Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.07 @ 23:05:35 Player: strategineer Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (3719) 3719 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1513) 1513 TOTAL SCORE: 9012 Bonus ------- High Alert Combat Kills 113 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 73/300 Energy 66/100 System Corruption 1% Temperature Cool (0) Movement Hovering (116) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Airjet Gravmag System > --- UTILITY (8) ------ Structural Scanner Improved Signal Interpreter Transmission Jammer Utility Shielding Weapon Shielding Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON (2) ------- Powered Hammer Chainsword > --- INVENTORY (5) ---- Airjet Airjet Airjet Power Maul Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Relay Coupler [Hunter] EM Pulse Cannon Improved EM Pulse Cannon Improved Datajack [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 . . 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 2 . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 135 | . . 13 15 9 8 17 7 34 32 Power 17 | . . 2 . 1 2 3 . 9 . Engine 7 | . . 2 . 1 . 2 . 2 . Core 10 | . . . . . 2 1 . 7 . Reactor . | . . . . . . . . . . Propulsion 23 | . . 2 1 1 2 2 1 10 4 Treads 12 | . . 2 1 1 2 2 1 3 . Leg 8 | . . . . . . . . 7 1 Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 55 | . . 3 9 6 2 8 3 6 18 Device 32 | . . 3 4 3 1 2 2 5 12 Storage 2 | . . . 1 . . . . . 1 Processor 8 | . . . 1 2 . 2 . 1 2 Hackware . | . . . . . . . . . . Protection 13 | . . . 3 1 1 4 1 . 3 Artifact . | . . . . . . . . . . Weapon 40 | . . 6 5 1 2 4 3 9 10 Energy Gun 10 | . . 2 2 1 . 1 1 2 1 Energy Cannon 11 | . . . 3 . 1 1 2 3 1 Ballistic Gun 8 | . . 2 . . 1 2 . 2 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 3 | . . 2 . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon 2 | . . . . . . . . . 2 Special Melee Weapon 2 | . . . . . . . . 2 . Unidentified Prototypes 4 | . . . 2 1 . 1 . . . Parts Lost 50 | . . 7 1 1 6 2 3 26 4 Power 10 | . . 2 . . 1 1 . 5 1 Propulsion 11 | . . 2 . . 2 1 . 6 . Utility 18 | . . 1 1 1 2 . 1 9 3 Weapon 11 | . . 2 . . 1 . 2 6 . Highest Loss Streak 8 | . . 6 1 1 6 1 3 8 2 Average Slot Usage (%) 91 | . 85 98 98 98 95 96 93 76 91 Engine 5 | . 14 13 11 9 2 2 . 2 . Core 3 | . . . . . 5 5 7 4 5 Treads 12 | . . 16 21 18 17 17 10 5 . Leg 5 | . 28 10 . . . . . 8 7 Hover 1 | . . . . . . . . . 7 Device 18 | . . 13 17 25 18 18 20 12 29 Storage 5 | . 14 14 14 9 6 . . . . Processor 15 | . . . 2 9 18 24 23 26 17 Protection 5 | . . . 9 9 8 10 15 1 7 Energy Gun 7 | . . 11 11 16 11 1 . 5 3 Energy Cannon 2 | . . . 10 1 3 1 4 1 . Ballistic Gun 6 | . 28 15 . . 2 15 9 4 1 Naked Turns . | . . . . . . . . . . Heaviest Build 27 | 14 14 16 23 27 24 19 26 27 26 Greatest Support 42 | 20 20 40 40 40 40 42 42 42 20 Greatest Overweight (x) 3 | . . . . . . . . 3 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 8 8 8 5 5 5 15 Average Capacity 6 | . 8 8 8 8 7 5 5 5 5 Most Carried 8 | . 6 8 8 8 8 5 5 5 5 Average Carried 5 | . 6 7 7 7 6 4 3 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 6 8 8 8 5 5 5 5 5 Class Distribution -------------------- 45% | Scavenger-Mutant 28% | Mutant 12% | Scavenger-Skirmisher 9% | Skirmisher 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Matter Collected 1984 | 200 . 369 124 40 148 505 82 392 124 Remotely 72 | . . . 72 . . . . . . Salvage Created 3179 | . . 157 293 97 226 902 265 1055 184 Parts 166 | . . 11 21 13 16 43 7 45 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled 2 | . . . . . . . . . 2 Retrieved Matter 21 | . . . . . . . . . 21 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 77 | . . 13 7 4 6 17 4 24 2 Melee 2 | . . . . . . . . 1 1 Guns 48 | . . 7 3 4 2 15 1 15 1 Cannons 20 | . . . 4 . 4 2 3 7 . AOE 6 | . . 6 . . . . . . . Classes Destroyed 12 | . . 3 2 . . 4 2 . 1 Worker 1 | . . . . . . 1 . . . Builder 1 | . . . . . . . . . 1 Tunneler 1 | . . . . . . 1 . . . Recycler 1 | . . . . . . 1 . . . Watcher 3 | . . . 1 . . 1 . . 1 Swarmer 21 | . . 3 3 3 2 4 . 6 . Grunt 31 | . . 2 1 . 4 9 1 14 . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . . Sentry 11 | . . . 3 1 . 2 1 2 2 Hunter 4 | . . . . . . 2 . 2 . Assembled 8 | . . 8 . . . . . . . Best Kill Streak 7 | . . 6 3 4 2 5 4 7 1 Combat Bots Only 7 | . . 6 3 4 2 4 4 7 1 Max Kills in Single Turn 2 | . . 2 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Damage Taken 6756 | . . 833 173 142 933 923 495 2752 505 Core 1357 | . . 197 22 20 193 213 59 562 91 Absorbed by Shields 22 | . . . . . . . . 22 . Core Remaining (%) 59 | 100 . 21 94 . . 22 . . . Volleys Fired 260 | . . 25 20 7 24 68 12 92 12 Largest 2 | . . 2 2 2 2 2 2 2 2 Hottest 143 | . . 85 143 136 136 88 132 143 130 Shots Fired 450 | . . 47 40 14 38 136 18 134 23 Gun 374 | . . 41 23 14 23 129 9 115 20 Cannon 69 | . . . 17 . 15 7 9 19 2 Launcher 7 | . . 6 . . . . . . 1 Special . | . . . . . . . . . . Kinetic 219 | . . 32 3 . 3 123 9 41 8 Thermal 189 | . . 9 37 14 35 6 . 74 14 Explosive 7 | . . 6 . . . . . . 1 Electromagnetic 35 | . . . . . . 7 9 19 . Robot Hit Streak 28 | . . 6 4 5 5 15 25 28 7 Robot Miss Streak 9 | . . 3 7 1 4 9 . 3 5 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . 3 . . . 2 . 2 . Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . Shots Hit Robots 300 | . . 26 19 9 20 89 17 98 22 Core Hits 157 | . . 20 8 5 10 39 9 58 8 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . . 1 1 . 1 2 2 5 1 Burn 9 | . . 1 1 . 1 . . 5 1 Destroy 1 | . . . . . . 1 . . . Corrupt 3 | . . . . . . 1 2 . . Melee Attacks 14 | . . . . . . . . . 14 Impact 1 | . . . . . . . . . 1 Slashing 13 | . . . . . . . . . 13 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6746 | . . 941 388 185 437 1542 357 2161 735 Guns 4408 | . . 329 183 185 212 1434 152 1773 140 Cannons 1142 | . . . 205 . 225 108 205 376 23 Explosions 685 | . . 612 . . . . . . 73 Melee 499 | . . . . . . . . . 499 Ramming 12 | . . . . . . . . 12 . Kinetic 2401 | . . 230 11 . 7 1365 152 571 65 Thermal 2460 | . . 99 377 185 430 69 . 1202 98 Explosive 685 | . . 612 . . . . . . 73 Electromagnetic 689 | . . . . . . 108 205 376 . Impact . | . . . . . . . . . . Slashing 499 | . . . . . . . . . 499 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . 3 5 . . . . . 1 Average Corruption 3 | . . 3 5 . . . . . 1 Corruption Purged . | . . . . . . . . . . Effects 21 | . . 10 11 . . . . . . Message Errors 7 | . . 4 3 . . . . . . Matter Fused 5 | . . 2 3 . . . . . . Heat Flow Errors 4 | . . 2 2 . . . . . . Energy Discharges 2 | . . . 2 . . . . . . Data Loss (minor) 3 | . . 2 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 235 | . . 51 1 . 22 . . . 161 Projectiles 23 | . . . 1 . 22 . . . . Explosions 89 | . . 51 . . . . . . 38 Melee 123 | . . . . . . . . . 123 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 137 | . . 136 . . . . . 1 . Shots 3 | . . 3 . . . . . . . Rammed 4 | . . . . . . . . 4 . Targets Rammed 8 | . . . . . . . . 8 . Kicked 4 | . . . . . . . . 4 . Crushed . | . . . . . . . . . . Highest Temperature 418 | . . 124 111 228 418 49 63 225 24 Average Temperature 79 | . . 33 44 96 182 19 29 58 9 Received Heat Transfer 1929 | . . 142 57 36 360 360 93 767 114 Effects 5 | . . . . . 5 . . . . Interference 4 | . . . . . 4 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . 2 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 7 | . . . 2 . . . . 4 1 Heat Transferred 5507 | . . 333 740 333 757 148 . 2900 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Peak Influence 656 | . 15 145 143 151 388 430 238 656 396 Initial 344 | . . 5 . 57 98 189 153 166 344 Average 242 | . . 41 99 75 272 311 180 432 314 Maximum Alert Level 2 | . . . . . 1 2 1 2 1 Low Security (%) 45 | . 100 100 100 100 26 10 72 10 4 Level 1 38 | . . . . . 73 73 27 28 95 Level 2 15 | . . . . . . 15 . 60 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . . 1 1 . 3 1 . 2 Investigation 3 | . . . 1 . . 2 . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 2 | . . . . . . 1 . . 1 Assault . | . . . . . . . . . . Garrison 2 | . . . . 1 . . 1 . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Distress Signals 7 | . 1 . 1 1 . 4 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 1 14 11 5 9 28 4 29 8 Peak Tracking Total 7 | . 3 7 4 4 6 7 2 5 1 Tactical Retreats 4 | . . 1 . . 1 . . 2 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Traps Triggered 4 | . . . 2 . . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Machines Disabled 8 | . . . 1 . 2 2 . 3 . Max in Single Turn 1 | . . . 1 . 1 1 . 1 . Garrison Relay 5 | . . . . . 2 . . 3 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Machines Accessed 13 | . . 1 3 2 . 3 1 . 3 Terminals 6 | . . . 2 . . 2 . . 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . 1 . . 1 . . Total Hacks 26 | . . 1 5 2 . 8 2 . 8 Successful 17 | . . 1 4 2 . 5 2 . 3 Failed 9 | . . . 1 . . 3 . . 5 Catastrophic 3 | . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 14 | . . . 3 . . 6 . . 5 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 2 . . . . . 3 Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 3 | . . . . 1 . . 2 . . Terminal Hacks 7 | . . 1 2 . . 3 . . 1 Record 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . . . . . 1 Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . 2 Scan Component 2 | . . . 1 . . . . . 1 Repair 2 | . . . 1 . . . . . 1 Recycling Unit Hacks 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . . Unlock Access 2 | . . . . 1 . . 1 . . Coupler Status 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . . . 2 2 . 3 1 . 3 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . 1 Time 70 | . . . 26 . . . . . 44 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . . 1 . Command Fork 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 23 | . . . . . 10 . . 13 . Machine Destruction 23 | . . . . . 10 . . 13 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Turns Passed 5396 | . 23 983 685 247 451 746 229 1211 821 Spaces Moved 3165 | 1 20 582 351 109 221 315 116 674 776 Core 4 | . . . . . . . . 4 . Treads 1673 | . . 345 351 109 221 315 116 216 . Legs 996 | 1 20 237 . . . . . 454 284 Wheels . | . . . . . . . . . . Hover 492 | . . . . . . . . . 492 Flight . | . . . . . . . . . . Fastest Speed 56 | 120 120 120 160 160 160 145 145 120 56 Average Speed 131 | 120 120 143 160 160 160 153 148 132 84 Slowest Speed 200 | 120 120 160 160 160 160 160 157 200 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 2 10 95 39 9 48 33 2 80 15 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 64 | . . 55 . . . . . . 9 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 AOE 62 | . . 55 . . . . . . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Total 3978 | . 19 680 437 167 282 491 158 846 898 Wait 249 | . . 49 26 33 19 61 18 16 27 Move 3155 | . 19 581 350 108 220 314 115 672 776 Hop . | . . . . . . . . . . Pick Up 72 | . . 10 13 5 6 13 5 9 11 Fast Attach 51 | . . 1 4 1 2 3 2 18 20 Attach 34 | . . 7 5 2 5 . 4 7 4 Detach 1 | . . . . . . . . . 1 Swap 50 | . . 5 6 6 1 14 1 9 8 Drop 80 | . . 2 13 5 5 18 1 10 26 Fire 260 | . . 25 20 7 24 68 12 92 12 Melee 13 | . . . . . . . . . 13 Ram 1 | . . . . . . . . 1 . Kick 4 | . . . . . . . . 4 . Crush 3 | . . . . . . . . 3 . Escape Stasis 5 | . . . . . . . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Discovered new exit (range 16) 24 | -10/Materials | Entered Mines 38 | -10/Mines | Met a Derelict bent on vengeance 178 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 209 | -10/Mines | Found a hidden stash of uninstalled traps 305 | -10/Mines | Build established: Mutant 354 | -10/Mines | Assembled infested the area 401 | -10/Mines | Core integrity fell below 50% 430 | -10/Mines | Lost 6 parts (1p2n1u2w) 705 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 996 | -10/Mines | Discovered new exit (range 6) 1007 | -10/Mines | Entered Materials 1007 | -9/Materials | Evolved 2 slots: Utility x2 1017 | -9/Materials | Identified exit to Mines 1305 | -9/Materials | Build established: Scavenger-Mutant 1654 | -9/Materials | Repaired Lgt. Treads 1668 | -9/Materials | Discovered new exit (range 16) 1691 | -9/Materials | Identified exit to Materials 1692 | -9/Materials | Entered another Materials area 1692 | -8/Materials | Evolved 2 slots: Utility x2 1878 | -8/Materials | Garrison activated, responded to threat 1929 | -8/Materials | Identified exit to Garrison 1939 | -8/Materials | Entered Garrison 2054 | -8/Garrison | Triggered checkpoint 2096 | -8/Garrison | Garrison Relay disabled 2158 | -8/Garrison | Triggered checkpoint 2199 | -8/Garrison | Build established: Scavenger-Skirmisher 2210 | -8/Garrison | Triggered checkpoint 2297 | -8/Garrison | Lost 6 parts (1p2n2u1w) 2307 | -8/Garrison | Garrison Relay disabled 2355 | -8/Garrison | Discovered new exit (range 14) 2374 | -8/Garrison | Identified exit to Materials 2383 | -8/Garrison | Installed Relay Interface Framework 2390 | -8/Garrison | Entered Materials 2912 | -8/Materials | Build established: Skirmisher 2932 | -8/Materials | Core integrity fell below 50% 3114 | -8/Materials | Discovered new exit (range 16) 3134 | -8/Materials | Identified exit to Factory 3136 | -8/Materials | Entered Factory 3136 | -7/Factory | Evolved 2 slots: Utility x2 3278 | -7/Factory | Garrison activated, responded to threat 3325 | -7/Factory | Lost 3 parts (1u2w) 3364 | -7/Factory | Identified exit to Garrison 3365 | -7/Factory | Entered Garrison 3396 | -7/Garrison | Triggered checkpoint 3465 | -7/Garrison | Lost 3 parts (1p1u1w) 3492 | -7/Garrison | Garrison Relay disabled 3629 | -7/Garrison | Lost 3 parts (2u1w) 3638 | -7/Garrison | Destroyed 7 combat bots 3746 | -7/Garrison | Triggered checkpoint 3754 | -7/Garrison | Lost 8 parts (1p3n2u2w) 3765 | -7/Garrison | Build established: Scavenger-Mutant 3804 | -7/Garrison | Triggered checkpoint 3858 | -7/Garrison | Garrison Relay disabled 3887 | -7/Garrison | Discovered new exit (range 10) 3897 | -7/Garrison | Identified exit to Factory 3942 | -7/Garrison | Core integrity fell below 50% 3996 | -7/Garrison | Lost 6 parts (2p2n1u1w) 4244 | -7/Garrison | Triggered checkpoint 4275 | -7/Garrison | Lost 4 parts (1p1n2u) 4320 | -7/Garrison | Discovered exit to Factory (range 14) 4388 | -7/Garrison | Triggered checkpoint 4401 | -7/Garrison | Core integrity fell below 20% 4438 | -7/Garrison | Garrison Relay disabled 4486 | -7/Garrison | Triggered checkpoint 4543 | -7/Garrison | Discovered exit to Factory (range 10) 4570 | -7/Garrison | Expanded RIF knowledge: Command Fork 4576 | -7/Garrison | Entered Factory 4756 | -7/Factory | Identified exit to Lower Caves 4781 | -7/Factory | Repaired Flak Gun? 5397 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05223_ Discarded Imp. Salvage Targeting Computer. 05224_ Acquired Lrg. Storage Unit. 05225_ Dropped Lrg. Storage Unit. 05241_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05253_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 05273_ Lgt. Nuclear Core destroyed. 05283_ Maneuvering Thrusters destroyed. 05285_ Y-54 Guardian destroyed. 05289_ Acquired Imp. Light Armor Plating. 05291_ Acquired 63 matter. 05305_ R-06 Scavenger collects Gatling Laser. 05306_ Acquired Imp. Field Recycling Unit. 05309_ Imp. Field Recycling Unit collects Cesium-ion Thruster, recycling 5 matter... 05312_ R-06 Scavenger collects Lgt. Treads. 05324_ Imp. Field Recycling Unit collects Coolant Injector, recycling 16 matter... 05326_ ALERT: Rogue bot located, Programmers report to Factory Zone 1G. 05397_ Maneuvering Thrusters destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? # | | ??????????????????????#############??????? # | | ??????????????????????? p k ???????? + | | ????????????????????????#@ #???????????? # | | ????????????????????????#r #????????????? ## | | ????????????????????????# #????????????? | | ????????????????????????# #?????????????## | | ????????????????????????# #?????????????## | | ????????????????????????# ##### #?## | | ????????????????????????# #############?## | | ????????????????????????# ##?## | | ????????????????????????# ##?## | | ????????????????????????# ##?## | | ????????????????????????## ####### ##### | | ?????????????????????????# ####### ##### | | ?????????????????????????# ## | | ?????????????????????????# ## | | ??????????????############ ## | | ??????????????############+## ####### | | ?????????????### # ####### | | ?????????????### # ##??? # | | ?????????????## """ """ + ## ?? # | | ?????????????### """S""" # #### + ?? # | | ??????????????## + #### # "" + | | ??????????????########+#######+##### # #### | | ??????????????########!### + ########## | | ????????????????????## ### # ## ?? | | ????????????????????## ### # ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 59 Targeting Accuracy 18 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumArcSystem Manual? 0 Play Time 00:58:48 Cumulative 20.0 hours Start 2021.06.07 @ 22:07:19 End 2021.06.07 @ 23:05:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b704f2d-4ef9-4f69-b775-d9d8ee799a19