    .    .    .    .    .    .    .    5    18   17   
  Robot Hit Streak         22    | .    9    22   5    .    6    5    12   .    13   8    10   14   9    21   
  Robot Miss Streak        3     | .    1    3    2    .    1    3    .    .    1    .    1    2    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        3     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           332   | .    21   80   5    .    6    2    3    .    17   1    8    14   77   98   
  Core Hits                256   | .    9    48   6    .    45   14   5    .    8    1    4    8    38   70   
  Critical Kills           13    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    9    
  Critical Parts Destroyed 18    | .    .    .    .    .    .    .    .    .    .    .    .    1    6    11   
  Critical Strikes         41    | .    .    .    .    .    .    .    .    .    .    .    .    1    14   26   
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                32    | .    .    .    .    .    .    .    .    .    .    .    .    1    10   21   
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
    Puncture               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              60    | .    .    2    .    1    5    .    1    .    .    .    .    .    15   36   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18    | .    .    2    .    1    5    .    .    .    .    .    .    .    .    10   
  Piercing                 42    | .    .    .    .    .    .    .    1    .    .    .    .    .    15   26   
  Sneak Attacks            4     | .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12820 | .    454  1208 83   .    1300 477  193  .    438  24   174  447  4068 3954 
  Guns                     2823  | .    319  359  32   .    .    .    23   .    438  24   174  215  450  789  
  Cannons                  3143  | .    .    659  51   .    .    .    .    .    .    .    .    132  1950 351  
  Explosions               5356  | .    135  190  .    .    1150 477  61   .    .    .    .    100  1143 2100 
  Melee                    1016  | .    .    .    .    .    150  .    109  .    .    .    .    .    301  456  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2917  | .    .    659  51   .    .    .    .    .    161  .    103  48   1412 483  
  Thermal                  1429  | .    27   190  .    .    .    .    23   .    277  24   71   267  317  233  
  Explosive                4833  | .    .    .    .    .    1150 477  61   .    .    .    .    .    1045 2100 
  Electromagnetic          2143  | .    427  359  32   .    .    .    .    .    .    .    .    132  769  424  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 779   | .    .    .    .    .    150  .    .    .    .    .    .    .    224  405  
  Piercing                 719   | .    .    .    .    .    .    .    109  .    .    .    .    .    301  309  
Highest Corruption         15    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    15   
  Average Corruption       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  87    | .    .    .    .    .    .    .    .    .    .    .    .    .    37   50   
    Message Errors         20    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   10   
    Matter Fused           19    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    13   
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    7    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            412   | .    .    41   .    .    1    .    104  .    .    .    .    .    236  30   
  Projectiles              120   | .    .    5    .    .    .    .    .    .    .    .    .    .    97   18   
  Explosions               61    | .    .    36   .    .    1    .    .    .    .    .    .    .    24   .    
  Melee                    231   | .    .    .    .    .    .    .    104  .    .    .    .    .    115  12   
Knockbacks                 49    | .    .    25   1    .    .    .    .    .    .    .    .    .    23   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  44    | .    .    25   1    .    .    .    .    .    .    .    .    .    18   .    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Self-Inflicted Damage      231   | .    .    46   .    .    121  .    .    .    .    .    .    .    28   36   
  Shots                    10    | .    .    2    .    .    6    .    .    .    .    .    .    .    1    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        447   | .    123  313  .    .    .    .    4    .    4    .    .    186  447  375  
  Average Temperature      102   | .    48   87   .    .    .    .    3    .    3    .    .    69   115  117  
  Received Heat Transfer   849   | .    54   168  24   .    36   .    12   .    9    .    .    78   81   387  
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    3    
  Combat Hostiles          6     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    3    
  Parts Fried              13    | .    4    1    .    .    .    .    .    .    1    .    .    .    4    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    
  Heat Transferred         2022  | .    .    250  .    .    .    .    37   .    407  37   111  359  471  350  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    3    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm 
Peak Influence             817  | .   77  425 168 .   .   539 .   .   .   9   130 245 335 817 
  Initial                  193  | .   .   27  118 .   .   193 .   .   .   .   4   59  102 124 
  Average                  210  | .   35  269 165 .   .   445 .   .   .   .   73  102 115 339 
Maximum Alert Level        3    | .   .   2   .   .   .   2   .   .   .   .   .   1   1   3   
  Low Security (%)         56   | .   100 16  100 .   .   4   .   .   .   100 100 89  84  35  
  Level 1                  27   | .   .   79  .   .   .   30  .   .   .   .   .   10  15  25  
  Level 2                  12   | .   .   4   .   .   .   65  .   .   .   .   .   .   .   28  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   3   .   .   .   3   .   .   .   1   1   5   5   8   
  Investigation            3    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Reinforcement            14   | .   .   2   .   .   .   .   .   .   .   .   1   4   3   4   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm 
Distress Signals           10   | .   .   3   .   .   .   .   .   .   .   .   .   1   4   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              157  | .   4   32  2   .   12  6   5   .   7   .   4   8   27  50  
  Peak Tracking Total      8    | .   3   6   2   .   5   3   4   .   2   .   3   5   8   7   
  Tactical Retreats        8    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   6   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm 
Traps Triggered            3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm 
Machines Disabled          20   | .   1   3   .   .   .   .   .   .   .   .   .   1   3   12  
  Max in Single Turn       1    | .   1   1   .   .   .   .   .   .   .   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm 
Machines Accessed          15   | .   4   2   .   .   .   2   .   4   .   1   .   .   1   1   
  Terminals                8    | .   4   1   .   .   .   1   .   .   .   1   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   9   6   .   .   .   2   .   29  .   1   .   .   1   1   
  Successful               42   | .   3   6   .   .   .   1   .   29  .   1   .   .   1   1   
  Failed                   7    | .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   9   .   .   3   .   3   .   2   .   2   .   6   16  4   
  Terminals                13   | .   9   1   .   .   .   1   .   .   .   1   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   .   1   .   .   .   1   .   29  .   1   .   .   1   .   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Detonate               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   2   .   .   .   1   .   .   .   1   .   .   .   1   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   4   .   .   .   5   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 
  Total Robot Build Rating 24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
Part Schematics Acquired   26   | .   .   2   .   14  .   .   .   10  .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Allies                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   
--------                   Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Dat  Pro  Fac  DSF  Fac  Res  Arm  
Total Allies               36    | .    .    .    .    11   .    1    1    .    2    .    1    4    10   6    
  Largest Group            11    | .    .    .    .    11   11   9    10   7    7    5    6    9    9    3    
  Highest-Rated Group      572   | .    .    .    .    467  464  543  572  428  487  407  436  551  565  225  
  Highest-Rated Ally       165   | .    .    .    .    95   95   165  165  165  165  155  155  155  75   75   
Zionite Dispatches         9     | .    .    .    .    .    .    1    .    .    .    .    .    2    5    1    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hacker                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hero                     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Explosive Resupply       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hacking Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               343   | .    .    .    .    .    50   52   39   .    52   .    19   35   60   36   
  Total Damage             10105 | .    .    .    .    .    1459 1151 1326 .    1715 .    706  1089 1420 1239 
  Kills                    57    | .    .    .    .    .    7    7    9    .    4    .    4    8    11   7    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac DSF Fac Res Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Decoded 0b10 Intel         525  | .   .   .   .   .   .   45  .   .   .   27  32  35  175 211 
  Traps                    57   | .   .   .   .   .   .   6   .   .   .   3   6   1   28  13  
  Emergency Access         43   | .   .   .   .   .   .   2   .   .   .   3   1   2   14  21  
  Items                    299  | .   .   .   .   .   .   28  .   .   .   20  23  24  95  109 
  Machines                 18   | .   .   .   .   .   .   .   .   .   .   .   .   2   10  6   
  Garrisons                4    | .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   
  Patrols                  54   | .   .   .   .   .   .   .   .   .   .   1   1   1   15  36  
  Investigations           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcements           9    | .   .   .   .   .   .   .   .   .   .   .   1   2   1   5   
  Guards                   37   | .   .   .   .   .   .   7   .   .   .   .   .   1   11  18  
  Exits                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Dat  Pro  Fac  DSF  Fac  Res  Arm  
Turns Passed               10601 | .    637  1183 125  2009 430  483  561  161  1360 251  210  323  1441 1427 
Spaces Moved               5565  | 1    362  604  72   1212 251  274  334  97   812  149  100  160  524  613  
  Core                     14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Treads                   5469  | .    291  604  72   1212 251  274  334  97   812  149  100  160  524  589  
  Legs                     82    | 1    71   .    .    .    .    .    .    .    .    .    .    .    .    10   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  160  160  160  160  160  160  160  160  160  180  145  50   
  Average Speed            159   | 120  152  160  160  160  160  160  160  160  160  160  174  180  169  146  
  Slowest Speed            750   | 120  160  160  160  160  160  160  160  160  160  160  180  180  180  750  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       44    | 1    56   56   22   90   53   8    55   80   93   5    80   8    18   42   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     4     | .    .    .    .    2    .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    .    1    1    1    .    .    1    1    .    
Scrap Searched             12    | .    .    .    .    3    1    .    3    .    5    .    .    .    .    .    
Spaces Dug                 21    | .    .    1    .    .    .    .    .    .    .    .    .    .    12   8    
Terrain Destroyed          444   | .    3    10   .    .    46   33   24   .    2    .    .    6    72   248  
  Melee                    17    | .    .    1    .    .    .    .    .    .    .    .    .    .    8    8    
  Projectile               15    | .    .    .    .    .    .    .    .    .    2    .    .    .    12   1    
  AOE                      412   | .    3    9    .    .    46   33   24   .    .    .    .    6    52   239  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Dat  Pro  Fac  DSF  Fac  Res  Arm  
Total                      6777 | .    424  718  75   1284 267  315  355  103  851  161  128  178  944  974  
  Wait                     681  | .    37   35   .    41   10   24   13   7    17   5    8    2    282  200  
  Move                     5551 | .    361  603  71   1211 250  273  333  96   811  148  99   159  523  613  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | .    4    13   .    11   .    5    4    .    5    2    7    1    18   17   
  Fast Attach              10   | .    1    2    .    2    .    .    .    .    .    .    .    4    1    .    
  Attach                   53   | .    2    3    .    2    .    7    1    .    .    2    2    .    12   22   
  Detach                   6    | .    .    .    .    .    .    2    .    .    .    .    .    .    2    2    
  Swap                     40   | .    3    5    1    3    .    2    1    .    3    .    1    1    14   6    
  Drop                     58   | .    4    4    .    13   .    .    .    .    3    3    5    3    13   10   
  Fire                     230  | .    12   51   3    .    2    2    2    .    12   1    5    8    64   68   
  Melee                    60   | .    .    2    .    1    5    .    1    .    .    .    .    .    15   36   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/DSF
-4/Factory
-3/Research
-3/Armory (discovered 1 exit: Res)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   332 | -10/Materials      | Discovered new exit (range 8)
   522 | -10/Materials      | Discovered new exit (range 15)
   638 | -10/Materials      | Entered another Materials area
   638 | -9/Materials       | Evolved 2 slots: Utility x2
   802 | -9/Materials       | Destroyed 8 combat bots
  1451 | -9/Materials       | Discovered new exit (range 3)
  1808 | -9/Materials       | Discovered new exit (range 6)
  1821 | -9/Materials       | Entered Mines
  1889 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1922 | -9/Mines           | Found a hidden stash of uninstalled traps
  1946 | -9/Mines           | Entered Zion
  2264 | -7/Zion            | Gained Derelict followers
  2360 | -7/Zion            | Visited the Megawrench Repair Shop
  2407 | -7/Zion            | Found Prototype Launcher
  2407 | -7/Zion            | Identified Rocket Array
  2450 | -7/Zion            | Given A8's code to call for help
  2483 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  2492 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  2688 | -7/Zion            | Found Prototype Special Weapon
  2690 | -7/Zion            | Found Prototype Special Weapon
  2691 | -7/Zion            | Identified RU-N14's Throwing Claymores (x2)
  2979 | -7/Zion            | Given the Hacking Drone Bay
  2980 | -7/Zion            | Found Prototype Device
  3235 | -7/Zion            | Imprinted
  3237 | -7/Zion            | Declared Zion's savior
  3440 | -7/Zion            | Megawrench repaired 6 parts
  3650 | -7/Zion            | Discovered new exit (range 13)
  3955 | -7/Zion            | Entered Proximity Caves
  3955 | -6/Proximity Caves | Accompanied by 11 allies
  3960 | -6/Proximity Caves | Spotted B-75 Beast
  3969 | -6/Proximity Caves | Allies destroyed B-75 Beast
  4016 | -6/Proximity Caves | Learned Factory stockpile data
  4370 | -6/Proximity Caves | Discovered new exit (range 4)
  4385 | -6/Proximity Caves | Entered Factory
  4385 | -6/Factory         | Accompanied by 9 allies
  4385 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
  4389 | -6/Factory         | Identified Hacking Drone Bay
  4422 | -6/Factory         | Garrison activated, responded to threat
  4685 | -6/Factory         | Build established: Derelict-Mutant
  4746 | -6/Factory         | Zion hero teleported in (ME-RLN)
  4803 | -6/Factory         | Identified exit to Lower Caves
  4868 | -6/Factory         | Entered Lower Caves
  4868 | -6/Lower Caves     | Accompanied by 9 allies (ME-RLN)
  5225 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5309 | -6/Lower Caves     | ME-RLN assimilated hostile G-50 Soldier
  5407 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  5429 | -6/Lower Caves     | Entered Data Miner
  5429 | -6/Data Miner      | Accompanied by 7 allies (ME-RLN)
  5429 | -6/Data Miner      | Discovered new exit (range 6)
  5450 | -6/Data Miner      | Met Data Miner
  5489 | -6/Data Miner      | Learned location of Section 7 (-2)
  5489 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  5527 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5590 | -6/Data Miner      | Entered Proximity Caves
  5590 | -5/Proximity Caves | Accompanied by 7 allies (ME-RLN)
  5592 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5737 | -5/Proximity Caves | Escorted by Enhanced Grunt
  5787 | -5/Proximity Caves | Learned location of Armory (-3)
  6017 | -5/Proximity Caves | Learned Factory terminal intel
  6562 | -5/Proximity Caves | Spotted B-75 Beast
  6592 | -5/Proximity Caves | Allies destroyed B-75 Beast
  6801 | -5/Proximity Caves | Discovered new exit (range 18)
  6950 | -5/Proximity Caves | Entered Factory
  6950 | -5/Factory         | Accompanied by 5 allies (ME-RLN)
  6950 | -5/Factory         | Evolved 2 slots: Utility x2
  6951 | -5/Factory         | Loaded intel: 28 terminal locations
  7201 | -5/Factory         | Identified exit to DSF
  7201 | -5/Factory         | Entered DSF
  7201 | -5/DSF             | Accompanied by 5 allies (ME-RLN)
  7247 | -5/DSF             | Additional patrols routed to DSF
  7249 | -5/DSF             | Build established: Derelict-Skirmisher
  7304 | -5/DSF             | Discovered new exit (range 14)
  7411 | -5/DSF             | Entered Factory
  7411 | -4/Factory         | Accompanied by 5 allies (ME-RLN)
  7411 | -4/Factory         | Evolved 2 slots: Utility x2
  7529 | -4/Factory         | Zion Fire squad teleported in
  7581 | -4/Factory         | Build established: Derelict-Mutant
  7583 | -4/Factory         | Zion Hacking Resupply teleported in
  7639 | -4/Factory         | Discovered new exit (range 21)
  7659 | -4/Factory         | Found Prototype Hackware
  7659 | -4/Factory         | Identified System Mapper
  7734 | -4/Factory         | Entered Research
  7734 | -3/Research        | Accompanied by 1 ally
  7734 | -3/Research        | Evolved 2 slots: Utility x2
  8465 | -3/Research        | Zion Hacker squad teleported in
  8610 | -3/Research        | Found Gamma Bomb Array
  8620 | -3/Research        | Zion Explosive Resupply teleported in
  8629 | -3/Research        | Found Fusion Bomb Launcher
  8698 | -3/Research        | Zion Hacker squad teleported in
  8791 | -3/Research        | Zion Demo squad teleported in
  8820 | -3/Research        | Cargo convoy interrupted
  8834 | -3/Research        | Build established: Derelict-Assassin
  8834 | -3/Research        | Incoming assault squad redirected
  8887 | -3/Research        | Zion Heavy Resupply teleported in
  9067 | -3/Research        | Discovered new exit (range 22)
  9175 | -3/Research        | Entered Armory
  9175 | -3/Armory          | Accompanied by 1 ally
  9197 | -3/Armory          | Build established: Derelict-Skirmisher
  9359 | -3/Armory          | Zion Hacker squad teleported in
  9527 | -3/Armory          | Build established: Derelict-Assassin
  9853 | -3/Armory          | System corruption reached 10%
  9925 | -3/Armory          | First assault squad dispatched
  9951 | -3/Armory          | Incoming assault squad redirected
  9985 | -3/Armory          | Incoming investigation squad redirected
 10126 | -3/Armory          | Fabricated B-74 Champion?
 10170 | -3/Armory          | Lost 6 parts (1p1n3u1w)
 10181 | -3/Armory          | Identified exit to Research
 10379 | -3/Armory          | Destroyed 7 combat bots
 10412 | -3/Armory          | Build established: Derelict-Mutant
 10510 | -3/Armory          | Core integrity fell below 50%
 10522 | -3/Armory          | Destroyed 9 combat bots
 10532 | -3/Armory          | Crushed by falling debris
 10593 | -3/Armory          | Core integrity fell below 20%
 10602 | -3/Armory          | Destroyed by X-77 Beamer with Gatling Laser

 Last Messages 
---------------
10583_ Gamma Bomb Array destroyed.
10584_ Slug penetrates Wall. <x3>
10585_ Slug penetrates H-77 Assassin.
10586_ X-77 Beamer destroyed.
10587_ Slug penetrates Wall.
10587_ Myomer Leg destroyed.
10588_ Wall collapses.
10588_ Slug penetrates Wall. <x2>
10590_ Penetrated by Slug.
10592_ >> DECODED: Unknown Energy Cannon location.
10592_ System corrupted: Component data lost.
10593_ Myomer Leg destroyed.
10593_ Penetrated by Slug.
10596_ Slug penetrates Wall.
10597_ >> DECODED: Reinforcement location.
10597_ Dropped Hcp. Storage Unit.
10597_ Hvy. Pick destroyed.
10597_ P-80 Master resets H-77 Assassin, system corruption cleaned.
10597_ Acquired 80 matter.
10602_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ????? ??????????#    ## "   # #######?????#??????? |
| ???? ???????????#    ## """ # ########???????????? |
| ????????????????#    ## """ # # """""""??????????? |
| ????????????????#    ##     #   """"""" #?#??????? |
| ???????|<?  ? ?##    ### #    # " """"" #????????? |
| ???? ?????  ???#                        #??????#?? |
| ?????????#//#??#       %# # # #         #????????? |
| ?????????[!  ?##        # ##       !    #????????? |
| ?????????=%*!??#          #  %#         #????????? |
| ?????????#[=#??#     ##"#     ### #######????????? |
| ?????????#!!##?#     ##         ##    ##?????????? |
| ????????##=[#??#     ##%|             #??????????? |
| ?????^?[=%=[#??#     ##%x       #     #?#????????? |
| ?????^?!!=%[#??#   ]=#![*!       #  ! #????#?#???? |
| ?????????#*[#??#  %[!%/![=    " ##???##??????????? |
| ?????????#=%#??#  =!=## [*%     #??? ????????????? |
| ???????###!!##?#     ##*[       #????????????????? |
| ???????# #!!#### [   ##!      ! #?? ?????????????# |
| ????????#%=!## #     ####p#######????#???????????  |
| ???????##[%%!"#"!!%  ##    #???????? ?????????###  |
| ????????#="%! =|[[[[       #?????????##########    |
| ????????#%T"H!!%!!=        #??? ???? #  """   #    |
| ????????# *[!##########    #?????????# ""T""  #    |
| ????????##=!##????????##  ##?????????# "" ""  +    |
| ?????????# |#??????????#  #?? ]]]????#        #    |
| ??]]]????#  #??????????# @#? ?]]]????+        #  ! |
| ??]]]????#  #???????? ##  #???]]]?????   =    #    |
| ??]]]????#  "?????????##  ##???????????            |
| ?????????    ?????????#    ########  ####   #  #   |
| ?????????    ?? ??????#                            |
| ????????     ?????????#      ]                     |
| ????????     ?????????#    ##+############      #  |
| ???????#     ?????????######          #???#      # |
| ???????#   ????????????????#          #???#        |
| ???????###+???????+????????#          #######=     |
| ???????????????????????????#          +      !=    |
| ?????????????????^?????????#          #######+#### |
| ???^^??????????????????????#          ##           |
| ???????????????????+???????+      [[  ##    """ "" |
| ?+??????????^??????????????#^    [[[  ##    """ "" |
| ???????!!??????????????????#     [[[  ##!   """ "" |
| ???????!???????????????????#          ##           |
| ???????????????????????????####################### |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          36
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       210
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           4
Energy Filtering           50
Offensive Hacking          30

 Item Schematics 
-----------------
        Mni. Grenade Launcher | -9/Materials  | Scanalyzed
            Hcp. Storage Unit | -9/Materials  | Scanalyzed
                 Gauss Cannon | -7/Zion       | Archive
 Imp. Proton Missile Launcher | -7/Zion       | Archive
                Lightning Gun | -7/Zion       | Archive
             Coolant Injector | -7/Zion       | Archive
                     Mak. Leg | -7/Zion       | Archive
                  Force Rifle | -7/Zion       | Archive
                 Focal Shield | -7/Zion       | Archive
             Disruptor Cannon | -7/Zion       | Archive
            Lgt. Fission Core | -7/Zion       | Archive
               Adv. ECM Suite | -7/Zion       | Archive
      Shock Absorption System | -7/Zion       | Archive
           Spk. Medium Treads | -7/Zion       | Archive
           Imp. Hacking Suite | -7/Zion       | Archive
          Imp. Thermal Shield | -7/Zion       | Archive
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
             Imp. Energy Well | -6/Data Miner | Free
            Cld. Plasma Rifle | -6/Data Miner | Free
          Imp. Linear Gravjet | -6/Data Miner | Free
        Adv. Coolant Injector | -6/Data Miner | Free
            Hvy. Gauss Cannon | -6/Data Miner | Free
           Adv. Weapon Cycler | -6/Data Miner | Free
       Impulse Thruster Array | -6/Data Miner | Free

 Robot Schematics 
------------------
   B-36 Bruiser | -7/Zion       | Archive
   L-41 Fighter | -7/Zion       | Archive
 B-48 Gladiator | -7/Zion       | Archive
 C-57 Dissector | -7/Zion       | Archive
     S-27 Virus | -6/Data Miner | Free
    P-60 Hacker | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
    X-77 Beamer | -6/Data Miner | Free

 Fabricated
------------
 B-74 Champion | x3 | -3/Armory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeSpacefoldBeamcaster
  Manual?         0
Play Time         01:41:24
  Cumulative      316.2 hours
  Start           2021.11.19 @ 20:28:41
  End             2021.11.22 @ 02:40:14
Sessions          15
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          244
  Rogue           195
  Adventurer      49
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             47
Gallery%          71
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 041662af-9fb8-4bef-8e5d-584dab680af7