Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 17:28:10

Player: weedlord420

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (54)      270
Value Destroyed (1255)     1255
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4485

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             700/700
Matter                     177/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Rolling (105) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (8) ------
                Cryofiber Web
                Cooling System
          Large Storage Unit
         Medium Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
   High-powered Shotgun
                Maul
>               --- INVENTORY (15) ---
         Cooled Ion Engine
        Armored Wheel
          Small Storage Unit
  High-capacity Matter Pod (200)
       Improved Sensor Array
                Signal Interpreter
       Hardened Light Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
          Heavy Ion Cannon
          Heavy Ion Cannon
   High-powered Shotgun
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
                Cryofiber Web
                Cooling System
          Large Storage Unit
         Medium Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
         Cooled Ion Engine
        Armored Wheel
          Small Storage Unit
  High-capacity Matter Pod
       Improved Sensor Array
                Signal Interpreter
       Hardened Light Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
          Heavy Ion Cannon
          Heavy Ion Cannon
                Rocket Launcher
                Maul
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             46   | 6   4   .   21  14  .   1   .   
  Power                    5    | 1   .   .   4   .   .   .   .   
    Engine                 5    | 1   .   .   4   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   6   2   .   .   .   
    Treads                 3    | 2   .   .   1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   4   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   
  Utility                  14   | 1   3   .   6   4   .   .   .   
    Device                 7    | .   2   .   4   1   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   
    Protection             4    | .   .   .   1   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   1   .   5   8   .   1   .   
    Energy Gun             2    | .   .   .   2   .   .   .   .   
    Energy Cannon          4    | .   1   .   1   2   .   .   .   
    Ballistic Gun          8    | 2   .   .   1   5   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   .   .   
Parts Lost                 11   | .   .   .   8   3   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   2   1   .   .   .   
  Utility                  4    | .   .   .   3   1   .   .   .   
  Weapon                   3    | .   .   .   3   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   3   2   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  100 88  96  69  69  69  
  Engine                   11   | .   14  14  11  8   .   .   .   
  Treads                   16   | .   28  28  7   .   .   .   .   
  Wheel                    6    | .   .   .   11  16  15  15  15  
  Device                   14   | .   12  14  15  19  15  15  15  
  Storage                  12   | .   14  14  11  9   7   7   7   
  Protection               7    | .   .   .   9   24  15  15  15  
  Energy Gun               2    | .   .   .   10  .   .   .   .   
  Energy Cannon            7    | .   8   14  6   6   .   .   .   
  Ballistic Gun            13   | .   19  14  5   11  15  11  7   
Peak Build Rating          28   | 6   10  10  20  28  23  23  22  
  Average Rating           13   | 3   9   10  12  26  23  22  22  
  On Entrance              13   | .   6   10  10  17  23  23  22  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             57   | 13  31  31  38  57  41  41  41  
  Greatest Support         40   | 40  40  40  40  28  24  24  24  
  Greatest Overweight (x)  4    | .   .   .   3   4   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  
  Most Carried             15   | 7   12  15  15  15  14  14  14  
  Average Carried          12   | 4   10  12  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 4   12  15  15  14  14  14  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Matter Collected           1065 | 237 252 39  436 101 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1708 | .   553 120 900 135 .   .   .   
  Parts                    105  | .   29  17  49  10  .   .   .   
Haulers Intercepted        4    | .   1   .   3   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  39   | .   13  6   15  5   .   .   .   
  Guns                     16   | .   6   3   5   2   .   .   .   
  Cannons                  20   | .   7   3   10  .   .   .   .   
  AOE                      3    | .   .   .   .   3   .   .   .   
Classes Destroyed          10   | .   6   .   3   1   .   .   .   
  Worker                   4    | .   2   1   .   1   .   .   .   
  Hauler                   4    | .   1   .   3   .   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   .   .   
  Swarmer                  15   | .   5   6   4   .   .   .   .   
  Grunt                    16   | .   8   .   5   3   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   6    | .   .   .   5   1   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
Best Kill Streak           6    | .   3   6   4   6   .   .   .   
  Combat Bots Only         6    | .   3   6   4   5   .   .   .   
Max Kills in Single Turn   2    | .   1   2   1   2   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  
Hostile Shots Fired        229  | .    49   22   97   61   .    .    .    
  Missed                   66   | .    17   6    22   21   .    .    .    
Damage Taken               2117 | .    343  122  900  752  .    .    .    
  Core                     329  | .    46   14   220  49   .    .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  28   | .    .    .    28   .    .    .    .    
Core Remaining (%)         78   | 100  .    76   45   91   .    .    .    
Volleys Fired              155  | .    57   13   70   15   .    .    .    
  Largest                  2    | .    2    2    2    2    .    .    .    
  Hottest                  150  | .    80   80   110  150  .    .    .    
Shots Fired                309  | .    114  26   139  30   .    .    .    
  Gun                      208  | .    75   13   102  18   .    .    .    
  Cannon                   98   | .    39   13   36   10   .    .    .    
  Launcher                 3    | .    .    .    1    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  138  | .    75   13   32   18   .    .    .    
  Thermal                  168  | .    39   13   106  10   .    .    .    
  Explosive                3    | .    .    .    1    2    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    11   2    20   5    .    .    .    
  Robot Miss Streak        5    | .    4    5    3    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    
Shots Hit Robots           177  | .    63   10   88   16   .    .    .    
  Core Hits                82   | .    27   8    36   11   .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    
  Critical Strikes         6    | .    .    .    6    .    .    .    .    
    Burn                   5    | .    .    .    5    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    
Melee Attacks              10   | .    .    .    .    .    .    10   .    
  Impact                   10   | .    .    .    .    .    .    10   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3274 | .    925  177  1317 855  .    .    .    
  Guns                     1597 | .    431  75   860  231  .    .    .    
  Cannons                  1134 | .    490  87   457  100  .    .    .    
  Explosions               495  | .    .    .    .    495  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  48   | .    4    15   .    29   .    .    .    
  Kinetic                  844  | .    431  75   107  231  .    .    .    
  Thermal                  2157 | .    490  87   1210 370  .    .    .    
  Explosive                225  | .    .    .    .    225  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    13   13   
  Average Corruption       9    | .    .    .    .    .    .    9    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    5    1    
    Message Errors         4    | .    .    .    .    .    .    4    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            135  | .    12   .    .    123  .    .    .    
  Projectiles              27   | .    12   .    .    15   .    .    .    
  Explosions               108  | .    .    .    .    108  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      53   | .    .    .    .    53   .    .    .    
  Shots                    2    | .    .    .    .    2    .    .    .    
  Rammed                   5    | .    1    3    .    1    .    .    .    
Targets Rammed             6    | .    2    3    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    
Highest Temperature        179  | .    17   .    179  44   .    .    .    
  Average Temperature      35   | .    8    .    37   20   .    .    .    
  Received Heat Transfer   576  | .    159  .    192  225  .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    2    .    5    .    .    .    .    
  Heat Transferred         4738 | .    1036 185  3219 298  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Peak Influence             382  | .   203 70  266 382 168 73  53  
  Initial                  168  | .   .   43  27  69  168 58  38  
  Average                  98   | .   66  53  157 145 168 55  46  
Maximum Alert Level        1    | .   1   .   1   1   .   .   .   
  Low Security (%)         87   | 100 99  100 65  73  100 100 100 
  Level 1                  12   | .   .   .   34  26  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   1   1   .   .   1   
  Investigation            3    | .   2   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Distress Signals           6    | .   2   .   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              87   | .   26  6   21  29  .   5   .   
  Peak Tracking Total      13   | .   3   3   6   13  .   5   1   
  Tactical Retreats        9    | .   2   .   1   5   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Traps Triggered            2    | .   1   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Machines Disabled          3    | .   1   .   1   1   .   .   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Machines Accessed          10   | .   5   .   3   2   .   .   .   
  Terminals                10   | .   5   .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                32   | .   18  .   6   8   .   .   .   
  Successful               11   | .   6   .   2   3   .   .   .   
  Failed                   21   | .   12  .   4   5   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   25   | .   13  .   6   6   .   .   .   
  Terminals                32   | .   18  .   6   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   3   .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   .   2   2   .   .   .   
  Terminals                7    | .   3   .   2   2   .   .   .   
    Assimilate             3    | .   2   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   
    Operators              3    | .   1   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   5   .   2   2   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Total Allies               4    | .   1   1   .   1   .   1   .   
  Largest Group            2    | .   1   2   1   1   .   1   .   
  Highest-Rated Group      40   | .   10  40  9   10  .   31  .   
  Highest-Rated Ally       31   | .   10  31  9   10  .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   10  .   
  Total Damage             190  | .   .   .   .   .   .   190 .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  
Turns Passed               3790 | 77   1298 670  877  660  52   141  15   
Spaces Moved               2123 | 45   659  390  429  434  50   102  14   
  Core                     8    | 8    .    .    .    .    .    .    .    
  Treads                   1230 | 37   659  390  144  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   885  | .    .    .    285  434  50   102  14   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  95   105  105  105  105  
  Average Speed            141  | 140  160  160  134  117  105  105  105  
  Slowest Speed            240  | 160  160  160  240  150  105  105  105  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    83   91   38   44   2    86   1    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    3    .    .    .    .    .    
Spaces Dug                 16   | .    .    .    8    .    .    8    .    
Terrain Destroyed          48   | .    .    .    8    32   .    8    .    
  Melee                    8    | .    .    .    .    .    .    8    .    
  Projectile               5    | .    .    .    .    5    .    .    .    
  AOE                      35   | .    .    .    8    27   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Total                      2591 | 58  792 408 604 550 50  115 14  
  Wait                     167  | .   58  .   34  72  .   3   .   
  Move                     2117 | 44  658 389 428 433 50  101 14  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  51   | 8   10  3   25  5   .   .   .   
  Fast Attach              18   | 2   .   .   8   8   .   .   .   
  Attach                   16   | 4   1   .   10  1   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     13   | .   3   .   4   5   .   1   .   
  Drop                     38   | .   3   .   25  10  .   .   .   
  Fire                     155  | .   57  13  70  15  .   .   .   
  Melee                    10   | .   .   .   .   .   .   10  .   
  Ram                      1    | .   .   .   .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    5    | .   2   3   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 14)
   78 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  312 | -10/Materials | Discovered new exit (range 9)
  468 | -10/Materials | Discovered new exit (range 15)
 1296 | -10/Materials | Discovered new exit (range 14)
 1376 | -10/Materials | Entered Mines
 1376 | -10/Mines     | Accompanied by 1 ally
 1405 | -10/Mines     | Learned Materials terminal intel
 1447 | -10/Mines     | Discovered new exit (range 11)
 1501 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1953 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2012 | -10/Mines     | Discovered new exit (range 7)
 2046 | -10/Mines     | Entered Materials
 2046 | -9/Materials  | Accompanied by 1 ally
 2046 | -9/Materials  | Evolved 2 slots: Utility x2
 2047 | -9/Materials  | Discovered new exit (range 8)
 2047 | -9/Materials  | Loaded intel: 12 terminal locations
 2243 | -9/Materials  | Lost 3 parts (1n2u)
 2880 | -9/Materials  | Discovered new exit (range 9)
 2891 | -9/Materials  | Core integrity fell below 50%
 2910 | -9/Materials  | Discovered new exit (range 9)
 2923 | -9/Materials  | Entered another Materials area
 2923 | -8/Materials  | Evolved 2 slots: Utility x2
 3574 | -8/Materials  | Discovered new exit (range 9)
 3583 | -8/Materials  | Entered Factory
 3583 | -7/Factory    | Evolved 2 slots: Utility x2
 3635 | -7/Factory    | Sucked down chute
 3635 | -7/Factory    | Entered Waste
 3636 | -7/Waste      | Met a frightened Derelict
 3645 | -7/Waste      | Spotted C-40 Crusher
 3650 | -7/Waste      | EMP discharged
 3669 | -7/Waste      | Spotted C-40 Crusher
 3671 | -7/Waste      | Spotted C-40 Crusher
 3681 | -7/Waste      | Spotted C-40 Crusher
 3682 | -7/Waste      | Spotted C-40 Crusher
 3750 | -7/Waste      | EMP discharged
 3750 | -7/Waste      | System corruption reached 10%
 3760 | -7/Waste      | Discovered new exit (range 15)
 3776 | -7/Waste      | Entered Factory
 3791 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03692_ #ZAXWGVMSRZCD95ZSBE  J  B
03707_ E4UV1VXUYSC,4M%|8XZTBPKLABV 7U9DXNCNY
03729_ O6H,MHT/1YA=DDZUM2PICVVVJZC##FWW Y
03738_ The unstable cave ceiling collapses.
03740_ ALERT: Foreign system detected. Charging
  EMP.
03750_ System corrupted (+5).
03753_ System corrupted: Component data lost.
03754_ The unstable cave ceiling collapses.
03760_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
03780_ System corrupted: IFF burst signal
  emitted.
03783_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
03784_ ALERT: All DSF locations entering
  lockdown mode.
03790_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F012.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#                ???????????????? |
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| ?????????????????#                     ??????????? |
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| ????????#                     !!   !!#???????????? |
| ????????#                @    !    !!#???????????? |
| ????????#           """ """          #???????????? |
| ????????#           """T"""          #???????????? |
| ????????###     ###########+##########???????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             525
Utility Shielding          33
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingActuatorStick
  Manual?         0
Play Time         00:21:12
  Cumulative      76.8 hours
  Start           2024.08.12 @ 18:01:09
  End             2024.08.25 @ 17:28:10
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           123
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          50
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8517afdd-3a31-4d3c-8473-b22160b39f49