Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 19:03:53 Player: Runagate Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (216) 1080 Value Destroyed (8481) 8481 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (718) 718 TOTAL SCORE: 15399 Bonus ------- High Alert Combat Kills 718 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Heat Sink Advanced Weight Redist. System Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Thunder Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Advanced Transmission Jammer Advanced Reaction Control System Hacking Suite > --- WEAPON ----------- Wave Gun Variable Charge Gun Dispersion Rifle > --- INVENTORY -------- Fission Core Hybrid Antimatter Reactor Improved VSS Leg Improved VSS Leg Thunder Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Energy Well Advanced Trap Scanner Weapon Mount Advanced Reaction Control System Thermal Defense Suite Pulse Rifle Pulse Rifle Pulse Rifle Heavy Laser Rocket Launcher Power Sword [Rating: 111] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 2 . . 1 . 1 . . Utility 6 | . . . 1 2 . 2 1 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 192 | 9 12 25 38 34 34 4 25 11 . Power 23 | 2 1 2 5 3 6 . 4 . . Engine 10 | 2 1 2 2 2 1 . . . . Core 10 | . . . 3 1 4 . 2 . . Reactor 3 | . . . . . 1 . 2 . . Propulsion 67 | 2 5 10 14 14 10 3 6 3 . Treads 2 | . . . . . 2 . . . . Leg 63 | 2 5 10 14 14 8 3 6 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . 2 . Utility 55 | 3 2 7 7 10 10 1 9 6 . Device 36 | 2 1 5 6 5 5 . 8 4 . Storage 8 | 1 1 2 1 1 2 . . . . Processor 6 | . . . . 1 2 1 1 1 . Hackware 3 | . . . . 2 1 . . . . Protection 2 | . . . . 1 . . . 1 . Artifact . | . . . . . . . . . . Weapon 47 | 2 4 6 12 7 8 . 6 2 . Energy Gun 37 | 2 4 5 10 5 5 . 5 1 . Energy Cannon 6 | . . 1 2 1 2 . . . . Ballistic Gun 1 | . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 2 | . . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . . . . Parts Lost 59 | . . 6 6 13 8 1 15 9 1 Power 5 | . . 1 1 . . . 3 . . Propulsion 23 | . . 3 1 6 5 . 4 4 . Utility 16 | . . 1 2 5 . 1 3 4 . Weapon 15 | . . 1 2 2 3 . 5 1 1 Highest Loss Streak 6 | . . 3 3 5 2 1 6 6 1 To Critical Strikes 5 | . . 1 . . . . 3 1 . Average Backups 14 | . 7 13 14 14 18 18 18 . 3 Power 1 | . 1 1 1 1 1 2 2 . . Propulsion 1 | . 2 3 2 . . 2 3 . 1 Utility 5 | . 1 4 5 6 9 8 7 . 2 Weapon 5 | . 2 4 5 5 7 6 5 . . Tool/Special . | . . . . . . . . . . Unused Backups 25 | . 2 7 4 . 2 . 6 . 4 Power 2 | . . 1 . . . . 1 . . Propulsion 5 | . . 2 . . . . . . 3 Utility 10 | . . 2 1 . 2 . 4 . 1 Weapon 8 | . 2 2 3 . . . 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 99 98 98 98 98 97 95 27 7 Engine 5 | . 14 10 4 4 3 . . . . Core 2 | . . . 4 2 4 5 5 . . Reactor 1 | . . . . . 4 5 3 . . Leg 31 | . 28 43 35 29 30 29 29 4 . Device 12 | . 13 10 17 14 9 9 14 11 . Storage 7 | . 14 11 9 7 6 5 4 . . Processor 4 | . . . . 5 9 15 14 . 5 Hackware 2 | . . . . 6 5 5 4 . . Energy Gun 16 | . 28 20 17 18 12 17 14 3 . Energy Cannon 3 | . . 1 8 3 4 . . . . Peak Build Rating 111 | 7 12 21 35 41 70 83 111 34 12 Average Rating 42 | 5 8 18 30 37 60 80 94 27 8 On Entrance 28 | . 7 12 21 34 41 69 83 2 11 Naked Turns 38 | . . . . . . . 38 . . Heaviest Build 98 | 14 22 37 43 58 87 77 98 25 3 Greatest Support 139 | 20 26 49 60 67 86 105 139 35 3 Greatest Overweight (x) 6 | 2 . 1 1 1 3 . 1 6 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 20 20 20 5 5 Average Capacity 15 | 6 8 14 15 15 19 20 19 5 5 Most Carried 20 | 2 10 15 15 15 20 20 20 4 5 Average Carried 14 | . 7 13 14 14 18 18 18 . 3 Final Capacity 20 | 8 10 15 15 15 20 20 5 5 5 Final Carried 18 | 1 10 15 15 15 18 18 5 3 4 Class Distribution -------------------- 35% | Scavenger-Gunner 33% | Mutant 22% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Matter Collected 3513 | 278 175 668 443 585 628 55 474 207 . Remotely . | . . . . . . . . . . Salvage Created 9606 | 117 212 1573 2142 1897 1929 134 1262 340 . Parts 416 | 10 10 83 108 68 63 8 52 14 . Haulers Intercepted 8 | . 1 3 4 . . . . . . Recyclers Shooed 6 | . . . . 1 2 . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 9 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Combat Hostiles Destroyed 179 | . 4 36 45 32 33 5 19 5 . Melee 4 | . . . . . . . . 4 . Guns 137 | . 4 35 30 29 17 5 17 . . Cannons 23 | . . . 14 1 8 . . . . Classes Destroyed 16 | 2 4 2 5 2 1 . . . . Worker 2 | . . . 1 . . . 1 . . Builder 3 | . . 1 . . 2 . . . . Tunneler 3 | 2 . . . . . . 1 . . Hauler 8 | . 1 3 4 . . . . . . Recycler 8 | 1 . . 1 2 3 . 1 . . Operator 3 | . . . 1 2 . . . . . Watcher 10 | . 1 4 3 . 1 . 1 . . Swarmer 33 | . 2 7 7 . 8 5 4 . . Grunt 76 | . 2 19 24 20 8 . 3 . . Brawler 5 | . . . . 2 . . 2 1 . Duelist 5 | . . . 1 2 1 . . 1 . Sentry 30 | . . 10 10 3 4 . 2 1 . Specialist 2 | . . . . . 2 . . . . Hunter 12 | . . . 2 2 4 . 4 . . Programmer 13 | . . . . 2 5 . 4 2 . Heavy 3 | . . . 1 1 1 . . . . Best Kill Streak 6 | 3 2 6 6 6 5 5 3 3 . Combat Bots Only 6 | . 2 6 6 5 5 5 3 3 . Max Kills in Single Turn 2 | 1 1 1 2 2 2 1 1 1 . Gunslinging 1 | . . . . 1 . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Hostile Shots Fired 1201 | . 16 150 133 203 254 19 333 77 16 Missed 467 | . 4 38 50 64 89 8 181 26 7 Hits 734 | . 12 112 83 139 165 11 152 51 9 Melee 19 | . . . 1 8 . . 5 5 . Projectile 715 | . 12 112 82 131 165 11 147 46 9 Critical Strikes 43 | . . 4 6 9 2 . 15 6 1 Part Disruptions 3 | . . . . 1 . . 1 1 . Damage Taken 12113 | . 145 1438 1392 2536 2285 184 2832 1126 175 Core 2340 | . 26 254 105 401 395 . 516 490 153 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 374 | . . 225 74 . 75 . . . . Core Remaining (%) 71 | 100 89 36 80 42 53 100 . . . Volleys Fired 499 | 7 28 111 105 98 83 6 53 8 . Largest 3 | 2 2 2 3 3 3 3 3 1 . Hottest 245 | 80 80 131 196 216 245 174 244 69 . Shots Fired 1281 | 14 56 221 295 290 231 18 147 9 . Gun 1086 | 14 56 219 191 254 178 18 147 9 . Cannon 195 | . . 2 104 36 53 . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 27 | . . . . . 27 . . . . Thermal 1224 | 7 43 221 293 282 204 18 147 9 . Explosive . | . . . . . . . . . . Electromagnetic 30 | 7 13 . 2 8 . . . . . Robot Hit Streak 39 | 3 6 13 25 32 39 5 25 . . Robot Miss Streak 9 | 5 2 4 9 3 5 1 3 . . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 10 | . . 3 . 4 . . 3 . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . Shots Hit Robots 921 | 5 33 152 206 197 188 12 105 23 . Core Hits 481 | 4 10 60 148 87 101 5 58 8 . Critical Kills 4 | . . . . 1 . . 3 . . Critical Parts Destroyed 3 | . . . . . . . . 3 . Critical Strikes 45 | 1 . 4 7 8 11 1 8 5 . Burn 35 | . . 4 7 7 11 1 5 . . Meltdown 1 | . . . . 1 . . . . . Destroy 3 | . . . . . . . 3 . . Corrupt 1 | 1 . . . . . . . . . Smash 3 | . . . . . . . . 3 . Sever 2 | . . . . . . . . 2 . Melee Attacks 38 | . . . . 1 1 . 3 33 . Impact 13 | . . . . . . . . 13 . Slashing 25 | . . . . 1 1 . 3 20 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . Damage Inflicted 18660 | 75 397 2356 3963 3901 4579 225 2344 820 . Guns 15004 | 75 395 2338 2583 3568 3567 225 2253 . . Cannons 2601 | . . . 1312 287 1002 . . . . Explosions 87 | . . . 41 46 . . . . . Melee 820 | . . . . . . . . 820 . Ramming 148 | . 2 18 27 . 10 . 91 . . Kinetic 520 | . . . . . 520 . . . . Thermal 16791 | 22 265 2338 3866 3773 4049 225 2253 . . Explosive . | . . . . . . . . . . Electromagnetic 381 | 53 130 . 70 128 . . . . . Impact 285 | . . . . . . . . 285 . Slashing 535 | . . . . . . . . 535 . Piercing . | . . . . . . . . . . Highest Corruption 27 | . 4 2 1 17 7 . 18 27 27 Average Corruption 6 | . 1 2 1 5 3 . 14 19 27 Corruption Purged 15 | . . . 1 . 7 . 7 . . Corruption Blocked . | . . . . . . . . . . Effects 154 | . 9 9 9 11 24 . 54 32 6 Message Errors 24 | . 1 3 . 1 4 . 8 6 1 Matter Fused 39 | . 3 3 1 . 9 . 14 8 1 Heat Flow Errors 15 | . 2 . 2 2 3 . 2 3 1 Energy Discharges 21 | . 2 1 3 3 2 . 4 4 2 Parts Rejected 2 | . . 1 . . . . 1 . . Data Loss (minor) 29 | . 1 1 2 4 4 . 10 7 . Data Loss (major) 5 | . . . . . 2 . 1 1 1 Misfires 4 | . . . . . . . 3 1 . Alerts 1 | . . . . . . . 1 . . Misdirections 8 | . . . . . . . 6 2 . Weapon Failures 6 | . . . 1 1 . . 4 . . Overload Shots . | . . . . . . . . . . Overflow Damage 161 | . . . 13 5 3 . . 140 . Projectiles 21 | . . . 13 5 3 . . . . Explosions . | . . . . . . . . . . Melee 140 | . . . . . . . . 140 . Knockbacks 5 | . . . 1 . . . 2 2 . Impact 5 | . . . 1 . . . 2 2 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 2 | . . . . . . . 1 1 . Targets Rammed 15 | . 1 3 5 . 1 . 4 1 . Kicked 13 | . 1 3 5 . 1 . 3 . . Crushed . | . . . . . . . . . . Highest Temperature 320 | 72 209 249 156 309 297 78 320 188 79 Average Temperature 67 | 30 52 57 24 55 76 26 107 100 57 Received Heat Transfer 2496 | . 30 567 441 771 399 . 270 18 . Effects 2 | . . . . . . . 2 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions 3 | . . . . . . . . 3 . Robots Melted 14 | . . 1 1 2 8 . 2 . . Combat Hostiles 14 | . . 1 1 2 8 . 2 . . Parts Melted 105 | . . 10 9 24 43 3 16 . . Heat Transferred 36753 | 50 600 5738 7763 8083 9202 596 4721 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Maximum Alert Level 3 | . . 2 3 2 2 1 1 . . Low Security (%) 45 | 100 100 35 22 . 54 . 96 . . Level 1 29 | . . 58 9 29 42 100 3 . . Level 2 18 | . . 5 29 70 3 . . . . Level 3 7 | . . . 39 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 918 | 10 90 417 918 600 495 333 212 . . Initial 391 | . . . 169 391 262 241 143 . . Average 282 | 2 15 233 536 453 218 267 89 . . Influence Increases 5634 | 15 195 1091 1407 889 1006 142 764 125 . Destroy 0b10 Robot/C 3580 | . 80 720 900 640 660 100 380 100 . Destroy 0b10 Robot/NC 185 | 15 10 40 50 20 30 . 20 . . Destroy Leader 906 | . 24 204 244 150 192 10 72 10 . Successful Hack 217 | . 21 30 39 36 64 . 27 . . Disable Machine 90 | . . 15 45 15 . . 15 . . Destroy Structure 56 | . . 7 9 13 15 2 10 . . Partial Spotted 30 | . . . . 15 . . 15 . . Lose Combat Pursuer 570 | . 60 75 120 . 45 30 225 15 . Influence Decreases 5634 | 15 195 690 948 1213 1048 343 845 337 . Entered New Map 1457 | . . . 232 469 274 253 150 79 . Time Decay 3632 | 15 195 628 656 614 694 80 545 205 . Lost Part 543 | . . 60 60 130 80 10 150 53 . Purge Threat 2 | . . 2 . . . . . . . Squads Dispatched 42 | . 2 5 9 10 13 . 3 . . Investigation 9 | . 2 4 2 1 . . . . . Extermination 11 | . . . . 2 6 . 3 . . Reinforcement 15 | . . 1 6 4 4 . . . . Assault . | . . . . . . . . . . Garrison 7 | . . . 1 3 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Distress Signals 14 | . 3 2 4 2 . . 3 . . Communications Jammed 49 | . . . . . . . 49 . . Distress Signals 49 | . . . . . . . 49 . . Times Spotted 266 | . 13 48 62 39 44 7 39 8 6 Peak Tracking Total 11 | . 6 7 6 5 5 5 11 3 7 Tactical Retreats 24 | . 2 5 6 . 2 1 7 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Traps Triggered 16 | . 4 2 3 . 1 . 6 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Machines Disabled 6 | . . 1 3 1 . . 1 . . Max in Single Turn 1 | . . 1 1 1 . . 1 . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Machines Accessed 48 | . 6 13 10 7 8 . 4 . . Terminals 37 | . 6 11 7 4 6 . 3 . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 2 1 . 1 . 1 . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 4 | . . . 1 2 1 . . . . Total Hacks 145 | . 18 44 33 17 24 . 9 . . Successful 77 | . 11 26 16 7 12 . 5 . . Failed 67 | . 7 17 17 10 12 . 4 . . Catastrophic 9 | . 1 1 2 2 3 . . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 94 | . 16 26 20 9 16 . 7 . . Terminals 114 | . 18 37 22 9 20 . 8 . . Fabricators . | . . . . . . . . . . Repair Stations 15 | . . 7 5 . 2 . 1 . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access 11 | . . . 3 6 2 . . . . Terminal Hacks 15 | . 1 11 1 . 1 . 1 . . Prototype ID Bank 6 | . . 4 1 . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . Terminal Index 1 | . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 3 | . . 3 . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . . 6 4 . 2 . . . . Scan Component 6 | . . 3 2 . 1 . . . . Repair 6 | . . 3 2 . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 2 | . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 46 | . 10 9 9 5 9 . 4 . . Terminals 46 | . 10 9 9 5 9 . 4 . . Botnet 15 | . 3 3 3 2 3 . 1 . . Operators 2 | . 1 1 . . . . . . . Skim 29 | . 6 5 6 3 6 . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 39 | . 6 12 6 6 6 . 3 . . Full Trace Events 5 | . 1 3 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . 3 2 . 1 . . . . Time 188 | . . 96 70 . 22 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Active Infowar (turns) 5410 | 18 1078 1525 87 663 316 129 1594 . . Sensors 2302 | . . . . 267 316 129 1590 . . Structural 2062 | . 491 1525 46 . . . . . . Seismic 1288 | 18 587 . 41 642 . . . . . Jamming 1004 | . . . . . . . 1004 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Turns Passed 13882 | 85 1095 2564 2456 2020 2870 165 1779 733 115 Spaces Moved 7952 | 43 704 1551 1082 1057 1521 107 1190 476 221 Core 337 | 8 . . . . . . 75 33 221 Treads 3 | . . . . . 3 . . . . Legs 7493 | 35 704 1551 1082 1057 1518 107 1115 324 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 119 | . . . . . . . . 119 . Fastest Speed 42 | 50 120 120 120 120 108 108 50 42 50 Average Speed 125 | 113 120 120 120 139 143 117 115 128 50 Slowest Speed 400 | 150 120 190 190 193 400 120 183 350 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 46 | 5 98 99 80 22 33 3 33 60 30 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 11 | . 1 5 3 . 1 . . . 1 Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 4 | . . . . . . . . 3 1 Spaces Dug 5 | . . . . 1 1 . 3 . . Terrain Destroyed 19 | . . . . 6 10 . 3 . . Melee 5 | . . . . 1 1 . 3 . . Projectile 9 | . . . . . 9 . . . . AOE 5 | . . . . 5 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Total 10741 | 61 902 2024 2014 1369 2016 132 1461 536 226 Wait 1735 | 2 137 250 726 128 325 12 149 6 . Move 7943 | 42 703 1550 1081 1056 1520 106 1189 475 221 Hop . | . . . . . . . . . . Pick Up 79 | . 8 19 18 6 16 1 7 1 3 Fast Attach 50 | 7 . 4 6 5 7 . 12 9 . Attach 49 | . 1 7 8 9 6 3 10 5 . Detach 4 | . 1 . 1 . . . . 2 . Swap 216 | 2 14 58 32 49 33 3 25 . . Drop 117 | 1 9 22 32 17 24 1 9 . 2 Fire 499 | 7 28 111 105 98 83 6 53 8 . Melee 34 | . . . . 1 1 . 3 29 . Ram 2 | . . . . . . . 1 1 . Kick 13 | . 1 3 5 . 1 . 3 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / War) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 197 | -10/Materials | Met 8R-AWN 327 | -10/Materials | Discovered new exit (range 10) 328 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 11) 699 | -10/Materials | Learned Storage trap positions 706 | -10/Materials | Discovered new exit (range 5) 766 | -10/Materials | Learned Storage security intel 824 | -10/Materials | Identified exit to Materials 872 | -10/Materials | Learned location of 2 exits from Subcaves 936 | -10/Materials | Learned 4 Recycling zone layouts 974 | -10/Materials | Learned location of Mines (-9) 1023 | -10/Materials | Learned location of 2 exits from Subcaves 1181 | -10/Materials | Entered another Materials area 1181 | -9/Materials | Evolved 2 slots: Propulsion x2 1672 | -9/Materials | Lost 3 parts (2n1w) 1766 | -9/Materials | Discovered new exit (range 8) 1811 | -9/Materials | Repaired Imp. Aluminum Leg 2196 | -9/Materials | Learned location of Zion (-6) 2226 | -9/Materials | Identified exit to Materials 2261 | -9/Materials | Learned Storage stockpile data 2266 | -9/Materials | Learned location of 2 exits from Materials 2313 | -9/Materials | Learned location of 3 exits from Materials 2348 | -9/Materials | Learned Storage security intel 2930 | -9/Materials | Discovered exit to Materials (range 14) 2995 | -9/Materials | Core integrity fell below 50% 3539 | -9/Materials | Repaired Imp. Aluminum Leg 3573 | -9/Materials | Repaired Imp. Aluminum Leg 3670 | -9/Materials | Discovered new exit (range 15) 3701 | -9/Materials | Central database locked down 3745 | -9/Materials | Entered another Materials area 3745 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3746 | -8/Materials | Identified exit to Storage 3747 | -8/Materials | Identified exit to Factory 4042 | -8/Materials | Repaired Pulse Rifle 4075 | -8/Materials | Repaired Spread Laser 4386 | -8/Materials | Garrison activated, responded to threat 4657 | -8/Materials | Build established: Scavenger-Gunner 4737 | -8/Materials | Lost 3 parts (1n1u1w) 5026 | -8/Materials | Build established: Gunner 5820 | -8/Materials | Learned 4 Factory zone layouts 5871 | -8/Materials | Learned location of 3 exits from Factory 5945 | -8/Materials | Learned Storage garrison access intel 5968 | -8/Materials | Learned location of 1 exit from Lower Caves 6000 | -8/Materials | Learned location of Lower Caves (-7) 6041 | -8/Materials | Learned Factory trap positions 6091 | -8/Materials | Learned Factory recycling unit intel 6149 | -8/Materials | Learned location of Extension (-5) 6201 | -8/Materials | Entered Factory 6201 | -7/Factory | Evolved 2 slots: Utility x2 6202 | -7/Factory | Identified exit to Factory 6202 | -7/Factory | Identified exit to Lower Caves 6204 | -7/Factory | Loaded intel: 96 trap records 6205 | -7/Factory | Loaded intel: 6 recycling unit locations 6637 | -7/Factory | Build established: Scavenger-Gunner 6901 | -7/Factory | Discovered exit to Lower Caves (range 3) 7333 | -7/Factory | Garrison activated, responded to threat 7790 | -7/Factory | Lost 3 parts (3u) 7998 | -7/Factory | Cargo convoy interrupted 8091 | -7/Factory | Build established: Scavenger-Tank 8181 | -7/Factory | Crushed by falling debris 8181 | -7/Factory | Core integrity fell below 50% 8181 | -7/Factory | System corruption reached 10% 8212 | -7/Factory | Lost 5 parts (3n1u1w) 8221 | -7/Factory | Entered another Factory area 8221 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8558 | -6/Factory | Repaired Imp. Deuterium Engine 8665 | -6/Factory | Build established: Scavenger-Gunner 9494 | -6/Factory | Discovered new exit (range 8) 9501 | -6/Factory | Identified exit to Lower Caves 9661 | -6/Factory | Build established: Skirmisher 9695 | -6/Factory | Garrison activated, responded to threat 10141 | -6/Factory | Learned location of 2 exits from Upper Caves 10751 | -6/Factory | Learned 2 Extension zone layouts 10834 | -6/Factory | Identified exit to Factory 10882 | -6/Factory | Learned 2 Extension zone layouts 10902 | -6/Factory | Build established: Scavenger-Gunner 10945 | -6/Factory | Learned 4 Proximity Caves zone layouts 11091 | -6/Factory | Entered another Factory area 11091 | -5/Factory | Evolved 2 slots: Utility x2 11100 | -5/Factory | Discovered new exit (range 14) 11215 | -5/Factory | Identified exit to Factory 11256 | -5/Factory | Entered another Factory area 11256 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11387 | -4/Factory | Identified exit to Upper Caves 11387 | -4/Factory | Identified exit to Armory 11783 | -4/Factory | Build established: Gunner 12048 | -4/Factory | System corruption reached 10% 12086 | -4/Factory | Lost 6 parts (2p2u2w) 12478 | -4/Factory | Lost 3 parts (1p2n) 12771 | -4/Factory | Build established: Scavenger-Gunner 12997 | -4/Factory | Released all parts (16) 13004 | -4/Factory | Lost 4 parts (1n1u2w) 13035 | -4/Factory | Entered Upper Caves 13036 | -4/Upper Caves | Identified exit to Upper Caves 13293 | -4/Upper Caves | Build established: Mutant 13540 | -4/Upper Caves | Core integrity fell below 50% 13561 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13693 | -4/Upper Caves | Lost 6 parts (2n3u1w) 13761 | -4/Upper Caves | Core integrity fell below 20% 13768 | -4/Upper Caves | Entered another Upper Caves area 13769 | -4/Upper Caves | Identified exit to Warlord 13848 | -4/Upper Caves | Learned location of Testing (-2) 13883 | -4/Upper Caves | Discovered new exit (range 13) 13883 | -4/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 13821_ Penetrated by Slug. 13821_ Slug penetrates Wall. 13821_ Power Sword destroyed. 13824_ Slug penetrates EQ-G6X(S). 13824_ EQ-G6X(S) destroyed. 13829_ QDS/AOSU=3ZVQ,ZM7|Z#AWTSEULDXAAUG 13844_ System corrupted: Energy discharge (-29). 13848_ Acquired derelict log, extracted data. World map updated: -2/Testing. 13849_ Dropped Corrupted Imp. Treads. 13849_ Dropped Arm. Medium Treads. 13853_ Acquired Flexi-carbon Leg. 13856_ Slug penetrates Wall. 13856_ Penetrated by Slug. 13856_ Slug penetrates Wall. 13857_ Slug penetrates H-77 Assassin. 13866_ System corrupted: Substantial component data lost. 13881_ System corrupted: Matter fused (-10). 13883_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????# #??? ??????????????????????# ##????? | | ??????# #?? ??????????????????????## #????? | | ??????# #?# ?????????###????#???????# ##????? | | ??????# ## ??????????? ##? #???????# ####?????? | | ??????# # ??????????? ????????# ##???????? | | ??????# ???????????? ????????## ##?????#? | | ??????# #???????????? ????????## ##### #? | | ??????# ####?????????# ?????????# #? | | ???#### #?#######?# #??????##### % #? | | ???# ### ### #?????## #### % ######? | | ???## # ####### ### #????? | | ????# ## ## ##???? | | ????# ######## # % #???? | | ???## #????# #### ####???? | | #### #????# #??## ### ## #??????? | | # #???# #???####?# #### ##??????? | | ##??# ????????# ##??## #???????? | | #??# #??????## ##???## #???????? | | #??##### ##?????## #????# #???????? | | ## ##??????####??????# ##????# ???????? | | ###### ##?????????????##### ##?????? ??????? | | #????####??????????????# ## ###???????#####?????? | | #??????????????????????# #???????????????????? | | #??????????????????????# #???????????????????? | | #????????? #### #### < ????????? | | #????????? Ys @ ????????? | | #????????? g #??????????? | | #????????? g # ## ###??????????? | | #?????????? ???## #?? #????????????? | | #??????????????????# #??? ##????????????? | | ##?????????????????# #??????????????????? | | #????????????????# #######??????????????????? | | #????????????????# #?????????????????????????? | | #????????????????# #??????????????????????????? | | ##????????????????# ???????????????????????????? | | #?????????????????# ???????????????????????????? | | ??????????????????## ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ??#????????????????#?????????????????????????????? | | # #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | #????????????????????????????????????????? | | #???????????????????????????????????????? | | ### #???????????????????????????????????????? | | ? #??? #??????????????????????????????????????? | | ? #????? ???????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Resistance: TH 20 Evasion (%) 82 Targeting Accuracy 28 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 12% | -9/Materials Imp. Aluminum Leg | 28% | -9/Materials Imp. Aluminum Leg | 35% | -9/Materials Pulse Rifle | 45% | -8/Materials Spread Laser | 62% | -8/Materials Imp. Deuterium Engine | 6% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypertargetingChargeAirjet Manual? 0 Play Time 01:28:15 Cumulative 167.9 hours Start 2025.10.14 @ 17:33:51 End 2025.10.14 @ 19:03:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 294 Rogue 292 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4358a11c-c71b-4240-8ea8-288de7e0984e