Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 10:46:33 Player: Oldman Pu Result: Destroyed self via exploding Compression Vault Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (136) 680 Value Destroyed (3703) 3703 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (782) 782 TOTAL SCORE: 7325 Bonus ------- High Alert Combat Kills 705 Follower Combat Kills 77 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 398/415 System Corruption 0% Temperature Warm (122) Movement Rolling (120) Ox2 Location -8/Storage Parts ------- > --- POWER (2) -------- Deuterium Engine Nuclear Core > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (4) ------ Cryofiber Web Improved Heat Sink Improved Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- Particle Gun Particle Gun Spread Laser > --- INVENTORY (20) --- Cooled Ion Engine Deuterium Engine Deuterium Engine Light Nuclear Core Compact Wheel Heat Sink Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Medium Armor Plating Splice Drone Bay (4/6) Particle Gun Spread Laser Field Laser Heavy Laser Improved Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Splice Drone Bay > --- WEAPON ----------- Beam Rifle Heavy Particle Gun Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Nuclear Core Heat Sink Heat Sink Heat Sink Spread Laser Spread Laser Heavy Laser [Rating: 33] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 108 | 7 7 39 2 52 1 Power 20 | 1 1 7 . 11 . Engine 16 | 1 1 7 . 7 . Core 4 | . . . . 4 . Reactor . | . . . . . . Propulsion 19 | 2 2 7 . 8 . Treads . | . . . . . . Leg . | . . . . . . Wheel 19 | 2 2 7 . 8 . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 2 7 2 12 1 Device 16 | . . 4 2 9 1 Storage 5 | 1 1 2 . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . 1 . 2 . Artifact . | . . . . . . Weapon 44 | 3 2 18 . 21 . Energy Gun 20 | 2 . 6 . 12 . Energy Cannon 6 | . . 1 . 5 . Ballistic Gun 18 | 1 2 11 . 4 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 6 1 1 . Parts Lost 28 | . . 3 . 25 . Power 4 | . . . . 4 . Propulsion 8 | . . 1 . 7 . Utility 5 | . . 1 . 4 . Weapon 11 | . . 1 . 10 . Highest Loss Streak 10 | . . 1 . 10 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 99 99 95 100 Engine 12 | . 14 10 11 13 9 Core 1 | . . . . 3 9 Wheel 21 | . 28 21 22 16 18 Device 13 | . . 10 10 21 27 Storage 11 | . 15 11 11 9 9 Processor 4 | . 10 6 . . . Protection 4 | . . 5 11 4 . Energy Gun 10 | . 1 10 11 14 27 Energy Cannon 4 | . . 3 11 6 . Ballistic Gun 13 | . 26 18 11 3 . Naked Turns . | . . . . . . Heaviest Build 70 | 10 32 44 44 70 68 Greatest Support 32 | 32 32 20 20 26 26 Greatest Overweight (x) 5 | . 2 4 2 5 2 Average Overweight (x) 1 | . . 1 2 1 2 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 15 | 6 14 15 15 16 20 Most Carried 20 | . 13 15 15 19 20 Average Carried 12 | . 5 14 14 12 19 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 20 | . 13 15 15 19 20 Class Distribution -------------------- 29% | Tank 24% | Gunner 20% | Mutant 19% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 2277 | 135 217 1165 46 714 . Remotely . | . . . . . . Salvage Created 5156 | . 493 2053 30 2346 234 Parts 265 | . 21 125 4 108 7 Haulers Intercepted 13 | . 2 5 . 6 . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 93 | . 8 39 3 41 2 Guns 72 | . 8 34 2 26 2 Cannons 18 | . . 4 1 13 . Classes Destroyed 14 | . 3 8 . 2 1 Worker 5 | . . 1 . 4 . Builder 2 | . . 1 . 1 . Hauler 13 | . 2 5 . 6 . Recycler 9 | . . 4 . 3 2 Mechanic 1 | . . 1 . . . Operator 4 | . . 3 . . 1 Watcher 9 | . 2 5 . 2 . Swarmer 24 | . . 12 3 9 . Grunt 45 | . 8 15 . 21 1 Brawler 2 | . . 2 . . . Duelist 1 | . . . . 1 . Sentry 19 | . . 10 . 9 . Hunter 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 10 | . 4 10 4 7 5 Combat Bots Only 9 | . 4 9 3 6 1 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging 1 | . . 1 . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 497 | . 32 128 12 319 6 Missed 133 | . 14 39 1 77 2 Damage Taken 5093 | . 221 1023 88 3549 212 Core 940 | . 63 238 34 405 200 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . . 50 . Regen/Repaired (Parts) 226 | . . 99 . 127 . Core Remaining (%) 68 | 100 74 . 32 . . Volleys Fired 283 | . 36 91 4 140 12 Largest 3 | . 2 3 3 3 3 Hottest 204 | . 40 156 156 204 195 Shots Fired 759 | . 72 259 13 379 36 Gun 599 | . 72 238 8 245 36 Cannon 160 | . . 21 5 134 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 315 | . 72 161 4 78 . Thermal 444 | . . 98 9 301 36 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 26 | . 6 13 4 26 9 Robot Miss Streak 10 | . 3 5 10 8 3 Penetration Max . | . . . . . . Secondary Targets 12 | . 2 7 . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 512 | . 46 176 5 256 29 Core Hits 306 | . 22 135 7 121 21 Critical Kills 3 | . 1 1 . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 1 1 . 9 1 Burn 9 | . . . . 8 1 Meltdown 2 | . . 1 . 1 . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8296 | . 576 2624 115 4531 450 Guns 6175 | . 576 2357 73 2719 450 Cannons 2121 | . . 267 42 1812 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2987 | . 576 1505 17 889 . Thermal 5309 | . . 1119 98 3642 450 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 4 . . Average Corruption 3 | . . 3 4 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . 29 4 . . Message Errors 6 | . . 5 1 . . Matter Fused 13 | . . 13 . . . Heat Flow Errors 3 | . . 2 1 . . Energy Discharges 4 | . . 3 1 . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Misfires 3 | . . 2 1 . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 15 | . . . . 15 . Projectiles 15 | . . . . 15 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 157 | . . . . . 157 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 613 | . 5 436 262 613 262 Average Temperature 133 | . 2 73 115 174 104 Received Heat Transfer 2037 | . 126 372 . 1530 9 Effects 9 | . . 2 . 7 . Energy Bleed 2 | . . . . 2 . Interference 3 | . . 2 . 1 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 . 2 . Combat Hostiles 3 | . . 1 . 2 . Parts Melted 19 | . . 2 . 16 1 Heat Transferred 10278 | . . 1763 139 7421 955 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 939 | . 237 871 424 939 492 Initial 396 | . . 39 339 165 396 Average 444 | . 93 476 421 596 424 Maximum Alert Level 3 | . 1 3 2 3 2 Low Security (%) 21 | 100 78 13 . 2 . Level 1 19 | . 21 25 3 17 1 Level 2 38 | . . 51 96 38 98 Level 3 20 | . . 10 . 41 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 6 . 7 1 Investigation 5 | . 1 3 . 1 . Extermination . | . . . . . . Reinforcement 8 | . . 3 . 4 1 Assault 2 | . . . . 2 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 4 | . . . . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 137 | . 15 42 3 73 4 Peak Tracking Total 9 | . 2 9 3 7 1 Tactical Retreats 4 | . 1 . . 3 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 6 | . 1 3 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 8 | . . 1 . 5 2 Max in Single Turn 2 | . . 1 . 1 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 12 | . . 4 1 7 . Terminals 5 | . . 1 . 4 . Fabricators . | . . . . . . Repair Stations 3 | . . 1 . 2 . Recycling Units . | . . . . . . Scanalyzers 3 | . . 2 . 1 . Garrison Access . | . . . . . . Total Hacks 37 | . . 16 1 20 . Successful 25 | . . 10 1 14 . Failed 12 | . . 6 . 6 . Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . . 3 . 8 . Fabricators . | . . . . . . Repair Stations 7 | . . 2 . 5 . Recycling Units . | . . . . . . Scanalyzers 18 | . . 11 . 7 . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 1 1 4 . Record 3 | . . . . 3 . Open Door 1 | . . . 1 . . Level Access Points 1 | . . 1 . . . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 2 . 4 . Scan Component 3 | . . 1 . 2 . Repair 3 | . . 1 . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 13 | . . 7 . 6 . Insert Component 7 | . . 4 . 3 . Analyze 6 | . . 3 . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . . 3 . 6 . Full Trace Events 4 | . . 2 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 2 . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 . 2 . Time 105 | . . 16 . 89 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 3 . 3 . Part Schematics Acquired 5 | . . 2 . 3 . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 3 | . . . . 3 . Largest Group 1 | . . . . 1 . Highest-Rated Group 84 | . . . . 84 . Highest-Rated Ally 84 | . . . . 84 . Total Orders . | . . . . . . Ally Attacks 38 | . . . . 38 . Total Damage 187 | . . . . 187 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 33 | . . . . 33 . Drone Recoveries 31 | . . . . 31 . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 4532 | 42 852 1590 180 1805 63 Spaces Moved 2911 | 38 686 1138 133 896 20 Core 12 | 12 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2899 | 26 686 1138 133 896 20 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 95 110 105 120 Average Speed 106 | 84 99 101 110 118 120 Slowest Speed 155 | 100 110 140 110 155 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 4 95 96 27 83 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . . 4 Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . . . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 3739 | 45 778 1394 158 1331 33 Wait 318 | . 39 51 16 212 . Move 2906 | 37 685 1137 132 895 20 Hop . | . . . . . . Pick Up 60 | . 9 28 1 22 . Fast Attach 38 | 7 3 11 2 15 . Attach 28 | . . 5 . 23 . Detach 2 | . . . . 2 . Swap 43 | . 4 24 . 14 1 Drop 61 | 1 2 47 3 8 . Fire 283 | . 36 91 4 140 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / [*Sto]) -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 15) 127 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 14) 709 | -10/Materials | Discovered new exit (range 16) 895 | -10/Materials | Entered another Materials area 895 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 909 | -9/Materials | Identified exit to Materials 1192 | -9/Materials | Build established: Gunner 1507 | -9/Materials | Destroyed 9 combat bots 1645 | -9/Materials | Repaired Hvy. Assault Rifle 1845 | -9/Materials | Core integrity fell below 50% 2140 | -9/Materials | Build established: Tank 2356 | -9/Materials | Discovered new exit (range 14) 2485 | -9/Materials | Entered Mines 2525 | -9/Mines | Found the Drone Emporium 2530 | -9/Mines | Found Prototype Device 2530 | -9/Mines | Identified Splice Drone Bay 2545 | -9/Mines | Met a Derelict bent on vengeance 2654 | -9/Mines | Discovered exit to Materials (range 11) 2665 | -9/Mines | Entered Materials 2665 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2931 | -8/Materials | Lost 10 parts (2p1n2u5w) 3079 | -8/Materials | Lost 6 parts (1p2n1u2w) 3166 | -8/Materials | Discovered new exit (range 29) 3385 | -8/Materials | Repaired Adv. Beam Cannon 3705 | -8/Materials | Core integrity fell below 50% 4016 | -8/Materials | Discovered new exit (range 13) 4265 | -8/Materials | First assault squad dispatched 4391 | -8/Materials | Repaired Imp. Heat Sink 4464 | -8/Materials | Discovered new exit (range 6) 4470 | -8/Materials | Entered Storage 4532 | -8/Storage | Core integrity fell below 20% 4533 | -8/Storage | Destroyed self via exploding Compression Vault Last Messages --------------- S017. 04472_ O-24 Administrator locks terminal. 04496_ Destroyed Imp. Hover Unit. 04497_ O-24 Administrator sends out distress signal. 04505_ G-47 Trooper destroyed. 04508_ Tractor Beam melted. 04508_ R-06 Scavenger destroyed. 04509_ R-06 Scavenger collects Imp. Heat Sink. 04510_ K-01 Serf collects debris. 04514_ R-06 Scavenger collects Com. Wheel. 04515_ A-02 Transporter suffers critical hit (Burn). 04515_ K-01 Serf collects debris. 04518_ O-24 Administrator destroyed. 04519_ R-06 Scavenger collects System Shield. 04521_ K-01 Serf collects debris. 04521_ R-06 Scavenger destroyed. 04525_ K-01 Serf collects debris. 04532_ H-55 Commando destroyed. 04532_ K-01 Serf collects debris. 04533_ Compression Vault explodes. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????? ???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????+ ???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #######????????????????????? | | ???????????????# # #????????????????????? | | ???????????????# #???? +??????????????? | | ???????????????# k### #??????????????? | | ???????????????+ = %/r% #??????????????? | | ???????????????# @% ####+##??????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# # #????????????????????? | | ???????????????#a # #????????????????????? | | ?????????####??# # #????????????????????? | | ?????????#T"#??# # #????????????????????? | | ????????## "#### # #????????????????????? | | ????????# #######????????????????????? | | ????????# #??????????????????????????? | | ????????# #??????????????????????????? | | ????????######+#####??????????????????????????? | | ???????????? ?????????????????????????????? | | ?????????? ???????????????????????????? | | ???????? ?????????????????????????? | | ???????# #????????????????????????? | | ???????# / #????????????????????????? | | ???????# * / #????????????????????????? | | ???????###############????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Spread Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Challenges ------------ None Game ------ Seed ServoMomentumAutocannon Manual? 0 Play Time 00:51:57 Cumulative 261.8 hours Start 2024.04.16 @ 19:17:06 End 2024.04.17 @ 10:46:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 190 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5c50494-c1dd-49da-ae88-50a2f240853b