Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 23:13:43 Player: Arianne Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (2140) 2140 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 4981 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/700 Matter 226/300 Energy 150/150 System Corruption 14% Temperature Cool (9) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (3) ------ Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON (4) ------- Arc Projector Arc Projector Improved EM Pulse Cannon Powered Hammer (fused) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Improved Melee Analysis Suite Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Targeting Computer Shield Generator > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Improved Assault Rifle 8R-AWN's Boregun > --- INVENTORY -------- Nuclear Core Titanium Leg Titanium Leg High-capacity Matter Pod [Rating: 36] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Matter Pod Device Weight Redist. System Storage High-capacity Matter Pod Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 1 | . . . . 1 Weapon 2 | . . 1 1 . Parts Attached 69 | 6 7 10 21 25 Power 7 | 1 1 . 2 3 Engine 5 | 1 1 . . 3 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 24 | 2 2 4 11 5 Treads 2 | . . . 2 . Leg 16 | 2 2 4 5 3 Wheel . | . . . . . Hover . | . . . . . Flight 6 | . . . 4 2 Utility 14 | . 2 1 5 6 Device 3 | . . . 3 . Storage 2 | . 2 . . . Processor 4 | . . . 1 3 Hackware 1 | . . . . 1 Protection 4 | . . 1 1 2 Artifact . | . . . . . Weapon 24 | 3 2 5 3 11 Energy Gun 4 | 2 . . . 2 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 9 | 1 . 2 3 3 Ballistic Cannon 3 | . 2 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 5 | . . . . 5 Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 26 | . . . 12 14 Power 4 | . . . 1 3 Propulsion 8 | . . . 4 4 Utility 7 | . . . 4 3 Weapon 7 | . . . 3 4 Highest Loss Streak 9 | . . . 5 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 77 | . 84 96 80 53 Engine 7 | . 14 11 1 4 Core 2 | . . . 7 1 Leg 21 | . 28 33 19 10 Flight 1 | . . . 2 1 Device 2 | . . . 8 1 Storage 5 | . 13 11 1 . Processor 3 | . . . 3 9 Protection 3 | . . 8 1 2 Energy Gun 1 | . 1 . . 5 Ballistic Gun 10 | . 1 3 32 4 Ballistic Cannon 10 | . 24 22 . . Impact Weapon 2 | . . . . 6 Slashing Weapon 1 | . . 5 . . Naked Turns . | . . . . . Heaviest Build 42 | 7 17 24 27 42 Greatest Support 66 | 20 20 30 64 66 Greatest Overweight (x) 6 | . . . 6 4 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 Average Carried 2 | 1 3 3 2 1 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | 4 3 4 4 3 Class Distribution -------------------- 42% | Mutant 33% | Gunner 9% | Tank 6% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2073 | 226 315 492 758 282 Remotely . | . . . . . Salvage Created 2363 | . 257 298 1279 529 Parts 129 | . 21 18 74 16 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 59 | . 12 9 26 12 Melee 5 | . . . . 5 Guns 25 | . . . 24 1 Cannons 24 | . 12 9 2 1 Classes Destroyed 9 | . 3 1 3 2 Worker 6 | . . . 5 1 Builder 1 | . . . 1 . Tunneler 1 | . . . . 1 Watcher 4 | . 2 1 . 1 Swarmer 20 | . 6 3 8 3 Grunt 26 | . 6 3 12 5 Duelist 1 | . . . 1 . Sentry 9 | . . 3 5 1 Programmer 3 | . . . . 3 Best Kill Streak 11 | . 3 4 11 4 Combat Bots Only 7 | . 3 4 7 3 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 523 | . 48 35 153 287 Missed 163 | . 18 10 46 89 Damage Taken 4604 | . 288 297 1472 2547 Core 911 | . 27 94 78 712 Absorbed by Shields 200 | . . . 66 134 Regen/Repaired (Parts) 102 | . . 102 . . Core Remaining (%) 87 | 100 89 76 85 . Volleys Fired 105 | . 29 14 50 12 Largest 4 | . 2 3 4 3 Hottest 179 | . 70 105 111 179 Shots Fired 300 | . 58 39 169 34 Gun 192 | . . 4 157 31 Cannon 108 | . 58 35 12 3 Launcher . | . . . . . Special . | . . . . . Kinetic 295 | . 58 39 169 29 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 5 | . . . . 5 Robot Hit Streak 34 | . 4 9 34 6 Robot Miss Streak 5 | . 3 2 5 5 Penetration Max 2 | . . . 2 . Secondary Targets 8 | . . . 8 . Max Gunslinging Chain 2 | . . . 2 . Shots Hit Robots 209 | . 29 22 114 44 Core Hits 96 | . 15 12 58 11 Critical Kills 11 | . . . 10 1 Critical Parts Destroyed 19 | . . 2 10 7 Critical Strikes 32 | . 1 2 21 8 Destroy 23 | . . 2 21 . Blast 1 | . 1 . . . Smash 8 | . . . . 8 Melee Attacks 37 | . . 1 . 36 Impact 36 | . . . . 36 Slashing 1 | . . 1 . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4470 | . 529 395 1900 1646 Guns 2054 | . . 66 1777 211 Cannons 1037 | . 527 329 123 58 Explosions . | . . . . . Melee 1377 | . . . . 1377 Ramming 2 | . 2 . . . Kinetic 3033 | . 527 395 1900 211 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 58 | . . . . 58 Impact 1377 | . . . . 1377 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . 1 1 14 Average Corruption 7 | . . 1 1 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 44 | . . 3 2 39 Message Errors 12 | . . 1 . 11 Matter Fused 16 | . . 2 1 13 Heat Flow Errors 5 | . . . . 5 Energy Discharges 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 5 | . . . . 5 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 635 | . 14 15 . 606 Projectiles 32 | . 14 15 . 3 Explosions . | . . . . . Melee 603 | . . . . 603 Knockbacks 25 | . 10 2 3 10 Impact 9 | . . . . 9 Kinetic 14 | . 9 2 3 . Secondary 2 | . 1 . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . 2 . . . Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 218 | . 72 70 207 218 Average Temperature 45 | . 19 27 55 68 Received Heat Transfer 1405 | . 111 126 721 447 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 11 | . . . . 11 Impact Corruptions 24 | . . . . 24 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 492 | . 301 349 492 194 Initial 149 | . . 88 47 149 Average 181 | . 131 220 332 64 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 56 | 100 57 42 13 100 Level 1 37 | . 42 57 61 . Level 2 6 | . . . 25 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 4 1 5 Investigation 2 | . . 1 1 . Extermination 3 | . . . . 3 Reinforcement 6 | . 1 3 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 2 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 22 22 33 18 Peak Tracking Total 8 | . 3 7 8 4 Tactical Retreats 11 | . 1 7 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . 3 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 2 6 . 2 Terminals 7 | . 2 4 . 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 4 14 . 3 Successful 11 | . 1 9 . 1 Failed 10 | . 3 5 . 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 4 8 . 1 Fabricators 2 | . . . . 2 Repair Stations 6 | . . 6 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 5 . 1 Record 1 | . 1 . . . Prototype ID Bank 2 | . . 2 . . Locate Traps 1 | . . 1 . . Disarm Traps 1 | . . 1 . . Recall Investigation 1 | . . . . 1 Registered Prototypes 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 5 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5198 | 89 1075 1230 1299 1505 Spaces Moved 3281 | 71 793 921 587 909 Core 431 | 12 . . 117 302 Treads 67 | . . . 67 . Legs 2611 | 59 793 921 300 538 Wheels . | . . . . . Hover . | . . . . . Flight 172 | . . . 103 69 Fastest Speed 31 | 50 120 120 31 100 Average Speed 133 | 108 120 120 160 142 Slowest Speed 355 | 120 120 120 350 355 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . 1 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 5 66 46 32 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 20 | . . . 20 . Melee . | . . . . . Projectile 18 | . . . 18 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3811 | 81 859 1017 831 1023 Wait 253 | . 15 51 161 26 Move 3275 | 70 792 920 584 909 Hop 1 | . . . 1 . Pick Up 28 | 4 4 10 6 4 Fast Attach 42 | 5 4 1 13 19 Attach 19 | 1 . 6 7 5 Detach 5 | 1 . 1 1 2 Swap 8 | . 3 3 1 1 Drop 36 | . 10 10 7 9 Fire 105 | . 29 14 50 12 Melee 37 | . . 1 . 36 Ram . | . . . . . Kick 2 | . 2 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 1084 | -10/Materials | Discovered new exit (range 10) 1165 | -10/Materials | Entered another Materials area 1165 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1468 | -9/Materials | Repaired Lgt. Cannon? 1742 | -9/Materials | Found Prototype Ballistic Gun 1881 | -9/Materials | Discovered new exit (range 12) 2160 | -9/Materials | Build established: Scavenger-Mutant 2179 | -9/Materials | Identified 8R-AWN's Boregun 2395 | -9/Materials | Entered another Materials area 2395 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2473 | -8/Materials | Build established: Scavenger-Tank 2571 | -8/Materials | Lost 5 parts (1p2n1u1w) 2723 | -8/Materials | Destroyed 7 combat bots 2778 | -8/Materials | Build established: Gunner 2967 | -8/Materials | Lost 3 parts (1n2u) 3096 | -8/Materials | Discovered new exit (range 5) 3694 | -8/Materials | Entered Factory 3694 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4092 | -7/Factory | Lost 9 parts (2p2n2u3w) 4281 | -7/Factory | Core integrity fell below 50% 4297 | -7/Factory | Build established: Mutant 4298 | -7/Factory | System corruption reached 10% 4321 | -7/Factory | Lost 5 parts (1p2n1u1w) 4591 | -7/Factory | Core integrity fell below 20% 4982 | -7/Factory | Build established: Gunner 5199 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Matter fused (-5). ZU9KHBYQ9OOJJ9>O5C|NF8#|UUDQQQOEAH Connecting with Terminal... >>Recall(Investigation) Establishing remote squad link... No tasked investigation squads found. System corrupted: Component data lost. HGAHZUH%C7ZCQHZWP#OWUJINPS>BMJP DZ|| GQFG7EW>|XWZNOFBZRDK G-47 Trooper destroyed. 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