Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 21:39:37 Player: NeoBioHazard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (140) 700 Value Destroyed (4518) 4518 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (6336) 6336 TOTAL SCORE: 15154 Bonus ------- High Alert Combat Kills 119 Follower Combat Kills 476 Prayed to X0-1V1 5000 Major X0-1V1 Interference 550 Entered Garrisons 200 Friendly Fire -9 Cogmind --------- Core Integrity 0/1000 Matter 131/800 Energy 899/900 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Protomatter-79 Light Nuclear Core Proton Cannon Proton Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Cryofiber Web Cooling System Large Storage Unit Advanced Targeting Computer X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Protomatter Armored Treads [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Targeting Computer Weapon Shotgun Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Slots Evolved 8 | . . 2 2 2 . 2 . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . 2 . 2 . Weapon 2 | . . 2 . . . . . Parts Attached 74 | 5 9 7 9 14 11 3 16 Power 7 | 1 1 . 1 . 2 . 2 Engine 5 | 1 1 . 1 . 2 . . Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 22 | 2 2 5 3 1 5 . 4 Treads 13 | . . 4 3 1 5 . . Leg 5 | 2 2 1 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 14 | . 4 . 1 4 . 2 3 Device 10 | . 2 . 1 3 . 1 3 Storage 1 | . . . . . . 1 . Processor 3 | . 2 . . 1 . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 31 | 2 2 2 4 9 4 1 7 Energy Gun 1 | . . . 1 . . . . Energy Cannon 11 | . . . . 6 1 . 4 Ballistic Gun 14 | 2 2 2 3 1 . 1 3 Ballistic Cannon 5 | . . . . 2 3 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . . 1 1 1 . Corrupted Parts 2 | . . . . . . . 2 System Corruption 4 | . . . . . . . 4 Parts Lost 32 | . . . 2 1 6 13 10 Power 5 | . . . . . 1 2 2 Propulsion 11 | . . . . 1 1 5 4 Utility 5 | . . . 1 . 1 2 1 Weapon 11 | . . . 1 . 3 4 3 Highest Loss Streak 10 | . . . 1 1 4 10 2 To Critical Strikes . | . . . . . . . . Average Backups 3 | 1 4 4 4 4 3 1 2 Power . | . 1 . . 1 . . . Propulsion . | . . . . . . 1 . Utility . | . 1 1 1 1 1 . . Weapon 2 | . 2 2 3 2 1 . 1 Tool/Special . | . . . . . . . . Unused Backups 8 | . 3 2 . 2 . . 1 Power 2 | . . 1 . . . . 1 Propulsion . | . . . . . . . . Utility 3 | . 2 1 . . . . . Weapon 3 | . 1 . . 2 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 97 99 96 95 93 87 31 Engine 8 | . 14 11 8 7 7 9 . Treads 19 | . . 17 34 32 33 22 . Leg 6 | . 28 4 . . . . . Device 11 | . 1 11 8 19 16 17 5 Processor 10 | . 24 11 8 7 7 5 . Energy Cannon 5 | . . . . 8 18 11 7 Ballistic Gun 19 | . 28 43 34 12 . . 7 Ballistic Cannon 3 | . . . . 7 9 11 . Peak Build Rating 55 | 5 21 25 38 52 52 55 36 Average Rating 32 | 4 9 24 30 47 42 51 25 On Entrance 22 | . 5 21 25 38 52 42 . Avg Prop Armor Cover (%) 5 | . . 6 . . . . 5 Naked Turns 24 | . . . . . . 11 13 Heaviest Build 72 | 8 12 18 22 45 51 72 33 Greatest Support 100 | 20 20 40 100 100 100 100 20 Greatest Overweight (x) 10 | . . . . . . 1 10 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 15 | 5 5 5 5 5 5 15 5 Average Capacity 6 | 5 5 5 5 5 5 14 5 Most Carried 5 | 3 5 5 5 5 5 3 4 Average Carried 4 | 1 4 4 4 4 4 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 4 2 4 Class Distribution -------------------- 43% | Scavenger-Gunner 26% | Gunner 22% | Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Matter Collected 4011 | 228 524 926 900 473 498 182 280 Remotely . | . . . . . . . . Salvage Created 5000 | . 747 664 865 605 1400 413 306 Parts 269 | . 55 43 44 36 58 18 15 Haulers Intercepted 9 | . 2 2 2 . 3 . . Recyclers Shooed 3 | . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Combat Hostiles Destroyed 98 | . 14 11 17 12 25 10 9 Guns 50 | . 14 11 17 6 . . 2 Cannons 45 | . . . . 6 24 9 6 AOE 1 | . . . . . . . 1 Classes Destroyed 17 | . 8 1 3 1 4 . . Worker 9 | . 5 1 1 . . 2 . Builder 2 | . . . 1 1 . . . Tunneler 3 | . 2 1 . . . . . Hauler 9 | . 2 2 2 . 3 . . Recycler 5 | . 1 . 1 1 2 . . Mechanic 1 | . . . . . 1 . . Operator 2 | . 1 . 1 . . . . Watcher 11 | . 3 4 1 2 1 . . Swarmer 23 | . 6 2 1 3 3 1 7 Grunt 51 | . 8 4 12 4 15 6 2 Brawler 1 | . . . . . 1 . . Duelist 2 | . . . . . 1 1 . Sentry 11 | . . 5 1 2 3 . . Specialist 4 | . . . 2 2 . . . Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . 1 1 1 . Heavy 2 | . . . 1 . . 1 . Best Kill Streak 8 | . 4 5 7 3 8 4 3 Combat Bots Only 7 | . 3 3 3 3 7 3 3 Max Kills in Single Turn 2 | . 2 2 2 1 2 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Hostile Shots Fired 546 | . 42 30 49 55 153 118 99 Missed 159 | . 12 9 15 21 49 31 22 Hits 387 | . 30 21 34 34 104 87 77 Melee 14 | . . . . . 1 3 10 Projectile 373 | . 30 21 34 34 103 84 67 AOE 1 | . . . . . . . 1 Critical Strikes 19 | . . 1 3 . 5 4 6 Damage Taken 6041 | . 291 273 586 394 1464 1714 1319 Core 1278 | . 55 28 43 44 107 450 551 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 78 100 93 . 96 . . Volleys Fired 264 | . 59 27 33 25 48 23 49 Largest 4 | . 2 4 4 4 4 4 3 Hottest 260 | . 46 92 127 260 260 210 121 Shots Fired 808 | . 118 107 132 100 189 87 75 Gun 465 | . 118 107 132 53 . . 55 Cannon 343 | . . . . 47 189 87 20 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 585 | . 118 107 128 73 61 43 55 Thermal 203 | . . . 4 27 128 44 . Explosive . | . . . . . . . . Electromagnetic 20 | . . . . . . . 20 Robot Hit Streak 19 | . 17 7 16 8 19 11 4 Robot Miss Streak 7 | . 5 7 5 7 5 3 5 Penetration Max . | . . . . . . . . Secondary Targets 10 | . 2 1 6 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 475 | . 83 65 96 52 102 45 32 Core Hits 259 | . 46 35 61 30 51 20 16 Critical Kills 5 | . 2 . 1 . 1 1 . Critical Parts Destroyed 2 | . 1 1 . . . . . Critical Strikes 11 | . 3 1 1 1 4 1 . Meltdown 2 | . . . . . 1 1 . Destroy 5 | . 3 1 1 . . . . Blast 4 | . . . . 1 3 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10532 | . 1202 961 1729 1244 3208 1549 639 Guns 4803 | . 1202 961 1728 578 . . 334 Cannons 5471 | . . . . 666 3191 1355 259 Explosions 205 | . . . . . . 161 44 Melee . | . . . . . . . . Ramming 53 | . . . 1 . 17 33 2 Kinetic 6602 | . 1202 961 1668 872 912 653 334 Thermal 3618 | . . . 60 372 2279 863 44 Explosive . | . . . . . . . . Electromagnetic 259 | . . . . . . . 259 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 3 3 7 Average Corruption 4 | . . . . . 2 3 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 30 | . . . . . 12 . 18 Message Errors 8 | . . . . . 4 . 4 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 5 | . . . . . 2 . 3 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 2 | . . . . . 1 . 1 Alerts 3 | . . . . . . . 3 Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 158 | . . . . 37 73 48 . Projectiles 128 | . . . . 37 73 18 . Explosions 30 | . . . . . . 30 . Melee . | . . . . . . . . Knockbacks 17 | . . . . 2 11 4 . Impact 1 | . . . . . 1 . . Kinetic 13 | . . . . 1 8 4 . Secondary 3 | . . . . 1 2 . . Self-Inflicted Damage 1 | . . . . . . . 1 Shots . | . . . . . . . . Rammed 6 | . . . 1 . 2 2 1 Targets Rammed 6 | . . . 1 . 2 2 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 419 | . 21 77 229 122 419 219 403 Average Temperature 77 | . 4 25 53 34 120 103 138 Received Heat Transfer 1794 | . 108 117 243 54 648 399 225 Effects 6 | . . . 1 . 4 1 . Energy Bleed 2 | . . . . . 1 1 . Interference 4 | . . . 1 . 3 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 9 | . . . . . 6 3 . Heat Transferred 4966 | . . . 148 648 3108 1062 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Maximum Alert Level 2 | . 1 1 1 1 2 1 1 Low Security (%) 64 | 100 86 85 25 98 25 27 22 Level 1 30 | . 13 14 74 1 18 72 77 Level 2 5 | . . . . . 55 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 683 | . 241 221 371 211 683 310 294 Initial 310 | . . 96 . 161 37 310 139 Average 172 | . 103 119 252 103 396 228 213 Influence Increases 3880 | . 623 380 674 475 1144 329 255 Destroy 0b10 Robot/C 2260 | . 280 220 460 260 660 200 180 Destroy 0b10 Robot/NC 225 | . 70 40 40 25 40 10 . Destroy Leader 534 | . 80 92 96 76 140 30 20 Allied During Kill 176 | . . . 48 43 85 . . Successful Hack 86 | . 31 28 6 . 7 14 . Disable Machine 165 | . . . . 30 90 45 . Destroy Structure 122 | . . . 24 11 47 30 10 Partial Spotted 30 | . 15 . . 15 . . . Lose Combat Pursuer 180 | . 45 . . 15 75 . 45 Miscellaneous 102 | . 102 . . . . . . Influence Decreases 3586 | . 394 608 320 746 545 813 160 Entered New Map 808 | . . 133 1 194 47 373 60 Time Decay 2179 | . 394 376 279 542 278 310 . Lost Part 320 | . . . 20 10 60 130 100 Lost Ally 180 | . . . 20 . 160 . . Purge Threat 99 | . . 99 . . . . . Squads Dispatched 25 | . 3 1 4 4 8 5 . Investigation 4 | . 1 . 1 1 . 1 . Extermination 4 | . . . . 2 1 1 . Reinforcement 12 | . 2 1 3 1 3 2 . Assault . | . . . . . . . . Garrison 5 | . . . . . 4 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 2 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Distress Signals 8 | . 3 . 1 . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 166 | . 26 18 30 17 36 19 20 Peak Tracking Total 13 | . 4 4 4 4 7 8 13 Tactical Retreats 8 | . 2 . . 1 2 . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Traps Triggered 4 | . 1 . 1 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Machines Disabled 11 | . . . . 2 6 3 . Max in Single Turn 2 | . . . . 1 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Machines Accessed 19 | . 6 8 1 1 1 2 . Terminals 16 | . 6 7 1 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . . . 2 . Total Hacks 52 | . 21 19 3 4 2 3 . Successful 20 | . 10 7 1 . 1 1 . Failed 31 | . 10 12 2 4 1 2 . Catastrophic 9 | . 3 3 1 1 . 1 . Database Lockouts 1 | . 1 . . . . . . Manual 28 | . 13 8 3 4 . . . Terminals 46 | . 21 16 3 4 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 14 | . 8 4 1 . 1 . . Robot Analysis 3 | . 2 . 1 . . . . Prototype ID Bank 4 | . 4 . . . . . . Open Door 1 | . . . . . 1 . . Unreport Threat 2 | . . 2 . . . . . Locate Traps 3 | . 2 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 3 . . . . . Retrieve Study 3 | . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Botnet 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 18 | . 6 7 1 1 1 2 . Full Trace Events 4 | . 1 1 . 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Total Allies 18 | . . . 4 4 10 . . Largest Group 10 | . . . 4 4 10 . . Highest-Rated Group 173 | . . . 100 120 173 . . Highest-Rated Ally 30 | . . . 25 30 30 . . Total Orders 1 | . . . . . 1 . . ROAM 1 | . . . . . 1 . . Ally Attacks 114 | . . . 32 5 77 . . Total Damage 1871 | . . . 520 154 1197 . . Kills 21 | . . . 10 2 9 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . X0-1V1 Amusement Gains 148 | . 17 15 15 . 15 35 51 Good Acts 34 | . . 9 6 10 3 3 3 Bad Acts 9 | . 2 . . 1 3 1 2 Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Turns Passed 6539 | 54 1262 1015 646 1546 618 690 708 Spaces Moved 3441 | 40 861 584 310 852 233 341 220 Core 93 | 7 . . . . . 22 64 Treads 2201 | . . 463 310 852 233 319 24 Legs 1015 | 33 861 121 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 132 | . . . . . . . 132 Fastest Speed 35 | 50 120 120 160 164 164 50 35 Average Speed 156 | 107 120 151 162 164 164 171 248 Slowest Speed 550 | 120 120 160 164 165 165 250 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 96 49 40 35 57 17 25 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 85 | . . . . 8 46 26 5 Melee . | . . . . . . . . Projectile 63 | . . . . 8 46 9 . AOE 22 | . . . . . . 17 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Total 4026 | 48 980 645 367 934 347 388 317 Wait 178 | 1 38 21 9 32 38 18 21 Move 3435 | 39 860 583 309 851 232 341 220 Hop . | . . . . . . . . Pick Up 18 | 3 5 2 . 4 2 1 1 Fast Attach 34 | 5 3 . 2 4 2 . 18 Attach 17 | . . 2 4 . 5 3 3 Detach 5 | . 1 . . . . . 4 Swap 38 | . 6 7 7 11 7 . . Drop 24 | . 8 3 2 7 4 . . Fire 264 | . 59 27 33 25 48 23 49 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 5 | . . . 1 . 2 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 7 | . . . . . 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Sto) -7/Storage -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 10) 446 | -10/Materials | Discovered new exit (range 6) 611 | -10/Materials | Discovered new exit (range 6) 727 | -10/Materials | Central database locked down 789 | -10/Materials | Discovered new exit (range 15) 1001 | -10/Materials | Discovered new exit (range 5) 1206 | -10/Materials | Discovered new exit (range 7) 1213 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1240 | -10/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 1317 | -10/Materials | Entered another Materials area 1317 | -9/Materials | Evolved 2 slots: Weapon x2 1501 | -9/Materials | Discovered new exit (range 5) 1618 | -9/Materials | Build established: Gunner 1757 | -9/Materials | Discovered new exit (range 6) 1867 | -9/Materials | X0-1V1 activates XOMVISION 2234 | -9/Materials | Energy generation permanently improved by X0-1V1 (+20; -200 max core) 2332 | -9/Materials | Entered another Materials area 2332 | -8/Materials | Evolved 2 slots: Propulsion x2 2496 | -8/Materials | X0-1V1 sent allied C-17 Slicer (x4) 2680 | -8/Materials | Lost 4 allies 2690 | -8/Materials | Propulsion slot count permanently improved by X0-1V1 (+1) 2709 | -8/Materials | Discovered new exit (range 7) 2719 | -8/Materials | Core integrity permanently improved by X0-1V1 (+350) 2751 | -8/Materials | Build established: Scavenger-Gunner 2978 | -8/Materials | Entered Factory 2978 | -7/Factory | Evolved 2 slots: Utility x2 3131 | -7/Factory | Discovered new exit (range 15) 3223 | -7/Factory | X0-1V1 activates XOMVISION 3829 | -7/Factory | X0-1V1 activates XOMVISION 3834 | -7/Factory | X0-1V1 sent you to a vault 4086 | -7/Factory | Identified exit to Storage 4086 | -7/Factory | X0-1V1 revealed exit location to -7/Storage 4195 | -7/Factory | Identified exit to Factory 4195 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 4521 | -7/Factory | X0-1V1 activates XOMVISION 4524 | -7/Factory | Entered Storage 4524 | -7/Storage | Accompanied by 2 allies 4589 | -7/Storage | Garrison activated, responded to threat 4739 | -7/Storage | X0-1V1 mutated your Utility slot to Power slot 4753 | -7/Storage | Destroyed 7 combat bots 4758 | -7/Storage | Lost 4 parts (1n1u2w) 4848 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4927 | -7/Storage | Garrison activated, responded to threat 4995 | -7/Storage | Lost 4 allies 5036 | -7/Storage | Discovered exit to Factory (range 5) 5142 | -7/Storage | Entered Factory 5142 | -6/Factory | Evolved 2 slots: Utility x2 5525 | -6/Factory | Build established: Gunner 5614 | -6/Factory | X0-1V1 whisked you away to safety 5636 | -6/Factory | Spotted B-75 Beast 5767 | -6/Factory | Garrison activated, responded to threat 5798 | -6/Factory | Discovered new exit (range 14) 5821 | -6/Factory | Released all parts (4) 5832 | -6/Factory | Identified exit to Garrison 5832 | -6/Factory | Entered Garrison 5851 | -6/Garrison | Lost 10 parts (1p3n2u4w) 5983 | -6/Garrison | Core integrity fell below 50% 6236 | -6/Garrison | Triggered checkpoint 6475 | -6/Garrison | Identified exit to Factory 6475 | -6/Garrison | X0-1V1 revealed exit location to -6/Factory 6534 | -6/Garrison | Released all parts (4) 6536 | -6/Garrison | Core integrity fell below 20% 6540 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06462_ Acquired 56 matter. 06463_ Acquired Adv. Heat Sink. 06473_ System corrupted: Matter fused (-9). 06474_ Acquired Autogun. 06475_ X0-1V1: "I guarantee there's even more fun over that way." 06475_ EXIT=REVEALED: FACTORY 06492_ System corrupted: Energy discharge (-360). 06492_ X0-1V1 blurs the world around you (-2 sight range). 06524_ Knocked back. 06527_ Autogun severed. Garrison Door activated. 06531_ Slammed into C-17 Slicer. 06534_ Released Adv. Heat Sink. 06534_ Released X0-1V1's Piety Tracker. 06534_ Released VTOL Module. 06534_ Released Autogun. 06538_ C-45 Heavy ARC bursts open, deploying its payload. 06538_ S-27 Virus unfolds itself. 06538_ X0-1V1 is highly amused! 06540_ X0-1V1 giggles madly! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ? #?????????????????????? | | ???????????? ? ? ?????????????????????? | | ???????????? ? ? ?????????????????????? | | ????????????# ?# ## #?????????????????????? | | ??????????### ## ## ###???????????????????? | | ??????????# %#???????????????????? | | ??????????# "#???????????????????? | | ??????????# ss #???????????????????? | | ??????????? s ????????????????????? | | ????????????# ## ## #?????????????????????? | | ??########### ## ## ##########????????????? | | ??# ???????????? | | ??# cc ???????????? | | ??# #?###??# c g ???????????? | | ??# #?# #??## ## ## @#########??????????????? | | ??# #?# #???# ## ## #??????????????????????? | | ### ### ##### ######## #??????????????????????? | | " !=#??????# #??????????????????????? | | ##" ##### ###[ #??????# #??????????????????????? | | ?#" "#??? #?# [#??????# #??????????????????????? | | ?#" "######## #??????T #??????????????????????? | | ?## #??????# ??????????????????????? | | ??# #??????# ??????????????????????? | | ??# ############??????####??????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??+ #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ### #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ### #???????????????????????????????????????????? | | ??# #####???????????????????????????????????????? | | ??# #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 59 Energy Capacity 1590 Matter Stores 1000 Matter Capacity 1000 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 100 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Shotgun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapoidAblativeBuckler Manual? 0 Play Time 00:46:54 Cumulative 241.4 hours Start 2026.06.27 @ 20:54:44 End 2026.06.27 @ 21:39:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 384 Rogue 221 Adventurer 15 Explorer 148 Win Type - Total 27 Types 26/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f81821b-4052-4589-9076-e3e08208b8bc