Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:28:31

Player: Cheeriohz

Result: Destroyed self with Sigix Terminator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (18)       3600
Robots Destroyed (136)     680
Value Destroyed (6202)     6202
Prototype IDs (25)         500
Alien Tech Used (3)        600
Bonus (5622)               5622
              TOTAL SCORE: 21204

 Bonus
-------
High Alert Combat Kills    1047
Follower Combat Kills      2824
Awakened Behemoth Slayer   1000
Entered DSFs               1000
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -849

 Cogmind 
---------
Core Integrity             0/1450
Matter                     260/300
Energy                     150/150
System Corruption          41%
Temperature                Cool (30)
Movement                   Core (150) Ox2
Location                   -2/Quarantine

 Parts 
-------
>               --- POWER (2) --------
          Micro Antimatter Reactor
>               --- PROPULSION (6) ---
                Centrium Leg
>               --- UTILITY (12) -----
       Advanced Visual Processing Unit
       Improved Armor Integrity Analyzer
                Graphene Brace
       Advanced Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
          Micro Antimatter Reactor
  High-capacity Storage Unit
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Ionic Axe

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Antigrav System
       Improved Antigrav System
       Improved Antigrav System
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Armor Integrity Analyzer
                Quantum Capacitor
       Improved Core Shielding
       Improved Core Shielding
                Graphene Brace
>               --- WEAPON -----------
  Hypervelocity Railgun
  Hypervelocity Railgun
       Enhanced Force Lance
>               --- INVENTORY --------
          Light Antimatter Reactor
                Quantum Reactor
       Improved Antigrav System
       Improved Antigrav System
       Advanced Power Amplifier
                Energy Well
                Energy Well
       Improved Core Shielding
       Improved Core Shielding
       Improved Core Shielding
       Improved Core Shielding
       Advanced Field Recycling Unit
        Compact HERF Cannon
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
[Rating: 159]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Biometal Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Graphene Brace
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Advanced Plasma Rifle
  Energy Cannon            Improved Matter Neutralizer
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Ext Cet Arc Hub Res DSF Res Qua 
Slots Evolved              16   | .   .   .   2   .   .   .   6   2   .   2   .   .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   3   2   .   .   .   .   .   .   1   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             265  | .   5   6   16  1   3   10  37  5   20  5   26  18  2   17  4   11  64  15  
  Power                    33   | .   .   .   2   .   .   4   6   .   2   1   2   3   .   1   1   .   9   2   
    Engine                 8    | .   .   .   2   .   .   4   1   .   .   .   .   .   .   .   .   .   .   1   
    Core                   9    | .   .   .   .   .   .   .   5   .   2   .   .   1   .   1   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   1   .   9   1   
  Propulsion               58   | .   .   2   2   .   .   2   4   .   6   1   1   3   .   6   1   4   22  4   
    Treads                 27   | .   .   2   2   .   .   2   2   .   2   1   1   3   .   3   1   .   8   .   
    Leg                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   1   
    Wheel                  8    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   1   
    Hover                  13   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   10  1   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Utility                  100  | .   2   1   4   1   2   2   15  5   7   3   11  4   1   9   2   3   22  6   
    Device                 39   | .   .   .   1   .   2   1   5   4   3   1   3   .   .   2   1   2   8   6   
    Storage                13   | .   .   .   .   1   .   .   3   .   1   2   1   1   .   1   .   1   2   .   
    Processor              9    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   3   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
    Protection             36   | .   2   1   3   .   .   1   4   1   3   .   7   3   .   3   1   .   7   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | .   3   3   8   .   1   2   12  .   5   .   12  8   1   1   .   4   11  3   
    Energy Gun             8    | .   .   .   .   .   .   .   2   .   .   .   4   2   .   .   .   .   .   .   
    Energy Cannon          14   | .   .   .   3   .   .   .   2   .   3   .   2   .   .   .   .   1   3   .   
    Ballistic Gun          17   | .   1   .   3   .   1   .   .   .   .   .   1   5   .   1   .   3   2   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   1   6   .   2   .   2   1   .   .   .   .   .   .   
    Launcher               11   | .   1   2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   4   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   1   2   
    Piercing Weapon        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   .   2   .   2   .   9   1   1   1   3   4   .   .   .   .   1   3   
  Corrupted Parts          10   | .   .   2   2   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   
    System Corruption      69   | .   .   15  13  .   .   .   .   .   10  .   .   31  .   .   .   .   .   .   
Parts Lost                 103  | .   .   1   4   .   .   3   6   .   6   2   5   18  2   7   .   3   36  10  
  Power                    11   | .   .   .   1   .   .   .   2   .   1   .   .   3   .   1   .   .   3   .   
  Propulsion               33   | .   .   1   .   .   .   .   2   .   .   .   1   6   .   4   .   2   14  3   
  Utility                  43   | .   .   .   3   .   .   2   .   .   4   1   2   7   1   2   .   1   14  6   
  Weapon                   16   | .   .   .   .   .   .   1   2   .   1   1   2   2   1   .   .   .   5   1   
  Highest Loss Streak      14   | .   .   1   1   .   .   2   3   .   4   1   2   14  1   7   .   2   11  9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   98  97  94  98  100 98  95  100 75  69  71  67  6   35  52  73  74  45  
  Engine                   4    | .   14  14  10  11  11  11  2   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   3   5   3   .   .   4   4   5   3   
  Treads                   13   | .   .   16  22  22  22  22  18  11  6   15  15  14  .   2   4   3   3   .   
  Leg                      2    | .   28  9   .   .   .   .   .   .   .   .   .   .   .   .   .   11  6   3   
  Hover                    2    | .   .   .   .   .   .   .   4   11  .   .   .   .   .   .   .   .   7   3   
  Device                   11   | .   .   .   2   11  11  13  12  23  10  15  14  14  .   6   9   10  14  12  
  Storage                  10   | .   14  14  11  20  22  19  8   5   6   7   8   5   .   2   .   1   3   .   
  Processor                6    | .   .   .   .   .   .   .   14  17  13  10  7   .   .   8   14  14  13  8   
  Protection               9    | .   13  14  26  11  11  10  8   5   7   2   3   11  .   7   14  11  5   .   
  Energy Gun               1    | .   .   .   .   .   .   .   3   11  6   .   2   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   7   .   .   .   4   5   5   1   .   .   .   .   .   1   1   .   
  Ballistic Gun            7    | .   20  .   5   22  22  12  1   .   .   .   1   5   .   3   .   10  2   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   5   5   .   1   10  5   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   3   .   
Naked Turns                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   13  .   .   .   .   
Heaviest Build             111  | 12  22  25  36  30  30  36  70  52  66  68  100 104 7   29  28  93  111 35  
  Greatest Support         210  | 20  20  40  40  40  40  50  90  40  140 210 210 210 3   56  12  112 210 30  
  Greatest Overweight (x)  29   | .   1   2   .   .   .   .   1   1   2   .   .   29  2   2   2   4   17  2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
Largest Inventory Capacity 20   | .   8   8   8   8   8   8   10  10  10  10  20  20  20  5   5   20  20  5   
  Average Capacity         9    | .   8   8   8   8   8   8   8   10  10  10  10  20  5   5   5   12  12  5   
  Most Carried             20   | .   8   8   8   8   8   8   10  10  10  10  12  20  12  5   4   8   18  5   
  Average Carried          8    | .   7   7   7   7   7   7   7   8   9   8   9   14  4   3   1   5   9   4   
  Final Capacity           20   | 8   8   8   8   8   8   8   10  10  10  10  20  20  5   5   5   20  5   5   
  Final Carried            12   | 6   8   8   8   8   8   8   10  9   9   10  12  11  5   5   1   8   5   5   

 Class Distribution 
--------------------
 43% | Mutant
 13% | Skirmisher
 11% | Scavenger-Mutant
  8% | Scavenger-Assassin
  3% | Commander-Skirmisher
  3% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -7/Zion
               Mutant | -6/Proximity Caves
           Skirmisher | -6/Factory
       Messiah-Gunner | -5/Factory
           Skirmisher | -5/DSF
           Skirmisher | -4/Factory
 Commander-Skirmisher | -4/Extension
   Scavenger-Assassin | -4/Cetus
               Mutant | -4/Archives
               Mutant | -4/Hub_04(d)
               Mutant | -3/Research
     Scavenger-Gunner | -3/DSF
     Scavenger-Mutant | -2/Research
               Mutant | -2/Quarantine

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  DSF  Fac  Ext  Cet  Arc  Hub  Res  DSF  Res  Qua  
Matter Collected           5278 | 200  54   144  357  .    41   170  814  .    471  179  769  391  .    292  .    190  1074 132  
  Remotely                 775  | .    .    .    69   .    40   .    .    .    181  179  14   .    .    292  .    .    .    .    
Salvage Created            6275 | .    93   230  696  .    .    156  877  .    485  136  591  385  .    116  .    190  2094 226  
  Parts                    315  | .    10   16   40   .    .    12   43   .    22   8    15   19   .    7    .    14   97   12   
Haulers Intercepted        4    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Recyclers Shooed           11   | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    7    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                7    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Ext Cet Arc Hub Res DSF Res Qua 
Combat Hostiles Destroyed  93   | .   4   5   11  .   .   2   11  .   9   8   10  9   .   .   .   2   20  2   
  Melee                    10   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   
  Guns                     12   | .   2   .   3   .   .   1   1   .   .   .   .   .   .   .   .   2   3   .   
  Cannons                  42   | .   .   .   4   .   .   .   3   .   7   8   10  7   .   .   .   .   3   .   
  AOE                      19   | .   2   4   .   .   .   .   6   .   .   .   .   .   .   .   .   .   6   1   
Classes Destroyed          19   | .   4   3   2   .   .   1   6   .   .   .   1   .   .   .   .   .   1   1   
  Worker                   8    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   3   1   
  Builder                  8    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   1   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Recycler                 12   | .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   7   1   
  Watcher                  7    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Swarmer                  17   | .   2   3   .   .   .   .   .   .   .   5   .   3   .   .   .   .   4   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Grunt                    21   | .   2   .   6   .   .   1   .   .   4   .   6   .   .   .   .   .   2   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Sentry                   11   | .   .   2   4   .   .   .   .   .   .   1   2   .   .   .   .   .   2   .   
  Specialist               8    | .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   2   1   .   
  Hunter                   6    | .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   1   .   
  Programmer               15   | .   .   .   .   .   .   .   4   .   .   2   .   2   .   .   .   .   6   1   
  Heavy                    2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Light                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   3   4   .   .   1   6   .   5   5   4   7   .   1   .   2   9   2   
  Combat Bots Only         7    | .   2   3   2   .   .   1   4   .   5   5   4   7   .   .   .   2   5   1   
Max Kills in Single Turn   4    | .   2   3   1   .   .   1   2   .   1   1   1   1   .   1   .   1   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  DSF  Fac  Ext  Cet  Arc  Hub  Res  DSF  Res  Qua  
Hostile Shots Fired        1611  | .    28   19   62   .    .    38   123  .    119  41   128  350  9    77   .    96   479  42   
  Missed                   457   | .    7    4    17   .    .    11   31   .    31   16   35   105  3    20   .    30   139  8    
Damage Taken               24614 | .    186  210  712  .    .    670  1565 .    1535 411  1877 4545 262  1271 .    1179 8526 1665 
  Core                     2941  | .    42   14   33   .    .    53   108  .    185  21   125  298  193  216  .    109  1257 287  
  Absorbed by Shields      180   | .    .    .    .    .    .    .    .    .    .    .    60   107  .    .    .    .    .    13   
  Redirected to Shielding  362   | .    .    .    .    .    .    .    .    .    91   .    .    .    .    86   .    40   145  .    
  Ignored by Resistances   552   | .    .    .    .    .    .    .    197  .    30   .    .    .    .    .    .    .    325  .    
  Regen/Repaired (Parts)   367   | .    .    .    .    .    .    .    .    .    .    .    140  189  .    .    .    .    .    38   
Core Remaining (%)         77    | 100  .    77   .    .    .    78   87   .    81   .    .    .    .    25   .    91   .    .    
Volleys Fired              396   | .    8    4    44   .    .    13   47   .    39   16   81   47   .    12   .    6    78   1    
  Largest                  3     | .    2    2    2    .    .    2    3    .    2    2    1    2    .    1    .    3    2    1    
  Hottest                  241   | .    40   66   68   .    .    71   241  .    223  114  110  88   .    35   .    174  120  .    
Shots Fired                496   | .    9    7    51   1    .    23   59   .    48   29   80   58   .    12   .    18   100  1    
  Gun                      140   | .    6    .    14   1    .    18   4    .    .    .    .    22   .    12   .    15   48   .    
  Cannon                   321   | .    .    .    34   .    .    5    47   .    48   29   80   36   .    .    .    3    39   .    
  Launcher                 35    | .    3    7    3    .    .    .    8    .    .    .    .    .    .    .    .    .    13   1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  322   | .    6    .    14   1    .    23   34   .    16   29   75   49   .    12   .    15   48   .    
  Thermal                  26    | .    .    .    3    .    .    .    3    .    11   .    .    .    .    .    .    .    8    1    
  Explosive                24    | .    3    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    13   .    
  Electromagnetic          124   | .    .    7    34   .    .    .    14   .    21   .    5    9    .    .    .    3    31   .    
  Robot Hit Streak         22    | .    2    5    11   .    .    10   5    .    13   22   13   9    .    3    .    5    8    .    
  Robot Miss Streak        5     | .    1    1    4    .    .    3    4    .    2    1    1    5    .    2    .    1    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    
  Secondary Targets        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    
Shots Hit Robots           385   | .    7    8    44   .    .    20   32   .    39   22   62   29   .    8    .    13   92   9    
  Core Hits                234   | .    10   5    20   .    .    5    37   .    15   10   28   16   .    3    .    4    75   6    
  Critical Kills           12    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    2    7    .    
  Critical Parts Destroyed 16    | .    .    1    .    .    .    .    2    .    .    .    .    2    .    1    .    2    8    .    
  Critical Strikes         61    | .    .    1    .    .    .    .    6    .    3    3    17   6    .    2    .    4    19   .    
    Destroy                27    | .    .    .    .    .    .    .    4    .    .    .    .    2    .    2    .    4    15   .    
    Blast                  26    | .    .    .    .    .    .    .    1    .    2    3    16   4    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Impale                 4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    
Melee Attacks              141   | .    7    3    14   .    .    12   8    .    .    .    1    1    22   .    .    .    56   17   
  Impact                   24    | .    7    3    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 53    | .    .    .    .    .    .    .    .    .    .    .    1    1    22   .    .    .    12   17   
  Piercing                 64    | .    .    .    .    .    .    12   8    .    .    .    .    .    .    .    .    .    44   .    
  Sneak Attacks            9     | .    .    2    1    .    .    .    1    .    .    .    1    .    .    .    .    .    2    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
Damage Inflicted           19636 | .    274  425  1321 .    .    402  2753 .    1297 824  2066 1021 .    240  .    179  6517 2317 
  Guns                     1294  | .    34   .    142  .    .    217  52   .    .    .    .    183  .    240  .    104  322  .    
  Cannons                  7613  | .    .    .    537  .    .    51   864  .    1297 824  2015 838  .    .    .    70   1117 .    
  Explosions               7365  | .    145  257  281  .    .    .    1769 .    .    .    .    .    .    .    .    .    3267 1646 
  Melee                    3352  | .    94   168  361  .    .    134  68   .    .    .    45   .    .    .    .    .    1811 671  
  Ramming                  12    | .    1    .    .    .    .    .    .    .    .    .    6    .    .    .    .    5    .    .    
  Kinetic                  5514  | .    34   .    142  .    .    268  541  .    365  824  1905 769  .    240  .    104  322  .    
  Thermal                  3429  | .    .    58   124  .    .    .    869  .    432  .    .    .    .    .    .    .    300  1646 
  Explosive                4378  | .    145  .    70   .    .    .    988  .    .    .    .    .    .    .    .    .    3175 .    
  Electromagnetic          2951  | .    .    199  624  .    .    .    287  .    500  .    110  252  .    .    .    70   909  .    
  Impact                   623   | .    94   168  361  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1099  | .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    383  671  
  Piercing                 1630  | .    .    .    .    .    .    134  68   .    .    .    .    .    .    .    .    .    1428 .    
Highest Corruption         42    | .    .    15   15   15   15   .    5    .    12   2    2    39   42   42   .    5    39   41   
  Average Corruption       9     | .    .    14   5    15   15   .    3    .    9    1    2    5    40   42   .    3    7    40   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       10    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Effects                  166   | .    .    5    16   5    3    .    24   .    10   2    15   12   6    19   .    2    23   24   
    Message Errors         39    | .    .    2    2    1    .    .    7    .    4    .    5    1    2    1    .    1    6    7    
    Matter Fused           34    | .    .    2    2    1    1    .    6    .    2    1    3    2    2    3    .    .    5    4    
    Heat Flow Errors       14    | .    .    .    1    .    .    .    4    .    1    .    1    1    .    3    .    1    .    2    
    Energy Discharges      20    | .    .    .    4    .    1    .    3    .    1    .    .    2    .    5    .    .    1    3    
    Parts Rejected         8     | .    .    .    2    .    .    .    1    .    1    .    1    1    .    1    .    .    1    .    
    Parts Fused            2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      18    | .    .    1    3    .    .    .    2    .    .    .    2    1    1    .    .    .    5    3    
    Data Loss (major)      13    | .    .    .    1    1    1    .    .    .    1    1    2    2    .    1    .    .    2    1    
    Misfires               3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    1    
    Misdirections          7     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    1    3    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1458  | .    7    146  113  .    .    .    170  .    10   45   34   .    .    .    .    .    416  517  
  Projectiles              144   | .    .    .    2    .    .    .    6    .    10   45   34   .    .    .    .    .    47   .    
  Explosions               876   | .    .    .    10   .    .    .    144  .    .    .    .    .    .    .    .    .    275  447  
  Melee                    438   | .    7    146  101  .    .    .    20   .    .    .    .    .    .    .    .    .    94   70   
Knockbacks                 45    | .    .    1    2    .    .    1    9    .    5    11   15   1    .    .    .    .    .    .    
  Impact                   3     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  37    | .    .    .    .    .    .    1    9    .    4    9    13   1    .    .    .    .    .    .    
  Secondary                5     | .    .    .    .    .    .    .    .    .    1    2    2    .    .    .    .    .    .    .    
Self-Inflicted Damage      1370  | .    4    9    83   .    .    .    .    .    .    .    .    .    .    .    .    .    314  960  
  Shots                    10    | .    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             3     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Kicked                   2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        521   | .    1    63   313  .    .    60   369  .    181  72   258  272  .    194  .    185  521  89   
  Average Temperature      83    | .    1    33   119  .    .    19   102  .    97   29   46   87   .    80   .    67   147  55   
  Received Heat Transfer   2568  | .    36   72   246  .    .    195  75   .    354  .    411  384  18   186  .    312  207  72   
  Effects                  3     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    1    3    .    .    .    1    .    2    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          9     | .    .    1    3    .    .    .    1    .    2    .    .    2    .    .    .    .    .    .    
  Parts Fried              35    | .    2    7    7    .    .    .    2    .    7    .    .    1    .    .    .    .    9    .    
  Impact Corruptions       8     | .    1    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         1640  | .    .    100  211  .    .    .    687  .    407  .    .    .    .    .    .    .    235  .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  DSF  Fac  Ext  Cet  Arc  Hub  Res  DSF  Res  Qua  
Peak Influence             1449 | .    181  143  340  118  .    .    199  59   334  339  1449 938  300  225  41   90   1049 663  
  Initial                  811  | .    .    .    55   118  .    .    20   54   41   175  110  811  240  101  36   30   45   573  
  Average                  291  | .    78   118  172  118  .    .    58   54   146  239  534  853  254  127  36   55   347  622  
Maximum Alert Level        4    | .    .    .    1    .    .    .    .    .    1    1    4    3    1    1    .    .    3    2    
  Low Security (%)         56   | .    100  100  59   100  .    .    100  100  77   47   25   .    .    98   100  100  33   .    
  Level 1                  18   | .    .    .    40   .    .    .    .    .    22   52   30   .    100  1    .    .    25   .    
  Level 2                  13   | .    .    .    .    .    .    .    .    .    .    .    16   11   .    .    .    .    29   100  
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    4    88   .    .    .    .    10   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    2    .    .    .    .    .    4    .    2    2    8    .    .    2    .    2    12   .    
  Investigation            4    | .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Extermination            7    | .    .    .    .    .    .    .    1    .    .    2    .    .    .    1    .    .    3    .    
  Reinforcement            16   | .    1    .    .    .    .    .    3    .    2    .    2    .    .    1    .    2    5    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Ext Cet Arc Hub Res DSF Res Qua 
Distress Signals           6    | .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              234  | .   14  5   20  .   .   6   29  .   16  9   46  21  3   7   .   6   50  2   
  Peak Tracking Total      11   | .   3   3   4   .   .   4   11  .   4   5   9   8   3   4   .   3   9   1   
  Tactical Retreats        15   | .   1   .   .   .   .   1   .   .   4   1   3   .   .   .   .   1   4   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Ext Cet Arc Hub Res DSF Res Qua 
Traps Triggered            8    | .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Ext Cet Arc Hub Res DSF Res Qua 
Machines Disabled          25   | .   .   2   6   .   .   .   5   .   .   2   .   2   .   1   .   .   3   4   
  Max in Single Turn       4    | .   .   2   2   .   .   .   4   .   .   1   .   1   .   1   .   .   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Ext Cet Arc Hub Res DSF Res Qua 
Machines Accessed          16   | .   2   1   2   .   .   .   2   1   .   1   2   2   .   .   2   .   .   1   
  Terminals                13   | .   2   1   2   .   .   .   .   1   .   1   2   2   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                39   | .   10  5   3   .   .   .   4   2   .   1   4   7   .   .   2   .   .   1   
  Successful               19   | .   4   2   .   .   .   .   2   1   .   1   2   4   .   .   2   .   .   1   
  Failed                   20   | .   6   3   3   .   .   .   2   1   .   .   2   3   .   .   .   .   .   .   
    Catastrophic           6    | .   2   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   6   4   3   .   .   .   11  .   .   7   6   .   .   4   .   .   6   6   
  Terminals                34   | .   10  5   3   .   .   .   .   2   .   1   4   7   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             13   | .   2   1   .   .   .   .   .   1   .   1   2   4   .   .   1   .   .   1   
  Record                   5    | .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   1   2   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   14  .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Ext Cet Arc Hub Res DSF Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             27   | .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  DSF  Fac  Ext  Cet  Arc  Hub  Res  DSF  Res  Qua  
Total Allies               58    | .    .    .    .    .    4    .    9    .    .    .    37   .    .    5    .    .    3    .    
  Largest Group            16    | .    .    .    .    .    4    4    4    .    .    .    16   4    .    5    .    .    2    .    
  Highest-Rated Group      684   | .    .    .    .    .    150  150  257  .    .    .    684  272  .    184  .    .    244  .    
  Highest-Rated Ally       159   | .    .    .    .    .    38   38   70   .    .    .    159  146  .    39   .    .    122  .    
Zionite Dispatches         10    | .    .    .    .    .    .    .    3    .    .    .    3    .    .    2    .    .    2    .    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Light                    3     | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Offense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               6     | .    .    .    .    .    .    .    3    .    .    .    1    .    .    1    .    .    1    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               319   | .    .    .    .    .    .    18   59   .    .    .    207  5    .    7    .    .    23   .    
  Total Damage             11644 | .    .    .    .    .    .    529  1398 .    .    .    7430 100  .    102  .    .    2085 .    
  Kills                    68    | .    .    .    .    .    .    3    8    .    .    .    45   .    .    2    .    .    10   .    
Allies Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Ext Cet Arc Hub Res DSF Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   
  Component Stockpiles     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  DSF  Fac  Ext  Cet  Arc  Hub  Res  DSF  Res  Qua  
Turns Passed               10592 | .    446  228  741  92   1708 657  1475 171  320  505  1384 453  103  267  38   163  1481 360  
Spaces Moved               5137  | 1    263  86   323  49   1000 335  579  66   124  223  502  189  65   157  29   91   805  250  
  Core                     165   | .    .    .    .    .    .    .    .    .    .    .    .    1    65   64   .    .    12   23   
  Treads                   3580  | .    .    51   323  49   1000 335  579  66   74   223  502  188  .    56   .    5    129  .    
  Legs                     708   | 1    263  35   .    .    .    .    .    .    .    .    .    .    .    .    .    68   280  61   
  Wheels                   205   | .    .    .    .    .    .    .    .    .    50   .    .    .    .    37   29   18   .    71   
  Hover                    436   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    384  52   
  Flight                   43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Fastest Speed            40    | 120  120  160  160  170  170  165  165  250  100  180  180  152  50   50   120  110  50   40   
  Average Speed            157   | 120  142  179  169  170  170  168  202  250  153  180  180  168  53   122  120  122  111  103  
  Slowest Speed            1500  | 120  190  260  170  170  170  170  250  250  250  180  180  1500 150  240  120  240  900  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Exploration Rate (%)       34    | 2    30   17   37   16   89   45   24   3    89   7    63   61   57   12   1    53   23   33   
  Regions Visited          18
    Branch Regions         9
  Pre-discovered Areas     11    | .    .    .    .    .    1    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    1    1    .    1    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    .    .    .    .    .    1    1    .    .    .    1    .    
Scrap Searched             4     | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 79    | .    5    1    .    .    .    7    7    .    .    4    9    .    22   .    .    .    21   3    
Terrain Destroyed          413   | .    17   8    22   .    .    7    61   .    4    8    30   17   22   4    .    .    174  39   
  Melee                    54    | .    5    1    .    .    .    7    5    .    .    .    .    .    22   .    .    .    11   3    
  Projectile               75    | .    .    .    .    .    .    .    10   .    4    8    30   17   .    4    .    .    2    .    
  AOE                      283   | .    12   7    22   .    .    .    46   .    .    .    .    .    .    .    .    .    160  36   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  DSF  Fac  Ext  Cet  Arc  Hub  Res  DSF  Res  Qua  
Total                      6929 | .    315  147  442  58   1009 382  813  73   207  298  900  279  104  215  32   123  1218 314  
  Wait                     521  | .    14   43   30   6    .    2    99   .    4    49   63   9    2    28   .    8    140  24   
  Move                     5117 | .    262  85   322  48   999  334  578  65   123  222  501  188  62   156  28   90   804  250  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  89   | .    8    2    7    2    3    3    12   1    3    3    9    9    3    1    .    6    15   2    
  Fast Attach              159  | .    3    2    6    .    1    5    25   1    12   1    13   4    2    15   .    10   44   15   
  Attach                   58   | .    .    .    3    1    .    1    8    3    4    3    5    13   .    2    4    .    10   1    
  Detach                   43   | .    2    .    1    .    .    .    9    1    3    2    5    5    2    1    .    1    11   .    
  Swap                     49   | .    2    4    7    .    2    4    4    1    4    1    8    1    .    .    .    1    10   .    
  Drop                     133  | .    8    4    8    1    4    8    23   1    15   1    14   2    9    .    .    .    32   3    
  Fire                     396  | .    8    4    44   .    .    13   47   .    39   16   81   47   .    12   .    6    78   1    
  Melee                    133  | .    7    3    14   .    .    12   8    .    .    .    1    1    22   .    .    .    48   17   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            28   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    26   .    
  Rewire                   199  | .    .    .    .    .    .    .    .    .    .    .    199  .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-4/Archives
-4/Hub_04(d)
-3/Research
-3/DSF
-2/Research
-2/Quarantine

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   302 | -10/Materials      | Discovered new exit (range 11)
   304 | -10/Materials      | Build established: Mutant
   447 | -10/Materials      | Entered Mines
   534 | -10/Mines          | System corruption reached 10%
   664 | -10/Mines          | Discovered new exit (range 8)
   675 | -10/Mines          | Entered Materials
   675 | -9/Materials       | Evolved 2 slots: Utility x2
   966 | -9/Materials       | Discovered new exit (range 9)
  1235 | -9/Materials       | System corruption reached 10%
  1361 | -9/Materials       | Discovered new exit (range 13)
  1416 | -9/Materials       | Entered Mines
  1423 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1487 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  1491 | -9/Mines           | Found Prototype Device
  1502 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1508 | -9/Mines           | Entered Zion
  1565 | -7/Zion            | System corruption cleaned by Quarantine Array
  1655 | -7/Zion            | Learned location of Warlord (-4)
  2016 | -7/Zion            | Given the Hacking Drone Bay
  2017 | -7/Zion            | Found Prototype Device
  2017 | -7/Zion            | Identified Hacking Drone Bay
  2136 | -7/Zion            | Found CR-A16's Pointy Stick
  2389 | -7/Zion            | Learned Factory emergency access door positions
  2668 | -7/Zion            | Imprinted
  2671 | -7/Zion            | Declared Zion's savior
  2826 | -7/Zion            | Identified Exp. Sensor Array
  3051 | -7/Zion            | Received a hallucinogenic algorithm
  3068 | -7/Zion            | Discovered new exit (range 13)
  3216 | -7/Zion            | Entered Proximity Caves
  3216 | -6/Proximity Caves | Accompanied by 4 allies
  3316 | -6/Proximity Caves | Lost 3 allies
  3689 | -6/Proximity Caves | Spotted B-75 Beast
  3706 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
  3709 | -6/Proximity Caves | Destroyed B-75 Beast
  3861 | -6/Proximity Caves | Discovered new exit (range 8)
  3873 | -6/Proximity Caves | Entered Factory
  3873 | -6/Factory         | Accompanied by 1 ally
  3873 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1
  4031 | -6/Factory         | Build established: Scavenger-Mutant
  4198 | -6/Factory         | Zion Light squad teleported in
  4235 | -6/Factory         | Found Prototype Protection
  4235 | -6/Factory         | Identified Zio. Weapon Casing
  4245 | -6/Factory         | Lost 3 allies
  4273 | -6/Factory         | Found Zio. Weapon Casing
  4347 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
  4348 | -6/Factory         | Zion Hacker squad teleported in
  4629 | -6/Factory         | Cargo convoy interrupted
  4678 | -6/Factory         | Lost 3 parts (2n1w)
  4936 | -6/Factory         | Build established: Skirmisher
  5105 | -6/Factory         | Zion Light squad teleported in
  5154 | -6/Factory         | Terminal network hard line cut
  5192 | -6/Factory         | Discovered new exit (range 17)
  5234 | -6/Factory         | Lost 3 allies
  5306 | -6/Factory         | Identified exit to Factory
  5348 | -6/Factory         | Entered another Factory area
  5348 | -5/Factory         | Evolved 2 slots: Utility x2
  5516 | -5/Factory         | Identified exit to DSF
  5519 | -5/Factory         | Entered DSF
  5548 | -5/DSF             | Additional patrols routed to DSF
  5639 | -5/DSF             | Lost 4 parts (1p3u)
  5661 | -5/DSF             | Found Corrupted Prototype Device
  5661 | -5/DSF             | Identified Active Sensor Suite
  5662 | -5/DSF             | System corruption reached 10%
  5775 | -5/DSF             | Discovered new exit (range 21)
  5824 | -5/DSF             | Sterilization system engaged
  5837 | -5/DSF             | Identified exit to Factory
  5839 | -5/DSF             | Entered Factory
  5839 | -4/Factory         | Evolved 2 slots: Propulsion x2
  6311 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  6329 | -4/Factory         | Discovered new exit (range 6)
  6335 | -4/Factory         | Identified exit to Extension
  6344 | -4/Factory         | Entered Extension
  6940 | -4/Extension       | Build established: Commander-Skirmisher
  6965 | -4/Extension       | Zion Demo squad teleported in
  7199 | -4/Extension       | Zion Fire squad teleported in
  7203 | -4/Extension       | Zion Light squad teleported in
  7232 | -4/Extension       | Rescued a captive Derelict
  7335 | -4/Extension       | Rescued A7
  7344 | -4/Extension       | First assault squad dispatched
  7369 | -4/Extension       | Lost 4 allies
  7448 | -4/Extension       | Found Prototype Protection
  7448 | -4/Extension       | Identified Med. Regenerative Plating
  7486 | -4/Extension       | Lost 6 allies
  7652 | -4/Extension       | Discovered new exit (range 10)
  7654 | -4/Extension       | Discovered new exit (range 6)
  7667 | -4/Extension       | Identified exit to Cetus
  7695 | -4/Extension       | Identified exit to Research
  7728 | -4/Extension       | Entered Cetus
  7728 | -4/Cetus           | Accompanied by 4 allies (A7)
  7733 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  7752 | -4/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
  7761 | -4/Cetus           | Spotted Cetus Guard
  7761 | -4/Cetus           | Spotted Cetus Guard
  7763 | -4/Cetus           | Spotted Cetus Guard
  7770 | -4/Cetus           | Destroyed Cetus Guard
  7778 | -4/Cetus           | Destroyed Cetus Guard
  7788 | -4/Cetus           | Spotted Cetus Guard
  7805 | -4/Cetus           | Lost 4 allies
  7808 | -4/Cetus           | Destroyed Cetus Guard
  7812 | -4/Cetus           | Destroyed Cetus Guard
  7833 | -4/Cetus           | Destroyed 7 combat bots
  7856 | -4/Cetus           | Lost 4 parts (1p2n1u)
  7915 | -4/Cetus           | Build established: Scavenger-Assassin
  8086 | -4/Cetus           | System corruption reached 10%
  8153 | -4/Cetus           | Discovered new exit (range 16)
  8180 | -4/Cetus           | System corruption reached 30%
  8181 | -4/Cetus           | Entered Archives
  8211 | -4/Archives        | Lost 14 parts (2p4n6u2w)
  8237 | -4/Archives        | Crushed by falling debris
  8270 | -4/Archives        | Crushed by falling debris
  8278 | -4/Archives        | Core integrity fell below 50%
  8278 | -4/Archives        | Discovered new exit (range 14)
  8284 | -4/Archives        | Entered Hub_04(d)
  8290 | -4/Hub_04(d)       | Discovered exit to Research (range 15)
  8350 | -4/Hub_04(d)       | Zion Fire squad teleported in
  8428 | -4/Hub_04(d)       | Zion Offense Resupply teleported in
  8466 | -4/Hub_04(d)       | Build established: Mutant
  8470 | -4/Hub_04(d)       | Spotted B-86 Titan
  8514 | -4/Hub_04(d)       | Lost 5 allies
  8551 | -4/Hub_04(d)       | Entered Research
  8551 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
  8557 | -3/Research        | Lost 7 parts (1p4n2u)
  8588 | -3/Research        | Identified exit to DSF
  8589 | -3/Research        | Entered DSF
  8612 | -3/DSF             | Additional patrols routed to DSF
  8661 | -3/DSF             | Found Quantum Capacitor
  8724 | -3/DSF             | Discovered new exit (range 16)
  8751 | -3/DSF             | Identified exit to Research
  8752 | -3/DSF             | Entered Research
  8752 | -2/Research        | Evolved 2 slots: Utility x2
  8899 | -2/Research        | Found Enh. Force Lance
  9485 | -2/Research        | Zion Heavy squad teleported in
  9518 | -2/Research        | Lost 6 parts (2n3u1w)
  9546 | -2/Research        | Found Fusion Bomb Launcher
  9549 | -2/Research        | Found Fusion Bomb Launcher
  9752 | -2/Research        | First assault squad dispatched
  9777 | -2/Research        | Build established: Scavenger-Mutant
  9984 | -2/Research        | Zion Heavy Resupply teleported in
  9994 | -2/Research        | Found Hvy. Reactive Plating
 10003 | -2/Research        | Lost 10 parts (1p3n5u1w)
 10033 | -2/Research        | System corruption reached 10%
 10074 | -2/Research        | System corruption reached 30%
 10081 | -2/Research        | Core integrity fell below 50%
 10221 | -2/Research        | Core integrity fell below 20%
 10229 | -2/Research        | Discovered new exit (range 8)
 10233 | -2/Research        | Entered Quarantine
 10247 | -2/Quarantine      | Lost 11 parts (1p5n3u2w)
 10268 | -2/Quarantine      | Found Alien Artifact
 10268 | -2/Quarantine      | Identified Terrabomb
 10268 | -2/Quarantine      | Used Terrabomb
 10374 | -2/Quarantine      | Found Alien Slashing Weapon
 10374 | -2/Quarantine      | Identified Sigix Broadsword
 10516 | -2/Quarantine      | Retrieved Zion intel report: Active Terminals
 10530 | -2/Quarantine      | Build established: Mutant
 10550 | -2/Quarantine      | Spotted Alpha 7
 10591 | -2/Quarantine      | Found Alien Launcher
 10591 | -2/Quarantine      | Identified Sigix Terminator
 10593 | -2/Quarantine      | Fired Sigix Terminator
 10593 | -2/Quarantine      | Destroyed Alpha 7
 10593 | -2/Quarantine      | Destroyed self with Sigix Terminator

 Last Messages 
---------------
10587_ Slug penetrates Suspension Chamber.
10590_ Penetrated by Slug.
10590_ Slug penetrates Suspension Chamber. <x2>
10590_ Slug penetrates Reinforced Barrier.
10590_ Phase Shifter destroyed.
10591_ Acquired Alien Launcher.
10591_ Identified Sigix Terminator.
10593_ Sigix Terminator expended.
10593_ Destroyed Prototype Ballistic Gun.
10593_ Alpha 7 destroyed.
10593_ Door Terminal disabled.
10593_ U-05 Engineer destroyed.
10593_ Imp. Antigrav System destroyed.
10593_ Destroyed Imp. Antigrav System.
10593_ Impulse Thruster destroyed.
10593_ Destroyed Impulse Thruster.
10593_ Imp. Force Field destroyed.
10593_ Destroyed Imp. Force Field.
10593_ Centrium Wheel destroyed.
10593_ Destroyed Centrium Wheel.

 Map 
-----
+----------------------------------------------------+
| ???????????????#            ########+######??????? |
| ???????????????# """        #????#    #??????????? |
| ???????????????# """"       #????#    #??????????? |
| #####??????????# """"   !!! ######    #??????????? |
|     #??????????#  """   !   +         #??????????? |
|     #??????????#          ! ######    #??????????? |
|     #??????????#            #????#    #??????????? |
|     #??????????#######+###########    #??????????? |
| ""  #??????????????#                  #??????+???? |
| !"  #??????????????#                  #????? #???? |
| ]"  ################         """ """  #????  #???? |
| %   +                        """ """  #????  #???? |
| ###########################  """ """  #???   #???? |
|         #?????????????????#           #??    #???? |
|         #?????#############  """ """  ###    #???? |
|              ??              """ """         +???? |
|         ######?????#         """ """         #???? |
| #####+###??????????#                         #???? |
| ???????????????????#                         #???? |
| ??????????????????##+#;;;;;;;;##"####+########???? |
| ??????????????????#   ;;;;;;; ?##         #??????? |
| ??????????????????#        ;; ?##         #??????? |
| ??????????????????#    ;   ;; ?#"         #??????? |
| ??????????????????#" ";;   ;; ?##         #??????? |
| ??????????????????#""";;   ;; ??#         #??????? |
| ??????????????????#"""##"@ ;????# * "" "" #??????? |
| ??????????????????##########????#   ""T"" #??????? |
| ????????????????????????????????#    """  #??????? |
| ????????????????????????????????###########??????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Energy Generation          45
Energy Capacity            900
Matter Stores              468
Matter Capacity            550
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        30
Armor Coverage             1200
Resistance: KI             40
Resistance: TH             15
Resistance: EM             15
Core Shielding             30
Power Shielding            33
Weapon Shielding           100
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                62
Targeting Accuracy         28
Launcher Accuracy          30
Armor Integrity Analysis   40
Recoil Reduction           6
Energy Filtering           50
Particle Charging          20
Force Boost                30
Offensive Hacking          14
Defensive Hacking          10

 Item Schematics 
-----------------
           Mak. Hover Unit | -7/Zion    | Archive
     Med. Reactive Plating | -7/Zion    | Archive
        Mak. System Shield | -7/Zion    | Archive
        Imp. Medium Treads | -7/Zion    | Archive
           Hvy. Ion Cannon | -7/Zion    | Archive
  Imp. Hardlight Generator | -7/Zion    | Archive
         Mak. Power Source | -7/Zion    | Archive
            Mni. Drone Bay | -7/Zion    | Archive
             Phasing Sabre | -7/Zion    | Archive
 Imp. Field Recycling Unit | -7/Zion    | Archive
 Adv. Melee Analysis Suite | -7/Zion    | Archive
               Arc Thrower | -7/Zion    | Archive
           Arm. Huge Wheel | -7/Zion    | Archive
        Imp. System Shield | -7/Zion    | Archive
         Lrn. Tractor Beam | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
   L-41 Fighter | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Terrabomb
Sigix Broadsword
Sigix Terminator

 Achievements 
--------------
Friend Of Zion

 Challenges 
------------
None

 Game 
------
Seed              ThiefGodArray
  Manual?         0
Play Time         02:15:32
  Cumulative      89.8 hours
  Start           2024.03.31 @ 21:02:02
  End             2024.03.31 @ 23:28:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          59
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2472528b-7577-436f-9e2f-951ecd5a1c5d