Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.26 @ 19:03:52 Player: lepire Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (202) 1010 Value Destroyed (6707) 6707 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (427) 427 TOTAL SCORE: 12364 Bonus ------- High Alert Combat Kills 427 Cogmind --------- Core Integrity 685/1000 Matter 290/300 Energy 2/100 System Corruption 5% Temperature Cool (-100) Movement Rolling (145) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (11) ----- Cryofiber Web Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Target Analyzer Improved Target Analyzer Improved Kinecellerator Improved Thermal Shield EM Shield > --- WEAPON (2) ------- Enhanced Gauss Cannon > --- INVENTORY (25) --- Light Nuclear Core Advanced Heat Sink Improved Coolant Injector Triangulator Enhanced Optical Array Advanced Terrain Scan Processor Advanced Recoil Stabilizer Precision Matter Filter Improved Kinecellerator Weapon Cycler Improved Heavy Armor Plating Focal Shield Thermal Shield Hardlight Generator Relay Coupler [Behemoth] (9) Improved System Restoration Module Gauss Rifle Enhanced Gauss Cannon Rocket Array Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Target Analyzer Improved Target Analyzer Improved Heavy Armor Plating Improved Thermal Shield EM Shield Long-range Tractor Beam > --- WEAPON ----------- Magnetic Acceleration Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Improved Coolant Injector Triangulator Enhanced Optical Array Advanced Terrain Scan Processor Advanced Recoil Stabilizer Precision Matter Filter Weapon Cycler Improved Heavy Armor Plating Medium Reactive Plating Focal Shield Thermal Shield Hardlight Generator Relay Coupler [Behemoth] Improved System Restoration Module Gauss Cannon Enhanced Gauss Cannon Rocket Array [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Trap Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Heavy Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 9 | . . . 2 2 2 2 1 Weapon . | . . . . . . . . Parts Attached 93 | 2 10 2 15 15 20 11 18 Power 10 | . . . 3 2 4 . 1 Engine 4 | . . . 1 1 2 . . Core 6 | . . . 2 1 2 . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 2 1 3 3 2 1 2 Treads 9 | 1 1 1 2 2 1 . 1 Leg . | . . . . . . . . Wheel 7 | 1 1 . 1 1 1 1 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 45 | . 3 . 6 7 9 7 13 Device 18 | . . . 1 1 3 5 8 Storage 4 | . 3 . 1 . . . . Processor 10 | . . . 4 1 3 . 2 Hackware . | . . . . . . . . Protection 13 | . . . . 5 3 2 3 Artifact . | . . . . . . . . Weapon 22 | . 5 1 3 3 5 3 2 Energy Gun 9 | . 4 . 3 2 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | . . . . 1 4 . . Ballistic Cannon 5 | . . . . . . 3 2 Launcher 3 | . 1 1 . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 2 1 2 Parts Lost 26 | . . 1 3 6 7 . 9 Power 3 | . . . . . 2 . 1 Propulsion 6 | . . 1 1 1 1 . 2 Utility 11 | . . . . 3 3 . 5 Weapon 6 | . . . 2 2 1 . 1 Highest Loss Streak 4 | . . 1 2 2 2 . 4 To Critical Strikes . | . . . . . . . . Average Backups 18 | 6 9 16 16 20 21 20 20 Power 1 | 1 1 1 1 1 1 1 1 Propulsion 1 | 4 2 1 1 2 1 2 . Utility 11 | . 2 8 8 13 13 14 15 Weapon 3 | 1 3 4 4 3 4 2 2 Tool/Special . | . . . . . . . . Unused Backups 51 | . 5 . 5 1 12 6 22 Power 5 | . 1 . 3 . . . 1 Propulsion 6 | . 3 . 1 . 1 1 . Utility 34 | . . . 1 1 7 5 20 Weapon 4 | . 1 . . . 2 . 1 Tool/Special 2 | . . . . . 2 . . Average Slot Usage (%) 91 | . 91 85 96 99 97 85 86 Engine 5 | . 14 14 4 . 3 5 3 Core 3 | . . . 6 9 3 . 1 Treads 7 | . 14 14 10 9 5 . 4 Wheel 8 | . 14 14 11 9 7 6 5 Device 9 | . . . 2 . 7 18 24 Storage 8 | . 19 14 11 9 7 6 5 Processor 21 | . . . 27 26 30 20 19 Protection 8 | . . . . 17 12 13 6 Energy Gun 11 | . 27 27 21 16 3 . . Ballistic Gun 2 | . . . . 1 11 . . Ballistic Cannon 4 | . . . . . . 12 10 Peak Build Rating 85 | 6 10 10 17 25 50 64 85 Average Rating 37 | 6 8 9 15 23 36 60 74 On Entrance 23 | 6 6 9 10 17 25 49 63 Avg Prop Armor Cover (%) 9 | . 12 12 11 8 9 . 4 Naked Turns . | . . . . . . . . Heaviest Build 159 | 12 91 92 94 100 127 159 138 Greatest Support 28 | 10 20 16 20 16 28 28 28 Greatest Overweight (x) 6 | 1 5 5 5 6 6 5 4 Average Overweight (x) 4 | 1 1 5 4 5 5 4 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 8 12 25 25 25 25 25 25 Most Carried 25 | 6 15 17 21 23 25 25 25 Average Carried 20 | 5 9 16 16 20 22 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 4 15 16 21 22 23 25 20 Class Distribution -------------------- 86% | Mutant 8% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 5023 | 186 194 47 212 248 1124 1050 1962 Remotely 728 | . . . . . . . 728 Salvage Created 7864 | . 638 352 1426 1174 1664 858 1752 Parts 355 | . 36 11 102 59 62 35 50 Haulers Intercepted 15 | . 2 . 4 2 3 1 3 Recyclers Shooed 10 | . . . 1 2 . 2 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 139 | . 11 5 25 22 24 18 34 Melee 1 | . . . . . . . 1 Guns 67 | . 6 3 19 17 22 . . Cannons 41 | . . . . . . 18 23 AOE 29 | . 5 2 5 5 2 . 10 Classes Destroyed 14 | . 5 . 5 2 1 . 1 Worker 5 | . . . 1 . . . 4 Builder 7 | . . . 4 1 . . 2 Hauler 15 | . 2 . 4 2 3 1 3 Recycler 16 | . 3 2 . 2 4 1 4 Mechanic 1 | . . . . . . . 1 Operator 4 | . . . 2 1 . . 1 Watcher 15 | . 2 . 5 4 . 3 1 Swarmer 28 | . 6 . 8 11 . 3 . Grunt 76 | . 5 5 10 3 21 7 25 Brawler 3 | . . . . 1 1 1 . Duelist 2 | . . . 2 . . . . Sentry 15 | . . . 5 6 . 3 1 Hunter 4 | . . . . 1 . 1 2 Programmer 11 | . . . . . 2 3 6 Best Kill Streak 9 | . 5 3 9 6 7 4 8 Combat Bots Only 7 | . 4 3 6 4 7 4 5 Max Kills in Single Turn 6 | . 3 1 2 2 2 1 6 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . 3 1 2 1 1 . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 798 | . 31 20 61 93 126 195 272 Missed 254 | . 8 6 24 34 32 71 79 Hits 544 | . 23 14 37 59 94 124 193 Melee 7 | . . . 3 . 2 . 2 Projectile 537 | . 23 14 34 59 92 124 191 Critical Strikes 27 | . . 1 2 2 4 3 15 Actively Blocked 2 | . . . . . 2 . . Part Disruptions 1 | . . . . . . . 1 Damage Taken 7674 | . 301 214 620 849 1519 1099 3072 Core 950 | . 103 30 195 55 149 103 315 Absorbed by Shields 268 | . . . . . . 268 . Redirected to Shielding 105 | . . . . 68 37 . . Ignored by Resistances 1039 | . . . . . . 175 864 Regen/Repaired (Parts) 209 | . . . 21 . 69 119 . Core Remaining (%) 75 | 100 . 46 51 90 78 87 . Volleys Fired 445 | . 30 20 61 56 90 69 119 Largest 2 | . 2 2 2 2 2 2 2 Hottest 94 | . 90 90 90 90 50 84 94 Shots Fired 847 | . 55 38 120 101 176 135 222 Gun 477 | . 53 36 118 97 173 . . Cannon 350 | . . . . . . 135 215 Launcher 20 | . 2 2 2 4 3 . 7 Special . | . . . . . . . . Kinetic 531 | . . . . 8 173 135 215 Thermal 26 | . 26 . . . . . . Explosive 20 | . 2 2 2 4 3 . 7 Electromagnetic 270 | . 27 36 118 89 . . . Robot Hit Streak 25 | . 9 8 11 25 23 18 22 Robot Miss Streak 6 | . 6 2 3 4 3 3 5 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 7 | . . . 3 2 2 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 604 | . 31 21 83 73 143 94 159 Core Hits 355 | . 23 10 48 54 63 40 117 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 46 | . . . 1 1 1 11 32 Destroy 1 | . . . . . 1 . . Blast 43 | . . . . . . 11 32 Corrupt 2 | . . . 1 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18010 | . 689 524 2077 1911 2756 2627 7426 Guns 5853 | . 450 358 1345 1235 2465 . . Cannons 7754 | . . . . . . 2559 5195 Explosions 4359 | . 239 166 732 676 291 68 2187 Melee . | . . . . . . . . Ramming 44 | . . . . . . . 44 Kinetic 10304 | . . . . 85 2465 2559 5195 Thermal 1763 | . 243 46 465 539 . 68 402 Explosive 2839 | . 239 120 267 137 291 . 1785 Electromagnetic 3060 | . 207 358 1345 1150 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 2 4 5 Average Corruption 2 | . . . . . 1 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . . . . . 16 27 17 Message Errors 14 | . . . . . 4 6 4 Matter Fused 7 | . . . . . 1 5 1 Heat Flow Errors 9 | . . . . . 4 3 2 Energy Discharges 8 | . . . . . 3 3 2 Parts Rejected 2 | . . . . . 1 . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 10 | . . . . . 1 3 6 Data Loss (major) 1 | . . . . . . 1 . Misfires 5 | . . . . . 1 4 . Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 331 | . 6 . 66 33 . 56 170 Projectiles 94 | . . . . . . 18 76 Explosions 237 | . 6 . 66 33 . 38 94 Melee . | . . . . . . . . Knockbacks 70 | . . . . . . 16 54 Impact . | . . . . . . . . Kinetic 65 | . . . . . . 16 49 Secondary 5 | . . . . . . . 5 Self-Inflicted Damage 339 | . 24 6 120 71 . . 118 Shots 11 | . 1 1 3 2 . . 4 Rammed 9 | . . . . . . . 9 Targets Rammed 9 | . . . . . . . 9 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 338 | . 155 204 216 160 238 338 151 Average Temperature 72 | . 55 85 62 47 57 102 52 Received Heat Transfer 2753 | . 87 135 144 243 765 272 1107 Effects 5 | . . . . . . 5 . Energy Bleed 2 | . . . . . . 2 . Interference 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 13 | . 1 . 8 4 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 2 . . 3 . . 1 Heat Transferred 1725 | . 525 50 450 400 . 50 250 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 16 | . . 1 6 9 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Maximum Alert Level 3 | . . . 1 1 1 1 3 Low Security (%) 84 | 100 100 100 95 97 74 92 47 Level 1 9 | . . . 4 2 25 7 14 Level 2 2 | . . . . . . . 12 Level 3 4 | . . . . . . . 26 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1071 | . 141 85 259 220 314 399 1071 Initial 192 | . . 37 11 104 42 151 192 Average 139 | . 81 19 71 101 119 89 403 Influence Increases 5084 | . 345 230 815 749 682 779 1484 Destroy 0b10 Robot/C 2780 | . 220 100 500 440 480 360 680 Destroy 0b10 Robot/NC 315 | . 35 10 80 50 35 25 80 Destroy Leader 660 | . 48 30 138 122 96 108 118 Successful Hack 129 | . 14 . 9 18 . 42 46 Disable Machine 270 | . . 30 45 30 15 75 75 Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 510 | . 13 30 43 74 11 19 320 Lose Combat Pursuer 270 | . 15 30 . 15 45 . 165 Influence Decreases 4047 | . 247 299 595 905 464 697 840 Entered New Map 636 | . . 61 18 145 51 160 201 Time Decay 2893 | . 247 228 429 550 353 537 549 Lost Part 250 | . . 10 30 60 60 . 90 Purge Threat 268 | . . . 118 150 . . . Squads Dispatched 31 | . 1 . 2 . 5 11 12 Investigation 6 | . 1 . . . 3 1 1 Extermination 8 | . . . . . 2 3 3 Reinforcement 9 | . . . 2 . . 1 6 Assault 4 | . . . . . . 2 2 Garrison 4 | . . . . . . 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 8 | . . 1 1 6 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 198 | . 16 7 35 31 28 23 58 Peak Tracking Total 8 | . 5 2 6 8 7 4 8 Tactical Retreats 18 | . 1 2 . 1 3 . 11 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 19 | . . 2 3 2 1 6 5 Max in Single Turn 4 | . . 2 1 1 1 4 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 40 | . 5 . 7 7 6 10 5 Terminals 27 | . 3 . 6 6 3 5 4 Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . . 1 1 1 1 . Recycling Units 7 | . 2 . . . 2 2 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 105 | . 17 . 19 27 14 16 12 Successful 56 | . 11 . 11 14 6 8 6 Failed 49 | . 6 . 8 13 8 8 6 Catastrophic 7 | . 1 . 1 1 1 2 1 Database Lockouts . | . . . . . . . . Manual 40 | . 9 . 5 11 5 2 8 Terminals 74 | . 13 . 15 26 4 8 8 Fabricators 1 | . . . . . . 1 . Repair Stations 11 | . . . 4 1 3 3 . Recycling Units 18 | . 4 . . . 7 3 4 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 24 | . 6 . 5 10 . 2 1 Robot Analysis 3 | . 3 . . . . . . Prototype ID Bank 4 | . 2 . 1 1 . . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . Branch Access Points 3 | . . . 1 1 . 1 . Repair Station Index 1 | . 1 . . . . . . Alert Level 3 | . . . . 3 . . . Unreport Threat 2 | . . . 1 1 . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 5 | . . . 1 3 . . 1 Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 8 | . . . 4 . 2 2 . Scan Component 4 | . . . 2 . 1 1 . Repair 4 | . . . 2 . 1 1 . Recycling Unit Hacks 8 | . 3 . . . 2 2 1 Report Inventory 6 | . 2 . . . 1 2 1 Retrieve Components 2 | . 1 . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 14 | . 2 . 2 4 2 . 4 Terminals 10 | . 2 . 2 4 . . 2 Botnet 10 | . 2 . 2 4 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . 2 . 2 Reject 2 | . . . . . 1 . 1 Mask 2 | . . . . . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 33 | . 4 . 4 7 6 7 5 Full Trace Events 6 | . 1 . . . 3 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 4 | . . . 2 . 1 1 . Time 133 | . . . 85 . 26 22 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . 2 . . . 9 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Active Infowar (turns) 8964 | . . . 2104 1679 1873 2059 1249 Optics 5271 | . . . 1850 1679 1742 . . Sensors 1268 | . . . 439 . 829 . . IFF 699 | . . . . . . 699 . Traps 4180 | . . . . . 872 2059 1249 Seismic 100 | . . . . 100 . . . T.N.C. 338 | . . . . . 338 . . Robot Analysis Total 3 | . 3 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 11396 | 5 661 948 2252 1679 1873 2059 1919 Spaces Moved 5552 | 1 423 483 1056 771 843 1061 914 Core . | . . . . . . . . Treads 2 | . 1 . 1 . . . . Legs . | . . . . . . . . Wheels 5550 | 1 422 483 1055 771 843 1061 914 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 95 | 95 95 175 175 175 145 160 145 Average Speed 168 | 95 114 175 175 189 179 165 159 Slowest Speed 480 | 95 240 175 480 190 190 175 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 2 77 78 76 46 23 17 24 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . 6 . . . . . . Terrain Destroyed 377 | . 13 31 43 83 6 19 182 Melee . | . . . . . . . . Projectile 79 | . . . . . . 19 60 AOE 298 | . 13 31 43 83 6 . 122 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 6775 | 4 542 547 1335 885 1098 1230 1134 Wait 461 | . 57 40 172 22 78 63 29 Move 5545 | . 422 482 1055 770 842 1060 914 Hop . | . . . . . . . . Pick Up 92 | . 12 2 16 10 25 12 15 Fast Attach 22 | . 3 . 3 1 4 5 6 Attach 30 | . 1 1 4 7 9 1 7 Detach 7 | . 2 . . . 4 1 . Swap 85 | 2 10 2 13 12 20 6 20 Drop 79 | 2 5 . 11 7 26 13 15 Fire 445 | . 30 20 61 56 90 69 119 Melee . | . . . . . . . . Ram 9 | . . . . . . . 9 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min / Sto) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 16) 643 | -10/Materials | Discovered new exit (range 9) 667 | -10/Materials | Entered Mines 735 | -10/Mines | Learned Materials security intel 815 | -10/Mines | Discovered new exit (range 6) 915 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1166 | -10/Mines | Learned location of 1 exit from Materials 1400 | -10/Mines | Core integrity fell below 50% 1615 | -10/Mines | Entered Materials 1615 | -9/Materials | Evolved 2 slots: Utility x2 1616 | -9/Materials | Identified exit to Materials 2455 | -9/Materials | Repaired Corrupted Lgt. Nuclear Core 2488 | -9/Materials | Repaired Hvy. EM Pulse Gun 3427 | -9/Materials | Identified exit to Mines 3427 | -9/Materials | Identified exit to Storage 3867 | -9/Materials | Entered another Materials area 3867 | -8/Materials | Evolved 2 slots: Utility x2 4852 | -8/Materials | Discovered new exit (range 8) 5546 | -8/Materials | Entered Factory 5546 | -7/Factory | Evolved 2 slots: Utility x2 5839 | -7/Factory | Build established: Skirmisher 5963 | -7/Factory | Found Prototype Launcher 5963 | -7/Factory | Identified Rocket Array 6439 | -7/Factory | Destroyed 7 combat bots 6739 | -7/Factory | Build established: Scavenger-Mutant 6899 | -7/Factory | Repaired Lgt. Armor Plating 7260 | -7/Factory | Discovered new exit (range 18) 7340 | -7/Factory | Identified exit to Factory 7363 | -7/Factory | Build established: Mutant 7419 | -7/Factory | Entered another Factory area 7419 | -6/Factory | Evolved 2 slots: Utility x2 7477 | -6/Factory | Discovered new exit (range 11) 7544 | -6/Factory | Identified exit to Factory 7560 | -6/Factory | Identified exit to DSF 7608 | -6/Factory | Identified exit to Lower Caves 8666 | -6/Factory | Garrison activated, responded to threat 8677 | -6/Factory | Found Launcher Loader 9154 | -6/Factory | Identified exit to Garrison 9258 | -6/Factory | Repaired Rnf. Deuterium Engine 9280 | -6/Factory | Garrison activated, responded to threat 9478 | -6/Factory | Entered another Factory area 9478 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10678 | -5/Factory | First assault squad dispatched 11080 | -5/Factory | Lost 4 parts (2n2u) 11397 | -5/Factory | Self-destructed Last Messages --------------- 11384_ G-50 Soldier unfolds itself. 11384_ E-15 Imp unfolds itself. 11384_ U-05 Engineer suffers critical hit (Burn). 11384_ U-05 Engineer destroyed. 11384_ Enh. Fission Core destroyed. 11384_ Critical hit (Burn: +37). 11384_ K-01 Serf collects debris. 11385_ Med. Reactive Plating blown off. 11385_ Gauss Cannon blown off. 11385_ Enh. Gauss Cannon blown off. 11385_ E-15 Imp destroyed. 11387_ K-01 Serf collects debris. 11388_ Acquired Enh. Gauss Cannon. 11388_ R-10 Processor collects Terrain Scanner. 11389_ R-10 Processor suffers critical hit (Burn). 11391_ K-01 Serf collects debris. 11396_ System corrupted: Energy discharge (-1). 11396_ R-10 Processor collects Gauss Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##+???????????????????? | | ??????????????????????????? ?????????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# % #????????????????? | | ??????????????????????????# =%| #???????????###### | | ??????????????????????????# +???????????#] | | ??????????????????????????# #???????????# | | ??????????????????????????# #???????????# [ | | ??????????????????????????# #???????????# | | ??????????????????????????# ############# """ | | ????????????????###########gR R % + """ | | ????????????????# @/ ###### """ | | ????????????????# """l# %#????# | | ????????????????# % """ # #????# """ | | ????????????????# """ # #????# """ | | ????????????????# "" ##########+###????# """ | | ????????????????# "G #??????? ?????# | | ????????????????# "" #????? ??####### | | ????????????????# #???# # | | ????????????????###########???# # """ | | ??????????????????????????????# # """ | | ??????????????????????????????# # """ | | ??????????????????????????????# # ! | | ??????????????????????????????# # """ | | ??????????????????????????????# # """ | | ??????????????????????????????# # """ | | ??????????????????????????????# # | | ??????????????????????????????# # """ | | ??????????????????????????????############## """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 975 Resistance: KI 30 Resistance: TH 25 Resistance: EM 25 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 41 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 7 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 98% | -9/Materials | Corrupted Hvy. EM Pulse Gun | 60% | -9/Materials Lgt. Armor Plating | 23% | -7/Factory Rnf. Deuterium Engine | 25% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking DIY Cooler Fist Fight Tank Challenges ------------ None Game ------ Seed SiegeSurgeJetlance Manual? 0 Play Time 01:38:37 Cumulative 97.8 hours Start 2025.11.10 @ 09:25:19 End 2025.11.26 @ 19:03:52 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 80 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63fb88b2-70c5-49a2-937e-ab5371cf5f3b