Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 13:36:25 Player: Korywon Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1760) 1760 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 5624 Bonus ------- High Alert Combat Kills 75 Follower Combat Kills 470 Friendly Fire -226 Cogmind --------- Core Integrity 0/850 Matter 141/300 Energy 138/175 System Corruption 20% Temperature Cool (503) Movement Hovering (310) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Gravmag System > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Target Analyzer Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Lightning Gun Heavy Ion Cannon Heavy Flak Cannon > --- INVENTORY (16) --- Compact Wheel System Backup Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Sensor Array Target Analyzer Improved Light Armor Plating Force Field Thief Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Target Analyzer System Backup Module Arc Projector Arc Projector Heavy Laser Heavy Laser Improved EM Pulse Cannon Improved EM Pulse Cannon [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Thief Drone Bay Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 2 2 . Weapon 1 | . . . . . . 1 Parts Attached 69 | 6 1 . 7 13 6 36 Power 10 | 1 . . 1 1 1 6 Engine 8 | 1 . . 1 1 1 4 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 12 | 2 . . 2 3 . 5 Treads . | . . . . . . . Leg 9 | 2 . . 2 3 . 2 Wheel . | . . . . . . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 25 | 1 1 . 2 3 5 13 Device 12 | . . . 1 1 3 7 Storage 4 | 1 . . . 1 1 1 Processor 5 | . 1 . 1 . 1 2 Hackware . | . . . . . . . Protection 4 | . . . . 1 . 3 Artifact . | . . . . . . . Weapon 22 | 2 . . 2 6 . 12 Energy Gun 9 | . . . 1 1 . 7 Energy Cannon 5 | . . . . 1 . 4 Ballistic Gun 4 | 2 . . 1 1 . . Ballistic Cannon 3 | . . . . 2 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 26 | . . . . . 5 21 Power 5 | . . . . . 1 4 Propulsion 5 | . . . . . . 5 Utility 9 | . . . . . 4 5 Weapon 7 | . . . . . . 7 Highest Loss Streak 13 | . . . . . 4 13 Average Slot Usage (%) 90 | . 92 100 96 99 97 76 Engine 8 | . 14 14 10 9 6 5 Core 1 | . . . . . . 4 Leg 21 | . 28 28 30 27 23 10 Device 15 | . . . 11 18 20 15 Storage 12 | . 14 14 11 9 15 12 Processor 8 | . 7 14 11 9 6 6 Protection 4 | . . . . 9 7 1 Energy Gun 4 | . . . 7 2 . 6 Energy Cannon 2 | . . . . 5 . 3 Ballistic Gun 5 | . 28 28 13 1 . . Ballistic Cannon 4 | . . . . 3 15 3 Special Melee Weapon 1 | . . . . 4 . . Naked Turns . | . . . . . . . Heaviest Build 80 | 13 13 13 19 45 67 80 Greatest Support 54 | 20 20 20 30 54 54 54 Greatest Overweight (x) 16 | . . . 1 1 1 16 Average Overweight (x) . | . . . . . 1 2 Largest Inventory Capacity 16 | 6 6 6 6 10 16 16 Average Capacity 11 | 5 6 6 6 9 16 15 Most Carried 16 | 6 6 6 6 10 16 16 Average Carried 8 | 2 5 5 5 9 14 8 Final Capacity 16 | 6 6 6 6 10 16 16 Final Carried 14 | 6 5 6 6 10 14 2 Class Distribution -------------------- 79% | Mutant 18% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1643 | 278 24 22 187 173 360 599 Remotely . | . . . . . . . Salvage Created 2522 | 79 73 . 352 174 732 1112 Parts 112 | 2 2 . 14 7 46 41 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 12 | . 1 . 1 . 3 7 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 33 | . 2 . 5 6 13 7 Guns 8 | . 2 . 4 . . 2 Cannons 22 | . . . . 6 11 5 AOE 3 | . . . 1 . 2 . Classes Destroyed 13 | 1 1 . 2 4 4 1 Worker 5 | . . . . 1 3 1 Builder 6 | . . . . 1 3 2 Hauler 1 | . . . 1 . . . Recycler 9 | 1 . . 1 . 2 5 Operator 1 | . . . . . 1 . Drone 1 | . . . . . 1 . Watcher 1 | . . . . . 1 . Swarmer 7 | . . . . 3 4 . Grunt 19 | . 2 . 3 2 7 5 Duelist 1 | . . . . . 1 . Sentry 3 | . . . 2 . 1 . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . . 2 Best Kill Streak 8 | 1 2 . 1 2 8 3 Combat Bots Only 3 | . 2 . 1 2 3 2 Max Kills in Single Turn 9 | 1 1 . 1 2 9 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 4458 | . 56 . 228 200 796 3178 Core 1082 | . 22 . 57 9 57 937 Absorbed by Shields 380 | . . . . . . 380 Core Remaining (%) 93 | 100 . 91 85 98 91 . Volleys Fired 166 | 6 6 . 23 18 40 73 Largest 3 | 1 2 . 2 2 2 3 Hottest 207 | 20 40 . 79 96 96 207 Shots Fired 305 | 6 12 . 46 31 80 130 Gun 144 | 6 12 . 46 . . 80 Cannon 161 | . . . . 31 80 50 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 186 | 6 12 . 39 26 80 23 Thermal 66 | . . . 7 . . 59 Explosive . | . . . . . . . Electromagnetic 53 | . . . . 5 . 48 Robot Hit Streak 13 | 2 5 . 9 7 9 13 Robot Miss Streak 5 | 1 3 . 2 5 5 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 204 | 4 7 . 35 17 47 94 Core Hits 125 | 2 4 . 15 14 39 51 Critical Hits 3 | . . . 1 . 1 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 1 . 1 1 Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4908 | 67 96 . 539 513 1901 1792 Guns 1566 | 67 96 . 471 . . 932 Cannons 2496 | . . . . 437 1290 769 Explosions 807 | . . . 68 76 611 52 Melee . | . . . . . . . Ramming 39 | . . . . . . 39 Kinetic 2672 | 67 96 . 381 356 1290 482 Thermal 1089 | . . . 90 . 87 912 Explosive 119 | . . . . . 119 . Electromagnetic 989 | . . . 68 157 405 359 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . . . . . 20 Average Corruption 18 | . . . . . . 18 Corruption Purged 1 | . . . . . . 1 Effects 88 | . . . . . . 88 Message Errors 13 | . . . . . . 13 Matter Fused 16 | . . . . . . 16 Heat Flow Errors 11 | . . . . . . 11 Energy Discharges 6 | . . . . . . 6 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 6 | . . . . . . 6 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 4 | . . . . . . 4 Targeting Errors 25 | . . . . . . 25 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 87 | . . . . 19 58 10 Projectiles 78 | . . . . 19 49 10 Explosions 9 | . . . . . 9 . Melee . | . . . . . . . Knockbacks 22 | . . . . 4 13 5 Impact 1 | . . . . . . 1 Kinetic 19 | . . . . 4 11 4 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 115 | . . . 26 . 79 10 Shots 2 | . . . 1 . 1 . Rammed 17 | . . . . . . 17 Targets Rammed 19 | . . . . . . 19 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 514 | . 5 . 36 135 265 514 Average Temperature 99 | . 5 . 15 40 88 129 Received Heat Transfer 1131 | . 30 . 45 18 306 732 Effects 13 | . . . . . 3 10 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . 3 . Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions 2 | . . . . 1 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 2026 | . . . 222 . 200 1604 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . . 4 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 655 | 5 43 31 235 464 655 254 Initial 254 | . 3 16 11 11 168 254 Average 161 | 3 35 27 125 169 455 75 Maximum Alert Level 2 | . . . 1 2 2 1 Low Security (%) 67 | 100 100 100 79 63 15 79 Level 1 21 | . . . 20 33 20 20 Level 2 11 | . . . . 3 63 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . 1 2 2 4 Investigation 2 | . . . . 1 . 1 Extermination 2 | . . . . . . 2 Reinforcement 4 | . . . 1 1 1 1 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 6 | . . . 3 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 3 1 23 24 19 9 Peak Tracking Total 6 | . 2 2 5 6 4 3 Tactical Retreats 11 | . . . 4 6 1 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 7 | . . . . . 5 2 Indirectly 4 | . . . . . 4 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 25 | . . . 1 3 20 1 Max in Single Turn 10 | . . . 1 1 10 1 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 6 | . . 1 2 . 2 1 Terminals 2 | . . . 1 . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 12 | . . 1 3 . 3 5 Successful 10 | . . 1 2 . 3 4 Failed 2 | . . . 1 . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . . 1 . 2 . Fabricators . | . . . . . . . Repair Stations 7 | . . . 2 . . 5 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . . 1 . . 2 . Record 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 2 . . 4 Scan Component 3 | . . . 1 . . 2 Repair 3 | . . . 1 . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 2 . 1 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 1 . . 2 Time 96 | . . . 26 . . 70 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . parse_system 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 276 | . . . 110 139 27 . Total Damage 818 | . . . 291 458 69 . Kills 19 | . . . 9 9 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 92 | . . . 42 38 12 . Drone Recoveries 89 | . . . 40 39 10 . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 5410 | 201 168 306 845 1294 894 1702 Spaces Moved 3022 | 163 122 255 579 909 503 491 Core 43 | 36 . . . . . 7 Treads . | . . . . . . . Legs 2858 | 127 122 255 579 909 503 363 Wheels . | . . . . . . . Hover 121 | . . . . . . 121 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 111 Average Speed 138 | 104 120 120 120 130 150 185 Slowest Speed 850 | 120 120 120 150 150 150 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 21 64 35 54 15 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 42 | . . . . 7 33 2 Melee . | . . . . . . . Projectile 20 | . . . . 7 13 . AOE 22 | . . . . . 20 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3953 | 188 132 255 688 996 563 1131 Wait 541 | . . . 54 9 3 475 Move 3016 | 162 121 254 578 908 502 491 Hop . | . . . . . . . Pick Up 80 | 13 2 1 10 22 7 25 Fast Attach . | . . . . . . . Attach 68 | 6 1 . 7 12 6 36 Detach 11 | . . . 2 3 . 6 Swap 1 | . . . . 1 . . Drop 45 | 1 2 . 14 22 . 6 Fire 166 | 6 6 . 23 18 40 73 Melee 1 | . . . . 1 . . Ram 9 | . . . . . . 9 Kick 10 | . . . . . . 10 Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 202 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 15) 370 | -10/Materials | Entered Mines 381 | -10/Mines | Found the Drone Emporium 388 | -10/Mines | Found Prototype Device 434 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 664 | -10/Mines | Discovered new exit (range 4) 676 | -10/Mines | Entered Materials 676 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 679 | -9/Materials | Identified Thief Drone Bay 850 | -9/Materials | Repaired Aluminum Leg 1387 | -9/Materials | Discovered new exit (range 11) 1521 | -9/Materials | Entered another Materials area 1521 | -8/Materials | Accompanied by 2 allies 1521 | -8/Materials | Evolved 2 slots: Utility x2 2703 | -8/Materials | Discovered new exit (range 18) 2815 | -8/Materials | Entered Factory 2815 | -7/Factory | Evolved 2 slots: Utility x2 3187 | -7/Factory | Garrison activated, responded to threat 3582 | -7/Factory | Lost 4 parts (1p3u) 3672 | -7/Factory | Discovered new exit (range 15) 3709 | -7/Factory | Entered another Factory area 3709 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4071 | -6/Factory | System corruption reached 10% 4092 | -6/Factory | Lost 5 parts (1p1n2u1w) 4107 | -6/Factory | Core integrity fell below 50% 4631 | -6/Factory | Build established: Gunner 4907 | -6/Factory | Repaired Imp. Deuterium Engine 4949 | -6/Factory | Repaired Lrg. Storage Unit 5070 | -6/Factory | Lost 13 parts (2p3n3u5w) 5296 | -6/Factory | Build established: Mutant 5341 | -6/Factory | Core integrity fell below 20% 5412 | -6/Factory | Core destroyed Last Messages --------------- 05392_ System corrupted: Matter fused (-7). 05393_ K-01 Serf collects debris. 05396_ Acquired Unknown Engine. 05397_ Identified Lgt. Ion Engine. 05397_ K-01 Serf collects debris. 05398_ System corrupted: Hvy. Flak Cannon targeting data glitched. 05401_ System corrupted: Lightning Gun targeting data glitched. 05401_ System corrupted: Hvy. Ion Cannon targeting data glitched. 05401_ U-05 Engineer destroyed. 05401_ K-01 Serf collects debris. 05405_ G-50 Soldier knocked back. 05405_ K-01 Serf collects debris. 05407_ NDZYVST37O=UQ2ZYKK0U:J|D6BDHOH49JU#BGG 05408_ Overheating: Matter decay (-25). 05408_ G-50 Soldier destroyed. 05409_ Overheating: Matter decay (-27). 05409_ K-01 Serf collects debris. 05411_ Overheating: Hvy. Flak Cannon damaged (-43). 05412_ Power failure, Lgt. Ion Engine shutdown. 05412_ Overheating: Core damaged (-170). 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