Cogmind - Beta 12 X4 *** ADVENTURER MODE // 2022.11.20 @ 10:58:51 Player: Sardaukar Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (163) 815 Value Destroyed (6819) 6819 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (3582) 3582 TOTAL SCORE: 17936 Bonus ------- High Alert Combat Kills 637 Win 3000 Friendly Fire -55 Cogmind --------- Core Integrity 752/1600 Matter 150/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Small Battery Energy Well Experimental Signal Interpreter Advanced Targeting Computer Advanced Force Field > --- WEAPON ----------- Tesla Rifle Phase Gun Heavy Plasma Cannon Improved Matter Neutralizer > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor Myomer Leg Compact Wheel Armored Wheel Advanced Heat Sink High-powered Shock Rifle Field Laser Wave Gun Mini Grenade Launcher [Rating: 130] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Protection Heavy Reactive Plating Weapon Heavy Plasma Cannon Energy Gun Field Laser Energy Cannon Heavy Plasma Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . . 1 1 . . . . 1 1 Utility 11 | . . 2 1 . 1 1 2 2 1 1 Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 175 | 5 5 28 29 5 18 29 31 7 13 5 Power 18 | 1 . 2 2 . 4 4 3 1 . 1 Engine 11 | 1 . 2 2 . 2 3 1 . . . Core 4 | . . . . . 2 1 1 . . . Reactor 3 | . . . . . . . 1 1 . 1 Propulsion 33 | 2 . 6 4 1 2 8 3 . 6 1 Treads 10 | . . 3 4 1 1 1 . . . . Leg 12 | 2 . 3 . . . . . . 6 1 Wheel 11 | . . . . . 1 7 3 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 74 | 1 3 11 15 3 6 8 16 5 4 2 Device 46 | . 1 6 9 2 2 7 11 4 2 2 Storage 10 | 1 2 1 . 1 1 . 3 . 1 . Processor 5 | . . 1 1 . . . 1 1 1 . Hackware . | . . . . . . . . . . . Protection 13 | . . 3 5 . 3 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 50 | 1 2 9 8 1 6 9 9 1 3 1 Energy Gun 26 | 1 2 7 5 1 1 2 4 . 2 1 Energy Cannon 18 | . . . 1 . 5 6 5 1 . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . 2 2 . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 3 . . . 2 2 1 . . Parts Lost 52 | . . 2 2 . 9 4 14 . 18 3 Power 10 | . . 1 . . 2 1 3 . 2 1 Propulsion 9 | . . . 1 . 2 . 1 . 5 . Utility 21 | . . 1 1 . 3 3 5 . 6 2 Weapon 12 | . . . . . 2 . 5 . 5 . Highest Loss Streak 14 | . . 1 2 . 6 1 9 . 14 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 88 99 99 70 82 80 82 86 86 5 Engine 6 | . 14 11 9 7 5 8 4 . . . Core 2 | . . . . . 6 2 4 4 3 . Treads 6 | . . 7 26 11 8 2 . . . . Leg 5 | . 28 14 . . . . . . 12 1 Wheel 5 | . . . . . 4 12 14 14 5 . Device 19 | . 11 25 23 19 17 14 18 31 29 1 Storage 9 | . 14 11 9 7 8 11 9 9 8 . Processor 2 | . . 2 1 7 4 . 3 4 6 . Protection 4 | . . 5 10 . 4 5 7 . . . Energy Gun 10 | . 19 21 17 7 5 3 6 4 3 1 Energy Cannon 7 | . . . . 7 13 14 11 12 9 . Naked Turns 215 | . . . . . . . . . 46 169 Heaviest Build 147 | 12 32 50 57 45 119 129 147 115 130 16 Greatest Support 110 | 20 20 40 62 48 48 53 52 50 110 30 Greatest Overweight (x) 10 | . 1 3 2 2 9 10 5 2 5 2 Average Overweight (x) 1 | . . . . . 5 3 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 20 15 15 20 20 20 5 Average Capacity 15 | 6 13 11 15 15 15 15 19 20 18 5 Most Carried 15 | 1 12 15 15 12 15 15 14 15 13 5 Average Carried 10 | . 5 9 14 11 10 12 8 13 11 3 Final Capacity 20 | 8 10 15 15 15 15 15 20 20 20 5 Final Carried 15 | 1 8 15 13 10 15 14 14 14 12 5 Class Distribution -------------------- 35% | Mutant 17% | Scavenger-Gunner 15% | Scavenger-Mutant 9% | Scavenger-Tank 7% | Tank 5% | Pyromaniac-Tank 5% | Skirmisher 3% | Pyromaniac-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2370 | 113 111 448 365 . 190 475 474 . 194 . Remotely . | . . . . . . . . . . . Salvage Created 8006 | . 233 1000 919 39 720 979 2648 237 1207 24 Parts 299 | . 14 68 48 3 21 28 77 3 36 1 Haulers Intercepted 9 | . 1 2 2 . 1 1 1 1 . . Recyclers Shooed 3 | . . 1 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 121 | . 5 24 17 . 10 19 31 2 11 2 Guns 45 | . 5 17 8 . 3 3 7 1 1 . Cannons 34 | . . . 1 . 5 7 13 1 7 . AOE 22 | . . 7 8 . . 5 . . . 2 Classes Destroyed 14 | . 3 7 2 . 2 . . . . . Worker 5 | . . 3 . . . . 1 . 1 . Builder 4 | . . . 2 . . . 2 . . . Hauler 9 | . 1 2 2 . 1 1 1 1 . . Recycler 12 | . . 3 4 . . . 2 . 3 . Operator 5 | . . 1 1 . . 1 2 . . . Watcher 7 | . 2 2 1 1 . 1 . . . . Swarmer 19 | . . 7 7 . . 5 . . . . Grunt 50 | . 5 10 4 . 5 6 16 . 4 . Brawler 4 | . . 2 . . . . 2 . . . Duelist 2 | . . 1 . . . 1 . . . . Sentry 19 | . . 4 4 . 1 3 4 2 1 . Hunter 9 | . . . 2 . 2 1 2 . 2 . Programmer 17 | . . . . . 1 3 7 . 4 2 Behemoth 1 | . . . . . 1 . . . . . Best Kill Streak 8 | . 3 6 6 1 3 5 6 1 8 1 Combat Bots Only 6 | . 3 4 6 . 3 5 5 1 5 1 Max Kills in Single Turn 4 | . 1 3 3 1 1 4 2 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 3 3 . . 4 . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 11501 | . 121 597 1307 160 1353 1723 2423 148 2520 1149 Core 3117 | . 27 165 330 25 147 591 159 39 786 848 Absorbed by Shields 737 | . . . . . . . . . 737 . Redirected to Shielding 130 | . . 2 . . 48 2 78 . . . Regen/Repaired (Parts) 674 | . . . . . 151 24 499 . . . Core Remaining (%) 70 | 100 89 58 40 96 82 40 86 97 45 47 Volleys Fired 347 | . 14 50 56 9 32 53 84 7 31 11 Largest 4 | . 2 2 2 3 3 4 4 4 4 2 Hottest 381 | . 130 130 131 194 270 360 345 374 381 93 Shots Fired 896 | . 25 92 106 21 92 129 274 28 107 22 Gun 453 | . 25 87 97 12 25 34 126 7 29 11 Cannon 417 | . . . 4 9 67 91 148 21 77 . Launcher 26 | . . 5 5 . . 4 . . 1 11 Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 870 | . 25 87 101 21 92 125 274 28 106 11 Explosive 26 | . . 5 5 . . 4 . . 1 11 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 37 | . 15 20 19 8 22 37 22 7 19 34 Robot Miss Streak 6 | . 6 4 2 3 2 4 4 2 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 663 | . 23 72 78 12 79 104 191 17 67 20 Core Hits 391 | . 33 88 40 5 26 79 76 7 28 9 Critical Kills 5 | . . . . . . 1 2 . 2 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 21 | . . 2 3 . 1 1 11 . 3 . Burn 16 | . . 2 3 . 1 . 9 . 1 . Meltdown 5 | . . . . . . 1 2 . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19961 | . 343 1807 2002 249 2207 3675 6004 635 2431 608 Guns 8062 | . 343 1195 1279 122 405 939 2930 134 528 187 Cannons 9626 | . . . 41 127 1802 2329 2975 501 1851 . Explosions 2084 | . . 601 664 . . 344 54 . . 421 Melee . | . . . . . . . . . . . Ramming 189 | . . 11 18 . . 63 45 . 52 . Kinetic . | . . . . . . . . . . . Thermal 17742 | . 343 1195 1320 249 2207 3268 5959 635 2379 187 Explosive 2030 | . . 601 664 . . 344 . . . 421 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . 3 . . 2 3 6 1 2 6 Average Corruption 2 | . . 3 . . 1 2 2 1 1 4 Corruption Purged 5 | . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . Effects 62 | . . 19 . . 7 9 8 1 12 6 Message Errors 17 | . . 6 . . 2 3 2 . 4 . Matter Fused 13 | . . 3 . . . 1 4 . 4 1 Heat Flow Errors 7 | . . 1 . . 1 2 . . 2 1 Energy Discharges 6 | . . 3 . . . . . . 1 2 Data Loss (minor) 7 | . . 2 . . 1 2 1 . . 1 Data Loss (major) 6 | . . 2 . . 1 1 . 1 . 1 Misfires 3 | . . 1 . . 1 . . . 1 . Alerts 2 | . . 1 . . . . 1 . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots 16 | . . . . . . . 16 . . . Overflow Damage 272 | . . 12 60 . 28 72 52 . 44 4 Projectiles 166 | . . . . . 28 66 28 . 44 . Explosions 100 | . . 12 60 . . . 24 . . 4 Melee 6 | . . . . . . 6 . . . . Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 291 | . . 56 32 . . 62 86 . 55 . Shots 6 | . . 2 1 . . 1 1 . 1 . Rammed 9 | . . . 1 . . 4 1 . 3 . Targets Rammed 11 | . . 2 1 . . 4 1 . 3 . Kicked 2 | . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1007 | . 393 351 618 189 199 854 1007 . 78 162 Average Temperature 171 | . 119 115 185 79 113 236 206 . 21 86 Received Heat Transfer 2956 | . 105 228 657 60 312 414 562 36 510 72 Effects 103 | . 2 6 16 . . 53 26 . . . Shutdowns 26 | . . 1 4 . . 13 8 . . . Energy Bleed 8 | . . 1 3 . . 1 3 . . . Interference 24 | . 2 3 3 . . 11 5 . . . Matter Decay 8 | . . 1 1 . . 3 3 . . . Short Circuit 6 | . . . 1 . . 3 2 . . . Damage (minor) 10 | . . . 2 . . 4 4 . . . Damage (major) 17 | . . . 1 . . 15 1 . . . Damage (core) 4 | . . . 1 . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . Robots Melted 22 | . . . . . 2 5 12 . 3 . Combat Hostiles 20 | . . . . . 2 4 11 . 3 . Parts Melted 100 | . . 1 8 1 7 18 50 1 14 . Heat Transferred 28596 | . 486 2057 3071 481 3621 4270 10536 783 2958 333 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 810 | . 172 354 212 108 174 284 810 494 521 404 Initial 368 | . . 61 115 82 13 22 110 368 241 180 Average 196 | . 42 166 113 72 55 147 427 424 361 277 Maximum Alert Level 3 | . . 1 1 . . 1 3 2 2 2 Low Security (%) 56 | 100 100 55 79 100 100 69 7 . 2 16 Level 1 31 | . . 44 20 . . 30 46 43 68 82 Level 2 9 | . . . . . . . 31 56 28 1 Level 3 2 | . . . . . . . 15 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . 1 1 5 2 5 2 12 1 4 3 Investigation 11 | . 1 1 2 . 2 . 3 . . 2 Extermination 8 | . . . . . 2 1 3 . 1 1 Reinforcement 12 | . . . 3 1 1 1 3 1 2 . Assault 4 | . . . . . . . 3 . 1 . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . . 2 1 . . 1 . . 4 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 201 | . 9 29 26 4 10 24 43 4 35 17 Peak Tracking Total 21 | . 3 5 7 3 3 5 10 2 21 9 Tactical Retreats 10 | . . . . . . . 4 1 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 13 | . . . 4 . 3 2 1 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 16 | . . 3 2 . . 1 8 . 2 . Max in Single Turn 3 | . . 1 1 . . 1 3 . 1 . Garrison Access 2 | . . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 50 | . 4 9 5 2 3 7 9 5 3 3 Terminals 31 | . 3 8 3 . 1 5 5 1 3 2 Fabricators 5 | . . . . 1 1 . . 2 . 1 Repair Stations 4 | . . . . . 1 1 2 . . . Recycling Units 5 | . 1 . 1 . . 1 2 . . . Scanalyzers 2 | . . 1 . . . . . 1 . . Garrison Access 3 | . . . 1 1 . . . 1 . . Total Hacks 114 | . 13 22 11 4 6 19 18 9 6 6 Successful 55 | . 7 11 5 3 3 10 9 2 3 2 Failed 59 | . 6 11 6 1 3 9 9 7 3 4 Catastrophic 11 | . . 1 1 . 1 1 3 1 1 2 Database Lockouts . | . . . . . . . . . . . Manual 28 | . 7 6 3 1 . 7 3 . 1 . Terminals 76 | . 12 20 5 . 2 14 10 3 6 4 Fabricators 9 | . . . . 3 1 . . 3 . 2 Repair Stations 10 | . . . . . 3 2 5 . . . Recycling Units 11 | . 1 . 4 . . 3 3 . . . Scanalyzers 3 | . . 2 . . . . . 1 . . Garrison Access 5 | . . . 2 1 . . . 2 . . Terminal Hacks 32 | . 6 9 2 . . 6 4 1 3 1 Record 1 | . . . . . . . . 1 . . Robot Analysis 3 | . . 3 . . . . . . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 2 | . . . . . . 1 . . 1 . Branch Access Points 2 | . . . 1 . . . 1 . . . Terminal Index 4 | . 1 1 . . . 1 1 . . . Alert Level 4 | . . . . . . 2 2 . . . Unreport Threat 3 | . . 2 1 . . . . . . . Locate Traps 3 | . 2 . . . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . . Zone Layout 3 | . . 2 . . . . . . 1 . Fabricator Hacks 5 | . . . . 2 1 . . 1 . 1 Network Status 4 | . . . . 1 1 . . 1 . 1 Build 1 | . . . . 1 . . . . . . Repair Station Hacks 8 | . . . . . 2 2 4 . . . Scan Component 4 | . . . . . 1 1 2 . . . Repair 4 | . . . . . 1 1 2 . . . Recycling Unit Hacks 4 | . . . 2 . . 1 1 . . . Retrieve Matter 1 | . . . 1 . . . . . . . Retrieve Components 3 | . . . 1 . . 1 1 . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 3 | . 1 . . 1 . 1 . . . . Terminals 1 | . . . . . . 1 . . . . Botnet 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Watchers 1 | . . . . 1 . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . . . Used . | . . . . . . . . . . . Hacking Detections 42 | . 2 9 4 1 2 4 9 5 3 3 Full Trace Events 7 | . . 1 1 . 1 . 2 . . 2 Feedback Events 2 | . . . . . 1 . 1 . . . Corruption 2 | . . . . . 1 . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . Time 134 | . . . . 134 . . . . . . Total Robot Build Rating 12 | . . . . 12 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . . 1 1 2 . . . Time 115 | . . . . . 25 38 52 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 11 | . . . 11 . . . . . . . Retrieved Components 12 | . . . 9 . . 2 1 . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 . . . . . . Highest-Rated Group 60 | . . . . 60 . . . . . . Highest-Rated Ally 20 | . . . . 20 . . . . . . Total Orders 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 2 | . . . . 2 . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 3 | . . 3 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 8277 | 46 654 1168 1086 544 1042 1128 1189 301 838 281 Spaces Moved 4259 | 33 357 470 490 248 368 567 625 233 487 381 Core 444 | 2 . . . . . . . . 103 339 Treads 1031 | . . 160 490 248 124 9 . . . . Legs 1009 | 31 357 310 . . . . . . 269 42 Wheels 1775 | . . . . . 244 558 625 233 115 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 155 160 120 105 105 105 50 50 Average Speed 151 | 115 167 203 160 204 209 150 119 113 144 59 Slowest Speed 330 | 120 190 330 320 320 240 320 165 120 190 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 19 | 3 45 44 40 9 8 15 16 9 16 13 Regions Visited 10 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . . . Known Exits Taken 6 | . . . 1 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 39 | . . . . . . 7 13 . 19 . Terrain Destroyed 282 | . . 56 27 . 7 45 86 7 31 23 Melee . | . . . . . . . . . . . Projectile 100 | . . . . . 7 17 48 7 21 . AOE 182 | . . 56 27 . . 28 38 . 10 23 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 5351 | 38 388 586 684 268 569 737 867 252 547 415 Wait 400 | . . 8 85 . 116 70 101 4 10 6 Move 4248 | 32 356 469 489 247 367 566 624 232 486 380 Hop . | . . . . . . . . . . . Pick Up 77 | 1 10 13 7 2 14 5 16 1 2 6 Fast Attach 53 | 5 2 6 7 3 5 6 12 2 4 1 Attach 56 | . . 6 3 2 9 10 13 3 6 4 Detach 7 | . . 1 1 . . . 2 . . 3 Swap 66 | . 3 16 19 . 4 13 6 2 3 . Drop 70 | . 3 15 16 5 6 10 8 1 2 4 Fire 347 | . 14 50 56 9 32 53 84 7 31 11 Melee . | . . . . . . . . . . . Ram 8 | . . . . . . 4 1 . 3 . Kick 2 | . . 2 . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis 16 | . . . . . 16 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 16) 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Utility x2 961 | -9/Materials | Discovered new exit (range 13) 1065 | -9/Materials | Discovered new exit (range 5) 1303 | -9/Materials | Discovered new exit (range 17) 1852 | -9/Materials | Discovered new exit (range 6) 1869 | -9/Materials | Entered another Materials area 1869 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2160 | -8/Materials | Build established: Scavenger-Mutant 2184 | -8/Materials | Discovered new exit (range 11) 2813 | -8/Materials | Core integrity fell below 50% 2932 | -8/Materials | Discovered new exit (range 10) 2950 | -8/Materials | Identified exit to Factory 2955 | -8/Materials | Entered Factory 2955 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3113 | -7/Factory | Fabricated B-48 Gladiator? 3212 | -7/Factory | Build established: Mutant 3448 | -7/Factory | Discovered new exit (range 13) 3471 | -7/Factory | Identified exit to Factory 3494 | -7/Factory | Garrison activated, responded to threat 3499 | -7/Factory | Entered another Factory area 3499 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3769 | -6/Factory | Build established: Skirmisher 3945 | -6/Factory | Spotted B-75 Beast 3984 | -6/Factory | Lost 6 parts (1p1n2u2w) 4023 | -6/Factory | Destroyed B-75 Beast 4045 | -6/Factory | Lost 3 parts (1p1n1u) 4108 | -6/Factory | Repaired Hvy. Plasma Cannon 4240 | -6/Factory | Found Hvy. Reactive Plating 4390 | -6/Factory | Discovered new exit (range 4) 4541 | -6/Factory | Entered another Factory area 4541 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4557 | -5/Factory | Build established: Scavenger-Tank 4595 | -5/Factory | Repaired Thermal Generator 4801 | -5/Factory | Identified exit to Factory 5547 | -5/Factory | Core integrity fell below 50% 5669 | -5/Factory | Entered another Factory area 5669 | -4/Factory | Evolved 2 slots: Utility x2 5714 | -4/Factory | Repaired Lrg. Storage Unit 5853 | -4/Factory | Build established: Tank 5998 | -4/Factory | Identified exit to Upper Caves 5998 | -4/Factory | Identified exit to Armory 6079 | -4/Factory | Found Prototype Processor 6079 | -4/Factory | Identified Exp. Signal Interpreter 6183 | -4/Factory | Repaired Arm. Huge Wheel 6352 | -4/Factory | Discovered new exit (range 10) 6365 | -4/Factory | Identified exit to Research 6462 | -4/Factory | First assault squad dispatched 6691 | -4/Factory | Lost 9 parts (2p1n4u2w) 6858 | -4/Factory | Entered Research 6858 | -3/Research | Evolved 2 slots: Utility x2 6937 | -3/Research | Spotted B-86 Titan 7022 | -3/Research | Build established: Scavenger-Gunner 7062 | -3/Research | Found Exp. Signal Interpreter 7144 | -3/Research | Discovered new exit (range 9) 7158 | -3/Research | Identified exit to Research 7159 | -3/Research | Entered another Research area 7159 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7170 | -2/Research | Identified exit to Access 7789 | -2/Research | Spotted B-90 Cyclops 7940 | -2/Research | Released all parts (9) 7962 | -2/Research | Spotted B-90 Cyclops 7968 | -2/Research | Core integrity fell below 50% 7970 | -2/Research | Lost 14 parts (2p4n4u4w) 7997 | -2/Research | Entered Access 7997 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8124 | -1/Access | Lost 3 parts (1p2u) 8236 | -1/Access | Build established: Mutant 8248 | -1/Access | Core integrity fell below 50% 8275 | -1/Access | Discovered new exit (range 6) 8278 | *** | Escaped! Last Messages --------------- 08226_ K-01 Serf cleans the Sealed Freight Elevator. 08234_ Penetrated by Slug. 08234_ Slug penetrates Wall. 08240_ Penetrated by Slug. 08243_ Slug penetrates Wall. 08244_ Penetrated by Slug. 08244_ Triggered Hellfire Trap. 08244_ An explosion rips through the floor. 08247_ ALERT: Rogue bot located, Programmers report to Access Zone 2A. 08247_ Penetrated by Slug. 08251_ W-44 Eye distress signal alerts nearby ally. 08272_ System corrupted: Substantial component data lost. 08274_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08274_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 08275_ The Access Shell folds into the floor. 08275_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ????? ???????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | #######+######???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ########### #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | " ??????# #???????????????????????????????????? | | "" ????# #???????????????????????????????????? | | "" ??# #???????????????????????????????????? | | " # #???????????????????????????????????? | | + #???????????????????????????????????? | | # #???????????????????????????????????? | | ??# #???????????????????????????????????? | | ######????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????#u """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????#u "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 169 Coolant Potential 100 Energy Generation 38 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Resistance: KI 60 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Spread Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Overkill Pyromaniac Challenges ------------ None Game ------ Seed NeutrinoRelayTearclaws Manual? 0 Play Time 01:46:37 Cumulative 271.6 hours Start 2022.11.19 @ 18:50:19 End 2022.11.20 @ 10:58:51 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 76 Rogue 0 Adventurer 61 Explorer 15 Win Type 0 Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 75 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39acfc35-c2f8-41b5-8d22-5479086b4db7