Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.18 @ 22:03:55 Player: javashane Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (2784) 2784 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1910) 1910 TOTAL SCORE: 9644 Bonus ------- High Alert Combat Kills 940 Follower Combat Kills 1213 Friendly Fire -243 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 41% Temperature Cool (1) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Core Analyzer Medium Armor Plating Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Medium Storage Unit Improved Particle Charger Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Neutrino Core Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Weight Redist. System Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Advanced EMP Blaster [Rating: 90] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Cryofiber Web Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Slots Evolved 10 | . . 2 2 . . 4 . . 2 Power 1 | . . . 1 . . . . . . Propulsion 3 | . . 2 1 . . . . . . Utility 4 | . . . . . . 3 . . 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 161 | 8 11 . 20 42 6 8 10 4 52 Power 21 | 1 . . 5 4 . 1 3 1 6 Engine 8 | 1 . . 5 2 . . . . . Core 8 | . . . . 2 . 1 2 . 3 Reactor 5 | . . . . . . . 1 1 3 Propulsion 50 | 2 4 . 5 13 . 1 3 2 20 Treads 6 | . . . . 4 . 1 1 . . Leg 26 | . 2 . . 4 . . 2 2 16 Wheel 2 | 2 . . . . . . . . . Hover 9 | . . . 4 1 . . . . 4 Flight 7 | . 2 . 1 4 . . . . . Utility 46 | 2 4 . 4 7 3 5 2 1 18 Device 20 | 1 . . 1 3 1 3 1 1 9 Storage 4 | 1 1 . 1 1 . . . . . Processor 3 | . 1 . 2 . . . . . . Hackware 2 | . . . . 1 1 . . . . Protection 17 | . 2 . . 2 1 2 1 . 9 Artifact . | . . . . . . . . . . Weapon 44 | 3 3 . 6 18 3 1 2 . 8 Energy Gun 23 | . 2 . 3 10 1 1 2 . 4 Energy Cannon 6 | . . . . 2 1 . . . 3 Ballistic Gun 8 | 3 1 . 2 2 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . 1 4 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 11 | . . . 3 6 . . 1 . 1 Parts Lost 40 | . 1 . 3 13 . . . . 23 Power 7 | . . . 1 3 . . . . 3 Propulsion 15 | . . . 1 8 . . . . 6 Utility 12 | . . . 1 1 . . . . 10 Weapon 6 | . 1 . . 1 . . . . 4 Highest Loss Streak 16 | . 1 . 2 8 . . . . 16 To Critical Strikes 3 | . . . . . . . . . 3 Average Slot Usage (%) 90 | . 97 55 76 81 90 92 100 98 95 Engine 4 | . 14 11 14 7 . . . . . Core 7 | . . . . 7 18 13 13 6 5 Reactor 1 | . . . . . . . . 5 3 Treads 3 | . . . . 11 . . 6 . . Leg 20 | . 25 . . 3 36 26 26 32 27 Hover 4 | . . . 22 13 . . . . . Flight 2 | . 2 22 12 4 . . . . . Device 10 | . 5 . 6 5 5 13 19 18 18 Storage 7 | . 12 . 5 9 9 6 6 6 4 Processor 1 | . 4 11 3 . . . . . . Protection 4 | . 3 . . 1 . 12 6 6 8 Energy Gun 12 | . 8 11 4 13 9 12 13 13 17 Energy Cannon 3 | . . . . 2 8 6 6 6 4 Ballistic Gun 2 | . 18 . 4 . . . . . . Naked Turns 11 | . . . . . . . . . 11 Heaviest Build 85 | 14 20 8 26 36 38 55 63 63 85 Greatest Support 109 | 20 20 8 36 80 45 54 54 69 109 Greatest Overweight (x) 6 | 3 . . . 5 . 1 1 . 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 5 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 5 6 9 10 10 10 10 9 Most Carried 10 | 8 10 5 8 10 10 8 10 10 10 Average Carried 8 | 3 7 4 5 8 9 6 9 10 9 Final Capacity 10 | 8 5 5 8 10 10 10 10 10 5 Final Carried 10 | 8 4 5 8 10 9 8 10 10 3 Class Distribution -------------------- 37% | Mutant 24% | Scavenger-Mutant 19% | Scavenger-Gunner 18% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Matter Collected 2032 | 243 193 . 218 623 64 66 101 20 504 Remotely . | . . . . . . . . . . Salvage Created 3570 | 20 244 . 161 1385 107 66 . 74 1513 Parts 204 | 5 22 . 10 84 10 4 . 4 65 Haulers Intercepted 6 | . 1 . . 5 . . . . . Recyclers Shooed 2 | . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Combat Hostiles Destroyed 64 | . 6 . 3 27 2 1 . 2 23 Guns 42 | . 6 . 1 16 . . . 2 17 Cannons 7 | . . . . 2 1 1 . . 3 AOE 11 | . . . 1 9 1 . . . . Classes Destroyed 13 | 1 4 . 1 3 . . . . 4 Worker 2 | . 1 . . . . . . . 1 Builder 5 | . . . . 4 . . . . 1 Tunneler 1 | 1 . . . . . . . . . Hauler 6 | . 1 . . 5 . . . . . Recycler 1 | . . . . . . . . . 1 Watcher 2 | . . . . 1 . . . . 1 Swarmer 23 | . 3 . . 10 . . . 1 9 Grunt 12 | . 3 . 1 7 . . . . 1 Brawler 2 | . . . . . . . . . 2 Duelist 1 | . . . . . . . . . 1 Sentry 18 | . . . 2 7 2 1 . 1 5 Hunter 5 | . . . . 3 . . . . 2 Programmer 3 | . . . . . . . . . 3 Butcher 1 | . . . . . . . . . 1 Best Kill Streak 6 | 1 4 . 2 6 1 1 . 1 6 Combat Bots Only 6 | . 3 . 2 5 1 1 . 1 6 Max Kills in Single Turn 5 | 1 1 . 1 5 1 1 . 1 2 Gunslinging 1 | . . . . 1 . . . . 1 Exploded 4 | . . . 1 4 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Damage Taken 6905 | . 474 49 302 1440 118 66 . 95 4361 Core 1560 | . 121 27 48 330 . 6 . 10 1018 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 65 | . . . . 32 . . . 33 . Core Remaining (%) 74 | 100 51 93 . . 31 . . 98 . Volleys Fired 190 | 8 27 . 9 81 3 3 . 3 56 Largest 4 | 2 2 . 2 2 2 3 . 3 4 Hottest 311 | 40 85 . 61 129 131 186 . 230 311 Shots Fired 429 | 16 48 . 18 155 6 9 . 9 168 Gun 356 | 16 48 . 9 131 2 6 . 6 138 Cannon 54 | . . . . 16 3 3 . 3 29 Launcher 19 | . . . 9 8 1 . . . 1 Special . | . . . . . . . . . . Kinetic 70 | 16 31 . 9 14 . . . . . Thermal 332 | . 17 . . 125 5 9 . 9 167 Explosive . | . . . . . . . . . . Electromagnetic 27 | . . . 9 16 1 . . . 1 Robot Hit Streak 12 | 6 7 . 7 12 4 6 . 2 10 Robot Miss Streak 5 | 2 2 . 4 3 5 2 . 1 4 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . . . 6 . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . 1 Shots Hit Robots 261 | 12 30 . 8 94 13 6 . 4 94 Core Hits 135 | 3 13 . 5 51 3 3 . 3 54 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 17 | . 2 . . 6 . . . . 9 Burn 16 | . 2 . . 6 . . . . 8 Meltdown 1 | . . . . . . . . . 1 Melee Attacks 10 | . . . . . 10 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . 7 . . . . Combat Hostiles 7 | . . . . . 7 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6571 | 107 396 . 283 2450 145 137 . 170 2883 Guns 4422 | 107 396 . 88 1394 34 105 . 110 2188 Cannons 952 | . . . . 265 40 25 . 48 574 Explosions 1060 | . . . 195 768 25 . . . 72 Melee . | . . . . . . . . . . Ramming 137 | . . . . 23 46 7 . 12 49 Kinetic 442 | 107 213 . 88 34 . . . . . Thermal 4911 | . 183 . . 1604 74 130 . 158 2762 Explosive 389 | . . . . 389 . . . . . Electromagnetic 692 | . . . 195 400 25 . . . 72 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 41 | . . . . 2 2 . . 1 41 Average Corruption 3 | . . . . 1 2 . . 1 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . . . . 17 14 . . . 9 Message Errors 7 | . . . . 3 2 . . . 2 Matter Fused 10 | . . . . 4 4 . . . 2 Heat Flow Errors 3 | . . . . 1 1 . . . 1 Energy Discharges 7 | . . . . 3 4 . . . . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 4 | . . . . 2 1 . . . 1 Data Loss (major) 3 | . . . . 1 2 . . . . Misfires 3 | . . . . 2 . . . . 1 Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 76 | . . . . 76 . . . . . Projectiles . | . . . . . . . . . . Explosions 76 | . . . . 76 . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 95 | . . . 9 64 21 . . . 1 Shots 6 | . . . 1 4 1 . . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 16 | . . . . 1 4 1 . 1 9 Kicked 13 | . . . . 1 4 1 . 1 6 Crushed . | . . . . . . . . . . Highest Temperature 485 | . 216 . 132 346 218 306 . 126 485 Average Temperature 136 | . 60 . 64 119 88 131 . 64 198 Received Heat Transfer 1097 | . 201 27 81 315 27 6 . 6 434 Effects 13 | . . . . 4 . . . . 9 Energy Bleed 6 | . . . . 2 . . . . 4 Interference 1 | . . . . 1 . . . . . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . 3 Parts Melted 24 | . 1 . . 10 . . . 1 12 Heat Transferred 9421 | . 592 . . 3615 148 222 . 222 4622 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 1 4 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Peak Influence 1261 | 5 149 182 235 638 237 133 46 1061 1261 Initial 519 | . 3 62 76 98 204 73 46 32 519 Average 410 | . 35 91 133 431 138 86 46 612 967 Maximum Alert Level 4 | . . . 1 2 1 . . 3 4 Low Security (%) 40 | 100 100 100 82 11 48 100 100 2 . Level 1 13 | . . . 17 21 51 . . 11 . Level 2 21 | . . . . 66 . . . 46 9 Level 3 18 | . . . . . . . . 38 67 Level 4 5 | . . . . . . . . . 22 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 1 1 1 8 . . . 5 8 Investigation 6 | . . . . 4 . . . 1 1 Extermination 2 | . . . . . . . . . 2 Reinforcement 4 | . 1 1 1 1 . . . . . Assault 4 | . . . . . . . . 1 3 Garrison 8 | . . . . 3 . . . 3 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Distress Signals 4 | . 1 . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 137 | . 12 11 11 32 2 2 . 13 54 Peak Tracking Total 9 | . 4 8 3 5 1 1 . 4 9 Tactical Retreats 10 | . 1 2 2 2 . . . 1 2 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Traps Triggered 5 | . . . . 2 . 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Machines Disabled 12 | . . . . 4 . . . 5 3 Max in Single Turn 2 | . . . . 2 . . . . 1 Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Machines Accessed 16 | . . . 1 6 4 1 . 1 3 Terminals 9 | . . . . 4 3 . . . 2 Fabricators 1 | . . . . . . 1 . . . Repair Stations 3 | . . . . 2 . . . 1 . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . Total Hacks 38 | . . . 1 14 8 1 . 4 10 Successful 19 | . . . 1 7 4 . . 3 4 Failed 17 | . . . . 7 4 1 . 1 4 Catastrophic 1 | . . . . 1 . . . . . Database Lockouts 2 | . . . . . . . . . 2 Manual . | . . . . . . . . . . Terminals 21 | . . . . 8 6 . . . 7 Fabricators 1 | . . . . . . 1 . . . Repair Stations 10 | . . . . 6 . . . 4 . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 3 | . . . . . . . . . 3 Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 8 | . . . . 3 2 . . . 3 Record 3 | . . . . . . . . . 3 Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Zone Layout 2 | . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . . 4 . . . 3 . Scan Component 5 | . . . . 3 . . . 2 . Repair 2 | . . . . 1 . . . 1 . Recycling Unit Hacks 2 | . . . . . 2 . . . . Process 2 | . . . . . 2 . . . . Scanalyzer 1 | . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . . . . 5 3 . . 1 2 Full Trace Events 5 | . . . . 2 1 . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . 1 . Time 106 | . . . . 44 . . . 62 . Parts Recycled . | . . . . . . . . . . Recycled Matter 30 | . . . . . 30 . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . parse_system 2 | . . . . . 2 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Total Allies 21 | . . . . 1 . . 20 . . Largest Group 20 | . . . . 1 1 . 20 19 11 Highest-Rated Group 790 | . . . . 100 100 . 790 765 502 Highest-Rated Ally 100 | . . . . 100 100 . 50 50 50 Total Orders 6 | . . . . 4 2 . . . . EXPLORE 6 | . . . . 4 2 . . . . Ally Attacks 197 | . . . . . 1 . . 100 96 Total Damage 5535 | . . . . . 42 . . 2933 2560 Kills 42 | . . . . . . . . 26 16 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 6 | . . . . 4 2 . . . . Drone Recoveries 4 | . . . . 4 . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Turns Passed 5691 | 129 668 81 313 1370 777 287 359 370 1337 Spaces Moved 4193 | 82 524 213 558 852 525 168 251 229 791 Core 24 | 21 . . . 2 . . . . 1 Treads 218 | . . . . 218 . . . . . Legs 2467 | . 416 . . 93 525 168 251 229 785 Wheels 61 | 61 . . . . . . . . . Hover 813 | . . . 292 516 . . . . 5 Flight 610 | . 108 213 266 23 . . . . . Fastest Speed 32 | 50 37 37 32 48 120 120 120 120 98 Average Speed 99 | 107 102 37 42 95 120 143 125 120 120 Slowest Speed 440 | 200 120 37 60 440 120 190 190 120 310 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . 2 1 1 . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 Exploration Rate (%) 43 | 6 56 28 48 88 96 6 81 10 20 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 54 | . . . 4 34 6 . . 2 8 Melee . | . . . . . . . . . . Projectile 10 | . . . . . . . . 2 8 AOE 44 | . . . 4 34 6 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Sto Rec Fac Was Fac Fac Total 5324 | 105 608 214 615 1254 663 205 296 316 1048 Wait 596 | . 20 . 9 244 107 23 14 78 101 Move 4177 | 81 519 210 555 851 524 168 250 228 791 Hop 4 | . 2 1 1 . . . . . . Pick Up 66 | 8 12 2 12 14 2 2 7 . 7 Fast Attach 61 | 7 3 . 7 22 . 1 4 2 15 Attach 30 | . 2 . 7 3 . 4 . . 14 Detach 7 | . 1 . 3 . . . . . 3 Swap 70 | 1 6 . 6 17 6 3 6 2 23 Drop 87 | . 16 1 6 21 2 . 10 2 29 Fire 190 | 8 27 . 9 81 3 3 . 3 56 Melee 10 | . . . . . 10 . . . . Ram 3 | . . . . . . . . . 3 Kick 13 | . . . . 1 4 1 . 1 6 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 10 | . . . . . 5 . 5 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 34 | -11/Junkyard | Discovered new exit (range 12) 130 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 758 | -10/Materials | Discovered new exit (range 15) 788 | -10/Materials | Discovered new exit (range 15) 798 | -10/Materials | Entered another Materials area 798 | -9/Materials | Evolved 2 slots: Propulsion x2 873 | -9/Materials | Discovered new exit (range 11) 879 | -9/Materials | Entered another Materials area 879 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1138 | -8/Materials | Discovered new exit (range 15) 1160 | -8/Materials | Identified exit to Storage 1192 | -8/Materials | Entered Storage 1312 | -8/Storage | Garrison activated, responded to threat 1425 | -8/Storage | Repaired Gravmag System 1831 | -8/Storage | Core integrity fell below 50% 1858 | -8/Storage | Lost 8 parts (2p5n1w) 2202 | -8/Storage | Discovered new exit (range 41) 2485 | -8/Storage | Build established: Scavenger-Mutant 2530 | -8/Storage | Met 01-MTF 2554 | -8/Storage | Discovered new exit (range 6) 2562 | -8/Storage | Entered Recycling 2562 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2567 | -8/Recycling | 01-MTF left 3171 | -8/Recycling | Discovered new exit (range 55) 3339 | -8/Recycling | Entered Factory 3339 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 3626 | -6/Factory | Sucked down chute 3626 | -6/Factory | Entered Waste 3627 | -6/Waste | Joined by Warlord forces that had cleared the area 3949 | -6/Waste | Build established: Scavenger-Gunner 3954 | -6/Waste | Discovered new exit (range 12) 3985 | -6/Waste | Entered Factory 3985 | -6/Factory | Accompanied by 20 allies 4110 | -6/Factory | Repaired Adv. Cryofiber Web 4119 | -6/Factory | Garrison activated, responded to threat 4333 | -6/Factory | Discovered new exit (range 9) 4335 | -6/Factory | First assault squad dispatched 4355 | -6/Factory | Entered another Factory area 4355 | -5/Factory | Accompanied by 11 allies 4355 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4655 | -5/Factory | First assault squad dispatched 5114 | -5/Factory | Build established: Scavenger-Tank 5215 | -5/Factory | P-70 Sage assimilated allied KO-LNE(g) 5509 | -5/Factory | Central database locked down 5509 | -5/Factory | Central database locked down 5525 | -5/Factory | Lost 4 parts (1p1n1u1w) 5591 | -5/Factory | Garrison activated, responded to threat 5663 | -5/Factory | System corruption reached 10% 5676 | -5/Factory | Crushed by falling debris 5677 | -5/Factory | System corruption reached 30% 5681 | -5/Factory | Crushed by falling debris 5682 | -5/Factory | Core integrity fell below 50% 5689 | -5/Factory | Core integrity fell below 20% 5692 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05676_ System corrupted by crushing effect (+4). 05676_ System corrupted by crushing effect (+5). 05678_ Critical hit (Burn: +37). 05679_ Med. Storage Unit destroyed. 05679_ System corrupted by crushing effect (+1). 05679_ Kicked L-41 Fighter. 05679_ Flexi-carbon Leg severed. 05680_ Slammed into L-41 Fighter. 05680_ Destabilizing: System interference. 05680_ Hvy. Plasma Cannon temporarily disabled. 05681_ The unstable cave ceiling collapses. 05681_ Crushed by falling debris. 05681_ Hvy. Plasma Cannon destroyed. 05681_ System corrupted by crushing effect (+2). 05681_ Critical hit (Burn: +50). 05681_ Hrd. Medium Armor Plating destroyed. 05683_ M-28 Smith repairs B-60 Warrior. 05683_ Slammed into L-41 Fighter. 05689_ M-28 Smith repairs L-41 Fighter. 05691_ M-28 Smith repairs Microactuators. 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" ^ ??????? | | ???????????????????????? #??????? | | ?????????????????????????# ^ #??????? | | ?????????????????????????# ^ """""" ####???? | | ?????????????????????????# """"" #???? | | ????????????????????????# # """"""" #???? | | ?????????????????????? *%!# * """"""" #???? | | ?????????????????????#### =?# % ##??? | | ????????????????????#######?#%[ T#??? | | ????????????????????#!=[[#??#% #??? | | ????????????????????#%=!g##?#= #???? | | ????????????????????#==ml@#?# ##### #???? | | ????????????????????#%%gb#### #???# #???? | | ????????????????????# !g=+% #???# #???? | | ????????????????????# =% #########???# #???? | | ????????????????????# #???????????# #???? | | ????????????????????# #???????????# #???? | | ????????????????????# #???????????# #???? | | ????????????????????######???????????# #???? | | ????????????????????????############## #???? | | ????????????????????????# # #???? | | ????????????????????????# = # #???? | | ????????????????????????# # #???? | | ????????????????????????# # #???? | | ????????????????????????# # #???? | | ????????????????????????# + #???? | | ????????????????????????# # #???? | | ????????????????????????# # #???? | | ????????????????????????# # #???? | | ????????????????????????# # #???? | | ????????????????????????# # #???? | | ????????????????????????# #! #???? | | ????????????????????????##############%% #???? | | ?????????????????????????????# ####%=! ##??? | | ?????????????????????????????# "" +[= %%[ " " | | ?????????????????????????????# "T ####^*^ ^^^##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 450 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter \\IAMDERELICT Challenges ------------ None Game ------ Seed CommAlertReactor Manual? 0 Play Time 01:54:13 Cumulative 14.4 hours Start 2023.07.17 @ 16:56:28 End 2023.07.18 @ 22:03:55 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5834a2fa-f408-4432-9922-9d472c46d24c