Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.28 @ 16:12:26 Player: ktur Result: Destroyed self with Firepult Performance ------------- Evolutions (2) 1000 Regions Visited (10) 2000 Robots Destroyed (129) 645 Value Destroyed (4470) 4470 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2144) 2144 TOTAL SCORE: 10899 Bonus ------- High Alert Combat Kills 237 Follower Combat Kills 207 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 298/300 Energy 35/100 System Corruption 1% Temperature Warning (328) Movement Treading (570) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ Advanced Heat Sink Huge Storage Unit Machine Analyzer Improved Medium Armor Plating > --- WEAPON (2) ------- Firepult > --- INVENTORY (25) --- Improved Airjet Improved Airjet Experimental Sensor Array Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Hacking Suite Authchip [R/NC] Relay Coupler [NC] (26) Relay Coupler [Hunter] (17) Relay Coupler [Hunter] (12) Trap Extractor (3/4 Shock) Trap Extractor (4/4 EM Surge) Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Katana Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Machine Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Firepult > --- INVENTORY -------- Improved Airjet Improved Airjet Experimental Sensor Array Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Hacking Suite Authchip [R/NC] Relay Coupler [NC] Relay Coupler [Hunter] Relay Coupler [Hunter] Trap Extractor Trap Extractor Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Katana Katana [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Airjet Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 3 | . . . 2 . . . 1 . . . Weapon . | . . . . . . . . . . . Parts Attached 121 | 6 9 1 19 14 1 1 19 13 21 17 Power 6 | 1 . 1 1 . . . . 1 1 1 Engine 3 | 1 . . 1 . . . . . 1 . Core 3 | . . 1 . . . . . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 1 . 2 3 1 . 10 2 6 6 Treads 31 | 2 1 . 2 3 1 . 8 2 6 6 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . 2 . . . Flight . | . . . . . . . . . . . Utility 43 | 1 4 . 6 7 . 1 6 4 8 6 Device 9 | . 1 . 2 1 . . 1 2 1 1 Storage 7 | 1 2 . 3 1 . . . . . . Processor 1 | . . . . . . . . . 1 . Hackware 3 | . . . . . . . 1 1 . 1 Protection 23 | . 1 . 1 5 . 1 4 1 6 4 Artifact . | . . . . . . . . . . . Weapon 39 | 2 4 . 10 4 . . 3 6 6 4 Energy Gun 1 | . . . 1 . . . . . . . Energy Cannon 12 | . 3 . 6 2 . . . . . 1 Ballistic Gun 15 | 2 . . . . . . 3 4 5 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . 1 . 2 1 . . . 1 . . Special Weapon 2 | . . . 1 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 1 1 1 Unidentified Prototypes 4 | . . . 2 . . . 1 . 1 . Parts Lost 23 | . 1 . . 1 . 1 2 1 5 12 Power 3 | . . . . . . . . 1 . 2 Propulsion 7 | . 1 . . . . . 1 . . 5 Utility 11 | . . . . 1 . 1 1 . 4 4 Weapon 2 | . . . . . . . . . 1 1 Highest Loss Streak 4 | . 1 . . 1 . 1 1 1 2 4 To Critical Strikes 1 | . 1 . . . . . . . . . Average Slot Usage (%) 95 | . 96 100 100 99 100 99 90 88 93 85 Engine 8 | . 14 12 1 11 11 11 9 2 7 4 Core 1 | . . 1 9 . . . . 5 . 2 Treads 24 | . 28 28 22 22 22 22 26 27 27 24 Device 12 | . 4 . 11 17 22 22 9 9 . 1 Storage 10 | . 14 14 11 11 11 11 9 9 9 9 Processor 1 | . . . . . . . . . 5 9 Hackware 1 | . . . . . . . 6 5 3 . Protection 13 | . 6 14 22 15 11 10 11 12 21 16 Energy Cannon 12 | . 6 28 21 21 22 22 1 . . . Ballistic Gun 8 | . 21 . . . . . 16 17 17 17 Naked Turns . | . . . . . . . . . . . Heaviest Build 119 | 13 54 54 107 110 110 110 119 118 115 115 Greatest Support 63 | 40 40 40 40 40 40 40 63 63 63 63 Greatest Overweight (x) 2 | . 1 1 2 2 2 2 2 1 1 2 Average Overweight (x) 1 | . . 1 1 2 2 2 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 15 20 24 25 25 25 25 25 25 25 Most Carried 25 | 5 16 20 25 25 25 25 25 25 25 25 Average Carried 23 | 2 11 16 23 24 24 24 24 24 24 23 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | 5 15 20 25 25 25 25 24 24 25 25 Class Distribution -------------------- 71% | Mutant 11% | Trapper-Mutant 9% | Bothacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Trapper-Mutant | -8/Materials Trapper-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Matter Collected 3471 | 183 304 26 190 218 . 20 903 420 597 610 Remotely . | . . . . . . . . . . . Salvage Created 4897 | . 653 161 572 82 . 197 1405 458 656 713 Parts 342 | . 54 9 32 12 . 10 106 34 41 44 Haulers Intercepted 6 | . 2 . 2 . . . 1 . 1 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 109 | . 15 4 8 5 . 3 32 13 11 18 Melee 1 | . . . . . . . 1 . . . Guns 76 | . 9 . . . . . 30 10 11 16 Cannons 17 | . 4 4 4 1 . 3 1 . . . AOE 15 | . 2 . 4 4 . . . 3 . 2 Classes Destroyed 14 | . 5 . 3 . . . 1 1 1 3 Worker 3 | . . . 2 1 . . . . . . Builder 6 | . 1 . 1 . . 1 3 . . . Tunneler 1 | . . . . . . . . . 1 . Hauler 6 | . 2 . 2 . . . 1 . 1 . Recycler 3 | . . . 2 . . . 1 . . . Operator 1 | . 1 . . . . . . . . . Swarmer 30 | . 3 . 2 4 . . 11 6 . 4 Cutter 2 | . . . . . . . . . . 2 Grunt 52 | . 12 4 5 . . 3 12 5 6 5 Duelist 1 | . . . . . . . . . . 1 Sentry 19 | . . . 1 1 . . 8 1 5 3 Specialist 2 | . . . . . . . . 1 . 1 Hunter 2 | . . . . . . . 1 . . 1 Programmer 1 | . . . . . . . . . . 1 Best Kill Streak 6 | . 3 2 5 4 . 2 6 3 5 4 Combat Bots Only 5 | . 3 2 2 4 . 1 4 3 5 4 Max Kills in Single Turn 2 | . 2 1 2 2 . 1 2 2 2 2 Gunslinging 1 | . . . . . . . 1 . 1 . Exploded 2 | . 2 . 2 2 . . . 2 . 1 Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Damage Taken 6992 | . 447 86 447 241 . 371 1306 487 1269 2338 Core 830 | . 79 15 81 22 . 83 115 38 150 247 Absorbed by Shields 1105 | . . . . . . 134 537 179 12 243 Core Remaining (%) 71 | 100 . 62 . . . 53 . . . . Volleys Fired 376 | . 42 7 30 13 . 15 114 45 47 63 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 Hottest 250 | . 120 120 150 150 . 150 150 46 51 250 Shots Fired 722 | . 83 14 53 19 . 28 227 86 94 118 Gun 572 | . 74 . . . . . 206 82 94 116 Cannon 131 | . 8 14 46 12 . 28 21 . . 2 Launcher 13 | . 1 . 6 2 . . . 4 . . Special 6 | . . . 1 5 . . . . . . Kinetic 572 | . 74 . . . . . 206 82 94 116 Thermal 137 | . 8 14 47 17 . 28 21 . . 2 Explosive 13 | . 1 . 6 2 . . . 4 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 24 | . 11 6 8 4 . 3 14 17 24 10 Robot Miss Streak 5 | . 3 1 4 2 . 3 3 3 3 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 13 | . . . . . . . 7 2 2 2 Max Gunslinging Chain 1 | . . . . . . . 1 1 1 1 Shots Hit Robots 477 | . 56 8 27 7 . 16 151 54 77 81 Core Hits 226 | . 32 5 23 8 . 6 63 26 28 35 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 1 . . Critical Strikes 3 | . . . . . . . 1 1 . 1 Destroy 3 | . . . . . . . 1 1 . 1 Melee Attacks 15 | . . . . . . . . 1 1 13 Impact . | . . . . . . . . . . . Slashing 7 | . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9900 | 2 803 178 1238 512 . 490 2482 1183 1228 1784 Guns 5959 | . 580 . . . . . 2131 798 1217 1233 Cannons 2118 | . 89 178 856 187 . 450 325 . . 33 Explosions 1517 | . 126 . 373 272 . . . 385 . 361 Melee 156 | . . . . . . . . . . 156 Ramming 150 | 2 8 . 9 53 . 40 26 . 11 1 Kinetic 5959 | . 580 . . . . . 2131 798 1217 1233 Thermal 2479 | . 89 178 856 187 . 450 325 . . 394 Explosive 1156 | . 126 . 373 272 . . . 385 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 156 | . . . . . . . . . . 156 Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . . . 4 Message Errors 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 33 | . 7 . . 3 . 20 . . . 3 Projectiles 20 | . . . . . . 20 . . . . Explosions 13 | . 7 . . 3 . . . . . 3 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 265 | . 14 . . 45 . . . 76 . 130 Shots 14 | . 1 . . 2 . . . 4 . 7 Rammed 32 | 1 1 . 1 13 . 11 2 . 2 1 Targets Rammed 34 | 1 1 . 1 14 . 11 3 . 2 1 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . 1 . . 1 . . . Highest Temperature 411 | . 72 306 327 138 . 411 389 45 210 319 Average Temperature 85 | . 22 143 124 61 . 154 66 13 87 118 Received Heat Transfer 2121 | . 198 48 171 27 . 201 450 110 631 285 Effects 6 | . . . . . . . 3 . 1 2 Energy Bleed 3 | . . . . . . . . . 1 2 Interference 3 | . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 11 | . 1 1 1 . . . . . . 8 Heat Transferred 4730 | . 185 370 1258 259 . 666 481 . . 1511 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Peak Influence 845 | . 259 174 162 139 . 104 493 845 411 537 Initial 411 | . . 69 67 16 . . . 320 411 245 Average 205 | . 106 149 71 16 . 34 208 635 324 357 Maximum Alert Level 3 | . 1 . . . . . 2 3 2 2 Low Security (%) 60 | 100 96 100 100 100 . 100 43 . . . Level 1 22 | . 3 . . . . . 50 7 85 75 Level 2 13 | . . . . . . . 6 62 14 24 Level 3 4 | . . . . . . . . 30 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 5 1 2 . . . 7 . 4 . Investigation 7 | . 3 1 . . . . 3 . . . Extermination . | . . . . . . . . . . . Reinforcement 8 | . 2 . 2 . . . 2 . 2 . Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . . 2 . 2 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Distress Signals 6 | . 1 . 1 . . . 3 . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 153 | . 20 5 12 6 . 9 43 13 18 27 Peak Tracking Total 6 | . 3 3 4 4 . 3 6 3 5 6 Tactical Retreats 1 | . . . . . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 16 | . 1 . . . . . 1 6 2 6 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 7 | . . . . 3 3 3 3 7 7 7 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 7 | . . 1 2 . . . 1 3 . . Max in Single Turn 1 | . . 1 1 . . . 1 1 . . Garrison Relay 3 | . . . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 18 | . 4 1 4 . 2 1 4 . 1 1 Terminals 9 | . 2 . 3 . . 1 2 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 39 | . 12 1 9 . 2 2 11 . 1 1 Successful 21 | . 4 1 6 . 2 1 5 . 1 1 Failed 18 | . 8 . 3 . . 1 6 . . . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 20 | . 11 . 2 . 1 2 4 . . . Terminals 24 | . 7 . 7 . . 2 7 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . Scanalyzers 5 | . . . 2 . . . 3 . . . Garrison Access 2 | . . . . . . . 1 . 1 . Terminal Hacks 14 | . 2 1 5 . 2 1 2 . . 1 Record 1 | . . . . . 1 . . . . . Part Schematic 1 | . . . . . . 1 . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 3 | . 1 . 1 . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . Insert Component 1 | . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks 4 | . 2 . 1 . . . 1 . . . Terminals 2 | . . . 1 . . . 1 . . . Botnet 1 | . . . 1 . . . . . . . Operators 1 | . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 3 . 3 . . 1 4 . . . Full Trace Events 3 | . . . 1 . . . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . . . . 1 . 1 Hotswap 1 | . . . . . . . . . . 1 Robots Hacked 6 | . . . . . . . . 1 1 4 Non-combat . | . . . . . . . . . . . Combat 6 | . . . . . . . . 1 1 4 Robot Hacks Applied 6 | . . . . . . . . 1 1 4 reboot_system 1 | . . . . . . . . 1 . . overwrite_iff 4 | . . . . . . . . . . 4 formatsys_high 1 | . . . . . . . . . 1 . Relay Couplers Released 13 | . . . . . . . . 10 . 3 Machine Destruction 10 | . . . . . . . . 10 . . Programmers 3 | . . . . . . . . . . 3 Attached 2 | . . . . . . . . 1 . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Total Allies 11 | . . . . 3 . . . 3 1 4 Largest Group 3 | . . . . 3 3 3 . 2 3 2 Highest-Rated Group 40 | . . . . 40 40 40 . 10 15 36 Highest-Rated Ally 18 | . . . . 16 16 16 . 5 15 18 Total Orders . | . . . . . . . . . . . Ally Attacks 49 | . . . . 3 . 34 . . 4 8 Total Damage 605 | . . . . 36 . 383 . . 33 153 Kills 9 | . . . . . . 7 . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Turns Passed 11590 | 107 882 171 843 1781 1551 1721 1331 1426 711 1066 Spaces Moved 3695 | 59 404 59 237 514 484 508 389 497 212 332 Core 2 | 2 . . . . . . . . . . Treads 3693 | 57 404 59 237 514 484 508 389 497 212 332 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 320 320 320 240 240 240 240 Average Speed 269 | 156 174 240 301 320 320 320 240 240 240 254 Slowest Speed 325 | 160 240 240 320 320 320 320 320 240 240 325 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 59 12 31 89 70 95 41 61 23 41 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . 2 . . . 1 . . . . . Known Exits Taken 3 | . . . 1 . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . Scrap Searched 2 | . . . . 1 . 1 . . . . Spaces Dug 12 | . 8 . 1 3 . . . . . . Terrain Destroyed 82 | . 8 . 33 24 . 10 7 . . . Melee . | . . . . . . . . . . . Projectile 33 | . . . 7 9 . 10 7 . . . AOE 49 | . 8 . 26 15 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Total 4667 | 70 504 77 314 595 489 553 610 660 327 468 Wait 194 | . 25 1 4 16 . 16 43 48 20 21 Move 3688 | 59 403 58 236 513 483 507 389 496 212 332 Hop . | . . . . . . . . . . . Pick Up 102 | 5 17 7 14 7 2 2 17 11 12 8 Fast Attach 24 | 6 2 1 1 2 . . 3 . 6 3 Attach 41 | . 2 . 5 2 1 1 9 4 8 9 Detach 3 | . . . . 1 . . . . . 2 Swap 56 | . 5 . 13 10 . . 7 9 7 5 Drop 86 | . 7 3 10 11 3 1 25 13 12 1 Fire 376 | . 42 7 30 13 . 15 114 45 47 63 Melee 15 | . . . . . . . . 1 1 13 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 33 | . 1 . 1 14 . 11 3 . 2 1 Escape Stasis 16 | . . . . . . . . 6 . 10 Rewire 33 | . . . . 6 . . . 27 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 108 | -11/Junkyard | Entered Materials 330 | -10/Materials | Build established: Mutant 690 | -10/Materials | Discovered new exit (range 10) 738 | -10/Materials | Discovered new exit (range 16) 990 | -10/Materials | Entered Mines 1001 | -10/Mines | Met a Derelict bent on vengeance 1055 | -10/Mines | Discovered new exit (range 8) 1078 | -10/Mines | Met a Derelict shopkeep closing up shop 1161 | -10/Mines | Entered Materials 1161 | -9/Materials | Evolved 2 slots: Utility x2 1458 | -9/Materials | Identified exit to Mines 1458 | -9/Materials | Identified exit to Storage 2004 | -9/Materials | Entered Mines 2005 | -9/Mines | Assembled infested the area 2191 | -9/Mines | Learned Materials garrison access intel 2364 | -9/Mines | Discovered new exit (range 13) 2572 | -9/Mines | Found a hidden stash of uninstalled traps 2942 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3063 | -9/Mines | Discovered new exit (range 9) 3188 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3202 | -9/Mines | Found Prototype Device 3773 | -9/Mines | Discovered new exit (range 5) 3785 | -9/Mines | Entered Exiles 3785 | -9/Exiles | Accompanied by 3 allies 3859 | -9/Exiles | Met 8R-AWN 3920 | -9/Exiles | Met EX-HEX 4045 | -9/Exiles | Met EX-DEC 4214 | -9/Exiles | Learned location of Zion (-7) 4272 | -9/Exiles | Met EX-BIN 4317 | -9/Exiles | Aligned with FarCom system 4320 | -9/Exiles | Given EX-Vault access code 4397 | -9/Exiles | Opened EX-Vault 4417 | -9/Exiles | Found Firepult 4488 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4687 | -9/Exiles | Discovered new exit (range 14) 5031 | -9/Exiles | Found Skeleton Box 5336 | -9/Exiles | Stole two prototypes: Firepult, Skeleton Box 5336 | -9/Exiles | Entered Mines 5336 | -8/Mines | Accompanied by 3 allies 6881 | -8/Mines | Discovered new exit (range 5) 7005 | -8/Mines | Discovered new exit (range 5) 7057 | -8/Mines | Entered Materials 7057 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7058 | -8/Materials | Loaded intel: 1 garrison access location 7490 | -8/Materials | Identified Exp. Sensor Array 7619 | -8/Materials | Discovered new exit (range 3) 8283 | -8/Materials | Garrison activated, responded to threat 8388 | -8/Materials | Identified exit to Garrison 8388 | -8/Materials | Entered Garrison 8430 | -8/Garrison | Triggered checkpoint 8472 | -8/Garrison | Triggered checkpoint 8488 | -8/Garrison | Garrison Relay disabled 8671 | -8/Garrison | Triggered checkpoint 8726 | -8/Garrison | Garrison Relay disabled 8770 | -8/Garrison | Garrison Relay disabled 8832 | -8/Garrison | Triggered checkpoint 9013 | -8/Garrison | Discovered new exit (range 11) 9038 | -8/Garrison | Build established: Scavenger-Mutant 9080 | -8/Garrison | Installed Relay Interface Framework 9364 | -8/Garrison | Triggered checkpoint 9415 | -8/Garrison | Build established: Bothacker-Mutant 9480 | -8/Garrison | Triggered checkpoint 9574 | -8/Garrison | Discovered new exit (range 10) 9750 | -8/Garrison | Triggered checkpoint 9770 | -8/Garrison | Discovered new exit (range 5) 9814 | -8/Garrison | Entered Materials 9814 | -8/Materials | Accompanied by 3 allies 10366 | -8/Materials | Garrison activated, responded to threat 10390 | -8/Materials | Build established: Trapper-Mutant 10469 | -8/Materials | Core integrity fell below 50% 10525 | -8/Materials | Identified exit to Garrison 10525 | -8/Materials | Entered Garrison 10734 | -8/Garrison | Triggered checkpoint 10815 | -8/Garrison | Triggered checkpoint 11077 | -8/Garrison | Lost 4 parts (1p1n1u1w) 11088 | -8/Garrison | Expanded RIF knowledge: Hotswap 11149 | -8/Garrison | Discovered new exit (range 14) 11390 | -8/Garrison | Lost 3 parts (3n) 11454 | -8/Garrison | Triggered checkpoint 11567 | -8/Garrison | Core integrity fell below 20% 11591 | -8/Garrison | Destroyed self with Firepult Last Messages --------------- 11582_ Penetrated by Slug. 11583_ Dropped Firepult. 11586_ Penetrated by Slug. 11587_ Imp. Medium Armor Plating destroyed. 11588_ Acquired Firepult. 11589_ Imp. Heat Sink melted. 11589_ Nuclear Core melted. 11589_ VSS Leg melted. 11589_ X-57 Shotgunner destroyed. 11589_ Penetrated by Slug. 11590_ Y-45 Defender heat damages Lgt. Armor Plating. 11590_ Lgt. Nuclear Core destroyed. 11591_ Lgt. Treads destroyed. 11591_ Destroyed Lgt. Treads. 11591_ Melted Hvy. Assault Rifle. 11591_ Melted Lgt. Armor Plating. 11591_ Heat Sink melted. 11591_ Hvy. Assault Rifle melted. 11591_ Heat Sink melted. 11591_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????""""?????????????????????? | | ????????????????????????]=!]?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????#???# #?????????????????????? | | ????????????????????#"??# #?????????????????????? | | ????????????????????#"??# #?????????????????????? | | ????????????????????#"=?# #?????????????????????? | | ????????????????????#"!?# #??"#?????????????????? | | ????????????????????#"] # %#?!"#?????????????????? | | ????????????????????#"" # # ""#?????????????????? | | ??????????????????????# x@!Y #???????????????????? | | ??????????????????????### ^###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????#######?# #?????????????????????? | | ????????????????# ###;+#?????????????????????? | | ????????????????#! #?????????????????????? | | ????????????????#! #?????????????????????? | | ????????????????#!!!!!### ###???????????????????? | | ??+?????????????###+###?# ! #???????????????????? | | ????????????????????????+ *% #???????????????????? | | ????????????????????????# ![ #???????????????????? | | ????????????????????????#* ###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????#####+##### ########??????????????? | | ?????+????????# #?????????? | | ??????????????# ???????? | | ??????????????# ???????? | | ??????????????# ^ #+#####################????????? | | ??????????????# #??????????????????????????????? | | ????+?????????# #??????????????????????????????? | | ??????????????# +??????????????????????????????? | | ????# ???????# #??????????????????????????????? | | ????# ?####??#=*=#??????????????????????????????? | | ????# ?# ?#%==+??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 28 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. Utility Shielding | -8/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectControlAmplifier Manual? 0 Play Time 00:41:39 Cumulative 738.3 hours Start 2023.11.28 @ 15:30:09 End 2023.11.28 @ 16:12:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 659 Rogue 659 Adventurer 0 Explorer 0 Win Type - Total 37 Types 14/3/10/2/0/0/5/2/1 Lore% 97 Gallery% 96 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f84d387e-c97d-4bb6-a94d-b414a7146e98