Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 23:13:43

Player: Arianne

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (71)      355
Value Destroyed (2140)     2140
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (66)                 66
              TOTAL SCORE: 4981

 Bonus
-------
High Alert Combat Kills    66

 Cogmind 
---------
Core Integrity             0/700
Matter                     226/300
Energy                     150/150
System Corruption          14%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Angular Momentum Engine
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
>               --- UTILITY (3) ------
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
>               --- WEAPON (4) -------
                Arc Projector
                Arc Projector
       Improved EM Pulse Cannon
                Powered Hammer (fused)
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
       Improved Melee Analysis Suite
       Improved Weapon Shielding

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Advanced Targeting Computer
                Shield Generator
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
       Improved Assault Rifle
                8R-AWN's Boregun
>               --- INVENTORY --------
                Nuclear Core
                Titanium Leg
                Titanium Leg
  High-capacity Matter Pod
[Rating: 36]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    High-capacity Matter Pod
  Device                   Weight Redist. System
  Storage                  High-capacity Matter Pod
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Arc Projector
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Great Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   1   1   .   
Parts Attached             69   | 6   7   10  21  25  
  Power                    7    | 1   1   .   2   3   
    Engine                 5    | 1   1   .   .   3   
    Core                   2    | .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   2   4   11  5   
    Treads                 2    | .   .   .   2   .   
    Leg                    16   | 2   2   4   5   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 6    | .   .   .   4   2   
  Utility                  14   | .   2   1   5   6   
    Device                 3    | .   .   .   3   .   
    Storage                2    | .   2   .   .   .   
    Processor              4    | .   .   .   1   3   
    Hackware               1    | .   .   .   .   1   
    Protection             4    | .   .   1   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 3   2   5   3   11  
    Energy Gun             4    | 2   .   .   .   2   
    Energy Cannon          2    | .   .   1   .   1   
    Ballistic Gun          9    | 1   .   2   3   3   
    Ballistic Cannon       3    | .   2   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   5   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 26   | .   .   .   12  14  
  Power                    4    | .   .   .   1   3   
  Propulsion               8    | .   .   .   4   4   
  Utility                  7    | .   .   .   4   3   
  Weapon                   7    | .   .   .   3   4   
  Highest Loss Streak      9    | .   .   .   5   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     77   | .   84  96  80  53  
  Engine                   7    | .   14  11  1   4   
  Core                     2    | .   .   .   7   1   
  Leg                      21   | .   28  33  19  10  
  Flight                   1    | .   .   .   2   1   
  Device                   2    | .   .   .   8   1   
  Storage                  5    | .   13  11  1   .   
  Processor                3    | .   .   .   3   9   
  Protection               3    | .   .   8   1   2   
  Energy Gun               1    | .   1   .   .   5   
  Ballistic Gun            10   | .   1   3   32  4   
  Ballistic Cannon         10   | .   24  22  .   .   
  Impact Weapon            2    | .   .   .   .   6   
  Slashing Weapon          1    | .   .   5   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 7   17  24  27  42  
  Greatest Support         66   | 20  20  30  64  66  
  Greatest Overweight (x)  6    | .   .   .   6   4   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   5   
  Average Carried          2    | 1   3   3   2   1   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            4    | 4   3   4   4   3   

 Class Distribution 
--------------------
 42% | Mutant
 33% | Gunner
  9% | Tank
  6% | Scavenger-Tank
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2073 | 226  315  492  758  282  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2363 | .    257  298  1279 529  
  Parts                    129  | .    21   18   74   16   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  59   | .   12  9   26  12  
  Melee                    5    | .   .   .   .   5   
  Guns                     25   | .   .   .   24  1   
  Cannons                  24   | .   12  9   2   1   
Classes Destroyed          9    | .   3   1   3   2   
  Worker                   6    | .   .   .   5   1   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   1   
  Watcher                  4    | .   2   1   .   1   
  Swarmer                  20   | .   6   3   8   3   
  Grunt                    26   | .   6   3   12  5   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   3   5   1   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           11   | .   3   4   11  4   
  Combat Bots Only         7    | .   3   4   7   3   
Max Kills in Single Turn   2    | .   2   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        523  | .    48   35   153  287  
  Missed                   163  | .    18   10   46   89   
Damage Taken               4604 | .    288  297  1472 2547 
  Core                     911  | .    27   94   78   712  
  Absorbed by Shields      200  | .    .    .    66   134  
  Regen/Repaired (Parts)   102  | .    .    102  .    .    
Core Remaining (%)         87   | 100  89   76   85   .    
Volleys Fired              105  | .    29   14   50   12   
  Largest                  4    | .    2    3    4    3    
  Hottest                  179  | .    70   105  111  179  
Shots Fired                300  | .    58   39   169  34   
  Gun                      192  | .    .    4    157  31   
  Cannon                   108  | .    58   35   12   3    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  295  | .    58   39   169  29   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    5    
  Robot Hit Streak         34   | .    4    9    34   6    
  Robot Miss Streak        5    | .    3    2    5    5    
  Penetration Max          2    | .    .    .    2    .    
  Secondary Targets        8    | .    .    .    8    .    
    Max Gunslinging Chain  2    | .    .    .    2    .    
Shots Hit Robots           209  | .    29   22   114  44   
  Core Hits                96   | .    15   12   58   11   
  Critical Kills           11   | .    .    .    10   1    
  Critical Parts Destroyed 19   | .    .    2    10   7    
  Critical Strikes         32   | .    1    2    21   8    
    Destroy                23   | .    .    2    21   .    
    Blast                  1    | .    1    .    .    .    
    Smash                  8    | .    .    .    .    8    
Melee Attacks              37   | .    .    1    .    36   
  Impact                   36   | .    .    .    .    36   
  Slashing                 1    | .    .    1    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4470 | .    529  395  1900 1646 
  Guns                     2054 | .    .    66   1777 211  
  Cannons                  1037 | .    527  329  123  58   
  Explosions               .    | .    .    .    .    .    
  Melee                    1377 | .    .    .    .    1377 
  Ramming                  2    | .    2    .    .    .    
  Kinetic                  3033 | .    527  395  1900 211  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          58   | .    .    .    .    58   
  Impact                   1377 | .    .    .    .    1377 
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         14   | .    .    1    1    14   
  Average Corruption       7    | .    .    1    1    10   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  44   | .    .    3    2    39   
    Message Errors         12   | .    .    1    .    11   
    Matter Fused           16   | .    .    2    1    13   
    Heat Flow Errors       5    | .    .    .    .    5    
    Energy Discharges      2    | .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    5    
    Misfires               1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            635  | .    14   15   .    606  
  Projectiles              32   | .    14   15   .    3    
  Explosions               .    | .    .    .    .    .    
  Melee                    603  | .    .    .    .    603  
Knockbacks                 25   | .    10   2    3    10   
  Impact                   9    | .    .    .    .    9    
  Kinetic                  14   | .    9    2    3    .    
  Secondary                2    | .    1    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    
  Kicked                   2    | .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        218  | .    72   70   207  218  
  Average Temperature      45   | .    19   27   55   68   
  Received Heat Transfer   1405 | .    111  126  721  447  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              11   | .    .    .    .    11   
  Impact Corruptions       24   | .    .    .    .    24   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             492  | .   301 349 492 194 
  Initial                  149  | .   .   88  47  149 
  Average                  181  | .   131 220 332 64  
Maximum Alert Level        2    | .   1   1   2   .   
  Low Security (%)         56   | 100 57  42  13  100 
  Level 1                  37   | .   42  57  61  .   
  Level 2                  6    | .   .   .   25  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   1   4   1   5   
  Investigation            2    | .   .   1   1   .   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            6    | .   1   3   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   1   2   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              95   | .   22  22  33  18  
  Peak Tracking Total      8    | .   3   7   8   4   
  Tactical Retreats        11   | .   1   7   2   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 3    | .   .   3   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          3    | .   1   .   2   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          10   | .   2   6   .   2   
  Terminals                7    | .   2   4   .   1   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   4   14  .   3   
  Successful               11   | .   1   9   .   1   
  Failed                   10   | .   3   5   .   2   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   4   8   .   1   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          6    | .   .   6   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   1   5   .   1   
  Record                   1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Disarm Traps             1    | .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   1   
  Registered Prototypes    1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   
  Scan Component           2    | .   .   2   .   .   
  Repair                   1    | .   .   1   .   .   
  Refit                    1    | .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   1   5   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     26   | .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               5198 | 89   1075 1230 1299 1505 
Spaces Moved               3281 | 71   793  921  587  909  
  Core                     431  | 12   .    .    117  302  
  Treads                   67   | .    .    .    67   .    
  Legs                     2611 | 59   793  921  300  538  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   172  | .    .    .    103  69   
  Fastest Speed            31   | 50   120  120  31   100  
  Average Speed            133  | 108  120  120  160  142  
  Slowest Speed            355  | 120  120  120  350  355  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            1    | .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       32   | 5    66   46   32   14   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          20   | .    .    .    20   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               18   | .    .    .    18   .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3811 | 81   859  1017 831  1023 
  Wait                     253  | .    15   51   161  26   
  Move                     3275 | 70   792  920  584  909  
  Hop                      1    | .    .    .    1    .    
  Pick Up                  28   | 4    4    10   6    4    
  Fast Attach              42   | 5    4    1    13   19   
  Attach                   19   | 1    .    6    7    5    
  Detach                   5    | 1    .    1    1    2    
  Swap                     8    | .    3    3    1    1    
  Drop                     36   | .    10   10   7    9    
  Fire                     105  | .    29   14   50   12   
  Melee                    37   | .    .    1    .    36   
  Ram                      .    | .    .    .    .    .    
  Kick                     2    | .    2    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   90 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
 1084 | -10/Materials | Discovered new exit (range 10)
 1165 | -10/Materials | Entered another Materials area
 1165 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1468 | -9/Materials  | Repaired Lgt. Cannon?
 1742 | -9/Materials  | Found Prototype Ballistic Gun
 1881 | -9/Materials  | Discovered new exit (range 12)
 2160 | -9/Materials  | Build established: Scavenger-Mutant
 2179 | -9/Materials  | Identified 8R-AWN's Boregun
 2395 | -9/Materials  | Entered another Materials area
 2395 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2473 | -8/Materials  | Build established: Scavenger-Tank
 2571 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 2723 | -8/Materials  | Destroyed 7 combat bots
 2778 | -8/Materials  | Build established: Gunner
 2967 | -8/Materials  | Lost 3 parts (1n2u)
 3096 | -8/Materials  | Discovered new exit (range 5)
 3694 | -8/Materials  | Entered Factory
 3694 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4092 | -7/Factory    | Lost 9 parts (2p2n2u3w)
 4281 | -7/Factory    | Core integrity fell below 50%
 4297 | -7/Factory    | Build established: Mutant
 4298 | -7/Factory    | System corruption reached 10%
 4321 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 4591 | -7/Factory    | Core integrity fell below 20%
 4982 | -7/Factory    | Build established: Gunner
 5199 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
System corrupted: Matter fused (-5).
ZU9KHBYQ9OOJJ9>O5C|NF8#|UUDQQQOEAH
Connecting with Terminal... <x2>
>>Recall(Investigation)
Establishing remote squad link...
  No tasked investigation squads found.
System corrupted: Component data lost. <x2>
HGAHZUH%C7ZCQHZWP#OWUJINPS>BMJP
DZ|| GQFG7EW>|XWZNOFBZRD<BENOKCW<F3P
System corrupted: Matter fused (-9).
System corrupted: FCS attempts to trigger Imp.
  EM Pulse Cannon.
System corrupted: Imp. EM Pulse Cannon misfires.
Destroyed Tractor Beam.
System corrupted: Matter fused (-5).
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F014.
System corrupted: Powered Hammer fused.
MGSXGIYXW##4T/GMYHBBS5IA:Q:4WBKN>K
G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            415
Matter Stores              500
Matter Capacity            700
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             18
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialXenonVibroblade
  Manual?         0
Play Time         00:42:55
  Cumulative      5.1 hours
  Start           2024.04.10 @ 22:26:14
  End             2024.04.10 @ 23:13:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5900ac9a-ed8b-41fb-9f06-91374b977c33