Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 22:57:22 Player: emory Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1495) 1495 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4905 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 87/100 System Corruption 3% Temperature Cool (3) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Sensor Array ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Terrain Scanner Faulty Improved Spread Laser Coil Gun Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads VTOL Module VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Improved Targeting Computer ECM Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Sensor Array Terrain Scanner Improved Spread Laser Improved Assault Rifle Precision Grenade Launcher [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Treads Medium Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Targeting Computer Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Coil Gun Energy Gun Improved Spread Laser Ballistic Gun Coil Gun Launcher Precision Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Slots Evolved 6 | . . 2 . 2 . 2 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . 2 . . . 1 . . Utility 2 | . . . . 2 . . . . Weapon . | . . . . . . . . . Parts Attached 62 | 6 6 5 2 5 8 17 13 . Power 8 | 1 1 . 1 . 2 3 . . Engine 6 | 1 1 . 1 . 2 1 . . Core 2 | . . . . . . 2 . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 4 . . . 4 4 . Treads 3 | . . . . . . 2 1 . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 9 | . . 4 . . . 2 3 . Utility 17 | 1 3 1 . 3 1 5 3 . Device 8 | . 1 . . 2 1 2 2 . Storage 3 | 1 1 1 . . . . . . Processor 3 | . 1 . . 1 . 1 . . Hackware 1 | . . . . . . . 1 . Protection 2 | . . . . . . 2 . . Artifact . | . . . . . . . . . Weapon 23 | 2 2 . 1 2 5 5 6 . Energy Gun 1 | . . . . . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 1 . . . 4 4 3 . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 1 . . 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 4 | . 1 . . 2 1 . . . Unidentified Prototypes 4 | . . . . . 1 1 2 . Parts Lost 25 | . 2 1 1 1 3 3 5 9 Power 6 | . 1 . . 1 2 . . 2 Propulsion 12 | . . . 1 . 1 2 4 4 Utility 5 | . 1 . . . . 1 1 2 Weapon 2 | . . 1 . . . . . 1 Highest Loss Streak 6 | . 1 1 1 1 2 2 2 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 95 95 93 64 51 63 81 67 Engine 7 | . 13 11 11 7 5 3 7 2 Core 5 | . . . . . . 7 7 6 Treads 9 | . . . . . . 10 12 4 Leg 4 | . 28 . . . . . . . Flight 15 | . . 43 43 27 26 7 18 11 Device 5 | . 2 . . 16 10 7 4 15 Storage 3 | . 14 11 11 9 9 2 . . Processor 6 | . 8 11 11 1 . 6 7 5 Hackware 1 | . . . . . . . 2 7 Protection 4 | . . . . . . 4 6 . Ballistic Gun 12 | . 27 17 11 1 1 9 10 5 Peak Build Rating 44 | 6 9 14 14 13 16 38 44 33 Average Rating 29 | 4 7 12 13 10 9 26 38 23 On Entrance 13 | . 6 8 12 11 9 7 38 33 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 12 29 14 16 15 18 42 47 28 Greatest Support 48 | 20 20 16 16 12 12 48 48 20 Greatest Overweight (x) 5 | . 1 . 1 1 1 3 5 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 8 8 8 8 5 5 Average Capacity 6 | 6 13 8 8 8 8 6 5 5 Most Carried 15 | 6 15 14 8 8 8 8 5 3 Average Carried 6 | 3 11 8 7 6 7 5 4 2 Final Capacity 15 | 8 15 8 8 8 8 5 5 5 Final Carried 15 | 6 15 8 8 7 7 5 2 3 Class Distribution -------------------- 91% | Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -8/Materials Sprinter | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Matter Collected 1507 | 177 179 126 98 . 116 421 381 9 Remotely . | . . . . . . . . . Salvage Created 1347 | . 179 126 . . . 512 419 111 Parts 75 | . 10 7 . . . 33 21 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 20 2 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Combat Hostiles Destroyed 36 | . 4 3 . . . 11 14 4 Guns 29 | . 4 3 . . . 10 12 . AOE 7 | . . . . . . 1 2 4 Classes Destroyed 7 | . 2 . . . . 5 . . Worker 1 | . . . . . . 1 . . Builder 1 | . . . . . . 1 . . Watcher 1 | . 1 . . . . . . . Swarmer 11 | . . . . . . 2 9 . Grunt 20 | . 4 3 . . . 6 3 4 Sentry 2 | . . . . . . 1 1 . Programmer 3 | . . . . . . 2 1 . Best Kill Streak 4 | . 1 3 . . . 4 4 4 Combat Bots Only 4 | . 1 3 . . . 3 4 4 Max Kills in Single Turn 2 | . 1 1 . . . 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 1 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Hostile Shots Fired 371 | . 33 25 3 19 21 126 96 48 Missed 119 | . 7 7 2 10 13 45 24 11 Damage Taken 3649 | . 287 210 9 140 170 963 1033 837 Core 883 | . 31 49 . 34 56 234 86 393 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 87 . 87 . 83 . . . Volleys Fired 116 | . 22 13 . . . 41 35 5 Largest 2 | . 2 2 . . . 2 2 2 Hottest 66 | . 40 40 . . . 46 66 66 Shots Fired 209 | . 44 26 . . . 75 54 10 Gun 191 | . 44 26 . . . 68 48 5 Cannon . | . . . . . . . . . Launcher 18 | . . . . . . 7 6 5 Special . | . . . . . . . . . Kinetic 191 | . 44 26 . . . 68 48 5 Thermal . | . . . . . . . . . Explosive 18 | . . . . . . 7 6 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 8 8 . . . 16 12 4 Robot Miss Streak 4 | . 2 3 . . . 1 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 154 | . 33 17 . 1 1 57 39 6 Core Hits 84 | . 11 8 . . . 28 28 9 Critical Kills 3 | . . . . . . 1 2 . Critical Parts Destroyed 2 | . 1 . . . . . 1 . Critical Strikes 5 | . 1 . . . . 1 3 . Destroy 5 | . 1 . . . . 1 3 . Melee Attacks 4 | . 2 . . 1 1 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3106 | . 395 215 . . . 1001 1026 469 Guns 2139 | . 388 215 . . . 789 705 42 Cannons . | . . . . . . . . . Explosions 915 | . . . . . . 171 321 423 Melee . | . . . . . . . . . Ramming 52 | . 7 . . . . 41 . 4 Kinetic 2139 | . 388 215 . . . 789 705 42 Thermal . | . . . . . . . . . Explosive 889 | . . . . . . 145 321 423 Electromagnetic 26 | . . . . . . 26 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 2 3 3 Average Corruption 2 | . . . . . . 1 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . . . . . . 36 . Message Errors 4 | . . . . . . . 4 . Matter Fused 10 | . . . . . . . 10 . Heat Flow Errors 5 | . . . . . . . 5 . Energy Discharges 3 | . . . . . . . 3 . Data Loss (minor) 9 | . . . . . . . 9 . Data Loss (major) 4 | . . . . . . . 4 . Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 34 | . . . . . . . 6 28 Projectiles . | . . . . . . . . . Explosions 34 | . . . . . . . 6 28 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 147 | . . . . . . 20 . 127 Shots 6 | . . . . . . 1 . 5 Rammed 8 | . . . . 1 . 4 . 3 Targets Rammed 11 | . 2 . . 1 . 5 . 3 Kicked 2 | . 2 . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 324 | . 2 6 . . 11 79 324 301 Average Temperature 83 | . 2 3 . . 11 29 116 99 Received Heat Transfer 1523 | . 138 99 . 54 81 354 303 494 Effects 9 | . . . . . . . 9 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Interference 6 | . . . . . . . 6 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Peak Influence 317 | . 95 182 85 74 172 317 . . Initial 84 | . . 46 70 29 26 84 . . Average 97 | . 45 102 83 56 66 172 . . Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 88 | 100 100 100 100 100 100 67 . . Level 1 11 | . . . . . . 32 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 1 . 1 6 4 . . Investigation 4 | . 1 . . . 2 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 4 | . 1 1 . 1 1 . . . Assault 2 | . . . . . 2 . . . Garrison 3 | . . . . . 1 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 13 13 3 9 26 13 17 5 Peak Tracking Total 15 | . 3 8 3 6 15 3 4 4 Tactical Retreats 11 | . 1 . . 2 2 4 2 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Traps Triggered 3 | . 1 . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . . 1 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Accessed 8 | . . . . . 5 2 1 . Terminals 6 | . . . . . 5 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . . . . . 13 4 1 . Successful 9 | . . . . . 6 2 1 . Failed 9 | . . . . . 7 2 . . Catastrophic 2 | . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . . . . . 13 3 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . . . . 6 2 1 . Record 1 | . . . . . . 1 . . Robot Analysis 2 | . . . . . 2 . . . Open Door 2 | . . . . . 1 . 1 . Locate Traps 1 | . . . . . 1 . . . Disarm Traps 1 | . . . . . 1 . . . Zone Layout 2 | . . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . . 3 2 . . Full Trace Events 3 | . . . . . 2 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . 2 . . 1 1 . . . Non-combat 3 | . 1 . . 1 1 . . . Combat 1 | . 1 . . . . . . . Robot Hacks Applied 4 | . 2 . . 1 1 . . . parse_system 2 | . 2 . . . . . . . check_alert 2 | . . . . 1 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . 21 . . . Total Damage 295 | . . . . . 295 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Robot Analysis Total 2 | . . . . . 2 . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Turns Passed 5312 | 54 781 127 111 77 170 729 3133 130 Spaces Moved 3795 | 36 386 269 401 68 420 422 1702 91 Core 25 | 9 . . . . . 14 . 2 Treads 2026 | . . . . . . 280 1701 45 Legs 413 | 27 386 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1331 | . . 269 401 68 420 128 1 44 Fastest Speed 26 | 50 120 26 26 29 29 32 160 35 Average Speed 124 | 102 169 26 26 96 30 129 177 119 Slowest Speed 472 | 120 190 26 109 109 109 200 472 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . 2 6 . 5 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 44 35 65 15 51 12 95 10 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . Scrap Searched 6 | . . . 2 . . . 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 97 | . . . . . . 12 47 38 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . 1 . AOE 96 | . . . . . . 12 46 38 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total 4163 | 53 472 299 401 79 461 529 1769 100 Wait 66 | . 19 6 . . 24 15 2 . Move 3764 | 35 385 264 389 67 411 421 1701 91 Hop 10 | . . 2 5 . 3 . . . Pick Up 72 | 12 24 2 2 1 4 19 8 . Fast Attach . | . . . . . . . . . Attach 48 | 6 4 2 1 4 8 16 7 . Detach 15 | . . . 1 3 7 3 . 1 Swap 14 | . 2 3 1 1 . 1 6 . Drop 38 | . 12 7 2 1 3 8 5 . Fire 116 | . 22 13 . . . 41 35 5 Melee 4 | . 2 . . 1 1 . . . Ram 4 | . . . . 1 . . . 3 Kick 2 | . 2 . . . . . . . Crush 5 | . . . . . . 5 . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . . . . 5 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 422 | -10/Materials | Identified exit to Mines 738 | -10/Materials | Discovered new exit (range 10) 753 | -10/Materials | Identified exit to Materials 836 | -10/Materials | Entered another Materials area 836 | -9/Materials | Evolved 2 slots: Propulsion x2 933 | -9/Materials | Discovered new exit (range 10) 936 | -9/Materials | Identified exit to Mines 963 | -9/Materials | Entered Mines 970 | -9/Mines | Discovered new exit (range 7) 1000 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1042 | -9/Mines | Found a hidden stash of uninstalled traps 1074 | -9/Mines | Identified exit to Materials 1074 | -9/Mines | Entered Materials 1074 | -8/Materials | Evolved 2 slots: Utility x2 1141 | -8/Materials | Discovered new exit (range 14) 1151 | -8/Materials | Entered Storage 1214 | -8/Storage | Met a pair of Derelict thieves 1231 | -8/Storage | Discovered new exit (range 9) 1254 | -8/Storage | Garrison activated, responded to threat 1318 | -8/Storage | Discovered new exit (range 9) 1321 | -8/Storage | Entered Factory 1321 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1907 | -7/Factory | Garrison activated, responded to threat 1959 | -7/Factory | Discovered new exit (range 9) 1990 | -7/Factory | Discovered new exit (range 15) 2050 | -7/Factory | Entered Lower Caves 2564 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2926 | -7/Lower Caves | Encountered a Warlord checkpoint 3446 | -7/Lower Caves | Learned Factory trap positions 4910 | -7/Lower Caves | Learned location of Zion (-6) 5162 | -7/Lower Caves | Discovered new exit (range 8) 5183 | -7/Lower Caves | Entered another Lower Caves area 5216 | -7/Lower Caves | Core integrity fell below 50% 5255 | -7/Lower Caves | Spotted B-75 Beast 5257 | -7/Lower Caves | Lost 3 parts (1p2n) 5293 | -7/Lower Caves | Core integrity fell below 20% 5313 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 05232_ MI-9QB(k) breaks down the debris. 05234_ The unstable cave ceiling collapses. 05248_ MI-9QB(k) breaks down the debris. 05252_ The unstable cave ceiling collapses. 05257_ Acquired 4 matter. 05279_ Prc. Grenade Launcher destroyed. 05279_ Lgt. Treads destroyed. 05284_ Slammed into B-75 Beast. 05285_ MI-9QB(k) breaks down the debris. 05286_ Slammed into B-75 Beast. 05292_ Knocked back. 05292_ Imp. Targeting Computer destroyed. 05300_ Mic. Nuclear Core destroyed. 05300_ Critical hit (Meltdown: +320). 05300_ Knocked back. 05300_ MI-9QB(k) system corrupted by crushing effect. 05300_ Acquired 5 matter. 05313_ VTOL Module destroyed. 05313_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#####????????????????? | | ????????????????????????????# ##???????????????? | | ???????????????????????????## #???????????????? | | ?????????????????????????### #???????????????? | | ??????????????????????#### ##???????????????? | | ?????????##?? ???????## ####????????????????? | | ????????## ? ???????# ##???????????????????? | | ????? ### ???????## ##????????????????????? | | ????? ????????## ##??????#??????????????? | | ??????? #????????## ##??? #??????????????? | | ????????# ##?????###; % ## #??????????????? | | ????????# #??#### #; @ #??????????????? | | ?????????# #### #??????????????? | | ??????????# = #??????????????? | | ????????#### % % # #??????????????? | | ????????# # ## #??????????????? | | ???????## # #$ ##??????????????? | | ???????# # ###???????????????? | | ??????## % ## ##?????????????????? | | ??????# # # #??????????????????? | | ??????# # ### ##??????????????????? | | ??????# # ##???????????????????? | | ??????# ### ; ##????????????????????? | | ??????## #### ;#####?????????????????????? | | ??????## #??# ##;BB;##????????????????????????? | | ??????# #??# ### B# #????????????????????????? | | ??????# #?## # ####??????????????????????? | | ?????## ### % #####??????????????????? | | ?????# # ##?????????????????? | | ????# ##### # # #?????????????????? | | ????# #####???#### #### #?????????????????? | | ????#####???????????#####??## ##?????????????????? | | ????????????????????????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageBeamCannon Manual? 0 Play Time 01:04:39 Cumulative 29.4 hours Start 2024.10.19 @ 21:33:51 End 2024.10.19 @ 22:57:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 6b6c3686-dc8c-4062-8b96-610f5f631915