Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.08 @ 21:56:11

Player: zapruda

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (50)      250
Value Destroyed (1476)     1476
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (263)                263
              TOTAL SCORE: 4729

 Bonus
-------
High Alert Combat Kills    63
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     218/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Recoil Nullifier
  Improved Particle Charger
  Improved Particle Charger

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Advanced Targeting Computer
           Hardlight Generator
           Hacking Suite
>          --- WEAPON -----------
  Improved Arc Projector
  Improved Arc Projector
>          --- INVENTORY --------
           Recoil Nullifier
  Improved Particle Charger
  Improved Particle Charger
[Rating: 44]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Hardlight Generator
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Minigun
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             70   | 6   12  20  25  4   3   
  Power                    9    | 1   1   3   3   1   .   
    Engine                 8    | 1   1   2   3   1   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   3   5   6   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    11   | 2   3   5   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 6    | .   .   .   5   1   .   
  Utility                  19   | 1   4   2   9   2   1   
    Device                 11   | .   1   1   7   2   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   1   .   2   .   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             3    | .   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   4   10  7   .   2   
    Energy Gun             8    | 2   .   3   1   .   2   
    Energy Cannon          6    | .   4   2   .   .   .   
    Ballistic Gun          11   | .   .   5   6   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   1   .   .   
Parts Lost                 22   | .   1   3   4   .   14  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               5    | .   .   1   .   .   4   
  Utility                  5    | .   .   .   1   .   4   
  Weapon                   9    | .   1   2   2   .   4   
  Highest Loss Streak      11   | .   1   2   1   .   11  
Average Slot Usage (%)     91   | .   84  96  96  92  66  
  Engine                   9    | .   14  7   8   15  9   
  Leg                      21   | .   27  31  14  .   .   
  Flight                   6    | .   .   .   11  30  21  
  Device                   6    | .   .   4   10  15  11  
  Storage                  1    | .   7   .   .   .   .   
  Processor                12   | .   10  11  15  7   7   
  Hackware                 7    | .   3   11  9   7   4   
  Protection               2    | .   3   6   .   .   .   
  Energy Gun               1    | .   .   2   .   7   5   
  Energy Cannon            6    | .   15  8   .   .   .   
  Ballistic Gun            12   | .   .   8   24  7   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 9   17  17  22  28  32  
  Greatest Support         39   | 20  26  39  39  33  33  
  Greatest Overweight (x)  3    | .   1   .   3   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   4   
  Average Capacity         4    | 4   5   4   4   4   4   
  Most Carried             6    | 4   6   4   4   2   4   
  Average Carried          3    | 3   4   3   3   .   1   
  Final Capacity           6    | 6   4   4   4   4   4   
  Final Carried            4    | 4   4   4   3   .   3   

 Class Distribution 
--------------------
 55% | Mutant
 22% | Sprinter
 20% | Tank

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
     Tank | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Matter Collected           1603 | 223  150  280  919  .    31   
  Remotely                 200  | .    .    200  .    .    .    
Salvage Created            1952 | .    265  561  1126 .    .    
  Parts                    108  | .    19   30   59   .    .    
Haulers Intercepted        4    | .    .    2    2    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  37   | .   7   8   22  .   .   
  Guns                     22   | .   .   .   22  .   .   
  Cannons                  14   | .   7   7   .   .   .   
Classes Destroyed          8    | .   4   4   .   .   .   
  Hauler                   4    | .   .   2   2   .   .   
  Recycler                 2    | .   .   1   1   .   .   
  Operator                 2    | .   1   1   .   .   .   
  Watcher                  5    | .   2   2   1   .   .   
  Swarmer                  10   | .   3   .   7   .   .   
  Grunt                    18   | .   4   6   8   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   8    | .   .   1   7   .   .   
Best Kill Streak           11   | .   3   4   11  .   .   
  Combat Bots Only         10   | .   3   3   10  .   .   
Max Kills in Single Turn   2    | .   1   2   2   .   .   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Damage Taken               3500 | .    531  358  1074 .    1537 
  Core                     1084 | .    66   89   217  .    712  
  Absorbed by Shields      150  | .    .    .    150  .    .    
Core Remaining (%)         77   | 100  73   77   60   .    .    
Volleys Fired              157  | .    39   35   78   .    5    
  Largest                  3    | .    2    2    3    .    2    
  Hottest                  136  | .    136  124  75   .    130  
Shots Fired                325  | .    44   55   217  .    9    
  Gun                      252  | .    .    26   217  .    9    
  Cannon                   73   | .    44   29   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  239  | .    .    20   217  .    2    
  Thermal                  58   | .    44   12   .    .    2    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          28   | .    .    23   .    .    5    
  Robot Hit Streak         12   | .    8    9    12   .    8    
  Robot Miss Streak        9    | .    3    4    9    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    .    .    7    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           191  | .    24   36   123  .    8    
  Core Hits                73   | .    12   16   44   .    1    
  Critical Hits            5    | .    2    1    2    .    .    
  Critical Kills           3    | .    1    1    1    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3127 | .    542  626  1869 .    90   
  Guns                     2156 | .    .    204  1869 .    83   
  Cannons                  957  | .    535  422  .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  14   | .    7    .    .    .    7    
  Kinetic                  2036 | .    .    157  1869 .    10   
  Thermal                  700  | .    535  150  .    .    15   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          377  | .    .    319  .    .    58   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    .    .    .    
  Average Corruption       1    | .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  1    | .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    .    3    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             3    | .    1    .    .    .    2    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        684  | .    684  288  477  .    306  
  Average Temperature      130  | .    173  103  115  .    130  
  Received Heat Transfer   1110 | .    243  159  456  .    252  
  Effects                  13   | .    9    .    3    .    1    
    Shutdowns              3    | .    3    .    .    .    .    
    Energy Bleed           3    | .    3    .    .    .    .    
    Interference           2    | .    .    .    2    .    .    
    Matter Decay           1    | .    1    .    .    .    .    
    Short Circuit          3    | .    2    .    .    .    1    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    
  Heat Transferred         1284 | .    962  285  .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Peak Influence             624  | .   306 298 624 283 206 
  Average Influence        205  | .   125 173 313 283 161 
Maximum Alert Level        2    | .   1   1   2   1   1   
  Low Security (%)         54   | 100 79  67  25  .   47  
  Level 1                  36   | .   20  32  49  100 52  
  Level 2                  9    | .   .   .   25  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   2   2   .   .   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Distress Signals           5    | .   .   .   3   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              85   | .   17  14  35  .   19  
  Peak Tracking Total      15   | .   3   3   7   .   15  
  Tactical Retreats        5    | .   .   .   3   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar 
Machines Disabled          11   | .   3   2   6   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Machines Accessed          19   | .   5   4   9   1   .   
  Terminals                16   | .   5   4   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                65   | .   16  9   37  3   .   
  Successful               46   | .   11  5   28  2   .   
  Failed                   19   | .   5   4   9   1   .   
    Catastrophic           2    | .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                55   | .   16  9   30  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             38   | .   11  5   22  .   .   
  Record                   4    | .   .   1   3   .   .   
  Prototype ID Bank        4    | .   1   .   3   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
  Dispatch Records         3    | .   1   1   1   .   .   
  Maintenance Status       2    | .   .   .   2   .   .   
  Security Status          1    | .   .   .   1   .   .   
  Transport Status         2    | .   .   .   2   .   .   
  Investigation Status     1    | .   1   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   
  Hauler Manifests         3    | .   .   1   2   .   .   
  Registered Components    1    | .   .   .   1   .   .   
  Zone Layout              6    | .   1   1   4   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   5   4   7   1   .   
  Full Trace Events        4    | .   3   1   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   6   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Gar 
Turns Passed               1907 | 92  461 481 696 31  146 
Spaces Moved               1678 | 69  279 272 690 95  273 
  Core                     17   | 8   .   .   .   .   9   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     855  | 61  279 272 243 .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   806  | .   .   .   447 95  264 
  Fastest Speed            27   | 50  120 120 29  27  27  
  Average Speed            76   | 111 120 120 61  27  33  
  Slowest Speed            245  | 120 150 120 245 27  150 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   2   .   3   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 5   60  24  57  2   43  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Total                      2095 | 83  367 379 849 101 316 
  Wait                     53   | .   4   19  17  .   13  
  Move                     1664 | 68  278 271 685 95  267 
  Hop                      4    | .   .   .   2   .   2   
  Pick Up                  68   | 9   16  18  19  .   6   
  Fast Attach              10   | 1   .   3   6   .   .   
  Attach                   52   | 5   11  12  17  4   3   
  Detach                   5    | .   2   .   2   1   .   
  Swap                     8    | .   1   5   2   .   .   
  Drop                     53   | .   15  16  21  1   .   
  Fire                     157  | .   39  35  78  .   5   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   18  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-8/Materials
-7/Factory
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   93 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Discovered new exit (range 9)
  324 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Identified exit to Mines
  553 | -10/Materials | Identified exit to Materials
  554 | -10/Materials | Entered another Materials area
  554 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  581 | -9/Materials  | Discovered new exit (range 8)
  738 | -9/Materials  | Discovered new exit (range 7)
  744 | -9/Materials  | Identified exit to Mines
  859 | -9/Materials  | Identified exit to Storage
  917 | -9/Materials  | Discovered new exit (range 16)
 1032 | -9/Materials  | Identified exit to Materials
 1035 | -9/Materials  | Entered another Materials area
 1035 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1340 | -8/Materials  | Build established: Tank
 1643 | -8/Materials  | Destroyed 10 combat bots
 1722 | -8/Materials  | Discovered new exit (range 5)
 1731 | -8/Materials  | Entered Factory
 1731 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1757 | -7/Factory    | Build established: Sprinter
 1762 | -7/Factory    | Identified exit to Garrison
 1762 | -7/Factory    | Entered Garrison
 1853 | -7/Garrison   | Spotted B-75 Beast
 1863 | -7/Garrison   | Discovered new exit (range 10)
 1871 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1891 | -7/Garrison   | Lost 11 parts (2p3n2u4w)
 1897 | -7/Garrison   | Core integrity fell below 50%
 1900 | -7/Garrison   | Triggered checkpoint
 1907 | -7/Garrison   | Core integrity fell below 20%
 1908 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Overheating: Short circuit.
Broken Imp. Flight Unit permanently disabled.
Acquired 31 matter.
Broken Imp. Flight Unit destroyed.
Imp. Flight Unit destroyed.
EXIT=FOUND
Attempting to access garrison exit controls...
Remote lockdown engaged.
C-30 ARC bursts open, deploying its payload.
S-27 Virus unfolds itself. <x4>
Acquired Imp. Medium Armor Plating.
L-41 Fighter springs to life.
B-48 Gladiator springs to life.
Adv. Weight Redist. System destroyed.
Imp. Flight Unit destroyed.
Critical hit.
Beams of light sweep through the air. An alarm sounds.
Y-54 Guardian misfires.
Imp. Medium Armor Plating destroyed.
Slammed into S-27 Virus. <x2>

 Map 
-----
+----------------------------------------------------+
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|   ##""""##   #?????#  #####  s#####! !#??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Weapon Shielding           33
Reclamation Efficiency     10
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
    Reactive Plating | -8/Materials | Scanalyzed
 Hardlight Generator | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              RestorationTargetChainsword
  Manual?         0
Play Time         00:48:58
  Cumulative      8.6 hours
  Start           2020.01.08 @ 21:09:18
  End             2020.01.08 @ 21:56:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          18
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70500415-9f2e-4237-8675-2061b5d20a55