Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.13 @ 18:56:24 Player: Grim Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (4173) 4173 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (603) 603 TOTAL SCORE: 9791 Bonus ------- High Alert Combat Kills 103 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 102/300 Energy 31/295 System Corruption 3% Temperature Critical (1061) Movement Core (600) Ox11 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Fusion Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Energy Filter > --- WEAPON (6) ------- Disruptor Cannon Advanced Plasma Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Matter Compressor Energy Filter ECM Suite Focal Shield > --- WEAPON ----------- Heavy Laser Wave Gun Heavy Plasma Cannon Advanced Plasma Cannon Coil Gun Mini Assault Cannon > --- INVENTORY -------- (None) [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Protection Medium Reactive Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Scatter Rocket Array Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Slots Evolved 10 | . . 2 2 2 . 2 . 2 . Power 2 | . . 1 1 . . . . . . Propulsion 1 | . . . . . . . . 1 . Utility 3 | . . 1 1 . . 1 . . . Weapon 4 | . . . . 2 . 1 . 1 . Parts Attached 115 | 8 3 20 11 18 24 6 11 12 2 Power 24 | 1 . 7 4 3 3 . 3 3 . Engine 16 | 1 . 7 1 2 3 . 2 . . Core 7 | . . . 3 1 . . 1 2 . Reactor 1 | . . . . . . . . 1 . Propulsion 27 | 3 2 4 1 5 7 . 3 2 . Treads 13 | 3 . 2 . 5 3 . . . . Leg 11 | . 2 2 . . 3 . 3 1 . Wheel 2 | . . . 1 . 1 . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 24 | 2 1 2 3 3 6 1 2 4 . Device 12 | 1 1 . 3 1 2 1 . 3 . Storage 3 | 1 . . . . 1 . . 1 . Processor 3 | . . 1 . . 2 . . . . Hackware . | . . . . . . . . . . Protection 6 | . . 1 . 2 1 . 2 . . Artifact . | . . . . . . . . . . Weapon 40 | 2 . 7 3 7 8 5 3 3 2 Energy Gun 22 | 1 . 3 3 6 4 2 2 . 1 Energy Cannon 6 | . . . . . 1 1 . 3 1 Ballistic Gun 6 | 1 . 2 . 1 1 1 . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 4 | . . 2 . . 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 1 1 1 2 . Corrupted Parts 5 | . . 3 . . 2 . . . . System Corruption 11 | . . 9 . . 2 . . . . Parts Lost 74 | . 1 16 1 9 15 2 10 14 6 Power 17 | . . 5 . 3 4 . 2 2 1 Propulsion 11 | . . 4 . 1 1 . 1 3 1 Utility 17 | . 1 1 1 1 4 . 3 5 1 Weapon 29 | . . 6 . 4 6 2 4 4 3 Highest Loss Streak 7 | . 1 7 1 3 5 2 3 7 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 97 87 89 91 83 80 85 69 56 Engine 9 | . 14 17 18 3 13 6 9 2 . Core 5 | . . . 8 12 2 . 3 4 3 Treads 6 | . 8 5 . 12 11 . . . . Leg 5 | . 19 11 . . 1 13 13 7 . Wheel 1 | . . . 8 . . . . . . Device 12 | . 12 11 17 14 9 13 13 16 16 Storage 6 | . 14 11 9 7 5 6 3 3 . Processor 3 | . . 3 9 2 2 6 6 1 . Protection 4 | . . 7 . 5 6 6 6 1 . Energy Gun 14 | . 14 9 17 27 13 4 3 7 4 Energy Cannon 2 | . . . . . 2 4 4 10 15 Ballistic Gun 4 | . 14 4 . 1 7 11 8 2 . Ballistic Cannon 1 | . . . . . . . 5 5 4 Launcher 1 | . . 5 . . . 2 4 . . Naked Turns . | . . . . . . . . . . Heaviest Build 77 | 12 12 22 35 63 74 44 70 77 64 Greatest Support 56 | 40 40 40 40 44 44 36 40 56 11 Greatest Overweight (x) 22 | . 1 6 1 2 22 1 1 22 11 Average Overweight (x) 1 | . . . . . 1 . 1 3 5 Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 6 5 5 5 5 Most Carried 8 | 2 2 4 8 8 6 3 5 5 1 Average Carried 3 | . 1 1 6 5 3 1 2 1 . Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | . 2 2 8 5 4 1 3 2 . Class Distribution -------------------- 31% | Tank 24% | Gunner 21% | Mutant 11% | Scavenger-Mutant 7% | Scavenger-Gunner 3% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Gunner | -5/Factory Executioner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Matter Collected 2231 | 116 46 427 359 148 560 77 230 268 . Remotely . | . . . . . . . . . . Salvage Created 4518 | 102 94 1017 594 775 1058 . 376 432 70 Parts 237 | 4 5 87 35 28 45 . 16 14 3 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Combat Hostiles Destroyed 90 | . 2 25 16 14 18 . 8 6 1 Guns 67 | . 2 17 16 12 15 . 3 2 . Cannons 9 | . . . . . 2 . 3 3 1 AOE 11 | . . 8 . . 1 . 2 . . Classes Destroyed 17 | 2 1 6 . 4 2 . 2 . . Worker 6 | . . 2 1 1 2 . . . . Builder 2 | . . 2 . . . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 2 | 1 . . 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . . . . . 1 . . 1 . Watcher 14 | . . 4 4 3 2 . . 1 . Swarmer 17 | . . 7 10 . . . . . . Grunt 37 | . 2 10 1 8 8 . 5 2 1 Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . . . 1 . . 1 . . Sentry 22 | . . 7 5 3 6 . . 1 . Specialist 1 | . . . . . . . 1 . . Hunter 1 | . . . . 1 . . . . . Programmer 8 | . . . . 1 4 . . 3 . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 10 | 2 2 10 10 5 6 . 3 2 1 Combat Bots Only 10 | . 2 5 10 4 3 . 3 2 1 Max Kills in Single Turn 3 | 1 1 3 2 2 2 . 2 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . 2 . . 1 . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Hostile Shots Fired 844 | . 17 200 58 175 202 . 100 69 23 Missed 257 | . 7 53 15 53 86 . 26 16 1 Damage Taken 9148 | . 123 1756 355 1511 1385 106 1504 1797 611 Core 2300 | . 11 385 60 296 335 . 58 905 250 Absorbed by Shields 266 | . . . 98 . 168 . . . . Redirected to Shielding 51 | . . 51 . . . . . . . Ignored by Resistances 80 | . . . . 24 56 . . . . Core Remaining (%) 64 | 100 95 3 89 . 9 . 93 . . Volleys Fired 292 | 8 19 78 37 32 63 . 17 32 6 Largest 5 | 2 2 2 2 4 4 . 5 3 5 Hottest 385 | 60 60 105 160 320 265 . 236 269 385 Shots Fired 663 | 16 36 118 73 107 166 . 55 68 24 Gun 523 | 16 36 98 73 107 142 . 24 21 6 Cannon 117 | . . . . . 23 . 29 47 18 Launcher 23 | . . 20 . . 1 . 2 . . Special . | . . . . . . . . . . Kinetic 191 | 8 19 40 . 6 67 . 37 9 5 Thermal 413 | 8 17 44 73 101 88 . 16 59 7 Explosive 16 | . . 13 . . 1 . 2 . . Electromagnetic 43 | . . 21 . . 10 . . . 12 Robot Hit Streak 16 | 7 6 16 6 11 11 . 6 6 5 Robot Miss Streak 9 | 1 9 9 7 4 6 . 5 5 2 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 8 | . . 2 2 2 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . Shots Hit Robots 434 | 13 14 68 57 79 117 . 35 37 14 Core Hits 290 | 3 7 52 40 56 71 . 41 16 4 Critical Kills 3 | . . . . . . . 2 1 . Critical Parts Destroyed 4 | . . . . . 2 . 2 . . Critical Strikes 8 | . . . . . 2 . 4 2 . Burn 1 | . . . . . . . . 1 . Meltdown 1 | . . . . . . . . 1 . Destroy 6 | . . . . . 2 . 4 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10033 | 150 162 1302 1172 1646 2612 . 1424 1120 445 Guns 6815 | 150 162 819 1167 1646 2065 . 446 267 93 Cannons 1887 | . . . . . 316 . 366 853 352 Explosions 1280 | . . 482 . . 186 . 612 . . Melee . | . . . . . . . . . . Ramming 51 | . . 1 5 . 45 . . . . Kinetic 2214 | 95 96 370 . 50 780 . 645 68 110 Thermal 6222 | 55 66 343 1167 1596 1608 . 167 1052 168 Explosive 978 | . . 262 . . 104 . 612 . . Electromagnetic 568 | . . 326 . . 75 . . . 167 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . 9 . 2 13 . 1 3 3 Average Corruption 3 | . . 5 . 1 4 . 1 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 58 | . . 6 . 14 33 . . 4 1 Message Errors 12 | . . 2 . 1 9 . . . . Matter Fused 11 | . . . . 6 2 . . 2 1 Heat Flow Errors 6 | . . 1 . . 5 . . . . Energy Discharges 10 | . . 2 . . 7 . . 1 . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 6 | . . . . 3 3 . . . . Data Loss (major) 2 | . . . . 1 . . . 1 . Misfires 4 | . . 1 . 1 2 . . . . Alerts 1 | . . . . 1 . . . . . Weapon Failures 5 | . . . . 1 4 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 77 | . . 13 . . 35 . . 29 . Projectiles 29 | . . . . . . . . 29 . Explosions 40 | . . 13 . . 27 . . . . Melee 8 | . . . . . 8 . . . . Knockbacks 5 | . . . . . . . 1 1 3 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . 1 1 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 122 | . . 84 2 . 14 . 22 . . Shots 8 | . . 7 . . . . 1 . . Rammed 4 | . . 1 1 . 1 . . 1 . Targets Rammed 6 | . . 2 1 . 2 . . 1 . Kicked 2 | . . 1 . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 1610 | . 60 156 606 706 1182 . 517 1610 1102 Average Temperature 260 | . 21 60 185 226 256 . 191 472 732 Received Heat Transfer 2736 | . 84 609 51 513 354 . 541 342 242 Effects 240 | . . . 22 36 83 . 7 77 15 Shutdowns 73 | . . . 10 12 30 . 1 17 3 Energy Bleed 21 | . . . 5 5 3 . 1 5 2 Interference 46 | . . . 4 13 16 . 3 9 1 Matter Decay 17 | . . . 2 . 8 . 1 6 . Short Circuit 14 | . . . 1 3 4 . 1 2 3 Damage (minor) 14 | . . . . . 7 . . 6 1 Damage (major) 45 | . . . . 2 13 . . 26 4 Damage (core) 10 | . . . . 1 2 . . 6 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted 3 | . . . . 2 . . . 1 . Combat Hostiles 3 | . . . . 2 . . . 1 . Parts Melted 30 | . . 1 7 11 5 . . 6 . Heat Transferred 12763 | 125 150 709 2650 3575 3325 . 324 1655 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 3 . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Peak Influence 555 | 10 46 472 555 316 216 88 207 169 . Initial 245 | . 6 18 187 245 58 88 47 81 . Average 185 | 2 36 327 402 220 110 78 130 70 . Maximum Alert Level 2 | . . 2 2 1 1 . 1 . . Low Security (%) 65 | 100 100 17 10 36 98 100 99 100 . Level 1 23 | . . 41 35 63 1 . . . . Level 2 11 | . . 40 53 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 18 | . . 3 . 6 5 1 1 2 . Investigation 1 | . . . . 1 . . . . . Extermination 7 | . . . . 1 4 1 . 1 . Reinforcement 7 | . . 3 . 1 1 . 1 1 . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Distress Signals 6 | . . 2 3 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 5 35 24 20 22 1 13 11 4 Peak Tracking Total 6 | . 2 6 5 4 3 1 4 3 4 Tactical Retreats 9 | . . . 3 2 1 . 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Traps Triggered 6 | . . . . 2 2 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Machines Disabled 3 | . . 1 . . 1 . . 1 . Max in Single Turn 1 | . . 1 . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Machines Accessed 9 | . . . 1 . 5 3 . . . Terminals 5 | . . . 1 . 3 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . 2 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 15 | . . . 1 . 10 4 . . . Successful 9 | . . . 1 . 5 3 . . . Failed 6 | . . . . . 5 1 . . . Catastrophic 3 | . . . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 7 | . . . 1 . 5 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . 5 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . . 1 . 3 1 . . . Record 1 | . . . . . 1 . . . . Open Door 2 | . . . . . 2 . . . . Open DSF 1 | . . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 2 | . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . . . 3 2 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Turns Passed 6430 | 89 215 867 715 1327 1541 308 350 962 56 Spaces Moved 2970 | 37 117 425 489 643 600 208 142 299 10 Core 65 | 8 . 1 . . 12 . . 43 1 Treads 1112 | 29 25 134 17 512 395 . . . . Legs 1073 | . 92 290 . . 107 208 142 234 . Wheels 689 | . . . 472 131 86 . . . . Hover 31 | . . . . . . . . 22 9 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 100 115 100 120 190 120 360 Average Speed 178 | 136 129 147 114 181 215 144 190 283 384 Slowest Speed 1150 | 160 190 350 160 320 1150 190 190 1150 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 32 44 57 16 82 6 87 7 2 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 . . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 166 | . . 97 . . 27 . 19 20 3 Melee . | . . . . . . . . . . Projectile 34 | . . . . . 10 . 1 20 3 AOE 132 | . . 97 . . 17 . 18 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Total 3504 | 60 145 545 556 711 718 215 180 356 18 Wait 6 | . . 1 . 2 . . . 3 . Move 2961 | 36 116 424 488 642 599 207 141 298 10 Hop . | . . . . . . . . . . Pick Up 98 | 7 5 19 12 12 21 2 11 9 . Fast Attach 3 | . . . 1 . . . . 2 . Attach 96 | 8 2 18 5 16 21 5 9 10 2 Detach 3 | 1 . . . 1 1 . . . . Swap 16 | . 1 2 5 2 3 1 2 . . Drop 23 | . 2 1 7 4 8 . . 1 . Fire 292 | 8 19 78 37 32 63 . 17 32 6 Melee . | . . . . . . . . . . Ram 4 | . . 1 1 . 1 . . 1 . Kick 2 | . . 1 . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/DSF -5/Factory -5/Upper Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 841 | -9/Materials | Core integrity fell below 50% 907 | -9/Materials | Lost 7 parts (2p1n1u3w) 916 | -9/Materials | Core integrity fell below 20% 1070 | -9/Materials | Lost 3 parts (2p1w) 1148 | -9/Materials | Discovered new exit (range 16) 1171 | -9/Materials | Identified exit to Materials 1172 | -9/Materials | Entered another Materials area 1172 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1357 | -8/Materials | Build established: Scavenger-Mutant 1440 | -8/Materials | Destroyed 10 combat bots 1704 | -8/Materials | Build established: Mutant 1853 | -8/Materials | Discovered new exit (range 13) 1886 | -8/Materials | Identified exit to Factory 1887 | -8/Materials | Entered Factory 1887 | -7/Factory | Evolved 2 slots: Weapon x2 2190 | -7/Factory | Build established: Gunner 2278 | -7/Factory | Garrison activated, responded to threat 2417 | -7/Factory | Lost 3 parts (1p2w) 2650 | -7/Factory | Build established: Tank 2991 | -7/Factory | Lost 3 parts (1p1n1w) 3169 | -7/Factory | Discovered new exit (range 16) 3214 | -7/Factory | Entered Storage 3775 | -7/Storage | Core integrity fell below 50% 3983 | -7/Storage | Found Prototype Launcher 4295 | -7/Storage | Identified Gui. Missile Launcher 4306 | -7/Storage | Core integrity fell below 20% 4527 | -7/Storage | Lost 3 parts (1p2w) 4568 | -7/Storage | System corruption reached 10% 4586 | -7/Storage | Lost 5 parts (1p1n1u2w) 4686 | -7/Storage | Found Prototype Launcher 4744 | -7/Storage | Discovered new exit (range 9) 4755 | -7/Storage | Entered Factory 4755 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4920 | -6/Factory | Identified Scatter Rocket Array 5052 | -6/Factory | Build established: Scavenger-Gunner 5063 | -6/Factory | Identified exit to DSF 5063 | -6/Factory | Entered DSF 5119 | -6/DSF | Additional patrols routed to DSF 5299 | -6/DSF | Lost 3 parts (1p2u) 5330 | -6/DSF | Sterilization system engaged 5350 | -6/DSF | Ambient heat levels rising (+10) 5365 | -6/DSF | Ambient heat levels rising (+10) 5380 | -6/DSF | Ambient heat levels rising (+10) 5380 | -6/DSF | Lost 3 parts (1p2w) 5383 | -6/DSF | Discovered new exit (range 15) 5395 | -6/DSF | Ambient heat levels rising (+10) 5410 | -6/DSF | Ambient heat levels rising (+10) 5413 | -6/DSF | Entered Factory 5413 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5666 | -5/Factory | Lost 3 parts (3u) 5837 | -5/Factory | Core integrity fell below 50% 5854 | -5/Factory | Lost 7 parts (2p2n1u2w) 5866 | -5/Factory | Core integrity fell below 20% 6132 | -5/Factory | Build established: Gunner 6307 | -5/Factory | Lost 4 parts (1n1u2w) 6323 | -5/Factory | Discovered new exit (range 15) 6375 | -5/Factory | Entered Upper Caves 6431 | -5/Upper Caves | Core destroyed Last Messages --------------- 06425_ Power failure, Fusion Reactor shutdown. 06425_ Adv. Plasma Cannon broken. 06425_ Overheating: Short circuit. 06425_ Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. 06426_ Mni. Assault Cannon destroyed. 06426_ Critical hit (Burn: +50). 06427_ Overheating: System interference. 06427_ Energy Filter temporarily disabled. 06429_ Hpw. Shock Rifle destroyed. 06430_ Overheating: Energy Filter damaged (-1). 06430_ Overheating: Broken Adv. Plasma Cannon damaged (-42). 06430_ Overheating: Fusion Reactor damaged (-9). 06431_ Overheating: Core damaged (-190). 06431_ Corrupted Hvy. Laser self-destruct mechanism malfunctions. 06431_ Carbon-fiber Leg self-destruct mechanism malfunctions. 06431_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????###??????????????????????? | | ?????????????????????## ##?????????????????????? | | ???????????????????### #?####????????????????? | | ???????????????????# ### #????????????????? | | ??????????????## ## ### # #???????????????? | | ?????????????#; g = @ #???????????????? | | ???????????# # [g!;#### #???????????????? | | ???????????# ??????#% #;##??? #???????????????? | | ???????????????????# ##????? ##???????????????? | | ???????????????????# ???????##????????????????? | | ???????????????????# ?????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ???????????????? ???????????????????????????? | | ??????????????????#????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 40 Energy Capacity 715 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: KI 30 Power Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Plasma Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed KineticMachineCore Manual? 0 Play Time 01:15:17 Cumulative 19.5 hours Start 2024.03.12 @ 13:14:42 End 2024.03.13 @ 18:56:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 19 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2005c6a2-f2ed-4afd-b7a9-735041362403