Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.02 @ 19:30:32 // Winter2019/RPGLIKE

Player: Storm Mk9

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (698)     3490
Value Destroyed (35038)    35038
Prototype IDs (44)         880
Alien Tech Used (2)        400
Bonus (14386)              14386
              TOTAL SCORE: 62094

 Bonus
-------
High Alert Combat Kills    10605
Follower Combat Kills      530
Entered Garrisons          800
Used RIF Installer         2000
Met Zhirov                 300
Scanned by Researcher      500
Friendly Fire              -349

 Cogmind 
---------
Core Integrity             0/2000
Matter                     724/750
Energy                     2008/2020
System Corruption          20%
Temperature                Cool (4)
Movement                   Walking (150) Ox1
Location                   -3/Quarantine

 Parts 
-------
>              --- POWER (4) --------
    Reinforced Antimatter Reactor
    Reinforced Antimatter Reactor
               Particle Reactor
        Cooled Antimatter Reactor
>              --- PROPULSION (4) ---
      Advanced Myomer Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
>              --- UTILITY (6) ------
      Advanced Energy Well
      Improved Signal Interpreter
      Advanced Weapon Cycler
       Layered Heavy Armor Plating
               Relay Coupler [NC] (78)
>              --- WEAPON (6) -------
               Quantum Rifle
         Heavy Neutron Cannon
  High-powered Shotgun
         Light Antimatter Cannon
         Light Antimatter Cannon
   Hypercooled Linear Accelerator
>              --- INVENTORY (3) ----
                   (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Antimatter Reactor
  Reinforced Antimatter Reactor
             Particle Reactor
      Cooled Antimatter Reactor
>            --- PROPULSION -------
    Advanced Myomer Leg
    Advanced Myomer Leg
    Advanced Myomer Leg
    Advanced Myomer Leg
>            --- UTILITY ----------
    Improved Thermal Converter
    Advanced Energy Well
    Improved Signal Interpreter
     Layered Heavy Armor Plating
             Relay Coupler [NC]
>            --- WEAPON -----------
             Core Cannon
       Light Antimatter Cannon
       Light Antimatter Cannon
             Sigix Terminator
>            --- INVENTORY --------
             Quantum Rifle
[Rating: 163]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Myomer Leg
  Leg                      Advanced Myomer Leg
Utility                    Improved Signal Interpreter
  Device                   Improved Particle Charger
  Storage                  Advanced Energy Well
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Light Armor Plating
Weapon                     Mass Driver
  Energy Gun               Dispersion Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Heavy Shock Bomb Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Was Fac Gar Fac Fac Gar Fac Upp Upp Zhi Pro Res Qua 
Slots Evolved              16   | 6   .   4   1   .   1   .   .   1   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Power                    3    | .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | 2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Weapon                   5    | 1   .   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             184  | 8   8   18  7   2   9   9   3   3   .   12  20  6   9   5   11  7   .   .   6   3   23  15  
  Power                    40   | 1   1   3   1   .   4   2   .   1   .   4   8   .   2   .   1   1   .   .   1   .   9   1   
    Engine                 13   | 1   1   3   .   .   3   2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   1   .   1   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   2   5   .   1   .   1   1   .   .   1   .   9   1   
  Propulsion               31   | 2   2   .   1   .   1   2   3   2   .   .   6   1   1   1   2   .   .   .   3   .   3   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    31   | 2   2   .   1   .   1   2   3   2   .   .   6   1   1   1   2   .   .   .   3   .   3   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 3   .   2   4   .   1   1   .   .   .   3   2   .   1   1   2   1   .   .   2   2   2   5   
    Device                 16   | .   .   1   2   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   2   2   2   4   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              3    | 1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             11   | 2   .   .   2   .   .   1   .   .   .   3   .   .   1   1   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 2   5   13  1   2   3   4   .   .   .   5   4   5   5   3   6   5   .   .   .   1   9   8   
    Energy Gun             31   | 2   .   4   1   2   .   1   .   .   .   2   4   .   .   .   2   5   .   .   .   1   5   2   
    Energy Cannon          10   | .   2   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Ballistic Gun          14   | .   2   8   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   1   
    Ballistic Cannon       18   | .   1   1   .   .   .   .   .   .   .   .   .   5   2   2   4   .   .   .   .   .   2   1   
    Launcher               8    | .   .   .   .   .   .   1   .   .   .   2   .   .   2   .   .   .   .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   1   .   1   .   1   .   .   .   .   2   .   .   .   .   3   .   .   3   1   1   6   
Parts Lost                 13   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   6   1   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   1   
Average Slot Usage (%)     96   | .   98  96  95  100 96  96  99  97  94  68  95  99  98  97  99  99  100 100 99  99  97  90  
  Engine                   4    | .   10  13  6   6   13  17  18  18  22  9   1   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   5   6   2   .   .   .   .   .   8   .   1   5   .   .   .   .   .   .   .   .   
  Reactor                  12   | .   .   .   .   .   .   .   .   .   .   3   8   22  19  15  20  19  20  20  20  20  19  19  
  Leg                      21   | .   38  29  26  26  24  22  24  22  22  11  19  21  21  19  20  20  20  20  20  20  19  19  
  Device                   11   | .   .   1   13  13  12  12  12  11  11  11  14  16  15  15  15  13  10  10  9   9   11  5   
  Storage                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   
  Processor                5    | .   10  7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   5   
  Protection               6    | .   20  14  6   13  12  12  12  11  11  5   6   5   5   4   5   5   5   5   5   5   2   3   
  Energy Gun               12   | .   2   9   27  26  7   4   6   5   5   6   15  7   .   .   3   20  30  30  30  30  20  8   
  Energy Cannon            3    | .   6   .   .   .   16  17  18  17  16  4   .   .   .   .   .   .   .   .   .   .   .   4   
  Ballistic Gun            2    | .   10  13  .   .   .   .   .   .   .   1   5   5   6   9   6   .   .   .   .   .   .   1   
  Ballistic Cannon         7    | .   .   4   .   .   .   .   .   .   .   .   .   14  21  20  20  10  .   .   .   .   6   11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             155  | 13  19  33  40  40  86  91  91  100 100 113 91  107 116 110 115 116 103 103 103 105 130 155 
  Greatest Support         135  | 20  40  45  48  53  58  63  76  87  87  87  89  89  91  96  106 106 106 106 121 121 130 135 
  Greatest Overweight (x)  2    | .   .   .   1   .   1   1   1   1   1   2   2   1   1   1   1   1   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | .   .   1   2   2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   
  Average Capacity         2    | .   .   .   1   2   2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   
  Most Carried             3    | .   .   1   2   2   2   2   2   2   1   2   3   3   3   3   2   2   .   3   3   3   3   3   
  Average Carried          1    | .   .   .   .   .   1   1   1   1   1   .   2   3   2   1   .   .   .   .   3   3   2   .   
  Final Capacity           3    | .   .   1   2   2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   
  Final Carried            3    | .   .   1   .   1   1   1   1   1   1   .   3   3   1   1   .   .   .   3   3   3   .   .   

 Class Distribution 
--------------------
 28% | Generator-Executioner
 20% | Generator-Gunner
 15% | Scavenger-Tank
  8% | Generator-Mutant
  8% | Hacker-Gunner
  7% | Scavenger-Executioner
  4% | Hacker-Mutant
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
         Hacker-Mutant | -10/Materials
     Hacker-Skirmisher | -9/Materials
         Hacker-Gunner | -8/Materials
         Hacker-Gunner | -7/Factory
        Scavenger-Tank | -7/Garrison
        Scavenger-Tank | -7/Factory
        Scavenger-Tank | -6/Factory
        Scavenger-Tank | -6/Garrison
        Scavenger-Tank | -5/Factory
        Scavenger-Tank | -5/Waste
      Generator-Gunner | -5/Factory
      Generator-Gunner | -5/Garrison
 Generator-Executioner | -5/Factory
 Generator-Executioner | -4/Factory
 Scavenger-Executioner | -4/Garrison
 Scavenger-Executioner | -4/Factory
 Generator-Executioner | -4/Upper Caves
 Generator-Executioner | -4/Upper Caves
 Generator-Executioner | -4/Zhirov
 Generator-Executioner | -3/Proximity Caves
 Generator-Executioner | -3/Research
      Generator-Gunner | -3/Quarantine

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Was  Fac  Gar  Fac  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Matter Collected           13773 | 269  169  908  70   122  188  142  18   40   .    606  1145 1004 2234 369  1806 1050 .    .    .    90   1330 2213 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            32417 | 54   666  1241 1440 30   1864 1125 3117 823  .    648  3098 980  2274 436  1590 1225 540  505  .    586  7618 2557 
  Parts                    1379  | 3    36   104  92   3    56   51   127  32   .    12   129  65   111  12   57   38   26   4    .    27   268  126  
Haulers Intercepted        19    | .    1    5    4    .    .    1    1    .    .    .    2    .    1    .    .    1    .    .    .    .    2    1    
Recyclers Shooed           16    | .    .    3    .    .    .    .    .    .    .    .    2    .    5    .    .    .    .    .    .    .    4    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Was Fac Gar Fac Fac Gar Fac Upp Upp Zhi Pro Res Qua 
Combat Hostiles Destroyed  493  | .   7   25  27  .   17  16  28  16  .   6   47  32  26  5   31  25  12  5   .   9   105 54  
  Guns                     229  | .   3   21  25  .   1   2   3   2   .   .   26  19  5   2   15  13  11  5   .   8   60  8   
  Cannons                  168  | .   4   4   .   .   11  10  13  9   .   .   .   12  19  .   16  9   .   .   .   .   24  37  
  AOE                      58   | .   .   .   .   .   .   3   2   1   .   6   18  .   2   3   .   1   .   .   .   .   15  7   
Classes Destroyed          25   | 1   6   5   1   .   1   1   1   1   .   1   1   2   .   .   .   .   .   1   .   .   .   3   
  Worker                   52   | .   5   3   1   .   .   1   9   .   .   .   5   .   10  .   .   1   .   .   .   .   12  5   
  Builder                  41   | .   1   3   .   .   .   1   12  .   .   .   5   .   9   .   .   2   .   .   .   .   7   1   
  Tunneler                 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   1   5   4   .   .   1   1   .   .   .   2   .   1   .   .   1   .   .   .   .   2   1   
  Recycler                 35   | 1   1   2   2   .   .   4   7   .   .   .   5   .   8   .   .   .   .   .   .   .   4   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 4    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 14   | .   .   1   1   1   .   1   2   .   .   .   1   .   2   1   .   .   .   .   .   .   1   3   
  Watcher                  26   | .   3   5   2   .   .   1   3   .   .   .   1   .   2   1   .   2   .   .   .   .   3   3   
  Swarmer                  75   | .   .   5   3   .   2   4   3   5   .   .   4   10  3   .   13  1   6   .   .   6   6   4   
  Saboteur                 6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   3   .   
  Grunt                    232  | .   7   12  14  .   5   7   17  8   .   .   30  12  10  4   12  11  5   .   .   .   53  25  
  Brawler                  17   | .   .   1   1   .   2   .   2   .   .   .   .   .   .   .   .   2   1   1   .   .   7   .   
  Duelist                  10   | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   5   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Researcher               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Sentry                   41   | .   .   6   7   .   6   1   2   .   .   .   5   5   1   1   1   3   .   1   .   .   2   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   3   
  Hunter                   37   | .   .   .   1   .   1   1   .   2   .   .   2   1   5   .   2   .   .   2   .   .   12  8   
  Programmer               42   | .   .   .   .   .   .   3   3   .   .   .   5   .   6   .   .   4   .   .   .   2   15  4   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 7    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   1   .   .   .   1   1   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           24   | 1   6   5   4   1   4   6   21  7   .   1   24  10  7   4   10  6   6   3   .   3   19  10  
  Combat Bots Only         16   | .   2   3   4   .   4   4   8   7   .   1   15  10  6   4   10  5   6   3   .   3   16  5   
Max Kills in Single Turn   5    | 1   1   2   2   1   1   2   3   1   .   1   5   2   3   3   2   2   2   1   .   3   4   4   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   2   1   .   
  Exploded                 4    | .   .   .   .   .   .   2   1   1   .   1   3   .   1   3   .   1   .   .   .   .   2   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                           | -11   -10   -9    -8    -7    -7    -7    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    
--------                   Run    | Scr   Mat   Mat   Mat   Fac   Gar   Fac   Fac   Gar   Fac   Was   Fac   Gar   Fac   Fac   Gar   Fac   Upp   Upp   Zhi   Pro   Res   Qua   
Damage Taken               16742  | .     100   480   277   .     370   308   501   206   .     391   1002  675   851   .     1430  640   351   104   .     190   5441  3425  
  Core                     12319  | .     70    354   202   .     246   207   344   141   .     265   705   485   659   .     1046  470   257   78    .     154   4104  2532  
  Absorbed by Shields      13     | .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       10690  | .     58    323   172   .     213   197   264   131   .     233   666   458   596   .     990   441   234   67    .     124   3700  1823  
Core Remaining (%)         98     | 100   100   100   100   .     .     90    .     100   .     .     .     .     98    .     .     .     .     .     .     100   .     .     
Volleys Fired              1207   | 1     26    86    46    1     51    35    68    24    .     47    80    74    118   12    96    52    14    15    .     15    175   171   
  Largest                  6      | 2     2     4     4     4     4     4     4     4     .     3     5     5     6     6     6     6     6     6     .     6     6     6     
  Hottest                  594    | 90    112   175   180   180   258   268   268   268   .     174   325   325   296   304   382   428   428   428   .     428   447   594   
Shots Fired                4582   | 2     52    295   184   4     198   121   263   96    .     93    341   339   355   53    343   276   68    82    .     89    827   501   
  Gun                      2667   | 2     22    232   184   4     72    24    68    24    .     13    287   200   145   24    187   156   68    82    .     89    592   192   
  Cannon                   1784   | .     30    63    .     .     126   93    195   72    .     36    .     139   209   29    156   120   .     .     .     .     216   300   
  Launcher                 131    | .     .     .     .     .     .     4     .     .     .     44    54    .     1     .     .     .     .     .     .     .     19    9     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1833   | .     22    225   .     .     .     .     .     .     .     .     80    213   354   53    333   120   .     .     .     .     209   224   
  Thermal                  1049   | 1     .     16    .     .     .     .     .     .     .     .     64    60    .     .     10    147   54    67    .     73    376   181   
  Explosive                75     | .     .     .     .     .     .     4     .     .     .     44    27    .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          1625   | 1     30    54    184   4     198   117   263   96    .     49    170   66    1     .     .     9     14    15    .     16    242   96    
  Robot Hit Streak         94     | 1     29    37    54    41    49    59    35    49    .     34    84    57    45    48    50    94    24    32    .     80    52    38    
  Robot Miss Streak        3      | .     1     2     1     .     1     2     2     1     .     1     2     2     1     1     2     2     1     2     .     1     3     1     
  Penetration Max          4      | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     1     .     .     .     .     .     4     
  Secondary Targets        48     | .     1     1     3     .     .     .     .     .     .     .     6     5     .     .     1     1     6     2     .     4     18    .     
    Max Gunslinging Chain  2      | .     1     1     1     .     .     .     .     .     .     .     2     1     .     .     1     1     1     1     .     2     2     .     
Shots Hit Robots           3309   | 1     41    195   145   3     126   72    201   53    .     89    267   232   253   30    253   203   50    65    .     68    617   345   
  Core Hits                1335   | 1     24    64    61    2     41    40    89    22    .     22    153   71    97    13    97    68    21    16    .     20    266   147   
  Critical Hits            70     | .     1     .     .     .     3     .     2     .     .     1     5     6     8     6     13    1     1     3     .     2     13    5     
  Critical Kills           24     | .     1     .     .     .     1     .     2     .     .     .     2     3     4     2     4     1     .     .     .     1     2     1     
  Critical Parts Destroyed 41     | .     .     .     .     .     2     .     .     .     .     .     3     3     4     4     9     .     1     2     .     .     9     4     
Melee Attacks              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           111587 | 15    928   2835  2339  59    3592  2211  6222  1846  .     4883  10051 5111  6543  1026  5735  6241  1239  1723  .     2034  24908 22046 
  Guns                     49248  | 15    331   2173  2193  59    742   299   1248  344   .     23    4832  2934  2381  226   2828  3543  1239  1723  .     2034  15310 4771  
  Cannons                  39168  | .     453   594   .     .     2385  1219  4166  1226  .     94    .     2177  3887  233   2907  2424  .     .     .     .     5604  11799 
  Explosions               23120  | .     144   68    146   .     465   693   797   276   .     4766  5219  .     275   567   .     274   .     .     .     .     3954  5476  
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  51     | .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     40    .     
  Kinetic                  32489  | .     331   2181  .     .     .     .     .     .     .     .     1439  3001  6268  459   5612  2424  .     .     .     .     5492  5282  
  Thermal                  41089  | .     101   158   146   .     465   315   641   276   .     .     3244  994   127   567   123   3624  938   1390  .     1730  12336 13914 
  Explosive                7885   | .     .     .     .     .     .     378   .     .     .     4766  1780  .     113   .     .     .     .     .     .     .     650   198   
  Electromagnetic          30073  | 15    496   496   2193  59    3127  1518  5570  1570  .     117   3588  1116  35    .     .     193   301   333   .     304   6390  2652  
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         20     | .     .     .     .     .     .     1     2     2     .     .     .     .     2     .     1     2     2     2     2     2     16    20    
  Average Corruption       6      | .     .     .     .     .     .     1     1     2     .     .     .     .     1     .     1     1     2     2     2     1     10    17    
  Corruption Purged        7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     .     
  Effects                  433    | .     .     .     .     .     .     2     1     8     .     .     .     .     5     .     11    6     6     9     2     8     159   216   
    Message Errors         54     | .     .     .     .     .     .     2     .     2     .     .     .     .     1     .     4     1     3     2     1     1     16    21    
    Matter Fused           39     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    27    
    Heat Flow Errors       29     | .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     2     1     2     11    10    
    Energy Discharges      32     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     1     .     .     2     12    13    
    Data Loss (minor)      32     | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     .     1     2     .     .     8     18    
    Data Loss (major)      7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     
    Misfires               6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     
    Alerts                 4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
    Misdirections          28     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    18    
    Targeting Errors       166    | .     .     .     .     .     .     .     1     3     .     .     .     .     1     .     3     4     1     3     .     2     71    77    
    Weapon Failures        36     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     13    21    
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4265   | .     12    10    .     .     .     74    334   47    .     .     140   43    202   136   151   226   .     .     .     .     674   2216  
  Projectiles              3041   | .     12    10    .     .     .     12    306   47    .     .     .     43    202   26    151   204   .     .     .     .     165   1863  
  Explosions               1224   | .     .     .     .     .     .     62    28    .     .     .     140   .     .     110   .     22    .     .     .     .     509   353   
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 147    | .     .     3     .     .     .     .     .     .     .     .     .     9     30    3     15    18    .     .     .     .     29    40    
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  141    | .     .     3     .     .     .     .     .     .     .     .     .     9     27    3     14    18    .     .     .     .     27    40    
  Secondary                6      | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     .     .     .     2     .     
Self-Inflicted Damage      1408   | .     5     5     29    .     .     132   44    .     .     247   71    47    56    .     .     51    .     .     .     .     207   514   
  Shots                    55     | .     1     1     1     .     .     3     2     .     .     23    9     1     2     .     .     2     .     .     .     .     7     3     
  Rammed                   1      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             2      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kicked                   1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        568    | 15    258   9     .     .     60    27    25    202   .     .     54    78    58    .     17    228   394   403   125   361   483   568   
  Average Temperature      93     | 10    67    5     .     .     17    6     7     67    .     .     16    25    32    .     15    63    151   162   84    138   120   109   
  Received Heat Transfer   4113   | .     87    171   144   .     129   54    264   180   .     .     399   222   147   .     354   216   111   9     .     18    1146  462   
  Effects                  35     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     .     2     22    4     
    Shutdowns              11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     2     6     .     
    Energy Bleed           3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     
    Interference           16     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     11    3     
    Damage (minor)         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (major)         3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Damage (core)          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           46     | .     1     .     2     .     12    1     13    5     .     .     4     1     .     .     .     .     .     .     .     .     4     3     
  Combat Hostiles          32     | .     .     .     2     .     5     1     10    4     .     .     3     1     .     .     .     .     .     .     .     .     4     2     
  Parts Fried              199    | .     6     1     13    2     22    16    46    17    .     .     20    4     1     .     .     .     .     .     .     .     40    11    
  Impact Corruptions       1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     2     1     
  Combat Hostiles          6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     2     .     
  Parts Melted             68     | .     .     .     .     .     .     .     .     .     .     .     9     1     .     .     1     14    4     3     .     7     25    4     
  Heat Transferred         34694  | .     150   300   150   .     600   250   650   225   .     .     3126  1258  100   300   224   5511  1420  2016  .     2264  12272 3878  
Parts Sabotaged            11     | .     .     .     .     .     .     .     .     .     .     .     3     2     .     .     .     .     .     .     .     .     6     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      47     | .     3     2     3     .     4     2     5     2     .     .     9     .     1     .     .     .     .     .     .     .     11    5     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Was  Fac  Gar  Fac  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Peak Influence             1695 | 5    279  466  605  168  673  611  828  938  365  235  1399 1695 792  391  1300 1192 .    .    .    .    1588 1667 
  Initial                  660  | .    2    29   100  148  90   262  28   446  365  87   .    645  660  243  210  507  .    .    .    .    62   547  
  Average                  649  | 3    116  281  358  149  449  237  355  695  365  92   763  1297 498  299  846  901  .    .    .    .    917  911  
Maximum Alert Level        5    | .    1    2    2    .    2    2    3    3    1    1    4    5    3    1    4    4    .    .    .    .    4    5    
  Low Security (%)         15   | 100  75   17   16   100  13   46   25   .    .    74   24   .    6    16   .    .    .    .    .    .    3    .    
  Level 1                  18   | .    24   74   37   .    16   34   40   .    100  25   6    .    24   83   15   .    .    .    .    .    1    .    
  Level 2                  23   | .    .    7    45   .    69   18   24   43   .    .    7    6    61   .    5    20   .    .    .    .    16   30   
  Level 3                  27   | .    .    .    .    .    .    .    9    56   .    .    25   16   7    .    65   70   .    .    .    .    52   48   
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    .    35   58   .    .    13   9    .    .    .    .    26   18   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    2    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          97   | .    3    3    5    .    .    6    8    .    .    .    17   .    11   2    .    3    .    .    .    .    24   15   
  Investigation            28   | .    3    2    5    .    .    3    2    .    .    .    3    .    5    1    .    .    .    .    .    .    3    1    
  Extermination            20   | .    .    .    .    .    .    1    3    .    .    .    3    .    3    .    .    2    .    .    .    .    5    3    
  Reinforcement            29   | .    .    1    .    .    .    2    2    .    .    .    6    .    1    .    .    .    .    .    .    .    9    8    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    1    .    .    .    .    7    2    
  Garrison                 6    | .    .    .    .    .    .    .    1    .    .    .    2    .    1    1    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    5    .    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Was Fac Gar Fac Fac Gar Fac Upp Upp Zhi Pro Res Qua 
Distress Signals           9    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              584  | .   11  32  31  1   18  20  33  15  .   6   61  33  24  6   34  30  13  5   .   9   126 76  
  Peak Tracking Total      11   | .   2   3   4   1   3   3   4   4   .   2   6   5   4   4   6   5   7   3   .   3   11  6   
  Tactical Retreats        18   | .   1   .   1   .   1   .   2   1   .   .   2   1   .   .   1   3   .   .   .   .   3   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Was Fac Gar Fac Fac Gar Fac Upp Upp Zhi Pro Res Qua 
Traps Triggered            43   | .   .   1   1   .   3   3   5   4   1   .   1   8   2   .   8   1   .   .   .   .   4   1   
  Indirectly               4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Was Fac Gar Fac Fac Gar Fac Upp Upp Zhi Pro Res Qua 
Machines Disabled          152  | .   2   4   2   .   3   10  12  2   .   .   19  6   25  7   7   16  1   .   .   .   10  26  
  Max in Single Turn       9    | .   2   1   1   .   1   3   2   1   .   .   5   2   9   3   2   5   1   .   .   .   1   7   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   1   
  Garrison Relay           12   | .   .   .   .   .   2   .   .   2   .   .   .   4   .   .   4   .   .   .   .   .   .   .   
  Phase Generator          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Was  Fac  Gar  Fac  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Machines Accessed          65   | .    7    5    6    1    .    4    2    .    .    .    3    .    7    4    .    2    1    .    9    .    7    7    
  Terminals                37   | .    6    4    5    .    .    2    1    .    .    .    1    .    4    1    .    1    1    .    .    .    4    7    
  Fabricators              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          11   | .    1    1    1    .    .    2    .    .    .    .    1    .    1    2    .    .    .    .    .    .    2    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          6    | .    .    .    .    1    .    .    1    .    .    .    1    .    .    1    .    1    .    .    .    .    1    .    
Total Hacks                244  | .    47   19   18   1    .    17   5    .    .    .    9    .    20   10   .    3    5    .    48   .    21   21   
  Successful               196  | .    39   14   15   1    .    13   5    .    .    .    6    .    12   8    .    2    5    .    48   .    14   14   
  Failed                   48   | .    8    5    3    .    .    4    .    .    .    .    3    .    8    2    .    1    .    .    .    .    7    7    
    Catastrophic           5    | .    1    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    
  Database Lockouts        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Manual                   78   | .    20   7    6    .    .    5    1    .    .    .    4    .    9    3    .    2    .    .    .    .    8    13   
  Terminals                158  | .    46   18   15   .    .    12   4    .    .    .    4    .    13   4    .    2    5    .    .    .    14   21   
  Fabricators              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          29   | .    1    1    3    .    .    5    .    .    .    .    4    .    4    5    .    .    .    .    .    .    6    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          6    | .    .    .    .    1    .    .    1    .    .    .    1    .    .    1    .    1    .    .    .    .    1    .    
Terminal Hacks             136  | .    27   9    9    .    .    8    3    .    .    .    1    .    5    2    .    1    5    .    48   .    7    11   
  Record                   57   | .    3    .    .    .    .    2    .    .    .    .    1    .    2    .    .    .    5    .    36   .    2    6    
  Part Schematic           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Robot Analysis           5    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Prototype ID Bank        14   | .    3    1    2    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    4    .    1    .    
  Open Door                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Level Access Points      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Branch Access Points     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Emergency Access Points  2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machine Index            1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terminal Index           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Alert Level              7    | .    2    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Unreport Threat          10   | .    .    .    .    .    .    3    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    4    
  Locate Traps             5    | .    1    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Disarm Traps             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Reprogram Traps          2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Dispatch Records         5    | .    3    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Maintenance Status       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Security Status          2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Surveillance Status      2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Transport Status         4    | .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Investigation Status     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hauler Manifests         7    | .    4    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Registered Components    1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Fabricator Hacks           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Network Status           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Repair Station Hacks       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recycling Unit Hacks       17   | .    .    .    2    .    .    2    .    .    .    .    2    .    2    4    .    .    .    .    .    .    5    .    
  Process                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Report Inventory         9    | .    .    .    1    .    .    2    .    .    .    .    1    .    1    2    .    .    .    .    .    .    2    .    
  Retrieve Matter          4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    2    .    
  Retrieve Components      2    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Scanalyzer                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Garrison Access Hacks      6    | .    .    .    .    1    .    .    1    .    .    .    1    .    .    1    .    1    .    .    .    .    1    .    
  Unlock Access            4    | .    .    .    .    1    .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Seal Access              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Unauthorized Hacks         36   | .    12   5    4    .    .    3    1    .    .    .    2    .    4    1    .    .    .    .    .    .    1    3    
  Terminals                27   | .    11   4    3    .    .    1    1    .    .    .    1    .    2    .    .    .    .    .    .    .    1    3    
    Track                  5    | .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Assimilate             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Botnet                 19   | .    6    3    2    .    .    1    1    .    .    .    1    .    1    .    .    .    .    .    .    .    1    3    
    Detonate               2    | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Fabricators              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Download               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          7    | .    1    1    1    .    .    2    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
    Monitor                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Tunnel                 6    | .    1    1    1    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       6    | .    .    .    1    1    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
  Used                     4    | .    .    .    1    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Hacking Detections         43   | .    5    4    5    .    .    4    2    .    .    .    3    .    5    3    .    1    1    .    .    .    5    5    
  Full Trace Events        22   | .    5    3    4    .    .    1    .    .    .    .    1    .    3    1    .    .    1    .    .    .    2    1    
  Feedback Events          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Parts Built              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Part Build Rating  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Repaired             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          381  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    323  .    
  Retrieved Matter         1284 | .    .    .    .    .    .    .    .    .    .    .    .    .    136  58   .    .    .    .    .    .    1090 .    
  Retrieved Components     8    | .    .    .    1    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
Parts Scanalyzed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Part Schematics Acquired .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Was Fac Gar Fac Fac Gar Fac Upp Upp Zhi Pro Res Qua 
Used RIF Installer         4    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    28   | .   .   .   .   .   3   .   .   4   .   .   4   6   2   .   7   1   .   .   .   .   .   1   
  Machine Destruction      26   | .   .   .   .   .   3   .   .   4   .   .   2   6   2   .   7   1   .   .   .   .   .   1   
  Programmers              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Was  Fac  Gar  Fac  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Total Allies               19   | .    .    .    1    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            18   | .    .    .    1    1    1    .    .    .    .    18   18   .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      668  | .    .    .    10   9    9    .    .    .    .    668  668  .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       50   | .    .    .    10   9    9    .    .    .    .    50   50   .    .    .    .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               83   | .    .    .    .    .    .    .    .    .    .    .    83   .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             2656 | .    .    .    .    .    .    .    .    .    .    .    2656 .    .    .    .    .    .    .    .    .    .    .    
  Kills                    18   | .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Was Fac Gar Fac Fac Gar Fac Upp Upp Zhi Pro Res Qua 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Was  Fac  Gar  Fac  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Turns Passed               21670 | 59   682  1081 945  166  882  1083 781  542  80   777  1279 1206 1929 325  1378 1017 564  715  203  769  2490 2717 
Spaces Moved               11103 | 39   454  589  570  124  395  617  286  240  54   388  607  570  1008 179  623  542  410  543  157  450  882  1376 
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     11100 | 36   454  589  570  124  395  617  286  240  54   388  607  570  1008 179  623  542  410  543  157  450  882  1376 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  150  150  150  150  120  120  120  120  150  120  120  120  120  120  120  120  120  
  Average Speed            136   | 114  120  120  125  120  146  150  150  150  150  154  133  149  149  150  149  134  120  120  120  120  120  140  
  Slowest Speed            180   | 120  120  120  150  120  150  150  150  150  150  180  180  150  150  150  150  150  120  120  150  120  150  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       44    | 3    63   45   55   6    55   20   12   43   2    97   22   93   27   5    85   19   66   83   62   55   26   83   
  Regions Visited          22
    Branch Regions         5
  Pre-discovered Areas     10    | .    1    1    1    .    .    2    .    .    .    .    1    .    .    .    .    .    1    .    3    .    .    .    
  Known Exits Taken        16    | 1    1    1    1    1    .    1    1    .    .    .    1    .    1    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    
Spaces Dug                 60    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    7    49   
Terrain Destroyed          2109  | .    13   6    9    .    20   109  43   3    .    237  224  89   100  60   96   143  13   12   .    21   213  698  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               420   | .    .    1    .    .    .    .    .    .    .    .    4    12   56   12   21   34   13   12   .    21   91   143  
  AOE                      1689  | .    13   5    9    .    20   109  43   3    .    237  220  77   44   48   75   109  .    .    .    .    122  555  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Was  Fac  Gar  Fac  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Total                      14885 | 47   538  767  684  139  575  695  473  363  54   482  883  742  1207 206  846  689  444  563  171  634  1838 1845 
  Wait                     1380  | .    40   30   33   8    82   9    69   55   .    6    70   17   36   .    7    18   2    3    .    143  585  167  
  Move                     11083 | 38   453  588  569  124  394  616  286  238  54   387  606  569  1007 179  622  541  409  542  156  449  881  1375 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99    | .    .    2    5    2    5    5    3    2    .    11   11   .    3    5    10   7    .    3    .    1    10   14   
  Fast Attach              85    | 8    8    16   1    .    4    2    .    1    .    .    11   6    6    .    .    .    .    .    6    3    13   .    
  Attach                   95    | .    .    1    6    1    5    5    3    2    .    12   9    .    3    5    11   7    .    .    .    .    10   15   
  Detach                   2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     4     | .    .    1    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     121   | .    6    15   5    1    8    6    2    2    .    2    12   4    3    5    10   7    .    .    6    4    12   11   
  Fire                     1207  | 1    26   86   46   1    51   35   68   24   .    47   80   74   118  12   96   52   14   15   .    15   175  171  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            94    | .    .    .    .    .    .    5    .    19   .    .    .    30   .    .    40   .    .    .    .    .    .    .    
  Rewire                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Miscellaneous            708   | .    5    28   19   .    26   10   41   20   .    17   84   42   31   .    50   57   19   .    .    19   149  91   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/Garrison
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Upp / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Arm / *Qua x2)
-3/Quarantine

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x3)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x2)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    19 | -11/Scrapyard      | Identified exit to Materials
    19 | -11/Scrapyard      | Discovered exit to Materials (range 15)
    60 | -11/Scrapyard      | Entered Materials
   227 | -10/Materials      | Identified exit to Materials
   318 | -10/Materials      | Build established: Hacker-Mutant
   742 | -10/Materials      | Entered another Materials area
   744 | -9/Materials       | Reached level 2
   744 | -9/Materials       | Reached level 3
   744 | -9/Materials       | Reached level 4
   747 | -9/Materials       | Upgraded with Power slot (x1)
   747 | -9/Materials       | Upgraded with Weapon slot (x2)
   955 | -9/Materials       | Identified exit to Mines
   955 | -9/Materials       | Discovered exit to Mines (range 8)
  1092 | -9/Materials       | Reached level 5
  1099 | -9/Materials       | Build established: Hacker-Gunner
  1192 | -9/Materials       | Identified exit to Materials
  1192 | -9/Materials       | Discovered exit to Materials (range 15)
  1571 | -9/Materials       | Reached level 6
  1571 | -9/Materials       | Upgraded with Utility slot (x1)
  1641 | -9/Materials       | Discovered exit to Materials (range 8)
  1754 | -9/Materials       | Build established: Hacker-Skirmisher
  1823 | -9/Materials       | Entered another Materials area
  1825 | -8/Materials       | Reached level 7
  1968 | -8/Materials       | Reached level 8
  2189 | -8/Materials       | Build established: Hacker-Gunner
  2219 | -8/Materials       | Reached level 9
  2616 | -8/Materials       | Identified exit to Factory
  2616 | -8/Materials       | Discovered exit to Factory (range 9)
  2652 | -8/Materials       | Reached level 10
  2677 | -8/Materials       | Upgraded with Utility slot (x1)
  2768 | -8/Materials       | Entered Factory
  2768 | -7/Factory         | Accompanied by 1 ally
  2770 | -7/Factory         | Reached level 11
  2932 | -7/Factory         | Identified exit to Garrison
  2934 | -7/Factory         | Entered Garrison
  2934 | -7/Garrison        | Accompanied by 1 ally
  2940 | -7/Garrison        | Installed Relay Interface Framework
  2959 | -7/Garrison        | Reached level 12
  2969 | -7/Garrison        | Upgraded with Power slot (x1)
  3075 | -7/Garrison        | Triggered checkpoint
  3183 | -7/Garrison        | Spotted B-75 Beast
  3191 | -7/Garrison        | Destroyed B-75 Beast
  3208 | -7/Garrison        | Identified exit to Factory
  3208 | -7/Garrison        | Discovered exit to Factory (range 14)
  3250 | -7/Garrison        | Triggered checkpoint
  3271 | -7/Garrison        | Garrison Relay disabled
  3271 | -7/Garrison        | Reached level 13
  3383 | -7/Garrison        | Build established: Scavenger-Tank
  3580 | -7/Garrison        | Triggered checkpoint
  3632 | -7/Garrison        | Triggered checkpoint
  3673 | -7/Garrison        | Garrison Relay disabled
  3730 | -7/Garrison        | Discovered exit to Factory (range 15)
  3816 | -7/Garrison        | Entered Factory
  4056 | -7/Factory         | Reached level 14
  4889 | -7/Factory         | Identified exit to Factory
  4889 | -7/Factory         | Discovered exit to Factory (range 4)
  4899 | -7/Factory         | Entered another Factory area
  4901 | -6/Factory         | Reached level 15
  4991 | -6/Factory         | Reached level 16
  5233 | -6/Factory         | Spotted B-75 Beast
  5241 | -6/Factory         | Destroyed B-75 Beast
  5307 | -6/Factory         | Reached level 17
  5367 | -6/Factory         | Destroyed 8 combat bots
  5549 | -6/Factory         | Garrison activated, responded to threat
  5611 | -6/Factory         | Reached level 18
  5679 | -6/Factory         | Identified exit to Garrison
  5680 | -6/Factory         | Entered Garrison
  5688 | -6/Garrison        | Expanded RIF knowledge: Patrol Navigation
  5726 | -6/Garrison        | Triggered checkpoint
  5797 | -6/Garrison        | Garrison Relay disabled
  5883 | -6/Garrison        | Triggered checkpoint
  5886 | -6/Garrison        | Triggered checkpoint
  5935 | -6/Garrison        | Destroyed 7 combat bots
  5944 | -6/Garrison        | Triggered checkpoint
  6066 | -6/Garrison        | Identified exit to Factory
  6066 | -6/Garrison        | Discovered exit to Factory (range 15)
  6122 | -6/Garrison        | Triggered checkpoint
  6136 | -6/Garrison        | Reached level 19
  6146 | -6/Garrison        | Upgraded with Power slot (x1)
  6170 | -6/Garrison        | Garrison Relay disabled
  6222 | -6/Garrison        | Entered Factory
  6224 | -5/Factory         | Reached level 20
  6227 | -5/Factory         | Upgraded with Weapon slot (x1)
  6302 | -5/Factory         | Sucked down chute
  6302 | -5/Factory         | Entered Waste
  6345 | -5/Waste           | Spotted C-40 Crusher
  6361 | -5/Waste           | Destroyed C-40 Crusher
  6391 | -5/Waste           | Spotted C-40 Crusher
  6395 | -5/Waste           | Destroyed C-40 Crusher
  6402 | -5/Waste           | Spotted C-40 Crusher
  6431 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  6434 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6436 | -5/Waste           | Destroyed C-40 Crusher
  6465 | -5/Waste           | Spotted C-40 Crusher
  6476 | -5/Waste           | Destroyed C-40 Crusher
  6496 | -5/Waste           | Spotted C-40 Crusher
  6509 | -5/Waste           | Spotted C-40 Crusher
  6557 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  6560 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6583 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6614 | -5/Waste           | Lost 3 parts (1p1n1u)
  6614 | -5/Waste           | Destroyed C-40 Crusher
  6640 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6683 | -5/Waste           | Destroyed C-40 Crusher
  6798 | -5/Waste           | Warlord forces began an assault
  7026 | -5/Waste           | Identified exit to Factory
  7026 | -5/Waste           | Discovered exit to Factory (range 13)
  7079 | -5/Waste           | Entered Factory
  7079 | -5/Factory         | Accompanied by 18 allies
  7142 | -5/Factory         | Identified exit to Upper Caves
  7142 | -5/Factory         | Discovered exit to Upper Caves (range 9)
  7160 | -5/Factory         | Build established: Hacker-Tank
  7370 | -5/Factory         | P-70 Sage assimilated allied ZY-U2G(g)
  7372 | -5/Factory         | Reached level 21
  7609 | -5/Factory         | Reached level 22
  7671 | -5/Factory         | Destroyed 15 combat bots
  7688 | -5/Factory         | Build established: Generator-Gunner
  7933 | -5/Factory         | Garrison activated, responded to threat
  7979 | -5/Factory         | First assault squad dispatched
  8004 | -5/Factory         | Destroyed 9 combat bots
  8317 | -5/Factory         | Garrison activated, responded to threat
  8351 | -5/Factory         | Identified exit to Garrison
  8358 | -5/Factory         | Entered Garrison
  8358 | -5/Garrison        | Reached level 23
  8366 | -5/Garrison        | Expanded RIF knowledge: Command Fork
  8492 | -5/Garrison        | Triggered checkpoint
  8565 | -5/Garrison        | Destroyed 10 combat bots
  8566 | -5/Garrison        | Triggered checkpoint
  8615 | -5/Garrison        | Identified exit to Factory
  8615 | -5/Garrison        | Discovered exit to Factory (range 7)
  8642 | -5/Garrison        | Phase Generator disabled
  8691 | -5/Garrison        | Triggered checkpoint
  8747 | -5/Garrison        | Garrison Relay disabled
  8946 | -5/Garrison        | Triggered checkpoint
  8988 | -5/Garrison        | Garrison Relay disabled
  9051 | -5/Garrison        | Triggered checkpoint
  9120 | -5/Garrison        | Triggered checkpoint
  9177 | -5/Garrison        | Garrison Relay disabled
  9336 | -5/Garrison        | Triggered checkpoint
  9367 | -5/Garrison        | Discovered exit to Factory (range 14)
  9450 | -5/Garrison        | Triggered checkpoint
  9450 | -5/Garrison        | Garrison Relay disabled
  9564 | -5/Garrison        | Entered Factory
 10288 | -5/Factory         | Spotted B-75 Beast
 10312 | -5/Factory         | Reached level 24
 10316 | -5/Factory         | Upgraded with Weapon slot (x1)
 10340 | -5/Factory         | Destroyed B-75 Beast
 10886 | -5/Factory         | Garrison activated, responded to threat
 11175 | -5/Factory         | Build established: Generator-Executioner
 11474 | -5/Factory         | Identified exit to Factory
 11474 | -5/Factory         | Discovered exit to Factory (range 9)
 11493 | -5/Factory         | Entered another Factory area
 11586 | -4/Factory         | Reached level 25
 11734 | -4/Factory         | Garrison activated, responded to threat
 11818 | -4/Factory         | Identified exit to Garrison
 11818 | -4/Factory         | Entered Garrison
 11926 | -4/Garrison        | Triggered checkpoint
 11964 | -4/Garrison        | Garrison Relay disabled
 12015 | -4/Garrison        | Spotted B-86 Titan
 12019 | -4/Garrison        | Triggered checkpoint
 12044 | -4/Garrison        | Triggered checkpoint
 12055 | -4/Garrison        | Destroyed B-86 Titan
 12063 | -4/Garrison        | Triggered checkpoint
 12124 | -4/Garrison        | Destroyed 10 combat bots
 12390 | -4/Garrison        | Triggered checkpoint
 12515 | -4/Garrison        | Triggered checkpoint
 12516 | -4/Garrison        | Garrison Relay disabled
 12598 | -4/Garrison        | Identified exit to Factory
 12598 | -4/Garrison        | Discovered exit to Factory (range 8)
 12736 | -4/Garrison        | Garrison Relay disabled
 12736 | -4/Garrison        | Reached level 26
 12738 | -4/Garrison        | Upgraded with Utility slot (x1)
 12746 | -4/Garrison        | Triggered checkpoint
 12808 | -4/Garrison        | Discovered exit to Factory (range 12)
 12834 | -4/Garrison        | Expanded RIF knowledge: Watcher Feeds
 13010 | -4/Garrison        | Phase Generator disabled
 13032 | -4/Garrison        | Discovered exit to Factory (range 12)
 13040 | -4/Garrison        | Build established: Scavenger-Executioner
 13092 | -4/Garrison        | Triggered checkpoint
 13145 | -4/Garrison        | Garrison Relay disabled
 13196 | -4/Garrison        | Entered Factory
 13446 | -4/Factory         | First assault squad dispatched
 13933 | -4/Factory         | Spotted B-86 Titan
 13947 | -4/Factory         | Destroyed B-86 Titan
 14011 | -4/Factory         | Identified exit to Upper Caves
 14011 | -4/Factory         | Identified exit to Extension
 14137 | -4/Factory         | Build established: Generator-Executioner
 14213 | -4/Factory         | Entered Upper Caves
 14610 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 14626 | -4/Upper Caves     | Reached level 27
 14668 | -4/Upper Caves     | Learned location of 1 exit from Proximity Caves
 14668 | -4/Upper Caves     | Learned 8 Factory zone layouts
 14668 | -4/Upper Caves     | Learned 6 Lower Caves zone layouts
 14683 | -4/Upper Caves     | Identified exit to Upper Caves
 14683 | -4/Upper Caves     | Discovered exit to Upper Caves (range 16)
 14777 | -4/Upper Caves     | Entered another Upper Caves area
 14783 | -4/Upper Caves     | Encountered a Warlord checkpoint
 14841 | -4/Upper Caves     | Learned Research stockpile data
 15454 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15481 | -4/Upper Caves     | Identified exit to Zhirov
 15481 | -4/Upper Caves     | Discovered exit to Zhirov (range 10)
 15492 | -4/Upper Caves     | Entered Zhirov
 15492 | -4/Zhirov          | Identified exit to Proximity Caves
 15492 | -4/Zhirov          | Discovered exit to Proximity Caves (range 3)
 15516 | -4/Zhirov          | Met Zhirov
 15554 | -4/Zhirov          | Learned location of Quarantine (-3)
 15554 | -4/Zhirov          | Learned location of Command (-1)
 15564 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15695 | -4/Zhirov          | Entered Proximity Caves
 15696 | -3/Proximity Caves | Identified exit to Research
 15772 | -3/Proximity Caves | Spotted B-86 Titan
 15789 | -3/Proximity Caves | Destroyed B-86 Titan
 16464 | -3/Proximity Caves | Entered Research
 16466 | -3/Research        | Reached level 28
 16598 | -3/Research        | Destroyed 9 combat bots
 16714 | -3/Research        | First assault squad dispatched
 16806 | -3/Research        | Reached level 29
 16838 | -3/Research        | Destroyed 8 combat bots
 17039 | -3/Research        | Destroyed 8 combat bots
 17193 | -3/Research        | Build established: Scavenger-Executioner
 17203 | -3/Research        | Identified exit to Armory
 17203 | -3/Research        | Identified exit to Quarantine
 17240 | -3/Research        | Spotted B-86 Titan
 17673 | -3/Research        | Build established: Generator-Executioner
 17850 | -3/Research        | System corruption reached 10%
 17864 | -3/Research        | Core integrity fell below 50%
 17953 | -3/Research        | Destroyed 16 combat bots
 18025 | -3/Research        | Reached level 30
 18061 | -3/Research        | Destroyed 7 combat bots
 18633 | -3/Research        | Spotted B-86 Titan
 18677 | -3/Research        | Core integrity fell below 20%
 18691 | -3/Research        | Destroyed B-86 Titan
 18954 | -3/Research        | Entered Quarantine
 19139 | -3/Quarantine      | Garrison activated, responded to threat
 19214 | -3/Quarantine      | Scanned by Researcher
 19273 | -3/Quarantine      | Found Alien Energy Cannon
 19275 | -3/Quarantine      | Identified Core Cannon
 19382 | -3/Quarantine      | Reached level 31
 19596 | -3/Quarantine      | Build established: Generator-Gunner
 19954 | -3/Quarantine      | First assault squad dispatched
 20195 | -3/Quarantine      | Spotted Alpha 7
 20204 | -3/Quarantine      | Destroyed Alpha 7
 20229 | -3/Quarantine      | Found Alien Launcher
 20231 | -3/Quarantine      | Identified Sigix Terminator
 20582 | -3/Quarantine      | Cryocooling Duct disabled
 20582 | -3/Quarantine      | Cryocooling Duct disabled
 20597 | -3/Quarantine      | Ambient heat levels rising (+40)
 20597 | -3/Quarantine      | Non-combat units ordered to evacuate
 20597 | -3/Quarantine      | Combat units ordered to evacuate
 20697 | -3/Quarantine      | Quarantine Guard activated
 20779 | -3/Quarantine      | Spotted Quarantine Guard
 20780 | -3/Quarantine      | Destroyed Quarantine Guard
 20784 | -3/Quarantine      | Destroyed Quarantine Guard
 20787 | -3/Quarantine      | Spotted Quarantine Guard
 20795 | -3/Quarantine      | Destroyed Quarantine Guard
 20870 | -3/Quarantine      | Spotted Quarantine Guard
 20870 | -3/Quarantine      | Spotted Quarantine Guard
 20870 | -3/Quarantine      | Spotted Quarantine Guard
 20887 | -3/Quarantine      | Fired Sigix Terminator
 20887 | -3/Quarantine      | Destroyed Quarantine Guard
 20887 | -3/Quarantine      | Destroyed Quarantine Guard
 20887 | -3/Quarantine      | Destroyed Quarantine Guard
 20887 | -3/Quarantine      | Destroyed Quarantine Guard
 20933 | -3/Quarantine      | Spotted Quarantine Guard
 20938 | -3/Quarantine      | Destroyed Quarantine Guard
 21387 | -3/Quarantine      | Build established: Generator-Mutant
 21671 | -3/Quarantine      | Crushed by falling debris
 21671 | -3/Quarantine      | Smashed by cave-in

 Last Messages 
---------------
21492_ System corrupted: Component data lost.
21492_ Connecting with Autopsy Lab...
21507_ System corrupted: Hvy. Neutron Cannon failed to cycle.
21512_ System corrupted: Component data lost.
21531_ System corrupted: Heat flow error (+122).
21555_ System corrupted: Matter fused (-10).
21574_ System corrupted: Energy discharge (-545).
21599_ System corrupted: Matter fused (-7).
21617_ System corrupted: Component data lost.
21629_ System corrupted: Hvy. Neutron Cannon targeting data glitched.
21637_ System corrupted: Matter fused (-9).
21652_ ZWE LYDJYG=LP= ET1RYE&YTMZL M8 K&QSS2S3
21671_ The unstable cave ceiling collapses.
21671_ Crushed by falling debris.
[Achievement: 40k Club]
[Achievement: 50k Club]
[Achievement: Just Browsing]
[Achievement: Torch]
[Achievement: Magneto]
[Achievement: Rambo]

 Map 
-----
+----------------------------------------------------+
| ?????#"""   #????????????#""  ??##=  ##??????????? |
| ?????#"""   #????????????#""   ??# | ############# |
| ?????#      #????????????#""    ##!*!|      *      |
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| ?????????????????????????#""    ##*==#        #?#  |
| ?????????????????????????#""  !??#**=#    """ #?#  |
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| ?????????????????????????#""?  ??#!*!+    """ #?#* |
| ###??????????????????????#"???  ##  [#[   """ #?#  |
|   #????????###?#?????????#????  #"!|=/!   """ #?#  |
| " #???????#  # ###????????????#+##=% #  ! """ #?## |
| " #??????        # ###????????#      #% !%""" #??? |
| " ##????              ????????#      #        #??? |
|   #######             #????####      #####""#+#??? |
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| ###     # #           #????#                  +??? |
|      [    #           #????#         ######## #??? |
|    [ [=   #           #????#         #????###+#### |
|  !]! ==   +           #????#  #####+#######!       |
|  !] ==[   #           #????#  #        ="%+!       |
|  [|  =!   #           #????#  +%       !###|       |
|  Y        #           #???##  ;  " T "  #?#!       |
|  """ """  #           #??##]  # """  "" #?#  """ " |
|  """ """  #]          #?##; ! # "&" "&" #?#  """ " |
|  """ """  #           ### ;#### """ """ #?#  """ " |
|           ### #  ### ### @##??#         #?#     %  |
|           #           #  ##???#         #?#  """ " |
| ""T"""" ###         !   ##????###########?#  """ " |
| """"""""#?#           ;##?????????????????#  """%" |
| ###########           ##??????????????????#        |
|           +           #???????????????????#######+ |
|           #  """ "    #???????????????????????#    |
|           + """""  "" #???????????????????????#    |
|           #           #???????????????????????#    |
| ######### #  ""  """  #???????????????????????#    |
|      #??# # """ """"" #???????????????????????#### |
|      #??# #           #??????????????????????????? |
|      #??# #           #########??????????????????? |
|      #### #           "             #????????????? |
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|           # """  #???????????????????????????????? |
|    *      # """" #???????????????????????????????? |
|           + """  #???????????????????????????????? |
|       #####  "   #???????????????????????????????? |
| #  # ##???#     !#???????????????????????????????? |
|   #  #????#=     #???????????????????????????????? |
|  #  ##????########???????????????????????????????? |
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| ## #?????????????????????????????????????????????? |
| ??##?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           166
Energy Generation          85
Energy Capacity            2020
Matter Stores              750
Matter Capacity            750
Sight Range                17
Robot Scan Range           32
Terrain Scan Density       210
Corruption Prevention      20
Armor Coverage             600
Resistance: KI             55
Resistance: TH             55
Resistance: EX             55
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Thermal Conversion         60
Weapon Cycling             25
Evasion (%)                40
Targeting Accuracy         5
Particle Charging          20
Offensive Hacking          25
Defensive Hacking          5
Relay Coupler Types        78
Relay Coupler Value        1

 Item Schematics 
-----------------
  Assault Drone Bay | -4/Zhirov | Free
     Exp. Heat Sink | -4/Zhirov | Free
 Exp. Optical Array | -4/Zhirov | Free
   Imp. Arc Thrower | -4/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Cannon
Sigix Terminator

 Achievements 
--------------
40k Club
50k Club
Alien Tech
Giant Slayer
Hard Hitter
Just Browsing
Let's See Who's Tougher
Magneto
More Power To You
Origins
Rambo
Tank
The Science Guy
Torch

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Was  Fac  Gar  Fac  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Levels Raised              30    | .    .    5    4    1    2    1    4    1    1    .    2    1    1    1    1    .    1    .    .    .    3    1    
  XP Earned                51696 | 6000 1305 6914 5893 1500 3384 1937 4626 1574 1500 139  4209 1272 803  1011 1726 841  405  169  105  1017 3961 1405 
  XP Spent                 50795 | 6000 .    7420 5975 1550 3030 1450 5970 1500 1600 .    2940 200  2825 1325 1700 .    .    .    1475 .    4485 1350 
Upgrades                   131   | 15   .    31   19   5    10   6    10   3    2    .    7    1    4    5    1    .    .    .    3    .    7    2    
  Power Slot               3     | .    .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             5     | 2    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Weapon Slot              5     | 1    .    2    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Core Integrity           28    | 6    .    6    6    .    4    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    .    
  Heat Dissipation         21    | .    .    8    3    .    4    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    
  Energy Generation        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Matter Storage           9     | .    .    .    .    4    .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    
  Mass Support             3     | .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       3     | .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Sight Range              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             16    | .    .    8    7    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          8     | 3    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Hack Attack %            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  TH Resistance %          4     | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          4     | .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  TH Damage %              4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    2    .    
Protomatter Created        9593  | .    37   451  678  .    417  213  767  371  .    292  1192 591  325  .    362  607  214  .    .    346  1753 977  
  Integrity Restored       14409 | .    98   484  300  .    439  133  725  342  .    371  1799 809  645  .    1078 1211 351  .    .    311  3345 1968 
    Core                   10587 | .    70   354  202  .    246  45   506  141  .    107  863  485  625  .    794  756  257  .    .    232  2936 1968 
    Parts                  3822  | .    28   130  98   .    193  88   219  201  .    264  936  324  20   .    284  455  94   .    .    79   409  .    
Protomatter Decayed        4154  | .    2    279  524  .    213  224  422  224  .    .    662  329  63   .    .    154  165  .    .    237  499  157  

 Game 
------
Seed              SensorTrackerReconstructor
  Manual?         0
Play Time         04:21:25
  Cumulative      36.5 hours
  Start           2021.04.01 @ 18:34:15
  End             2021.04.02 @ 19:30:32
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          16
  Rogue           0
  Adventurer      0
  Explorer        16
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          29
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46e90841-001e-4d1b-bb4d-340f44ec38b7