Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 23:31:11 Player: chmiel Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2024) 2024 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 5761 Bonus ------- Follower Combat Kills 37 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Scythe > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Scrap Suit Improved Heat Sink Large Storage Unit Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Cooled Plasma Cannon Matter Neutralizer Matter Neutralizer > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Advanced Treads Improved Terrain Scanner Improved Terrain Scanner Light Armor Plating Shock Absorption System System Shield Improved Trap Extractor Lightning Gun Lightning Gun Lightning Gun Plasma Cannon Assault Cannon Gauss Cannon [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . 2 . . 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 64 | 8 3 5 7 . 10 5 26 . Power 7 | 1 . 2 . . 2 . 2 . Engine 4 | 1 . 1 . . 2 . . . Core 3 | . . 1 . . . . 2 . Reactor . | . . . . . . . . . Propulsion 17 | 2 2 . 1 . 4 . 8 . Treads 13 | . 2 . 1 . 3 . 7 . Leg 4 | 2 . . . . 1 . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 2 1 1 1 . . 2 9 . Device 9 | 1 . 1 1 . . 1 5 . Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . . . 1 1 . Hackware 1 | . . . . . . . 1 . Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 24 | 3 . 2 5 . 4 3 7 . Energy Gun 8 | . . 1 1 . 4 . 2 . Energy Cannon 5 | . . . 1 . . 3 1 . Ballistic Gun 4 | 2 . 1 1 . . . . . Ballistic Cannon 2 | . . . . . . . 2 . Launcher 2 | . . . 2 . . . . . Special Weapon 2 | 1 . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Corrupted Parts 5 | . . . 1 . 4 . . . System Corruption 13 | . . . 2 . 11 . . . Parts Lost 42 | . . 3 2 . 5 2 30 . Power 6 | . . 1 . . . 1 4 . Propulsion 10 | . . . 1 . 2 1 6 . Utility 9 | . . . . . . . 9 . Weapon 17 | . . 2 1 . 3 . 11 . Highest Loss Streak 18 | . . 2 1 . 5 2 18 . To Critical Strikes . | . . . . . . . . . Average Backups 10 | 7 8 12 13 15 13 14 9 . Power 1 | . 1 1 1 1 1 1 . . Propulsion 1 | 1 2 3 1 1 . . . . Utility 5 | 2 3 6 8 9 9 7 4 . Weapon 2 | 1 2 . 2 4 2 4 3 . Tool/Special . | . . . . . . . . . Unused Backups 13 | . . 3 3 . 2 2 3 . Power 2 | . . 1 . . 1 . . . Propulsion 2 | . . . 2 . . . . . Utility 6 | . . 1 1 . . 2 2 . Weapon 3 | . . 1 . . 1 . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 100 98 82 88 80 87 73 7 Engine 3 | . 14 3 . . 5 7 2 . Core 5 | . . 9 11 11 3 . 3 . Treads 18 | . 23 28 17 22 13 18 13 . Leg 1 | . 4 . . . 4 . . . Device 17 | . 14 14 22 22 18 23 13 . Storage 9 | . 14 14 11 11 9 7 6 . Processor 3 | . . . . . . 6 9 . Energy Gun 10 | . . 9 6 6 19 19 2 . Energy Cannon 3 | . . . . . . 3 13 . Ballistic Gun 6 | . 14 17 8 11 3 . . . Launcher 1 | . . . 5 4 3 . . . Peak Build Rating 56 | 10 10 17 24 24 35 46 56 3 Average Rating 23 | 9 10 14 22 23 30 40 36 3 On Entrance 18 | . 10 10 15 24 23 33 45 3 Avg Prop Armor Cover (%) 4 | . . . . . 4 . 6 . Naked Turns 13 | . . . . . . . 13 . Heaviest Build 62 | 12 27 35 38 38 46 60 62 2 Greatest Support 72 | 20 40 40 40 40 60 60 72 3 Greatest Overweight (x) 20 | 3 . . 1 . 13 1 20 . Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 12 | 7 14 15 15 15 15 15 14 5 Most Carried 15 | 8 8 15 15 15 15 15 15 . Average Carried 11 | 7 8 13 13 15 13 14 9 . Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | 8 8 15 15 15 15 15 . . Scrap Suit Usage (%) 41 | . . . 98 100 95 86 29 . Parts Cannibalized 7 | . . . 2 1 1 1 2 . Class Distribution -------------------- 61% | Mutant 15% | Gunner 11% | Skirmisher 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Matter Collected 1585 | 277 107 76 351 45 257 . 472 . Remotely . | . . . . . . . . . Salvage Created 2258 | 84 16 28 412 50 673 . 995 . Parts 134 | 11 1 3 24 10 36 . 49 . Haulers Intercepted 4 | . . . . . 2 . 2 . Recyclers Shooed 2 | . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Combat Hostiles Destroyed 52 | . 1 3 10 4 13 . 21 . Melee 2 | . . 1 . . . . 1 . Guns 16 | . 1 2 4 1 8 . . . Cannons 19 | . . . . . . . 19 . AOE 13 | . . . 6 3 4 . . . Classes Destroyed 13 | 1 1 1 5 . 2 . 3 . Worker 3 | . . . 1 2 . . . . Builder 1 | . . . . . . . 1 . Tunneler 6 | 5 . . . 1 . . . . Hauler 4 | . . . . . 2 . 2 . Recycler 2 | . . . 2 . . . . . Mechanic 2 | . . . . . 1 . 1 . Watcher 3 | . . . 1 . 1 . 1 . Swarmer 17 | . 1 2 4 4 3 . 3 . Grunt 25 | . . . 5 . 8 . 12 . Brawler 3 | . . . . . . . 3 . Sentry 5 | . . . 1 . 2 . 2 . Programmer 1 | . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . Best Kill Streak 7 | 2 1 2 5 7 5 . 5 . Combat Bots Only 5 | . 1 2 4 4 5 . 5 . Max Kills in Single Turn 4 | 1 1 1 4 3 2 . 2 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 1 2 . . . Melee 1 | . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Hostile Shots Fired 580 | . 27 34 29 14 47 . 424 5 Missed 202 | . 2 10 8 6 11 . 164 1 Hits 378 | . 25 24 21 8 36 . 260 4 Melee 25 | . . 2 . . . . 23 . Projectile 353 | . 25 22 21 8 36 . 237 4 Critical Strikes 13 | . . . . 1 2 . 10 . Part Disruptions 2 | . . 1 . . . . 1 . Damage Taken 5431 | . 252 343 251 94 635 103 3696 57 Core 888 | . 51 47 10 24 50 13 667 26 Absorbed by Shields 4 | . . . . . . . . 4 Regen/Repaired (Parts) 49 | . . . 13 4 10 10 12 . Core Remaining (%) 85 | 100 . 60 . 91 90 . . . Volleys Fired 155 | 21 4 5 24 7 31 . 63 . Largest 3 | 2 2 2 2 2 3 . 3 . Hottest 245 | 100 120 120 68 53 165 . 245 . Shots Fired 307 | 37 7 10 41 14 76 . 122 . Gun 177 | 32 3 9 36 7 70 . 20 . Cannon 102 | . . . . . . . 102 . Launcher 18 | . . . 5 7 6 . . . Special 10 | 5 4 1 . . . . . . Kinetic 124 | 32 3 9 19 7 18 . 36 . Thermal 90 | 5 4 1 3 . . . 77 . Explosive 18 | . . . 5 7 6 . . . Electromagnetic 75 | . . . 14 . 52 . 9 . Robot Hit Streak 11 | 6 3 2 8 2 11 . 11 . Robot Miss Streak 4 | 3 1 4 3 4 3 . 3 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 182 | 18 3 4 23 4 48 . 82 . Core Hits 106 | 9 1 2 21 9 29 . 35 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . . . . . . 6 . Burn 1 | . . . . . . . 1 . Meltdown 1 | . . . . . . . 1 . Blast 3 | . . . . . . . 3 . Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5540 | 192 48 54 838 327 1320 . 2761 . Guns 1720 | 192 24 46 400 14 819 . 225 . Cannons 2503 | . . . . . . . 2503 . Explosions 1245 | . . . 438 313 494 . . . Melee . | . . . . . . . . . Ramming 48 | . . 8 . . 7 . 33 . Kinetic 1441 | 192 24 46 206 14 195 . 764 . Thermal 2109 | . 24 . 91 . 133 . 1861 . Explosive 1055 | . . . 381 313 361 . . . Electromagnetic 887 | . . . 160 . 624 . 103 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . 2 2 11 3 17 17 Average Corruption 6 | . . . 2 2 6 3 7 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 43 | . . . . 2 12 3 25 1 Message Errors 12 | . . . . . 3 2 7 . Matter Fused 12 | . . . . 2 1 . 8 1 Heat Flow Errors 4 | . . . . . 2 . 2 . Energy Discharges 5 | . . . . . 2 . 3 . Data Loss (minor) 5 | . . . . . 1 1 3 . Data Loss (major) 1 | . . . . . 1 . . . Misfires 2 | . . . . . 1 . 1 . Alerts 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 21 | . . . . . . . 21 . Projectiles 21 | . . . . . . . 21 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . . 7 . Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . 7 . Secondary . | . . . . . . . . . Self-Inflicted Damage 63 | . . . . 32 31 . . . Shots 4 | . . . . 3 1 . . . Rammed 13 | . . 1 . . 2 . 10 . Targets Rammed 18 | . . 2 . 1 2 . 13 . Kicked 1 | . . . . . . . 1 . Crushed 4 | . . 1 . 1 . . 2 . Highest Temperature 497 | 24 104 16 241 . 497 . 342 . Average Temperature 104 | 12 44 9 52 . 149 . 108 . Received Heat Transfer 1605 | . 69 60 90 . 333 . 1044 9 Effects 5 | . . . . . 4 . 1 . Energy Bleed 1 | . . . . . . . 1 . Interference 3 | . . . . . 3 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 6 | . . . . . 6 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 2 | . . . 1 . . . 1 . Heat Transferred 2578 | . 50 . 174 . 100 . 2254 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 2 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 97 100 100 100 Level 1 . | . . . . . 2 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 205 | 5 61 43 194 151 205 70 183 66 Initial 70 | . . 23 . 63 48 70 . 66 Average 50 | . 6 3 99 89 135 11 89 66 Influence Increases 1756 | 25 68 40 339 133 404 2 745 . Destroy 0b10 Robot/C 1040 | . 20 40 200 80 260 . 440 . Destroy 0b10 Robot/NC 105 | 25 . . 20 15 20 . 25 . Destroy Leader 244 | . 10 . 52 10 66 . 106 . Allied During Kill 8 | . . . . . . . 8 . Successful Hack 29 | . 6 . . . . 2 21 . Disable Machine 90 | . . . 15 . 15 . 60 . Destroy Structure 135 | . 2 . 37 28 28 . 40 . Lose Combat Pursuer 105 | . 30 . 15 . 15 . 45 . Influence Decreases 1690 | 25 7 101 175 171 374 158 643 36 Entered New Map 339 | . . 38 . 101 78 86 . 36 Time Decay 926 | 25 7 43 160 70 246 72 303 . Lost Part 385 | . . 20 15 . 50 . 300 . Lost Ally 40 | . . . . . . . 40 . Squads Dispatched 17 | . 1 . 4 . 4 . 8 . Investigation 2 | . 1 . 1 . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . . . 3 . 1 . 2 . Assault 2 | . . . . . . . 2 . Garrison 6 | . . . . . 3 . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Distress Signals 5 | . 1 . 1 . 2 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 8 8 19 4 18 . 38 4 Peak Tracking Total 9 | . 7 5 8 4 7 . 9 4 Tactical Retreats 4 | . 1 . 1 . 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Traps Triggered 4 | . . 1 1 . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Machines Disabled 6 | . . . 1 . 1 . 4 . Max in Single Turn 2 | . . . 1 . 1 . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Machines Accessed 10 | . 1 1 1 . 1 2 4 . Terminals 5 | . 1 . . . 1 . 3 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 23 | . 3 1 5 . 2 5 7 . Successful 10 | . 2 1 2 . . 3 2 . Failed 12 | . 1 . 3 . 2 1 5 . Catastrophic 2 | . . . . . 1 . 1 . Database Lockouts 1 | . . . . . . 1 . . Manual 5 | . 2 . . . 2 . 1 . Terminals 11 | . 3 . . . 2 . 6 . Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . 5 . . . . . Scanalyzers 3 | . . . . . . 3 . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 3 | . 1 1 . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . Open Door 2 | . . 1 . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 1 | . . . . . . 1 . . Retrieve Study 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 1 . 1 . 4 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 117 | . . . . . . 117 . . Total Part Build Rating 14 | . . . . . . 14 . . Part Studies Acquired 1 | . . . . . . 1 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 . Highest-Rated Group 62 | . . . . . . . 62 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . . 10 . Total Damage 126 | . . . . . . . 126 . Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Active Infowar (turns) 3256 | 968 155 475 379 151 537 472 119 . Terrain 3256 | 968 155 475 379 151 537 472 119 . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Turns Passed 3978 | 1009 155 510 379 151 537 472 722 43 Spaces Moved 1559 | 239 87 292 161 80 158 195 294 53 Core 186 | 15 . . . . 2 . 116 53 Treads 1116 | . 72 292 161 80 152 195 164 . Legs 257 | 224 15 . . . 4 . 14 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 50 50 Average Speed 162 | 119 153 160 182 160 260 171 155 50 Slowest Speed 1050 | 200 160 160 240 160 700 200 1050 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 8 16 76 27 35 18 5 49 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 1 | . 1 . . . . . . . Terrain Destroyed 150 | 1 2 . 39 33 30 . 45 . Melee . | . . . . . . . . . Projectile 25 | 1 2 . . . . . 22 . AOE 125 | . . . 39 33 30 . 23 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Gar Total 2688 | 915 94 325 206 88 217 334 440 69 Wait 798 | 637 . . 1 . 7 118 19 16 Move 1553 | 238 86 292 160 79 157 194 294 53 Hop . | . . . . . . . . . Pick Up 43 | 8 . 12 4 . 6 5 8 . Fast Attach 33 | 8 . 2 3 . 4 3 13 . Attach 33 | 1 . 2 3 . 4 3 20 . Detach 9 | 1 . 1 3 . . 3 1 . Swap 16 | . 3 3 4 1 2 2 1 . Drop 31 | 1 1 7 4 . 4 6 8 . Fire 155 | 21 4 5 24 7 31 . 63 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush 16 | . . 1 . 1 2 . 12 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage -7/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 1010 | -11/Scrapyard | Entered Materials 1016 | -10/Materials | Build established: Mutant 1126 | -10/Materials | Discovered new exit (range 8) 1165 | -10/Materials | Entered Mines 1271 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1275 | -10/Mines | Found Scrap Suit 1297 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1461 | -10/Mines | Learned location of Storage (-7) 1540 | -10/Mines | Discovered new exit (range 9) 1626 | -10/Mines | Discovered new exit (range 10) 1654 | -10/Mines | Assembled infested the area 1675 | -10/Mines | Entered Materials 1675 | -9/Materials | Evolved 2 slots: Utility x2 1999 | -9/Materials | Discovered new exit (range 15) 2054 | -9/Materials | Entered Mines 2109 | -9/Mines | Learned 4 Materials zone layouts 2157 | -9/Mines | Discovered new exit (range 5) 2205 | -9/Mines | Entered Materials 2205 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2367 | -8/Materials | Garrison activated, responded to threat 2435 | -8/Materials | Lost 5 parts (2n3w) 2502 | -8/Materials | Discovered new exit (range 5) 2686 | -8/Materials | System corruption reached 10% 2742 | -8/Materials | Entered Factory 2742 | -7/Factory | Evolved 2 slots: Utility x2 2835 | -7/Factory | Central database locked down 2966 | -7/Factory | Discovered new exit (range 5) 2972 | -7/Factory | Discovered new exit (range 10) 3112 | -7/Factory | Fabricated Matter Neutralizer (x2) 3214 | -7/Factory | Entered Storage 3284 | -7/Storage | Build established: Gunner 3344 | -7/Storage | Met a pair of Derelict thieves 3581 | -7/Storage | Lost 5 parts (1n3u1w) 3659 | -7/Storage | Garrison activated, responded to threat 3725 | -7/Storage | System corruption reached 10% 3728 | -7/Storage | Core integrity fell below 50% 3770 | -7/Storage | Lost 18 parts (2p5n5u6w) 3865 | -7/Storage | Core integrity fell below 20% 3880 | -7/Storage | Released all parts (6) 3905 | -7/Storage | Lost 4 parts (1p3w) 3936 | -7/Storage | Identified exit to Garrison 3936 | -7/Storage | Entered Garrison 3958 | -7/Garrison | Triggered checkpoint 3978 | -7/Garrison | Triggered checkpoint 3979 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Released Imp. Trap Extractor. System corrupted: Component data lost. Connecting with Door Terminal... Acquired Scythe. System corrupted: Matter fused (-6). S=89ZAH# EHNWGU45D4HQ|,CUN,F2YHP=6N ALERT: Potential suspicious activity detected, Programmers report to Storage Zone 5H. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE System corrupted: Matter fused (-7). Beams of light sweep through the air. An alarm sounds. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. 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"?????????? | | ????????????????????????# ## ## #?????????? | | ????????????????????????# #? #? #?????????? | | ????????????????????????# ?? ? ?????????? | | ????????????????????????# ?? ????????????? | | ????????????????????????# ??? ????????????? | | ????????????????????????# ##??""## ????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Neutralizer | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed AmuletGodBuckler Manual? 0 Play Time 00:47:32 Cumulative 19.6 hours Start 2026.09.28 @ 22:36:22 End 2026.09.28 @ 23:31:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 646e5015-5f89-4562-939f-5f222fb794e9