Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.01 @ 11:51:54 // Winter2022/Polymind Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (7) 35 Value Destroyed (182) 182 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1730) 1730 TOTAL SCORE: 3427 Bonus ------- Polymind Skill 1330 Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 461/550 Matter 0/0 Energy 110/110 System Corruption 0% Temperature Cool (0) Movement Flying (29) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Surge Thruster Surge Thruster Surge Thruster > --- UTILITY (1) ------ Reaction Control System > --- WEAPON (2) ------- Concussive RPG Blade Saw > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Surge Thruster Surge Thruster Surge Thruster > --- UTILITY ---------- Reaction Control System > --- WEAPON ----------- Concussive RPG Blade Saw > --- INVENTORY -------- (None) [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Surge Thruster Utility Heat Sink Device Heat Sink Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Concussive RPG Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached . | . . . . . Power . | . . . . . Engine . | . . . . . Core . | . . . . . Reactor . | . . . . . Propulsion . | . . . . . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility . | . . . . . Device . | . . . . . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon . | . . . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . . 1 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 18 100 99 88 Engine 10 | . 4 13 12 8 Treads 18 | . . 22 25 17 Flight 4 | . 9 4 . 11 Device 19 | . . 22 25 21 Protection 7 | . . 11 11 . Energy Gun 8 | . . 11 12 8 Ballistic Gun 10 | . 4 13 12 8 Naked Turns 95 | . 95 . . . Heaviest Build 18 | . 4 18 18 15 Greatest Support 40 | 3 8 40 40 40 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 1 | . . 1 1 1 Average Capacity . | . . . 1 . Most Carried . | . . . . . Average Carried . | . . . . . Final Capacity 1 | . . 1 1 . Final Carried . | . . . . . Class Distribution -------------------- 73% | Sentry 16% | Cogmind 5% | Swarmer 4% | Cutter Dominant Class ---------------- Cogmind | -10/Materials Sentry | -9/Materials Sentry | -8/Materials Sentry | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 75 | . . 24 51 . Remotely . | . . . . . Salvage Created 309 | . . 143 166 . Parts 16 | . . 8 8 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 4 | . . 1 3 . Guns 4 | . . 1 3 . Classes Destroyed 6 | . . 4 2 . Worker 1 | . . 1 . . Recycler 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 1 | . . 1 . . Grunt 2 | . . . 2 . Sentry 1 | . . . 1 . Best Kill Streak 2 | . . 2 1 . Combat Bots Only 1 | . . 1 1 . Max Kills in Single Turn 1 | . . 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 538 | . 66 . 408 64 Core 124 | . 35 . 72 17 Absorbed by Shields 14 | . . . . 14 Core Remaining (%) 95 | 100 86 100 . . Volleys Fired 27 | . . 8 19 . Largest 2 | . . 2 2 . Hottest 79 | . . 79 79 . Shots Fired 54 | . . 16 38 . Gun 54 | . . 16 38 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 27 | . . 8 19 . Thermal 27 | . . 8 19 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | . . 4 8 . Robot Miss Streak 6 | . . 6 4 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 35 | . . 7 26 2 Core Hits 13 | . . 4 8 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 2 1 Burn 3 | . . 1 2 . Sever 1 | . . . . 1 Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing 3 | . . . . 3 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 575 | . . 133 386 56 Guns 519 | . . 133 386 . Cannons . | . . . . . Explosions . | . . . . . Melee 56 | . . . . 56 Ramming . | . . . . . Kinetic 271 | . . 74 197 . Thermal 248 | . . 59 189 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 56 | . . . . 56 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 77 | . 10 . 77 . Average Temperature 25 | . 6 . 26 . Received Heat Transfer 267 | . 24 . 234 9 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 851 | . . 222 629 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 209 | . 37 88 152 209 Initial 94 | . . 21 37 94 Average 91 | . 8 70 102 190 Maximum Alert Level 1 | . . . . 1 Low Security (%) 96 | 100 100 100 100 82 Level 1 3 | . . . . 17 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 21 | . 8 1 6 6 Peak Tracking Total 4 | . 4 1 3 4 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 5 | . 1 . 4 . Terminals 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 8 | . 1 . 7 . Successful 5 | . 1 . 4 . Failed 3 | . . . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 1 . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 4 | . 1 . 3 . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Security Status 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 4 | . 1 1 . 2 Non-combat . | . . . . . Combat 4 | . 1 1 . 2 Robot Hacks Applied 4 | . 1 1 . 2 find_shortcuts 4 | . 1 1 . 2 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 3 | . 1 1 . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 597 | 9 114 123 245 106 Spaces Moved 462 | 18 177 87 118 62 Core 143 | 18 125 . . . Treads 220 | . . 54 118 48 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 99 | . 52 33 . 14 Fastest Speed 29 | 50 37 37 160 29 Average Speed 99 | 50 46 113 160 130 Slowest Speed 160 | 50 50 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 50 15 18 32 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 537 | 17 208 95 136 81 Wait 33 | . 32 1 . . Move 458 | 17 176 86 117 62 Hop . | . . . . . Pick Up . | . . . . . Fast Attach . | . . . . . Attach . | . . . . . Detach . | . . . . . Swap . | . . . . . Drop . | . . . . . Fire 27 | . . 8 19 . Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 16 | . . . . 16 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 10 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 5) 124 | -10/Materials | Entered another Materials area 223 | -9/Materials | Discovered new exit (range 13) 247 | -9/Materials | Entered another Materials area 490 | -8/Materials | Identified exit to Garrison 492 | -8/Materials | Entered Garrison 562 | -8/Garrison | Triggered checkpoint 598 | -8/Garrison | Self-destructed Last Messages --------------- 00580_ Field strength at 45. 00581_ Field strength at 40. 00582_ Field strength at 35. 00583_ Released control of C-17 Slicer. 00583_ Took control of C-17 Slicer. 00583_ Sneak attack on C-17 Slicer. 00583_ C-17 Slicer Reaction Control System severed. 00586_ Field strength at 20. 00586_ Triggered Stasis Trap. 00586_ A bubble of rippling energy engulfs the area. 00586_ Field strength at 95. 00586_ Field strength at 90. 00587_ Field strength at 85. 00588_ Field strength at 80. 00589_ Field strength at 75. 00590_ Field strength at 70. 00591_ Field strength at 15. 00591_ Field strength at 65. 00595_ Field strength at 6. 00597_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# c=#?????????????????????? | | ???????????????????????# ! #??????????????????? ?? | | ???????????????????????#c Y#############""""## ## | | ???????????????????????+s Y # | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????############ ## #??? # | | ????????????????????????????????### ## ## # | | ????????????????????????????????# " | | ????????????????????????????????# " | | ????????????????????????????????# " | | ????????????????????????????????# " | | ????????????????????????????????### ## ## # | | ????????????????????????########### ## ## # | | ????????????????????????# | | ????????????????????????+ | | ????????????????????????# ######## | | ????????????????????????# #??????## ##""""###### | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ???????????????########## #######?# #??????????? | | ???????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 19 Energy Capacity 215 Matter Stores 100 Matter Capacity 100 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 50 Resistance: I 25 Evasion (%) 72 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Hosts 4 | . 1 1 . 2 Combat Hostiles 4 | . 1 1 . 2 Allies . | . . . . . Unique Host Classes 3 | . 1 1 . 1 Average Host Suspicion 78 | . 100 92 88 34 Unsuspicious Activity . | . . . . . Returns to Shadow . | . . . . . Fuzzy Dispatches . | . . . . . Protomatter Created 26 | . . . 26 . Used 61 | . 6 23 . 32 Decayed . | . . . . . Highest Spend 23 | . 6 23 . 16 Top 5 Hosts by Kills: Y-45 Defender (-9/Materials: 4) Game ------ Seed ColdWeaponBox Manual? 0 Play Time 00:05:23 Cumulative 48.9 hours Start 2023.01.01 @ 11:47:28 End 2023.01.01 @ 11:51:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 787bdb07-3a8e-45a1-9d76-ddd0b26ccb50