Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.29 @ 21:28:29 Player: honbee Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (142) 710 Value Destroyed (4256) 4256 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 7671 Bonus ------- High Alert Combat Kills 225 Cogmind --------- Core Integrity 0/700 Matter 101/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Reaction Control System Power Shielding Improved Utility Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Graphene Brace Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Transmission Jammer Improved Shield Generator > --- WEAPON ----------- Pulse Rifle Flak Gun Flak Gun > --- INVENTORY -------- Armored Treads Armored Treads Improved Heat Sink Improved Signal Interpreter Active Sensor Suite Targeting Computer Hardened Heavy Armor Plating Graphene Brace Hacking Suite Ion Cannon [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Core Shielding Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 1 . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 134 | 8 18 34 58 16 Power 34 | 1 2 10 20 1 Engine 24 | 1 2 10 10 1 Core 10 | . . . 10 . Reactor . | . . . . . Propulsion 28 | 4 2 8 10 4 Treads 10 | 1 1 4 2 2 Leg 13 | 2 1 1 8 1 Wheel 4 | 1 . 3 . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 33 | 1 6 4 15 7 Device 15 | . 1 2 9 3 Storage 6 | 1 3 . 1 1 Processor 3 | . . 1 2 . Hackware 2 | . . . 2 . Protection 7 | . 2 1 1 3 Artifact . | . . . . . Weapon 39 | 2 8 12 13 4 Energy Gun 13 | 2 4 4 2 1 Energy Cannon 10 | . . 3 6 1 Ballistic Gun 6 | . 1 3 2 . Ballistic Cannon 3 | . . . 2 1 Launcher 3 | . 1 . 1 1 Special Weapon 2 | . 1 1 . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 52 | . 3 4 34 11 Power 21 | . . 1 19 1 Propulsion 5 | . . . 2 3 Utility 8 | . . 2 3 3 Weapon 18 | . 3 1 10 4 Highest Loss Streak 7 | . 3 2 6 7 To Critical Strikes . | . . . . . Average Backups 14 | 3 11 18 12 11 Power 1 | . 2 2 . . Propulsion 2 | 2 3 3 2 . Utility 6 | . 3 7 7 9 Weapon 2 | . 1 4 2 1 Tool/Special . | . . . . . Unused Backups 32 | . 4 8 15 5 Power . | . . . . . Propulsion 5 | . 2 3 . . Utility 25 | . 2 4 14 5 Weapon 1 | . . 1 . . Tool/Special 1 | . . . 1 . Average Slot Usage (%) 90 | . 99 98 92 59 Engine 13 | . 14 21 11 1 Core 4 | . . . 12 . Treads 7 | . 11 11 3 7 Leg 10 | . 16 3 14 4 Wheel 2 | . . 7 . . Device 7 | . . 6 9 11 Storage 10 | . 17 11 7 10 Processor 4 | . . 10 4 . Protection 5 | . 10 3 4 2 Energy Gun 8 | . 21 7 2 4 Energy Cannon 7 | . . 7 13 1 Ballistic Gun 2 | . . 4 2 3 Ballistic Cannon 1 | . . . 3 1 Peak Build Rating 41 | 6 10 23 41 41 Average Rating 22 | 4 7 18 31 29 On Entrance 11 | . 6 10 22 19 Naked Turns . | . . . . . Heaviest Build 81 | 12 50 63 81 52 Greatest Support 46 | 20 40 46 40 40 Greatest Overweight (x) 12 | 1 2 2 2 12 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 8 25 20 20 15 Average Capacity 16 | 6 16 20 15 15 Most Carried 20 | 6 20 20 20 15 Average Carried 15 | 3 12 19 14 14 Final Capacity 20 | 8 20 20 15 15 Final Carried 20 | 6 20 20 13 11 Class Distribution -------------------- 45% | Mutant 16% | Scavenger-Tank 14% | Scavenger-Mutant 11% | Scavenger-Gunner 5% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3585 | 256 508 1242 1421 158 Remotely . | . . . . . Salvage Created 4785 | . 383 1543 2655 204 Parts 275 | . 36 88 140 11 Haulers Intercepted 9 | . 1 3 5 . Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 105 | . 13 34 51 7 Guns 50 | . 13 21 13 3 Cannons 46 | . . 9 36 1 AOE 4 | . . 1 . 3 Classes Destroyed 16 | . 5 4 6 1 Worker 6 | . . 1 5 . Builder 4 | . . . 4 . Tunneler 1 | . . . 1 . Hauler 9 | . 1 3 5 . Recycler 2 | . . . 2 . Operator 4 | . . 2 2 . Watcher 11 | . 2 4 4 1 Swarmer 30 | . 9 8 10 3 Grunt 48 | . 3 16 28 1 Duelist 1 | . . 1 . . Sentry 15 | . . 9 6 . Specialist 4 | . . . 4 . Hunter 3 | . . . 2 1 Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Subdweller 1 | . 1 . . . Best Kill Streak 7 | . 3 4 7 3 Combat Bots Only 5 | . 3 4 5 3 Max Kills in Single Turn 3 | . 1 2 3 2 Gunslinging . | . . . . . Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 888 | . 92 199 431 166 Missed 249 | . 22 56 121 50 Hits 639 | . 70 143 310 116 Melee 5 | . . 5 . . Projectile 634 | . 70 138 310 116 Critical Strikes 25 | . 4 4 13 4 Actively Blocked 1 | . 1 . . . Damage Taken 8886 | . 782 1808 4501 1795 Core 1609 | . 132 266 511 700 Absorbed by Shields 214 | . . . 167 47 Redirected to Shielding 69 | . 19 8 42 . Regen/Repaired (Parts) 59 | . . 59 . . Core Remaining (%) 46 | 100 47 33 7 . Volleys Fired 342 | . 54 119 140 29 Largest 3 | . 2 2 3 3 Hottest 203 | . 140 131 203 148 Shots Fired 675 | . 83 215 338 39 Gun 309 | . 78 134 76 21 Cannon 351 | . . 74 262 15 Launcher 3 | . . . . 3 Special 12 | . 5 7 . . Kinetic 179 | . 6 49 110 14 Thermal 462 | . 77 149 228 8 Explosive 3 | . . . . 3 Electromagnetic 31 | . . 17 . 14 Robot Hit Streak 15 | . 14 15 12 8 Robot Miss Streak 19 | . 4 5 19 7 Penetration Max 1 | . . . 1 . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 409 | . 54 148 180 27 Core Hits 256 | . 26 55 139 36 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . . 5 7 . Burn 6 | . . 5 1 . Meltdown 2 | . . . 2 . Blast 4 | . . . 4 . Melee Attacks 16 | . 10 6 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 14 | . 8 6 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9784 | . 506 2964 5373 941 Guns 3595 | . 495 1646 1057 397 Cannons 5613 | . . 1089 4315 209 Explosions 453 | . . 137 . 316 Melee . | . . . . . Ramming 57 | . 11 26 1 19 Kinetic 3514 | . 41 750 2478 245 Thermal 5581 | . 454 1974 2894 259 Explosive 235 | . . . . 235 Electromagnetic 397 | . . 214 . 183 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 47 | . . . 47 . Message Errors 9 | . . . 9 . Matter Fused 11 | . . . 11 . Heat Flow Errors 7 | . . . 7 . Energy Discharges 7 | . . . 7 . Parts Fused 1 | . . . 1 . Data Loss (minor) 4 | . . . 4 . Data Loss (major) 2 | . . . 2 . Misfires 3 | . . . 3 . Alerts 1 | . . . 1 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 204 | . . 24 128 52 Projectiles 146 | . . 11 128 7 Explosions 58 | . . 13 . 45 Melee . | . . . . . Knockbacks 7 | . . . 7 . Impact . | . . . . . Kinetic 7 | . . . 7 . Secondary . | . . . . . Self-Inflicted Damage 46 | . . 46 . . Shots 2 | . . 2 . . Rammed 23 | . 2 6 . 15 Targets Rammed 28 | . 5 7 1 15 Kicked 4 | . 3 . 1 . Crushed 1 | . . 1 . . Highest Temperature 586 | . 163 355 586 137 Average Temperature 109 | . 45 96 128 38 Received Heat Transfer 3374 | . 330 591 1653 800 Effects 31 | . . 2 29 . Shutdowns 11 | . . . 11 . Energy Bleed 3 | . . 1 2 . Interference 8 | . . 1 7 . Matter Decay 2 | . . . 2 . Short Circuit 1 | . . . 1 . Damage (minor) 3 | . . . 3 . Damage (major) 3 | . . . 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 5 | . . 3 2 . Combat Hostiles 5 | . . 3 2 . Parts Melted 24 | . 2 16 6 . Heat Transferred 10617 | . 1025 4246 4921 425 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . 2 3 2 Low Security (%) 44 | 100 100 63 2 41 Level 1 38 | . . 25 65 52 Level 2 15 | . . 11 31 5 Level 3 . | . . . 1 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Peak Influence 749 | . 108 515 749 440 Initial 317 | . . 12 215 317 Average 226 | . 23 176 376 226 Influence Increases 3404 | . 346 1082 1578 398 Destroy 0b10 Robot/C 2080 | . 240 680 1020 140 Destroy 0b10 Robot/NC 185 | . 15 50 115 5 Destroy Leader 530 | . 46 194 238 52 Successful Hack 59 | . 13 15 21 10 Disable Machine 270 | . . 75 90 105 Destroy Structure 115 | . 2 23 49 41 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 150 | . 15 45 45 45 Influence Decreases 3349 | . 316 602 1390 1041 Entered New Map 694 | . . 18 295 381 Time Decay 2174 | . 305 564 755 550 Lost Part 481 | . 11 20 340 110 Squads Dispatched 23 | . 1 5 12 5 Investigation 7 | . 1 2 4 . Extermination 2 | . . . . 2 Reinforcement 11 | . . 3 5 3 Assault 2 | . . . 2 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . . 3 5 1 Communications Jammed 29 | . . . 29 . Distress Signals 29 | . . . 29 . Times Spotted 168 | . 20 48 84 16 Peak Tracking Total 8 | . 3 4 8 3 Tactical Retreats 8 | . 1 2 3 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 11 | . 1 . 2 8 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 18 | . . 5 6 7 Max in Single Turn 4 | . . 2 1 4 Machines Repaired . | . . . . . Machines Dismantled 2 | . . 2 . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 27 | . 9 11 5 2 Terminals 17 | . 7 7 1 2 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 4 | . 2 1 1 . Scanalyzers 4 | . . 2 2 . Garrison Access . | . . . . . Total Hacks 94 | . 29 40 21 4 Successful 58 | . 18 23 16 1 Failed 36 | . 11 17 5 3 Catastrophic 5 | . 1 1 2 1 Database Lockouts . | . . . . . Manual 2 | . 1 . 1 . Terminals 54 | . 24 23 3 4 Fabricators . | . . . . . Repair Stations 10 | . . 6 4 . Recycling Units 9 | . 5 3 1 . Scanalyzers 21 | . . 8 13 . Garrison Access . | . . . . . Terminal Hacks 30 | . 13 14 2 1 Record 10 | . 4 5 . 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 5 | . 2 3 . . Terminal Index 1 | . 1 . . . Alert Level 4 | . 1 2 1 . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Surveillance Status 1 | . . 1 . . Transport Status 2 | . . 1 1 . Reinforcement Status 1 | . . 1 . . Hauler Manifests 2 | . 1 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 5 1 . Scan Component 4 | . . 3 1 . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 7 | . 5 1 1 . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 5 | . 3 1 1 . Scanalyzer 15 | . . 3 12 . Insert Component 8 | . . 1 7 . Analyze 7 | . . 2 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 22 | . 6 10 4 2 Full Trace Events 7 | . 1 3 3 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 1 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled 1 | . 1 . . . Recycled Matter 4 | . 4 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . 1 5 . Part Schematics Acquired 5 | . . 1 4 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 6 | . 3 3 . . Non-combat 5 | . 2 3 . . Combat 1 | . 1 . . . Robot Hacks Applied 11 | . 7 4 . . parse_system 3 | . 3 . . . no_distress 7 | . 3 4 . . find_recycling 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 4867 | . . 2991 1158 718 Sensors 571 | . . . 369 202 A.S.S. 40 | . . . . 40 T.N.C. 3228 | . . 2991 237 . Jamming 1048 | . . . 552 496 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 10958 | 127 2157 2993 4095 1586 Spaces Moved 4418 | 91 957 1262 1618 490 Core 70 | 27 . . . 43 Treads 1439 | . 336 487 271 345 Legs 2243 | 34 621 154 1347 87 Wheels 651 | 30 . 621 . . Hover 15 | . . . . 15 Flight . | . . . . . Fastest Speed 50 | 50 120 115 110 110 Average Speed 202 | 100 194 181 208 271 Slowest Speed 650 | 120 260 330 270 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 6 91 76 83 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . . 1 1 . Terrain Destroyed 106 | . 2 18 44 42 Melee . | . . . . . Projectile 55 | . 2 11 42 . AOE 51 | . . 7 2 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5682 | 125 1152 1713 2032 660 Wait 409 | 15 48 180 98 68 Move 4414 | 90 956 1261 1617 490 Hop . | . . . . . Pick Up 134 | 12 35 36 45 6 Fast Attach 45 | . 1 8 22 14 Attach 54 | 6 6 9 26 7 Detach 8 | . 1 2 4 1 Swap 94 | 2 22 29 35 6 Drop 104 | . 14 37 44 9 Fire 342 | . 54 119 140 29 Melee 16 | . 10 6 . . Ram 15 | . . 2 . 13 Kick 4 | . 3 . 1 . Crush 9 | . 2 5 . 2 Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous 19 | . . 19 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 410 | -10/Materials | Discovered new exit (range 10) 583 | -10/Materials | Discovered new exit (range 8) 628 | -10/Materials | Derelicts attacked the area 998 | -10/Materials | Lost 3 parts (3w) 2031 | -10/Materials | Core integrity fell below 50% 2164 | -10/Materials | Discovered new exit (range 16) 2285 | -10/Materials | Entered another Materials area 2285 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2594 | -9/Materials | Build established: Scavenger-Mutant 3303 | -9/Materials | Build established: Mutant 4231 | -9/Materials | Discovered new exit (range 16) 4294 | -9/Materials | Build established: Scavenger-Mutant 4668 | -9/Materials | Discovered new exit (range 14) 4698 | -9/Materials | Build established: Mutant 4779 | -9/Materials | Repaired Imp. Ion Engine 4924 | -9/Materials | Core integrity fell below 50% 5179 | -9/Materials | Discovered new exit (range 16) 5278 | -9/Materials | Entered another Materials area 5278 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 5577 | -8/Materials | Build established: Scavenger-Tank 5825 | -8/Materials | Lost 3 parts (2p1w) 6577 | -8/Materials | Lost 3 parts (2p1w) 7253 | -8/Materials | Core integrity fell below 50% 7287 | -8/Materials | Lost 6 parts (2p1n2u1w) 7456 | -8/Materials | Discovered new exit (range 16) 7570 | -8/Materials | Build established: Scavenger-Gunner 7678 | -8/Materials | Found Prototype Device 8385 | -8/Materials | Garrison activated, responded to threat 8470 | -8/Materials | Discovered new exit (range 10) 8489 | -8/Materials | Build established: Scavenger-Tank 8717 | -8/Materials | Discovered new exit (range 16) 8781 | -8/Materials | Identified exit to Factory 9269 | -8/Materials | Identified Active Sensor Suite 9278 | -8/Materials | First assault squad dispatched 9319 | -8/Materials | Core integrity fell below 20% 9366 | -8/Materials | Sterilization system engaged 9366 | -8/Materials | Non-combat units ordered to evacuate 9373 | -8/Materials | Entered Factory 9373 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9391 | -7/Factory | Lost 5 parts (3p2w) 10656 | -7/Factory | Build established: Mutant 10810 | -7/Factory | Cargo convoy interrupted 10896 | -7/Factory | Lost 7 parts (2n2u3w) 10917 | -7/Factory | Core integrity fell below 50% 10943 | -7/Factory | Core integrity fell below 20% 10959 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Critical hit (Burn: +37). Flak Gun destroyed. Slammed into G-47 Trooper. Destabilizing: Core damaged (-35). Slammed into G-47 Trooper. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Critical hit (Burn: +27). Active Sensor Suite destroyed. Field strength at 72. Field strength at 62. Field strength at 51. Field strength at 41. Field strength at 30. Field strength at 19. Field strength at 9. Stasis field depleted. Slammed into G-47 Trooper. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #####??????????????????????????????????????????? | | #??????????????????????????????????????????? | | """ ###########????????????????????????????????? | | """ # ^+??????????????##############????? | | """ # "" "" # ???????????+ #????? | | # "" "" # ?????????########## #????? | | """ # """ """ # #??????????????# #????? | | """ # """ """ # #??????????????# #????? | | """ # """ """ # #??????????????# ####????? | | # # #??????????????## ##???????? | | +##+# "" "" # #?##########????# #????????? | | # "" "" # #?# #???## ##???????? | | # "" " # #?# """ #####! #???????? | | + "" [ # #?# """ + ! ! ######### | | # ""! # #?# """ ##### ## # | | +* # #?# #???## ### """ # | | ##### # #?# """ !#????# #?# """ # | | #???#! # #?# """ #????# #?# """ # | | #???# /# #?# """ #????# #?# # | | ############### #?# #????# #?# """ # | | # % #######+######### ### """ # | | # g ^ # """ # | | # ^ mu + # | | # " " " " " " " " @g # """ # | | # " " " " " " " " ####+######## #### """ # | | == " " " " " " " " ## #???# #??# """ # | | == " " " " " " " " ## """ "#???# #??# # | | == " " " " " " " " ## """ "#???# #??######## | | " " " " " " " " ## """ "#???# #?????????? | | ^" " " " " " " " ## T#???# #?????????? | | " " " " " " " " ## """ "#???# #?????????? | | " " " " " " " " ## """ "#???# ??????????? | | ## """ "#???# ??????????? | | " " " " " " " " " ## #???? ??????????? | | " " " " ? ? ? ? " #########???? ??????????? | | " " " ? ? ? ? ? " ????????????? ??????????? | | " " " ??????? ? ? ????????????? ??????????? | | " "???????????? ? ????????????????????????? | | " "????????????????????????????????????????? | | "??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 50 Energy Generation 32 Energy Capacity 595 Matter Stores 311 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 30 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Scanalyzed Graphene Brace | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 15% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Librarian More Dakka Please Novice Programmer Significant Disruption Total Silence Challenges ------------ None Game ------ Seed BiocellMediumMinigun Manual? 0 Play Time 03:20:04 Cumulative 10.4 hours Start 2025.08.29 @ 01:16:54 End 2025.08.29 @ 21:28:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 38x25 Zoom Use 14% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f4f8e9c1-ced6-405d-a7ad-4febbd804228