Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.13 @ 12:34:55 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (176) 880 Value Destroyed (6154) 6154 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 12088 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 201 Met Data Miner 300 Friendly Fire -260 Cogmind --------- Core Integrity 163/850 Matter 119/300 Energy 150/150 System Corruption 1% Temperature Cool (252) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY (16) --- Light Fission Core Light Fission Core Micro Fission Core Carbon-fiber Leg Improved Energy Well (600) Improved Shield Generator Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core Light Fission Core Improved Energy Well Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Gatling Laser Proton Cannon Gauss Rifle Heavy Machine Gun Advanced Assault Cannon [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Mini Assault Cannon Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 5 | . . . 1 . 1 1 . . . . 2 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 158 | 6 8 4 22 25 23 16 9 5 . 22 18 Power 18 | 1 . 2 2 4 2 1 . . . 4 2 Engine 15 | 1 . 1 2 4 2 1 . . . 2 2 Core 2 | . . 1 . . . . . . . 1 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 36 | 2 . 2 7 6 9 3 1 . . 3 3 Treads . | . . . . . . . . . . . . Leg 32 | 2 . 2 7 6 9 1 . . . 2 3 Wheel 4 | . . . . . . 2 1 . . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 42 | 1 4 . 5 4 7 8 . 1 . 7 5 Device 13 | . 2 . 2 2 1 2 . . . 3 1 Storage 6 | 1 1 . . . . 3 . . . 1 . Processor 3 | . 1 . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 20 | . . . 3 2 5 3 . 1 . 3 3 Artifact . | . . . . . . . . . . . . Weapon 62 | 2 4 . 8 11 5 4 8 4 . 8 8 Energy Gun 22 | 1 3 . 7 5 2 . . 1 . . 3 Energy Cannon 14 | . . . . 2 2 3 3 1 . 2 1 Ballistic Gun 11 | 1 1 . . 1 1 . . 1 . 4 2 Ballistic Cannon 6 | . . . . 1 . 1 1 . . 1 2 Launcher 7 | . . . . 1 . . 4 1 . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 1 . . . . 1 2 Parts Lost 48 | . . . 3 6 4 . 2 3 . 13 17 Power 6 | . . . . 1 . . . . . 3 2 Propulsion 11 | . . . 1 2 2 . 1 . . 2 3 Utility 13 | . . . 2 1 1 . . 1 . 3 5 Weapon 18 | . . . . 2 1 . 1 2 . 5 7 Highest Loss Streak 13 | . . . 2 1 4 . 2 3 . 4 13 Average Slot Usage (%) 91 | . 99 99 100 99 98 91 84 84 84 87 88 Engine 7 | . 14 13 11 10 8 7 7 7 7 3 6 Leg 16 | . 28 28 33 32 35 14 . . . 8 22 Wheel 6 | . . . . . . 7 15 15 15 9 1 Device 8 | . 12 14 11 10 9 7 7 7 7 10 5 Storage 13 | . 14 14 11 11 9 15 15 15 15 15 13 Processor 4 | . 1 . . . 7 7 7 7 7 2 6 Protection 8 | . . . 11 11 10 7 7 7 7 9 13 Energy Gun 5 | . 14 14 17 13 . . . 1 7 1 9 Energy Cannon 6 | . . . . 3 5 14 14 10 . 2 . Ballistic Gun 4 | . 14 14 4 . 2 . . 2 7 13 1 Ballistic Cannon 5 | . . . . 5 9 7 6 7 7 4 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 90 | 12 27 27 31 38 43 63 65 65 64 84 90 Greatest Support 79 | 20 20 20 35 41 57 62 56 56 56 56 79 Greatest Overweight (x) 3 | 1 1 1 1 . 1 1 1 1 1 2 3 Average Overweight (x) . | . . 1 . . . . 1 1 1 1 1 Largest Inventory Capacity 16 | 6 10 10 10 10 10 16 16 16 16 16 16 Average Capacity 13 | 5 8 10 10 10 10 15 16 16 16 16 16 Most Carried 16 | 5 10 10 10 10 10 16 16 16 14 16 16 Average Carried 12 | 2 8 10 9 9 9 15 15 15 14 13 14 Final Capacity 16 | 6 10 10 10 10 10 16 16 16 16 16 16 Final Carried 16 | 5 10 10 10 9 10 16 15 14 14 16 6 Class Distribution -------------------- 42% | Gunner 27% | Mutant 12% | Scavenger-Mutant 11% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Matter Collected 4211 | 206 158 58 312 577 666 268 447 169 . 944 406 Remotely . | . . . . . . . . . . . . Salvage Created 6816 | . 168 72 683 1845 895 218 626 307 . 1164 838 Parts 380 | . 17 6 47 118 40 18 26 17 . 51 40 Haulers Intercepted 10 | . 1 . 2 5 1 1 . . . . . Recyclers Shooed 3 | . . . . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . 14 14 . 52 . Prevented 13 | . . . . . . . 10 2 . 1 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 152 | . 5 2 18 36 19 3 15 9 . 28 17 Guns 72 | . 5 2 18 16 5 . . 2 . 17 7 Cannons 62 | . . . . 16 14 3 8 2 . 11 8 AOE 17 | . . . . 3 . . 7 5 . . 2 Classes Destroyed 14 | . 3 . 3 4 1 1 . 1 . . 1 Worker 2 | . . . . . . . . . . . 2 Builder 3 | . . . . 1 . . . . . . 2 Hauler 10 | . 1 . 2 5 1 1 . . . . . Recycler 5 | . . . . 2 1 . . . . . 2 Watcher 4 | . . . 1 1 2 . . . . . . Swarmer 42 | . 3 . 5 6 3 . 5 2 . 12 6 Grunt 63 | . 2 2 10 14 11 . 8 5 . 10 1 Brawler 5 | . . . . 2 . . . . . 3 . Duelist 4 | . . . 1 1 . . 1 . . . 1 Protector 2 | . . . . 2 . . . . . . . Sentry 25 | . . . 2 11 4 2 1 1 . 2 2 Hunter 7 | . . . . . 1 . . . . 1 5 Programmer 3 | . . . . . . 1 . . . . 2 Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 7 | . 3 2 4 5 6 1 5 7 . 6 7 Combat Bots Only 7 | . 2 2 3 5 4 1 5 7 . 6 5 Max Kills in Single Turn 5 | . 1 1 2 3 1 1 4 3 . 2 5 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . 3 . . 4 3 . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Damage Taken 11371 | . 226 65 819 1318 1192 275 908 816 . 2318 3434 Core 1563 | . 29 . 79 206 178 29 67 114 . 174 687 Absorbed by Shields 268 | . . . . . . . . . . 268 . Core Remaining (%) 65 | 100 . 88 . 28 67 . . . . 45 . Volleys Fired 434 | . 22 4 57 92 63 16 41 13 . 67 59 Largest 3 | . 2 2 2 2 2 3 3 3 . 3 3 Hottest 203 | . 85 85 110 110 104 185 192 192 . 168 203 Shots Fired 966 | . 41 8 113 177 125 34 76 35 . 196 161 Gun 496 | . 41 8 113 81 28 . . 9 . 122 94 Cannon 441 | . . . . 93 97 34 54 23 . 73 67 Launcher 29 | . . . . 3 . . 22 3 . 1 . Special . | . . . . . . . . . . . . Kinetic 497 | . 22 4 37 51 90 18 20 19 . 158 78 Thermal 249 | . 19 4 56 38 . 9 13 8 . 25 77 Explosive 29 | . . . . 3 . . 22 3 . 1 . Electromagnetic 191 | . . . 20 85 35 7 21 5 . 12 6 Robot Hit Streak 30 | . 5 6 13 30 16 7 9 22 . 10 12 Robot Miss Streak 14 | . 6 4 6 5 3 4 2 3 . 7 14 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 7 | . . . 4 1 . . . . . 2 . Max Gunslinging Chain 1 | . . . 1 1 . . . . . 1 . Shots Hit Robots 644 | . 28 7 94 127 88 15 33 25 . 116 111 Core Hits 409 | . 13 8 62 87 36 10 24 25 . 73 71 Critical Hits 7 | . . . . . 1 . 2 . . 4 . Critical Kills 3 | . . . . . 1 . 1 . . 1 . Critical Parts Destroyed 4 | . . . . . . . 1 . . 3 . Melee Attacks 2 | . . . 1 1 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 2 | . . . 1 1 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15317 | . 225 114 1011 2851 2217 303 1254 1094 . 2977 3271 Guns 5867 | . 225 114 944 881 299 . . 158 . 1845 1401 Cannons 6824 | . . . . 1326 1821 303 785 363 . 1109 1117 Explosions 2626 | . . . 67 644 97 . 469 573 . 23 753 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 6238 | . 77 35 156 537 1438 107 191 243 . 2254 1200 Thermal 4351 | . 148 79 578 385 97 61 332 150 . 551 1970 Explosive 1350 | . . . . 551 . . 203 573 . 23 . Electromagnetic 3378 | . . . 277 1378 682 135 528 128 . 149 101 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . . . 1 Average Corruption 1 | . . . . 1 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 9 | . . . . 7 . . . . . . 2 Message Errors 3 | . . . . 2 . . . . . . 1 Energy Discharges 1 | . . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . 2 . . . . . . 1 Targeting Errors 2 | . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 208 | . . . 12 2 12 . 8 24 . . 150 Projectiles 50 | . . . . . 12 . 8 24 . . 6 Explosions 158 | . . . 12 2 . . . . . . 144 Melee . | . . . . . . . . . . . . Knockbacks 51 | . . . . 2 17 2 2 2 . 7 19 Impact . | . . . . . . . . . . . . Kinetic 50 | . . . . 2 16 2 2 2 . 7 19 Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 280 | . . . 82 30 40 . 33 95 . . . Shots 7 | . . . 2 1 1 . 1 2 . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 764 | . 194 22 123 233 166 177 176 140 . 105 764 Average Temperature 91 | . 70 14 24 47 72 65 74 48 . 23 225 Received Heat Transfer 2437 | . 54 36 219 450 540 36 252 180 . 523 147 Effects 28 | . . . . . . . . . . . 28 Shutdowns 4 | . . . . . . . . . . . 4 Energy Bleed 4 | . . . . . . . . . . . 4 Interference 4 | . . . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 9 | . . . . . . . . . . . 9 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . 1 Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 20 | . . . . 8 3 1 2 1 . . 5 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 1 . 1 . . . 1 . . . 2 Heat Transferred 5283 | . 319 90 798 459 150 111 361 222 . 607 2166 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . 2 1 1 . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Peak Influence 602 | . 117 66 249 602 561 222 . . . . 312 Average Influence 161 | . 35 54 151 202 365 75 . . . . 160 Maximum Alert Level 2 | . . . 1 2 2 1 . . . . 1 Low Security (%) 67 | 100 100 100 62 62 . 97 . . . . 73 Level 1 23 | . . . 37 15 74 2 . . . . 26 Level 2 8 | . . . . 21 25 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 1 11 4 2 . . . 1 4 Investigation 3 | . . . . 2 1 . . . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 8 | . 1 . 1 4 1 . . . . . 1 Assault 3 | . . . . 2 . . . . . 1 . Garrison 8 | . . . . 3 2 . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Distress Signals 12 | . . . 2 3 4 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 232 | . 11 2 28 56 31 9 15 12 . 43 25 Peak Tracking Total 8 | . 3 2 5 6 5 2 5 7 . 8 7 Tactical Retreats 27 | . 2 . 3 2 8 . . 2 . 8 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Traps Triggered 4 | . . . . 2 2 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Machines Disabled 14 | . . . 1 1 2 2 1 6 . . 1 Max in Single Turn 3 | . . . 1 1 1 1 1 3 . . 1 Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Machines Accessed 31 | . 4 . 3 10 5 3 1 1 3 . 1 Terminals 23 | . 4 . 3 8 5 2 . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Total Hacks 103 | . 9 . 14 30 17 10 1 1 19 . 2 Successful 62 | . 4 . 8 16 9 3 1 1 19 . 1 Failed 41 | . 5 . 6 14 8 7 . . . . 1 Catastrophic 8 | . 3 . . 3 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 6 . 4 5 5 . . . . . . Terminals 76 | . 9 . 14 26 17 8 . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . 3 . 2 . . . . . Terminal Hacks 60 | . 4 . 8 15 9 2 1 1 19 . 1 Record 4 | . . . . . . 1 . . 2 . 1 Part Schematic 10 | . . . . 1 . . . . 9 . . Robot Schematic 5 | . . . . . . . . . 5 . . Robot Analysis 2 | . . . . . 1 1 . . . . . Prototype ID Bank 7 | . 1 . 2 1 . . . . 3 . . Open Door 4 | . . . . 2 . . 1 1 . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . Unreport Threat 3 | . . . 1 1 1 . . . . . . Locate Traps 4 | . . . 1 2 1 . . . . . . Security Status 1 | . . . . 1 . . . . . . . Patrol Status 2 | . . . . 1 1 . . . . . . Recall Investigation 3 | . 1 . . 1 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Registered Components 3 | . 1 . 1 1 . . . . . . . Zone Layout 4 | . . . 1 1 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 4 . 3 9 5 2 . . . . 1 Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 1 . . . . 9 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Total Allies 3 | . . . . 2 . . . . . 1 . Largest Group 2 | . . . . 2 . . . . . 1 . Highest-Rated Group 94 | . . . . 62 . . . . . 94 . Highest-Rated Ally 94 | . . . . 31 . . . . . 94 . Total Orders . | . . . . . . . . . . . . Ally Attacks 35 | . . . . 16 . . . . . 19 . Total Damage 722 | . . . . 255 . . . . . 467 . Kills 7 | . . . . 2 . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . . . . . 1 1 . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Turns Passed 11633 | 70 732 417 817 1239 1126 1431 1919 1243 90 1868 681 Spaces Moved 8051 | 49 418 256 424 667 690 1101 1628 1084 82 1345 307 Core 12 | 12 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3147 | 37 418 256 424 667 690 436 . . . . 219 Wheels 4892 | . . . . . . 665 1628 1084 82 1345 88 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 100 110 110 110 110 120 Average Speed 118 | 108 142 150 127 120 120 112 110 110 110 116 144 Slowest Speed 150 | 120 150 150 150 120 150 122 110 110 110 120 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 54 | 5 49 48 30 84 51 25 93 98 70 96 6 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . . . . 2 2 . 5 . Spaces Dug 172 | . . . 1 . . 2 169 . . . . Terrain Destroyed 447 | . . . 10 61 23 3 263 21 . 35 31 Melee 1 | . . . 1 . . . . . . . . Projectile 63 | . . . . 24 14 3 4 1 . 15 2 AOE 383 | . . . 9 37 9 . 259 20 . 20 29 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Total 9322 | 65 522 283 586 933 864 1276 1687 1107 81 1497 421 Wait 461 | . 51 16 58 116 55 109 6 . . 31 19 Move 8040 | 48 417 255 423 666 689 1100 1627 1083 81 1344 307 Hop . | . . . . . . . . . . . . Pick Up 115 | 11 12 . 11 13 14 14 3 4 . 23 10 Fast Attach 22 | . 4 2 1 2 7 1 . . . 3 2 Attach 66 | 6 2 . 5 7 7 4 2 3 . 15 15 Detach 1 | . . . . . . . . . . . 1 Swap 70 | . 2 2 16 16 9 11 7 2 . 4 1 Drop 111 | . 12 4 14 20 20 21 1 2 . 10 7 Fire 434 | . 22 4 57 92 63 16 41 13 . 67 59 Melee 2 | . . . 1 1 . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 739 | -10/Materials | Discovered new exit (range 9) 803 | -10/Materials | Entered Mines 1058 | -10/Mines | Discovered new exit (range 10) 1190 | -10/Mines | Build established: Scavenger-Mutant 1220 | -10/Mines | Entered Materials 1220 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1224 | -9/Materials | Discovered new exit (range 12) 1846 | -9/Materials | Identified exit to Mines 1846 | -9/Materials | Identified exit to Storage 2037 | -9/Materials | Entered Storage 2380 | -9/Storage | Build established: Mutant 2390 | -9/Storage | Met a pair of Derelict thieves 2966 | -9/Storage | Discovered new exit (range 16) 2998 | -9/Storage | Garrison activated, responded to threat 3009 | -9/Storage | Core integrity fell below 50% 3276 | -9/Storage | Entered Materials 3276 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3410 | -8/Materials | Lost 4 parts (2n1u1w) 4066 | -8/Materials | Discovered new exit (range 16) 4291 | -8/Materials | Garrison activated, responded to threat 4402 | -8/Materials | Entered Factory 4402 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4874 | -7/Factory | Build established: Gunner 5260 | -7/Factory | Discovered new exit (range 7) 5458 | -7/Factory | Discovered new exit (range 5) 5644 | -7/Factory | Discovered new exit (range 16) 5833 | -7/Factory | Entered Lower Caves 5859 | -7/Lower Caves | Encountered a Warlord checkpoint 5866 | -7/Lower Caves | Learned Factory emergency access door positions 5981 | -7/Lower Caves | Spotted B-75 Beast 6109 | -7/Lower Caves | Learned location of Zion (-6) 6544 | -7/Lower Caves | Discovered new exit (range 7) 6973 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7752 | -7/Lower Caves | Entered another Lower Caves area 7794 | -7/Lower Caves | Discovered new exit (range 15) 7898 | -7/Lower Caves | Encountered a Warlord checkpoint 8335 | -7/Lower Caves | Discovered new exit (range 5) 8494 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8623 | -7/Lower Caves | Attracted the attention of an 0b10 base 8670 | -7/Lower Caves | Destroyed 7 combat bots 8672 | -7/Lower Caves | Lost 3 parts (1u2w) 8995 | -7/Lower Caves | Entered Data Miner 8995 | -7/Data Miner | Discovered new exit (range 6) 9016 | -7/Data Miner | Met Data Miner 9036 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9054 | -7/Data Miner | Received God Mode back door access code from Data Miner 9085 | -7/Data Miner | Entered Proximity Caves 9099 | -6/Proximity Caves | Escorted by Enhanced Grunt 9364 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9502 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 9728 | -6/Proximity Caves | Lost 3 parts (1n2w) 9908 | -6/Proximity Caves | Build established: Tank 9961 | -6/Proximity Caves | Learned Factory stockpile data 10068 | -6/Proximity Caves | Discovered new exit (range 14) 10256 | -6/Proximity Caves | Build established: Scavenger-Tank 10364 | -6/Proximity Caves | Core integrity fell below 50% 10413 | -6/Proximity Caves | Lost 4 parts (2u2w) 10646 | -6/Proximity Caves | Build established: Tank 10806 | -6/Proximity Caves | Spotted B-75 Beast 10953 | -6/Proximity Caves | Entered Factory 10953 | -6/Factory | Evolved 2 slots: Utility x2 11337 | -6/Factory | Garrison activated, responded to threat 11487 | -6/Factory | Lost 3 parts (1n1u1w) 11588 | -6/Factory | Core integrity fell below 50% 11633 | -6/Factory | Core integrity fell below 20% 11634 | -6/Factory | Self-destructed Last Messages --------------- 11621_ U-05 Engineer lays Concrete. 11621_ Slug penetrates Wall. 11621_ Arm. Leg destroyed. 11622_ Penetrated by Slug. 11622_ Imp. Light Armor Plating destroyed. 11622_ U-05 Engineer builds a Wall. 11624_ Overheating: Energy bleed (-28). 11625_ Slug penetrates Wall. 11626_ Slug penetrates H-66 Slayer. 11626_ H-66 Slayer destroyed. 11626_ Slug penetrates Wall. 11629_ Overheating: System interference. 11629_ Adv. Assault Cannon temporarily disabled. 11629_ Adv. Targeting Computer temporarily disabled. 11629_ R-10 Processor collects Wheel. 11629_ Slug penetrates Door. 11629_ Penetrated by Slug. 11629_ Gauss Rifle destroyed. 11632_ Penetrated by Slug. 11633_ R-10 Processor collects VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #############????????????????????????????????????? | | ! #???????????????????? ??????????????? | | ! #??????????????????? ???????????????? | | #?????????????????? ???????????????? | | """" """ #?????????????????? k ???????????????? | | """" """" #????????????????? ????????????????? | | """" """" #??????###########;######????????????? | | """" """" #??????# # ?????????????? | | """" """" #??????# # h ""G????????????? | | """" """" #?????## # " " ?????????? | | """" """ !#?????# # R !!! ?????????? | | ! ########## % !!! #????????? | | % !+ uu /[ % !!! #????????? | | ######+#############=#=* @% % #????????? | | #??????# #*%= g% % #????????? | | #??????### #######/##########??????????? | | #????????###???????#???????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ##### #??????????????????????????????????????? | | #???# #??????????????????????????????????????? | | #???# #??????????????????????????????????????? | | #???# #??????????????????????????????????????? | | #???# #??????????????????????????????????????? | | #???# #???????? ???????????????????????????? | | #???# #???????? ????????????????????????? | | #???# #???????? #????????????????????????? | | #???# #???????? #????????????????????????? | | #???# #???????? #????????????????????????? | | ##### #???????? #????????????????????????? | | + #???????? #????????????????????????? | | ##### #???????# #????????????????????????? | | ##### #???????# #????????????????????????? | | # #???????# #????????????????????????? | | # ######### #????????????????????????? | | # #????????????????????????? | | + #????????????????????????? | | # #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 33 Item Schematics ----------------- Imp. Treads | -9/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatLaserMultirail Manual? 0 Play Time 02:08:54 Cumulative 35.9 hours Start 2019.12.12 @ 23:41:19 End 2019.12.13 @ 12:34:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ede9f8e3-ff5d-4571-a42f-94f27134872d