Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.18 @ 14:55:26

Player: mikpa13

Result: Destroyed by P-70 Sage via exploding Fusion Modulator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (107)     535
Value Destroyed (3246)     3246
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 8681

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Aluminum Leg
           Carbon-fiber Leg
  Advanced Heat Sink
           Huge Storage Unit
           Assault Cannon

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Heavy Deuterium Engine
               Neutrino Core
         Micro Fission Core
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
               Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
      Improved Cooling System
         Large Storage Unit
      Improved Terrain Scan Processor
>              --- WEAPON -----------
      Improved Arc Projector
      Advanced Beam Cannon
         Light Assault Rifle
               Gauss Rifle
>              --- INVENTORY --------
               Nuclear Core
         Light Nuclear Core
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
      Improved Cooling System
      Improved Cooling System
         Large Storage Unit
               Huge Storage Unit
         Light Armor Plating
         Small Laser
  High-powered Field Laser
               Gauss Rifle
               Assault Cannon
[Rating: 57]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac DSF Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   .   2   
  Power                    4    | .   .   1   1   1   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   .   
Parts Attached             111  | 7   12  16  13  27  2   .   4   16  14  
  Power                    30   | 1   1   5   6   11  1   .   1   4   .   
    Engine                 18   | 1   1   5   2   8   .   .   .   1   .   
    Core                   12   | .   .   .   4   3   1   .   1   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   5   8   1   7   .   .   1   6   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    34   | 2   5   8   1   7   .   .   1   6   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 2   5   2   4   4   .   .   1   3   4   
    Device                 12   | 1   2   2   1   2   .   .   .   2   2   
    Storage                11   | 1   2   .   2   2   .   .   1   1   2   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   1   1   2   5   1   .   1   3   6   
    Energy Gun             7    | .   1   .   .   1   .   .   .   1   4   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          13   | 2   .   1   1   4   1   .   .   2   2   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   .   .   .   .   1   
Parts Lost                 32   | .   .   .   .   2   1   .   .   8   21  
  Power                    9    | .   .   .   .   2   .   .   .   5   2   
  Propulsion               8    | .   .   .   .   .   .   .   .   2   6   
  Utility                  5    | .   .   .   .   .   .   .   .   1   4   
  Weapon                   10   | .   .   .   .   .   1   .   .   .   9   
  Highest Loss Streak      14   | .   .   .   .   2   1   .   .   4   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  100 99  99  100 100 100 84  64  
  Engine                   14   | .   14  22  10  15  17  15  13  9   7   
  Core                     8    | .   .   .   16  14  12  15  13  4   .   
  Leg                      25   | .   28  33  27  23  23  23  26  25  17  
  Device                   9    | .   11  11  9   7   7   7   6   10  14  
  Storage                  8    | .   14  11  9   7   7   7   6   6   5   
  Processor                4    | .   .   .   8   7   7   7   6   .   .   
  Energy Gun               5    | .   .   11  6   3   7   7   6   6   7   
  Ballistic Gun            15   | .   27  11  9   14  15  15  13  13  5   
  Ballistic Cannon         1    | .   .   .   2   3   .   .   .   .   .   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   3   
Heaviest Build             115  | 12  31  36  47  115 72  71  73  76  60  
  Greatest Support         62   | 20  20  30  37  52  52  52  62  62  55  
  Greatest Overweight (x)  9    | 1   1   1   1   3   1   1   1   1   9   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   .   1   
Largest Inventory Capacity 25   | 8   15  15  15  25  15  15  15  15  25  
  Average Capacity         14   | 6   13  15  15  15  15  15  15  15  14  
  Most Carried             15   | 3   15  15  15  15  15  14  13  15  15  
  Average Carried          13   | 2   11  14  14  14  14  14  12  12  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 3   15  15  15  15  14  14  12  15  5   

 Class Distribution 
--------------------
 28% | Generator-Gunner
 28% | Scavenger-Mutant
 20% | Mutant
 14% | Scavenger-Gunner
  4% | Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
 Generator-Gunner | -7/Factory
 Generator-Gunner | -7/Lower Caves
 Generator-Gunner | -7/Lower Caves
 Generator-Gunner | -6/Factory
 Scavenger-Gunner | -6/DSF
   Scavenger-Tank | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-----------                Run  | Jun Mat Mat Mat Fac Low Low Fac DSF Fac 
Matter Collected           2457 | 294 349 198 350 551 142 40  .   298 235 
  Remotely                 183  | 81  102 .   .   .   .   .   .   .   .   
Salvage Created            5022 | 114 651 752 682 817 313 147 .   737 809 
  Parts                    242  | 8   37  42  25  50  8   7   .   42  23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           8    | .   2   2   2   1   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   7   7   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac DSF Fac 
Combat Hostiles Destroyed  69   | .   11  11  10  8   7   3   .   8   11  
  Guns                     57   | .   11  11  8   5   7   3   .   4   8   
  Cannons                  7    | .   .   .   2   2   .   .   .   3   .   
  AOE                      2    | .   .   .   .   1   .   .   .   .   1   
Classes Destroyed          16   | 2   5   1   1   2   1   .   .   3   1   
  Worker                   8    | .   1   3   .   4   .   .   .   .   .   
  Builder                  5    | .   1   .   .   2   .   .   .   .   2   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   
  Recycler                 16   | 1   2   4   4   5   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  5    | .   3   .   2   .   .   .   .   .   .   
  Swarmer                  14   | .   2   3   3   3   3   .   .   .   .   
  Grunt                    33   | .   9   6   3   .   2   2   .   2   9   
  Brawler                  4    | .   .   .   .   .   1   1   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   2   3   2   1   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   
  Hunter                   4    | .   .   .   1   1   .   .   .   2   .   
  Programmer               2    | .   .   .   .   2   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | 2   5   10  3   4   3   3   .   3   5   
  Combat Bots Only         5    | .   3   5   2   3   3   3   .   3   3   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   1   .   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  DSF  Fac  
Damage Taken               6166 | .    412  352  597  534  462  35   .    976  2798 
  Core                     1577 | .    103  36   92   31   82   10   .    200  1023 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   253  | .    50   203  .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  58   91   83   .    .    82   .    76   .    
Volleys Fired              308  | 6    62   44   64   33   17   8    .    26   48   
  Largest                  4    | 2    2    2    2    3    3    3    .    4    4    
  Hottest                  225  | 40   85   85   85   109  109  109  .    184  225  
Shots Fired                754  | 12   124  78   127  99   51   24   .    104  135  
  Gun                      687  | 12   124  78   113  87   51   24   .    78   120  
  Cannon                   67   | .    .    .    14   12   .    .    .    26   15   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  476  | 12   119  44   78   78   34   16   .    52   43   
  Thermal                  242  | .    5    34   49   21   17   8    .    27   81   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          36   | .    .    .    .    .    .    .    .    25   11   
  Robot Hit Streak         27   | 11   16   27   14   11   13   19   .    27   24   
  Robot Miss Streak        7    | .    3    3    2    7    2    1    .    7    2    
  Penetration Max          1    | .    .    .    .    .    1    1    .    1    .    
  Secondary Targets        6    | .    1    .    .    .    1    1    .    .    3    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    .    .    1    
Shots Hit Robots           551  | 11   88   57   94   53   39   20   .    75   114  
  Core Hits                234  | 5    38   28   32   31   15   10   .    32   43   
  Critical Kills           5    | .    .    1    1    .    1    .    .    1    1    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    .    .    .    .    
  Critical Strikes         19   | .    2    2    6    1    1    1    .    1    5    
    Burn                   12   | .    .    1    5    1    .    1    .    .    4    
    Meltdown               1    | .    .    .    .    .    .    .    .    1    .    
    Destroy                6    | .    2    1    1    .    1    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8558 | 121  933  638  1321 1012 743  347  .    1396 2047 
  Guns                     7318 | 121  931  638  1047 828  743  347  .    949  1714 
  Cannons                  1066 | .    .    .    274  136  .    .    .    447  209  
  Explosions               164  | .    .    .    .    48   .    .    .    .    116  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  10   | .    2    .    .    .    .    .    .    .    8    
  Kinetic                  4536 | 121  869  223  722  704  483  207  .    633  574  
  Thermal                  3533 | .    62   415  599  260  260  140  .    447  1350 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          479  | .    .    .    .    48   .    .    .    316  115  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    .    .    9    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            48   | .    .    .    2    .    .    .    .    .    46   
  Projectiles              2    | .    .    .    2    .    .    .    .    .    .    
  Explosions               46   | .    .    .    .    .    .    .    .    .    46   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    2    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    2    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      183  | .    .    .    .    135  .    .    .    .    48   
  Shots                    6    | .    .    .    .    5    .    .    .    .    1    
  Rammed                   8    | .    .    .    .    .    .    .    .    .    8    
Targets Rammed             10   | .    1    .    .    .    .    .    .    .    9    
  Kicked                   2    | .    1    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        367  | .    54   104  367  51   132  54   .    12   12   
  Average Temperature      53   | .    14   33   88   10   45   23   .    5    6    
  Received Heat Transfer   2226 | .    222  108  297  42   150  27   .    192  1188 
  Effects                  2    | .    .    .    2    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    .    .    1    2    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    1    2    
  Parts Melted             9    | .    .    1    2    .    1    1    .    3    1    
  Heat Transferred         8000 | .    148  1110 1850 555  481  333  .    814  2709 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    3    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac DSF Fac 
Peak Influence             360  | 15  328 360 306 175 .   .   38  132 266 
  Initial                  63   | .   8   16  63  40  .   .   38  22  59  
  Average                  103  | 5   108 188 125 60  .   .   38  86  154 
Maximum Alert Level        1    | .   1   1   1   .   .   .   .   .   1   
  Low Security (%)         90   | 100 93  68  87  100 .   .   100 100 66  
  Level 1                  9    | .   6   31  12  .   .   .   .   .   33  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          11   | .   2   1   2   3   .   .   .   1   2   
  Investigation            3    | .   2   .   1   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   2   .   .   .   .   1   
  Reinforcement            4    | .   .   1   .   1   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac DSF Fac 
Distress Signals           4    | .   .   1   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   21  11  20  10  7   3   .   11  19  
  Peak Tracking Total      6    | .   4   4   4   2   3   3   .   4   6   
  Tactical Retreats        12   | .   6   1   3   .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac DSF Fac 
Traps Triggered            6    | .   1   .   .   4   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Fac DSF Fac 
Machines Disabled          9    | .   .   2   .   5   .   .   .   .   2   
  Max in Single Turn       4    | .   .   1   .   4   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac DSF Fac 
Machines Accessed          30   | .   5   7   4   10  .   .   3   .   1   
  Terminals                20   | .   3   4   4   6   .   .   2   .   1   
  Fabricators              3    | .   .   .   .   3   .   .   .   .   .   
  Repair Stations          3    | .   1   2   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   1   .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                78   | .   22  22  11  18  .   .   4   .   1   
  Successful               54   | .   15  20  7   8   .   .   3   .   1   
  Failed                   24   | .   7   2   4   10  .   .   1   .   .   
    Catastrophic           4    | .   1   .   1   1   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                50   | .   12  10  11  13  .   .   3   .   1   
  Fabricators              3    | .   .   .   .   3   .   .   .   .   .   
  Repair Stations          15   | .   5   10  .   .   .   .   .   .   .   
  Recycling Units          8    | .   5   .   .   2   .   .   1   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   8   9   7   6   .   .   2   .   1   
  Record                   19   | .   2   6   4   5   .   .   1   .   1   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   1   2   1   1   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   5   9   .   .   .   .   .   .   .   
  Scan Component           8    | .   3   5   .   .   .   .   .   .   .   
  Repair                   6    | .   2   4   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   2   .   .   1   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   1   .   .   1   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   5   4   3   9   .   .   2   .   1   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   2   4   .   .   .   .   .   .   .   
  Time                     162  | .   58  104 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          19   | .   .   .   .   19  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  
------------               Run  | Jun Mat Mat Mat Fac Low Low Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  DSF  Fac  
Turns Passed               5536 | 79   1054 625  820  1362 554  68   308  318  348  
Spaces Moved               2350 | 44   479  255  319  624  254  23   156  114  82   
  Core                     14   | 9    .    .    .    .    .    .    .    .    5    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     2336 | 35   479  255  319  624  254  23   156  114  77   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  193  196  196  195  122  120  
  Average Speed            188  | 112  178  190  192  194  196  196  195  183  188  
  Slowest Speed            500  | 120  190  190  193  333  196  196  195  196  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    60   18   32   20   53   3    5    88   3    
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          13   | .    .    .    3    7    .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    3    2    .    .    .    .    .    
  AOE                      8    | .    .    .    .    5    .    .    .    .    3    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac DSF Fac 
Total                      2837 | 59  563 332 405 700 275 30  159 157 157 
  Wait                     .    | .   .   .   .   .   .   .   .   .   .   
  Move                     2341 | 43  478 254 318 623 253 22  155 113 82  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  24   | 3   6   6   2   4   1   .   .   1   1   
  Fast Attach              24   | 7   3   .   1   6   .   .   .   2   5   
  Attach                   23   | .   .   2   4   3   1   .   2   5   6   
  Detach                   4    | .   1   .   1   1   .   .   .   .   1   
  Swap                     64   | .   9   14  8   18  1   .   2   9   3   
  Drop                     39   | .   3   12  7   12  2   .   .   1   2   
  Fire                     308  | 6   62  44  64  33  17  8   .   26  48  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      8    | .   .   .   .   .   .   .   .   .   8   
  Kick                     2    | .   1   .   .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location       | Event
   25 | -11/Junkyard   | Discovered new exit (range 13)
   80 | -11/Junkyard   | Entered Materials
  232 | -10/Materials  | Discovered new exit (range 6)
  310 | -10/Materials  | Build established: Mutant
  471 | -10/Materials  | Discovered new exit (range 17)
  605 | -10/Materials  | Repaired Heat Sink?
  806 | -10/Materials  | Repaired Particle Gun?
 1079 | -10/Materials  | Build established: Scavenger-Mutant
 1134 | -10/Materials  | Entered another Materials area
 1134 | -9/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 1484 | -9/Materials   | Repaired Assault Rifle
 1520 | -9/Materials   | Repaired Aluminum Leg?
 1557 | -9/Materials   | Repaired Lgt. Assault Rifle?
 1668 | -9/Materials   | Repaired Ion Engine?
 1727 | -9/Materials   | Discovered new exit (range 8)
 1759 | -9/Materials   | Entered another Materials area
 1759 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 2493 | -8/Materials   | Discovered new exit (range 8)
 2537 | -8/Materials   | Garrison activated, responded to threat
 2579 | -8/Materials   | Entered Factory
 2579 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 2892 | -7/Factory     | Build established: Scavenger-Gunner
 3794 | -7/Factory     | Build established: Generator-Gunner
 3917 | -7/Factory     | Discovered new exit (range 10)
 3941 | -7/Factory     | Entered Lower Caves
 4190 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4292 | -7/Lower Caves | Learned Factory stockpile data
 4470 | -7/Lower Caves | Discovered new exit (range 14)
 4495 | -7/Lower Caves | Entered another Lower Caves area
 4495 | -7/Lower Caves | Discovered new exit (range 10)
 4563 | -7/Lower Caves | Entered Factory
 4563 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 4871 | -6/Factory     | Identified exit to DSF
 4871 | -6/Factory     | Entered DSF
 4924 | -6/DSF         | Additional patrols routed to DSF
 4955 | -6/DSF         | Lost 4 parts (2p1n1u)
 4998 | -6/DSF         | Lost 3 parts (2p1n)
 5098 | -6/DSF         | Sterilization system engaged
 5118 | -6/DSF         | Ambient heat levels rising (+10)
 5133 | -6/DSF         | Ambient heat levels rising (+10)
 5148 | -6/DSF         | Ambient heat levels rising (+10)
 5163 | -6/DSF         | Ambient heat levels rising (+10)
 5166 | -6/DSF         | Discovered new exit (range 12)
 5178 | -6/DSF         | Build established: Scavenger-Gunner
 5178 | -6/DSF         | Ambient heat levels rising (+10)
 5189 | -6/DSF         | Entered Factory
 5189 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 5373 | -5/Factory     | Lost 4 parts (1n3w)
 5412 | -5/Factory     | Lost 3 parts (1p1n1w)
 5519 | -5/Factory     | Core integrity fell below 50%
 5532 | -5/Factory     | Core integrity fell below 20%
 5537 | -5/Factory     | Destroyed by P-70 Sage via exploding Fusion Modulator

 Last Messages 
---------------
Hvy. Laser destroyed.
K-01 Serf collects debris.
System corrupted: Matter fused (-6).
Imp. Cooling System destroyed.
Lgt. Assault Rifle destroyed.
K-01 Serf collects debris.
Imp. Cooling System destroyed.
Slammed into G-50 Soldier. <x3>
Destabilizing: System corrupted (+1).
System corrupted: Energy discharge (-26).
P-70 Sage resets G-50 Soldier, system corruption cleaned.
Critical hit (Burn: +37).
Slammed into G-50 Soldier.
P-70 Sage resets G-50 Soldier, system corruption cleaned.
Slammed into G-50 Soldier. <x2>
G-50 Soldier destroyed.
Lrg. Storage Unit destroyed.
P-70 Sage resets P-70 Sage, system corruption cleaned.
Slammed into G-50 Soldier. <x2>
Fusion Modulator explodes.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????#     ?????????????? |
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| ??????????????????????????  ??#       #??????????? |
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| ??????????????????????????  ??#       #??????????? |
| ??????????????????????????  ??#     ############## |
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| ???????????????????????"""  ??#     #            # |
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| ????????????????##      ! %%%!#     #??# # #?????? |
| ?????????????  ###;;;;;;;;#g###     ####%######### |
| ????????????                      !%=% %!!         |
| ????????????             ^          ^%     ######? |
| ????????????   ^       ^ !         =% [    #?????? |
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| ?????????????????????????????????????#     #?????? |
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| ??????????????????????????????????????     +?????? |
| ???????????????????????????????????????????#?????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          53
Energy Capacity            855
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Point Defense Rating       80
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
 Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              AntimissileShockTearclaws
  Manual?         0
Play Time         01:40:53
  Cumulative      244.3 hours
  Start           2023.07.17 @ 16:07:58
  End             2023.07.18 @ 14:55:26
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          64
  Rogue           58
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/CogTall
Map View          113x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b83a0d85-d935-4566-8a0e-2f15903dd232