Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.18 @ 14:55:26 Player: mikpa13 Result: Destroyed by P-70 Sage via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (3246) 3246 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8681 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Carbon-fiber Leg Advanced Heat Sink Huge Storage Unit Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Terrain Scan Processor > --- WEAPON ----------- Improved Arc Projector Advanced Beam Cannon Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Cooling System Improved Cooling System Large Storage Unit Huge Storage Unit Light Armor Plating Small Laser High-powered Field Laser Gauss Rifle Assault Cannon [Rating: 57] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Slots Evolved 10 | . . 2 2 2 . . 2 . 2 Power 4 | . . 1 1 1 . . . . 1 Propulsion 2 | . . 1 . . . . 1 . . Utility 2 | . . . 1 . . . . . 1 Weapon 2 | . . . . 1 . . 1 . . Parts Attached 111 | 7 12 16 13 27 2 . 4 16 14 Power 30 | 1 1 5 6 11 1 . 1 4 . Engine 18 | 1 1 5 2 8 . . . 1 . Core 12 | . . . 4 3 1 . 1 3 . Reactor . | . . . . . . . . . . Propulsion 34 | 2 5 8 1 7 . . 1 6 4 Treads . | . . . . . . . . . . Leg 34 | 2 5 8 1 7 . . 1 6 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 2 5 2 4 4 . . 1 3 4 Device 12 | 1 2 2 1 2 . . . 2 2 Storage 11 | 1 2 . 2 2 . . 1 1 2 Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 22 | 2 1 1 2 5 1 . 1 3 6 Energy Gun 7 | . 1 . . 1 . . . 1 4 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 13 | 2 . 1 1 4 1 . . 2 2 Ballistic Cannon 1 | . . . 1 . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . . 1 Parts Lost 32 | . . . . 2 1 . . 8 21 Power 9 | . . . . 2 . . . 5 2 Propulsion 8 | . . . . . . . . 2 6 Utility 5 | . . . . . . . . 1 4 Weapon 10 | . . . . . 1 . . . 9 Highest Loss Streak 14 | . . . . 2 1 . . 4 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 99 99 100 100 100 84 64 Engine 14 | . 14 22 10 15 17 15 13 9 7 Core 8 | . . . 16 14 12 15 13 4 . Leg 25 | . 28 33 27 23 23 23 26 25 17 Device 9 | . 11 11 9 7 7 7 6 10 14 Storage 8 | . 14 11 9 7 7 7 6 6 5 Processor 4 | . . . 8 7 7 7 6 . . Energy Gun 5 | . . 11 6 3 7 7 6 6 7 Ballistic Gun 15 | . 27 11 9 14 15 15 13 13 5 Ballistic Cannon 1 | . . . 2 3 . . . . . Naked Turns 3 | . . . . . . . . . 3 Heaviest Build 115 | 12 31 36 47 115 72 71 73 76 60 Greatest Support 62 | 20 20 30 37 52 52 52 62 62 55 Greatest Overweight (x) 9 | 1 1 1 1 3 1 1 1 1 9 Average Overweight (x) . | . . 1 1 1 1 1 1 . 1 Largest Inventory Capacity 25 | 8 15 15 15 25 15 15 15 15 25 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 14 Most Carried 15 | 3 15 15 15 15 15 14 13 15 15 Average Carried 13 | 2 11 14 14 14 14 14 12 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 15 15 15 15 14 14 12 15 5 Class Distribution -------------------- 28% | Generator-Gunner 28% | Scavenger-Mutant 20% | Mutant 14% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Generator-Gunner | -7/Factory Generator-Gunner | -7/Lower Caves Generator-Gunner | -7/Lower Caves Generator-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Matter Collected 2457 | 294 349 198 350 551 142 40 . 298 235 Remotely 183 | 81 102 . . . . . . . . Salvage Created 5022 | 114 651 752 682 817 313 147 . 737 809 Parts 242 | 8 37 42 25 50 8 7 . 42 23 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 8 | . 2 2 2 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . 7 7 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 69 | . 11 11 10 8 7 3 . 8 11 Guns 57 | . 11 11 8 5 7 3 . 4 8 Cannons 7 | . . . 2 2 . . . 3 . AOE 2 | . . . . 1 . . . . 1 Classes Destroyed 16 | 2 5 1 1 2 1 . . 3 1 Worker 8 | . 1 3 . 4 . . . . . Builder 5 | . 1 . . 2 . . . . 2 Tunneler 2 | 2 . . . . . . . . . Recycler 16 | 1 2 4 4 5 . . . . . Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . Watcher 5 | . 3 . 2 . . . . . . Swarmer 14 | . 2 3 3 3 3 . . . . Grunt 33 | . 9 6 3 . 2 2 . 2 9 Brawler 4 | . . . . . 1 1 . . 2 Duelist 1 | . . . . . . . . 1 . Sentry 9 | . . 2 3 2 1 . . 1 . Specialist 1 | . . . . . . . . 1 . Hunter 4 | . . . 1 1 . . . 2 . Programmer 2 | . . . . 2 . . . . . Heavy 1 | . . . . . . . . 1 . Best Kill Streak 10 | 2 5 10 3 4 3 3 . 3 5 Combat Bots Only 5 | . 3 5 2 3 3 3 . 3 3 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 . 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 1 | . . . . 1 . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Damage Taken 6166 | . 412 352 597 534 462 35 . 976 2798 Core 1577 | . 103 36 92 31 82 10 . 200 1023 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 253 | . 50 203 . . . . . . . Core Remaining (%) 81 | 100 58 91 83 . . 82 . 76 . Volleys Fired 308 | 6 62 44 64 33 17 8 . 26 48 Largest 4 | 2 2 2 2 3 3 3 . 4 4 Hottest 225 | 40 85 85 85 109 109 109 . 184 225 Shots Fired 754 | 12 124 78 127 99 51 24 . 104 135 Gun 687 | 12 124 78 113 87 51 24 . 78 120 Cannon 67 | . . . 14 12 . . . 26 15 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 476 | 12 119 44 78 78 34 16 . 52 43 Thermal 242 | . 5 34 49 21 17 8 . 27 81 Explosive . | . . . . . . . . . . Electromagnetic 36 | . . . . . . . . 25 11 Robot Hit Streak 27 | 11 16 27 14 11 13 19 . 27 24 Robot Miss Streak 7 | . 3 3 2 7 2 1 . 7 2 Penetration Max 1 | . . . . . 1 1 . 1 . Secondary Targets 6 | . 1 . . . 1 1 . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 1 . . 1 Shots Hit Robots 551 | 11 88 57 94 53 39 20 . 75 114 Core Hits 234 | 5 38 28 32 31 15 10 . 32 43 Critical Kills 5 | . . 1 1 . 1 . . 1 1 Critical Parts Destroyed 2 | . 2 . . . . . . . . Critical Strikes 19 | . 2 2 6 1 1 1 . 1 5 Burn 12 | . . 1 5 1 . 1 . . 4 Meltdown 1 | . . . . . . . . 1 . Destroy 6 | . 2 1 1 . 1 . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8558 | 121 933 638 1321 1012 743 347 . 1396 2047 Guns 7318 | 121 931 638 1047 828 743 347 . 949 1714 Cannons 1066 | . . . 274 136 . . . 447 209 Explosions 164 | . . . . 48 . . . . 116 Melee . | . . . . . . . . . . Ramming 10 | . 2 . . . . . . . 8 Kinetic 4536 | 121 869 223 722 704 483 207 . 633 574 Thermal 3533 | . 62 415 599 260 260 140 . 447 1350 Explosive . | . . . . . . . . . . Electromagnetic 479 | . . . . 48 . . . 316 115 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 9 Average Corruption 4 | . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 48 | . . . 2 . . . . . 46 Projectiles 2 | . . . 2 . . . . . . Explosions 46 | . . . . . . . . . 46 Melee . | . . . . . . . . . . Knockbacks 3 | . . . 2 1 . . . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . 2 1 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 183 | . . . . 135 . . . . 48 Shots 6 | . . . . 5 . . . . 1 Rammed 8 | . . . . . . . . . 8 Targets Rammed 10 | . 1 . . . . . . . 9 Kicked 2 | . 1 . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 367 | . 54 104 367 51 132 54 . 12 12 Average Temperature 53 | . 14 33 88 10 45 23 . 5 6 Received Heat Transfer 2226 | . 222 108 297 42 150 27 . 192 1188 Effects 2 | . . . 2 . . . . . . Shutdowns 1 | . . . 1 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . 1 2 Parts Melted 9 | . . 1 2 . 1 1 . 3 1 Heat Transferred 8000 | . 148 1110 1850 555 481 333 . 814 2709 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . 3 . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Peak Influence 360 | 15 328 360 306 175 . . 38 132 266 Initial 63 | . 8 16 63 40 . . 38 22 59 Average 103 | 5 108 188 125 60 . . 38 86 154 Maximum Alert Level 1 | . 1 1 1 . . . . . 1 Low Security (%) 90 | 100 93 68 87 100 . . 100 100 66 Level 1 9 | . 6 31 12 . . . . . 33 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 11 | . 2 1 2 3 . . . 1 2 Investigation 3 | . 2 . 1 . . . . . . Extermination 3 | . . . . 2 . . . . 1 Reinforcement 4 | . . 1 . 1 . . . 1 1 Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Distress Signals 4 | . . 1 2 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 21 11 20 10 7 3 . 11 19 Peak Tracking Total 6 | . 4 4 4 2 3 3 . 4 6 Tactical Retreats 12 | . 6 1 3 . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Traps Triggered 6 | . 1 . . 4 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Machines Disabled 9 | . . 2 . 5 . . . . 2 Max in Single Turn 4 | . . 1 . 4 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Machines Accessed 30 | . 5 7 4 10 . . 3 . 1 Terminals 20 | . 3 4 4 6 . . 2 . 1 Fabricators 3 | . . . . 3 . . . . . Repair Stations 3 | . 1 2 . . . . . . . Recycling Units 3 | . 1 . . 1 . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 78 | . 22 22 11 18 . . 4 . 1 Successful 54 | . 15 20 7 8 . . 3 . 1 Failed 24 | . 7 2 4 10 . . 1 . . Catastrophic 4 | . 1 . 1 1 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 50 | . 12 10 11 13 . . 3 . 1 Fabricators 3 | . . . . 3 . . . . . Repair Stations 15 | . 5 10 . . . . . . . Recycling Units 8 | . 5 . . 2 . . 1 . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 33 | . 8 9 7 6 . . 2 . 1 Record 19 | . 2 6 4 5 . . 1 . 1 Prototype ID Bank 2 | . 2 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . Locate Traps 5 | . 1 2 1 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 14 | . 5 9 . . . . . . . Scan Component 8 | . 3 5 . . . . . . . Repair 6 | . 2 4 . . . . . . . Recycling Unit Hacks 5 | . 2 . . 2 . . 1 . . Process 1 | . . . . 1 . . . . . Report Inventory 3 | . 1 . . 1 . . 1 . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 5 4 3 9 . . 2 . 1 Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . 2 4 . . . . . . . Time 162 | . 58 104 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 19 | . . . . 19 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Turns Passed 5536 | 79 1054 625 820 1362 554 68 308 318 348 Spaces Moved 2350 | 44 479 255 319 624 254 23 156 114 82 Core 14 | 9 . . . . . . . . 5 Treads . | . . . . . . . . . . Legs 2336 | 35 479 255 319 624 254 23 156 114 77 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 193 196 196 195 122 120 Average Speed 188 | 112 178 190 192 194 196 196 195 183 188 Slowest Speed 500 | 120 190 190 193 333 196 196 195 196 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 3 60 18 32 20 53 3 5 88 3 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 13 | . . . 3 7 . . . . 3 Melee . | . . . . . . . . . . Projectile 5 | . . . 3 2 . . . . . AOE 8 | . . . . 5 . . . . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Total 2837 | 59 563 332 405 700 275 30 159 157 157 Wait . | . . . . . . . . . . Move 2341 | 43 478 254 318 623 253 22 155 113 82 Hop . | . . . . . . . . . . Pick Up 24 | 3 6 6 2 4 1 . . 1 1 Fast Attach 24 | 7 3 . 1 6 . . . 2 5 Attach 23 | . . 2 4 3 1 . 2 5 6 Detach 4 | . 1 . 1 1 . . . . 1 Swap 64 | . 9 14 8 18 1 . 2 9 3 Drop 39 | . 3 12 7 12 2 . . 1 2 Fire 308 | 6 62 44 64 33 17 8 . 26 48 Melee . | . . . . . . . . . . Ram 8 | . . . . . . . . . 8 Kick 2 | . 1 . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 13) 80 | -11/Junkyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 17) 605 | -10/Materials | Repaired Heat Sink? 806 | -10/Materials | Repaired Particle Gun? 1079 | -10/Materials | Build established: Scavenger-Mutant 1134 | -10/Materials | Entered another Materials area 1134 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1484 | -9/Materials | Repaired Assault Rifle 1520 | -9/Materials | Repaired Aluminum Leg? 1557 | -9/Materials | Repaired Lgt. Assault Rifle? 1668 | -9/Materials | Repaired Ion Engine? 1727 | -9/Materials | Discovered new exit (range 8) 1759 | -9/Materials | Entered another Materials area 1759 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2493 | -8/Materials | Discovered new exit (range 8) 2537 | -8/Materials | Garrison activated, responded to threat 2579 | -8/Materials | Entered Factory 2579 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2892 | -7/Factory | Build established: Scavenger-Gunner 3794 | -7/Factory | Build established: Generator-Gunner 3917 | -7/Factory | Discovered new exit (range 10) 3941 | -7/Factory | Entered Lower Caves 4190 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4292 | -7/Lower Caves | Learned Factory stockpile data 4470 | -7/Lower Caves | Discovered new exit (range 14) 4495 | -7/Lower Caves | Entered another Lower Caves area 4495 | -7/Lower Caves | Discovered new exit (range 10) 4563 | -7/Lower Caves | Entered Factory 4563 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4871 | -6/Factory | Identified exit to DSF 4871 | -6/Factory | Entered DSF 4924 | -6/DSF | Additional patrols routed to DSF 4955 | -6/DSF | Lost 4 parts (2p1n1u) 4998 | -6/DSF | Lost 3 parts (2p1n) 5098 | -6/DSF | Sterilization system engaged 5118 | -6/DSF | Ambient heat levels rising (+10) 5133 | -6/DSF | Ambient heat levels rising (+10) 5148 | -6/DSF | Ambient heat levels rising (+10) 5163 | -6/DSF | Ambient heat levels rising (+10) 5166 | -6/DSF | Discovered new exit (range 12) 5178 | -6/DSF | Build established: Scavenger-Gunner 5178 | -6/DSF | Ambient heat levels rising (+10) 5189 | -6/DSF | Entered Factory 5189 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5373 | -5/Factory | Lost 4 parts (1n3w) 5412 | -5/Factory | Lost 3 parts (1p1n1w) 5519 | -5/Factory | Core integrity fell below 50% 5532 | -5/Factory | Core integrity fell below 20% 5537 | -5/Factory | Destroyed by P-70 Sage via exploding Fusion Modulator Last Messages --------------- Hvy. Laser destroyed. K-01 Serf collects debris. System corrupted: Matter fused (-6). Imp. Cooling System destroyed. Lgt. Assault Rifle destroyed. K-01 Serf collects debris. Imp. Cooling System destroyed. Slammed into G-50 Soldier. Destabilizing: System corrupted (+1). System corrupted: Energy discharge (-26). P-70 Sage resets G-50 Soldier, system corruption cleaned. Critical hit (Burn: +37). Slammed into G-50 Soldier. P-70 Sage resets G-50 Soldier, system corruption cleaned. Slammed into G-50 Soldier. G-50 Soldier destroyed. Lrg. Storage Unit destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. Slammed into G-50 Soldier. Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ?????????????? | | ??????????????????????????????# ?????????????? | | ?????????????????????????????## #????????????? | | ?????????????????????????????? #????????????? | | ??????????????????????????????# +????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# ###??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ?????????????????????????? ??# #??????????? | | ?????????????????????????? ??# #??????????? | | ?????????????????????????? ??# #??????????? | | ?????????????????????????? ??# ############## | | ?????????????????????????? ??# # """T""" # | | ???????????????????????""" ??# # # | | ????????????????????????"" ???+ / """ """ # | | ????????????????????????"" ???# # """ """ # | | ?????????????????#?????? ???# # """ """ # | | ?????????????????# ????? ???# # # | | ?????????????????? ???? ???# # """ """ # | | ??????????????????? ??? ???# # """ """ # | | ?????????????????##;#;###;##### # """ """ # | | ?????????????????# %! # # # | | ?????????????????# !=g!!= # # # | | ???????????????# ; !@!p! # # # | | ????????????????#; = !p%!# ####+######### | | ????????????????## ! %%%!# #??# # #?????? | | ????????????? ###;;;;;;;;#g### ####%######### | | ???????????? !%=% %!! | | ???????????? ^ ^% ######? | | ???????????? ^ ^ ! =% [ #?????? | | ???????????? %= % %= % #?????? | | ?????????????"" 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""" """ #?????? | | ????????????????""% !]] """%%%" """ """ #?????? | | ????????????? !] =%=% #?????? | | ????????????? ]] #?????? | | ????????????? #?????? | | ?????????????? #?????? | | ??????????????####+################### #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????? +?????? | | ???????????????????????????????????????????#?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 53 Energy Capacity 855 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed AntimissileShockTearclaws Manual? 0 Play Time 01:40:53 Cumulative 244.3 hours Start 2023.07.17 @ 16:07:58 End 2023.07.18 @ 14:55:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 64 Rogue 58 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/CogTall Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b83a0d85-d935-4566-8a0e-2f15903dd232