Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 13:59:15 Player: Narand Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (132) 660 Value Destroyed (3829) 3829 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (129) 129 TOTAL SCORE: 7978 Bonus ------- High Alert Combat Kills 129 Cogmind --------- Core Integrity 850/850 Matter 201/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Rolling (86) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Wheel Wheel Armored Huge Wheel > --- UTILITY (6) ------ Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- High-powered Shotgun Gauss Rifle Remote Datajack > --- INVENTORY (5) ---- Improved Heat Sink Mini Grenade Launcher Powered Hammer Explosive Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Matter Filter Energy Filter > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Missile Launcher > --- INVENTORY -------- Improved Heat Sink Mini Grenade Launcher Remote Datajack Powered Hammer Explosive Trap [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . 2 . . Utility 4 | . . 1 . . 1 2 Weapon 1 | . . 1 . . . . Parts Attached 146 | 6 18 34 9 46 31 2 Power 18 | 1 2 5 1 4 5 . Engine 11 | 1 2 5 1 1 1 . Core 7 | . . . . 3 4 . Reactor . | . . . . . . . Propulsion 46 | 2 3 6 3 22 10 . Treads 16 | 2 . 2 . 12 . . Leg 18 | . 3 4 3 8 . . Wheel 10 | . . . . . 10 . Hover 1 | . . . . 1 . . Flight 1 | . . . . 1 . . Utility 33 | 1 5 7 1 7 11 1 Device 10 | . 1 3 . . 6 . Storage 3 | 1 2 . . . . . Processor 8 | . . 3 . 2 3 . Hackware 1 | . . . . . 1 . Protection 11 | . 2 1 1 5 1 1 Artifact . | . . . . . . . Weapon 49 | 2 8 16 4 13 5 1 Energy Gun 10 | 1 1 5 2 1 . . Energy Cannon 5 | . . 3 . 2 . . Ballistic Gun 9 | 1 1 1 . 3 3 . Ballistic Cannon 3 | . 1 . . 2 . . Launcher 13 | . 3 4 1 3 2 . Special Weapon 3 | . 2 . . . . 1 Impact Weapon 5 | . . 3 1 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 9 | . . 1 6 . 2 . Power 2 | . . 1 1 . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 2 . 1 . Weapon 3 | . . . 2 . 1 . Highest Loss Streak 6 | . . 1 6 . 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 97 96 97 86 93 79 Engine 6 | . 14 9 10 . 1 . Core 4 | . . . . 5 13 13 Treads 7 | . 11 3 12 10 . . Leg 15 | . 16 18 8 17 14 . Wheel 2 | . . . . . 10 20 Device 7 | . 6 9 11 1 12 . Storage 3 | . 13 2 . . . . Processor 11 | . . 11 17 15 15 13 Protection 5 | . 6 8 2 8 . 12 Energy Gun 5 | . 3 7 25 2 . . Energy Cannon 2 | . . 8 . 5 . . Ballistic Gun 7 | . 6 2 . 10 11 13 Ballistic Cannon 4 | . 8 . . 4 7 . Launcher 3 | . 8 5 . . 2 . Impact Weapon 2 | . . 7 5 2 . . Naked Turns . | . . . . . . . Heaviest Build 34 | 10 34 23 17 22 32 27 Greatest Support 88 | 40 40 40 40 88 48 48 Greatest Overweight (x) 2 | . 1 1 1 1 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 5 5 Average Capacity 7 | 6 13 5 5 5 5 5 Most Carried 7 | 2 7 5 5 5 5 5 Average Carried 3 | . 4 2 3 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 1 4 2 3 5 5 4 Class Distribution -------------------- 42% | Mutant 33% | Scavenger-Gunner 8% | Scavenger-Mutant 6% | Scavenger-Bomber 5% | Gunner 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2983 | 256 394 656 80 788 809 . Remotely . | . . . . . . . Salvage Created 4404 | 88 652 1119 449 1156 940 . Parts 245 | 3 37 61 14 69 61 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . 2 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 81 | . 15 25 7 22 12 . Guns 38 | . 5 9 6 12 6 . Cannons 21 | . 1 8 . 8 4 . AOE 19 | . 9 7 1 . 2 . Classes Destroyed 14 | 1 4 5 2 . 2 . Worker 12 | . 2 4 . 3 3 . Builder 6 | . . 1 . 1 4 . Tunneler 2 | . . . 1 . 1 . Recycler 13 | 1 3 1 2 1 5 . Mechanic 2 | . . 2 . . . . Operator 5 | . . 2 . 1 2 . Watcher 12 | . 3 3 . 4 2 . Swarmer 9 | . 2 2 . 3 2 . Grunt 55 | . 13 18 5 13 6 . Brawler 2 | . . 1 1 . . . Sentry 11 | . . 4 . 6 1 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . 2 . Assembled 1 | . . . 1 . . . Best Kill Streak 9 | 1 5 9 4 4 5 . Combat Bots Only 4 | . 3 4 3 4 3 . Max Kills in Single Turn 4 | 1 3 3 2 2 4 . Gunslinging 1 | . . . 1 . . . Exploded 2 | . 2 2 1 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 510 | . 66 155 43 110 132 4 Missed 164 | . 17 48 13 32 54 . Damage Taken 3681 | . 430 872 716 927 712 24 Core 596 | . 62 92 155 181 106 . Absorbed by Shields 220 | . . 151 . . 69 . Ignored by Resistances 1167 | . 138 319 195 271 238 6 Regen/Repaired (Parts) 44 | . 31 . . 13 . . Core Remaining (%) 72 | 100 75 . 38 67 84 . Volleys Fired 248 | 8 70 65 14 48 37 6 Largest 3 | 2 2 3 3 3 3 1 Hottest 186 | 60 100 149 186 136 113 5 Shots Fired 540 | 16 118 132 34 128 106 6 Gun 329 | 16 74 70 33 76 60 . Cannon 161 | . 27 47 . 49 38 . Launcher 40 | . 13 15 1 3 8 . Special 10 | . 4 . . . . 6 Kinetic 293 | 8 69 29 . 89 98 . Thermal 201 | 8 36 88 33 36 . . Explosive 40 | . 13 15 1 3 8 . Electromagnetic . | . . . . . . . Robot Hit Streak 29 | 5 14 29 18 15 12 12 Robot Miss Streak 5 | 2 2 2 1 3 5 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 4 | . . 1 1 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 366 | 10 76 95 32 84 65 4 Core Hits 220 | 3 45 55 12 52 53 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 5 | . . 1 1 2 1 . Critical Strikes 12 | . . 5 3 3 1 . Burn 5 | . . 3 2 . . . Meltdown 1 | . . 1 . . . . Destroy 2 | . . . . 1 1 . Blast 1 | . . . . 1 . . Smash 3 | . . 1 1 1 . . Melee Attacks 27 | . . 7 7 13 . . Impact 27 | . . 7 7 13 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 8 | . . 3 5 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9211 | 92 1567 2719 862 1837 2134 . Guns 3559 | 92 440 808 363 992 864 . Cannons 1970 | . 374 660 . 605 331 . Explosions 3064 | . 724 1091 214 96 939 . Melee 557 | . . 149 285 123 . . Ramming 61 | . 29 11 . 21 . . Kinetic 3219 | 39 590 291 . 1104 1195 . Thermal 2679 | 53 224 1177 363 493 369 . Explosive 2695 | . 724 1091 214 96 570 . Electromagnetic . | . . . . . . . Impact 557 | . . 149 285 123 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . 9 . Message Errors 4 | . . . . . 4 . Matter Fused 2 | . . . . . 2 . Data Loss (minor) 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 384 | . 17 87 125 26 129 . Projectiles 34 | . 17 . . . 17 . Explosions 175 | . . 38 21 4 112 . Melee 175 | . . 49 104 22 . . Knockbacks 11 | . 7 . 1 1 2 . Impact 1 | . . . 1 . . . Kinetic 9 | . 6 . . 1 2 . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 274 | . 12 79 30 16 137 . Shots 9 | . 1 4 1 1 2 . Rammed 3 | . 2 . . 1 . . Targets Rammed 16 | . 5 3 . 8 . . Kicked 12 | . 3 3 . 6 . . Crushed 1 | . . . . 1 . . Highest Temperature 378 | 40 78 324 378 270 292 . Average Temperature 81 | 18 24 105 120 72 70 . Received Heat Transfer 1497 | . 204 412 113 585 183 . Effects 5 | . . 1 1 3 . . Energy Bleed 1 | . . . 1 . . . Interference 4 | . . 1 . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . . 2 2 4 . . Impact Corruptions 9 | . . 2 5 2 . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 16 | . . 12 3 1 . . Heat Transferred 5710 | 125 525 2849 1036 925 250 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 700 | 5 212 700 301 259 259 88 Initial 221 | . 2 2 221 43 66 57 Average 156 | 3 77 414 214 123 99 66 Maximum Alert Level 3 | . 1 3 1 1 1 . Low Security (%) 71 | 100 92 14 38 77 90 100 Level 1 20 | . 7 33 61 22 9 . Level 2 7 | . . 49 . . . . Level 3 . | . . 2 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 3 3 . 4 10 . Investigation 6 | . 3 . . 1 2 . Extermination 2 | . . . . . 2 . Reinforcement 7 | . . 2 . 2 3 . Assault 1 | . . 1 . . . . Garrison 4 | . . . . 1 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . 1 . . 3 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 7 | . . 3 . 1 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 140 | . 22 37 21 35 22 3 Peak Tracking Total 7 | . 4 6 7 7 6 5 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 4 | . 3 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . . . 3 . . Reprogrammed 4 | . . . . . 4 . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed 1 | . . . 1 . . . Triggered 1 | . . . . . 1 . Most Traps Carried 1 | . . . 1 1 1 1 Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 28 | . 3 9 1 5 10 . Max in Single Turn 8 | . 1 3 1 1 8 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 26 | . 9 2 . 7 6 2 Terminals 20 | . 7 2 . 6 3 2 Fabricators 1 | . . . . . 1 . Repair Stations 4 | . 1 . . 1 2 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 66 | . 25 5 . 15 18 3 Successful 39 | . 13 2 . 12 9 3 Failed 27 | . 12 3 . 3 9 . Catastrophic 3 | . 1 1 . . 1 . Database Lockouts . | . . . . . . . Manual 4 | . 3 . . . 1 . Terminals 49 | . 18 5 . 13 10 3 Fabricators 1 | . . . . . 1 . Repair Stations 12 | . 3 . . 2 7 . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 28 | . 8 2 . 10 5 3 Record 4 | . 4 . . . . . Prototype ID Bank 3 | . 1 . . 1 . 1 Open DSF 2 | . . . . . 1 1 Emergency Access Points 1 | . . . . 1 . . Recycling Unit Index 1 | . . . . 1 . . Unreport Threat 2 | . 1 . . 1 . . Locate Traps 2 | . . 1 . . 1 . Disarm Traps 1 | . . . . 1 . . Reprogram Traps 1 | . . . . . 1 . Maintenance Status 1 | . 1 . . . . . Patrol Status 1 | . . . . 1 . . Recall Investigation 1 | . . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Zone Layout 5 | . 1 . . 1 2 1 Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 7 | . 2 . . 2 3 . Scan Component 5 | . 1 . . 1 3 . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . . Recycle Component 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 4 | . . 1 . 1 2 . Used . | . . . . . . . Hacking Detections 18 | . 8 1 . 4 4 1 Full Trace Events 10 | . 5 1 . 2 2 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 64 | . 26 . . 38 . . Parts Recycled 2 | . 2 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 parse_system 1 | . . . . . . 1 no_distress 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 6190 | 220 1410 951 652 1583 1236 138 Spaces Moved 3644 | 123 643 496 399 919 922 142 Core 11 | 11 . . . . . . Treads 924 | 112 240 63 211 298 . . Legs 2024 | . 403 433 188 560 440 . Wheels 624 | . . . . . 482 142 Hover 61 | . . . . 61 . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 80 86 Average Speed 133 | 150 172 128 141 131 113 86 Slowest Speed 190 | 160 190 190 190 190 190 86 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 8 84 42 77 65 19 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 36 | . 10 12 . 14 . . Terrain Destroyed 316 | . 77 118 9 29 83 . Melee 5 | . . 2 . 3 . . Projectile 7 | . 4 . . 2 1 . AOE 304 | . 73 116 9 24 82 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 4475 | 144 827 677 447 1185 1040 155 Wait 155 | 1 52 14 . 79 6 3 Move 3638 | 122 642 495 398 918 921 142 Hop . | . . . . . . . Pick Up 118 | 7 23 30 9 34 14 1 Fast Attach 34 | . . . . 16 18 . Attach 75 | 6 13 17 2 24 11 2 Detach 5 | . 1 . 1 2 1 . Swap 37 | . 5 17 7 6 2 . Drop 121 | . 16 29 8 37 30 1 Fire 248 | 8 70 65 14 48 37 6 Melee 27 | . . 7 7 13 . . Ram . | . . . . . . . Kick 12 | . 3 3 . 6 . . Crush 4 | . 2 . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . 1 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 221 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 16) 991 | -10/Materials | Discovered new exit (range 16) 1145 | -10/Materials | Repaired Aluminum Leg 1314 | -10/Materials | Discovered new exit (range 8) 1595 | -10/Materials | Discovered new exit (range 16) 1631 | -10/Materials | Entered another Materials area 1631 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1854 | -9/Materials | Discovered new exit (range 5) 2361 | -9/Materials | Discovered new exit (range 10) 2431 | -9/Materials | First assault squad dispatched 2582 | -9/Materials | Entered Mines 2723 | -9/Mines | Learned location of Storage (-9) 2724 | -9/Mines | Learned 2 Materials zone layouts 2747 | -9/Mines | Found a hidden stash of uninstalled traps 2777 | -9/Mines | Build established: Scavenger-Bomber 2913 | -9/Mines | Discovered new exit (range 11) 3063 | -9/Mines | Learned Materials trap positions 3123 | -9/Mines | Discovered new exit (range 8) 3176 | -9/Mines | Build established: Scavenger-Mutant 3178 | -9/Mines | Assembled infested the area 3214 | -9/Mines | Core integrity fell below 50% 3234 | -9/Mines | Entered Materials 3234 | -8/Materials | Evolved 2 slots: Propulsion x2 3236 | -8/Materials | Loaded intel: 13 trap records 3249 | -8/Materials | Lost 6 parts (1p1n2u2w) 3480 | -8/Materials | Build established: Mutant 3802 | -8/Materials | Discovered new exit (range 16) 3978 | -8/Materials | Repaired Lgt. Nuclear Core 4240 | -8/Materials | Discovered new exit (range 3) 4352 | -8/Materials | Build established: Scavenger-Gunner 4636 | -8/Materials | Discovered new exit (range 15) 4745 | -8/Materials | Garrison activated, responded to threat 4817 | -8/Materials | Entered Factory 4817 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5937 | -7/Factory | Garrison activated, responded to threat 5996 | -7/Factory | Garrison activated, responded to threat 6030 | -7/Factory | Discovered new exit (range 9) 6053 | -7/Factory | Entered another Factory area 6053 | -6/Factory | Evolved 2 slots: Utility x2 6149 | -6/Factory | Discovered new exit (range 15) 6169 | -6/Factory | Identified exit to DSF 6191 | -6/Factory | Self-destructed Last Messages --------------- 06169_ Connecting with DSF Access... >>Open(DSF) DSF access unlocked. 06169_ EXIT=UNLOCKED: DSF 06173_ K-01 Serf collects debris. 06174_ Jacked K-01 Serf... >>no_distress Distress signal routine blocked. 06175_ Jacked K-01 Serf... >>parse_system Reading system data... 06176_ K-01 Serf collects debris. 06177_ Jacked K-01 Serf... >>find_chute Pinpointed chute assignment: (151,85). 06179_ K-01 Serf collects debris. 06189_ DSF access sealed. 06189_ ALERT: All DSF locations entering lockdown mode. 06190_ Jacked L-41 Fighter... Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????"??????????????? | | ??????????????? ????????????? | | ??????????????? ?????????????? | | ?????????????? ??????????????? | | ?????????????? ??????????????? | | ########????? ???????????????? | | # #????? ????????????????? | | # #???? ?????????????????? | | # #???? ?????????????????? | | # #??? ??????????????????? | | # #??? ???????????????????? | | # #?? #???????????????????? | | ??##+#####g#???????????????????? | | ??## @lg #???????????????????? | | ??# #######???????????????????? | | ??#T #?????????????????????????? | | ??## ####### #???????????????? | | ???# < +???????????????? | | ???# #######! #???????????????? | | ???# #??????? ?????????????????? | | ???# #??????? ?????????????????? | | ???# #??????? ?????????????????? | | ???# #??????? ?????????????????? | | ???# #??????? ?????????????????? | | ???# #??????# #????????????????? | | ???# #??????# #????????????????? | | ???# #??????# #????????????????? | | ???# #??????# #???????????? #??? | | ???# #??????# #??????????? #??? | | ???# #??????# ##""?? #??? | | ???# ######## ##"" """""" #??? | | ???# ##T """""" #??? | | ############# ##"" """""" #??? | | # # #?"" """""" #??? | | # """" """" # #??? ????? | | # """" """" # #????? ??????? | | # """" """" # ######+#+###?????? | | # """" """" # ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 24 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 12 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Let's See Who's Tougher Remodeling Significant Disruption Storm Trooper Challenges ------------ None Game ------ Seed XenonOmegaCarapace Manual? 0 Play Time 02:07:46 Cumulative 5.0 hours Start 2024.04.03 @ 10:03:59 End 2024.04.06 @ 13:59:15 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 323b9077-3cfa-4f36-8e0e-9769ca150446