Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.04 @ 19:34:34

Player: VraethrDalkr

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (124)     620
Value Destroyed (4574)     4574
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (670)                670
              TOTAL SCORE: 9904

 Bonus
-------
High Alert Combat Kills    281
Follower Combat Kills      207
Met Data Miner             300
Friendly Fire              -118

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Fission Core
     Light Fission Core
  Advanced Heat Sink

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
      Light Fission Core
>           --- PROPULSION -------
      Light Treads
            Gravmag System
            Gravmag System
            Gravmag System
>           --- UTILITY ----------
   Advanced Terrain Scanner
   Improved Terrain Scan Processor
  Makeshift ECM Suite
            Reaction Control System
   Improved Heavy Armor Plating
>           --- WEAPON -----------
      Heavy Laser
            Flak Gun
            Great Axe
>           --- INVENTORY --------
            Fission Core
   Improved Heat Sink
   Advanced Heat Sink
   Improved Light Armor Plating
            Focal Shield
[Rating: 60]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Heavy Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Flamer
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   
  Utility                  4    | .   .   2   1   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   
Parts Attached             157  | 7   14  14  22  26  4   7   .   21  42  
  Power                    25   | 1   1   1   2   5   2   2   .   6   5   
    Engine                 13   | 1   1   1   1   3   1   .   .   2   3   
    Core                   10   | .   .   .   1   2   1   2   .   2   2   
    Reactor                2    | .   .   .   .   .   .   .   .   2   .   
  Propulsion               32   | 2   6   2   5   2   .   .   .   2   13  
    Treads                 18   | 2   6   2   5   .   .   .   .   .   3   
    Leg                    7    | .   .   .   .   .   .   .   .   .   7   
    Wheel                  4    | .   .   .   .   2   .   .   .   2   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 2   2   5   6   10  .   4   .   7   16  
    Device                 30   | 1   .   2   3   7   .   2   .   3   12  
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   1   .   .   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   2   3   3   .   2   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   5   6   9   9   2   1   .   6   8   
    Energy Gun             24   | 2   3   1   1   8   1   .   .   5   3   
    Energy Cannon          4    | .   .   2   1   1   .   .   .   .   .   
    Ballistic Gun          11   | .   2   2   1   .   1   1   .   .   4   
    Ballistic Cannon       2    | .   .   1   1   .   .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   2   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   .   .   
Parts Lost                 61   | .   .   1   10  5   1   1   .   16  27  
  Power                    9    | .   .   .   .   1   .   .   .   5   3   
  Propulsion               16   | .   .   .   4   1   .   .   .   3   8   
  Utility                  23   | .   .   1   4   2   .   1   .   5   10  
  Weapon                   13   | .   .   .   2   1   1   .   .   3   6   
  Highest Loss Streak      18   | .   .   1   3   2   1   1   .   6   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   100 97  95  79  76  76  76  77  73  
  Engine                   9    | .   14  11  8   8   14  7   7   5   3   
  Core                     2    | .   .   .   .   3   .   6   7   3   5   
  Treads                   8    | .   28  22  24  .   .   .   .   .   4   
  Leg                      1    | .   .   .   .   .   .   .   .   .   9   
  Wheel                    7    | .   .   .   .   13  15  15  15  14  .   
  Device                   12   | .   14  11  17  13  7   7   7   6   23  
  Storage                  7    | .   14  11  9   7   7   7   7   6   .   
  Processor                6    | .   .   10  9   7   7   7   7   12  2   
  Protection               5    | .   .   8   8   6   7   7   7   6   3   
  Energy Gun               9    | .   19  8   2   14  7   7   7   11  6   
  Ballistic Gun            5    | .   8   8   2   .   6   7   7   2   3   
Naked Turns                48   | .   .   .   .   .   .   .   .   27  21  
Heaviest Build             70   | 15  30  41  44  70  70  68  61  61  58  
  Greatest Support         60   | 40  40  40  60  56  56  56  56  56  48  
  Greatest Overweight (x)  7    | .   .   1   1   1   1   1   1   2   7   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   
  Average Capacity         12   | 7   9   15  15  15  15  15  15  14  5   
  Most Carried             15   | 8   14  15  15  15  15  15  15  15  5   
  Average Carried          11   | 5   9   14  14  14  14  14  15  12  3   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 8   14  15  12  15  15  15  15  5   3   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-----------                Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Matter Collected           2644 | 270 146 179 457 346 355 183 .   259 449 
  Remotely                 145  | .   .   .   .   .   .   .   .   .   145 
Salvage Created            4694 | 120 521 332 865 351 447 359 .   824 875 
  Parts                    217  | 5   26  25  38  11  24  11  .   23  54  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           7    | .   3   1   2   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      54   | .   .   .   .   .   20  10  .   24  .   
  Prevented                3    | .   .   .   .   .   3   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  108  | .   13  12  21  6   12  7   .   18  19  
  Melee                    12   | .   .   .   6   .   .   .   .   .   6   
  Guns                     76   | .   13  9   1   5   12  7   .   17  12  
  Cannons                  12   | .   .   3   7   1   .   .   .   1   .   
  AOE                      8    | .   .   .   7   .   .   .   .   .   1   
Classes Destroyed          18   | 2   3   2   6   2   .   .   .   1   2   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   1   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   5   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   1   .   1   .   .   .   .   .   .   
  Swarmer                  24   | .   3   5   3   .   6   .   .   7   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   4   
  Grunt                    57   | .   10  3   12  3   6   6   .   10  7   
  Brawler                  2    | .   .   .   .   1   .   1   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   .   .   .   1   
  Sentry                   10   | .   .   3   2   1   .   .   .   1   3   
  Specialist               2    | .   .   .   2   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   1   .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   1   .   .   .   .   3   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           9    | 3   3   6   9   4   3   4   .   5   4   
  Combat Bots Only         6    | .   3   6   5   4   3   4   .   5   3   
Max Kills in Single Turn   3    | 1   2   2   3   1   1   1   .   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               11538 | .    334  344  2045 771  957  418  .    2730 3939 
  Core                     1940  | .    68   26   326  115  57   32   .    460  856  
  Absorbed by Shields      34    | .    .    .    .    .    .    .    .    .    34   
  Regen/Repaired (Parts)   98    | .    .    17   81   .    .    .    .    .    .    
Core Remaining (%)         62    | 100  72   93   40   .    .    .    .    5    .    
Volleys Fired              273   | 5    33   19   40   25   30   14   .    62   45   
  Largest                  2     | 2    2    2    2    2    2    2    .    2    2    
  Hottest                  169   | 90   90   112  112  135  105  105  .    169  138  
Shots Fired                529   | 10   62   38   80   46   60   30   .    123  80   
  Gun                      447   | 10   62   30   14   41   60   30   .    120  80   
  Cannon                   57    | .    .    8    44   5    .    .    .    .    .    
  Launcher                 22    | .    .    .    22   .    .    .    .    .    .    
  Special                  3     | .    .    .    .    .    .    .    .    3    .    
  Kinetic                  144   | .    6    19   40   .    18   15   .    25   21   
  Thermal                  299   | 5    33   19   18   22   30   15   .    98   59   
  Explosive                22    | .    .    .    22   .    .    .    .    .    .    
  Electromagnetic          64    | 5    23   .    .    24   12   .    .    .    .    
  Robot Hit Streak         24    | 4    13   24   12   18   12   11   .    12   17   
  Robot Miss Streak        9     | 2    7    4    7    2    3    3    .    9    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        10    | .    2    .    .    .    4    .    .    2    2    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    1    1    
Shots Hit Robots           438   | 6    39   31   74   43   46   27   .    95   77   
  Core Hits                337   | 4    31   42   77   20   22   19   .    66   56   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12    | .    2    .    2    1    .    .    .    3    4    
    Burn                   7     | .    2    .    .    .    .    .    .    3    2    
    Corrupt                1     | .    .    .    .    1    .    .    .    .    .    
    Sever                  4     | .    .    .    2    .    .    .    .    .    2    
Melee Attacks              52    | .    .    .    18   .    .    .    .    .    34   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 52    | .    .    .    18   .    .    .    .    .    34   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10373 | 81   493  428  2920 716  939  557  .    1848 2391 
  Guns                     6183  | 81   493  295  214  633  863  557  .    1814 1233 
  Cannons                  1020  | .    .    133  804  83   .    .    .    .    .    
  Explosions               1821  | .    .    .    1414 .    76   .    .    .    331  
  Melee                    1315  | .    .    .    488  .    .    .    .    .    827  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2340  | .    34   154  770  .    234  245  .    429  474  
  Thermal                  4605  | 38   231  274  248  442  551  312  .    1419 1090 
  Explosive                1414  | .    .    .    1414 .    .    .    .    .    .    
  Electromagnetic          699   | 43   228  .    .    274  154  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1315  | .    .    .    488  .    .    .    .    .    827  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    6    6    6    .    .    2    
  Average Corruption       5     | .    .    .    .    5    6    5    .    .    1    
  Corruption Purged        6     | .    .    .    .    .    .    6    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    .    .    8    
  Effects                  107   | .    .    .    .    30   40   30   .    .    7    
    Message Errors         25    | .    .    .    .    7    7    9    .    .    2    
    Matter Fused           32    | .    .    .    .    10   12   8    .    .    2    
    Heat Flow Errors       11    | .    .    .    .    4    4    2    .    .    1    
    Energy Discharges      11    | .    .    .    .    1    6    3    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    4    5    3    .    .    1    
    Data Loss (major)      7     | .    .    .    .    1    4    2    .    .    .    
    Misfires               5     | .    .    .    .    2    1    2    .    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            265   | .    .    1    38   .    .    .    .    .    226  
  Projectiles              7     | .    .    1    6    .    .    .    .    .    .    
  Explosions               242   | .    .    .    31   .    .    .    .    .    211  
  Melee                    16    | .    .    .    1    .    .    .    .    .    15   
Knockbacks                 13    | .    .    4    9    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    4    9    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      193   | .    .    .    48   .    .    .    .    .    145  
  Shots                    3     | .    .    .    1    .    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        586   | 60   268  90   207  304  232  176  .    586  217  
  Average Temperature      123   | 28   97   33   63   117  67   44   .    229  70   
  Received Heat Transfer   3609  | .    171  114  774  207  432  180  .    783  948  
  Effects                  36    | .    4    .    .    3    .    .    .    29   .    
    Shutdowns              11    | .    .    .    .    .    .    .    .    11   .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    4    .    
    Interference           15    | .    4    .    .    3    .    .    .    8    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    3    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    1    .    .    2    1    1    .    6    5    
  Heat Transferred         9491  | 111  676  354  481  923  1065 700  .    3390 1791 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Peak Influence             966  | 15  179 292 620 295 .   .   .   .   966 
  Initial                  946  | .   9   12  97  200 .   .   .   .   946 
  Average                  273  | 6   59  188 219 132 .   .   .   .   671 
Maximum Alert Level        3    | .   .   1   2   1   .   .   .   .   3   
  Low Security (%)         52   | 100 100 35  56  62  .   .   .   .   .   
  Level 1                  18   | .   .   64  26  37  .   .   .   .   .   
  Level 2                  21   | .   .   .   16  .   .   .   .   .   71  
  Level 3                  7    | .   .   .   .   .   .   .   .   .   28  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   1   4   2   .   .   .   1   11  
  Investigation            5    | .   .   .   2   .   .   .   .   .   3   
  Extermination            3    | .   .   .   .   1   .   .   .   .   2   
  Reinforcement            9    | .   2   1   2   1   .   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         3    | .   .   .   .   .   .   .   .   .   3   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Distress Signals           4    | .   .   1   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              195  | .   26  22  33  9   12  6   .   34  53  
  Peak Tracking Total      14   | .   5   7   6   4   3   4   .   6   14  
  Tactical Retreats        13   | .   .   .   2   .   .   .   .   1   10  

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Traps Triggered            3    | .   .   .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Machines Disabled          9    | .   1   .   3   .   .   .   .   .   5   
  Max in Single Turn       5    | .   1   .   1   .   .   .   .   .   5   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Machines Accessed          28   | .   7   5   4   4   1   2   4   .   1   
  Terminals                11   | .   4   3   2   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   1   1   2   .   .   .   .   .   
  Recycling Units          5    | .   2   1   1   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                79   | .   15  14  12  4   1   2   29  .   2   
  Successful               53   | .   6   8   6   .   1   2   29  .   1   
  Failed                   26   | .   9   6   6   4   .   .   .   .   1   
    Catastrophic           2    | .   1   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   1   .   .   .   1   
  Terminals                27   | .   9   10  5   .   1   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   3   3   4   2   .   .   .   .   .   
  Recycling Units          8    | .   3   1   3   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             43   | .   3   5   2   .   1   2   29  .   1   
  Record                   12   | .   .   .   .   .   1   .   11  .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   11  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   2   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   1   2   3   .   .   .   .   .   .   
  Scan Component           4    | .   1   1   2   .   .   .   .   .   .   
  Repair                   2    | .   .   1   1   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   1   1   .   .   .   .   .   .   
  Report Inventory         4    | .   2   1   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   6   1   4   3   .   .   .   .   1   
  Full Trace Events        3    | .   .   .   2   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   11  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   1   .   .   .   .   .   .   
  Time                     52   | .   .   26  26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   2   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   .   .   .   .   35  .   
  Total Damage             982  | .   .   .   .   .   .   .   .   982 .   
  Kills                    8    | .   .   .   .   .   .   .   .   8   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               9565 | 122  1436 615  812  1037 1575 1593 92   816  1467 
Spaces Moved               6099 | 55   750  256  358  844  1282 1325 81   520  628  
  Core                     126  | 3    .    .    .    .    .    .    .    56   67   
  Treads                   1529 | 52   750  256  358  23   .    .    .    .    90   
  Legs                     413  | .    .    .    .    .    .    .    .    .    413  
  Wheels                   3973 | .    .    .    .    821  1282 1325 81   464  .    
  Hover                    58   | .    .    .    .    .    .    .    .    .    58   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  100  115  115  115  50   50   
  Average Speed            127  | 154  160  175  161  104  115  115  115  103  155  
  Slowest Speed            400  | 160  160  240  240  240  115  115  115  130  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 4    99   27   35   21   98   96   70   60   14   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             18   | .    .    .    .    .    9    5    .    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          186  | .    .    .    133  .    5    .    .    .    48   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      186  | .    .    .    133  .    5    .    .    .    48   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      7266 | 80   940  390  489  961  1326 1368 80   660  972  
  Wait                     485  | .    102  88   29   15   2    5    .    48   196  
  Move                     6090 | 54   749  255  357  843  1281 1324 80   519  628  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100  | 11   19   4    11   22   4    9    .    6    14   
  Fast Attach              45   | 7    1    4    2    8    .    .    .    2    21   
  Attach                   43   | .    .    3    7    6    2    1    .    12   12   
  Detach                   5    | .    .    2    .    3    .    .    .    .    .    
  Swap                     69   | .    13   7    13   12   2    6    .    7    9    
  Drop                     100  | 3    23   8    12   26   4    9    .    2    13   
  Fire                     273  | 5    33   19   40   25   30   14   .    62   45   
  Melee                    52   | .    .    .    18   .    .    .    .    .    34   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    1    1    .    .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   18 | -11/Junkyard       | Discovered new exit (range 15)
  123 | -11/Junkyard       | Entered Materials
  301 | -10/Materials      | Build established: Mutant
  487 | -10/Materials      | Discovered new exit (range 9)
  685 | -10/Materials      | Discovered new exit (range 15)
  963 | -10/Materials      | Discovered new exit (range 4)
 1056 | -10/Materials      | Discovered new exit (range 18)
 1431 | -10/Materials      | Discovered new exit (range 8)
 1559 | -10/Materials      | Entered another Materials area
 1559 | -9/Materials       | Evolved 2 slots: Utility x2
 1737 | -9/Materials       | Repaired Seismic Detector
 2162 | -9/Materials       | Discovered new exit (range 6)
 2174 | -9/Materials       | Entered another Materials area
 2174 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2506 | -8/Materials       | Repaired Lgt. Treads
 2643 | -8/Materials       | Discovered new exit (range 10)
 2829 | -8/Materials       | Lost 3 parts (2n1u)
 2924 | -8/Materials       | Core integrity fell below 50%
 2986 | -8/Materials       | Lost 3 parts (1n1u1w)
 2986 | -8/Materials       | Entered Factory
 2986 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3830 | -7/Factory         | Discovered new exit (range 16)
 4023 | -7/Factory         | Entered Lower Caves
 4051 | -7/Lower Caves     | Learned Factory terminal intel
 5165 | -7/Lower Caves     | Discovered new exit (range 5)
 5598 | -7/Lower Caves     | Entered another Lower Caves area
 5863 | -7/Lower Caves     | Discovered new exit (range 11)
 6442 | -7/Lower Caves     | Discovered new exit (range 14)
 6708 | -7/Lower Caves     | Encountered a Warlord checkpoint
 7191 | -7/Lower Caves     | Entered Data Miner
 7191 | -7/Data Miner      | Discovered new exit (range 6)
 7213 | -7/Data Miner      | Met Data Miner
 7248 | -7/Data Miner      | Learned location of Section 7 (-2)
 7248 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 7258 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 7283 | -7/Data Miner      | Entered Proximity Caves
 7286 | -6/Proximity Caves | Spotter reported a threat
 7286 | -6/Proximity Caves | Spotter reported a threat
 7339 | -6/Proximity Caves | Spotter reported a threat
 7345 | -6/Proximity Caves | Escorted by Enhanced Grunt
 7527 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 7568 | -6/Proximity Caves | Spotter reported a threat
 7572 | -6/Proximity Caves | Spotter reported a threat
 7576 | -6/Proximity Caves | Lost 3 parts (1p1n1u)
 7621 | -6/Proximity Caves | Spotter reported a threat
 7750 | -6/Proximity Caves | Discovered new exit (range 18)
 7754 | -6/Proximity Caves | Spotter reported a threat
 7818 | -6/Proximity Caves | Lost 3 parts (1p1u1w)
 8002 | -6/Proximity Caves | Core integrity fell below 50%
 8072 | -6/Proximity Caves | Core integrity fell below 20%
 8072 | -6/Proximity Caves | Released all parts (7)
 8099 | -6/Proximity Caves | Entered Factory
 8099 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 8100 | -6/Factory         | Loaded intel: 26 terminal locations
 8101 | -6/Factory         | Lost 6 parts (2p1n2u1w)
 8290 | -6/Factory         | Spotted B-75 Beast
 8449 | -6/Factory         | Search patrols dispatched
 8677 | -6/Factory         | Build established: Scavenger-Mutant
 8712 | -6/Factory         | Garrison activated, responded to threat
 8799 | -6/Factory         | Search patrols dispatched
 8882 | -6/Factory         | Lost 3 parts (1n1u1w)
 9149 | -6/Factory         | Search patrols dispatched
 9315 | -6/Factory         | Lost 5 parts (2n2u1w)
 9426 | -6/Factory         | Cargo convoy interrupted
 9507 | -6/Factory         | Incoming investigation squad redirected
 9525 | -6/Factory         | Core integrity fell below 50%
 9545 | -6/Factory         | Core integrity fell below 20%
 9566 | -6/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
R-10 Processor collects Carbon-fiber Leg.
Carbon-fiber Leg destroyed.
K-01 Serf collects debris.
Mak. ECM Suite destroyed.
Penetrated by Slug. <x2>
Lgt. Angular Momentum Engine destroyed.
M-28 Smith repairs G-50 Soldier.
K-01 Serf collects debris.
Carbon-fiber Leg destroyed.
M-28 Smith repairs M-28 Smith.
Penetrated by Slug.
Great Axe destroyed.
Penetrated by Slug.
C-30 ARC bursts open, deploying its payload.
H-66 Slayer unfolds itself.
K-01 Serf collects debris.
Slug penetrates Wall.
System corrupted: Heat flow error (+155).
C-30 ARC bursts open, deploying its payload.
S-27 Virus unfolds itself. <x4>

 Map 
-----
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| ??????#??##?#?##?###############"""  """    ###### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          32
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               2
Power Amplification        20
Armor Coverage             600
Resistance: KI             20
Evasion (%)                59
Core Analysis              6
Recoil Reduction           3
Particle Charging          25

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
          Disruptor Cannon | -7/Data Miner | Free
        Lrn. Proton Cannon | -7/Data Miner | Free
          Imp. Force Field | -7/Data Miner | Free
    Imp. Fusion Compressor | -7/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
    P-60 Hacker | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentBackupRail
  Manual?         0
Play Time         02:12:04
  Cumulative      70.5 hours
  Start           2023.11.04 @ 15:55:40
  End             2023.11.04 @ 19:34:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           31
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          41
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e1da5677-cfe7-4751-a54a-94a70658d01d