Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.11 @ 18:28:01 Player: Coronach Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (282) 282 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1297 Bonus ------- None Cogmind --------- Core Integrity 337/400 Matter 180/300 Energy 17/100 System Corruption 0% Temperature Cool (113) Movement Core (650) Ox12 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Small Laser Autogun > --- INVENTORY (16) --- Light Ion Engine Disposable Heat Sink High-capacity Matter Pod (0) Improved Sensor Array Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Light Assault Rifle Autogun > --- INVENTORY -------- Light Ion Engine Disposable Heat Sink High-capacity Matter Pod Shield Generator Small Laser Beam Cannon Beam Cannon Light Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 30 | 4 4 22 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg . | . . . Wheel 3 | 2 . 1 Hover . | . . . Flight . | . . . Utility 15 | . 4 11 Device 6 | . . 6 Storage 8 | . 3 5 Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 1 . 9 Energy Gun 4 | 1 . 3 Energy Cannon 1 | . . 1 Ballistic Gun 5 | . . 5 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 3 | . . 3 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 3 | . . 3 Average Slot Usage (%) 81 | . 77 82 Engine 8 | . 14 7 Wheel 24 | . 28 23 Device 5 | . . 6 Storage 21 | . 17 22 Energy Gun 8 | . 14 7 Energy Cannon 2 | . . 3 Ballistic Gun 9 | . . 11 Naked Turns . | . . . Heaviest Build 40 | 4 16 40 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 16 | 4 12 16 Average Capacity 11 | 4 7 14 Most Carried 10 | . 3 10 Average Carried 4 | . 1 6 Final Capacity 16 | 4 10 16 Final Carried 4 | . 3 4 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 464 | 240 . 224 Remotely . | . . . Salvage Created 382 | 45 . 337 Parts 34 | 1 . 33 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 12 | 1 . 11 Guns 9 | 1 . 8 Cannons 3 | . . 3 Classes Destroyed 4 | 1 . 3 Worker 2 | . . 2 Watcher 1 | . . 1 Swarmer 6 | . . 6 Grunt 6 | 1 . 5 Best Kill Streak 4 | 1 . 4 Combat Bots Only 4 | 1 . 4 Max Kills in Single Turn 2 | 1 . 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 452 | 69 . 383 Core 87 | 24 . 63 Absorbed by Shields . | . . . Core Remaining (%) 90 | 90 90 . Volleys Fired 42 | 7 2 33 Largest 2 | 1 1 2 Hottest 100 | 40 40 100 Shots Fired 75 | 7 2 66 Gun 71 | 7 2 62 Cannon 4 | . . 4 Launcher . | . . . Special . | . . . Kinetic 37 | . . 37 Thermal 38 | 7 2 29 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 5 | 2 . 5 Robot Miss Streak 4 | 1 2 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 43 | 5 . 38 Core Hits 23 | 2 . 21 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 610 | 66 . 544 Guns 557 | 66 . 491 Cannons 53 | . . 53 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 250 | . . 250 Thermal 360 | 66 . 294 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 193 | 30 . 193 Average Temperature 72 | 19 . 81 Received Heat Transfer 207 | 36 . 171 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 854 | 150 . 704 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 309 | 20 48 309 Average Influence 112 | 1 28 154 Maximum Alert Level 1 | . . 1 Low Security (%) 78 | 100 100 69 Level 1 21 | . . 30 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | 1 2 19 Peak Tracking Total 4 | 1 1 4 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 2 2 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 6 5 Successful 7 | . 4 3 Failed 4 | . 2 2 Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 4 | . 2 2 Terminals 9 | . 4 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 2 3 Record 1 | . . 1 Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . . 1 Emergency Access Points 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . 1 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 517 | 65 93 359 Spaces Moved 390 | 63 100 227 Core 17 | 17 . . Treads . | . . . Legs . | . . . Wheels 373 | 46 100 227 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 80 Average Speed 82 | 71 80 86 Slowest Speed 90 | 80 80 90 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 6 26 21 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 515 | 73 110 332 Wait 23 | . . 23 Move 388 | 62 99 227 Hop . | . . . Pick Up 10 | . 3 7 Fast Attach 16 | 4 3 9 Attach 7 | . 1 6 Detach 10 | . 1 9 Swap 7 | . . 7 Drop 12 | . 1 11 Fire 42 | 7 2 33 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 66 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 12) 159 | -10/Materials | Entered another Materials area 159 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 359 | -9/Materials | Identified exit to Mines 428 | -9/Materials | Discovered new exit (range 15) 518 | -9/Materials | Self-destructed Last Messages --------------- 00444_ Dropped Shield Generator. 00471_ W-16 Scout sends out distress signal. 00473_ W-16 Scout destroyed. 00477_ K-01 Serf collects debris. 00489_ R-06 Scavenger collects Visual Processing Unit. 00491_ Wheel destroyed. 00493_ R-06 Scavenger collects Hover Unit. 00496_ G-34 Mercenary destroyed. 00496_ K-01 Serf collects debris. 00496_ R-06 Scavenger collects Sml. Laser. 00500_ R-06 Scavenger collects Hover Unit. 00504_ K-01 Serf destroyed. 00507_ R-06 Scavenger sends out distress signal. 00513_ S-10 Pest destroyed. 00513_ C-30 ARC bursts open, deploying its payload. 00513_ G-47 Trooper unfolds itself. 00513_ G-34 Mercenary unfolds itself. 00516_ Particle Gun destroyed. 00516_ K-01 Serf collects debris. 00517_ Wheel destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##############################?????????????? | | ??????# = + #######???????? | | ??????# < ! #!= + +#???????? | | ??????# =#*"" ###### ????# | | ??????###########+####### # "T #?????# # | | ??????????????# #??# # "" ]]#?????? # | | ??????????????# #??# # #??????? # | | ??????????????# #??# ###+############# #### | | ??????????????# #??#@ * = | | ??????????????# ! #??# = | | ??????????????# [![ #??# %u | | ??????????????########??# !###+########+##### # | | ????????????????????????# # ## ## # | | ????????????????????????# # """ ## ## # | | ????????????????????????# # """ ## """ ## # | | ????????????????????????# # """ ## """ ## | | ????????????????????????#% # ## """ + | | ????????????????????????? # = ## ## | | ?????????????????????????%=s######### ###+## | | ?????????????????????????gg*#???????# ! # | | ?????????????????????????*= #???????# !! # """ | | ?????????????????????????k% #???????# !! # """ | | ????????????????????????? #???????# # """ | | ?????????????????????????k ????????######### """ | | ????????????????????????????????????????????# ! | | ????????????????????????????????????????????#!! = | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionCannonAxe Manual? 0 Play Time 00:28:41 Cumulative 16.8 hours Start 2020.08.11 @ 17:56:47 End 2020.08.11 @ 18:28:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 3 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3e095e5-ec24-493e-bfec-0f4b69557095